# Monday, 29 May 2017 20:44
ENDLESS SPACE 2 V1.0.52 S5 GOLD-Public (64-bit)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

20:44:09:932 STACKStarting the application, version is V1.0.52 S5 GOLD-Public (64-bit)...

    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:09:933 STACKRunning 64-bit mode...

    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:09:933 STACKGame directory is "C:\Users\Sam\Documents\Endless Space 2".

    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:09:933 STACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.

    Amplitude.Unity.Framework.Application+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:09:934 STACK[Steam] Steam user id is '0x0110000107003881'.

    Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:09:934 STACK[Steam] Steam user name is 'Sammy-Jack'.

    Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:09:934 STACKLoading registry file 'D:/SteamLibrary/steamapps/common/Endless Space 2\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:09:934 STACKRegistry file 'C:\Users\Sam\Documents\Endless Space 2\Registry.xml' does not exist.

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:09:934 STACKLoading registry file 'C:\Users\Sam\Documents\Endless Space 2\Users\117454977\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:077 STACKAI assembly Amplitude.AI.Loader v1.0.1.0 loaded

    AIManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:077 STACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded

    AIManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:077 STACKInitializing the Wwise sound engine...

    Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:077 STACKSound engine initialized.

    Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:077 STACK4 audio modules have been loaded.

    Amplitude.Unity.Audio.AudioManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:077 STACK646 LipSync Data successfully loaded

    Amplitude.Unity.Audio.LipSyncManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:077 STACKPlaying with 1 downloadable content(s): Collector Edition.

    DownloadableContentManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:077 STACKHello 'Sammy-Jack'!

    Amplitude.Unity.Steam.SteamManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:077 STACKChanging display settings to 1920x1080, 60Hz...

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:077 STACK... skipped change because resolution remains the same.

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:077 STACKSetting the general quality level to '4'.

    Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo)
    Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:371 STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GPUColorEvolutionManager+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:372 STACKCurrent game language is 'english'.

    Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:818 STACKAI folder path: D:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/

    AIManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:985 STACKMute rear channels (since we are in mono or stereo speaker configuration)

    EndlessSpaceAudioModule:OnSpeakerConfigurationChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndlessSpaceAudioModule+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:985 STACKThe audio manager is ready.

    Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:985 STACKError message modal is disabled.

    GuiManager+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:985 STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.

    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:985 STACKLoading runtime module 'Endless Space 2'...

    Amplitude.Unity.Runtime.Runtime+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:10:985 STACKLoading runtime registry files...

    Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:11:038 STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:11:062 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:11:079 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:11:103 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:11:130 STACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:11:148 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:11:175 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:11:254 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:11:271 STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:11:312 STACKLoading plugin files for database of type 'SpecialNodeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:11:319 STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:11:568 STACKLoading plugin files for database of type 'EntityActionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:11:745 STACKLoading plugin files for database of type 'DiplomaticRelationState'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:11:759 STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:11:965 STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:11:987 STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:12:009 STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:12:031 STACKLoading plugin files for database of type 'ContractStubDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:039 STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:065 STACKLoading plugin files for database of type 'ResourceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:081 STACKLoading plugin files for database of type 'PlanetReserveDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:087 STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:098 STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:115 STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:141 STACKLoading plugin files for database of type 'PopulationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:165 STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:282 STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:551 STACKLoading plugin files for database of type 'PopulationEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:561 STACKLoading plugin files for database of type 'PopulationStateDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:714 STACKLoading plugin files for database of type 'PopulationTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:719 STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:732 STACKLoading plugin files for database of type 'PopulationModifiersTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:749 STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:768 STACKLoading plugin files for database of type 'ResourceDepositDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:14:782 STACKLoading plugin files for database of type 'AnomalyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:15:087 STACKLoading plugin files for database of type 'ShipDesignDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:15:107 STACKLoading plugin files for database of type 'ShipRoleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:15:680 STACKLoading plugin files for database of type 'HullDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:15:823 STACKLoading plugin files for database of type 'ModuleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:16:007 STACKLoading plugin files for database of type 'MedalDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:16:043 STACKLoading plugin files for database of type 'RankDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:16:050 STACKLoading plugin files for database of type 'RankPatternDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:16:073 STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:16:088 STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:16:123 STACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:16:434 STACKLoading plugin files for database of type 'IndustryConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:16:457 STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:16:470 STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:16:505 STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:16:512 STACKLoading plugin files for database of type 'RecipeSlotDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:16:519 STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:16:540 STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:16:956 STACKLoading plugin files for database of type 'ScienceConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:16:962 STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:16:995 STACKLoading plugin files for database of type 'TechnologyStageDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:17:026 STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:17:047 STACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:17:063 STACKLoading plugin files for database of type 'UnlockDatatableElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:17:079 STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:17:093 STACKLoading plugin files for database of type 'TimeBubbleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:17:101 STACKLoading plugin files for database of type 'CostReduction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:17:123 STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:17:143 STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:17:165 STACKLoading plugin files for database of type 'BailiffDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:17:183 STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:17:211 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:17:245 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:014 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:148 STACKLoading plugin files for database of type 'AllianceGuiElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:270 STACKLoading plugin files for database of type 'GuiSorter'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:290 STACKLoading plugin files for database of type 'GuiResourcePropertySet'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:313 STACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:328 STACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:350 STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:357 STACKLoading plugin files for database of type 'GuiHighlightDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:370 STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:388 STACKLoading plugin files for database of type 'GuiCursor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:404 STACKLoading plugin files for database of type 'MouseCursorRule'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:437 STACKCursorManager.LoadMouseRules

    CursorManager:LoadMouseRules()
    CursorManager:Update()

20:44:20:437 STACKCursorManager.LoadMouseRules success with 15 rules

    CursorManager:LoadMouseRules()
    CursorManager:Update()

20:44:20:437 STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:499 STACKLoading plugin files for database of type 'Palette'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:625 STACKLoading plugin files for database of type 'FactionTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:633 STACKLoading plugin files for database of type 'FactionAffinity'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:640 STACKLoading plugin files for database of type 'FactionAffinityMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:654 STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:681 STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:722 STACKLoading plugin files for database of type 'PersonalityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:868 STACKLoading plugin files for database of type 'Faction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:876 STACKLoading plugin files for database of type 'MajorFaction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:887 STACKLoading plugin files for database of type 'MinorFaction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:20:976 STACKLoading plugin files for database of type 'EncounterArenaDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:009 STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:028 STACKLoading plugin files for database of type 'EncounterEntityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:079 STACKLoading plugin files for database of type 'EncounterPlayDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:093 STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:106 STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:123 STACKLoading plugin files for database of type 'EncounterFormationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:130 STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:144 STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:155 STACKLoading plugin files for database of type 'SalvoDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:187 STACKLoading plugin files for database of type 'BattleActionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:214 STACKLoading plugin files for database of type 'SquadronMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:236 STACKLoading plugin files for database of type 'SquadronStanceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:243 STACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:284 STACKLoading plugin files for database of type 'SquadronFormationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:310 STACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:330 STACKLoading plugin files for database of type 'RealizationEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:21:374 STACKLoading plugin files for database of type 'BattleEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:167 STACKLoading plugin files for database of type 'CameraShotDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:184 STACKLoading plugin files for database of type 'PoliticsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:240 STACKLoading plugin files for database of type 'GovernmentDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:297 STACKLoading plugin files for database of type 'LawDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:316 STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:327 STACKLoading plugin files for database of type 'ElectionProcessDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:348 STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:377 STACKLoading plugin files for database of type 'ElectionActionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:392 STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:407 STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:427 STACKLoading plugin files for database of type 'HeroAffinityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:467 STACKLoading plugin files for database of type 'HeroClassDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:475 STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:500 STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:530 STACKLoading plugin files for database of type 'HeroSkillDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:537 STACKLoading plugin files for database of type 'HeroMasteryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:547 STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:569 STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:22:591 STACKLoading plugin files for database of type 'HeroDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:25:121 STACKLoading plugin files for database of type 'QuestDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:25:131 STACKLoading plugin files for database of type 'QuestEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:25:256 STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:25:325 STACKLoading plugin files for database of type 'Droplist'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:26:807 STACKLoading plugin files for database of type 'TutorialDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:26:856 STACKLoading plugin files for database of type 'VictoryConditionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:26:871 STACKLoading plugin files for database of type 'GameStatisticDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:26:884 STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:26:933 STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:26:950 STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:26:986 STACKLoading plugin files for database of type 'CuriosityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:059 STACKLoading plugin files for database of type 'CuriosityDroplist'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:098 STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:167 STACKLoading plugin files for database of type 'GameSettingDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:199 STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:228 STACKLoading plugin files for database of type 'TradingCompanyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:261 STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:294 STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:464 STACKLoading plugin files for database of type 'TradableDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:496 STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:512 STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:727 STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:762 STACKLoading plugin files for database of type 'MinorStateDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:778 STACKLoading plugin files for database of type 'ImprovementListDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:793 STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:812 STACKLoading plugin files for database of type 'FleetMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:958 STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:27:992 STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:28:012 STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:28:019 STACKLoading plugin files for database of type 'GroundBattleTroopTypeConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:28:036 STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:28:053 STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:28:079 STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:28:091 STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:28:136 STACKLoading plugin files for database of type 'MinigameDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:28:175 STACKSpent 17.222376 second(s) loading the module plugins.

    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:28:175 STACKRuntime hash key = '90FA430FD6747508A396765A28586AE5'.

    Amplitude.Unity.Runtime.Runtime+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:935 STACKWaiting for Steam statistics and achievements reception callback...

    Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:935 STACKWaiting for Steam statistics and achievements reception callback...

    Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:935 STACKAnimated Portrait 'DiplomaticPortraitLipSync' has no child LipSync component

    DiplomaticPortraitLipSync:Initialize(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:InstantiatePrefab(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:InstantiateWindows()
    Amplitude.Unity.Gui.GuiManager:InstantiateWindows()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:935 STACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.

    Amplitude.Unity.Gui.GuiManager:InstantiateWindows()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:935 STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKTrying to add texture SliderThumb which already exists in the atlas

    AgeAtlas:AddTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeAtlas:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKRebuilding the texture atlas...

    AgeAtlas:Build()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKLoaded 139 modifier templates

    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:34:936 STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

20:44:34:936 STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

20:44:34:936 STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

20:44:34:937 STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

20:44:34:937 STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

20:44:34:937 STACKSteamClientCallbacks_UserStatsReceivedCallback

    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:44:34:952 STACKRuntimeState_Bootstrapper.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:44:34:952 STACKRuntimeState_OutGame.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

20:44:34:952 STACKLoading the outgame view...

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:44:34:952 STACKForce Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

20:44:39:005 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

20:44:39:005 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

20:44:39:005 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0020018 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0005006 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0040024 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:005 STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:006 STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:006 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:006 STACKIn Technique Prod, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:006 STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:006 STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0055041 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:006 STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:006 STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0009999 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:006 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:006 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

20:44:39:410 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

20:44:39:410 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

20:44:39:410 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

20:44:39:410 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

20:44:39:410 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

20:44:39:410 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:44:39:411 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:44:39:411 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:44:39:411 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:44:39:411 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:44:39:411 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:44:39:411 STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

    HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:44:39:411 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:44:39:411 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

20:44:39:411 STACKRelease Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:45:708 STACKRebuilding the texture atlas...

    AgeAtlas:Build()
    AgeManager:SwitchHighDefinition(System.Reflection.ParameterInfo)
    GuiManager+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

20:44:46:015 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

20:44:46:783 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

20:44:49:678 STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

20:44:49:678 STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x256xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

20:44:49:678 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

20:45:53:586 STACKSteamClientCallbacks_SteamServersDisconnected

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamServersDisconnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

20:45:58:974 STACKSteamClientCallbacks_SteamServersConnected

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:13:02:581 STACKLoading file 'C:\Users\Sam\Documents\Endless Space 2\Save Files\Riftborn.zip'

    GameManager:LoadGame(System.Reflection.ParameterInfo)
    LoadSaveModalWindow+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:02:673 STACKRuntimeState_OutGame.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:673 STACKRuntimeState_Lobby.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:673 STACKThe session has been created; opening the session in 'Single' mode (default)...

    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:673 STACKOnSessionChange: Opening.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:673 STACKThe session has been opened.

    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:673 STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:673 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:673 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:673 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:674 STACK[ChatMessage] RECV: l:/sbs/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:674 STACK[ChatMessage] RECV: l:/_turn/127 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:674 STACK[ChatMessage] RECV: l:/sessionname/Sammy-Jack's game (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:674 STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:674 STACK[ChatMessage] RECV: l:/owner/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:674 STACK[ChatMessage] RECV: l:/version/281474977038341 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:674 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:674 STACK[ChatMessage] RECV: l:/sbs/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:674 STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:674 STACK[ILobbySlotProvider] RefreshLobbySlotCount(5)

    Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:675 STACK[ChatMessage] RECV: l:/competitorcount/5 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:675 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:675 STACK[ChatMessage] RECV: l:/gamedifficulty/Easy (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:675 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:675 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:675 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:675 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:675 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:675 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/2 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:676 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:676 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:676 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:676 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:676 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:676 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:676 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:676 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:676 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:676 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:676 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:677 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:677 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:677 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:677 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:677 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:677 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:677 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:677 STACK[ChatMessage] RECV: l:/score/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:677 STACK[ChatMessage] RECV: l:/military/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:677 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:677 STACK[ChatMessage] RECV: l:/conquest/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:677 STACK[ChatMessage] RECV: l:/science/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:678 STACK[ChatMessage] RECV: l:/economy/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:678 STACK[ChatMessage] RECV: l:/wonder/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:678 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:678 STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:678 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:678 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:678 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:678 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:678 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:678 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:678 STACK[ChatMessage] RECV: l:/constellationquantity/One (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:678 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:679 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:679 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:679 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:679 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:679 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:679 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:679 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:679 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:679 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:679 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:679 STACK[ChatMessage] RECV: l:/galaxygenerationseed/4882 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:680 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:680 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:680 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:680 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:680 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:680 STACK[ChatMessage] RECV: l:/owner/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:680 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:680 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:680 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:680 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:680 STACK[ChatMessage] RECV: l:/sessionname/Sammy-Jack's game (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:681 STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:681 STACK[ChatMessage] RECV: l:/owner/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:681 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:681 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:681 STACK[ChatMessage] RECV: l:/sbs/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:681 STACK[ChatMessage] RECV: l:/_turn/127 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:681 STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:681 STACK[ChatMessage] RECV: l:/competitorcount/5 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:681 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:681 STACK[ChatMessage] RECV: l:/gamedifficulty/Easy (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:681 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:681 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:682 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:682 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:682 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:682 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/2 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:682 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:682 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:682 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:682 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:682 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:682 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:682 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:682 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:683 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:683 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:683 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:683 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:683 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:683 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:683 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:683 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:683 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:683 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:683 STACK[ChatMessage] RECV: l:/score/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:683 STACK[ChatMessage] RECV: l:/military/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:683 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:684 STACK[ChatMessage] RECV: l:/conquest/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:684 STACK[ChatMessage] RECV: l:/science/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:684 STACK[ChatMessage] RECV: l:/economy/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:684 STACK[ChatMessage] RECV: l:/wonder/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:684 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:684 STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:684 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:684 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:684 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:684 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:684 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:684 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:684 STACK[ChatMessage] RECV: l:/constellationquantity/One (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:685 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:685 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:685 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:685 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:685 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:685 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:685 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:685 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:685 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:685 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:685 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:685 STACK[ChatMessage] RECV: l:/galaxygenerationseed/4882 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:686 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:686 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:686 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:686 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:686 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:686 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:686 STACK[ILobbySlotProvider] RefreshLobbySlotCount(5)

    Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:686 STACKOnSessionChange: Opened.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:686 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:686 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:686 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:686 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:686 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:686 STACK[ChatMessage] RECV: l:/sbs/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

21:13:02:686 STACKSessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:686 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:686 STACK[ChatMessage] RECV: l:/sessionname/Sammy-Jack's game (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:686 STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/owner/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/sbs/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/_turn/127 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/competitorcount/5 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/gamedifficulty/Easy (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/2 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:687 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/score/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/military/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/conquest/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/science/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/economy/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/wonder/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:688 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/constellationquantity/One (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/galaxygenerationseed/4882 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:689 STACKSessionState_Opened.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_Opened:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:690 STACKSessionState_OpenedAndReady.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:690 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:702 STACKSessionState_OpenedAndReady.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:702 STACKSessionState_OpenedAndCounting.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:765 STACKSessionState_OpenedAndCounting.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:765 STACKSessionState_OpenedAndLaunching.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:765 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:765 STACK[ChatMessage] RECV: r:/0x0110000107003881/q:/ready/0/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:765 STACKLaunchAsync()

    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:936 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:936 STACKGameServerState_InitializeServer

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:936 STACKGameServerState_LaunchGame

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:994 STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:02:994 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:02:995 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:995 STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:995 STACKGameClientState_WaitingForServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:02:995 STACKGameClientState_ConnectingToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:06:394 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:394 STACKLoading from archive 'C:\Users\Sam\Documents\Endless Space 2\Save Files\Riftborn.zip'...

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:394 STACK[ChatMessage] RECV: l:/_turn/127 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:394 STACKUsing path to archive: 'C:\Users\Sam\Documents\Endless Space 2\Save Files\Riftborn.zip'

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:394 STACKLoading my game...

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:394 STACK[ChatMessage] RECV: l:/_turn/127 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:394 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:395 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:395 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:395 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:395 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:395 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:395 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:395 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:395 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:395 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:395 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:395 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:396 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:396 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:396 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:396 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:396 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:396 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:396 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:396 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:396 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:396 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:396 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:396 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:397 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:397 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:397 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:397 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:397 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:397 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:397 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:397 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:397 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:397 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:397 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:397 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:398 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:398 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:398 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:398 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:398 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:398 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:398 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:398 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:398 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:398 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:398 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:398 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:399 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:399 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:399 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:399 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:399 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:399 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:399 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:399 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:399 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:399 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:399 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:399 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:399 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:400 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:400 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:400 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:400 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:400 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:400 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:400 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:400 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:400 STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0.0005006 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:400 STACKSessionState_OpenedAndLaunching.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:06:400 STACKSessionState_OpenedAndLaunched.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:06:400 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:06:400 STACKInitiate connection to server with steamIDRemote: 0x110000107003881, steamIDUser: 0x110000107003881.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:06:400 STACKGot initiate connection response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:06:400 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:06:579 STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:579 STACKSuccessfully connected to SteamGameServer.

    GameClientState_ConnectingToServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:06:672 STACKThe pathfinding service is ready.

    PathfindingManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:672 STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0005006 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:672 STACKGameClientState_ConnectedToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:06:672 STACKGameClientState_LaunchGame

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:06:672 STACKDumping method set to 'Text'.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:06:672 STACK30 dump files removed.

    GameManager:ClearDumpFiles()
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:06:672 STACKWaiting for the game server to launch the game...

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:06:701 STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:701 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:06:701 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:06:730 STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0004891 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:760 STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:789 STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:818 STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:845 STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:872 STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:898 STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:927 STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:958 STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:06:987 STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:07:016 STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:07:046 STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:07:074 STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:07:100 STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:07:133 STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:07:164 STACKThe game ancillary (type of: Marketplace) has been loaded (in 0.0005005 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:07:193 STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:07:222 STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:07:250 STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:07:279 STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:07:306 STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:07:333 STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0.0004994 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:07:363 STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:07:389 STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:07:416 STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:07:445 STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:714 STACKFog of war texture format: RGB24.

    VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo)
    VisibilityController+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:714 STACKThe colonized planet 'ColonizedPlanet#1057' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:714 STACKThe colonized planet 'ColonizedPlanet#1899' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:714 STACKThe colonized planet 'ColonizedPlanet#1896' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:714 STACKThe colonized planet 'ColonizedPlanet#1063' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:714 STACKThe colonized planet 'ColonizedPlanet#1754' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:714 STACKThe colonized planet 'ColonizedPlanet#1795' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:714 STACKThe colonized planet 'ColonizedPlanet#4183' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:714 STACKThe colonized planet 'ColonizedPlanet#1066' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:714 STACKThe colonized planet 'ColonizedPlanet#1809' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:714 STACKThe colonized planet 'ColonizedPlanet#3869' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#7484' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#4495' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#1069' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#1072' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#3540' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#4940' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#6238' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#1075' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#6347' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#7926' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#1078' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#1081' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#5423' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#1084' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#1087' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#3306' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#3304' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#1090' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#1093' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#5842' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#5840' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#1096' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#1672' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#1677' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#2173' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:715 STACKThe colonized planet 'ColonizedPlanet#1735' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#3099' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#4267' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#5511' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#6653' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#1769' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#1887' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#2302' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#3667' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#2341' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#4269' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#5057' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#2345' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#5458' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#7368' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#2456' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#2904' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#3617' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#6157' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#2503' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#3705' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#4493' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#6244' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#2637' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#2804' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#2806' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#2675' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#2794' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#2792' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#2728' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#2885' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#2883' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:716 STACKThe colonized planet 'ColonizedPlanet#4613' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#2874' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#2907' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#3010' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#3104' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#5454' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#7135' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#3948' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#5757' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#3073' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#5525' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#3069' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#5591' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#3141' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#4434' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#4829' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#3156' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#3384' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#4265' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#3549' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#3565' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#3678' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#4025' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#4714' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#6799' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#4156' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#4377' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#4668' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#4666' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#4664' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:717 STACKThe colonized planet 'ColonizedPlanet#4661' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACKThe colonized planet 'ColonizedPlanet#4449' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACKThe colonized planet 'ColonizedPlanet#4883' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACKThe colonized planet 'ColonizedPlanet#4881' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACKThe colonized planet 'ColonizedPlanet#4877' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACKThe colonized planet 'ColonizedPlanet#7858' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACKThe colonized planet 'ColonizedPlanet#5206' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACKThe colonized planet 'ColonizedPlanet#7119' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACKThe colonized planet 'ColonizedPlanet#5210' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACKThe colonized planet 'ColonizedPlanet#6756' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACKThe colonized planet 'ColonizedPlanet#6754' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACKThe colonized planet 'ColonizedPlanet#6509' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACKThe colonized planet 'ColonizedPlanet#7030' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACKThe colonized planet 'ColonizedPlanet#7899' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[Game] Empire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[Game] Empire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[Game] Empire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[Game] Empire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[Game] Empire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[Game] MinorEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[Game] MinorEmpire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[Game] MinorEmpire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[Game] MinorEmpire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[Game] MinorEmpire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[Game] MinorEmpire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[Game] MinorEmpire#6 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[Game] MinorEmpire#7 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[Game] MinorEmpire#8 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[Game] LesserEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[Game] PirateEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:InitializeTutorial(System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:718 STACKGame has been loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7154. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6428. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7154. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6428. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7154. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6428. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7154. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6428. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7154. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6428. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7154. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6428. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7154. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6428. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7154. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6428. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7154. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6428. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7154. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6428. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #7154. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6428. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Sammy-Jack's game'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '4882'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACKDisabling victory condition 'VictoryScore'.

    VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
    VictoryManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACKDisabling victory condition 'VictoryEconomic'.

    VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
    VictoryManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACKGame created.

    GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACKLoad AI 'AI0'.

    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:719 STACKLoad AI plugin Amplitude.AI.Core v1.0.15.121 from file D:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:720 STACKAI app domain created

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:720 STACKAI module 'E.N.F.E.R' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:720 STACKAI module 'Communication' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:720 STACKAI module 'Debug' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:720 STACKAI module 'Diagnostics' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:720 STACKInitialize AI modules communication interfaces.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:720 STACKInitialize AI modules.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:720 STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:720 STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:16:720 STACKGameServerState_GameLaunchedAndReady

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:16:720 STACKGameClientState_GameLaunched

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:16:720 STACKChanging the active player controller from 'null' to 'Empire#0'.

    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:16:720 STACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologyLinks()
    TechnologyScreen:BindInspectedEmpire()
    TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:16:720 STACK[PlayerRepository] Player 'Sammy-Jack' has been registered (Graphical/Local) on Empire #0.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:16:720 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:16:720 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:16:720 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:16:720 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:17:813 STACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    OutGameView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:813 STACKBinding service [CameraPreRenderHookHandler] with context [GalaxyScanView] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    OutGameView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:813 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:813 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:813 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:813 STACKIn technique Prod, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:813 STACKIn Technique Prod, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:813 STACKUnbinding service [ICircleRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKIn Technique Prod, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKUnbinding service [IInstancingRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKIn Technique Prod, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKReleasing Technique Prod

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKTechnique Prod released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:814 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:815 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

21:13:17:834 STACKAudio receiver #0 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:18:772 STACKInitializing the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:18:772 STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:18:772 STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:18:773 STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:18:773 STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:18:773 STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:18:773 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:18:773 STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:18:773 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:18:773 STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:Start()

21:13:18:773 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:773 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:773 STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:773 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:774 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:774 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:774 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:774 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:774 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:774 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:774 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:774 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:774 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:774 STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:774 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005006 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:774 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:774 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0005001 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

21:13:18:806 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:18:806 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:416 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:416 STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:416 STACKLoading the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:416 STACKIn Technique Default, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:416 STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:416 STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:416 STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:416 STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0010015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:416 STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:416 STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0030014 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:416 STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:416 STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.0005009 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0075185 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0064914 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0010007 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.703998 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0005005 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0070046 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0025023 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0015013 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName60'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 9.6040784 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0.0005002 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0.0005005 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0005002 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0004997 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries PathRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKStill waiting for service [ICurvedLineRendererService]

    PathRenderer+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.000501 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:417 STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0004997 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0020018 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0005006 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, load rendering technique ancillaries AtlasManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0400279 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0010011 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0015008 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FIDSIRendererManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0010007 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0040028 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005002 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:33:418 STACKGameClientState_GameLaunchedAndReady

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:34:209 STACK[ChatMessage] RECV: l:/_launching/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:34:209 STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:set_GameInProgress(System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:34:209 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:34:571 STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:35:336 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000000, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:35:357 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000001, [Empire2], AutomatedDeliveryFleetAction#4078 GameEntity: 9640 State: WaitingForInitialization Context: Path: 1->45, Path: Path: 1->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:35:570 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000002, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:35:610 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000003, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:35:653 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000004, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:35:692 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000005, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:35:711 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000006, [Empire3], AutomatedDeliveryFleetAction#1391 GameEntity: 9642 State: WaitingForInitialization Context: Path: 63->61->60->69, Path: Path: 63->61->60->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:35:711 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000007, [Empire3], AutomatedDeliveryFleetAction#1392 GameEntity: 9644 State: WaitingForInitialization Context: Path: 61->43->55, Path: Path: 61->43->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:35:711 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000008, [Empire3], AutomatedDeliveryFleetAction#1393 GameEntity: 9646 State: WaitingForInitialization Context: Path: 59->63->61->60->69, Path: Path: 59->63->61->60->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:35:711 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000009, [Empire3], AutomatedDeliveryFleetAction#1394 GameEntity: 9648 State: WaitingForInitialization Context: Path: 58->55->43->60, Path: Path: 58->55->43->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:36:122 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:36:122 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:36:191 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:36:191 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:13:41:246 STACKOpen archive C:\Users\Sam\Documents\Endless Space 2\Save Files\Riftborn.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:41:306 STACKGet ai serialization file from archive: 'ENFER.xml'.

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:41:307 STACKClose archive C:\Users\Sam\Documents\Endless Space 2\Save Files\Riftborn.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:43:280 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:43:300 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:45:656 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:45:741 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:45:741 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:45:741 STACKChange AI client state from None to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:45:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000B, Ticket: 00000001, [Empire2], MoveToFleetAction#4079 GameEntity: 9640 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 3) from 0 to 0.3797336.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:45:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000C, Ticket: 00000002, [Empire3], MoveToFleetAction#1395 GameEntity: 9648 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 3) from 0 to 0.8344787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:45:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000D, Ticket: 00000003, [Empire3], MoveToFleetAction#1396 GameEntity: 9646 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->63 (Cost: 3) from 0 to 0.6487848.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:45:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000E, Ticket: 00000004, [Empire3], MoveToFleetAction#1397 GameEntity: 9644 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->43 (Cost: 3) from 0 to 0.7709884.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:45:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000F, Ticket: 00000005, [Empire3], MoveToFleetAction#1398 GameEntity: 9642 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3) from 0 to 0.7992549.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:48:653 STACKStart 53 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:48:653 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:48:653 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:48:681 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000011, Ticket: 00000009, [Empire1], EmpireDiplomaticAction#2474 GameEntity: 1040 State: WaitingForInitialization Context: Empire 7 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:48:681 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:48:710 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000012, Ticket: 0000000A, [Empire1], EmpireDiplomaticAction#2475 GameEntity: 1040 State: WaitingForInitialization Context: Empire 9 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:48:710 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000013, Ticket: 00000008, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 0, ContractGUID 9651.

    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:48:710 STACKRegister new contract DiplomaticContract#9651.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:48:710 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:48:710 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:48:710 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:48:710 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000014, Ticket: 0000000E, [Empire1], GoToFleetAction#2476 GameEntity: 8465 State: WaitingForInitialization Context: Path: 76->79, Path: Path: 76->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:48:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000016, Ticket: 00000010, [Empire1], GoToFleetAction#2477 GameEntity: 7459 State: WaitingForInitialization Context: Path: 88->132, Path: Path: 88->132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:015 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:015 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:015 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:015 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:015 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001F, Ticket: 0000001D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:015 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000020, Ticket: 0000001E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:015 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000021, Ticket: 0000001F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:119 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000022, Ticket: 00000020, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:255 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000023, Ticket: 00000021, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:255 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000024, Ticket: 00000022, [Empire2], ShipsGUID: 6894,6968,7025,2968,3007,5825,2900

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:301 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002A, Ticket: 00000028, [Empire3], EmpireDiplomaticAction#1399 GameEntity: 1042 State: WaitingForInitialization Context: Empire 9 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002B, Ticket: 00000029, [Empire3], EmpireDiplomaticAction#1400 GameEntity: 1042 State: WaitingForInitialization Context: Empire 11 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:414 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:414 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:414 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000002C, Ticket: 0000002C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:414 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:414 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:414 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000002D, Ticket: 0000002F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:414 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000032, Ticket: 00000034, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000033, Ticket: 00000035, [Empire3], GoToFleetAction#1401 GameEntity: 5180 State: WaitingForInitialization Context: Path: 43->55, Path: Path: 43->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:508 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000039, ContractGUID 9651 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:508 STACKContract 9651 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:508 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003A, Ticket: 0000003B, [Empire1], MoveToFleetAction#2478 GameEntity: 8465 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->79 (Cost: 0.1880298) from 0 to 0.03235216.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:508 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003B, Ticket: 0000003C, [Empire1], MoveToFleetAction#2479 GameEntity: 7459 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->132 (Cost: 8) from 0 to 0.5430179.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:508 STACKStart 14 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:49:508 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:49:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003C, [Empire2], SiegeStarSystemAction#4080 GameEntity: 7150 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003D, Ticket: 0000003D, [Empire3], MoveToFleetAction#1402 GameEntity: 5180 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 3) from 0 to 0.5256479.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:608 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003E, Ticket: 0000003F, [Empire4], EmpireDiplomaticAction#3658 GameEntity: 1043 State: WaitingForInitialization Context: Empire 7 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:608 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:609 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:609 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:49:645 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000003F, Ticket: 00000043, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:51:121 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:51:223 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:52:553 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:52:817 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000048, Ticket: 0000004C, [Empire2], ShipGUIDs: 5825 6894 , HeroGUID: 0, Position: NodeIndex:45, FleetGUID: 9681

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:52:817 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:52:817 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:52:843 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000049, Ticket: 0000004D, [Empire15], GoToFleetAction#4679 GameEntity: 9476 State: WaitingForInitialization Context: Path: 79->76, Path: Path: 79->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:52:843 STACKPreprocessor failed because term 'DeclareWar' is not valid to be added in contract #9651.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:52:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000004A, Ticket: 0000004F, [Empire15], MoveToFleetAction#4680 GameEntity: 9476 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 5) from 0 to 0.8602934.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:56:773 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:56:773 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:56:826 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:56:826 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:13:56:912 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000004D, Ticket: 00000052, [Empire2], context guid: 6823, contruction guid: 9657

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:56:912 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000004E, Ticket: 00000053, [Empire2], context guid: 3063, contruction guid: 9661

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:56:912 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000004F, Ticket: 00000054, [Empire2], context guid: 4447, contruction guid: 9663

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:57:046 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000050, Ticket: 00000055, [Empire2], context guid: 5204, contruction guid: 9665

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:57:046 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000051, Ticket: 00000056, [Empire2], context guid: 5208, contruction guid: 9659

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:57:046 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000052, Ticket: 00000057, [Empire2], ShipGUIDs: 6894 6968 7025 2968 3007 5825 2900 , HeroGUID: 0, Position: NodeIndex:45, FleetGUID: 9682

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:57:221 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000054, Ticket: 00000059, [Empire3], context guid: 2454, contruction guid: 9668

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:57:221 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000055, Ticket: 0000005A, [Empire3], context guid: 3547, contruction guid: 9670

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:57:221 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000056, Ticket: 0000005B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:57:221 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000057, Ticket: 0000005C, [Empire3], ShipsGUID: 7028,6354

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:58:656 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

21:13:59:319 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:13:59:465 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:00:165 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:00:436 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:00:436 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:03:084 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000005A, [Empire0], ShipGUIDs: 8395 8397 , HeroGUID: 0, Position: NodeIndex:91, FleetGUID: 9685

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:04:941 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:04:941 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:04:941 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000005B, Ticket: 00000061, [Empire1], GoToFleetAction#2480 GameEntity: 6954 State: WaitingForInitialization Context: Path: 88->132, Path: Path: 88->132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:04:941 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:04:941 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:04:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000005C, Ticket: 00000062, [Empire1], MoveToFleetAction#2481 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->132 (Cost: 8) from 0 to 0.5430179.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:07:074 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:07:522 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:07:622 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:08:441 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:08:803 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:08:803 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:11:670 STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

21:14:11:670 STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

21:14:13:069 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:13:069 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:13:131 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000061, Ticket: 00000066, [Empire2], AttackFleetAction#4081 GameEntity: 9682 State: WaitingForInitialization Context: 1st Vermilion Purge (7990) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:13:341 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:13:376 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:13:407 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:15:649 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:15:748 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:15:954 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:16:780 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:16:780 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:20:884 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:20:885 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:21:018 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000068, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:23:505 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:23:671 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:24:890 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:25:170 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:25:170 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:25:291 STACKBegin encounter simulation ignition 65741

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:25:862 STACKEnd encounter simulation ignition 65744

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:25:925 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:26:115 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:26:115 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:26:179 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:26:376 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:26:376 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:26:551 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:26:551 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:26:584 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:26:584 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:26:644 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:26:644 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:26:710 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:26:723 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000079, [Empire1], GoToFleetAction#2482 GameEntity: 7990 State: WaitingForInitialization Context: Path: 45->8, Path: Path: 45->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:26:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007A, Ticket: 0000007B, [Empire1], MoveToFleetAction#2483 GameEntity: 7990 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 1) from 0 to 0.1582655.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:29:752 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:29:752 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:32:296 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:32:397 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:33:041 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:33:315 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:33:315 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:33:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007F, Ticket: 00000080, [Empire2], GoToFleetAction#4082 GameEntity: 9682 State: WaitingForInitialization Context: Path: 45->44, Path: Path: 45->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:33:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000080, Ticket: 00000081, [Empire2], MoveToFleetAction#4083 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 4.726021) from 0 to 0.5349962.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:35:027 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000081, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:35:367 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000082, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:35:740 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000083, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:37:418 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:37:418 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:37:418 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:37:418 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:40:022 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:40:121 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:40:767 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:42:724 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000084, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:44:410 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000085, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:45:162 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:45:162 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:45:242 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:14:47:362 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000088, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:47:747 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:47:845 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:48:480 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:48:774 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:48:774 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:14:54:204 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

21:14:55:171 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:55:273 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:56:514 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:57:515 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000008B, [Empire0], context guid: 4524, contruction guid: 7961

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:14:58:387 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000008C, [Empire0], context guid: 4524, contruction guid: 7963

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:01:004 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:01:004 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:03:528 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:03:628 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:04:318 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:04:537 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:04:537 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:05:698 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000091, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:08:733 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:08:734 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:08:734 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:08:734 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:11:356 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:11:455 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:12:107 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:16:600 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:16:600 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:19:177 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:19:279 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:19:401 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:20:203 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:20:203 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:26:906 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:27:006 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:28:120 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:32:500 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:32:500 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:35:060 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:35:163 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:35:813 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:36:079 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:36:079 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:39:048 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:15:40:416 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:40:416 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:40:416 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:40:416 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:42:985 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:43:085 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:43:738 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:46:072 STACKSteamClientCallbacks_SteamServersDisconnected

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamServersDisconnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:15:46:972 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000009A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:48:262 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:48:262 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:50:809 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:50:910 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:51:163 STACKSteamClientCallbacks_SteamServerConnectFailure

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamServerConnectFailure(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:15:51:553 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:51:857 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:51:857 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:15:51:877 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000009F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:54:616 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A0, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:55:125 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A1, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:57:583 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A2, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:58:528 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:58:617 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:59:830 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:15:59:831 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:02:423 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000000A4, [Empire0]: 4524 9730 Begin 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:04:449 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:04:449 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:06:992 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:07:093 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:07:745 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:08:009 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:08:009 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:12:065 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:12:065 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:12:066 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:12:066 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:14:615 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:14:770 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:15:450 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:19:828 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:19:828 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:22:340 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:22:457 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:22:604 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:23:385 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:23:385 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:24:218 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

21:16:24:218 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:16:30:346 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:30:448 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:31:200 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:31:217 STACKSteamClientCallbacks_SteamServerConnectFailure

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamServerConnectFailure(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:16:33:959 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AD, Ticket: 000000A6, [Empire0], GoToFleetAction#529 GameEntity: 9083 State: WaitingForInitialization Context: Path: 90, Path: Path: 90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:35:777 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:35:777 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:38:082 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

21:16:38:276 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:38:389 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:38:513 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:39:489 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:39:490 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:39:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B2, Ticket: 000000AB, [Empire0], GoToFleetAction#530 GameEntity: 9685 State: WaitingForInitialization Context: Path: 91->90, Path: Path: 91->90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:39:613 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B3, Ticket: 000000AC, [Empire0], MoveToFleetAction#531 GameEntity: 9685 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->90 (Cost: 4) from 0 to 0.7229132.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:44:555 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:44:556 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:44:556 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:44:556 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:47:116 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:47:237 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:48:054 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:53:860 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:53:860 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:56:430 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:56:576 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:58:234 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:16:58:633 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:58:633 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:16:58:902 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:17:02:677 STACKSteamClientCallbacks_SteamServersConnected

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

21:17:08:516 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:17:08:611 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:08:737 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:09:591 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:14:537 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:14:537 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:17:046 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:17:183 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:18:086 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:18:345 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:18:345 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:20:688 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C0, Ticket: 000000BB, [Empire0], EmpireDiplomaticAction#532 GameEntity: 1039 State: WaitingForInitialization Context: Empire 7 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:21:034 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C1, Ticket: 000000BC, [Empire0], EmpireDiplomaticAction#533 GameEntity: 1039 State: WaitingForInitialization Context: Empire 7 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:23:190 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:23:191 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:23:191 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:23:191 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:25:763 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:25:890 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:26:868 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:32:800 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:32:800 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:35:316 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:35:435 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:36:353 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:36:676 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:36:676 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:44:651 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:44:745 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:45:698 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:51:502 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:51:502 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:54:071 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:54:167 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:54:319 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:55:492 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:55:492 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:17:57:568 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:17:58:769 STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#000000CA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:17:59:004 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:18:00:532 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:01:177 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:01:177 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:01:177 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:01:177 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:01:595 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:01:621 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:01:723 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:01:866 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:01:936 STACKDisposing ServerEncounter 9689

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:01:936 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:01:955 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:02:091 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:02:158 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:04:459 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:04:459 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:04:459 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:04:919 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:759 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:759 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:759 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:760 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:760 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:760 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:936 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:05:936 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:920 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:920 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CheckForNewGuardianPopulation()
    ColonizedPlanet:OnRefreshed()
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:BuildSimulationObject(System.Reflection.ParameterInfo)
    ColonizedPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:920 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:06:920 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:126 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:152 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:153 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:153 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:153 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:153 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:153 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:153 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:153 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:153 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:153 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:153 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:153 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:153 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:153 STACK[ChatMessage] RECV: l:/_turn/128 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:406 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000000CC, [Empire2]: System #7150

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:445 STACK[Empire 4] OrderSendAutomatedShip preprocessor failed: Cannot afford 300 SystemOutpostMigrationGrowthStock

    DepartmentOfDefense:SendAutomatedShipPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:445 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000000CD, [Empire4]: System #1885

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:466 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000000CE, [Empire4]: System #5599

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:530 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:695 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:730 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:752 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:752 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:752 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:788 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:788 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:788 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:788 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:788 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:07:788 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:219 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:219 STACK[ChatMessage] RECV: l:/_turn/128 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:245 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:245 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:245 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:245 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:245 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:245 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:245 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:09:293 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:11:501 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:12:115 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:18:13:706 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:13:749 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:585 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:710 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:710 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:710 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000D0, Ticket: 000000C9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:710 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000D1, Ticket: 000000CA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:710 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D2, Ticket: 000000CB, [Empire0], MoveToFleetAction#534 GameEntity: 9456 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->17 (Cost: 2) from 0.2471146 to 0.4942292.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:710 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D3, Ticket: 000000CC, [Empire2], MoveToFleetAction#4084 GameEntity: 9640 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 3) from 0.3797336 to 0.7594672.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:766 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:766 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D4, Ticket: 000000CD, [Empire2], MoveToFleetAction#4085 GameEntity: 9470 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->33 (Cost: 3) from 0.3163593 to 0.6327187.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D5, Ticket: 000000CE, [Empire2], MoveToFleetAction#4086 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->32 (Cost: 2.098736) from 0.5883812 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D6, Ticket: 000000CF, [Empire2], MoveToFleetAction#4087 GameEntity: 9466 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 3) from 0.3639546 to 0.7279093.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D7, Ticket: 000000D0, [Empire2], MoveToFleetAction#4088 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 3) from 0.4535258 to 0.9070516.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D8, Ticket: 000000D1, [Empire2], MoveToFleetAction#4089 GameEntity: 9462 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 3) from 0.4437597 to 0.8875194.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D9, Ticket: 000000D2, [Empire2], MoveToFleetAction#4090 GameEntity: 9460 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 1.304165) from 0.6969994 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DA, Ticket: 000000D3, [Empire2], MoveToFleetAction#4091 GameEntity: 9458 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->34 (Cost: 2.676017) from 0.5285396 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DB, Ticket: 000000D4, [Empire2], MoveToFleetAction#4092 GameEntity: 8247 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 1.993793) from 0.7581166 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DC, Ticket: 000000D5, [Empire2], MoveToFleetAction#4093 GameEntity: 8243 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->32 (Cost: 3) from 0.7052608 to 0.91894.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DD, Ticket: 000000D6, [Empire3], MoveToFleetAction#1403 GameEntity: 9648 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 0.5950587) from 0.8344787 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DE, Ticket: 000000D7, [Empire3], MoveToFleetAction#1404 GameEntity: 9646 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->63 (Cost: 1.624029) from 0.6487848 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:767 STACKStart 42 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:16:767 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:16:767 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:16:767 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:16:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DF, Ticket: 000000D8, [Empire3], MoveToFleetAction#1405 GameEntity: 9644 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->43 (Cost: 1.782218) from 0.7709884 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E0, Ticket: 000000D9, [Empire3], MoveToFleetAction#1406 GameEntity: 9642 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 0.7534959) from 0.7992549 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E1, Ticket: 000000DA, [Empire3], MoveToFleetAction#1407 GameEntity: 9474 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->63 (Cost: 1.624029) from 0.6487848 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E2, Ticket: 000000DB, [Empire3], MoveToFleetAction#1408 GameEntity: 9472 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 1.038026) from 0.5611293 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E3, Ticket: 000000DC, [Empire3], MoveToFleetAction#1409 GameEntity: 9272 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 1.489461) from 0.7390227 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E4, Ticket: 000000DD, [Empire3], MoveToFleetAction#1410 GameEntity: 9270 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->66 (Cost: 2.066609) from 0.1262507 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E5, Ticket: 000000DE, [Empire4], MoveToFleetAction#3659 GameEntity: 8587 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->10 (Cost: 5) from 0.3115329 to 0.6177821.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E6, Ticket: 000000DF, [Empire4], MoveToFleetAction#3660 GameEntity: 8120 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->46 (Cost: 5) from 0.5944553 to 0.7926071.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E7, [Empire4], SiegeStarSystemAction#3661 GameEntity: 1885 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E8, Ticket: 000000E0, [Empire1], GoToFleetAction#2484 GameEntity: 6792 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E9, Ticket: 000000E1, [Empire1], GoToFleetAction#2485 GameEntity: 8405 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000EA, Ticket: 000000E2, [Empire1], GoToFleetAction#2486 GameEntity: 6954 State: WaitingForInitialization Context: Path: 132, Path: Path: 132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000EB, Ticket: 000000E3, [Empire1], GoToFleetAction#2487 GameEntity: 7459 State: WaitingForInitialization Context: Path: 132, Path: Path: 132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000EC, Ticket: 000000E4, [Empire1], GoToFleetAction#2488 GameEntity: 7011 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000ED, Ticket: 000000E5, [Empire1], GoToFleetAction#2489 GameEntity: 9495 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000EE, Ticket: 000000E6, [Empire1], GoToFleetAction#2490 GameEntity: 8606 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000EF, Ticket: 000000E7, [Empire1], GoToFleetAction#2491 GameEntity: 8465 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F0, Ticket: 000000E8, [Empire1], GoToFleetAction#2492 GameEntity: 7990 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F1, Ticket: 000000E9, [Empire2], GoToFleetAction#4094 GameEntity: 9682 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F2, Ticket: 000000EA, [Empire2], GoToFleetAction#4095 GameEntity: 5452 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F3, Ticket: 000000EB, [Empire2], GoToFleetAction#4096 GameEntity: 9527 State: WaitingForInitialization Context: Path: 34, Path: Path: 34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F4, Ticket: 000000EC, [Empire2], GoToFleetAction#4097 GameEntity: 4996 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F5, Ticket: 000000ED, [Empire2], GoToFleetAction#4098 GameEntity: 7172 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F6, Ticket: 000000EE, [Empire2], GoToFleetAction#4099 GameEntity: 4997 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:926 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F7, Ticket: 000000EF, [Empire2], GoToFleetAction#4100 GameEntity: 7531 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:926 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F8, Ticket: 000000F0, [Empire2], GoToFleetAction#4101 GameEntity: 8429 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:926 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F9, Ticket: 000000F1, [Empire2], GoToFleetAction#4102 GameEntity: 8164 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:926 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FA, Ticket: 000000F2, [Empire2], GoToFleetAction#4103 GameEntity: 9528 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:926 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FB, Ticket: 000000F3, [Empire2], GoToFleetAction#4104 GameEntity: 8660 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:926 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FC, Ticket: 000000F4, [Empire2], GoToFleetAction#4105 GameEntity: 8999 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:926 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FD, Ticket: 000000F5, [Empire2], GoToFleetAction#4106 GameEntity: 8505 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:926 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FE, Ticket: 000000F6, [Empire2], GoToFleetAction#4107 GameEntity: 9341 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:926 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FF, Ticket: 000000F7, [Empire2], GoToFleetAction#4108 GameEntity: 9329 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:926 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000100, Ticket: 000000F8, [Empire2], GoToFleetAction#4109 GameEntity: 8430 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:926 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000101, Ticket: 000000F9, [Empire2], GoToFleetAction#4110 GameEntity: 5451 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:926 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000102, Ticket: 000000FA, [Empire2], GoToFleetAction#4111 GameEntity: 2408 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000103, Ticket: 000000FB, [Empire3], GoToFleetAction#1411 GameEntity: 5180 State: WaitingForInitialization Context: Path: 55, Path: Path: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000104, Ticket: 000000FC, [Empire3], GoToFleetAction#1412 GameEntity: 5887 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000105, Ticket: 000000FD, [Empire3], GoToFleetAction#1413 GameEntity: 7715 State: WaitingForInitialization Context: Path: 56, Path: Path: 56

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000106, Ticket: 000000FE, [Empire4], GoToFleetAction#3662 GameEntity: 8603 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000107, Ticket: 000000FF, [Empire4], GoToFleetAction#3663 GameEntity: 7776 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000108, Ticket: 00000100, [Empire4], GoToFleetAction#3664 GameEntity: 3881 State: WaitingForInitialization Context: Path: 31, Path: Path: 31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000109, Ticket: 00000101, [Empire15], GoToFleetAction#4681 GameEntity: 9478 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010A, Ticket: 00000102, [Empire15], GoToFleetAction#4682 GameEntity: 9476 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010B, Ticket: 00000103, [Empire15], GoToFleetAction#4683 GameEntity: 5793 State: WaitingForInitialization Context: Path: 23, Path: Path: 23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010C, Ticket: 00000104, [Empire15], GoToFleetAction#4684 GameEntity: 2118 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010D, Ticket: 00000105, [Empire15], GoToFleetAction#4685 GameEntity: 4174 State: WaitingForInitialization Context: Path: 28, Path: Path: 28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010E, Ticket: 00000106, [Empire15], GoToFleetAction#4686 GameEntity: 2362 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010F, Ticket: 00000107, [Empire15], GoToFleetAction#4687 GameEntity: 2185 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:16:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000111, Ticket: 00000109, [Empire1], MoveToFleetAction#2493 GameEntity: 6792 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 1.581985) from 0.7972894 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:071 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000112, Ticket: 0000010A, [Empire1], MoveToFleetAction#2494 GameEntity: 7990 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 5.318495) from 0.1582655 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000113, Ticket: 0000010B, [Empire1], MoveToFleetAction#2495 GameEntity: 8465 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->79 (Cost: 5.62394) from 0.03235216 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000114, Ticket: 0000010C, [Empire1], MoveToFleetAction#2496 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->8 (Cost: 5.328313) from 0.2820389 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000115, Ticket: 0000010D, [Empire1], MoveToFleetAction#2497 GameEntity: 9495 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->80 (Cost: 5.2988) from 0.5310298 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000116, Ticket: 0000010E, [Empire1], MoveToFleetAction#2498 GameEntity: 7011 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->14 (Cost: 0.108884) from 0.9860851 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000117, Ticket: 0000010F, [Empire1], MoveToFleetAction#2499 GameEntity: 7459 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->132 (Cost: 6.73248) from 0.5430179 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000118, Ticket: 00000110, [Empire1], MoveToFleetAction#2500 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->132 (Cost: 6.73248) from 0.5430179 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000119, Ticket: 00000111, [Empire1], MoveToFleetAction#2501 GameEntity: 8405 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->88 (Cost: 10) from 0.2602069 to 0.7952059.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011A, Ticket: 00000112, [Empire2], MoveToFleetAction#4112 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->96 (Cost: 4) from 0.03552954 to 0.1522974.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011B, Ticket: 00000113, [Empire2], MoveToFleetAction#4113 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 2) from 0.2956225 to 0.6192827.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011C, Ticket: 00000114, [Empire2], MoveToFleetAction#4114 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 1.318495) from 0.7913277 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011D, Ticket: 00000115, [Empire2], MoveToFleetAction#4115 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 3.500032) from 0.4460656 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011E, Ticket: 00000116, [Empire2], MoveToFleetAction#4116 GameEntity: 9341 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->32 (Cost: 2.177742) from 0.6423406 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011F, Ticket: 00000117, [Empire2], MoveToFleetAction#4117 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 2.138366) from 0.7293302 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000120, Ticket: 00000118, [Empire2], MoveToFleetAction#4118 GameEntity: 8999 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 5) from 0.04362323 to 0.6707984.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000121, Ticket: 00000119, [Empire2], MoveToFleetAction#4119 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 0.5754282) from 0.9148827 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:159 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000122, Ticket: 0000011A, [Empire2], MoveToFleetAction#4120 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 1.318495) from 0.7913277 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000123, Ticket: 0000011B, [Empire2], MoveToFleetAction#4121 GameEntity: 8164 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 2.787845) from 0.6617836 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000124, Ticket: 0000011C, [Empire2], MoveToFleetAction#4122 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 4) from 0.452809 to 0.9056181.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000125, Ticket: 0000011D, [Empire2], MoveToFleetAction#4123 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 1.089591) from 0.8352808 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000126, Ticket: 0000011E, [Empire2], MoveToFleetAction#4124 GameEntity: 4997 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 2.318495) from 0.6330622 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:398 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000127, Ticket: 0000011F, [Empire2], MoveToFleetAction#4125 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 5) from 0.03206095 to 0.8412115.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:398 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000128, Ticket: 00000120, [Empire2], MoveToFleetAction#4126 GameEntity: 4996 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 3.900275) from 0.5063115 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:529 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000129, Ticket: 00000121, [Empire2], MoveToFleetAction#4127 GameEntity: 9527 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->34 (Cost: 2.295892) from 0.6853172 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:529 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012A, Ticket: 00000122, [Empire2], MoveToFleetAction#4128 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 1.760415) from 0.7395995 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:529 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012B, Ticket: 00000123, [Empire2], MoveToFleetAction#4129 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 4.107725) from 0.5349962 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:666 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012C, Ticket: 00000124, [Empire2], MoveToFleetAction#4130 GameEntity: 9460 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 1.695835) from 0 to 0.2744372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:666 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012D, Ticket: 00000125, [Empire3], MoveToFleetAction#1414 GameEntity: 9648 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->43 (Cost: 2.404941) from 0 to 0.4213841.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:666 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012E, Ticket: 00000126, [Empire2], MoveToFleetAction#4131 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 0.9012644) from 0 to 0.1480183.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:728 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012F, Ticket: 00000127, [Empire3], MoveToFleetAction#1415 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 57->56 (Cost: 1.071939) from 0.7219319 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:787 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000130, Ticket: 00000128, [Empire3], MoveToFleetAction#1416 GameEntity: 5887 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 1.042686) from 0.8257592 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000131, Ticket: 00000129, [Empire3], MoveToFleetAction#1417 GameEntity: 5180 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 2.707243) from 0.5256479 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:892 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000132, Ticket: 0000012A, [Empire3], MoveToFleetAction#1418 GameEntity: 9644 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 1.217782) from 0 to 0.2133748.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:944 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000133, Ticket: 0000012B, [Empire3], MoveToFleetAction#1419 GameEntity: 9642 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.947893) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:944 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000134, Ticket: 0000012C, [Empire3], MoveToFleetAction#1420 GameEntity: 9472 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 1.961974) from 0 to 0.5227059.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:944 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000135, Ticket: 0000012D, [Empire4], MoveToFleetAction#3665 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->31 (Cost: 6) from 0.2059381 to 0.5122403.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:944 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000136, Ticket: 0000012E, [Empire4], MoveToFleetAction#3666 GameEntity: 7776 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 0.007267413) from 0.9985486 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:944 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000137, Ticket: 0000012F, [Empire4], MoveToFleetAction#3667 GameEntity: 8603 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 5.318495) from 0.1582655 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000138, Ticket: 00000130, [Empire15], MoveToFleetAction#4688 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 0.6705469) from 0.8259072 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000139, Ticket: 00000131, [Empire15], MoveToFleetAction#4689 GameEntity: 2362 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->17 (Cost: 4) from 0.1107348 to 0.604964.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013A, Ticket: 00000132, [Empire15], MoveToFleetAction#4690 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->28 (Cost: 1.83764) from 0.7003609 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013B, Ticket: 00000133, [Empire15], MoveToFleetAction#4691 GameEntity: 2118 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->62 (Cost: 5) from 0.04230807 to 0.8465389.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013C, Ticket: 00000134, [Empire15], MoveToFleetAction#4692 GameEntity: 5793 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->23 (Cost: 5) from 0.2241411 to 0.9465552.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:17:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013D, Ticket: 00000135, [Empire15], MoveToFleetAction#4693 GameEntity: 9476 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 0.8119703) from 0.8602934 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:064 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013E, Ticket: 00000136, [Empire15], MoveToFleetAction#4694 GameEntity: 9478 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->67 (Cost: 0.4379283) from 0.9194678 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:064 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000013F, [Empire1], Entity index: 2488

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000140, Ticket: 00000137, [Empire2], MoveToFleetAction#4132 GameEntity: 9458 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->32 (Cost: 0.3239827) from 0 to 0.04440618.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:100 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000141, Ticket: 00000138, [Empire2], MoveToFleetAction#4133 GameEntity: 8247 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 1.006207) from 0 to 0.07607787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:100 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000142, [Empire2], Entity index: 4104

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:100 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000143, [Empire2], Entity index: 4109

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:138 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000144, [Empire2], Entity index: 4103

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:138 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000145, Ticket: 00000139, [Empire3], MoveToFleetAction#1421 GameEntity: 9646 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 1.375971) from 0 to 0.3665838.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:138 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000146, Ticket: 0000013A, [Empire3], MoveToFleetAction#1422 GameEntity: 9474 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 1.375971) from 0 to 0.3665838.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:138 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000147, [Empire2], Entity index: 4107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:138 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000148, [Empire2], Entity index: 4106

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:138 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000149, [Empire2], Entity index: 4100

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:138 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000014A, [Empire2], Entity index: 4099

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:138 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000014B, [Empire2], Entity index: 4108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:138 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000014C, [Empire2], Entity index: 4102

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:138 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000014D, [Empire2], Entity index: 4096

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:138 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000014E, [Empire2], Entity index: 4095

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:138 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000014F, [Empire2], Entity index: 4097

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:138 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000150, [Empire1], Entity index: 2491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:138 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000151, [Empire1], Entity index: 2489

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:138 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000152, [Empire2], Entity index: 4094

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:139 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000153, [Empire3], Entity index: 1413

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:139 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000154, [Empire3], Entity index: 1412

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:139 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000155, [Empire1], Entity index: 2487

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:221 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000156, [Empire1], Entity index: 2486

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:221 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000157, [Empire3], Entity index: 1411

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:221 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000158, [Empire0], SiegeStarSystemAction#535 GameEntity: 5836 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:310 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000159, [Empire1], SiegeStarSystemAction#2502 GameEntity: 8784 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:341 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000015A, [Empire15], Entity index: 4687

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:341 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000015B, [Empire15], Entity index: 4685

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:341 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000015C, [Empire15], Entity index: 4682

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:341 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000015D, [Empire15], Entity index: 4681

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:18:692 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000015E, Ticket: 0000013B, [Empire3], MoveToFleetAction#1423 GameEntity: 9642 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 0.2986107) from 0 to 0.08754598.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:154 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000015F, Ticket: 0000013C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:154 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000160, Ticket: 0000013D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:154 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000161, Ticket: 0000013E, [Empire1], ShipsGUID: 2582

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:154 STACKStart 42 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:19:154 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:19:190 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000162, Ticket: 0000013F, [Empire1], ShipsGUID: 8334

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:218 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000163, Ticket: 00000140, [Empire1], GoToFleetAction#2503 GameEntity: 7459 State: WaitingForInitialization Context: Path: 132, Path: Path: 132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:218 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000164, Ticket: 00000141, [Empire1], GoToFleetAction#2504 GameEntity: 6954 State: WaitingForInitialization Context: Path: 132, Path: Path: 132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:329 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000016C, Ticket: 00000149, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:329 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000016D, Ticket: 0000014A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:329 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000016E, Ticket: 0000014B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:329 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000016F, Ticket: 0000014C, [Empire2], system guid: 8480, contruction guid: 9293, resource name : EmpireEmpirePoint, buyout cost: 340.7441

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:329 STACKThe construction 9293 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:329 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000170, Ticket: 0000014D, [Empire2], GoToFleetAction#4134 GameEntity: 9341 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:447 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000171, Ticket: 0000014E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:447 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000172, Ticket: 0000014F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:447 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000173, Ticket: 00000150, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:576 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000174, Ticket: 00000151, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:663 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000017A, Ticket: 00000157, [Empire2]: EscalationUltimatumAfterTrespassing To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:663 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000017B, Ticket: 00000158, [Empire2]: Watchful Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:663 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000017C, Ticket: 00000159, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:664 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017D, Ticket: 0000015A, [Empire2], GoToFleetAction#4135 GameEntity: 7172 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:838 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000017F, Ticket: 0000015C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:838 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000180, Ticket: 0000015D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:838 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000181, Ticket: 0000015E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:838 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000182, Ticket: 0000015F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:838 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000183, Ticket: 00000160, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:838 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000184, Ticket: 00000161, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:867 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000189, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:867 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000018A, [Empire1], Entity index: 2504

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:867 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000018B, [Empire1], Entity index: 2503

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:867 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000018C, [Empire2], Entity index: 4134

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:911 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000018D, Ticket: 00000166, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:911 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000018E, Ticket: 00000167, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:911 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000018F, Ticket: 00000168, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:912 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000190, Ticket: 00000169, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:912 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000191, Ticket: 0000016A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:912 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:19:912 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:19:994 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:994 STACKEntering state ServerGroundBattleState_Finish

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Finish:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:994 STACKEntering state ServerGroundBattleState_Finished

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:994 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019A, Ticket: 00000173, [Empire0], MoveToFleetAction#536 GameEntity: 9685 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->90 (Cost: 1.533168) from 0.7229132 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:994 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019B, Ticket: 00000174, [Empire0], MoveToFleetAction#537 GameEntity: 9083 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->90 (Cost: 4) from 0.1524151 to 0.8753283.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:19:994 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019C, Ticket: 00000175, [Empire0], MoveToFleetAction#538 GameEntity: 2634 State: WaitingForInitialization Context: EntityActionContext_Movement, 106->126 (Cost: 1.130788) from 0.9464862 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:20:192 STACK[Order] OrderCaptureStarSystemWithGroundBattle::DepartmentOfTheInterior/OrderCaptureStarSystemWithGroundBattle#0000019E, [Empire4], InfluencedColonizedStarSystemGUID: 2343, NewOwnerEmpireIndex: 1, DestroyShips: True, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:20:193 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #4, context: 'ColonizedStarSystem#2343'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:20:193 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #4, context: 'ColonizedStarSystem#2343'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:20:245 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001A0, [Empire0], Entity index: 507

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:20:317 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001A1, [Empire0], Entity index: 530

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:21:628 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:21:747 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:23:154 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:23:418 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:23:418 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:23:605 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A5, Ticket: 0000017B, [Empire15], AttackFleetAction#4695 GameEntity: 5299 State: WaitingForInitialization Context: 2nd Cardinal Purge (9495) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:23:606 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:23:606 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:23:647 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:23:684 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:23:700 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:26:702 STACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!

    AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera()
    AnimatedPortraitRenderer:InternalShow()
    AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo)
    AnimatedPortrait:Show()
    AnimatedPortraitDisplay:ShowPortrait()
    AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:18:26:703 STACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!

    AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera()
    AnimatedPortraitRenderer:InternalShow()
    AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo)
    AnimatedPortrait:Show()
    AnimatedPortraitDisplay:ShowPortrait()
    AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:18:28:709 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#5903

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:18:28:709 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:18:28:709 STACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SkillTreeBasePanel:RefreshSkillTrees()
    SkillTreeBasePanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:18:28:710 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:18:29:425 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000001A8, Ticket: 0000017E, [Empire1], ShipsGUID: 7754

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:425 STACKStart 21 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:29:425 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:29:508 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A9, Ticket: 0000017F, [Empire2], GoToFleetAction#4136 GameEntity: 8430 State: WaitingForInitialization Context: Path: 45->1, Path: Path: 45->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:508 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001AA, Ticket: 00000180, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:508 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001AB, Ticket: 00000181, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:546 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001AC, Ticket: 00000182, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:546 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AD, Ticket: 00000183, [Empire2], GoToFleetAction#4137 GameEntity: 9329 State: WaitingForInitialization Context: Path: 45->8, Path: Path: 45->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:546 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AE, Ticket: 00000184, [Empire2], GoToFleetAction#4138 GameEntity: 7531 State: WaitingForInitialization Context: Path: 71->68, Path: Path: 71->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:898 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001B0, Ticket: 00000186, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:898 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001B1, Ticket: 00000187, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:946 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001B3, Ticket: 00000189, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:946 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000001B4, Ticket: 0000018A, [Empire2], context guid: 1062, contruction guid: 9755

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:946 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000001B5, Ticket: 0000018B, [Empire2], context guid: 2595, contruction guid: 9751

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:946 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000001B6, Ticket: 0000018C, [Empire2], context guid: 6292, contruction guid: 9753

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:946 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B7, Ticket: 0000018D, [Empire2], GoToFleetAction#4139 GameEntity: 9341 State: WaitingForInitialization Context: Path: 32->7, Path: Path: 32->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:983 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000001B8, Ticket: 0000018E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:983 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000001B9, Ticket: 0000018F, [Empire3], context guid: 2905, contruction guid: 9769

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:983 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000001BA, Ticket: 00000190, [Empire3], context guid: 3139, contruction guid: 9773

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:983 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000001BB, Ticket: 00000191, [Empire3], context guid: 6507, contruction guid: 9771

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:983 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000001BC, Ticket: 00000192, [Empire4], system guid: 3563, contruction guid: 8641, resource name : EmpireMoney, buyout cost: 399.7308

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:983 STACKThe construction 8641 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:29:983 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BD, Ticket: 00000193, [Empire2], MoveToFleetAction#4140 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 3.681505) from 0 to 0.4659971.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:30:050 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BE, Ticket: 00000194, [Empire2], MoveToFleetAction#4141 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 3.910409) from 0 to 0.5911571.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:30:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BF, Ticket: 00000195, [Empire2], MoveToFleetAction#4142 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 1.499968) from 0 to 0.2373933.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:30:166 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C0, Ticket: 00000196, [Empire2], MoveToFleetAction#4143 GameEntity: 9341 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 2.822258) from 0 to 0.4635109.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:30:918 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:31:071 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:041 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:309 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C1, Ticket: 00000197, [Empire1], GoToFleetAction#2505 GameEntity: 6954 State: WaitingForInitialization Context: Path: 132->88, Path: Path: 132->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:309 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:32:309 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:32:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C2, Ticket: 00000198, [Empire1], GoToFleetAction#2506 GameEntity: 7459 State: WaitingForInitialization Context: Path: 132->88, Path: Path: 132->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C3, Ticket: 00000199, [Empire1], TransferResourcesFleetAction#2507 GameEntity: 8465 State: WaitingForInitialization Context: Procyon (ColonizedStarSystem#1080) (ColonizedStarSystem)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C4, Ticket: 0000019A, [Empire2], GoToFleetAction#4144 GameEntity: 9682 State: WaitingForInitialization Context: Path: 44->48, Path: Path: 44->48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:396 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C5, Ticket: 0000019B, [Empire2], GoToFleetAction#4145 GameEntity: 9527 State: WaitingForInitialization Context: Path: 34->36, Path: Path: 34->36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:396 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C6, Ticket: 0000019C, [Empire1], MoveToFleetAction#2508 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 132->88 (Cost: 1.26752) from 0 to 0.08603575.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:396 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C7, Ticket: 0000019D, [Empire1], MoveToFleetAction#2509 GameEntity: 7459 State: WaitingForInitialization Context: EntityActionContext_Movement, 132->88 (Cost: 1.26752) from 0 to 0.08603575.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:424 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C8, Ticket: 0000019E, [Empire2], MoveToFleetAction#4146 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->48 (Cost: 0.09972477) from 0 to 0.02857609.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:424 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C9, Ticket: 0000019F, [Empire2], GoToFleetAction#4147 GameEntity: 9528 State: WaitingForInitialization Context: Path: 45->44, Path: Path: 45->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:424 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CA, Ticket: 000001A0, [Empire2], GoToFleetAction#4148 GameEntity: 8660 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:424 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:32:424 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:32:473 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CB, Ticket: 000001A1, [Empire2], GoToFleetAction#4149 GameEntity: 8505 State: WaitingForInitialization Context: Path: 1->5, Path: Path: 1->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:499 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CC, Ticket: 000001A2, [Empire3], GoToFleetAction#1424 GameEntity: 5180 State: WaitingForInitialization Context: Path: 55->54, Path: Path: 55->54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:571 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CD, Ticket: 000001A3, [Empire3], GoToFleetAction#1425 GameEntity: 5887 State: WaitingForInitialization Context: Path: 72->69, Path: Path: 72->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:571 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CE, Ticket: 000001A4, [Empire2], MoveToFleetAction#4150 GameEntity: 9527 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->36 (Cost: 2.704108) from 0 to 0.4764094.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:571 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CF, Ticket: 000001A5, [Empire2], MoveToFleetAction#4151 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 4.304164) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:571 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D0, Ticket: 000001A6, [Empire2], MoveToFleetAction#4152 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 1.681505) from 0 to 0.1903502.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:571 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D1, Ticket: 000001A7, [Empire2], MoveToFleetAction#4153 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 2.861634) from 0 to 0.3471683.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:633 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D2, Ticket: 000001A8, [Empire3], MoveToFleetAction#1426 GameEntity: 5180 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->54 (Cost: 0.2927573) from 0 to 0.05467891.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:633 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D3, Ticket: 000001A9, [Empire3], GoToFleetAction#1427 GameEntity: 7715 State: WaitingForInitialization Context: Path: 56->53, Path: Path: 56->53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:633 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D4, Ticket: 000001AA, [Empire4], AttackFleetAction#3668 GameEntity: 8603 State: WaitingForInitialization Context: 5th Victors Navy (3299) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:633 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:32:633 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:32:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D5, Ticket: 000001AB, [Empire15], GoToFleetAction#4696 GameEntity: 9478 State: WaitingForInitialization Context: Path: 67->65, Path: Path: 67->65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D6, Ticket: 000001AC, [Empire15], GoToFleetAction#4697 GameEntity: 9476 State: WaitingForInitialization Context: Path: 76->18, Path: Path: 76->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D7, Ticket: 000001AD, [Empire15], GoToFleetAction#4698 GameEntity: 2185 State: WaitingForInitialization Context: Path: 26->28, Path: Path: 26->28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D8, Ticket: 000001AE, [Empire3], MoveToFleetAction#1428 GameEntity: 5887 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 1.957314) from 0 to 0.327082.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:673 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DA, Ticket: 000001B0, [Empire3], MoveToFleetAction#1429 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 56->53 (Cost: 2.928061) from 0 to 0.2873818.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:699 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DC, Ticket: 000001B2, [Empire15], MoveToFleetAction#4699 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->28 (Cost: 3.329453) from 0 to 0.8644196.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DD, Ticket: 000001B3, [Empire15], MoveToFleetAction#4700 GameEntity: 9476 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->18 (Cost: 4.18803) from 0 to 0.4602791.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DE, Ticket: 000001B4, [Empire15], MoveToFleetAction#4701 GameEntity: 9478 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->65 (Cost: 4.562072) from 0 to 0.8389357.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:796 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:32:825 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:33:520 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:33:521 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:34:224 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001E0, [Empire2], Entity index: 4148

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:37:611 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:37:611 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:37:641 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001E2, Ticket: 000001B6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:37:684 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001E3, Ticket: 000001B7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:37:684 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E4, Ticket: 000001B8, [Empire2], GoToFleetAction#4154 GameEntity: 8164 State: WaitingForInitialization Context: Path: 1->45, Path: Path: 1->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:37:684 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000001E5, Ticket: 000001B9, [Empire2], context guid: 8480, contruction guid: 9794

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:37:734 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000001E6, Ticket: 000001BA, [Empire2], context guid: 2339, contruction guid: 8283

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:37:792 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000001E7, Ticket: 000001BB, [Empire2], context guid: 3063, contruction guid: 9761

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:37:994 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EA, Ticket: 000001BD, [Empire2], MoveToFleetAction#4155 GameEntity: 8164 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 2.212155) from 0 to 0.2800098.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:39:550 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:18:39:551 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:18:39:551 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:18:39:551 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#5903

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:18:39:551 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:18:39:600 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:18:39:600 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:18:39:600 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:18:39:626 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:18:40:134 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:40:305 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:41:215 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:41:450 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:41:450 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:41:846 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:41:846 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:41:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EF, Ticket: 000001C1, [Empire15], GoToFleetAction#4702 GameEntity: 4174 State: WaitingForInitialization Context: Path: 28->25, Path: Path: 28->25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:41:901 STACKBegin encounter simulation ignition 77743

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:41:901 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F1, Ticket: 000001C3, [Empire15], MoveToFleetAction#4703 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->25 (Cost: 2.16236) from 0 to 0.3525867.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:42:001 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:18:42:001 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:18:42:619 STACKEnd encounter simulation ignition 77746

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:42:672 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:42:820 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:42:820 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:42:858 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:43:087 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:43:087 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:43:266 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:43:266 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:43:317 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:43:317 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:43:390 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:43:391 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:43:457 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:43:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001FF, [Empire1], GoToFleetAction#2510 GameEntity: 9495 State: WaitingForInitialization Context: Path: 80->77, Path: Path: 80->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:43:504 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000200, Ticket: 000001D1, [Empire1], MoveToFleetAction#2511 GameEntity: 9495 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 0.7011995) from 0 to 0.1309639.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:47:189 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:47:189 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000201, Ticket: 000001D3, [Empire2], context guid: 4447, contruction guid: 9763

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:47:189 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:47:189 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:47:336 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:47:336 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:49:754 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:49:866 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:50:705 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:50:955 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:50:955 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:51:025 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000206, Ticket: 000001D6, [Empire2], GoToFleetAction#4156 GameEntity: 8660 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:51:025 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:51:025 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:51:070 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000208, Ticket: 000001D8, [Empire2], MoveToFleetAction#4157 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 0.1204076) from 0 to 0.01948557.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:51:100 STACKBegin encounter simulation ignition 78128

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:51:720 STACKEnd encounter simulation ignition 78130

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:51:770 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:51:972 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:51:972 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:52:028 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:52:287 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:52:288 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:52:464 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:52:464 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:52:515 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:52:515 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:52:570 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:52:570 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:52:648 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:52:666 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000217, [Empire2], GoToFleetAction#4158 GameEntity: 3299 State: WaitingForInitialization Context: Path: 8->45, Path: Path: 8->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:52:761 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000218, Ticket: 000001E7, [Empire2], MoveToFleetAction#4159 GameEntity: 3299 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 2) from 0 to 0.3165311.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:52:904 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000219, [Empire2], SiegeStarSystemAction#4160 GameEntity: 8480 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:55:236 STACKCannot find the GuiElement 'ShipDesign#7343'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:18:55:236 STACKCannot find the GuiElement 'Empire0Recipe3'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:18:55:236 STACKCannot find the GuiElement 'Empire0Recipe3'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:18:57:101 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:57:101 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:18:59:553 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:18:59:683 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:00:689 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:01:174 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:01:174 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:01:256 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021C, Ticket: 000001EA, [Empire4], InitiateEmpireActionFleetAction#3669 GameEntity: 8603 State: WaitingForInitialization Context: Xanados (49) (StarSystemNode), Path: Xanados (49) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:01:256 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021D, [Empire4], GuardEmpireLocalAction#3670 GameEntity: 1043 State: WaitingForInitialization Context: Xanados (49) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:01:256 STACKCancelling actions on Xanados (49) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:08:555 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000021E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:08:691 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:08:793 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:09:551 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:09:616 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000021F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:12:343 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:19:14:444 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:14:444 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:15:309 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:19:16:917 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:17:015 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:17:186 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:19:17:745 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:18:109 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:18:109 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:18:519 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:19:21:623 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:19:22:503 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:22:503 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:22:503 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:25:036 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:25:133 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:25:845 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:30:710 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:30:710 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:33:163 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:33:264 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:33:961 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:34:371 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:34:372 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:41:571 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:41:672 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:42:360 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:46:983 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:46:983 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:49:396 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:49:497 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:49:621 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:50:508 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:50:508 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:52:720 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#2413

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:19:52:720 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:19:52:720 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:19:54:271 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:54:271 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:54:271 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:19:56:823 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:56:938 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:19:57:625 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:00:291 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:20:00:292 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:20:00:292 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#2413

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:20:00:292 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:20:00:319 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:20:00:319 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:20:00:344 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:20:02:079 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:02:079 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:02:600 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:20:02:601 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:20:04:547 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:04:663 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:05:367 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:05:784 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:05:784 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:07:940 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:20:12:566 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:12:690 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:13:534 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:15:275 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#2413

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:20:15:275 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:20:15:275 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:20:18:474 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:18:474 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:20:880 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:21:031 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:22:403 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:22:715 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:22:715 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:27:218 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:27:218 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:27:218 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:29:738 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:29:889 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:30:775 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:34:016 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:20:34:016 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:20:34:016 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#2413

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:20:34:016 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:20:34:050 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:20:34:050 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:20:34:084 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:20:35:190 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:20:35:190 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:20:36:100 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:36:100 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:38:566 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:38:688 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:39:573 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:39:971 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:39:971 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:47:757 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:47:879 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:48:758 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:48:759 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000022E, [Empire0], system guid: 4375, contruction guid: 9065, resource name : EmpireMoney, buyout cost: 4121.168

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:54:184 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:54:185 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:54:668 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:20:56:582 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:56:681 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:56:832 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:20:57:884 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:20:57:884 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:03:022 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:03:022 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:03:022 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:05:605 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:05:706 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:06:473 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:12:117 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:12:117 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:14:556 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:14:701 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:15:253 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1311

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:21:15:253 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:21:15:254 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:21:15:308 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

21:21:15:474 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:15:645 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:15:645 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:22:276 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:22:426 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:23:162 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:27:806 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:27:806 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:30:303 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:30:451 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:31:311 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:31:688 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:31:689 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:35:879 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:21:35:879 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:21:35:879 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:21:35:880 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1311

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:21:35:880 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:21:35:914 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:21:35:914 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:21:35:914 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:21:35:946 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:21:36:521 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:36:522 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:36:522 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:37:144 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:21:37:144 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:21:39:064 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:39:210 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:40:079 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:45:898 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:45:898 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:48:334 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:48:471 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:48:631 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:49:740 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:49:740 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:21:57:777 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:57:883 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:21:59:412 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:00:201 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:22:05:453 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:05:453 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:06:335 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffectsConstructible:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:22:06:335 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Wonder3

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiQuest:IQuestObjectiveProvider.SetupCurrentObjective(System.Reflection.ParameterInfo)
    PanelFeatureQuestObjective:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:22:07:916 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:08:016 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:08:138 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:09:108 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:09:108 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:13:288 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:13:288 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:13:288 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:15:839 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:15:964 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:16:681 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:21:341 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:21:341 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:23:759 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:23:869 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:24:028 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:24:967 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:24:967 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:31:803 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000023C, [Empire0], context guid: 3300, contruction guid: 8448

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:32:069 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:32:164 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:32:944 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:35:952 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:22:38:221 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:38:221 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:38:489 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000023E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:40:699 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:40:801 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:42:154 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:42:439 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:42:439 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:47:040 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:47:040 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:47:040 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:49:576 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:49:675 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:50:415 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:50:415 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000240, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:50:415 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000241, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:53:985 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000242, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:55:211 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:55:211 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:55:798 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000244, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:57:705 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:57:819 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:58:539 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:22:58:912 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:22:58:912 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:01:594 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:03:208 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:03:224 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:03:224 STACKDisposing #9539 ServerGroundBattle

    ServerGroundBattle:Dispose()
    ServerGroundBattle:RemoveIfFinished()
    ServerGroundBattleRepository:UpdateServerGroundBattles()
    GameServerState_Turn_Finished:UpdateGroundBattles()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:03:320 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:03:440 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:03:543 STACKDisposing ServerEncounter 9793

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:03:543 STACKDisposing ServerEncounter 9806

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:03:543 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:03:562 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:03:673 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:03:740 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:05:945 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:05:945 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:05:945 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:05:945 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:05:945 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:DeliverIFN()
    AutomatedDeliveryFleetAction:DestinationSystem_Refreshed(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed()
    ColonizedStarSystem:OnRefreshed()
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddStarSystemImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_StarSystemImprovementConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:06:797 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:06:798 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:06:966 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:06:966 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:06:966 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:355 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:395 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:396 STACKDisposing Encounter 9689

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:396 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:396 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:396 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:396 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:396 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:396 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:396 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:396 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:396 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:396 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:396 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:396 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:396 STACK[ChatMessage] RECV: l:/_turn/129 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:624 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000247, [Empire2]: System #2300

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:667 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000248, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:697 STACK[Empire 4] OrderSendAutomatedShip preprocessor failed: Cannot afford 300 SystemOutpostMigrationGrowthStock

    DepartmentOfDefense:SendAutomatedShipPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:697 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000024A, [Empire4], AutomatedDeliveryFleetAction#3671 GameEntity: 9842 State: WaitingForInitialization Context: Path: 6->3->0->1->45->8->9->12->11, Path: Path: 6->3->0->1->45->8->9->12->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:744 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:877 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:895 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:912 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:912 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:912 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:961 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:07:961 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:09:327 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:09:327 STACK[ChatMessage] RECV: l:/_turn/129 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:09:342 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:09:342 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:09:342 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:09:380 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:11:103 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000024B, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:11:186 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:12:936 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:12:963 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:528 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:667 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:667 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:667 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000024D, Ticket: 0000020E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:667 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000024E, Ticket: 0000020F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:667 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000024F, Ticket: 00000210, [Empire0], MoveToFleetAction#539 GameEntity: 9456 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->17 (Cost: 2) from 0.4942292 to 0.7413439.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:667 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000250, Ticket: 00000211, [Empire2], MoveToFleetAction#4161 GameEntity: 9640 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 1.900275) from 0.7594672 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000251, Ticket: 00000212, [Empire2], MoveToFleetAction#4162 GameEntity: 9470 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->33 (Cost: 3) from 0.6327187 to 0.949078.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000252, Ticket: 00000213, [Empire2], MoveToFleetAction#4163 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 3) from 0.1480183 to 0.6407204.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:704 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000253, Ticket: 00000214, [Empire2], MoveToFleetAction#4164 GameEntity: 9466 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 2.242785) from 0.7279093 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:704 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000254, Ticket: 00000215, [Empire2], MoveToFleetAction#4165 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 0.6148385) from 0.9070516 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:704 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000255, Ticket: 00000216, [Empire2], MoveToFleetAction#4166 GameEntity: 9462 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 0.7604155) from 0.8875194 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:704 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000256, Ticket: 00000217, [Empire2], MoveToFleetAction#4167 GameEntity: 9460 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 3) from 0.2744372 to 0.7599276.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:704 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000257, Ticket: 00000218, [Empire2], MoveToFleetAction#4168 GameEntity: 9458 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->32 (Cost: 3) from 0.04440618 to 0.4555965.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:704 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000258, Ticket: 00000219, [Empire2], MoveToFleetAction#4169 GameEntity: 8247 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 3) from 0.07607787 to 0.3029036.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:704 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000259, Ticket: 0000021A, [Empire2], MoveToFleetAction#4170 GameEntity: 8243 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->32 (Cost: 1.138061) from 0.91894 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:704 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025A, Ticket: 0000021B, [Empire3], MoveToFleetAction#1430 GameEntity: 9648 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->43 (Cost: 3) from 0.4213841 to 0.9470319.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:704 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025B, Ticket: 0000021C, [Empire3], MoveToFleetAction#1431 GameEntity: 9646 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 2.377525) from 0.3665838 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:704 STACKStart 36 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:15:704 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:15:704 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:15:704 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:15:858 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025C, Ticket: 0000021D, [Empire3], MoveToFleetAction#1432 GameEntity: 9644 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 3) from 0.2133748 to 0.7390227.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025D, Ticket: 0000021E, [Empire3], MoveToFleetAction#1433 GameEntity: 9642 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 3) from 0.08754598 to 0.9670789.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025E, Ticket: 0000021F, [Empire3], MoveToFleetAction#1434 GameEntity: 9474 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 2.377525) from 0.3665838 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025F, Ticket: 00000220, [Empire3], MoveToFleetAction#1435 GameEntity: 9472 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 1.791522) from 0.5227059 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:15:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000260, Ticket: 00000221, [Empire4], MoveToFleetAction#3672 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 5) from 0 to 0.2960583.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:081 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:081 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:081 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000261, Ticket: 00000222, [Empire4], MoveToFleetAction#3673 GameEntity: 8587 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->10 (Cost: 5) from 0.6177821 to 0.9240312.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:081 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000262, Ticket: 00000223, [Empire4], MoveToFleetAction#3674 GameEntity: 8120 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->46 (Cost: 5) from 0.7926071 to 0.9907588.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:081 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000263, Ticket: 00000224, [Empire1], GoToFleetAction#2512 GameEntity: 6954 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000264, Ticket: 00000225, [Empire1], GoToFleetAction#2513 GameEntity: 7459 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000265, Ticket: 00000226, [Empire1], GoToFleetAction#2514 GameEntity: 8405 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000266, Ticket: 00000227, [Empire1], GoToFleetAction#2515 GameEntity: 9495 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000267, Ticket: 00000228, [Empire1], GoToFleetAction#2516 GameEntity: 7990 State: WaitingForInitialization Context: Path: 8->51, Path: Path: 8->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000268, Ticket: 00000229, [Empire2], GoToFleetAction#4171 GameEntity: 9341 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000269, Ticket: 0000022A, [Empire2], GoToFleetAction#4172 GameEntity: 7531 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026A, Ticket: 0000022B, [Empire2], GoToFleetAction#4173 GameEntity: 8430 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026B, Ticket: 0000022C, [Empire2], GoToFleetAction#4174 GameEntity: 9329 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026C, Ticket: 0000022D, [Empire2], GoToFleetAction#4175 GameEntity: 8164 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026D, Ticket: 0000022E, [Empire2], GoToFleetAction#4176 GameEntity: 8429 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026E, Ticket: 0000022F, [Empire2], GoToFleetAction#4177 GameEntity: 7172 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026F, Ticket: 00000230, [Empire2], GoToFleetAction#4178 GameEntity: 9682 State: WaitingForInitialization Context: Path: 48, Path: Path: 48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000270, Ticket: 00000231, [Empire2], GoToFleetAction#4179 GameEntity: 9527 State: WaitingForInitialization Context: Path: 36, Path: Path: 36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000271, Ticket: 00000232, [Empire2], GoToFleetAction#4180 GameEntity: 9528 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000272, Ticket: 00000233, [Empire2], GoToFleetAction#4181 GameEntity: 8660 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000273, Ticket: 00000234, [Empire2], GoToFleetAction#4182 GameEntity: 8999 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:195 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000274, Ticket: 00000235, [Empire2], GoToFleetAction#4183 GameEntity: 8505 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:195 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000275, Ticket: 00000236, [Empire2], GoToFleetAction#4184 GameEntity: 5451 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:195 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:195 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000276, Ticket: 00000238, [Empire2], GoToFleetAction#4185 GameEntity: 2408 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:195 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000277, Ticket: 00000239, [Empire3], GoToFleetAction#1436 GameEntity: 5180 State: WaitingForInitialization Context: Path: 54, Path: Path: 54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:195 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000278, Ticket: 0000023A, [Empire3], GoToFleetAction#1437 GameEntity: 5887 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:195 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000279, Ticket: 0000023B, [Empire3], GoToFleetAction#1438 GameEntity: 7715 State: WaitingForInitialization Context: Path: 53, Path: Path: 53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:195 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027A, Ticket: 0000023C, [Empire4], AttackFleetAction#3675 GameEntity: 8603 State: WaitingForInitialization Context: 1st Vermilion Purge (7990) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027B, Ticket: 0000023D, [Empire4], GoToFleetAction#3676 GameEntity: 3881 State: WaitingForInitialization Context: Path: 31, Path: Path: 31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027C, Ticket: 0000023E, [Empire15], GoToFleetAction#4704 GameEntity: 9478 State: WaitingForInitialization Context: Path: 65, Path: Path: 65

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027D, Ticket: 0000023F, [Empire15], GoToFleetAction#4705 GameEntity: 9476 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027E, Ticket: 00000240, [Empire15], GoToFleetAction#4706 GameEntity: 5793 State: WaitingForInitialization Context: Path: 23, Path: Path: 23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027F, Ticket: 00000241, [Empire15], GoToFleetAction#4707 GameEntity: 2118 State: WaitingForInitialization Context: Path: 62, Path: Path: 62

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000280, Ticket: 00000242, [Empire15], GoToFleetAction#4708 GameEntity: 4174 State: WaitingForInitialization Context: Path: 25, Path: Path: 25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000281, Ticket: 00000243, [Empire15], GoToFleetAction#4709 GameEntity: 2362 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000282, Ticket: 00000244, [Empire15], GoToFleetAction#4710 GameEntity: 2185 State: WaitingForInitialization Context: Path: 28, Path: Path: 28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000283, Ticket: 00000245, [Empire2], MoveToFleetAction#4186 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.385161) from 0 to 0.554152.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000284, Ticket: 00000246, [Empire1], MoveToFleetAction#2517 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 132->88 (Cost: 8) from 0.08603575 to 0.6290537.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000285, Ticket: 00000247, [Empire2], MoveToFleetAction#4187 GameEntity: 9462 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.239584) from 0 to 0.5203297.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:240 STACK[Empire 1] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:240 STACKGoToFleetAction #2516: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000286, Ticket: 00000249, [Empire1], MoveToFleetAction#2518 GameEntity: 9495 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 4.652944) from 0.1309639 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000287, Ticket: 0000024A, [Empire1], MoveToFleetAction#2519 GameEntity: 8405 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->88 (Cost: 3.827935) from 0.7952059 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000288, Ticket: 0000024B, [Empire1], MoveToFleetAction#2520 GameEntity: 7459 State: WaitingForInitialization Context: EntityActionContext_Movement, 132->88 (Cost: 8) from 0.08603575 to 0.6290537.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000289, Ticket: 0000024C, [Empire2], MoveToFleetAction#4188 GameEntity: 8999 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 2.624479) from 0.6707984 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028A, Ticket: 0000024D, [Empire2], MoveToFleetAction#4189 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 5) from 0.01948557 to 0.8286361.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028B, Ticket: 0000024E, [Empire2], MoveToFleetAction#4190 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 4) from 0.1903502 to 0.6431592.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028C, Ticket: 0000024F, [Empire2], MoveToFleetAction#4191 GameEntity: 9527 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->36 (Cost: 2.971909) from 0.4764094 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028D, Ticket: 00000250, [Empire2], MoveToFleetAction#4192 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->48 (Cost: 3.390073) from 0.02857609 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028E, Ticket: 00000251, [Empire2], MoveToFleetAction#4193 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 0.9812049) from 0.8412115 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028F, Ticket: 00000252, [Empire2], MoveToFleetAction#4194 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 0.833746) from 0.9056181 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000290, Ticket: 00000253, [Empire2], MoveToFleetAction#4195 GameEntity: 8164 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 5) from 0.2800098 to 0.9128991.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000291, Ticket: 00000254, [Empire2], MoveToFleetAction#4196 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 4.818527) from 0.2373933 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000292, Ticket: 00000255, [Empire2], MoveToFleetAction#4197 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 4.21877) from 0.4659971 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000293, Ticket: 00000256, [Empire2], MoveToFleetAction#4198 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 2.70443) from 0.5911571 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000294, Ticket: 00000257, [Empire2], MoveToFleetAction#4199 GameEntity: 9341 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 3.266613) from 0.4635109 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:273 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000295, Ticket: 00000258, [Empire2], MoveToFleetAction#4200 GameEntity: 9466 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 0.7572145) from 0 to 0.0572519.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:273 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000297, Ticket: 0000025A, [Empire2], MoveToFleetAction#4201 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->96 (Cost: 4) from 0.1522974 to 0.2690651.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:273 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000298, Ticket: 0000025B, [Empire2], MoveToFleetAction#4202 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 2) from 0.6192827 to 0.9429429.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:273 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000299, Ticket: 0000025C, [Empire2], MoveToFleetAction#4203 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 5) from 0.3471683 to 0.9537594.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:273 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029A, Ticket: 0000025D, [Empire3], MoveToFleetAction#1439 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 56->53 (Cost: 4) from 0.2873818 to 0.6799718.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:312 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:312 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029B, Ticket: 0000025E, [Empire3], MoveToFleetAction#1440 GameEntity: 5887 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 3) from 0.327082 to 0.8284048.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029C, Ticket: 0000025F, [Empire3], MoveToFleetAction#1441 GameEntity: 5180 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->54 (Cost: 3) from 0.05467891 to 0.6149954.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029D, Ticket: 00000260, [Empire3], MoveToFleetAction#1442 GameEntity: 9472 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->43 (Cost: 1.208478) from 0 to 0.1552871.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029E, Ticket: 00000261, [Empire4], MoveToFleetAction#3677 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->31 (Cost: 6) from 0.5122403 to 0.8185425.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029F, Ticket: 00000262, [Empire15], MoveToFleetAction#4711 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->28 (Cost: 0.5222101) from 0.8644196 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A0, Ticket: 00000263, [Empire15], MoveToFleetAction#4712 GameEntity: 2362 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->17 (Cost: 3.197189) from 0.604964 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A1, Ticket: 00000264, [Empire15], MoveToFleetAction#4713 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->25 (Cost: 3.970486) from 0.3525867 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A2, Ticket: 00000265, [Empire15], MoveToFleetAction#4714 GameEntity: 2118 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->62 (Cost: 0.9540862) from 0.8465389 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A3, Ticket: 00000266, [Empire15], MoveToFleetAction#4715 GameEntity: 5793 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->23 (Cost: 0.3699042) from 0.9465552 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A4, Ticket: 00000267, [Empire15], MoveToFleetAction#4716 GameEntity: 9476 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->18 (Cost: 4.910862) from 0.4602791 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:469 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A5, Ticket: 00000268, [Empire15], MoveToFleetAction#4717 GameEntity: 9478 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->65 (Cost: 0.8758562) from 0.8389357 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:469 STACKStart 53 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:16:469 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:16:573 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000002A9, Ticket: 0000026C, [Empire1], system guid: 8784, contruction guid: 9749, resource name : EmpireMoney, buyout cost: 889.6501

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:573 STACKThe construction 9749 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:16:747 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002B2, Ticket: 00000275, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:038 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:038 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002B5, Ticket: 00000278, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:246 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:247 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002B6, Ticket: 00000279, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:247 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002B7, Ticket: 0000027A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:247 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002B8, Ticket: 0000027B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:303 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002B9, Ticket: 0000027C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:303 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002BA, Ticket: 0000027D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:303 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002BB, Ticket: 0000027E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:303 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000002BC, Ticket: 0000027F, [Empire2], system guid: 7150, contruction guid: 9765, resource name : EmpireEmpirePoint, buyout cost: 556.4168

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:303 STACKThe construction 9765 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:303 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000002BD, Ticket: 00000280, [Empire2], system guid: 6823, contruction guid: 9757, resource name : EmpireEmpirePoint, buyout cost: 592.1866

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:303 STACKThe construction 9757 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:303 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BE, Ticket: 00000281, [Empire2], GoToFleetAction#4204 GameEntity: 7172 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:408 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002C7, Ticket: 0000028A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:408 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002C8, Ticket: 0000028B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:408 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C9, Ticket: 0000028C, [Empire2], GoToFleetAction#4205 GameEntity: 8430 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:559 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CA, Ticket: 0000028D, [Empire2], GoToFleetAction#4206 GameEntity: 9341 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:559 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002CC, Ticket: 0000028F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:630 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002CD, Ticket: 00000290, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:630 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002CF, Ticket: 00000292, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:750 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002D0, Ticket: 00000293, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:750 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002D1, Ticket: 00000294, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:750 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002D2, Ticket: 00000295, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:750 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000002D3, Ticket: 00000296, [Empire3], system guid: 8008, contruction guid: 9507, resource name : EmpireMoney, buyout cost: 1172.124

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:750 STACKThe construction 9507 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:784 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002DA, Ticket: 0000029D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:864 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002DC, [Empire0], SiegeStarSystemAction#540 GameEntity: 5836 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:910 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002DD, [Empire15], Entity index: 4710

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:910 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002DE, [Empire15], Entity index: 4706

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:910 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4177

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:910 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002DF, [Empire2], Entity index: 4176

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002E0, Ticket: 0000029F, [Empire3], MoveToFleetAction#1443 GameEntity: 9646 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 0.6224747) from 0 to 0.319563.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002E1, Ticket: 000002A0, [Empire3], MoveToFleetAction#1444 GameEntity: 9474 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 0.6224747) from 0 to 0.319563.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:910 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E2, [Empire15], Entity index: 4707

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:910 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E3, [Empire15], Entity index: 4704

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:910 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E4, [Empire2], Entity index: 4178

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:910 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E5, [Empire2], Entity index: 4182

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:910 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E6, [Empire2], Entity index: 4179

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:910 STACKStart 14 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:17:910 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:17:969 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E7, [Empire2], Entity index: 4172

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:969 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002E8, [Empire0], SiegeStarSystemAction#541 GameEntity: 4375 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:17:969 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002E9, [Empire0], SiegeStarSystemAction#542 GameEntity: 5832 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:18:057 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002EA, [Empire1], Entity index: 2515

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:18:057 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4171

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:18:057 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002EB, [Empire15], Entity index: 4709

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:18:057 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002EC, [Empire15], Entity index: 4708

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:18:057 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4173

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:18:057 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002ED, [Empire15], Entity index: 4705

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:18:057 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002EE, [Empire2], Entity index: 4204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:18:057 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002EF, [Empire2], Entity index: 4205

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:18:057 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002F0, [Empire2], Entity index: 4206

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:18:117 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002F3, Ticket: 000002A3, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:18:117 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002F4, Ticket: 000002A4, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:18:117 STACKOrderAssignHero preprocessing failed: the assignation 'Zaurak (ColonizedStarSystem#1885)' is not available for assignment, failureflags=SystemIsBeingBlockaded.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:18:117 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F7, Ticket: 000002A8, [Empire4], EmpireDiplomaticAction#3678 GameEntity: 1043 State: WaitingForInitialization Context: Empire 9 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:18:139 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000002FC, Ticket: 000002AD, [Empire4]: AppeasementCWNeedHelp To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:18:139 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000002FD, Ticket: 000002AE, [Empire4]: AppeasementCWNeedHelp To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:18:873 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:19:011 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:20:526 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:20:570 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:20:570 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:23:523 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002FF, Ticket: 000002B0, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:23:523 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000301, Ticket: 000002B2, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:23:523 STACKStart 16 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:23:523 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:23:573 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:23:573 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000302, Ticket: 000002B4, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:23:573 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000303, Ticket: 000002B5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:23:573 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000304, Ticket: 000002B6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:23:573 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000305, Ticket: 000002B7, [Empire2], GoToFleetAction#4207 GameEntity: 7531 State: WaitingForInitialization Context: Path: 68->70, Path: Path: 68->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:23:573 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000306, Ticket: 000002B8, [Empire2], context guid: 6271, contruction guid: 9850

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:23:642 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000307, Ticket: 000002B9, [Empire2], context guid: 3382, contruction guid: 9858

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:23:642 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000308, Ticket: 000002BA, [Empire2], context guid: 4023, contruction guid: 9852

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:23:760 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000030A, Ticket: 000002BC, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:23:760 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000030B, Ticket: 000002BD, [Empire3], context guid: 1065, contruction guid: 9875

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:23:816 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000030E, Ticket: 000002BF, [Empire2], MoveToFleetAction#4208 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 2.29557) from 0 to 0.3395605.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:23:816 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:23:816 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:23:870 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000310, Ticket: 000002C1, [Empire4], OutpostAction#3679 GameEntity: 7500 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:25:885 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:26:022 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:26:864 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:27:681 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:27:681 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:27:730 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000313, Ticket: 000002C3, [Empire1], GoToFleetAction#2521 GameEntity: 9495 State: WaitingForInitialization Context: Path: 77->80, Path: Path: 77->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:27:731 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000314, Ticket: 000002C4, [Empire2], GoToFleetAction#4209 GameEntity: 9341 State: WaitingForInitialization Context: Path: 7->32, Path: Path: 7->32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:27:731 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000315, Ticket: 000002C5, [Empire2], GoToFleetAction#4210 GameEntity: 8430 State: WaitingForInitialization Context: Path: 1->45, Path: Path: 1->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:27:731 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000316, Ticket: 000002C6, [Empire2], GoToFleetAction#4211 GameEntity: 7172 State: WaitingForInitialization Context: Path: 35->36, Path: Path: 35->36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:27:731 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000317, Ticket: 000002C7, [Empire2], GoToFleetAction#4212 GameEntity: 9682 State: WaitingForInitialization Context: Path: 48->38, Path: Path: 48->38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:27:731 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000318, Ticket: 000002C8, [Empire2], GoToFleetAction#4213 GameEntity: 9527 State: WaitingForInitialization Context: Path: 36->70, Path: Path: 36->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:27:731 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000319, Ticket: 000002C9, [Empire2], GoToFleetAction#4214 GameEntity: 8999 State: WaitingForInitialization Context: Path: 37->33, Path: Path: 37->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:27:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000031B, Ticket: 000002CB, [Empire15], InitiateEmpireActionFleetAction#4718 GameEntity: 9476 State: WaitingForInitialization Context: Ghykra (114) (StarSystemNode), Path: Ghykra (114) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:27:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000031C, Ticket: 000002CC, [Empire15], GoToFleetAction#4719 GameEntity: 5793 State: WaitingForInitialization Context: Path: 23->92, Path: Path: 23->92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:27:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000031D, Ticket: 000002CD, [Empire15], InitiateEmpireActionFleetAction#4720 GameEntity: 2118 State: WaitingForInitialization Context: Dusay (446) (StarSystemNode), Path: Dusay (446) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:27:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000031E, Ticket: 000002CE, [Empire15], GoToFleetAction#4721 GameEntity: 2362 State: WaitingForInitialization Context: Path: 17->23, Path: Path: 17->23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:27:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000031F, Ticket: 000002CF, [Empire1], MoveToFleetAction#2522 GameEntity: 9495 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 1.347056) from 0 to 0.2515914.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:27:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000320, Ticket: 000002D0, [Empire2], MoveToFleetAction#4215 GameEntity: 8999 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 2.375521) from 0 to 0.2979736.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:27:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000321, Ticket: 000002D1, [Empire2], MoveToFleetAction#4216 GameEntity: 9527 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->70 (Cost: 2.028091) from 0 to 0.3670891.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:27:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000322, Ticket: 000002D2, [Empire2], MoveToFleetAction#4217 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->38 (Cost: 0.6099274) from 0 to 0.1014632.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:27:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000323, Ticket: 000002D3, [Empire2], MoveToFleetAction#4218 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->36 (Cost: 4.018795) from 0 to 0.4743114.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:28:028 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000324, Ticket: 000002D4, [Empire2], MoveToFleetAction#4219 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 0.78123) from 0 to 0.09888642.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:28:074 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000325, Ticket: 000002D5, [Empire2], MoveToFleetAction#4220 GameEntity: 9341 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->32 (Cost: 1.733387) from 0 to 0.2846812.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:28:104 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000327, [Empire15], GuardEmpireLocalAction#4722 GameEntity: 1054 State: WaitingForInitialization Context: Ghykra (114) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:28:105 STACKCancelling actions on Ghykra (114) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:28:105 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000328, [Empire15], GuardEmpireLocalAction#4723 GameEntity: 1054 State: WaitingForInitialization Context: Dusay (446) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:28:105 STACKCancelling actions on Dusay (446) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:28:105 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000329, Ticket: 000002D7, [Empire15], MoveToFleetAction#4724 GameEntity: 2362 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->23 (Cost: 0.8028111) from 0 to 0.09919319.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:28:105 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032A, Ticket: 000002D8, [Empire15], MoveToFleetAction#4725 GameEntity: 5793 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->92 (Cost: 4.630096) from 0 to 0.6689693.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:28:164 STACKBegin encounter simulation ignition 90747

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:28:785 STACKEnd encounter simulation ignition 90749

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:28:849 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:28:951 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:28:951 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:29:001 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:29:367 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:29:367 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:29:571 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:29:571 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:29:628 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:29:629 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:29:776 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:29:776 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:29:842 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:29:863 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000338, [Empire1], GoToFleetAction#2523 GameEntity: 8606 State: WaitingForInitialization Context: Path: 8->9, Path: Path: 8->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:29:890 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000339, Ticket: 000002E6, [Empire1], MoveToFleetAction#2524 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 6) from 0 to 0.8084671.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:31:117 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:31:117 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:31:220 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000033D, Ticket: 000002E9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:31:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000033E, Ticket: 000002EA, [Empire2], GoToFleetAction#4221 GameEntity: 7172 State: WaitingForInitialization Context: Path: 36->70->68, Path: Path: 36->70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:31:220 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000033F, Ticket: 000002EB, [Empire2], context guid: 7150, contruction guid: 9893

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:31:283 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000340, Ticket: 000002EC, [Empire2], context guid: 2300, contruction guid: 9856

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:31:417 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000342, Ticket: 000002EE, [Empire3], context guid: 8008, contruction guid: 9902

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:31:417 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:31:417 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:31:942 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#00000343, Ticket: 000002EF, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:33:622 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:33:759 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:34:584 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:34:950 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:34:950 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:35:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000346, Ticket: 000002F2, [Empire4], GoToFleetAction#3680 GameEntity: 7776 State: WaitingForInitialization Context: Path: 8->9, Path: Path: 8->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:35:033 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000347, Ticket: 000002F3, [Empire15], GoToFleetAction#4726 GameEntity: 9478 State: WaitingForInitialization Context: Path: 65->67, Path: Path: 65->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:35:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000348, Ticket: 000002F4, [Empire15], GoToFleetAction#4727 GameEntity: 4174 State: WaitingForInitialization Context: Path: 25->28, Path: Path: 25->28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:35:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000349, Ticket: 000002F5, [Empire15], GoToFleetAction#4728 GameEntity: 2185 State: WaitingForInitialization Context: Path: 28->26, Path: Path: 28->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:35:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034A, Ticket: 000002F6, [Empire4], MoveToFleetAction#3681 GameEntity: 7776 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 5) from 0 to 0.6737226.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:35:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034B, Ticket: 000002F7, [Empire15], MoveToFleetAction#4729 GameEntity: 9478 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->67 (Cost: 4.124144) from 0 to 0.7584035.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:35:058 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:35:058 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:35:092 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034C, Ticket: 000002F8, [Empire15], MoveToFleetAction#4730 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 3.47779) from 0 to 0.902932.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:35:092 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034D, Ticket: 000002F9, [Empire15], MoveToFleetAction#4731 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->28 (Cost: 0.02951384) from 0 to 0.004812421.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:36:081 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#9908

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:23:36:081 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:23:36:081 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:23:37:778 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:37:778 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:37:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000034F, Ticket: 000002FB, [Empire2], GoToFleetAction#4222 GameEntity: 8429 State: WaitingForInitialization Context: Path: 44->45, Path: Path: 44->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:37:816 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000350, Ticket: 000002FC, [Empire2], MoveToFleetAction#4223 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->45 (Cost: 3.166254) from 0 to 0.3584271.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:40:326 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:40:461 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:41:300 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:41:561 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:41:561 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:44:737 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:44:737 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000353, Ticket: 00000300, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:44:737 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:44:737 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:47:159 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:47:286 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:48:225 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:48:714 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:48:714 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:52:002 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000359, Ticket: 00000306, [Empire1], ShipsGUID: 3277

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:52:002 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:52:002 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:52:099 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:54:575 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:54:709 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:55:665 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:56:037 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:56:037 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:59:663 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:23:59:663 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:23:59:663 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:02:096 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:02:224 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:03:295 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:03:716 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:03:716 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:03:769 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:03:769 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:06:999 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:06:999 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:09:256 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:24:09:256 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:24:09:257 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:24:09:257 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#9908

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:24:09:257 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:24:09:547 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:09:596 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:24:09:596 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:24:09:596 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:24:09:629 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:24:09:718 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:10:763 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:11:867 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditShipDesignCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:24:11:867 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    GuiPanelHolder:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditShipDesignCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:24:11:868 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    GuiPanelHolder:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditShipDesignCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:24:11:868 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    GuiPanelHolder:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditShipDesignCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:24:11:891 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:24:11:891 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:24:11:891 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:24:11:975 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:24:14:309 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:14:309 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:16:844 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:17:047 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:18:885 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:19:110 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:19:110 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:22:134 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:22:134 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:22:163 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:24:640 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:24:836 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:25:815 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:26:069 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:26:069 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:29:225 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:29:225 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:29:225 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:31:657 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:31:847 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:32:983 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:33:375 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:33:375 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:34:938 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:24:36:271 STACKDrag-drop: applying drop on target 'Item007 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:24:36:271 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:24:36:271 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:24:36:271 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:24:36:302 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:24:36:302 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:24:36:302 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:24:38:773 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:38:957 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:39:940 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:40:457 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:24:41:747 STACKDrag-drop: applying drop on target 'Item004 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:24:41:747 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:24:41:748 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:24:41:748 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:24:41:778 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:24:41:779 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:24:41:779 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:24:43:383 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:43:383 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:44:762 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:24:45:809 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:45:998 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:46:968 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:47:037 STACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:24:47:037 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:24:47:037 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:24:47:037 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:24:47:070 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:24:47:070 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:24:47:070 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:24:47:410 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:47:410 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:50:305 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:50:305 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:50:305 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:52:924 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:53:111 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:54:037 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:24:57:474 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:57:474 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:24:59:941 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:00:127 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:01:072 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:01:428 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:01:428 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:03:096 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:25:06:947 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:07:009 STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:25:07:009 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:25:07:009 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:25:07:009 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:25:07:042 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:07:042 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:07:042 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:07:133 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:08:793 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:12:496 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:12:496 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:14:951 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:15:134 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:16:205 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:16:554 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:16:554 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:18:617 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:25:19:557 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:19:557 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:19:557 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:19:760 STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:25:19:760 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:25:19:760 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:25:19:760 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:25:19:791 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:19:791 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:19:791 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:20:630 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:25:21:511 STACKDrag-drop: applying drop on target 'Item005 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:25:21:511 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:25:21:511 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:25:21:511 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:25:21:543 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:21:543 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:21:543 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:22:156 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:22:343 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:22:612 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:25:23:379 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:24:184 STACKDrag-drop: applying drop on target 'Item006 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:25:24:184 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:25:24:184 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:25:24:184 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:25:24:228 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:24:228 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:24:228 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:27:176 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:27:176 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:29:581 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:29:766 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:30:732 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:31:099 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:31:100 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:33:578 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=3

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    GuiPanelHolder:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    HeroInspectionModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:33:578 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    HeroInspectionModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:33:578 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    HeroInspectionModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:33:609 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:25:33:609 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:25:33:609 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:25:33:638 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:34:825 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:34:825 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:36:591 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:36:725 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:37:796 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:41:108 STACKAudio bank G_Dialog_Sophons has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:41:699 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:41:699 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:44:359 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:44:619 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:44:804 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:46:295 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#3078

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:25:46:295 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:25:46:295 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:25:46:436 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:46:436 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:49:167 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:49:167 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:49:167 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:51:741 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:51:879 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:52:879 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:53:909 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:25:53:909 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:25:53:909 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:25:53:910 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#3078

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:25:53:910 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:25:53:947 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:25:53:947 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:25:53:947 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:25:53:976 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:25:55:292 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditSkillTreeCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:25:56:768 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:56:768 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:25:59:166 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:25:59:302 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:00:819 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:01:184 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:01:184 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:02:322 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#3078

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:02:322 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:02:356 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:02:356 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:02:356 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:02:382 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:26:03:507 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:26:03:507 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:26:06:797 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:07:253 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#2413

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:07:253 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:07:253 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:07:437 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:08:430 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:10:812 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:10:812 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:10:812 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#2413

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:10:812 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:10:847 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:10:847 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:10:884 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:26:12:034 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:12:034 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:12:258 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditSkillTreeCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:14:500 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:14:633 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:15:562 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:16:014 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:16:014 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:19:064 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:19:064 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:19:064 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:20:418 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#2413

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:20:418 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:20:457 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:20:457 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:20:483 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:26:21:641 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:21:835 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:22:778 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:26:22:778 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:26:22:814 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:26:473 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:26:473 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:26:804 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#4415

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:26:804 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:26:804 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:28:193 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:28:193 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:28:193 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:28:193 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#4415

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:28:193 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:28:222 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:28:222 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:28:222 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:28:250 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:26:28:849 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:29:037 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:30:022 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditSkillTreeCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:30:054 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:30:468 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:30:468 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:31:670 STACKTexture 'BOTS' not found for GuiElement 'CategoryHeroSkillTreeMinorFaction01'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureHeader:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:26:32:104 STACKTexture 'BOTS' not found for GuiElement 'CategoryHeroSkillTreeMinorFaction01'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureHeader:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:26:34:217 STACKTexture 'BOTS' not found for GuiElement 'CategoryHeroSkillTreeMinorFaction01'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureHeader:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:26:36:075 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:36:212 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:37:136 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:40:815 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:40:815 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:43:194 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:43:332 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:43:403 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#4415

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:43:403 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:43:436 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:43:436 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:43:436 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:43:481 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:26:43:566 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:44:350 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:26:44:350 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:26:44:690 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:44:690 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:47:169 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1311

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:47:169 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:47:169 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:48:017 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:48:017 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:48:017 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:50:620 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:50:757 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:51:929 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:51:930 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:51:930 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:51:930 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1311

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:51:930 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:52:027 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:52:027 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:52:027 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:52:096 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:26:52:387 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:55:834 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditSkillTreeCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:26:56:359 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1311

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:56:359 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:26:56:412 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:56:412 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:56:412 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:26:56:571 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:26:56:571 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:56:571 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:26:57:069 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:26:57:069 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:26:58:962 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:26:59:097 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:00:118 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:00:608 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:00:608 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:04:567 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:27:06:786 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:06:901 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:07:751 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:11:547 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:11:547 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:13:975 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:14:074 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:14:213 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:15:189 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:27:15:413 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:15:413 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:17:563 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:27:18:415 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:18:416 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:18:416 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:20:812 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:27:20:895 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:20:997 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:21:834 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:25:142 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:25:142 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:27:518 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:27:621 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:27:760 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:28:671 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:27:28:831 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:28:831 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:29:022 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:27:34:042 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:34:142 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:34:848 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:35:446 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000038C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:37:921 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:37:921 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:40:352 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:40:486 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:41:797 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:42:160 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:42:160 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:44:276 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000038F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:44:302 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000390, Ticket: 0000033D, [Empire0], MoveToFleetAction#543 GameEntity: 9083 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->90 (Cost: 0.6898294) from 0.8753283 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:44:443 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000391, [Empire0], Entity index: 529

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:44:572 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:44:572 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:44:572 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:47:055 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:47:173 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:47:916 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:49:831 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000392, Ticket: 0000033F, [Empire0], ShipGUIDs: 8395 8397 8381 8383 8389 8385 8387 , HeroGUID: 0, Position: NodeIndex:90, FleetGUID: 9943

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:51:004 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:51:004 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:53:412 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000394, Ticket: 00000341, [Empire0], GoToFleetAction#544 GameEntity: 9943 State: WaitingForInitialization Context: Path: 90->88, Path: Path: 90->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:53:464 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000395, Ticket: 00000342, [Empire0], MoveToFleetAction#545 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->88 (Cost: 3.310171) from 0 to 0.6404917.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:53:490 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:53:597 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:54:383 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:27:54:783 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:27:54:783 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:00:005 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:00:138 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:00:933 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:04:392 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:04:392 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:06:820 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:06:951 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:07:858 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:08:244 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:08:244 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:10:883 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039A, [Empire0], AttackFleetAction#546 GameEntity: 9529 State: WaitingForInitialization Context: 8th Flame Purge (6792) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:11:066 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:11:117 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:11:136 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:11:313 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:11:313 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:11:314 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:13:880 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:13:978 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:28:14:034 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:14:951 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:15:834 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:28:17:062 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:28:18:727 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:18:728 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:19:459 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:28:21:162 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:21:327 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:21:519 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:22:513 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:22:514 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:23:061 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:28:24:475 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:28:25:932 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:28:27:431 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:28:28:102 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:28:255 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:29:983 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:30:218 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:28:31:625 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:28:33:569 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:33:569 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:36:022 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:36:139 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:37:057 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:37:419 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:37:419 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:40:107 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:40:107 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:40:107 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:41:259 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:28:42:645 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:42:779 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:43:733 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:45:319 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:28:47:091 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:47:091 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:49:125 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:28:49:471 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:49:587 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:49:756 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:50:587 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:28:51:000 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:51:000 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:28:52:224 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:28:56:576 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:56:710 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:57:090 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:28:57:696 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:28:58:995 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:29:01:239 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:01:239 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:03:214 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:29:03:687 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:03:818 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:03:978 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:04:770 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:29:05:092 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:05:092 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:07:019 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:29:07:945 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:07:946 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:07:946 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:08:070 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:29:09:570 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:29:10:505 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:10:642 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:10:894 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:29:11:642 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:11:749 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:29:12:608 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:29:15:560 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:15:560 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:15:659 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:29:18:031 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:18:163 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:19:125 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:19:534 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:19:534 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:25:139 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:25:271 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:26:191 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:29:497 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:29:497 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:31:359 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:29:31:842 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:29:31:979 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:32:128 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:32:290 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:33:488 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:33:488 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:36:448 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:36:448 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:36:448 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:39:001 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:39:134 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:40:122 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:42:125 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:29:43:511 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:43:511 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:44:738 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:29:45:909 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:46:041 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:47:045 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:47:442 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:47:442 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:29:47:467 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:29:49:792 STACKBegin encounter simulation ignition 105635

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:50:618 STACKEnd encounter simulation ignition 105640

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:50:677 STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    PlanetoidRendererManager:UnloadIFN()
    DiscoveryRenderer:Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:50:677 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:50:678 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:50:678 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:50:678 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:50:678 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:50:678 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:50:679 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:50:679 STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:50:733 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:51:945 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:29:51:945 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:29:51:945 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:945 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:945 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:945 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:945 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:945 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:945 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:945 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010007 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:945 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:945 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:945 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:945 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:945 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:945 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0005001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:945 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:945 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:946 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:946 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

21:29:51:946 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:29:51:946 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:29:51:946 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:29:51:946 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:29:51:946 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:29:51:946 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:29:51:946 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:29:51:946 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

21:29:52:922 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:29:58:397 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:29:58:441 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:58:462 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:29:58:518 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:29:58:579 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:29:58:623 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:29:58:640 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:29:58:700 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:29:58:790 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:29:58:898 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:29:59:005 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:29:59:115 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:29:59:228 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:29:59:367 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:29:59:457 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:30:00:409 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:00:488 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:30:00:564 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:30:00:646 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:30:01:157 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:30:01:229 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:30:01:295 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:30:01:404 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:30:02:308 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:30:02:520 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:30:02:520 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:02:520 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:02:583 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:30:02:646 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:30:05:509 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:05:576 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:05:576 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:05:641 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:05:700 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:06:489 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:06:681 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:06:681 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:06:928 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:06:928 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:08:102 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:08:102 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:09:181 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:09:181 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:09:181 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:09:464 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:09:464 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:10:171 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:10:172 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:10:298 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:10:298 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:10:339 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:10:339 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:10:419 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:10:419 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:10:504 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:12:008 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:12:328 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:12:703 STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x512xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

21:30:12:703 STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x1024xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

21:30:13:128 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:16:383 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:16:384 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:18:885 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:19:033 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:19:818 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:20:168 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:20:168 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:25:810 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:25:951 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:26:797 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:30:559 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:30:559 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:33:023 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:33:171 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:34:003 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:34:428 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:34:428 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:37:294 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:37:294 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:37:294 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:39:044 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 1024x512 to 1024x1024xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

21:30:39:044 STACKRelease ComputeBuffer

    AgeDistanceFieldGlyphRenderer:ReserveComputeBuffer(System.Reflection.ParameterInfo)
    AgeDistanceFieldGlyphRenderer:ResizeComputeBuffer(System.Reflection.ParameterInfo)
    AgeDistanceFieldGlyphRenderer:RenderGlyphs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphAtlas:RenderRequestedGlyphs(System.Reflection.ParameterInfo)
    AgeGlyphManager:PrepareGlyphs()
    TextRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

21:30:39:819 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:39:936 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:40:697 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:44:294 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:44:295 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:46:764 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:46:932 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:47:967 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:48:370 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:48:371 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:54:455 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:54:627 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:55:687 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:30:59:333 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:30:59:333 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:01:804 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:02:005 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:02:973 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:03:303 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:03:303 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:06:243 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:06:244 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:06:244 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:08:813 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:09:012 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:09:997 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:13:734 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:13:734 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:16:164 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:16:367 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:16:574 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:17:882 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:17:883 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:23:188 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:23:385 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:24:285 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:27:900 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:27:900 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:30:319 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:30:517 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:424 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:31:824 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:31:824 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:34:866 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:34:866 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:34:866 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:37:454 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:37:647 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:38:655 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:39:316 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:31:41:974 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:41:975 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:43:600 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:31:44:404 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:44:634 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:44:886 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:46:012 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:46:012 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:51:491 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:51:844 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:53:646 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:56:803 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:56:803 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:31:59:219 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:59:485 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:31:59:745 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:00:802 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:00:802 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:03:805 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:03:806 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:03:806 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:06:307 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:06:533 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:07:486 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:11:089 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:11:089 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:13:540 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:13:749 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:14:688 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:15:049 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:15:049 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:20:631 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:20:823 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:21:768 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:25:406 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:25:406 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:25:949 STACKAudio bank B_Music has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKAudio bank B_Specific has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKAudio bank B_TIMELORDS_HULL_SMALL_Attack has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKAudio bank B_TIMELORDS_ENGINE_Small has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKAudio bank B_TIMELORDS_HULL_MEDIUM_Attack has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKAudio bank B_TIMELORDS_ENGINE_Medium has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKAudio bank B_TIMELORDS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKAudio bank B_VAMPIRILIS_HULL_MEDIUM_Defense has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKAudio bank B_VAMPIRILIS_HULL_MEDIUM_Attack has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKAudio bank B_VAMPIRILIS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKAudio bank B_VAMPIRILIS_ENGINE has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:949 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:950 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:950 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:25:950 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

21:32:27:852 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:27:993 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:28:890 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:29:250 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:29:250 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:29:638 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:32:31:775 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:31:775 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:31:775 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:34:397 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:34:508 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:35:363 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:38:832 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:38:832 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:41:312 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:41:434 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:42:359 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:42:717 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:42:717 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:46:761 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000003DB, Ticket: 0000038A, [Empire0], ShipGUIDs: 8871 , HeroGUID: 0, Position: NodeIndex:99, FleetGUID: 9966

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:48:126 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:48:260 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:49:882 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:53:477 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:53:477 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:55:861 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:55:988 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:56:162 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:56:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003DD, Ticket: 0000038C, [Empire0], GoToFleetAction#547 GameEntity: 9966 State: WaitingForInitialization Context: Path: 99->98->91->90->88, Path: Path: 99->98->91->90->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:56:458 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003DE, Ticket: 0000038D, [Empire0], MoveToFleetAction#548 GameEntity: 9966 State: WaitingForInitialization Context: EntityActionContext_Movement, 99->98 (Cost: 4) from 0 to 0.84697.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:32:57:407 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:32:57:407 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:00:646 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:00:646 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:00:646 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:03:175 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:03:330 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:04:362 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:05:851 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:08:499 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:08:499 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:08:802 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:08:824 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:08:894 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003E2, Ticket: 00000391, [Empire2], MoveToFleetAction#4224 GameEntity: 3299 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 2) from 0.3165311 to 0.6330622.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:09:243 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:09:399 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:09:521 STACKDisposing ServerEncounter 9844

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:09:521 STACKDisposing ServerEncounter 9946

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:09:521 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:09:539 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:09:739 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:09:802 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:11:736 STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#000003E3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator47:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:12:111 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:12:111 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:12:111 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:12:111 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:128 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:437 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:438 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:438 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:438 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:878 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACKDisposing Encounter 9793

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACKDisposing Encounter 9806

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:13:923 STACK[ChatMessage] RECV: l:/_turn/130 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:14:124 STACK[Empire 4] OrderSendAutomatedShip preprocessor failed: Cannot afford 300 SystemOutpostMigrationGrowthStock

    DepartmentOfDefense:SendAutomatedShipPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:14:274 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:14:429 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:14:453 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:14:476 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:14:476 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:14:476 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:14:518 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:14:518 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:16:067 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:16:067 STACK[ChatMessage] RECV: l:/_turn/130 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:16:086 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:16:086 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:16:086 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:16:130 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:18:158 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#000003E4, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:18:158 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003E5, [Empire7], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -560

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:18:158 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#000003E6, [Empire8]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:18:158 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003E7, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -1120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:18:259 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:20:293 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:20:332 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:215 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:298 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:298 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:298 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000003E9, Ticket: 00000392

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:298 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000003EA, Ticket: 00000393

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:298 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000003EB, Ticket: 00000394

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:298 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003EC, Ticket: 00000395, [Empire0], MoveToFleetAction#549 GameEntity: 9456 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->17 (Cost: 2) from 0.7413439 to 0.9884585.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:443 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003ED, Ticket: 00000396, [Empire2], MoveToFleetAction#4225 GameEntity: 9470 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->33 (Cost: 0.4828874) from 0.949078 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:443 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003EE, Ticket: 00000397, [Empire2], MoveToFleetAction#4226 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 2.187607) from 0.6407204 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:443 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003EF, Ticket: 00000398, [Empire2], MoveToFleetAction#4227 GameEntity: 9466 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 3) from 0.0572519 to 0.2840776.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:443 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F0, Ticket: 00000399, [Empire2], MoveToFleetAction#4228 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 1.919003) from 0.554152 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:443 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F1, Ticket: 0000039A, [Empire2], MoveToFleetAction#4229 GameEntity: 9462 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.06458) from 0.5203297 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:443 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F2, Ticket: 0000039B, [Empire2], MoveToFleetAction#4230 GameEntity: 9460 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 1.483484) from 0.7599276 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:443 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F3, Ticket: 0000039C, [Empire2], MoveToFleetAction#4231 GameEntity: 9458 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->32 (Cost: 3) from 0.4555965 to 0.8667868.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:443 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F4, Ticket: 0000039D, [Empire2], MoveToFleetAction#4232 GameEntity: 8247 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 3) from 0.3029036 to 0.5297293.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:443 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F5, Ticket: 0000039E, [Empire3], MoveToFleetAction#1445 GameEntity: 9648 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->43 (Cost: 0.3023017) from 0.9470319 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:443 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F6, Ticket: 0000039F, [Empire3], MoveToFleetAction#1446 GameEntity: 9646 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.325419) from 0.319563 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:443 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F7, Ticket: 000003A0, [Empire3], MoveToFleetAction#1447 GameEntity: 9644 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 1.489461) from 0.7390227 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:443 STACKStart 36 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:23:443 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:23:443 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:23:443 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:23:580 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F8, Ticket: 000003A1, [Empire3], MoveToFleetAction#1448 GameEntity: 9642 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 0.1122905) from 0.9670789 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:580 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F9, Ticket: 000003A2, [Empire3], MoveToFleetAction#1449 GameEntity: 9474 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.325419) from 0.319563 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:580 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003FA, Ticket: 000003A3, [Empire3], MoveToFleetAction#1450 GameEntity: 9472 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->43 (Cost: 3) from 0.1552871 to 0.5407813.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003FB, Ticket: 000003A4, [Empire4], MoveToFleetAction#3682 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 5) from 0.2960583 to 0.5921165.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003FC, Ticket: 000003A5, [Empire4], MoveToFleetAction#3683 GameEntity: 8587 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->10 (Cost: 1.24031) from 0.9240312 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003FD, Ticket: 000003A6, [Empire4], MoveToFleetAction#3684 GameEntity: 8120 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->46 (Cost: 0.233184) from 0.9907588 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003FE, Ticket: 000003A7, [Empire1], GoToFleetAction#2525 GameEntity: 6954 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:980 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003FF, Ticket: 000003A8, [Empire1], GoToFleetAction#2526 GameEntity: 7459 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:980 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000400, Ticket: 000003A9, [Empire1], GoToFleetAction#2527 GameEntity: 8405 State: WaitingForInitialization Context: Path: 88->8, Path: Path: 88->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:980 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000401, Ticket: 000003AA, [Empire1], GoToFleetAction#2528 GameEntity: 9495 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:23:980 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000402, Ticket: 000003AB, [Empire1], GoToFleetAction#2529 GameEntity: 8606 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:074 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000404, Ticket: 000003AD, [Empire2], GoToFleetAction#4233 GameEntity: 8164 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000405, Ticket: 000003AE, [Empire2], GoToFleetAction#4234 GameEntity: 8429 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000406, Ticket: 000003AF, [Empire2], GoToFleetAction#4235 GameEntity: 7531 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000407, Ticket: 000003B0, [Empire2], GoToFleetAction#4236 GameEntity: 7172 State: WaitingForInitialization Context: Path: 36, Path: Path: 36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000408, Ticket: 000003B1, [Empire2], GoToFleetAction#4237 GameEntity: 9341 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000409, Ticket: 000003B2, [Empire2], GoToFleetAction#4238 GameEntity: 8430 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000040A, Ticket: 000003B3, [Empire2], GoToFleetAction#4239 GameEntity: 9329 State: WaitingForInitialization Context: Path: 8->45, Path: Path: 8->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000040B, Ticket: 000003B4, [Empire2], GoToFleetAction#4240 GameEntity: 9682 State: WaitingForInitialization Context: Path: 38, Path: Path: 38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:075 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000040C, Ticket: 000003B5, [Empire2], ShipGUIDs: 9026 9797 9868 , HeroGUID: 0, Position: NodeIndex:36, FleetGUID: 9971

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000040D, Ticket: 000003B6, [Empire2], GoToFleetAction#4241 GameEntity: 9527 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000040E, Ticket: 000003B7, [Empire2], GoToFleetAction#4242 GameEntity: 9528 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:130 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000040F, Ticket: 000003B8, [Empire2], GoToFleetAction#4243 GameEntity: 8660 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:180 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000410, Ticket: 000003B9, [Empire2], GoToFleetAction#4244 GameEntity: 8999 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:180 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000411, Ticket: 000003BA, [Empire2], GoToFleetAction#4245 GameEntity: 8505 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:180 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000412, Ticket: 000003BB, [Empire2], GoToFleetAction#4246 GameEntity: 5451 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:180 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000413, Ticket: 000003BC, [Empire2], GoToFleetAction#4247 GameEntity: 2408 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:180 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000414, Ticket: 000003BD, [Empire3], GoToFleetAction#1451 GameEntity: 5180 State: WaitingForInitialization Context: Path: 54, Path: Path: 54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:180 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000415, Ticket: 000003BE, [Empire3], GoToFleetAction#1452 GameEntity: 5887 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:180 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000416, Ticket: 000003BF, [Empire3], GoToFleetAction#1453 GameEntity: 7715 State: WaitingForInitialization Context: Path: 53, Path: Path: 53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:180 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000417, Ticket: 000003C0, [Empire4], AttackFleetAction#3685 GameEntity: 8603 State: WaitingForInitialization Context: 9th Paragons Navy (9329) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:180 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000418, Ticket: 000003C1, [Empire4], GoToFleetAction#3686 GameEntity: 7776 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:180 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000419, Ticket: 000003C2, [Empire4], ShipGUIDs: 7946 , HeroGUID: 0, Position: NodeIndex:47, FleetGUID: 9973

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000041A, Ticket: 000003C3, [Empire4], GoToFleetAction#3687 GameEntity: 3881 State: WaitingForInitialization Context: Path: 31, Path: Path: 31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000041B, Ticket: 000003C4, [Empire15], GoToFleetAction#4732 GameEntity: 9478 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000041C, Ticket: 000003C5, [Empire15], GoToFleetAction#4733 GameEntity: 5793 State: WaitingForInitialization Context: Path: 92, Path: Path: 92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000041D, Ticket: 000003C6, [Empire15], GoToFleetAction#4734 GameEntity: 4174 State: WaitingForInitialization Context: Path: 28, Path: Path: 28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000041E, Ticket: 000003C7, [Empire15], GoToFleetAction#4735 GameEntity: 2362 State: WaitingForInitialization Context: Path: 23, Path: Path: 23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000041F, Ticket: 000003C8, [Empire15], GoToFleetAction#4736 GameEntity: 2185 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000420, Ticket: 000003C9, [Empire3], MoveToFleetAction#1454 GameEntity: 9648 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->60 (Cost: 2.697698) from 0 to 0.3555221.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000421, Ticket: 000003CA, [Empire3], MoveToFleetAction#1455 GameEntity: 9646 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 1.674581) from 0 to 0.4909498.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000422, Ticket: 000003CB, [Empire2], MoveToFleetAction#4248 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->4 (Cost: 0.812393) from 0 to 0.1696315.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000423, Ticket: 000003CC, [Empire2], MoveToFleetAction#4249 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 1.080997) from 0 to 0.1749379.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000424, Ticket: 000003CD, [Empire2], MoveToFleetAction#4250 GameEntity: 9462 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 0.93542) from 0 to 0.1513791.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000425, Ticket: 000003CE, [Empire2], MoveToFleetAction#4251 GameEntity: 9460 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 1.516516) from 0 to 0.1599213.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000426, Ticket: 000003CF, [Empire4], MoveToFleetAction#3688 GameEntity: 8587 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 3.75969) from 0 to 0.8094722.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000427, Ticket: 000003D0, [Empire1], MoveToFleetAction#2530 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 132->88 (Cost: 5.46496) from 0.6290537 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000428, Ticket: 000003D1, [Empire4], MoveToFleetAction#3689 GameEntity: 8120 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->52 (Cost: 4.766816) from 0 to 0.6587538.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000429, Ticket: 000003D2, [Empire1], MoveToFleetAction#2531 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 1.421452) from 0.8084671 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042A, Ticket: 000003D3, [Empire1], MoveToFleetAction#2532 GameEntity: 9495 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 4.007087) from 0.2515914 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042B, Ticket: 000003D4, [Empire1], MoveToFleetAction#2533 GameEntity: 8405 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->8 (Cost: 10) from 0 to 0.5177159.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042C, Ticket: 000003D5, [Empire1], MoveToFleetAction#2534 GameEntity: 7459 State: WaitingForInitialization Context: EntityActionContext_Movement, 132->88 (Cost: 5.46496) from 0.6290537 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042D, Ticket: 000003D6, [Empire2], MoveToFleetAction#4252 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 3.152241) from 0.6431592 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042E, Ticket: 000003D7, [Empire2], MoveToFleetAction#4253 GameEntity: 9527 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->70 (Cost: 3.496701) from 0.3670891 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042F, Ticket: 000003D8, [Empire2], MoveToFleetAction#4254 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->38 (Cost: 4) from 0.1014632 to 0.7668751.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:368 STACK[Empire 2] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:368 STACKGoToFleetAction #4239: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000430, Ticket: 000003DA, [Empire2], MoveToFleetAction#4255 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 5) from 0.09888642 to 0.7317758.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000431, Ticket: 000003DB, [Empire2], MoveToFleetAction#4256 GameEntity: 9341 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->32 (Cost: 4.355484) from 0.2846812 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000432, Ticket: 000003DC, [Empire2], MoveToFleetAction#4257 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->36 (Cost: 4.45411) from 0.4743114 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000433, Ticket: 000003DD, [Empire2], MoveToFleetAction#4258 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 4.464845) from 0.3395605 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000434, Ticket: 000003DE, [Empire2], MoveToFleetAction#4259 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->45 (Cost: 4) from 0.3584271 to 0.8112361.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000435, Ticket: 000003DF, [Empire2], MoveToFleetAction#4260 GameEntity: 8164 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 0.6881208) from 0.9128991 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000436, Ticket: 000003E0, [Empire2], MoveToFleetAction#4261 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 1.058912) from 0.8286361 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:428 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:429 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000438, Ticket: 000003E2, [Empire2], MoveToFleetAction#4262 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->96 (Cost: 4) from 0.2690651 to 0.3858329.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:465 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000439, Ticket: 000003E3, [Empire2], MoveToFleetAction#4263 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 0.352574) from 0.9429429 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:534 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043A, Ticket: 000003E4, [Empire2], MoveToFleetAction#4264 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 0.3811511) from 0.9537594 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043B, Ticket: 000003E5, [Empire2], MoveToFleetAction#4265 GameEntity: 8999 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 5) from 0.2979736 to 0.9251489.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043C, Ticket: 000003E6, [Empire3], MoveToFleetAction#1456 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 56->53 (Cost: 3.260686) from 0.6799718 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043D, Ticket: 000003E7, [Empire3], MoveToFleetAction#1457 GameEntity: 5887 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 1.026855) from 0.8284048 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:688 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043E, Ticket: 000003E8, [Empire3], MoveToFleetAction#1458 GameEntity: 5180 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->54 (Cost: 2.06136) from 0.6149954 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:688 STACKStart 41 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:24:688 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:24:727 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043F, Ticket: 000003E9, [Empire4], MoveToFleetAction#3690 GameEntity: 7776 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 2.421452) from 0.6737226 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:727 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000440, Ticket: 000003EA, [Empire4], MoveToFleetAction#3691 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->31 (Cost: 3.554481) from 0.8185425 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:727 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000441, Ticket: 000003EB, [Empire15], MoveToFleetAction#4737 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 0.3738733) from 0.902932 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:808 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000442, Ticket: 000003EC, [Empire15], MoveToFleetAction#4738 GameEntity: 2362 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->23 (Cost: 4) from 0.09919319 to 0.5934224.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:808 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000443, Ticket: 000003ED, [Empire15], MoveToFleetAction#4739 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->28 (Cost: 4) from 0.004812421 to 0.6570382.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:808 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000444, Ticket: 000003EE, [Empire15], MoveToFleetAction#4740 GameEntity: 5793 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->92 (Cost: 2.291142) from 0.6689693 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:808 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000445, Ticket: 000003EF, [Empire15], MoveToFleetAction#4741 GameEntity: 9478 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->67 (Cost: 1.313784) from 0.7584035 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:808 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000446, [Empire1], Entity index: 2529

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:809 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000448, [Empire2], Entity index: 4243

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:809 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000449, [Empire2], Entity index: 4233

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:809 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000044A, [Empire2], Entity index: 4246

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:809 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000044B, Ticket: 000003F1, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade23Vampirilis, ConstructionGameEntityGUID: 9974, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:874 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000044C, Ticket: 000003F2, [Empire1], ShipGUIDs: 9915 , HeroGUID: 0, Position: NodeIndex:82, FleetGUID: 9975

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:874 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000044D, Ticket: 000003F3, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:874 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000044E, Ticket: 000003F4, [Empire1], ShipsGUID: 5473

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:938 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000044F, Ticket: 000003F5, [Empire1], ShipsGUID: 2723

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:939 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000455, Ticket: 000003FB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:24:939 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000456, Ticket: 000003FC, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:088 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:088 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000457, Ticket: 000003FD, [Empire2], ShipGUIDs: 9801 , HeroGUID: 0, Position: NodeIndex:36, FleetGUID: 9982

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:088 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000458, Ticket: 000003FE, [Empire2], ShipGUIDs: 9803 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 9983

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:088 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000459, Ticket: 000003FF, [Empire2], system guid: 5208, contruction guid: 9759, resource name : EmpireEmpirePoint, buyout cost: 654.077

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:088 STACKThe construction 9759 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:152 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:153 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000045A, Ticket: 00000400, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:153 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000045B, Ticket: 00000401, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:153 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000045C, Ticket: 00000402, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:153 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000045D, Ticket: 00000403, [Empire2], GoToFleetAction#4266 GameEntity: 7172 State: WaitingForInitialization Context: Path: 36, Path: Path: 36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:362 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000463, Ticket: 00000409, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:362 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000464, Ticket: 0000040A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:362 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000465, Ticket: 0000040B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:362 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000466, Ticket: 0000040C, [Empire2], ShipGUIDs: 9026 9797 9868 , HeroGUID: 0, Position: NodeIndex:36, FleetGUID: 9996

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:362 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000467, Ticket: 0000040D, [Empire3], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade11, ConstructionGameEntityGUID: 9997, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:441 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000468, Ticket: 0000040E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:442 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000469, Ticket: 0000040F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:442 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000046A, Ticket: 00000410, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:442 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000046B, Ticket: 00000411, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:442 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000471, Ticket: 00000417, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:531 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000474, [Empire1], Entity index: 2528

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:640 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000475, [Empire2], Entity index: 4245

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:640 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000476, [Empire2], Entity index: 4242

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:640 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000477, [Empire2], Entity index: 4241

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:640 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000478, [Empire3], Entity index: 1453

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:640 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000479, [Empire3], Entity index: 1452

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:640 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000047A, [Empire2], Entity index: 4237

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:640 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047B, [Empire2], SiegeStarSystemAction#4267 GameEntity: 3382 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:640 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000047C, [Empire3], Entity index: 1451

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:640 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:25:640 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:25:694 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000047D, [Empire4], Entity index: 3687

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:694 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000047E, [Empire4], Entity index: 3686

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:694 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000047F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:694 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4236

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:694 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000480, [Empire2], Entity index: 4235

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:694 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000481, [Empire15], Entity index: 4736

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:694 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000482, [Empire15], Entity index: 4733

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:759 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000483, [Empire15], Entity index: 4732

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:759 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000484, [Empire2], Entity index: 4266

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:759 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000485, Ticket: 0000041B, EmpireWhichInitiatedIndex : 4, EmpireWhichReceivesIndex : 2, ContractGUID 10008.

    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:760 STACKRegister new contract DiplomaticContract#10008.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:760 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000486, Ticket: 0000041C, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:760 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000487, Ticket: 0000041D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:760 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000488, Ticket: 0000041E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:760 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000489, Ticket: 0000041F, [Empire4], ShipGUIDs: 9784 , HeroGUID: 0, Position: NodeIndex:51, FleetGUID: 10015

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:760 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000048A, Ticket: 00000420, [Empire4], ShipGUIDs: 9788 , HeroGUID: 0, Position: NodeIndex:53, FleetGUID: 10016

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:837 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000490, Ticket: 00000426, [Empire4], ShipGUIDs: 7946 , HeroGUID: 0, Position: NodeIndex:47, FleetGUID: 10017

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:837 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000491, Ticket: 00000427, [Empire0], MoveToFleetAction#550 GameEntity: 9966 State: WaitingForInitialization Context: EntityActionContext_Movement, 99->98 (Cost: 0.7227177) from 0.84697 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:837 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000492, Ticket: 00000428, [Empire0], MoveToFleetAction#551 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->88 (Cost: 1.858001) from 0.6404917 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:932 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000493, ContractGUID 10008 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:932 STACKContract 10008 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:25:932 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000494, Ticket: 00000429, [Empire0], MoveToFleetAction#552 GameEntity: 9966 State: WaitingForInitialization Context: EntityActionContext_Movement, 98->91 (Cost: 3.277282) from 0 to 0.5093738.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:26:100 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000495, [Empire0], Entity index: 544

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:27:114 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:27:318 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:28:249 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:28:525 STACKfleet action with feedback 2535 started : ETA 1226.91181182861

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:28:526 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000496, Ticket: 0000042A, [Empire1], ExpeditionFleetAction#2535 GameEntity: 7870 State: WaitingForInitialization Context: Curiosity_Loot_Lifeform_Era1 on Grus I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:28:526 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:28:526 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:28:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000497, Ticket: 0000042B, [Empire15], AttackFleetAction#4742 GameEntity: 5299 State: WaitingForInitialization Context: 2nd Cardinal Purge (9495) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:28:555 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:28:555 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:28:580 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:28:638 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:28:663 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:28:819 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:33:30:084 STACKfleet action with feedback 2535 finished : ETA 1226.91181182861, Game.Time 1227.42436981201, true ETA 1227.41181182861

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:30:084 STACK[Quests] Adding global quest variable: $CloseSystem = System.Collections.Generic.List`1[System.Object] for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:TryTriggerQuestsFromGameEvent(System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:30:112 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000049B, Ticket: 0000042E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:088 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000049C, [Empire0], AttackFleetAction#553 GameEntity: 9943 State: WaitingForInitialization Context: 8th Flame Purge (6792) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:157 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:201 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:221 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:496 STACKfleet action with feedback 2536 started : ETA 1231.84631347656

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:497 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000049F, Ticket: 00000431, [Empire1], ExpeditionFleetAction#2536 GameEntity: 9975 State: WaitingForInitialization Context: Curiosity_Loot_Lifeform_Era1 on Grus III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:497 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:33:497 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:33:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A1, Ticket: 00000433, [Empire2], GoToFleetAction#4268 GameEntity: 9983 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:539 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:33:539 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:33:686 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A2, Ticket: 00000434, [Empire2], GoToFleetAction#4269 GameEntity: 9982 State: WaitingForInitialization Context: Path: 36->34, Path: Path: 36->34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:686 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A3, Ticket: 00000435, [Empire2], GoToFleetAction#4270 GameEntity: 7531 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:686 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A4, Ticket: 00000436, [Empire2], GoToFleetAction#4271 GameEntity: 8164 State: WaitingForInitialization Context: Path: 45->8, Path: Path: 45->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:686 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A5, Ticket: 00000437, [Empire2], GoToFleetAction#4272 GameEntity: 7172 State: WaitingForInitialization Context: Path: 36->70, Path: Path: 36->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:720 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000004A7, Ticket: 00000439, [Empire3], context guid: 8631, contruction guid: 10000

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A9, Ticket: 0000043A, [Empire2], MoveToFleetAction#4273 GameEntity: 9983 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 3) from 0 to 0.6969994.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004AA, Ticket: 0000043B, [Empire2], MoveToFleetAction#4274 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->70 (Cost: 0.5458899) from 0 to 0.09880732.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004AB, Ticket: 0000043C, [Empire2], MoveToFleetAction#4275 GameEntity: 8164 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 4.311879) from 0 to 0.6824219.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004AC, Ticket: 0000043D, [Empire2], MoveToFleetAction#4276 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 0.5351548) from 0 to 0.07916005.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004AD, Ticket: 0000043E, [Empire2], MoveToFleetAction#4277 GameEntity: 9982 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->34 (Cost: 3) from 0 to 0.5285396.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:767 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:33:767 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:33:801 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000004AE, Ticket: 0000043F, [Empire4], system guid: 5532, contruction guid: 8637, resource name : EmpireMoney, buyout cost: 691.1877

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:801 STACKThe construction 8637 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:801 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000004AF, Ticket: 00000440, ContractGUID 10008.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B0, Ticket: 00000441, [Empire4], GoToFleetAction#3692 GameEntity: 10017 State: WaitingForInitialization Context: Path: 47->51, Path: Path: 47->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:821 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B1, Ticket: 00000442, [Empire4], GoToFleetAction#3693 GameEntity: 10016 State: WaitingForInitialization Context: Path: 53->52, Path: Path: 53->52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:821 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B2, Ticket: 00000443, [Empire4], GoToFleetAction#3694 GameEntity: 10015 State: WaitingForInitialization Context: Path: 51->10, Path: Path: 51->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:821 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B4, Ticket: 00000444, [Empire4], MoveToFleetAction#3695 GameEntity: 10017 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->51 (Cost: 7) from 0 to 0.7563562.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B5, Ticket: 00000445, [Empire4], MoveToFleetAction#3696 GameEntity: 10015 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->10 (Cost: 5) from 0 to 0.3062491.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:33:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B6, Ticket: 00000446, [Empire4], MoveToFleetAction#3697 GameEntity: 10016 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->52 (Cost: 5) from 0 to 0.7308395.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:34:998 STACKfleet action with feedback 2536 finished : ETA 1231.84631347656, Game.Time 1232.37031555176, true ETA 1232.34631347656

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:34:998 STACK[EmpireImprovement] Failed to apply 'EmpireImprovementStarSystemImprovementUniqueCuriosity1' on Empire 1

    DepartmentOfDevelopment:TryUnlockEmpireImprovement(System.Reflection.ParameterInfo)
    Empire:NotifyUnlock(System.Reflection.ParameterInfo)
    DroppableReferenceUnlock:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:35:931 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:33:36:038 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:36:206 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:072 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:388 STACK[Empire 1] OrderTransferShips preprocessor failed: 10th Blood Purge (7459) cannot be modified (moving, in encounter, or readonly).

    DepartmentOfDefense:TransferShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:388 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:37:388 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:37:666 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:33:37:666 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000004B9, Ticket: 0000044A, [Empire2], ShipsGUID: 8774,9024

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:722 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004BA, Ticket: 0000044B, [Empire2], GoToFleetAction#4278 GameEntity: 9527 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:800 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004BB, Ticket: 0000044C, [Empire2], GoToFleetAction#4279 GameEntity: 9528 State: WaitingForInitialization Context: Path: 44->48, Path: Path: 44->48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:800 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004BC, Ticket: 0000044D, [Empire2], GoToFleetAction#4280 GameEntity: 8660 State: WaitingForInitialization Context: Path: 33->37, Path: Path: 33->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:800 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004BD, Ticket: 0000044E, [Empire2], GoToFleetAction#4281 GameEntity: 8505 State: WaitingForInitialization Context: Path: 5->37, Path: Path: 5->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:800 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004BE, Ticket: 0000044F, [Empire2], GoToFleetAction#4282 GameEntity: 5451 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:800 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004BF, Ticket: 00000450, [Empire3], RootNodeFleetAction#1459 GameEntity: 5180 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:858 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004C0, Ticket: 00000451, [Empire3], GoToFleetAction#1460 GameEntity: 5887 State: WaitingForInitialization Context: Path: 69->60, Path: Path: 69->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:858 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004C1, Ticket: 00000452, [Empire2], MoveToFleetAction#4283 GameEntity: 9527 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 1.503299) from 0 to 0.2223678.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:858 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004C2, Ticket: 00000453, [Empire2], MoveToFleetAction#4284 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 1.647426) from 0 to 0.3827516.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:924 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004C3, Ticket: 00000454, [Empire2], MoveToFleetAction#4285 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->37 (Cost: 4.201) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:924 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004C4, Ticket: 00000455, [Empire2], MoveToFleetAction#4286 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 3.941088) from 0 to 0.4943505.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:924 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004C5, Ticket: 00000456, [Empire2], MoveToFleetAction#4287 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->48 (Cost: 0.847759) from 0 to 0.242925.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:924 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004C6, Ticket: 00000457, [Empire3], GoToFleetAction#1461 GameEntity: 7715 State: WaitingForInitialization Context: Path: 53->49, Path: Path: 53->49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:924 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004C8, Ticket: 00000459, [Empire4], GoToFleetAction#3698 GameEntity: 7776 State: WaitingForInitialization Context: Path: 9->12, Path: Path: 9->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:924 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:37:924 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:37:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004C9, Ticket: 0000045A, [Empire4], GoToFleetAction#3699 GameEntity: 3881 State: WaitingForInitialization Context: Path: 31->34, Path: Path: 31->34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004CA, Ticket: 0000045B, [Empire15], GoToFleetAction#4743 GameEntity: 9478 State: WaitingForInitialization Context: Path: 67->64, Path: Path: 67->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004CB, Ticket: 0000045C, [Empire15], InitiateEmpireActionFleetAction#4744 GameEntity: 5793 State: WaitingForInitialization Context: Primus (667) (StarSystemNode), Path: Primus (667) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004CC, Ticket: 0000045D, [Empire15], GoToFleetAction#4745 GameEntity: 2185 State: WaitingForInitialization Context: Path: 26->27, Path: Path: 26->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004CD, Ticket: 0000045E, [Empire3], MoveToFleetAction#1462 GameEntity: 5887 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->60 (Cost: 1.973145) from 0 to 0.5784821.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004CE, Ticket: 0000045F, [Empire3], MoveToFleetAction#1463 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 0.7393138) from 0 to 0.1038595.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004CF, Ticket: 00000460, [Empire4], MoveToFleetAction#3700 GameEntity: 7776 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 2.578548) from 0 to 0.5050041.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:998 STACKBegin encounter simulation ignition 112649

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D1, [Empire15], GuardEmpireLocalAction#4746 GameEntity: 1054 State: WaitingForInitialization Context: Primus (667) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:999 STACKCancelling actions on Primus (667) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D2, Ticket: 00000462, [Empire4], MoveToFleetAction#3701 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->34 (Cost: 2.445519) from 0 to 0.4100584.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:37:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D3, Ticket: 00000463, [Empire15], MoveToFleetAction#4747 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 3.626127) from 0 to 0.5476893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:38:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D4, Ticket: 00000464, [Empire15], MoveToFleetAction#4748 GameEntity: 9478 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->64 (Cost: 3.686215) from 0 to 0.3968438.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:38:891 STACKEnd encounter simulation ignition 112652

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:38:906 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:38:907 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:38:947 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:39:192 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:39:192 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:39:274 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:33:39:275 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:39:577 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004DB, [Empire2], Entity index: 4281

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:39:658 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:39:658 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:40:283 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:40:283 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:40:506 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:33:40:914 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:40:915 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:41:520 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:41:520 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:41:683 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:41:683 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:41:734 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:41:734 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:41:845 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:41:845 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:41:896 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:41:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E7, Ticket: 00000475, [Empire2], MoveToFleetAction#4288 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 5) from 0 to 0.7913277.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:42:655 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:42:656 STACKInvalid initiator guid. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:42:656 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:42:685 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004E9, Ticket: 00000477, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:42:752 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004EB, Ticket: 00000479, [Empire2], GoToFleetAction#4289 GameEntity: 9996 State: WaitingForInitialization Context: Path: 36->35, Path: Path: 36->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:42:775 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000004EC, Ticket: 0000047A, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:42:775 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004EF, Ticket: 0000047B, [Empire2], MoveToFleetAction#4290 GameEntity: 9996 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->35 (Cost: 5) from 0 to 0.5901164.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:42:820 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004F0, Ticket: 0000047C, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:42:820 STACKCan't change the status of the diplomatic contract 10008 to Proposed because the empire which proposes can't afford the cost of -281.25 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:42:820 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:42:820 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:45:234 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:45:383 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:46:303 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:46:546 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:46:547 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:46:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F3, Ticket: 00000480, [Empire1], GoToFleetAction#2537 GameEntity: 9975 State: WaitingForInitialization Context: Path: 82->78, Path: Path: 82->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:46:651 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:46:651 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:46:724 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F5, Ticket: 00000482, [Empire1], MoveToFleetAction#2538 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->78 (Cost: 5.25) from 0 to 0.7302875.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:46:756 STACKBegin encounter simulation ignition 112925

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:47:485 STACKEnd encounter simulation ignition 112928

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:47:552 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:47:720 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:47:720 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:47:795 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:48:119 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:48:119 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:48:465 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:48:465 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:48:660 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:48:660 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:48:786 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:48:786 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:48:871 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:48:871 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:48:871 STACKBegin encounter simulation ignition 112968

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:48:951 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:49:635 STACKEnd encounter simulation ignition 112971

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:49:695 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:49:892 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:49:892 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:49:959 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:50:275 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:50:275 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:50:443 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:50:443 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:50:496 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:50:496 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:50:558 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:50:558 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:50:691 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:50:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000517, [Empire1], GoToFleetAction#2539 GameEntity: 6792 State: WaitingForInitialization Context: Path: 88->85, Path: Path: 88->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:50:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000518, [Empire1], GoToFleetAction#2540 GameEntity: 6954 State: WaitingForInitialization Context: Path: 88->85, Path: Path: 88->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:50:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000519, [Empire1], GoToFleetAction#2541 GameEntity: 7459 State: WaitingForInitialization Context: Path: 88->85, Path: Path: 88->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:50:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000051A, Ticket: 000004A0, [Empire1], MoveToFleetAction#2542 GameEntity: 7459 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 1) from 0 to 0.1281369.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:50:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000051B, Ticket: 000004A1, [Empire1], MoveToFleetAction#2543 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 1) from 0 to 0.1281369.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:50:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000051C, Ticket: 000004A2, [Empire1], MoveToFleetAction#2544 GameEntity: 6792 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 7.804153) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:50:905 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:33:52:316 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:33:52:381 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:52:381 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:52:539 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000051E, Ticket: 000004A4, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:52:562 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000520, Ticket: 000004A7, ContractGUID 10008.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:53:296 STACK[Quests] Adding global quest variable: $CloseSystem = System.Collections.Generic.List`1[System.Object] for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameNode:OnFleetDocked(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MoveToFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    MoveToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:53:339 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000522, Ticket: 000004A8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:53:339 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000523, Ticket: 000004A9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:53:369 STACK[Curiosities] Spawned Curiosity #10030 (Curiosity_Quest_Exploration01) on Triime I(Planet 0)

    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:53:369 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000526, Ticket: 000004AA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:53:369 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000527, [Empire1], Entity index: 2539

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:54:876 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:55:009 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:55:933 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:56:218 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:56:218 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:33:56:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000052A, Ticket: 000004AD, [Empire1], GoToFleetAction#2545 GameEntity: 6792 State: WaitingForInitialization Context: Path: 85->88, Path: Path: 85->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:56:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000052C, Ticket: 000004AF, [Empire2], GoToFleetAction#4291 GameEntity: 8505 State: WaitingForInitialization Context: Path: 37->33, Path: Path: 37->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:56:442 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000052D, Ticket: 000004B0, [Empire1], MoveToFleetAction#2546 GameEntity: 6792 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 0.1958466) from 0 to 0.02509517.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:33:56:442 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000052E, Ticket: 000004B1, [Empire2], MoveToFleetAction#4292 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 0.4178491) from 0 to 0.05241292.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:01:119 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:119 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:119 STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:119 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:119 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:119 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:119 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:120 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:120 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:120 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:120 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:120 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:120 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:120 STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:120 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005006 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:120 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:121 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0010011 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:121 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#5903

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:121 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:121 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:01:151 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:34:01:191 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000052F, Ticket: 000004B2, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:01:191 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:01:191 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000530, Ticket: 000004B4, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:01:191 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:01:192 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:01:410 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000531, Ticket: 000004B5, ContractGUID 10008.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:02:648 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:34:02:648 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:34:02:648 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:34:02:648 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#5903

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:34:02:648 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:34:02:676 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:34:02:676 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:34:02:676 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:34:02:703 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:34:03:718 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:03:891 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:04:441 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditSkillTreeCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:04:838 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:07:787 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#5903

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:34:07:787 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:34:07:820 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:34:07:820 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:34:07:820 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:34:07:852 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:34:08:713 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:34:08:713 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:34:10:032 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:10:032 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:10:227 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000535, Ticket: 000004B8, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:10:246 STACKCan't change the status of the diplomatic contract 10008 to Proposed because the empire which proposes can't afford the cost of -281.25 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:10:246 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:10:246 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:11:629 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1311

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:11:629 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:11:629 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:34:12:512 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:12:660 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:13:583 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:13:974 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:13:974 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:15:418 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:34:15:418 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:34:15:418 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:34:15:418 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1311

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:34:15:418 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:34:15:450 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:34:15:450 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:34:15:450 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:34:15:484 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:34:17:016 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:34:17:017 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:34:18:802 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:18:802 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:18:802 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000053B, Ticket: 000004C0, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:18:802 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:18:802 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:18:948 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000053C, Ticket: 000004C2, ContractGUID 10008.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:21:331 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:21:443 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:22:365 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:25:014 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000053D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:27:805 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:27:805 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:27:950 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000053F, Ticket: 000004C4, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:27:964 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000541, Ticket: 000004C6, ContractGUID 10008.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:30:357 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:30:458 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:31:296 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:31:664 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:31:664 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:36:116 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:36:116 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:36:163 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000545, Ticket: 000004CA, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:36:182 STACKCan't change the status of the diplomatic contract 10008 to Proposed because the empire which proposes can't afford the cost of -281.25 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:36:182 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:36:182 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:38:586 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:38:722 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:39:594 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:45:424 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:45:424 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:45:606 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000547, Ticket: 000004CD, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:45:626 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000549, Ticket: 000004D0, ContractGUID 10008.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:47:905 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:48:009 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:49:677 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:49:898 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:49:898 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:50:078 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:50:078 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:54:565 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:54:566 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:54:566 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000552, Ticket: 000004D6, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:54:566 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:54:566 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:34:54:696 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000553, Ticket: 000004D7, ContractGUID 10008.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:57:118 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:57:217 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:34:57:949 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:02:084 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000554, Ticket: 000004D8, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:02:084 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:02:084 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:02:105 STACKCan't change the status of the diplomatic contract 10008 to Proposed because the empire which proposes can't afford the cost of -281.25 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:02:105 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:02:105 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:04:522 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:04:625 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:04:744 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:05:727 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:05:727 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:09:159 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000558, Ticket: 000004DE, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:09:160 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:09:160 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:09:326 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000559, Ticket: 000004E0, ContractGUID 10008.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:11:745 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:11:849 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:12:531 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:16:239 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000055A, Ticket: 000004E1, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:16:239 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:16:239 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:16:250 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000055C, Ticket: 000004E3, ContractGUID 10008.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:18:655 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:18:754 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:19:361 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:19:748 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:19:748 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:23:124 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:23:125 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000055E, Ticket: 000004E6, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:23:125 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:23:125 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:23:277 STACKCan't change the status of the diplomatic contract 10008 to Proposed because the empire which proposes can't afford the cost of -281.25 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:23:277 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:23:277 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:24:776 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:35:25:682 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:25:778 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:26:378 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:26:411 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:35:30:031 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000055F, Ticket: 000004E8, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:30:031 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:30:031 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:30:081 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000561, Ticket: 000004EB, ContractGUID 10008.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:32:510 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:32:607 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:33:226 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:33:613 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:33:613 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:36:990 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000563, Ticket: 000004ED, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:36:990 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:36:991 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:37:107 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000564, Ticket: 000004EE, ContractGUID 10008.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:39:510 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:39:619 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:40:244 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:43:775 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000565, Ticket: 000004EF, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:43:775 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:43:775 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:43:827 STACKCan't change the status of the diplomatic contract 10008 to Proposed because the empire which proposes can't afford the cost of -281.25 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:43:827 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:43:827 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:46:232 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:46:330 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:46:998 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:47:356 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:47:356 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:51:016 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:51:017 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000568, Ticket: 000004F4, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:51:017 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:51:017 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:51:184 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000569, Ticket: 000004F6, ContractGUID 10008.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:53:586 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:53:687 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:54:258 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:57:722 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000056A, Ticket: 000004F7, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:35:57:722 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:57:722 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:35:57:807 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000056C, Ticket: 000004F9, ContractGUID 10008.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:00:214 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:00:333 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:00:919 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:01:219 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:01:219 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:04:303 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000056E, Ticket: 000004FB, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:04:304 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:04:304 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:04:417 STACKCan't change the status of the diplomatic contract 10008 to Proposed because the empire which proposes can't afford the cost of -281.25 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:04:417 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:04:418 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:06:838 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:06:970 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:07:622 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:11:325 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:11:325 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000056F, Ticket: 000004FD, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:11:325 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:11:325 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:11:340 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000571, Ticket: 00000500, ContractGUID 10008.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:11:631 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:11:658 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:11:691 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000573, Ticket: 00000501, [Empire2], MoveToFleetAction#4293 GameEntity: 3299 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 2) from 0.6330622 to 0.9495932.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:12:041 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:12:157 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:12:249 STACKDisposing ServerEncounter 9972

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:12:249 STACKDisposing ServerEncounter 10018

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:12:249 STACKDisposing ServerEncounter 10021

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:12:249 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:12:264 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:12:375 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:12:442 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:14:386 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:14:386 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:14:386 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:14:776 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:15:872 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:15:873 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:15:873 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:066 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:066 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:066 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:607 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACKDisposing Encounter 9844

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACKDisposing Encounter 9946

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:709 STACK[ChatMessage] RECV: l:/_turn/131 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:942 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000574, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:974 STACK[Empire 4] OrderSendAutomatedShip preprocessor failed: Cannot afford 300 SystemOutpostMigrationGrowthStock

    DepartmentOfDefense:SendAutomatedShipPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:16:974 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000575, [Empire4], AutomatedDeliveryFleetAction#3702 GameEntity: 10051 State: WaitingForInitialization Context: Path: 6->3->0->1->45->8->9->12->11, Path: Path: 6->3->0->1->45->8->9->12->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:17:046 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:17:188 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:17:214 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:17:232 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:17:232 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:17:232 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:17:263 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:17:263 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:18:605 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:18:605 STACK[ChatMessage] RECV: l:/_turn/131 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:18:621 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:18:621 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:18:621 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:18:661 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:20:422 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000576, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:20:422 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000577, [Empire8], GUID = 10053, ShipDesigns = MFPrimitiveSmallAttackStrong x 2, MFPrimitiveMediumAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:20:422 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000578, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -931

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:20:518 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:22:169 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:22:215 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:24:840 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:24:927 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:24:927 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:24:927 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000057B, Ticket: 00000502

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:24:927 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000057C, Ticket: 00000503

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:24:927 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000057D, Ticket: 00000504

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:24:927 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000057E, Ticket: 00000505

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:24:927 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000057F, Ticket: 00000506, [Empire0], MoveToFleetAction#554 GameEntity: 9456 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->17 (Cost: 0.09341046) from 0.9884585 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:24:927 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000580, Ticket: 00000507, [Empire2], MoveToFleetAction#4294 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->4 (Cost: 3) from 0.1696315 to 0.7960455.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:24:928 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000581, Ticket: 00000508, [Empire2], MoveToFleetAction#4295 GameEntity: 9466 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 3) from 0.2840776 to 0.5109033.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000582, Ticket: 00000509, [Empire2], MoveToFleetAction#4296 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 3) from 0.1749379 to 0.6604282.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000583, Ticket: 0000050A, [Empire2], MoveToFleetAction#4297 GameEntity: 9462 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 3) from 0.1513791 to 0.6368694.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000584, Ticket: 0000050B, [Empire2], MoveToFleetAction#4298 GameEntity: 9460 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 3) from 0.1599213 to 0.4762807.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000585, Ticket: 0000050C, [Empire2], MoveToFleetAction#4299 GameEntity: 9458 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->32 (Cost: 0.9719093) from 0.8667868 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000586, Ticket: 0000050D, [Empire2], MoveToFleetAction#4300 GameEntity: 8247 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 3) from 0.5297293 to 0.756555.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000587, Ticket: 0000050E, [Empire3], MoveToFleetAction#1464 GameEntity: 9648 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->60 (Cost: 3) from 0.3555221 to 0.7508836.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:020 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000588, Ticket: 0000050F, [Empire3], MoveToFleetAction#1465 GameEntity: 9646 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 1.73632) from 0.4909498 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:020 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000589, Ticket: 00000510, [Empire3], MoveToFleetAction#1466 GameEntity: 9472 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->43 (Cost: 3) from 0.5407813 to 0.9262755.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:020 STACKStart 40 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:25:020 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:25:020 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:25:020 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:25:106 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000058A, Ticket: 00000511, [Empire4], MoveToFleetAction#3703 GameEntity: 10051 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 5) from 0 to 0.2960583.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:106 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000058B, Ticket: 00000512, [Empire4], MoveToFleetAction#3704 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 5) from 0.5921165 to 0.8881748.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:107 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000058C, Ticket: 00000513, [Empire4], MoveToFleetAction#3705 GameEntity: 8587 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 0.8849289) from 0.8094722 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:158 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000058D, Ticket: 00000514, [Empire4], MoveToFleetAction#3706 GameEntity: 8120 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->52 (Cost: 2.469296) from 0.6587538 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:158 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000058E, Ticket: 00000515, [Empire1], GoToFleetAction#2547 GameEntity: 9975 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:159 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000058F, Ticket: 00000516, [Empire1], GoToFleetAction#2548 GameEntity: 6954 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:348 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000590, Ticket: 00000517, [Empire1], GoToFleetAction#2549 GameEntity: 7459 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:348 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000591, Ticket: 00000518, [Empire1], GoToFleetAction#2550 GameEntity: 6792 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:348 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000592, Ticket: 00000519, [Empire1], GoToFleetAction#2551 GameEntity: 8405 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:348 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000594, Ticket: 0000051B, [Empire2], GoToFleetAction#4301 GameEntity: 8164 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000595, Ticket: 0000051C, [Empire2], GoToFleetAction#4302 GameEntity: 7531 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000596, Ticket: 0000051D, [Empire2], GoToFleetAction#4303 GameEntity: 8429 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000597, Ticket: 0000051E, [Empire2], GoToFleetAction#4304 GameEntity: 8430 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000598, Ticket: 0000051F, [Empire2], GoToFleetAction#4305 GameEntity: 9996 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000599, Ticket: 00000520, [Empire2], GoToFleetAction#4306 GameEntity: 7172 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000059A, Ticket: 00000521, [Empire2], GoToFleetAction#4307 GameEntity: 9982 State: WaitingForInitialization Context: Path: 34, Path: Path: 34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000059B, Ticket: 00000522, [Empire2], GoToFleetAction#4308 GameEntity: 9983 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000059C, Ticket: 00000523, [Empire2], GoToFleetAction#4309 GameEntity: 9329 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000059D, Ticket: 00000524, [Empire2], GoToFleetAction#4310 GameEntity: 9682 State: WaitingForInitialization Context: Path: 38, Path: Path: 38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000059E, Ticket: 00000525, [Empire2], GoToFleetAction#4311 GameEntity: 9527 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000059F, Ticket: 00000526, [Empire2], GoToFleetAction#4312 GameEntity: 9528 State: WaitingForInitialization Context: Path: 48, Path: Path: 48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005A0, Ticket: 00000527, [Empire2], GoToFleetAction#4313 GameEntity: 8660 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005A1, Ticket: 00000528, [Empire2], GoToFleetAction#4314 GameEntity: 8999 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005A2, Ticket: 00000529, [Empire2], GoToFleetAction#4315 GameEntity: 8505 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005A3, Ticket: 0000052A, [Empire2], GoToFleetAction#4316 GameEntity: 5451 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005A4, Ticket: 0000052B, [Empire2], GoToFleetAction#4317 GameEntity: 2408 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:458 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005A5, Ticket: 0000052C, [Empire3], GoToFleetAction#1467 GameEntity: 5887 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:458 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000005A6, Ticket: 0000052D, [Empire3], ShipGUIDs: 8762 9878 , HeroGUID: 0, Position: NodeIndex:61, FleetGUID: 10059

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005A7, Ticket: 0000052E, [Empire3], GoToFleetAction#1468 GameEntity: 7715 State: WaitingForInitialization Context: Path: 49, Path: Path: 49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005A8, Ticket: 0000052F, [Empire4], GoToFleetAction#3707 GameEntity: 10015 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005A9, Ticket: 00000530, [Empire4], GoToFleetAction#3708 GameEntity: 10016 State: WaitingForInitialization Context: Path: 52, Path: Path: 52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005AA, Ticket: 00000531, [Empire4], GoToFleetAction#3709 GameEntity: 10017 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:556 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005AB, Ticket: 00000532, [Empire4], GoToFleetAction#3710 GameEntity: 7776 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:556 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000005AC, Ticket: 00000533, [Empire4], ShipGUIDs: 9780 , HeroGUID: 0, Position: NodeIndex:6, FleetGUID: 10060

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:587 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005AD, Ticket: 00000534, [Empire4], GoToFleetAction#3711 GameEntity: 3881 State: WaitingForInitialization Context: Path: 34, Path: Path: 34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:587 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005AE, Ticket: 00000535, [Empire15], GoToFleetAction#4749 GameEntity: 9478 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:587 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005AF, Ticket: 00000536, [Empire15], GoToFleetAction#4750 GameEntity: 4174 State: WaitingForInitialization Context: Path: 28, Path: Path: 28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:587 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B0, Ticket: 00000537, [Empire15], GoToFleetAction#4751 GameEntity: 2362 State: WaitingForInitialization Context: Path: 23, Path: Path: 23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:587 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B1, Ticket: 00000538, [Empire15], GoToFleetAction#4752 GameEntity: 2185 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:622 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B2, Ticket: 00000539, [Empire15], InitiateEmpireActionFleetAction#4753 GameEntity: 10053 State: WaitingForInitialization Context: Procyon (568) (StarSystemNode), Path: Procyon (568) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:622 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B3, Ticket: 0000053A, [Empire1], MoveToFleetAction#2552 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 6.804153) from 0.1281369 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:622 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B4, Ticket: 0000053B, [Empire1], MoveToFleetAction#2553 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->78 (Cost: 1.93895) from 0.7302875 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:622 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B5, Ticket: 0000053C, [Empire1], MoveToFleetAction#2554 GameEntity: 8405 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->8 (Cost: 9.315615) from 0.5177159 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:622 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B6, Ticket: 0000053D, [Empire1], MoveToFleetAction#2555 GameEntity: 6792 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 7.608307) from 0.02509517 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:622 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B7, Ticket: 0000053E, [Empire1], MoveToFleetAction#2556 GameEntity: 7459 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 6.804153) from 0.1281369 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:622 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B8, Ticket: 0000053F, [Empire2], MoveToFleetAction#4318 GameEntity: 8164 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 2.006616) from 0.6824219 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:622 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B9, Ticket: 00000540, [Empire2], MoveToFleetAction#4319 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->96 (Cost: 4) from 0.3858329 to 0.5026007.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:622 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BA, Ticket: 00000541, [Empire2], MoveToFleetAction#4320 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 2) from 0.3827516 to 0.8474179.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:622 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BB, Ticket: 00000542, [Empire2], MoveToFleetAction#4321 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 5) from 0.05241292 to 0.6795881.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:622 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BC, Ticket: 00000543, [Empire2], MoveToFleetAction#4322 GameEntity: 8999 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 0.596732) from 0.9251489 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BD, Ticket: 00000544, [Empire2], MoveToFleetAction#4323 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 4.031166) from 0.4943505 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BE, Ticket: 00000545, [Empire2], MoveToFleetAction#4324 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->48 (Cost: 2.642038) from 0.242925 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BF, Ticket: 00000546, [Empire2], MoveToFleetAction#4325 GameEntity: 9527 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 5) from 0.2223678 to 0.9619673.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C0, Ticket: 00000547, [Empire2], MoveToFleetAction#4326 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->38 (Cost: 1.401387) from 0.7668751 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C1, Ticket: 00000548, [Empire2], MoveToFleetAction#4327 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 1.318495) from 0.7913277 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:703 STACKStart 55 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:25:703 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:25:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C2, Ticket: 00000549, [Empire2], MoveToFleetAction#4328 GameEntity: 9983 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 1.304165) from 0.6969994 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C3, Ticket: 0000054A, [Empire2], MoveToFleetAction#4329 GameEntity: 9982 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->34 (Cost: 2.676017) from 0.5285396 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C4, Ticket: 0000054B, [Empire2], MoveToFleetAction#4330 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->70 (Cost: 4.978902) from 0.09880732 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C5, Ticket: 0000054C, [Empire2], MoveToFleetAction#4331 GameEntity: 9996 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->35 (Cost: 3.472905) from 0.5901164 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C6, Ticket: 0000054D, [Empire2], MoveToFleetAction#4332 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 2.119045) from 0.7317758 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C7, Ticket: 0000054E, [Empire2], MoveToFleetAction#4333 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->45 (Cost: 1.667492) from 0.8112361 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:816 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C8, Ticket: 0000054F, [Empire2], MoveToFleetAction#4334 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 5) from 0.07916005 to 0.8187596.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C9, Ticket: 00000550, [Empire3], MoveToFleetAction#1469 GameEntity: 5887 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->60 (Cost: 1.437756) from 0.5784821 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CA, Ticket: 00000551, [Empire4], MoveToFleetAction#3712 GameEntity: 8120 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->53 (Cost: 2.530704) from 0 to 0.3699076.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CB, Ticket: 00000552, [Empire3], MoveToFleetAction#1470 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 4) from 0.1038595 to 0.6657832.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CC, Ticket: 00000553, [Empire4], MoveToFleetAction#3713 GameEntity: 7776 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 2.527446) from 0.5050041 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CD, Ticket: 00000554, [Empire4], MoveToFleetAction#3714 GameEntity: 10017 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->51 (Cost: 2.254898) from 0.7563562 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CE, Ticket: 00000555, [Empire4], MoveToFleetAction#3715 GameEntity: 10016 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->52 (Cost: 1.841447) from 0.7308395 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005CF, Ticket: 00000556, [Empire4], MoveToFleetAction#3716 GameEntity: 10015 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->10 (Cost: 5) from 0.3062491 to 0.6124983.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D0, [Empire15], GuardEmpireLocalAction#4754 GameEntity: 1054 State: WaitingForInitialization Context: Procyon (568) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:859 STACKCancelling actions on Procyon (568) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:908 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D1, Ticket: 00000557, [Empire4], MoveToFleetAction#3717 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->34 (Cost: 3.518313) from 0.4100584 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:908 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D2, Ticket: 00000558, [Empire15], MoveToFleetAction#4755 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 2.994647) from 0.5476893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:908 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D3, Ticket: 00000559, [Empire15], MoveToFleetAction#4756 GameEntity: 2362 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->23 (Cost: 3.290599) from 0.5934224 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:908 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D4, Ticket: 0000055A, [Empire15], MoveToFleetAction#4757 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->28 (Cost: 2.103332) from 0.6570382 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:908 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D5, Ticket: 0000055B, [Empire15], MoveToFleetAction#4758 GameEntity: 9478 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->64 (Cost: 5) from 0.3968438 to 0.9351245.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:908 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005D6, Ticket: 0000055C, ContractGUID 10008.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:908 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005D7, Ticket: 0000055D, [Empire1], GoToFleetAction#2557 GameEntity: 7870 State: WaitingForInitialization Context: Path: 82->79, Path: Path: 82->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:974 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000005DC, Ticket: 00000562, [Empire2], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade27, ConstructionGameEntityGUID: 10061, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:974 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005DD, Ticket: 00000563, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:25:974 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:067 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005DE, Ticket: 00000565, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:068 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005DF, Ticket: 00000566, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:068 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000005E0, Ticket: 00000567, [Empire2], ShipGUIDs: 9810 , HeroGUID: 0, Position: NodeIndex:8, FleetGUID: 10068

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:199 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000005E1, Ticket: 00000568, [Empire2], ShipGUIDs: 9900 , HeroGUID: 0, Position: NodeIndex:45, FleetGUID: 10069

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:199 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005E2, Ticket: 00000569, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:199 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005E3, Ticket: 0000056A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:199 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000005E4, Ticket: 0000056B, [Empire2], system guid: 4447, contruction guid: 9807, resource name : EmpireEmpirePoint, buyout cost: 1421.533

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:199 STACKThe construction 9807 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:199 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000005E5, Ticket: 0000056C, [Empire2], system guid: 5204, contruction guid: 9862, resource name : EmpireEmpirePoint, buyout cost: 424.8115

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:199 STACKThe construction 9862 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:200 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000005E6, Ticket: 0000056D, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:262 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005EC, Ticket: 00000573, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:262 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005ED, Ticket: 00000574, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:262 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005EE, Ticket: 00000575, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:302 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005EF, Ticket: 00000576, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:302 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005F0, Ticket: 00000577, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:302 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005F1, Ticket: 00000578, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:302 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005F2, Ticket: 00000579, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:302 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005F3, Ticket: 0000057A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:302 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005F4, Ticket: 0000057B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:302 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005F5, Ticket: 0000057C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:302 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005F6, Ticket: 0000057D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:409 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005F7, Ticket: 0000057E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:409 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005F8, Ticket: 0000057F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:409 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005F9, Ticket: 00000580, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:409 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000005FA, Ticket: 00000581, [Empire3], system guid: 2454, contruction guid: 10002, resource name : EmpireMoney, buyout cost: 1506.604

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:409 STACKThe construction 10002 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:409 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005FF, Ticket: 00000586, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:409 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000600, Ticket: 00000587, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:409 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000601, Ticket: 00000588, [Empire3], ShipGUIDs: 8762 9878 , HeroGUID: 0, Position: NodeIndex:61, FleetGUID: 10106

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:409 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000602, Ticket: 00000589, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:409 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000603, Ticket: 0000058A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:463 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000604, Ticket: 0000058B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:463 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000605, Ticket: 0000058C, [Empire4], ShipGUIDs: 9889 , HeroGUID: 0, Position: NodeIndex:3, FleetGUID: 10113

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:533 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000060D, [Empire1], Entity index: 2547

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:533 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000060E, [Empire2], Entity index: 4314

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:601 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000060F, [Empire2], Entity index: 4310

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:601 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000610, [Empire2], Entity index: 4309

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:601 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000611, [Empire2], Entity index: 4312

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:601 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000612, [Empire2], Entity index: 4308

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:601 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000613, [Empire2], Entity index: 4303

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:601 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000614, [Empire2], Entity index: 4307

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:601 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000615, [Empire2], Entity index: 4304

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:601 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000616, [Empire4], Entity index: 3708

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000617, [Empire0], SiegeStarSystemAction#555 GameEntity: 5836 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000618, Ticket: 00000594, [Empire1], MoveToFleetAction#2558 GameEntity: 7870 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->79 (Cost: 7) from 0 to 0.7594064.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:654 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000619, [Empire4], Entity index: 3710

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:654 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000061A, [Empire15], Entity index: 4750

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:654 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000061B, [Empire3], Entity index: 1467

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000061C, [Empire2], Entity index: 4313

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000061D, [Empire2], Entity index: 4306

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000061E, [Empire2], Entity index: 4305

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000061F, [Empire4], Entity index: 3711

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:692 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000620, [Empire4], SiegeStarSystemAction#3718 GameEntity: 4851 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000621, [Empire15], Entity index: 4752

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:724 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000622, [Empire15], Entity index: 4751

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:724 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000623, [Empire1], Entity index: 2548

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:26:724 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000624, [Empire1], Entity index: 2549

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:27:593 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:27:722 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:36:27:749 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:28:543 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:28:945 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:28:945 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:31:724 STACKStart 18 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:31:724 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:31:764 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000627, Ticket: 00000597, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:764 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000628, Ticket: 00000598, [Empire2], GoToFleetAction#4335 GameEntity: 10068 State: WaitingForInitialization Context: Path: 8->45, Path: Path: 8->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:764 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000629, Ticket: 00000599, [Empire2], GoToFleetAction#4336 GameEntity: 10069 State: WaitingForInitialization Context: Path: 45->44, Path: Path: 45->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:805 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000062A, Ticket: 0000059A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:805 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000062B, Ticket: 0000059B, Evaluation succeed ContractGUID 10008 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000062C, Ticket: 0000059C, [Empire2], GoToFleetAction#4337 GameEntity: 8429 State: WaitingForInitialization Context: Path: 45->8, Path: Path: 45->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:852 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000062D, Ticket: 0000059D, [Empire2], GoToFleetAction#4338 GameEntity: 9996 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:852 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000062F, Ticket: 0000059F, [Empire2], GoToFleetAction#4339 GameEntity: 8430 State: WaitingForInitialization Context: Path: 45->1, Path: Path: 45->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:923 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000630, Ticket: 000005A0, [Empire2], context guid: 1733, contruction guid: 10064

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:923 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000631, Ticket: 000005A1, [Empire2], context guid: 4645, contruction guid: 10062

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:923 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000632, Ticket: 000005A2, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:923 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000633, Ticket: 000005A3, [Empire2], GoToFleetAction#4340 GameEntity: 7172 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000635, Ticket: 000005A5, [Empire3], GoToFleetAction#1471 GameEntity: 10106 State: WaitingForInitialization Context: Path: 61->63, Path: Path: 61->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:961 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000636, Ticket: 000005A6, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:961 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000637, Ticket: 000005A7, [Empire3], context guid: 2501, contruction guid: 10098

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000638, Ticket: 000005A8, [Empire2], MoveToFleetAction#4341 GameEntity: 10069 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 3) from 0 to 0.3396068.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000639, Ticket: 000005A9, [Empire2], MoveToFleetAction#4342 GameEntity: 10068 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 3) from 0 to 0.4747966.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:31:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063A, Ticket: 000005AA, [Empire2], MoveToFleetAction#4343 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 2.332508) from 0 to 0.3691556.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:32:007 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063B, Ticket: 000005AB, [Empire2], MoveToFleetAction#4344 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 2.880955) from 0 to 0.3646651.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:32:007 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:32:007 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:32:052 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063C, Ticket: 000005AC, [Empire2], MoveToFleetAction#4345 GameEntity: 9996 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 1.527095) from 0 to 0.3547948.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:32:100 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063D, Ticket: 000005AD, [Empire2], MoveToFleetAction#4346 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 0.02109814) from 0 to 0.003120834.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:32:133 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063E, Ticket: 000005AE, [Empire4], GoToFleetAction#3719 GameEntity: 10113 State: WaitingForInitialization Context: Path: 3->22, Path: Path: 3->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:32:133 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000063F, Ticket: 000005AF, [Empire4], ShipsGUID: 9889

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:32:133 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000640, Ticket: 000005B0, ContractGUID 10008 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 281.25 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:32:133 STACKContract 10008 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:32:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000641, Ticket: 000005B1, [Empire3], MoveToFleetAction#1472 GameEntity: 10106 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 3.753496) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:32:190 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000642, Ticket: 000005B2, [Empire4], MoveToFleetAction#3720 GameEntity: 10113 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->22 (Cost: 8.495192) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:32:777 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:32:777 STACKThe property Politics04ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:32:777 STACKCannot find the ExtendedGuiElement 'Politics04ToPolitics01'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:32:777 STACKThe property WormholeSpeed doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:32:777 STACKCannot find the ExtendedGuiElement 'WormholeSpeed'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:32:778 STACKThe property Politics04ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:32:778 STACKCannot find the ExtendedGuiElement 'Politics04ToPolitics01'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:32:778 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:32:778 STACKThe property WormholeSpeed doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:32:778 STACKCannot find the ExtendedGuiElement 'WormholeSpeed'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:32:778 STACKThe property Politics04ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:32:778 STACKCannot find the ExtendedGuiElement 'Politics04ToPolitics01'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:32:778 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:32:779 STACKThe property WormholeSpeed doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:32:779 STACKCannot find the ExtendedGuiElement 'WormholeSpeed'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:34:215 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:34:375 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:173 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:173 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000643, [Empire3], Entity index: 1471

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:191 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000644, [Empire4], Entity index: 3719

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:374 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:35:374 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:35:374 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:35:374 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:35:449 STACKfleet action with feedback 2559 started : ETA 1413.8207244873

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000645, Ticket: 000005B3, [Empire1], ExpeditionFleetAction#2559 GameEntity: 9975 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic05 on Deneb I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000646, Ticket: 000005B4, [Empire1], GoToFleetAction#2560 GameEntity: 6954 State: WaitingForInitialization Context: Path: 85->79, Path: Path: 85->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000647, Ticket: 000005B5, [Empire1], GoToFleetAction#2561 GameEntity: 7459 State: WaitingForInitialization Context: Path: 85->88, Path: Path: 85->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000648, Ticket: 000005B6, [Empire2], GoToFleetAction#4347 GameEntity: 9982 State: WaitingForInitialization Context: Path: 34->31, Path: Path: 34->31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000649, Ticket: 000005B7, [Empire2], GoToFleetAction#4348 GameEntity: 9983 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064A, Ticket: 000005B8, [Empire2], GoToFleetAction#4349 GameEntity: 9329 State: WaitingForInitialization Context: Path: 45->1, Path: Path: 45->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064B, Ticket: 000005B9, [Empire2], GoToFleetAction#4350 GameEntity: 9682 State: WaitingForInitialization Context: Path: 38->41, Path: Path: 38->41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064C, Ticket: 000005BA, [Empire2], GoToFleetAction#4351 GameEntity: 8660 State: WaitingForInitialization Context: Path: 37->5, Path: Path: 37->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064D, Ticket: 000005BB, [Empire2], GoToFleetAction#4352 GameEntity: 8999 State: WaitingForInitialization Context: Path: 33->39, Path: Path: 33->39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064E, Ticket: 000005BC, [Empire3], GoToFleetAction#1473 GameEntity: 5887 State: WaitingForInitialization Context: Path: 60->43, Path: Path: 60->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:450 STACKfleet action with feedback 3721 started : ETA 1413.82722473145

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:450 STACKStart 16 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:35:450 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:35:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064F, Ticket: 000005BD, [Empire4], ColonizeFleetAction#3721 GameEntity: 10016 State: WaitingForInitialization Context: Lesath II(Planet 1) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000650, Ticket: 000005BE, [Empire4], GoToFleetAction#3722 GameEntity: 7776 State: WaitingForInitialization Context: Path: 12->13, Path: Path: 12->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000651, Ticket: 000005BF, [Empire4], GoToFleetAction#3723 GameEntity: 3881 State: WaitingForInitialization Context: Path: 34->36, Path: Path: 34->36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000652, Ticket: 000005C0, [Empire15], AttackFleetAction#4759 GameEntity: 10053 State: WaitingForInitialization Context: 2nd Blood Purge (8465) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000653, Ticket: 000005C1, [Empire15], GoToFleetAction#4760 GameEntity: 4174 State: WaitingForInitialization Context: Path: 28->26, Path: Path: 28->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000654, Ticket: 000005C2, [Empire15], GoToFleetAction#4761 GameEntity: 2362 State: WaitingForInitialization Context: Path: 23->22, Path: Path: 23->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000655, Ticket: 000005C3, [Empire1], MoveToFleetAction#2562 GameEntity: 7459 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 1.195847) from 0 to 0.1532321.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000656, Ticket: 000005C4, [Empire1], MoveToFleetAction#2563 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->79 (Cost: 1.195847) from 0 to 0.2188559.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000657, Ticket: 000005C5, [Empire2], MoveToFleetAction#4353 GameEntity: 8999 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 4.403268) from 0 to 0.4643383.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000658, Ticket: 000005C6, [Empire2], MoveToFleetAction#4354 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 0.9688339) from 0 to 0.2306198.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000659, Ticket: 000005C7, [Empire2], MoveToFleetAction#4355 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->41 (Cost: 2.598613) from 0 to 0.2947639.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:530 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065A, Ticket: 000005C8, [Empire2], MoveToFleetAction#4356 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 3.681505) from 0 to 0.4659971.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065B, Ticket: 000005C9, [Empire2], MoveToFleetAction#4357 GameEntity: 9983 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 1.695835) from 0 to 0.2744372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:627 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065C, Ticket: 000005CA, [Empire2], MoveToFleetAction#4358 GameEntity: 9982 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->31 (Cost: 0.3239827) from 0 to 0.05432459.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065D, Ticket: 000005CB, [Empire3], MoveToFleetAction#1474 GameEntity: 5887 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 1.562244) from 0 to 0.2058837.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065F, Ticket: 000005CD, [Empire4], MoveToFleetAction#3724 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->36 (Cost: 2.481687) from 0 to 0.4372233.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000660, Ticket: 000005CE, [Empire4], MoveToFleetAction#3725 GameEntity: 7776 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 2.472554) from 0 to 0.475033.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000661, Ticket: 000005CF, [Empire15], MoveToFleetAction#4762 GameEntity: 2362 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->22 (Cost: 0.7094007) from 0 to 0.1073453.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:683 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:683 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000662, Ticket: 000005D0, [Empire15], MoveToFleetAction#4763 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 1.896668) from 0 to 0.4924283.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:789 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:35:827 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:37:094 STACKfleet action with feedback 2559 finished : ETA 1413.8207244873, Game.Time 1414.33451843262, true ETA 1414.3207244873

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:37:094 STACKfleet action with feedback 3721 finished : ETA 1413.82722473145, Game.Time 1414.37403869629, true ETA 1414.32722473145

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:37:094 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:37:094 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:37:094 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:38:414 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:38:414 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:38:600 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000668, Ticket: 000005D5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:38:601 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000669, Ticket: 000005D6, ContractGUID 10008 DiplomaticContractNewState: Refused Empire which proposes empire point cost: -281.25 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:38:601 STACKContract 10008 pass from state Proposed to state Refused.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:38:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000066A, Ticket: 000005D7, [Empire2], GoToFleetAction#4359 GameEntity: 9528 State: WaitingForInitialization Context: Path: 48->44, Path: Path: 48->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:38:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000066B, Ticket: 000005D8, [Empire2], MoveToFleetAction#4360 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->44 (Cost: 1.357962) from 0 to 0.3891234.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:38:643 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:38:644 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:40:953 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:41:088 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:41:890 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:42:212 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000066D, Ticket: 000005DA, [Empire1], AttackFleetAction#2564 GameEntity: 8405 State: WaitingForInitialization Context: 6th Selenium Expedition (8603) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:42:212 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:42:212 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:42:255 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:42:255 STACKThe property Politics04ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:42:255 STACKCannot find the ExtendedGuiElement 'Politics04ToPolitics01'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:42:255 STACKThe property WormholeSpeed doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:42:255 STACKCannot find the ExtendedGuiElement 'WormholeSpeed'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:42:255 STACKThe property Politics04ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:42:255 STACKCannot find the ExtendedGuiElement 'Politics04ToPolitics01'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:42:255 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:42:256 STACKThe property WormholeSpeed doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:42:256 STACKCannot find the ExtendedGuiElement 'WormholeSpeed'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:42:256 STACKThe property Politics04ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:42:256 STACKCannot find the ExtendedGuiElement 'Politics04ToPolitics01'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:42:256 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:42:256 STACKThe property WormholeSpeed doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:42:256 STACKCannot find the ExtendedGuiElement 'WormholeSpeed'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:36:42:257 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000066E, Ticket: 000005DB, [Empire3], ShipGUIDs: 9878 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:42:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000066F, Ticket: 000005DC, [Empire15], GoToFleetAction#4764 GameEntity: 2185 State: WaitingForInitialization Context: Path: 27->26, Path: Path: 27->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:42:293 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:42:293 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000672, Ticket: 000005DF, [Empire15], MoveToFleetAction#4765 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 1.005353) from 0 to 0.1518482.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:42:351 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:42:372 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:43:192 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:43:193 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:45:914 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:45:914 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:46:073 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000676, Ticket: 000005E2, EmpireWhichInitiatedIndex : 4, EmpireWhichReceivesIndex : 1, ContractGUID 10131.

    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:46:073 STACKRegister new contract DiplomaticContract#10131.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:46:073 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000677, Ticket: 000005E3, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:46:073 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000678, Ticket: 000005E4, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:46:073 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:46:073 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:46:106 STACK[Order] OrderProposeForceTruce::GameClient/OrderProposeForceTruce#00000679, Ticket: 000005E5, warInstanceGUID: 4081, empireIndexWhichInitiates: 4, empireIndexWhichReceives: 2, DiplomaticTributes: 1

    GameClient+c__Iterator2C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:46:138 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000067A, ContractGUID 10131 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:46:138 STACKContract 10131 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:48:455 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:48:580 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:49:481 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:49:835 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:49:835 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:49:878 STACKfleet action with feedback 2565 started : ETA 1428.24311065674

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:49:878 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000067E, Ticket: 000005E9, [Empire1], ExpeditionFleetAction#2565 GameEntity: 9975 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury14 on Deneb I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:49:878 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000067F, Ticket: 000005EA, [Empire4], GoToFleetAction#3726 GameEntity: 10113 State: WaitingForInitialization Context: Path: 22->23, Path: Path: 22->23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:49:898 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000681, Ticket: 000005EC, [Empire4], MoveToFleetAction#3727 GameEntity: 10113 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->23 (Cost: 2.504808) from 0 to 0.3790233.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:49:925 STACKBegin encounter simulation ignition 121379

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:50:677 STACKEnd encounter simulation ignition 121382

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:50:736 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:50:840 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:50:840 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:50:882 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:51:135 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:51:135 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:51:298 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:51:298 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:51:345 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:51:345 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:51:402 STACKfleet action with feedback 2565 finished : ETA 1428.24311065674, Game.Time 1428.75904083252, true ETA 1428.74311065674

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:51:434 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:51:434 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:51:507 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:51:507 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000690, [Empire1], GoToFleetAction#2566 GameEntity: 8465 State: WaitingForInitialization Context: Path: 79->76, Path: Path: 79->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:51:538 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000691, Ticket: 000005FB, [Empire1], MoveToFleetAction#2567 GameEntity: 8465 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 5.81197) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:53:604 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000692, [Empire1], Entity index: 2566

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:53:685 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:53:685 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:53:685 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:53:707 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000694, Ticket: 000005FE, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:53:803 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000696, Ticket: 000005FF, [Empire4], system guid: 4851, contruction guid: 9785, resource name : EmpireMoney, buyout cost: 413.3286

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:53:803 STACKThe construction 9785 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:53:803 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:53:803 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:53:804 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:53:804 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:56:221 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:56:359 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:57:247 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:57:542 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:57:542 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:36:57:610 STACKBegin encounter simulation ignition 121662

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:58:347 STACKEnd encounter simulation ignition 121665

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:58:406 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:58:521 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:58:521 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:58:571 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:58:851 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:58:851 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:59:435 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:36:59:435 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:00:041 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:00:042 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:00:643 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:00:643 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:00:802 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:00:802 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:00:845 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:00:845 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:00:888 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:00:889 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:00:975 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:01:633 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:01:633 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:01:682 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006AD, Ticket: 00000617, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:01:792 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:01:792 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:01:792 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:03:752 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:37:04:186 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:04:328 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:05:341 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:05:722 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:05:722 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:05:781 STACKfleet action with feedback 2568 started : ETA 1444.15855407715

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:05:782 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B0, Ticket: 0000061B, [Empire1], ExpeditionFleetAction#2568 GameEntity: 9975 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era3 on Deneb III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:05:840 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B1, Ticket: 0000061C, [Empire2], AttackFleetAction#4361 GameEntity: 8164 State: WaitingForInitialization Context: 6th Selenium Expedition (8603) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:05:840 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:05:840 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:05:869 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:05:942 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:05:971 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:07:602 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#4415

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:37:07:602 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:37:07:602 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:37:07:602 STACKfleet action with feedback 2568 finished : ETA 1444.15855407715, Game.Time 1444.97079467773, true ETA 1444.65855407715

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:10:180 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:10:180 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006B4, Ticket: 00000620, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:10:180 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:10:180 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:10:292 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:10:292 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:10:292 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:10:292 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:12:722 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:12:854 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:13:805 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:17:853 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:17:854 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:17:898 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006B7, Ticket: 00000625, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:17:923 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:17:923 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:17:923 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:18:701 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:37:18:701 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:37:18:701 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:37:18:701 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#4415

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:37:18:701 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:37:18:737 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:37:18:737 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:37:18:737 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:37:18:763 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:37:19:699 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:37:19:700 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:37:20:328 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:20:467 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:21:429 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:21:760 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:21:760 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:21:939 STACKBegin encounter simulation ignition 122593

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:22:726 STACKEnd encounter simulation ignition 122596

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:22:897 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1311

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:37:22:898 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:37:22:898 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:37:22:930 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:22:980 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:22:980 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:23:028 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:23:326 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:23:326 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:23:599 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:23:600 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:23:768 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:23:768 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:23:824 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:23:824 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:24:083 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:24:083 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:24:168 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:25:813 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:37:25:813 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:37:25:813 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:37:25:814 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1311

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:37:25:814 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:37:25:847 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:37:25:848 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:37:25:848 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:37:25:881 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:37:26:099 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:26:099 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:26:099 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006CF, Ticket: 0000063C, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:26:100 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:26:100 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:26:265 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:26:265 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:26:266 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:26:266 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:26:696 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:37:26:696 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:37:28:653 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:28:792 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:29:706 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:29:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D0, Ticket: 0000063F, [Empire1], InitiateEmpireActionFleetAction#2569 GameEntity: 8405 State: WaitingForInitialization Context: Xanados (49) (StarSystemNode), Path: Xanados (49) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:29:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D1, Ticket: 00000640, [Empire2], InitiateEmpireActionFleetAction#4362 GameEntity: 8164 State: WaitingForInitialization Context: Xanados (49) (StarSystemNode), Path: Xanados (49) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:29:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D2, [Empire1], GuardEmpireLocalAction#2570 GameEntity: 1040 State: WaitingForInitialization Context: Xanados (49) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:29:984 STACKCancelling actions on Xanados (49) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:29:984 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:29:984 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:30:004 STACK[Empire 2] OrderEntityAction preprocessing failed because GuardEmpireLocalActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:34:114 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:34:114 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:34:171 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006D5, Ticket: 00000643, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:34:267 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:34:267 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:34:267 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:36:694 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:36:830 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:37:336 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:37:37:755 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:38:106 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:38:106 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:41:517 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006D8, Ticket: 00000647, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:41:517 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:41:517 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:41:691 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:41:691 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:41:691 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:41:691 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:44:082 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:44:201 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:45:378 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:49:487 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:49:487 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:49:556 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006DB, Ticket: 0000064C, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:49:604 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:49:605 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:49:605 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:52:007 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:52:127 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:007 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:53:350 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:53:350 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:57:121 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:57:122 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:57:122 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006DE, Ticket: 00000652, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:57:122 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:57:122 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:57:228 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:57:228 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:57:229 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:57:229 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:37:57:468 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006DF, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:59:632 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:37:59:752 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:00:645 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:04:367 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:04:367 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:04:416 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006E2, Ticket: 00000657, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:04:557 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:04:557 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:04:557 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:06:623 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:38:06:958 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:07:074 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:07:926 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:08:201 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:08:201 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:10:964 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006E5, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:11:320 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006E6, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:11:716 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006E7, Ticket: 0000065B, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:11:717 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006E8, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:11:717 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:11:717 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:11:868 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:11:868 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:11:869 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:11:869 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:14:268 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:14:396 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:15:307 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:19:113 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:19:113 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:19:177 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006EB, Ticket: 00000660, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:19:189 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:19:189 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:19:189 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:21:599 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:21:687 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:21:825 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:22:716 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:22:716 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:26:044 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:26:044 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:26:044 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006EE, Ticket: 00000666, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:26:044 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:26:044 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:26:207 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:26:207 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:26:207 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:26:207 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:28:629 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:28:728 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:29:454 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:32:838 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:32:838 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:32:878 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006F1, Ticket: 0000066B, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:32:944 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:32:944 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:32:945 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:35:333 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:35:434 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:36:260 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:36:609 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:36:609 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:40:153 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006F4, Ticket: 0000066F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:40:153 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:40:153 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:40:219 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:40:219 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:40:219 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:40:219 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:42:628 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:42:726 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:43:428 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:46:826 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:46:826 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:46:882 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006F7, Ticket: 00000674, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:46:944 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:46:944 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:46:944 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:49:348 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:49:448 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:50:146 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:50:350 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:50:350 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:52:881 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006FA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:53:205 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:53:206 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:53:206 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006FB, Ticket: 0000067A, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:53:206 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:53:206 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:53:352 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:53:352 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:53:352 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:53:352 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:55:770 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:55:875 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:56:603 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:38:58:979 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:38:59:941 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:59:941 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:38:59:981 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006FE, Ticket: 0000067F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:00:085 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:00:085 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:00:085 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:00:475 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:02:494 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:02:594 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:03:298 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:03:627 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:03:627 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:04:781 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:06:453 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000701, Ticket: 00000683, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:06:453 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:06:454 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:06:598 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:06:598 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:06:598 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:06:598 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:07:983 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:09:000 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:09:104 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:09:264 STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:39:09:264 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:39:09:849 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:10:720 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:11:671 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:13:109 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:13:239 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:13:240 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:13:304 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000705, Ticket: 00000688, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:13:320 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:13:321 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:13:321 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:14:211 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:15:232 STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:39:15:232 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:39:15:607 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:15:724 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:15:834 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:16:609 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:16:648 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:16:952 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:16:952 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:17:698 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:20:003 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:20:003 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:20:003 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000709, Ticket: 0000068E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:20:003 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:20:003 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:20:132 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:20:132 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:20:132 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:20:132 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:20:384 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:21:196 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:22:380 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:22:548 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:22:648 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:23:463 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:26:844 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:26:844 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:26:888 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000070C, Ticket: 00000693, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:26:951 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:26:951 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:26:951 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:27:537 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:29:371 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:29:471 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:29:521 STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:39:29:522 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:39:30:215 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:30:507 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:30:507 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:31:954 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:33:384 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000710, Ticket: 00000697, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:33:384 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:33:384 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:33:589 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:33:589 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:33:589 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:33:589 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:35:317 STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:39:35:317 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:39:35:701 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:35:979 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:36:079 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:36:817 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:38:548 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:40:196 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:40:196 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:40:287 STACKDrag-drop: applying drop on target 'PlanetLabel (PlanetLabel_SystemManagement)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:39:40:287 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:39:40:287 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000714, Ticket: 0000069C, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:40:304 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:40:304 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:40:304 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:40:669 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:39:42:700 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:42:801 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:43:506 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:43:715 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:43:715 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:47:014 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:47:014 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:47:014 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000718, Ticket: 000006A2, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:47:015 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:47:015 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:47:136 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:47:136 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:47:136 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:47:136 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:48:759 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    HangarLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:39:48:778 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:48:778 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:49:526 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:49:661 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:51:090 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:52:122 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000719, Ticket: 000006A5, [Empire0], ShipGUIDs: 8875 9548 9550 9555 9557 9559 9561 , HeroGUID: 0, Position: NodeIndex:99, FleetGUID: 10169

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:52:194 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:39:54:438 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:54:438 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:54:481 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000071C, Ticket: 000006A8, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:54:574 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:54:575 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:54:575 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:56:976 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:57:084 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:57:822 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:58:127 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:58:127 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:39:58:183 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071F, Ticket: 000006AC, [Empire0], GoToFleetAction#556 GameEntity: 10169 State: WaitingForInitialization Context: Path: 99->98->91->90->88, Path: Path: 99->98->91->90->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:58:245 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000720, Ticket: 000006AD, [Empire0], MoveToFleetAction#557 GameEntity: 10169 State: WaitingForInitialization Context: EntityActionContext_Movement, 99->98 (Cost: 4.722718) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:39:58:272 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:39:58:484 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:500 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:517 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:551 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:567 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:583 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:601 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:617 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:651 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:668 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:693 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:721 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:747 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:768 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:789 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:810 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:829 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:848 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:871 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:892 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:911 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:928 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:952 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:968 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:58:985 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:001 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:019 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:034 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:068 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:085 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:104 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:120 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:136 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:154 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:185 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:204 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:222 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:240 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:257 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:275 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:305 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:321 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:338 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:356 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:374 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:404 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:422 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:443 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:460 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:475 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:504 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:528 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:550 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:574 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:602 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:631 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:656 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:681 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:704 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:727 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:751 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:778 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:803 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:829 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:855 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:883 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:911 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:937 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:965 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:39:59:990 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:019 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:058 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:111 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:111 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000721, Ticket: 000006AE, [Empire0], MoveToFleetAction#558 GameEntity: 10169 State: WaitingForInitialization Context: EntityActionContext_Movement, 98->91 (Cost: 1.277282) from 0 to 0.1985224.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:00:142 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:158 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:175 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:203 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:220 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:236 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:254 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:272 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:289 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:321 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:339 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:357 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:375 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:394 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:411 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:437 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:456 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:473 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:489 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:505 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:536 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:555 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:573 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:594 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:614 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:640 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:659 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:678 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:695 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:713 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:739 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:756 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:773 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:789 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:805 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:838 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:855 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:873 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:892 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:909 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:939 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:956 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:976 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:00:995 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:035 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:035 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000722, Ticket: 000006AF, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:01:035 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:01:035 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:01:060 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:082 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:101 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:122 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:138 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:154 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:170 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:170 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:01:170 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:01:170 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:01:170 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:01:186 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:232 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:255 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:276 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:295 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:312 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:327 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:354 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:375 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:395 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:414 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:436 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:458 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:478 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:500 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:530 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:550 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:570 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:587 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:622 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:649 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:671 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:693 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:712 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:729 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:745 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:770 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:787 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:803 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:820 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:838 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:854 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:889 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:904 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:920 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:937 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:954 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:01:971 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:005 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:020 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:037 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:054 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:071 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:089 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:133 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:158 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:179 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:197 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:223 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:240 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:255 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:271 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:288 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:305 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:351 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:374 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:396 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:415 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:440 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:457 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:473 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:489 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:504 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:537 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:556 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:572 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:588 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:604 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:621 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:673 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:699 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:721 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:742 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:762 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:779 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:794 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:822 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:840 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:855 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:871 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:889 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:925 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:942 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:959 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:975 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:02:991 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:03:034 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:03:057 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:03:076 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:03:096 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:03:113 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:03:128 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:03:155 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:03:171 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:03:187 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:03:204 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:03:220 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:03:237 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:03:254 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:03:300 STACKTrying to add the garrison 'Hangar#1055' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:03:573 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:03:693 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:04:585 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:04:585 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000723, Ticket: 000006B2, [Empire0], GoToFleetAction#559 GameEntity: 10169 State: WaitingForInitialization Context: Path: 91, Path: Path: 91

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:07:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000724, Ticket: 000006B3, [Empire0], GoToFleetAction#560 GameEntity: 9966 State: WaitingForInitialization Context: Path: 91, Path: Path: 91

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:07:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000725, Ticket: 000006B4, [Empire0], MoveToFleetAction#561 GameEntity: 9966 State: WaitingForInitialization Context: EntityActionContext_Movement, 98->91 (Cost: 3.156662) from 0.5093738 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:07:966 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    FleetDockingController:SelectArrivingFleet(System.Reflection.ParameterInfo)
    FleetDockingController:Dock_OnDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:NotifyDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MoveToFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    MoveToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:08:088 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:40:08:088 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000726, [Empire0], Entity index: 560

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:08:315 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:08:315 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:08:381 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000729, Ticket: 000006B7, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:08:397 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:08:397 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:08:397 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:10:799 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:10:913 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:11:779 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:12:013 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:12:013 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:13:203 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:40:13:288 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:40:15:521 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:15:521 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:15:522 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000072C, Ticket: 000006BD, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:15:522 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:15:522 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:15:705 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:15:705 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:15:705 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:15:705 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:17:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000072D, [Empire0], AttackFleetAction#562 GameEntity: 9943 State: WaitingForInitialization Context: 8th Flame Purge (6792) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:17:520 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:17:556 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:17:611 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:18:141 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:18:273 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:19:204 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:20:028 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:40:23:118 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:23:118 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:23:175 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000732, Ticket: 000006C4, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:23:258 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:23:258 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:23:258 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:25:638 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:25:791 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:26:731 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:27:071 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:27:071 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:28:918 STACKBegin encounter simulation ignition 131763

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:29:737 STACKEnd encounter simulation ignition 131766

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:29:792 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:29:938 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:29:938 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:30:004 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:30:298 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:30:298 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:31:036 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000741, Ticket: 000006D0, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:31:036 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:31:036 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:31:185 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:31:186 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:31:186 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:31:186 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:31:219 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:31:219 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:31:606 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:31:606 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:31:767 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:31:767 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:31:817 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:31:817 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:31:879 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:31:879 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:31:945 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:40:32:008 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:40:32:008 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:33:571 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:33:707 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:34:658 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:38:837 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:38:837 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:38:910 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000074E, Ticket: 000006DE, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:39:023 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:39:023 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:39:023 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:41:381 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:41:529 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:42:460 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:42:818 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:42:819 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:46:766 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:46:766 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:46:766 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000751, Ticket: 000006E4, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:46:766 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:46:766 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:46:890 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:46:890 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:46:890 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:46:891 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:49:302 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:49:445 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:50:364 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:54:663 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:54:663 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:54:702 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000754, Ticket: 000006E9, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:54:813 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:54:813 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:54:813 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:57:232 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:57:325 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:57:463 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:40:58:467 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:40:58:467 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:01:510 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000757, Ticket: 000006ED, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:01:510 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:01:510 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:01:645 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:01:645 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:01:645 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:01:645 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:04:053 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:04:148 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:04:921 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:08:375 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:08:375 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:08:430 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000075A, Ticket: 000006F2, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:08:484 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:08:484 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:08:484 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:10:871 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:10:973 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:11:093 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:11:977 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:11:978 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:14:799 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000075D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:14:942 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:14:942 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:14:942 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000075E, Ticket: 000006F8, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:14:943 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:14:943 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:15:077 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:15:077 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:15:077 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:15:077 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:17:493 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:17:593 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:18:294 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:21:270 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:21:270 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:21:314 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000761, Ticket: 000006FD, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:21:415 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:21:415 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:21:415 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:23:808 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:23:937 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:24:641 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:24:967 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:24:967 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:27:507 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000764, Ticket: 00000701, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:27:507 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:27:507 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:27:623 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:27:623 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:27:623 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:27:623 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:30:040 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:30:142 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:30:930 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:34:134 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:34:134 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:34:190 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000767, Ticket: 00000706, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:34:243 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:34:243 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:34:243 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:34:995 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000768, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:36:530 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000769, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:36:674 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:36:780 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:37:470 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:37:470 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000076A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:37:778 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:37:778 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:38:747 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000076D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:39:048 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000076E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:39:299 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000076F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:40:667 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:40:668 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:40:668 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000770, Ticket: 0000070C, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:40:668 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:40:668 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:40:806 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:40:807 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:40:807 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:40:807 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:43:187 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:43:287 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:43:991 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:47:140 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:47:140 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:47:178 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000773, Ticket: 00000711, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:47:290 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:47:290 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:47:290 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:49:693 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:49:795 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:50:479 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:50:739 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:50:739 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:53:399 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000776, Ticket: 00000715, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:53:399 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:53:399 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:53:499 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:53:499 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:53:499 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:53:499 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:41:55:667 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:55:817 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:55:834 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:55:884 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000778, Ticket: 00000718, [Empire2], MoveToFleetAction#4363 GameEntity: 3299 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 0.3184948) from 0.9495932 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:56:009 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000779, [Empire2], Entity index: 4158

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:56:051 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:56:168 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:56:339 STACKDisposing ServerEncounter 10126

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:56:339 STACKDisposing ServerEncounter 10130

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:56:339 STACKDisposing ServerEncounter 10136

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:56:339 STACKDisposing ServerEncounter 10174

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:56:339 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:56:356 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:56:486 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:56:535 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:58:630 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:58:630 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:58:630 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:58:630 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:58:630 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:58:630 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:59:961 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:59:961 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:59:961 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:59:961 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:59:961 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:59:961 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:41:59:961 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:147 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:147 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:147 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:619 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:701 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:701 STACKDisposing Encounter 10018

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:701 STACKDisposing Encounter 9972

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:701 STACKDisposing Encounter 10021

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:701 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:701 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:702 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:702 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:702 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:702 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:702 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:702 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:702 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:702 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:702 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:702 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:702 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:702 STACK[ChatMessage] RECV: l:/_turn/132 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:00:947 STACK[Empire 4] OrderSendAutomatedShip preprocessor failed: Cannot afford 300 SystemOutpostMigrationGrowthStock

    DepartmentOfDefense:SendAutomatedShipPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:01:021 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:01:139 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:01:155 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:01:190 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:01:191 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:01:191 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:01:222 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:01:222 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:02:676 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:02:676 STACK[ChatMessage] RECV: l:/_turn/132 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:02:689 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:02:689 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:02:689 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:02:728 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:04:667 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:06:444 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:06:468 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:299 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:400 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:400 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:400 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000077E, Ticket: 00000719

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:400 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000077F, Ticket: 0000071A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:400 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000780, Ticket: 0000071B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:400 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000781, Ticket: 0000071C, [Empire2], MoveToFleetAction#4364 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->4 (Cost: 0.9767715) from 0.7960455 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000782, Ticket: 0000071D, [Empire2], MoveToFleetAction#4365 GameEntity: 9466 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 3) from 0.5109033 to 0.737729.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000783, Ticket: 0000071E, [Empire2], MoveToFleetAction#4366 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 2.098323) from 0.6604282 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000784, Ticket: 0000071F, [Empire2], MoveToFleetAction#4367 GameEntity: 9462 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 2.2439) from 0.6368694 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000785, Ticket: 00000720, [Empire2], MoveToFleetAction#4368 GameEntity: 9460 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 3) from 0.4762807 to 0.79264.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000786, Ticket: 00000721, [Empire2], MoveToFleetAction#4369 GameEntity: 8247 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 3) from 0.756555 to 0.9833807.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000787, Ticket: 00000722, [Empire3], MoveToFleetAction#1475 GameEntity: 9648 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->60 (Cost: 1.890293) from 0.7508836 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:439 STACKStart 41 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:09:439 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:09:439 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:09:439 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:09:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000788, Ticket: 00000723, [Empire3], MoveToFleetAction#1476 GameEntity: 9472 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->43 (Cost: 0.5737402) from 0.9262755 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000789, Ticket: 00000724, [Empire4], MoveToFleetAction#3728 GameEntity: 10051 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 5) from 0.2960583 to 0.5921165.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000078A, Ticket: 00000725, [Empire4], MoveToFleetAction#3729 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 1.888568) from 0.8881748 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000078B, Ticket: 00000726, [Empire4], MoveToFleetAction#3730 GameEntity: 8120 State: WaitingForInitialization Context: EntityActionContext_Movement, 52->53 (Cost: 4.310744) from 0.3699076 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000078C, Ticket: 00000727, [Empire1], GoToFleetAction#2571 GameEntity: 7870 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000078D, Ticket: 00000728, [Empire1], GoToFleetAction#2572 GameEntity: 9975 State: WaitingForInitialization Context: Path: 78->9, Path: Path: 78->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:603 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000078E, Ticket: 00000729, [Empire1], ShipGUIDs: 10035 , HeroGUID: 0, Position: NodeIndex:83, FleetGUID: 10206

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:658 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000078F, Ticket: 0000072A, [Empire1], GoToFleetAction#2573 GameEntity: 6954 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:659 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000790, Ticket: 0000072B, [Empire1], AttackFleetAction#2574 GameEntity: 8405 State: WaitingForInitialization Context: 7th Saviors Navy (8164) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:659 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000791, Ticket: 0000072C, [Empire1], ShipGUIDs: 9892 8772 , HeroGUID: 0, Position: NodeIndex:78, FleetGUID: 10208

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:754 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000792, Ticket: 0000072D, [Empire1], GoToFleetAction#2575 GameEntity: 8465 State: WaitingForInitialization Context: Path: 76->79, Path: Path: 76->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:754 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000793, Ticket: 0000072E, [Empire2], GoToFleetAction#4370 GameEntity: 9996 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:754 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000794, Ticket: 0000072F, [Empire2], GoToFleetAction#4371 GameEntity: 7531 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:754 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000795, Ticket: 00000730, [Empire2], GoToFleetAction#4372 GameEntity: 8429 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:754 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000796, Ticket: 00000731, [Empire2], GoToFleetAction#4373 GameEntity: 9528 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:853 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000797, Ticket: 00000732, [Empire2], GoToFleetAction#4374 GameEntity: 7172 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:853 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000798, Ticket: 00000733, [Empire2], GoToFleetAction#4375 GameEntity: 10069 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:853 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000799, Ticket: 00000734, [Empire2], GoToFleetAction#4376 GameEntity: 10068 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:853 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000079A, Ticket: 00000735, [Empire2], GoToFleetAction#4377 GameEntity: 9982 State: WaitingForInitialization Context: Path: 31, Path: Path: 31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:853 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000079B, Ticket: 00000736, [Empire2], GoToFleetAction#4378 GameEntity: 9983 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:853 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000079C, Ticket: 00000737, [Empire2], ShipGUIDs: 9896 9993 10089 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 10209

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:09:970 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000079D, Ticket: 00000738, [Empire2], ShipGUIDs: 9799 9870 10095 , HeroGUID: 0, Position: NodeIndex:71, FleetGUID: 10210

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:041 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000079E, Ticket: 00000739, [Empire2], GoToFleetAction#4379 GameEntity: 9329 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:131 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000079F, Ticket: 0000073A, [Empire2], GoToFleetAction#4380 GameEntity: 9682 State: WaitingForInitialization Context: Path: 41, Path: Path: 41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:131 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000007A0, Ticket: 0000073B, [Empire2], ShipGUIDs: 9985 , HeroGUID: 0, Position: NodeIndex:44, FleetGUID: 10211

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:131 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A1, Ticket: 0000073C, [Empire2], GoToFleetAction#4381 GameEntity: 9527 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:180 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A2, Ticket: 0000073D, [Empire2], GoToFleetAction#4382 GameEntity: 8660 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:206 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A3, Ticket: 0000073E, [Empire2], GoToFleetAction#4383 GameEntity: 8999 State: WaitingForInitialization Context: Path: 39, Path: Path: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:206 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A4, Ticket: 0000073F, [Empire2], GoToFleetAction#4384 GameEntity: 8505 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:206 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A5, Ticket: 00000740, [Empire2], GoToFleetAction#4385 GameEntity: 5451 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:206 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A6, Ticket: 00000741, [Empire2], GoToFleetAction#4386 GameEntity: 2408 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:207 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A7, Ticket: 00000742, [Empire3], GoToFleetAction#1477 GameEntity: 5887 State: WaitingForInitialization Context: Path: 43, Path: Path: 43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:228 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A8, Ticket: 00000743, [Empire3], GoToFleetAction#1478 GameEntity: 7715 State: WaitingForInitialization Context: Path: 49, Path: Path: 49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:228 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007A9, Ticket: 00000744, [Empire4], GoToFleetAction#3731 GameEntity: 10017 State: WaitingForInitialization Context: Path: 51->8, Path: Path: 51->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:228 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AA, Ticket: 00000745, [Empire4], GoToFleetAction#3732 GameEntity: 10113 State: WaitingForInitialization Context: Path: 23, Path: Path: 23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:228 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AB, Ticket: 00000746, [Empire4], GoToFleetAction#3733 GameEntity: 10015 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:228 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AC, Ticket: 00000747, [Empire4], GoToFleetAction#3734 GameEntity: 7776 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:229 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AD, Ticket: 00000748, [Empire4], GoToFleetAction#3735 GameEntity: 3881 State: WaitingForInitialization Context: Path: 36, Path: Path: 36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:229 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AE, Ticket: 00000749, [Empire15], GoToFleetAction#4766 GameEntity: 9478 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:229 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007AF, Ticket: 0000074A, [Empire15], GoToFleetAction#4767 GameEntity: 4174 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:252 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B0, Ticket: 0000074B, [Empire15], GoToFleetAction#4768 GameEntity: 2362 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:252 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B1, Ticket: 0000074C, [Empire15], GoToFleetAction#4769 GameEntity: 2185 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:252 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B2, Ticket: 0000074D, [Empire3], MoveToFleetAction#1479 GameEntity: 9472 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 2.42626) from 0 to 0.4251194.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:252 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B3, Ticket: 0000074E, [Empire1], MoveToFleetAction#2576 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->9 (Cost: 7) from 0 to 0.2508344.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:252 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B4, Ticket: 0000074F, [Empire1], MoveToFleetAction#2577 GameEntity: 7870 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->79 (Cost: 2.217726) from 0.7594064 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:252 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B5, Ticket: 00000750, [Empire2], MoveToFleetAction#4387 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->5 (Cost: 2.023229) from 0 to 0.4237806.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B6, Ticket: 00000751, [Empire4], MoveToFleetAction#3736 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 3.111432) from 0 to 0.4322084.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B8, Ticket: 00000753, [Empire1], MoveToFleetAction#2578 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->79 (Cost: 4.268235) from 0.2188559 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:322 STACKStart 69 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:10:322 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:10:370 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007B9, Ticket: 00000754, [Empire1], MoveToFleetAction#2579 GameEntity: 8465 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->79 (Cost: 5.81197) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BA, Ticket: 00000755, [Empire2], MoveToFleetAction#4388 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->44 (Cost: 2.131836) from 0.3891234 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BB, Ticket: 00000756, [Empire2], MoveToFleetAction#4389 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 3.985987) from 0.3691556 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BC, Ticket: 00000757, [Empire2], MoveToFleetAction#4390 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 1.225261) from 0.8187596 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BD, Ticket: 00000758, [Empire2], MoveToFleetAction#4391 GameEntity: 9996 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 2.777069) from 0.3547948 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BE, Ticket: 00000759, [Empire2], MoveToFleetAction#4392 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 0.9016771) from 0 to 0.1131019.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007BF, Ticket: 0000075A, [Empire2], MoveToFleetAction#4393 GameEntity: 9983 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 3) from 0.2744372 to 0.7599276.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C0, Ticket: 0000075B, [Empire2], MoveToFleetAction#4394 GameEntity: 9982 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->31 (Cost: 3) from 0.05432459 to 0.5573568.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C1, Ticket: 0000075C, [Empire2], MoveToFleetAction#4395 GameEntity: 10068 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 3) from 0.4747966 to 0.9495932.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C2, Ticket: 0000075D, [Empire2], MoveToFleetAction#4396 GameEntity: 10069 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 3) from 0.3396068 to 0.6792136.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C3, Ticket: 0000075E, [Empire2], MoveToFleetAction#4397 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 5) from 0.003120834 to 0.7427204.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C4, Ticket: 0000075F, [Empire2], MoveToFleetAction#4398 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 4.21877) from 0.4659971 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C5, Ticket: 00000760, [Empire2], MoveToFleetAction#4399 GameEntity: 9527 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 0.2571169) from 0.9619673 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C6, Ticket: 00000761, [Empire2], MoveToFleetAction#4400 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->41 (Cost: 4) from 0.2947639 to 0.748489.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:620 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C7, Ticket: 00000762, [Empire2], MoveToFleetAction#4401 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 3.232166) from 0.2306198 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:667 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C8, Ticket: 00000763, [Empire2], MoveToFleetAction#4402 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->96 (Cost: 4) from 0.5026007 to 0.6193685.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:697 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007C9, Ticket: 00000764, [Empire2], MoveToFleetAction#4403 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 0.6567385) from 0.8474179 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CA, Ticket: 00000765, [Empire2], MoveToFleetAction#4404 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 2.554405) from 0.6795881 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CB, Ticket: 00000766, [Empire2], MoveToFleetAction#4405 GameEntity: 8999 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 5) from 0.4643383 to 0.9916039.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CC, Ticket: 00000767, [Empire3], MoveToFleetAction#1480 GameEntity: 5887 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 3) from 0.2058837 to 0.6012453.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:869 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CD, Ticket: 00000768, [Empire3], MoveToFleetAction#1481 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 2.37909) from 0.6657832 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:869 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CE, Ticket: 00000769, [Empire4], MoveToFleetAction#3737 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->36 (Cost: 3.19433) from 0.4372233 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:869 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CF, Ticket: 0000076A, [Empire4], MoveToFleetAction#3738 GameEntity: 7776 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 2.732461) from 0.475033 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:905 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D0, Ticket: 0000076B, [Empire4], MoveToFleetAction#3739 GameEntity: 10015 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->10 (Cost: 5) from 0.6124983 to 0.9187474.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:905 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D1, Ticket: 0000076C, [Empire4], MoveToFleetAction#3740 GameEntity: 10113 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->23 (Cost: 4.103778) from 0.3790233 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:905 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D2, Ticket: 0000076D, [Empire4], MoveToFleetAction#3741 GameEntity: 10017 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 5.007267) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:946 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D3, Ticket: 0000076E, [Empire15], MoveToFleetAction#4770 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 1.954995) from 0.4924283 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:946 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D4, Ticket: 0000076F, [Empire15], MoveToFleetAction#4771 GameEntity: 9478 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->64 (Cost: 0.6026175) from 0.9351245 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:946 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000007D5, Ticket: 00000770, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade7Vampirilis, ConstructionGameEntityGUID: 10212, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:976 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007D6, Ticket: 00000771, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D7, Ticket: 00000772, [Empire1], GoToFleetAction#2580 GameEntity: 7459 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:10:977 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007D8, Ticket: 00000773, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:018 STACK[Empire 1] OrderRepairShips preprocessor failed: ShipsArentDocked

    DepartmentOfDefense:RepairShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:018 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007E0, Ticket: 0000077C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:220 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007E3, Ticket: 0000077F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:220 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007E4, Ticket: 00000780, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:220 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000007E5, Ticket: 00000781, [Empire2], ShipGUIDs: 10071 , HeroGUID: 0, Position: NodeIndex:32, FleetGUID: 10225

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:289 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007E6, Ticket: 00000782, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:343 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007E7, Ticket: 00000783, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:343 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007E8, Ticket: 00000784, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:343 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007E9, Ticket: 00000785, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007EA, Ticket: 00000786, [Empire2], GoToFleetAction#4406 GameEntity: 9996 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:518 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007F4, Ticket: 00000790, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:518 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007F5, Ticket: 00000791, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:518 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007F6, Ticket: 00000792, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:518 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007F7, Ticket: 00000793, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:518 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007F8, Ticket: 00000794, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:518 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007F9, Ticket: 00000795, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:703 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007FB, Ticket: 00000797, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:703 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007FC, Ticket: 00000798, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:703 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007FD, Ticket: 00000799, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:703 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000007FE, Ticket: 0000079A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:703 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000803, Ticket: 0000079F, [Empire3], ShipsGUID: 9878

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:704 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000804, Ticket: 000007A0, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:735 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000805, Ticket: 000007A1, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:735 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000806, Ticket: 000007A2, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:843 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000080A, Ticket: 000007A6, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 10260

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:882 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000080C, Ticket: 000007A8, [Empire4], ConstructibleElementName: TechnologyDefinitionMilitary11, ConstructionGameEntityGUID: 10262, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:882 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000080D, Ticket: 000007A9, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:882 STACKOrderAssignHero preprocessing failed: the assignation '7th Chromium Expedition (10017)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:923 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000080E, Ticket: 000007AB, [Empire4], GoToFleetAction#3742 GameEntity: 10060 State: WaitingForInitialization Context: Path: 6->3, Path: Path: 6->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:11:991 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000818, Ticket: 000007B5, [Empire15], MoveToFleetAction#4772 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 4) from 0.1518482 to 0.7560071.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:037 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000819, Ticket: 000007B6, [Empire15], MoveToFleetAction#4773 GameEntity: 2362 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->22 (Cost: 4) from 0.1073453 to 0.7126184.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:037 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000081B, [Empire2], Entity index: 4373

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:037 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000081C, [Empire2], Entity index: 4371

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:037 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4370

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:037 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000081D, [Empire2], Entity index: 4381

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:037 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000081E, [Empire2], Entity index: 4382

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:037 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000081F, [Empire2], Entity index: 4385

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:037 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000820, [Empire2], Entity index: 4384

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:037 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000821, [Empire2], Entity index: 4379

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:037 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000822, [Empire3], Entity index: 1478

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:037 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000823, [Empire4], Entity index: 3735

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:068 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000824, [Empire4], Entity index: 3734

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:068 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000825, [Empire4], Entity index: 3732

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:068 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000826, [Empire15], Entity index: 4767

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:068 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000827, Ticket: 000007B8, [Empire1], MoveToFleetAction#2581 GameEntity: 7459 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 6.608307) from 0.1532321 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:068 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000828, [Empire2], Entity index: 4406

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:092 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000829, Ticket: 000007B9, [Empire4], MoveToFleetAction#3743 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 7) from 0 to 0.4144816.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:128 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:154 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:671 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:12:806 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:13:582 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:13:798 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:13:798 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:13:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000082D, Ticket: 000007BD, [Empire3], AttackFleetAction#1482 GameEntity: 8021 State: WaitingForInitialization Context: 2nd Greedy Pirates (9478) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:13:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000082E, Ticket: 000007BE, [Empire15], AttackFleetAction#4774 GameEntity: 10053 State: WaitingForInitialization Context: 1st Ruby Purge (7870) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:13:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000082F, Ticket: 000007BF, [Empire15], GoToFleetAction#4775 GameEntity: 5793 State: WaitingForInitialization Context: Path: 92->20, Path: Path: 92->20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:14:116 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000832, Ticket: 000007C2, [Empire15], MoveToFleetAction#4776 GameEntity: 5793 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->20 (Cost: 5) from 0 to 0.8313871.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:14:156 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:14:156 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:14:195 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:14:195 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:14:220 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:14:220 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:367 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:368 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:368 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000835, Ticket: 000007C7, [Empire1], ShipsGUID: 8772,9892

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:368 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:17:368 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:17:407 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000836, Ticket: 000007C8, [Empire1], ShipsGUID: 8772

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:444 STACK[Empire 1] OrderRepairShips preprocessor failed: EncounterInProgress

    DepartmentOfDefense:RepairShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:444 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000837, Ticket: 000007CA, [Empire1], ShipsGUID: 10035

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:513 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000839, Ticket: 000007CC, [Empire2], GoToFleetAction#4407 GameEntity: 9528 State: WaitingForInitialization Context: Path: 44->48, Path: Path: 44->48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000083A, Ticket: 000007CD, [Empire2], GoToFleetAction#4408 GameEntity: 10225 State: WaitingForInitialization Context: Path: 32->33, Path: Path: 32->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:514 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000083B, Ticket: 000007CE, [Empire2], ShipsGUID: 9799,9870,10095

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:514 STACKStart 24 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:17:514 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:17:565 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000083C, Ticket: 000007CF, [Empire2], GoToFleetAction#4409 GameEntity: 8430 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:623 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000083D, Ticket: 000007D0, [Empire2], GoToFleetAction#4410 GameEntity: 7531 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:623 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000083E, Ticket: 000007D1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:623 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000083F, Ticket: 000007D2, [Empire2]: EscalationUltimatumAttackedUnits To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:623 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000840, Ticket: 000007D3, [Empire2]: Angry Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:623 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000841, Ticket: 000007D4, [Empire2], ShipsGUID: 9299

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:806 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000842, Ticket: 000007D5, [Empire2], ShipsGUID: 9797,9868,9026

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:806 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000843, Ticket: 000007D6, [Empire2], ShipsGUID: 9993,9896,10089

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:806 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000844, Ticket: 000007D7, [Empire2], ShipsGUID: 9985

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:806 STACK[Empire 3] OrderDisbandShips preprocessor failed: EncounterInProgress

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:869 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000845, Ticket: 000007D9, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:869 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000846, Ticket: 000007DA, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:869 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000847, Ticket: 000007DB, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:869 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:934 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000848, Ticket: 000007DC, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:934 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:934 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000849, Ticket: 000007DD, [Empire3], ShipsGUID: 7028,6354

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:934 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000084A, Ticket: 000007DE, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:998 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000084B, Ticket: 000007DF, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10277

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:17:998 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000084D, Ticket: 000007E1, [Empire4], ShipsGUID: 7570

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:18:097 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000850, Ticket: 000007E3, [Empire2], MoveToFleetAction#4411 GameEntity: 10225 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 3) from 0 to 0.2136792.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:18:165 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000851, Ticket: 000007E4, [Empire2], MoveToFleetAction#4412 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->48 (Cost: 1.868164) from 0 to 0.5353217.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:18:165 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000852, Ticket: 000007E5, [Empire2], MoveToFleetAction#4413 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 5) from 0.3646651 to 0.9975545.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:18:165 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000853, Ticket: 000007E6, [Empire2], MoveToFleetAction#4414 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 3.774739) from 0 to 0.5706472.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:19:904 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:20:055 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:20:851 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:130 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:21:130 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:21:216 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000855, Ticket: 000007E8, [Empire2], ShipGUIDs: 9861 10087 9797 9868 9026 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 10278

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000856, Ticket: 000007E9, [Empire2], GoToFleetAction#4415 GameEntity: 9329 State: WaitingForInitialization Context: Path: 1->5, Path: Path: 1->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:349 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000857, Ticket: 000007EA, [Empire2], ShipGUIDs: 9299 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 5452

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000858, Ticket: 000007EB, [Empire2], GoToFleetAction#4416 GameEntity: 8660 State: WaitingForInitialization Context: Path: 5->1, Path: Path: 5->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000859, Ticket: 000007EC, [Empire2], GoToFleetAction#4417 GameEntity: 8505 State: WaitingForInitialization Context: Path: 33->39, Path: Path: 33->39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000085A, Ticket: 000007ED, [Empire2], GoToFleetAction#4418 GameEntity: 5451 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:457 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000085B, Ticket: 000007EE, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:527 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000085C, Ticket: 000007EF, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:614 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000085E, Ticket: 000007F1, [Empire2], MoveToFleetAction#4419 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 0.78123) from 0 to 0.09477743.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:614 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000085F, Ticket: 000007F2, [Empire2], MoveToFleetAction#4420 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 1.767834) from 0 to 0.2144705.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:676 STACKBegin encounter simulation ignition 136901

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:676 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000860, Ticket: 000007F3, [Empire2], MoveToFleetAction#4421 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 1.343261) from 0 to 0.2030679.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:676 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:21:676 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:21:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000861, Ticket: 000007F4, [Empire2], MoveToFleetAction#4422 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 2.445595) from 0 to 0.2578956.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:787 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000862, Ticket: 000007F5, [Empire3], GoToFleetAction#1483 GameEntity: 7715 State: WaitingForInitialization Context: Path: 49->50, Path: Path: 49->50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:787 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000864, Ticket: 000007F7, [Empire4], GoToFleetAction#3744 GameEntity: 10113 State: WaitingForInitialization Context: Path: 23->92, Path: Path: 23->92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000865, Ticket: 000007F8, [Empire4], GoToFleetAction#3745 GameEntity: 3881 State: WaitingForInitialization Context: Path: 36->70, Path: Path: 36->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000866, Ticket: 000007F9, [Empire15], GoToFleetAction#4777 GameEntity: 4174 State: WaitingForInitialization Context: Path: 26->27, Path: Path: 26->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000867, Ticket: 000007FA, [Empire3], MoveToFleetAction#1484 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 1.62091) from 0 to 0.2316837.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:21:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000868, Ticket: 000007FB, [Empire4], MoveToFleetAction#3746 GameEntity: 10113 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->92 (Cost: 6.896222) from 0 to 0.9963856.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:22:544 STACKEnd encounter simulation ignition 136905

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:22:544 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000869, Ticket: 000007FC, [Empire4], MoveToFleetAction#3747 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->70 (Cost: 2.80567) from 0 to 0.5078327.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:22:544 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086A, Ticket: 000007FD, [Empire15], MoveToFleetAction#4778 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 2.045005) from 0 to 0.308877.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:22:608 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:22:837 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:22:837 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:22:837 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:22:837 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:22:897 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:23:217 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:23:217 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:24:067 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:24:067 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:24:796 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:24:796 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:25:092 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:25:092 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:25:176 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000877, Ticket: 00000808, [Empire2], context guid: 3063, contruction guid: 10226

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:25:456 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000879, Ticket: 0000080A, [Empire2], ShipGUIDs: 9861 10087 9797 9868 9026 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 10280

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:25:659 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000087B, Ticket: 0000080C, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:25:708 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000087C, Ticket: 0000080D, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:25:709 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000087D, Ticket: 0000080E, [Empire3], ShipGUIDs: 10005 , HeroGUID: 0, Position: NodeIndex:63, FleetGUID: 10281

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:25:709 STACK[Empire 3] OrderDisbandShips preprocessor failed: EncounterInProgress

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:25:934 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:25:934 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:26:099 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:26:099 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:26:182 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:26:182 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:26:230 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:26:230 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:26:299 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:27:653 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:27:748 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:28:585 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:28:880 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:28:880 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:29:218 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000088E, Ticket: 0000081E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:29:258 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000088F, Ticket: 0000081F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:29:406 STACKBegin encounter simulation ignition 137135

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:29:406 STACKBegin encounter simulation ignition 137135

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:30:190 STACKEnd encounter simulation ignition 137138

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:30:909 STACKEnd encounter simulation ignition 137140

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:30:909 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:30:959 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:30:959 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:30:959 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:31:031 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:31:031 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:31:031 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:31:142 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:31:328 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:31:328 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:31:394 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:31:394 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:32:028 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:32:028 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:32:078 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:32:078 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:32:692 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:32:692 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:32:741 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:32:742 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:055 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:055 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:055 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000008A5, Ticket: 00000837, [Empire2], ShipGUIDs: 9993 9896 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 10287

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:056 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:33:056 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:33:120 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008A6, Ticket: 00000838, [Empire2], AttackFleetAction#4423 GameEntity: 8164 State: WaitingForInitialization Context: 2nd Scarlet Purge (8405) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008A7, Ticket: 00000839, [Empire2], GoToFleetAction#4424 GameEntity: 10280 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:163 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000008A8, Ticket: 0000083A, [Empire3], ShipsGUID: 10005

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:163 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000008A9, Ticket: 0000083B, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008AB, Ticket: 0000083D, [Empire2], MoveToFleetAction#4425 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.222931) from 0 to 0.5164604.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:242 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:242 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:242 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:33:242 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:33:292 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:314 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:460 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:460 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:486 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:486 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:591 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:592 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:620 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:620 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:620 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:620 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:654 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:654 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:654 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:654 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:690 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:690 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:690 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:33:719 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:35:543 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:35:642 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:36:377 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:36:636 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008BE, Ticket: 00000851, [Empire2], GoToFleetAction#4426 GameEntity: 5452 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:36:636 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:36:636 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:36:677 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000008BF, Ticket: 00000852, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:36:677 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000008C0, Ticket: 00000853, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:36:677 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C1, Ticket: 00000854, [Empire15], AttackFleetAction#4779 GameEntity: 9478 State: WaitingForInitialization Context: 2nd Scorching Embers (8021) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:36:677 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:36:677 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:36:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C2, Ticket: 00000855, [Empire2], MoveToFleetAction#4427 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 4.742883) from 0 to 0.7170066.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:36:720 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:36:750 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:36:763 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:39:921 STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#000008C5, Ticket: 00000858, [Empire1], ShipsGUID: 8428

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:39:921 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000008C7, Ticket: 0000085A, [Empire2], ShipsGUID: 8619

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:39:921 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:39:921 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:39:990 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000008C8, Ticket: 0000085B, [Empire2], ShipsGUID: 9993,9896

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:40:273 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000008CB, Ticket: 0000085E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:40:310 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:40:310 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:42:464 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:42:562 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:43:366 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:43:578 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:43:578 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:43:879 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000008D4, Ticket: 00000865, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:43:904 STACKBegin encounter simulation ignition 137762

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:44:683 STACKEnd encounter simulation ignition 137766

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:44:743 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:44:812 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:44:812 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:44:885 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:44:997 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:44:997 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:45:094 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:45:095 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:45:656 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:45:656 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:46:223 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:46:223 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:46:800 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:46:800 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:46:830 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000008E0, Ticket: 00000870, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:46:830 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:46:830 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:46:830 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:46:843 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000008E1, Ticket: 00000871, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:46:870 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008E3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:46:917 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:46:917 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:46:950 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:46:950 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:47:018 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:47:018 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:47:051 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10131.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:47:051 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:47:051 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:47:101 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:49:413 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:49:505 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:50:177 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:50:177 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008EC, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:50:418 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:50:418 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:50:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008EE, Ticket: 0000087C, [Empire2], GoToFleetAction#4428 GameEntity: 8164 State: WaitingForInitialization Context: Path: 8->45, Path: Path: 8->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:50:478 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000008F0, Ticket: 0000087E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:50:478 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:50:478 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:50:521 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008F2, Ticket: 00000880, [Empire2], MoveToFleetAction#4429 GameEntity: 8164 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 5) from 0 to 0.7913277.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:50:549 STACKBegin encounter simulation ignition 138051

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:51:338 STACKEnd encounter simulation ignition 138055

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:51:402 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000008F4, [Empire0], context guid: 5836, contruction guid: 10293

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:51:422 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:51:488 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:51:488 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:51:554 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:51:740 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:51:741 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:52:169 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:52:169 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:52:296 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:52:296 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:52:335 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:52:335 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:52:389 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:52:389 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:52:453 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:53:897 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:53:897 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:54:056 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000905, Ticket: 00000892, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:54:056 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:54:085 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000906, Ticket: 00000893, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:54:085 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:54:095 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000907, Ticket: 00000894, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:56:391 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:56:515 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:57:183 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:57:462 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:57:462 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:57:622 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000090A, Ticket: 00000897, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:57:661 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000090B, Ticket: 00000898, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:59:999 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:59:999 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:59:999 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000090C, Ticket: 0000089B, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:42:59:999 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:42:59:999 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:00:188 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000090D, Ticket: 0000089C, ContractGUID 10131.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:02:608 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:02:672 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000090E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:02:735 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:03:453 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:03:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000090F, Ticket: 0000089D, [Empire0], MoveToFleetAction#563 GameEntity: 10169 State: WaitingForInitialization Context: EntityActionContext_Movement, 98->91 (Cost: 5.156662) from 0.1985224 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:03:705 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000910, Ticket: 0000089E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:03:705 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000911, Ticket: 0000089F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:03:705 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:03:705 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:04:204 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000912, [Empire0], Entity index: 559

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:06:065 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

21:43:06:065 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:06:065 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:06:912 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000913, Ticket: 000008A0, Evaluation succeed ContractGUID 10131 Option: 0 Empire 1 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:06:912 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:06:912 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:06:929 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000916, Ticket: 000008A3, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:06:981 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000917, Ticket: 000008A4, ContractGUID 10131 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 281.25 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:06:982 STACKContract 10131 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:06:982 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:06:982 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:09:141 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000918, Ticket: 000008A5, [Empire0], ShipGUIDs: 8871 8875 9548 9550 9555 9557 9559 9561 , HeroGUID: 0, Position: NodeIndex:91, FleetGUID: 10301

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:09:245 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:43:09:298 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:09:506 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:10:253 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:10:600 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:10:600 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:12:741 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000091B, Ticket: 000008A8, [Empire0], GoToFleetAction#564 GameEntity: 10301 State: WaitingForInitialization Context: Path: 91->90->88, Path: Path: 91->90->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:12:804 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000091C, Ticket: 000008A9, [Empire0], MoveToFleetAction#565 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->90 (Cost: 0.8433385) from 0 to 0.1524151.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:12:832 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:43:13:062 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:081 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:098 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:114 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:130 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:162 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:180 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:197 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:215 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:235 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:257 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:276 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:297 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:316 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:336 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:353 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:379 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:395 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:411 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:411 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000091D, Ticket: 000008AA, ContractGUID 10131 DiplomaticContractNewState: Refused Empire which proposes empire point cost: -281.25 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:13:412 STACKContract 10131 pass from state Proposed to state Refused.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:13:412 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000091E, Ticket: 000008AB, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:13:412 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:13:412 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:13:427 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:444 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:460 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:497 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:526 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:548 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:569 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:587 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:603 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:628 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:643 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:660 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:678 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:693 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:710 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:744 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:770 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:792 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:811 STACKTrying to add the garrison 'Hangar#2674' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:13:874 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

21:43:13:874 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

21:43:15:938 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:16:049 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:16:801 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:17:049 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000091F, [Empire0], AttackFleetAction#566 GameEntity: 9943 State: WaitingForInitialization Context: 10th Blood Purge (7459) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:17:123 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:17:169 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:17:189 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:19:423 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:43:20:158 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:20:158 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:20:337 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000924, Ticket: 000008B0, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:20:338 STACK[Order] OrderProposeForceTruce::GameClient/OrderProposeForceTruce#00000925, Ticket: 000008B1, warInstanceGUID: 4298, empireIndexWhichInitiates: 4, empireIndexWhichReceives: 1, DiplomaticTributes: 1

    GameClient+c__Iterator2C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:20:338 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:20:338 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:22:558 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:22:693 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:23:614 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:23:929 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:23:929 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:27:062 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:27:062 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:27:062 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000092A, Ticket: 000008B6, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:27:062 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:27:062 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:27:176 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4298 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:27:176 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:27:176 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:29:579 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:29:714 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:30:599 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:30:911 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:30:911 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:30:962 STACKBegin encounter simulation ignition 139730

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:31:854 STACKEnd encounter simulation ignition 139733

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:31:908 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:32:145 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:32:145 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:32:194 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:32:495 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:32:495 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:33:331 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:33:332 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:33:924 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:33:925 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:34:084 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:34:084 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:34:119 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:34:119 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:34:217 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:34:217 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:34:311 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:43:34:408 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:43:34:408 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:34:799 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:34:799 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:34:937 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000941, Ticket: 000008CB, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:34:981 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4298 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:34:982 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:34:982 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:37:186 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:37:308 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:38:148 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:38:605 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:38:605 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:38:941 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000944, Ticket: 000008CF, [Empire0], GoToFleetAction#567 GameEntity: 9943 State: WaitingForInitialization Context: Path: 88->85, Path: Path: 88->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:39:034 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000945, Ticket: 000008D0, [Empire0], MoveToFleetAction#568 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 4) from 0 to 0.5125476.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:41:774 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000946, Ticket: 000008D1, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:41:774 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:41:774 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:41:891 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4298 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:41:891 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:41:891 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:44:317 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:44:446 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:45:351 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:49:189 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:49:189 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:49:379 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:43:49:380 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000949, Ticket: 000008D5, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:49:398 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4298 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:49:399 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:49:399 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:51:643 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:51:808 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:53:108 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:53:703 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:53:703 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:55:573 STACKCannot find the GuiElement 'Empire0Recipe3'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLineEntry(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo)
    SystemSelectionModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:43:58:249 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:58:249 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:58:249 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000094C, Ticket: 000008DB, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:58:249 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:58:249 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:58:341 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4298 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:43:58:341 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:43:58:341 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:00:755 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:00:857 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:01:657 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:04:932 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:04:932 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:05:091 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000094F, Ticket: 000008DF, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:05:136 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4298 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:05:136 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:05:136 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:07:383 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:07:519 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:08:292 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:08:666 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:08:666 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:08:801 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:11:285 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000952, Ticket: 000008E3, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:11:285 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:11:285 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:11:389 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4298 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:11:389 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:11:389 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:11:702 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:11:719 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:11:802 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:11:937 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:12:131 STACKDisposing ServerEncounter 10207

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:12:131 STACKDisposing ServerEncounter 10271

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:12:131 STACKDisposing ServerEncounter 10272

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:12:132 STACKDisposing ServerEncounter 10288

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:12:132 STACKDisposing ServerEncounter 10289

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:12:132 STACKDisposing ServerEncounter 10304

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:12:132 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:12:149 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:12:312 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:12:372 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:14:190 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:14:191 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:14:191 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:14:517 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:14:517 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:14:517 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:15:530 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:15:530 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:15:530 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:15:530 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:15:530 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:15:748 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:15:748 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:270 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:392 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:392 STACKDisposing Encounter 10130

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:392 STACKDisposing Encounter 10126

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:392 STACKDisposing Encounter 10136

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:392 STACKDisposing Encounter 10174

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:392 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:392 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:392 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:392 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:392 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:393 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:393 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:393 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:393 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:393 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:393 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:393 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:393 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:393 STACK[ChatMessage] RECV: l:/_turn/133 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:629 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000954, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:674 STACK[Empire 4] OrderSendAutomatedShip preprocessor failed: Cannot afford 300 SystemOutpostMigrationGrowthStock

    DepartmentOfDefense:SendAutomatedShipPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:675 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000955, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:703 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000956, [Empire4], AutomatedDeliveryFleetAction#3748 GameEntity: 10313 State: WaitingForInitialization Context: Path: 27->24->22->3->0->1->45->8->9->12->11, Path: Path: 27->24->22->3->0->1->45->8->9->12->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:719 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000957, [Empire4], AutomatedDeliveryFleetAction#3749 GameEntity: 10315 State: WaitingForInitialization Context: Path: 49->53->52, Path: Path: 49->53->52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:759 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:891 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:908 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:925 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:925 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:925 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:976 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:16:976 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:18:623 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:18:624 STACK[ChatMessage] RECV: l:/_turn/133 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:18:646 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:18:647 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:18:647 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:18:704 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:20:013 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000958, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:20:079 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000959, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:20:132 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000095A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:20:181 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000095B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:20:232 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000095C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:20:261 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000095D, [Empire3], AutomatedDeliveryFleetAction#1485 GameEntity: 10317 State: WaitingForInitialization Context: Path: 63->66, Path: Path: 63->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:20:261 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000095E, [Empire3], AutomatedDeliveryFleetAction#1486 GameEntity: 10319 State: WaitingForInitialization Context: Path: 64->66->63->61->60->69, Path: Path: 64->66->63->61->60->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:20:261 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000095F, [Empire3], AutomatedDeliveryFleetAction#1487 GameEntity: 10321 State: WaitingForInitialization Context: Path: 60->61->63->66->64, Path: Path: 60->61->63->66->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:20:261 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000960, [Empire3], AutomatedDeliveryFleetAction#1488 GameEntity: 10323 State: WaitingForInitialization Context: Path: 61->63, Path: Path: 61->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:20:261 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000961, [Empire3], AutomatedDeliveryFleetAction#1489 GameEntity: 10325 State: WaitingForInitialization Context: Path: 59->58, Path: Path: 59->58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:20:656 STACK[Order] OrderAnswerForceTruce::GameClient/OrderAnswerForceTruce#00000962, warInstanceGUID: 4081, newState: Refused

    GameClient+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:20:656 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000963, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:20:656 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000964, [Empire11], GUID = 10327, ShipDesigns = MFPrimitiveSmallAttackStrong x 2, MFPrimitiveMediumAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:20:678 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000965, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -931

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:20:763 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:22:660 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:22:695 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:439 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:517 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:517 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:517 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000968, Ticket: 000008E5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:517 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000969, Ticket: 000008E6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000096A, Ticket: 000008E7, [Empire2], MoveToFleetAction#4430 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->5 (Cost: 2.751008) from 0.4237806 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000096B, Ticket: 000008E8, [Empire2], MoveToFleetAction#4431 GameEntity: 9466 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 3) from 0.737729 to 0.9645547.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000096C, Ticket: 000008E9, [Empire2], MoveToFleetAction#4432 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 3) from 0.1131019 to 0.489407.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000096D, Ticket: 000008EA, [Empire2], MoveToFleetAction#4433 GameEntity: 9460 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 1.966372) from 0.79264 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000096E, Ticket: 000008EB, [Empire2], MoveToFleetAction#4434 GameEntity: 8247 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 0.2198067) from 0.9833807 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:551 STACKStart 40 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:25:551 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:25:551 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:25:551 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:25:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000096F, Ticket: 000008EC, [Empire3], MoveToFleetAction#1490 GameEntity: 10325 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 2.957532) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:701 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000970, Ticket: 000008ED, [Empire3], MoveToFleetAction#1491 GameEntity: 10323 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 3) from 0 to 0.7992549.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:701 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000971, Ticket: 000008EE, [Empire3], MoveToFleetAction#1492 GameEntity: 10321 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->61 (Cost: 1.947893) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:701 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000972, Ticket: 000008EF, [Empire3], MoveToFleetAction#1493 GameEntity: 10319 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->66 (Cost: 1.672806) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:701 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000973, Ticket: 000008F0, [Empire3], MoveToFleetAction#1494 GameEntity: 10317 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->66 (Cost: 2.36522) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:701 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000974, Ticket: 000008F1, [Empire3], MoveToFleetAction#1495 GameEntity: 9472 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 3) from 0.4251194 to 0.9507673.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:764 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000975, Ticket: 000008F2, [Empire4], MoveToFleetAction#3750 GameEntity: 10315 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->53 (Cost: 5) from 0 to 0.7024046.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000976, Ticket: 000008F3, [Empire4], MoveToFleetAction#3751 GameEntity: 10313 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->24 (Cost: 5) from 0 to 0.8987491.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000977, Ticket: 000008F4, [Empire4], MoveToFleetAction#3752 GameEntity: 10051 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 5) from 0.5921165 to 0.8881748.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000978, Ticket: 000008F5, [Empire4], MoveToFleetAction#3753 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4.087485) from 0.4322084 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000979, Ticket: 000008F6, [Empire1], GoToFleetAction#2582 GameEntity: 7870 State: WaitingForInitialization Context: Path: 79->85, Path: Path: 79->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000097A, Ticket: 000008F7, [Empire1], GoToFleetAction#2583 GameEntity: 9975 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:958 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000097B, Ticket: 000008F8, [Empire1], GoToFleetAction#2584 GameEntity: 6954 State: WaitingForInitialization Context: Path: 79->76, Path: Path: 79->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:958 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000097C, Ticket: 000008F9, [Empire1], AttackFleetAction#2585 GameEntity: 8405 State: WaitingForInitialization Context: 7th Peoples Navy (8429) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:958 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000097D, Ticket: 000008FA, [Empire1], TransferResourcesFleetAction#2586 GameEntity: 8465 State: WaitingForInitialization Context: Procyon (ColonizedStarSystem#1080) (ColonizedStarSystem)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:958 STACK[Order] OrderCancelEntityAction::DepartmentOfLabour/OrderCancelEntityAction#0000097E, Ticket: 000008FB, [Empire1], Entity index: 1109, Refund: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:958 STACK[Colo] [Empire#1] System Ukdah (4561) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    AttachMothershipFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:CancelAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour:CancelEntityAction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:958 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000097F, Ticket: 000008FC, [Empire2], GoToFleetAction#4435 GameEntity: 10280 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:958 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000980, Ticket: 000008FD, [Empire2], GoToFleetAction#4436 GameEntity: 9528 State: WaitingForInitialization Context: Path: 48, Path: Path: 48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000981, Ticket: 000008FE, [Empire2], GoToFleetAction#4437 GameEntity: 8430 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000982, Ticket: 000008FF, [Empire2], GoToFleetAction#4438 GameEntity: 8164 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000983, Ticket: 00000900, [Empire2], GoToFleetAction#4439 GameEntity: 7172 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000984, Ticket: 00000901, [Empire2], GoToFleetAction#4440 GameEntity: 7531 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000985, Ticket: 00000902, [Empire2], GoToFleetAction#4441 GameEntity: 10225 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000986, Ticket: 00000903, [Empire2], GoToFleetAction#4442 GameEntity: 10069 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000987, Ticket: 00000904, [Empire2], GoToFleetAction#4443 GameEntity: 10068 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000988, Ticket: 00000905, [Empire2], GoToFleetAction#4444 GameEntity: 9982 State: WaitingForInitialization Context: Path: 31, Path: Path: 31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000989, Ticket: 00000906, [Empire2], GoToFleetAction#4445 GameEntity: 9983 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098A, Ticket: 00000907, [Empire2], GoToFleetAction#4446 GameEntity: 9329 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098B, Ticket: 00000908, [Empire2], GoToFleetAction#4447 GameEntity: 9682 State: WaitingForInitialization Context: Path: 41, Path: Path: 41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098C, Ticket: 00000909, [Empire2], GoToFleetAction#4448 GameEntity: 5452 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098D, Ticket: 0000090A, [Empire2], GoToFleetAction#4449 GameEntity: 8660 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098E, Ticket: 0000090B, [Empire2], GoToFleetAction#4450 GameEntity: 8999 State: WaitingForInitialization Context: Path: 39, Path: Path: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000098F, Ticket: 0000090C, [Empire2], GoToFleetAction#4451 GameEntity: 8505 State: WaitingForInitialization Context: Path: 39, Path: Path: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000990, Ticket: 0000090D, [Empire2], GoToFleetAction#4452 GameEntity: 5451 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000991, Ticket: 0000090E, [Empire2], GoToFleetAction#4453 GameEntity: 2408 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:25:996 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000992, Ticket: 0000090F, [Empire3], ShipsGUID: 4947,4491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:023 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000993, Ticket: 00000910, [Empire3], GoToFleetAction#1496 GameEntity: 5887 State: WaitingForInitialization Context: Path: 43, Path: Path: 43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:023 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000994, Ticket: 00000911, [Empire3], GoToFleetAction#1497 GameEntity: 7715 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:023 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000995, Ticket: 00000912, [Empire4], GoToFleetAction#3754 GameEntity: 10060 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:051 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000996, Ticket: 00000913, [Empire4], GoToFleetAction#3755 GameEntity: 10113 State: WaitingForInitialization Context: Path: 92, Path: Path: 92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:051 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000997, Ticket: 00000914, [Empire4], GoToFleetAction#3756 GameEntity: 10015 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:051 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000998, Ticket: 00000915, [Empire4], GoToFleetAction#3757 GameEntity: 3881 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:051 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000999, Ticket: 00000916, [Empire15], AttackFleetAction#4780 GameEntity: 10053 State: WaitingForInitialization Context: 1st Ruby Purge (7870) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:051 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000099A, Ticket: 00000917, [Empire15], GoToFleetAction#4781 GameEntity: 5793 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:081 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000099B, Ticket: 00000918, [Empire15], GoToFleetAction#4782 GameEntity: 4174 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:081 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000099C, Ticket: 00000919, [Empire15], GoToFleetAction#4783 GameEntity: 2362 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:081 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000099D, Ticket: 0000091A, [Empire15], GoToFleetAction#4784 GameEntity: 2185 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:082 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000099E, Ticket: 0000091B, [Empire1], MoveToFleetAction#2587 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->9 (Cost: 7) from 0.2508344 to 0.5016688.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:082 STACK[Empire 1] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:082 STACKGoToFleetAction #2582: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:082 STACK[Empire 1] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:082 STACKGoToFleetAction #2584: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:082 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A0, Ticket: 0000091F, [Empire2], MoveToFleetAction#4454 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->48 (Cost: 1.621633) from 0.5353217 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:082 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A1, Ticket: 00000920, [Empire2], MoveToFleetAction#4455 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.081234) from 0.5164604 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:082 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A2, Ticket: 00000921, [Empire2], MoveToFleetAction#4456 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 0.2489924) from 0 to 0.03020732.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:082 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A3, Ticket: 00000922, [Empire2], MoveToFleetAction#4457 GameEntity: 9460 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->38 (Cost: 1.033628) from 0 to 0.1363982.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:082 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A4, Ticket: 00000923, [Empire2], MoveToFleetAction#4458 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->96 (Cost: 4) from 0.6193685 to 0.7361363.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:082 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A5, Ticket: 00000924, [Empire2], MoveToFleetAction#4459 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 2) from 0.2030679 to 0.5054184.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:121 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A6, Ticket: 00000925, [Empire2], MoveToFleetAction#4460 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 5) from 0.2578956 to 0.7851612.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A7, Ticket: 00000926, [Empire2], MoveToFleetAction#4461 GameEntity: 8999 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 0.07961917) from 0.9916039 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A8, Ticket: 00000927, [Empire2], MoveToFleetAction#4462 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 5) from 0.2144705 to 0.8210616.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009A9, Ticket: 00000928, [Empire2], MoveToFleetAction#4463 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 1.871956) from 0.7170066 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009AA, Ticket: 00000929, [Empire2], MoveToFleetAction#4464 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->41 (Cost: 2.217299) from 0.748489 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:121 STACKStart 53 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:26:121 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:26:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009AB, Ticket: 0000092A, [Empire2], MoveToFleetAction#4465 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 5) from 0.09477743 to 0.7013685.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009AC, Ticket: 0000092B, [Empire2], MoveToFleetAction#4466 GameEntity: 9983 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 1.483484) from 0.7599276 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009AD, Ticket: 0000092C, [Empire2], MoveToFleetAction#4467 GameEntity: 9982 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->31 (Cost: 2.63985) from 0.5573568 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009AE, Ticket: 0000092D, [Empire2], MoveToFleetAction#4468 GameEntity: 10068 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 0.3184948) from 0.9495932 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009AF, Ticket: 0000092E, [Empire2], MoveToFleetAction#4469 GameEntity: 10069 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 2.833746) from 0.6792136 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B0, Ticket: 0000092F, [Empire2], MoveToFleetAction#4470 GameEntity: 10225 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 3) from 0.2136792 to 0.4273584.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B1, Ticket: 00000930, [Empire2], MoveToFleetAction#4471 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 2.840099) from 0.5706472 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B2, Ticket: 00000931, [Empire2], MoveToFleetAction#4472 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 1.739317) from 0.7427204 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:299 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B3, Ticket: 00000932, [Empire2], MoveToFleetAction#4473 GameEntity: 8164 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 1.318495) from 0.7913277 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:299 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B4, Ticket: 00000933, [Empire2], MoveToFleetAction#4474 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 0.01932027) from 0.9975545 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:299 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B5, Ticket: 00000934, [Empire3], MoveToFleetAction#1498 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 4) from 0.2316837 to 0.803421.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B6, Ticket: 00000935, [Empire3], MoveToFleetAction#1499 GameEntity: 5887 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 3) from 0.6012453 to 0.9966068.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B7, Ticket: 00000936, [Empire4], MoveToFleetAction#3758 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 7) from 0.4144816 to 0.8289632.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009B9, Ticket: 00000938, [Empire4], MoveToFleetAction#3759 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->70 (Cost: 2.719122) from 0.5078327 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009BA, Ticket: 00000939, [Empire4], MoveToFleetAction#3760 GameEntity: 10015 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->10 (Cost: 1.326576) from 0.9187474 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009BB, Ticket: 0000093A, [Empire4], MoveToFleetAction#3761 GameEntity: 10113 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->92 (Cost: 0.0250163) from 0.9963856 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:458 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:458 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009BC, Ticket: 0000093B, [Empire15], MoveToFleetAction#4785 GameEntity: 5793 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->20 (Cost: 1.014046) from 0.8313871 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:543 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009BE, Ticket: 0000093D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:543 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000009BF, Ticket: 0000093E, [Empire1], ShipGUIDs: 10216 , HeroGUID: 0, Position: NodeIndex:78, FleetGUID: 10336

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:661 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009C0, Ticket: 0000093F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:661 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000009C5, Ticket: 00000944, [Empire1]: AppeasementCWNeedHelp To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:661 STACK[Order] OrderAnswerForceTruce::GameClient/OrderAnswerForceTruce#000009C6, Ticket: 00000945, warInstanceGUID: 4298, newState: Accepted

    GameClient+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:661 STACKCan't find the element 'TruceCount' in database of simulation descriptors.

    Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticAbilityDefinition:get_Descriptors()
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:661 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticAbility:DepartmentOfForeignAffairs_OnDiplomaticAbilityChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:NotifyDiplomaticAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:661 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:661 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticAbility:DepartmentOfForeignAffairs_OnDiplomaticAbilityChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:NotifyDiplomaticAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:661 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:661 STACK[Tribute] Add 'DiplomaticTribute: 47.26 EmpireMoney from Empire#4 to Empire#1 for 14 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:StartNewDiplomaticTribute(System.Reflection.ParameterInfo)
    ForceTruce:ClientAccept()
    ForceTruce:TryApplyClientEffect()
    GameClient+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:661 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000009C7, Ticket: 00000946, [Empire1]: Distressed Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:752 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009C8, Ticket: 00000947, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:752 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009C9, Ticket: 00000948, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:753 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009CA, Ticket: 00000949, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:753 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009CB, Ticket: 0000094A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:753 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009CC, Ticket: 0000094B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:822 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:822 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009CD, Ticket: 0000094C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:822 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009CE, Ticket: 0000094D, [Empire2], GoToFleetAction#4475 GameEntity: 7172 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:855 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:855 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009D3, Ticket: 00000952, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:856 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009D4, Ticket: 00000953, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:856 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009D5, Ticket: 00000954, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:856 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009D6, Ticket: 00000955, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:26:856 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009D7, Ticket: 00000956, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:142 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009D8, Ticket: 00000957, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:142 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009D9, Ticket: 00000958, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:142 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009DA, Ticket: 00000959, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:142 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009DB, Ticket: 0000095A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:195 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000009DE, Ticket: 0000095D, [Empire3], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade14, ConstructionGameEntityGUID: 10369, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:195 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000009DF, Ticket: 0000095E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:195 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:195 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000009E0, Ticket: 0000095F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:245 STACK[Empire 3] OrderDisbandShips preprocessor failed: Ship#4947 is not in a fleet.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:245 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000009E5, Ticket: 00000965, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:245 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009E6, Ticket: 00000966, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:245 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000009E7, Ticket: 00000967, [Empire4], ShipGUIDs: 10027 , HeroGUID: 0, Position: NodeIndex:46, FleetGUID: 10372

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:464 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009F2, Ticket: 00000972, [Empire15], MoveToFleetAction#4786 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 1.615422) from 0.7560071 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:464 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009F3, Ticket: 00000973, [Empire15], MoveToFleetAction#4787 GameEntity: 2362 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->22 (Cost: 1.899186) from 0.7126184 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:464 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009F4, Ticket: 00000974, [Empire15], MoveToFleetAction#4788 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 4) from 0.308877 to 0.9130359.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:464 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009F5, [Empire2], Entity index: 4450

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:464 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009F6, Ticket: 00000975, [Empire4], MoveToFleetAction#3762 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 0.9125152) from 0 to 0.1333358.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:464 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009F7, [Empire2], Entity index: 4443

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:464 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009F8, [Empire2], Entity index: 4436

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:464 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009F9, [Empire2], Entity index: 4438

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:464 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009FA, [Empire2], Entity index: 4437

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:464 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009FB, [Empire2], Entity index: 4435

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:464 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009FD, [Empire2], Entity index: 4448

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:464 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009FE, [Empire2], Entity index: 4447

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:464 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000009FF, [Empire2], Entity index: 4445

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:464 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4439

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:464 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A00, [Empire4], Entity index: 3756

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:555 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A01, [Empire2], Entity index: 4444

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A02, [Empire2], SiegeStarSystemAction#4476 GameEntity: 2339 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:555 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A03, [Empire4], Entity index: 3757

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:670 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A04, [Empire4], Entity index: 3755

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:670 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A05, [Empire2], Entity index: 4442

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:670 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A06, [Empire2], Entity index: 4440

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:719 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:719 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A07, [Empire2], Entity index: 4475

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A08, Ticket: 00000977, [Empire3], MoveToFleetAction#1500 GameEntity: 10321 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 1.052107) from 0 to 0.2803005.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A09, Ticket: 00000978, [Empire3], MoveToFleetAction#1501 GameEntity: 10319 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 1.327194) from 0 to 0.5611293.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A0A, [Empire4], SiegeStarSystemAction#3763 GameEntity: 3563 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:719 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A0B, [Empire15], Entity index: 4784

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:719 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A0C, [Empire15], Entity index: 4783

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:27:749 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:28:491 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:28:623 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:29:518 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:29:887 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:29:887 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:30:065 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000A0F, Ticket: 0000097B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:30:094 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A10, Ticket: 0000097C, [Empire4], GoToFleetAction#3764 GameEntity: 7776 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:30:094 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A11, Ticket: 0000097D, [Empire15], GoToFleetAction#4789 GameEntity: 9476 State: WaitingForInitialization Context: Path: 18->76, Path: Path: 18->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:30:120 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A12, Ticket: 0000097E, [Empire4], MoveToFleetAction#3765 GameEntity: 7776 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 4.073126) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:30:120 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A13, Ticket: 0000097F, [Empire15], MoveToFleetAction#4790 GameEntity: 9476 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->76 (Cost: 5) from 0 to 0.5495175.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:30:926 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:30:926 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:31:836 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A15, [Empire4], Entity index: 3764

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:497 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000A16, Ticket: 00000981, EmpireWhichInitiatedIndex : 2, EmpireWhichReceivesIndex : 1, ContractGUID 10376.

    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:497 STACKRegister new contract DiplomaticContract#10376.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:497 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A17, Ticket: 00000982, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:497 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A18, Ticket: 00000983, [Empire1], GoToFleetAction#2588 GameEntity: 10336 State: WaitingForInitialization Context: Path: 78->80, Path: Path: 78->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:497 STACKStart 18 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:33:497 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:33:552 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000A19, Ticket: 00000984, [Empire1]: Triumphant Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:552 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:552 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A1B, Ticket: 00000987, [Empire2], GoToFleetAction#4477 GameEntity: 9528 State: WaitingForInitialization Context: Path: 48->38, Path: Path: 48->38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:576 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A1C, Ticket: 00000988, [Empire2], GoToFleetAction#4478 GameEntity: 7531 State: WaitingForInitialization Context: Path: 71->68, Path: Path: 71->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:576 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A1D, Ticket: 00000989, [Empire2], GoToFleetAction#4479 GameEntity: 8430 State: WaitingForInitialization Context: Path: 1->45, Path: Path: 1->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:683 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A20, Ticket: 0000098C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:683 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000A21, Ticket: 0000098D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:683 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:684 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A22, Ticket: 0000098E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:734 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A23, Ticket: 0000098F, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 10381

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:833 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000A28, ContractGUID 10376 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:833 STACKContract 10376 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:833 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A29, Ticket: 00000991, [Empire1], MoveToFleetAction#2589 GameEntity: 10336 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->80 (Cost: 6) from 0 to 0.5310298.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:929 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A2A, Ticket: 00000992, [Empire2], MoveToFleetAction#4480 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->38 (Cost: 2.378367) from 0 to 0.3956484.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:929 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A2B, Ticket: 00000993, [Empire2], MoveToFleetAction#4481 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 4.98068) from 0 to 0.6304438.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:929 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A2C, Ticket: 00000994, [Empire2], MoveToFleetAction#4482 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 2.159901) from 0 to 0.3265236.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:929 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:33:929 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:33:974 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A2D, Ticket: 00000995, [Empire4], GoToFleetAction#3766 GameEntity: 10372 State: WaitingForInitialization Context: Path: 46->47, Path: Path: 46->47

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:975 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000A2E, Ticket: 00000996, [Empire4], system guid: 3071, contruction guid: 10011, resource name : EmpireMoney, buyout cost: 706.6776

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:975 STACKThe construction 10011 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:975 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000A30, Ticket: 00000998, [Empire4]: Recovering Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:33:975 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000A31, Ticket: 00000999, [Empire4], ShipsGUID: 10027

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:34:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A32, Ticket: 0000099A, [Empire4], MoveToFleetAction#3767 GameEntity: 10372 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->47 (Cost: 10.65884) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:34:534 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#3078

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:44:34:534 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:44:34:534 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:44:35:753 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A33, [Empire4], Entity index: 3766

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:36:012 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:36:144 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:064 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:312 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:37:312 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:37:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A36, Ticket: 0000099D, [Empire1], GoToFleetAction#2590 GameEntity: 4323 State: WaitingForInitialization Context: Path: 77->108, Path: Path: 77->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A38, Ticket: 0000099F, [Empire2], GoToFleetAction#4483 GameEntity: 7172 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:432 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A39, Ticket: 000009A0, [Empire2], GoToFleetAction#4484 GameEntity: 10280 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:432 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A3A, Ticket: 000009A1, [Empire2], GoToFleetAction#4485 GameEntity: 10069 State: WaitingForInitialization Context: Path: 44->48, Path: Path: 44->48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:433 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A3B, Ticket: 000009A2, [Empire1], MoveToFleetAction#2591 GameEntity: 4323 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->108 (Cost: 5) from 0 to 0.845897.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:433 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A3C, Ticket: 000009A3, [Empire2], MoveToFleetAction#4486 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 3.260683) from 0 to 0.7575646.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:492 STACKBegin encounter simulation ignition 142187

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A3E, Ticket: 000009A5, [Empire2], GoToFleetAction#4487 GameEntity: 10068 State: WaitingForInitialization Context: Path: 45->1, Path: Path: 45->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:492 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:37:492 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:37:585 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A3F, Ticket: 000009A6, [Empire2], GoToFleetAction#4488 GameEntity: 9982 State: WaitingForInitialization Context: Path: 31->29, Path: Path: 31->29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:585 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A40, Ticket: 000009A7, [Empire2], GoToFleetAction#4489 GameEntity: 9983 State: WaitingForInitialization Context: Path: 33->39, Path: Path: 33->39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:585 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A41, Ticket: 000009A8, [Empire2], GoToFleetAction#4490 GameEntity: 9682 State: WaitingForInitialization Context: Path: 41->42, Path: Path: 41->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:585 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A42, Ticket: 000009A9, [Empire2], GoToFleetAction#4491 GameEntity: 5452 State: WaitingForInitialization Context: Path: 71->75, Path: Path: 71->75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:585 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A43, Ticket: 000009AA, [Empire2], GoToFleetAction#4492 GameEntity: 8999 State: WaitingForInitialization Context: Path: 39->42, Path: Path: 39->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:585 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000A44, Ticket: 000009AB, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:585 STACKfleet action with feedback 3768 started : ETA 1895.95182037354

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A46, Ticket: 000009AD, [Empire4], ColonizeFleetAction#3768 GameEntity: 10015 State: WaitingForInitialization Context: Rhea II(Planet 1) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:656 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A47, Ticket: 000009AE, [Empire4], GoToFleetAction#3769 GameEntity: 3881 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:656 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A49, Ticket: 000009B0, [Empire15], InitiateEmpireActionFleetAction#4791 GameEntity: 2362 State: WaitingForInitialization Context: Theia (147) (StarSystemNode), Path: Theia (147) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:693 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A4A, Ticket: 000009B1, [Empire15], GoToFleetAction#4792 GameEntity: 2185 State: WaitingForInitialization Context: Path: 26->28, Path: Path: 26->28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:693 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A4B, Ticket: 000009B2, [Empire2], MoveToFleetAction#4493 GameEntity: 10069 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->48 (Cost: 0.1662543) from 0 to 0.0476401.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:37:693 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A4C, Ticket: 000009B3, [Empire2], MoveToFleetAction#4494 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 2.918766) from 0 to 0.4723442.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:38:531 STACKEnd encounter simulation ignition 142191

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:38:531 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A4D, Ticket: 000009B4, [Empire2], MoveToFleetAction#4495 GameEntity: 10068 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 2.681505) from 0 to 0.3394192.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:38:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A4E, Ticket: 000009B5, [Empire2], MoveToFleetAction#4496 GameEntity: 8999 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->42 (Cost: 4.920381) from 0 to 0.7155617.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:38:627 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:38:628 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A4F, Ticket: 000009B6, [Empire2], MoveToFleetAction#4497 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->75 (Cost: 3.128045) from 0 to 0.2008262.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:38:825 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:44:38:825 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:44:38:825 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:44:38:825 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#3078

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:44:38:825 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:44:38:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A50, Ticket: 000009B7, [Empire2], MoveToFleetAction#4498 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->42 (Cost: 1.782701) from 0 to 0.3252507.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:38:895 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:44:38:895 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:44:38:895 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:44:38:895 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A51, Ticket: 000009B8, [Empire2], MoveToFleetAction#4499 GameEntity: 9983 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 1.516516) from 0 to 0.1599213.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:38:895 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A52, Ticket: 000009B9, [Empire2], MoveToFleetAction#4500 GameEntity: 9982 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->29 (Cost: 0.3601503) from 0 to 0.06643511.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:38:895 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A53, [Empire15], GuardEmpireLocalAction#4793 GameEntity: 1054 State: WaitingForInitialization Context: Theia (147) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:38:895 STACKCancelling actions on Theia (147) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:38:957 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:44:38:957 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A54, Ticket: 000009BA, [Empire4], MoveToFleetAction#3770 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 3.280878) from 0 to 0.4853072.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:38:957 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A56, Ticket: 000009BC, [Empire15], MoveToFleetAction#4794 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->28 (Cost: 2.384578) from 0 to 0.6191036.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:39:249 STACKBegin encounter simulation ignition 142197

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:39:249 STACKfleet action with feedback 3768 finished : ETA 1895.95182037354, Game.Time 1896.4914932251, true ETA 1896.45182037354

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:39:249 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemFromLostStateToColony(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:39:250 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:39:250 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:39:250 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:39:250 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:39:250 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:39:250 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:39:428 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:39:428 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:40:217 STACKEnd encounter simulation ignition 142199

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:40:217 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000A5A, [Empire4]: System #2343

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:40:244 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditSkillTreeCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:44:40:289 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:40:398 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:40:477 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:40:477 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:40:524 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:40:711 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:40:711 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:40:814 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:40:814 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:41:375 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:41:375 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:41:465 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:41:465 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:41:790 STACKStart 10 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:41:790 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:42:006 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A69, Ticket: 000009CD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:42:006 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000A6A, Ticket: 000009CE, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:42:006 STACK[Empire 2] OrderBuyoutConstruction preprocessor failed: Cannot afford 599.632 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:42:198 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000A6D, Ticket: 000009D2, [Empire3], ShipsGUID: 4947,4491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:42:295 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A6E, Ticket: 000009D3, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:42:295 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A6F, Ticket: 000009D4, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10389

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:42:415 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:42:415 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:42:493 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:42:493 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:42:999 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:000 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:066 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:066 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:151 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:151 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:200 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:200 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:217 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:217 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:248 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:248 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:267 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:267 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:309 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:326 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:326 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:369 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:385 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A82, Ticket: 000009E7, [Empire1], MoveToFleetAction#2592 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 5.81197) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:43:385 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A83, Ticket: 000009E8, [Empire1], MoveToFleetAction#2593 GameEntity: 7870 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->85 (Cost: 5.464081) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:44:325 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#3078

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:44:44:325 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:44:44:356 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:44:44:356 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:44:44:356 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:44:44:356 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:44:379 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:44:44:526 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:45:146 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:44:45:146 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:44:45:473 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:45:473 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A85, [Empire1], Entity index: 2584

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:45:473 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A86, [Empire1], Entity index: 2582

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:45:935 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A87, Ticket: 000009E9, [Empire1], GoToFleetAction#2594 GameEntity: 8405 State: WaitingForInitialization Context: Path: 8->88, Path: Path: 8->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:45:935 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:45:935 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:45:972 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A8A, Ticket: 000009EC, [Empire2], AttackFleetAction#4501 GameEntity: 8429 State: WaitingForInitialization Context: 2nd Scarlet Purge (8405) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:45:972 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A8C, Ticket: 000009EE, [Empire4], GoToFleetAction#3771 GameEntity: 10372 State: WaitingForInitialization Context: Path: 47->51, Path: Path: 47->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:46:025 STACKfleet action with feedback 3772 started : ETA 1904.37905883789

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:46:025 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A8D, Ticket: 000009EF, [Empire4], ColonizeFleetAction#3772 GameEntity: 7776 State: WaitingForInitialization Context: Feadix I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:46:025 STACK[Empire 1] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:46:025 STACKGoToFleetAction #2594: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:46:025 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A8F, Ticket: 000009F2, [Empire4], MoveToFleetAction#3773 GameEntity: 10372 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->51 (Cost: 0.3411636) from 0 to 0.03686304.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:46:107 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:46:176 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:46:199 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:47:418 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#2413

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:44:47:418 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:44:47:418 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:44:47:622 STACKfleet action with feedback 3772 finished : ETA 1904.37905883789, Game.Time 1904.9048614502, true ETA 1904.87905883789

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:47:622 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:47:622 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:47:622 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:48:926 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:48:926 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:48:998 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A93, Ticket: 000009F5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:48:999 STACK[Empire 2] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:48:999 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000A94, Ticket: 000009F7, [Empire2], context guid: 4447, contruction guid: 10345

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:48:999 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000A95, Ticket: 000009F8, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:49:043 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A96, Ticket: 000009F9, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:49:043 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A97, Ticket: 000009FA, [Empire3], ShipGUIDs: 10005 , HeroGUID: 0, Position: NodeIndex:63, FleetGUID: 10400

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:49:078 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:49:078 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:49:100 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A99, Ticket: 000009FC, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:51:445 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:51:584 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:44:51:584 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:44:51:584 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#2413

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:44:51:584 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:44:51:614 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:44:51:615 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:44:51:615 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:51:650 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:44:52:476 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:52:543 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:44:52:543 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:44:52:800 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A9B, Ticket: 000009FD, [Empire1], GoToFleetAction#2595 GameEntity: 6954 State: WaitingForInitialization Context: Path: 76->9, Path: Path: 76->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:52:801 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:52:801 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:52:824 STACKfleet action with feedback 2596 started : ETA 1911.20925140381

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:52:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A9E, Ticket: 00000A00, [Empire1], ExpeditionFleetAction#2596 GameEntity: 7870 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic05 on Triime I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:52:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A9F, Ticket: 00000A01, [Empire1], MoveToFleetAction#2597 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->9 (Cost: 2.18803) from 0 to 0.08196513.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:54:353 STACKfleet action with feedback 2596 finished : ETA 1911.20925140381, Game.Time 1911.7271194458, true ETA 1911.70925140381

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:56:341 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:56:341 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000AA0, Ticket: 00000A03, ContractGUID 10376.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:56:341 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AA1, Ticket: 00000A04, [Empire1], GoToFleetAction#2598 GameEntity: 7357 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:56:341 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:56:341 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:56:527 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000AA4, Ticket: 00000A07, [Empire3], ShipsGUID: 10005

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:56:572 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AA5, Ticket: 00000A08, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:56:572 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AA6, Ticket: 00000A09, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10406

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:56:607 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AA9, Ticket: 00000A0A, [Empire1], MoveToFleetAction#2599 GameEntity: 7357 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 4.073126) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:56:607 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000AAA, Ticket: 00000A0B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:56:607 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:56:607 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:56:633 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000AAB, Ticket: 00000A0C, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:56:655 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000AAC, Ticket: 00000A0D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:58:071 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000AAD, [Empire1], Entity index: 2598

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:58:765 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:58:865 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:59:662 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:44:59:985 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:44:59:985 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:00:292 STACKBegin encounter simulation ignition 142960

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:01:139 STACKEnd encounter simulation ignition 142963

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:01:204 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:01:270 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:01:271 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:01:350 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:01:561 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:01:561 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:02:013 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:02:013 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:02:421 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:02:421 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:02:548 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:02:549 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:02:575 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:02:575 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:02:756 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:02:756 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:02:817 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:04:055 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000AC2, Ticket: 00000A22, [Empire1], ShipsGUID: 5473

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:04:056 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:04:056 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:04:167 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:04:167 STACKCan't change the status of the diplomatic contract 10376 to Proposed because the empire which proposes can't afford the cost of -527.3438 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:04:167 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000AC6, Ticket: 00000A28, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:04:213 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AC7, Ticket: 00000A29, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:04:213 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AC8, Ticket: 00000A2A, [Empire3], ShipGUIDs: 10005 , HeroGUID: 0, Position: NodeIndex:63, FleetGUID: 10409

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:06:594 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:06:734 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:07:571 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:07:909 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:07:909 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:07:981 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ACB, Ticket: 00000A2D, [Empire2], GoToFleetAction#4502 GameEntity: 8429 State: WaitingForInitialization Context: Path: 8->45, Path: Path: 8->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:07:981 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ACC, Ticket: 00000A2E, [Empire4], InitiateEmpireActionFleetAction#3774 GameEntity: 10017 State: WaitingForInitialization Context: Xanados (49) (StarSystemNode), Path: Xanados (49) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:07:981 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ACD, [Empire4], GuardEmpireLocalAction#3775 GameEntity: 1043 State: WaitingForInitialization Context: Xanados (49) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:07:981 STACKCancelling actions on Xanados (49) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:08:007 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ACE, Ticket: 00000A2F, [Empire2], MoveToFleetAction#4503 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 4) from 0 to 0.6330622.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:11:354 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:11:355 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000ACF, Ticket: 00000A31, [Empire1], system guid: 1578, contruction guid: 10337, resource name : EmpireMoney, buyout cost: 4587.612

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:11:355 STACKThe construction 10337 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:11:355 STACK[Empire 2] OrderBuyoutConstruction preprocessor failed: Cannot afford 599.632 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:11:355 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:11:355 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:11:388 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000AD2, Ticket: 00000A35, [Empire3], ShipsGUID: 10005

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:11:441 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AD3, Ticket: 00000A36, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:11:441 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AD4, Ticket: 00000A37, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 10412

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:13:704 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:13:817 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:14:783 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:15:308 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AD5, Ticket: 00000A38, [Empire1], GoToFleetAction#2600 GameEntity: 8606 State: WaitingForInitialization Context: Path: 9->8, Path: Path: 9->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:15:308 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:15:308 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:15:328 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AD8, Ticket: 00000A3B, [Empire1], MoveToFleetAction#2601 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->8 (Cost: 6) from 0 to 0.8084671.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:18:405 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000AD9, Ticket: 00000A3D, ContractGUID 10376.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:18:405 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000ADB, Ticket: 00000A3F, [Empire3], ShipsGUID: 4947,4491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:18:405 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:18:405 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:18:449 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000ADC, Ticket: 00000A40, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:18:449 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000ADD, Ticket: 00000A41, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10415

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:18:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ADE, Ticket: 00000A42, [Empire4], GoToFleetAction#3776 GameEntity: 10017 State: WaitingForInitialization Context: Path: 8->51, Path: Path: 8->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:18:503 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:18:503 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:18:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ADF, Ticket: 00000A43, [Empire4], MoveToFleetAction#3777 GameEntity: 10017 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->51 (Cost: 5.007267) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:20:903 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:21:039 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:22:025 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:25:801 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000AE0, Ticket: 00000A44, ContractGUID 10376.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:25:802 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:25:802 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:26:125 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000AE5, Ticket: 00000A49, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:26:172 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AE6, Ticket: 00000A4A, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:26:172 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AE7, Ticket: 00000A4B, [Empire3], ShipGUIDs: 10005 , HeroGUID: 0, Position: NodeIndex:63, FleetGUID: 10417

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:26:208 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000AE8, Ticket: 00000A4C, [Empire4], ShipsGUID: 7946

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:26:208 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:26:208 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:28:345 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:28:468 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:29:484 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:29:484 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AE9, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:29:806 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:29:806 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:33:317 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:33:317 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:33:351 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:33:351 STACKCan't change the status of the diplomatic contract 10376 to Proposed because the empire which proposes can't afford the cost of -527.3438 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:33:351 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000AED, Ticket: 00000A52, [Empire3], ShipsGUID: 10005

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:33:407 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AEE, Ticket: 00000A53, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:33:407 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AEF, Ticket: 00000A54, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10422

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:35:871 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:36:005 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:36:900 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:37:196 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:37:196 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:38:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AF2, Ticket: 00000A57, [Empire0], GoToFleetAction#569 GameEntity: 10301 State: WaitingForInitialization Context: Path: 90, Path: Path: 90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:38:153 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AF3, Ticket: 00000A58, [Empire0], MoveToFleetAction#570 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->90 (Cost: 4.689829) from 0.1524151 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:38:905 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000AF4, [Empire0], Entity index: 569

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:40:657 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:40:657 STACK[Empire 2] OrderBuyoutConstruction preprocessor failed: Cannot afford 599.632 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:40:658 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:40:658 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:40:835 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000AF7, Ticket: 00000A5D, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:40:881 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AF8, Ticket: 00000A5E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:40:881 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AF9, Ticket: 00000A5F, [Empire3], ShipGUIDs: 10005 , HeroGUID: 0, Position: NodeIndex:63, FleetGUID: 10425

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:43:067 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:43:199 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:44:355 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:44:943 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:44:943 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:49:803 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000AFC, Ticket: 00000A63, ContractGUID 10376.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:49:803 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000AFD, Ticket: 00000A64, [Empire3], ShipsGUID: 10005

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:49:803 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AFE, Ticket: 00000A65, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:49:803 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:49:804 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:49:859 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000AFF, Ticket: 00000A66, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10428

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:52:320 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:52:437 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:53:281 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:55:260 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B01, Ticket: 00000A67, [Empire0], GoToFleetAction#571 GameEntity: 10301 State: WaitingForInitialization Context: Path: 90->88->85, Path: Path: 90->88->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:55:321 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B02, Ticket: 00000A68, [Empire0], MoveToFleetAction#572 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->88 (Cost: 5.168171) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:56:998 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000B03, Ticket: 00000A69, ContractGUID 10376.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:56:998 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:56:998 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:45:57:034 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000B06, Ticket: 00000A6C, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:57:085 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B07, Ticket: 00000A6D, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:57:085 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B08, Ticket: 00000A6E, [Empire3], ShipGUIDs: 10005 , HeroGUID: 0, Position: NodeIndex:63, FleetGUID: 10429

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:57:332 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    FleetDockingController:SelectArrivingFleet(System.Reflection.ParameterInfo)
    FleetDockingController:Dock_OnDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:NotifyDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MoveToFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    MoveToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:57:458 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:45:57:458 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B09, Ticket: 00000A6F, [Empire0], MoveToFleetAction#573 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 6.141999) from 0 to 0.7870167.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:57:521 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000B0A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:57:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B0B, Ticket: 00000A70, [Empire0], MoveToFleetAction#574 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 3.804153) from 0.5125476 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:58:187 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000B0C, [Empire0], Entity index: 567

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:59:225 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:45:59:368 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:00:241 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:00:624 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:00:624 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:02:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B0F, [Empire0], AttackFleetAction#575 GameEntity: 9943 State: WaitingForInitialization Context: 8th Vermilion Purge (6782) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:02:616 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:02:656 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:02:681 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:03:674 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:03:674 STACKCan't change the status of the diplomatic contract 10376 to Proposed because the empire which proposes can't afford the cost of -527.3438 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:03:674 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000B12, Ticket: 00000A77, [Empire3], ShipsGUID: 10005

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:03:674 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:03:674 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:03:723 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B13, Ticket: 00000A78, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:03:724 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B14, Ticket: 00000A79, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10433

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:05:099 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:46:06:260 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:46:06:260 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:06:421 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:08:261 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:11:754 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000B15, Ticket: 00000A7A, [Empire2], ShipsGUID: 1996

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:11:754 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:11:754 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:11:916 STACK[Empire 2] OrderBuyoutConstruction preprocessor failed: Cannot afford 599.632 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:12:074 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000B18, Ticket: 00000A7E, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:12:119 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B19, Ticket: 00000A7F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:12:119 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B1A, Ticket: 00000A80, [Empire3], ShipGUIDs: 10005 , HeroGUID: 0, Position: NodeIndex:63, FleetGUID: 10434

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:14:281 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:14:410 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:15:253 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:15:556 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:15:556 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:15:853 STACKfleet action with feedback 4504 started : ETA 1994.23785400391

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:15:853 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B21, Ticket: 00000A84, [Empire2], ExpeditionFleetAction#4504 GameEntity: 2076 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury02 on Trappist-1 I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:15:877 STACKBegin encounter simulation ignition 146096

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:16:753 STACKEnd encounter simulation ignition 146099

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:16:807 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:009 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:009 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:059 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:347 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:347 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:462 STACKfleet action with feedback 4504 finished : ETA 1994.23785400391, Game.Time 1994.75477600098, true ETA 1994.73785400391

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:597 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:597 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:636 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:637 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:697 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:697 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:807 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B32, [Empire1], GoToFleetAction#2602 GameEntity: 6782 State: WaitingForInitialization Context: Path: 85->84, Path: Path: 85->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B33, [Empire1], GoToFleetAction#2603 GameEntity: 7870 State: WaitingForInitialization Context: Path: 85->84, Path: Path: 85->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:940 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B34, Ticket: 00000A93, [Empire1], MoveToFleetAction#2604 GameEntity: 7870 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 1) from 0 to 0.1563137.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:17:940 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B35, Ticket: 00000A94, [Empire1], MoveToFleetAction#2605 GameEntity: 6782 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 6) from 0 to 0.9378822.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:19:438 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000B36, Ticket: 00000A96, ContractGUID 10376.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:19:438 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000B37, Ticket: 00000A97, [Empire3], ShipsGUID: 10005

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:19:438 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B38, Ticket: 00000A98, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:19:438 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:19:438 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:19:487 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B39, Ticket: 00000A99, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10437

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:21:983 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:22:103 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:23:012 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:27:257 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000B3A, Ticket: 00000A9A, ContractGUID 10376.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:27:257 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:27:257 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:27:296 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000B3D, Ticket: 00000A9D, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:27:347 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B3E, Ticket: 00000A9E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:27:347 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B3F, Ticket: 00000A9F, [Empire3], ShipGUIDs: 10005 , HeroGUID: 0, Position: NodeIndex:63, FleetGUID: 10438

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:29:510 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:29:651 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:30:583 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:31:022 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:31:022 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:31:282 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:34:537 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:34:537 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:34:537 STACKCan't change the status of the diplomatic contract 10376 to Proposed because the empire which proposes can't afford the cost of -527.3438 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:34:537 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000B42, Ticket: 00000AA5, [Empire3], ShipsGUID: 10005

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:34:537 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:34:537 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:34:585 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B43, Ticket: 00000AA6, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:34:585 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B44, Ticket: 00000AA7, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10441

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:34:929 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:34:947 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:35:046 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:35:182 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:35:358 STACKDisposing ServerEncounter 10332

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:35:358 STACKDisposing ServerEncounter 10333

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:35:358 STACKDisposing ServerEncounter 10392

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:35:358 STACKDisposing ServerEncounter 10432

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:35:359 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:35:376 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:35:517 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:35:581 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:37:666 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:37:666 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:37:666 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:38:124 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:38:124 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:38:124 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:38:124 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:38:124 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:38:124 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:38:124 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:38:124 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:39:276 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:39:277 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:39:277 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:39:277 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:39:581 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:39:581 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:39:581 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:39:582 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:39:582 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:39:582 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:149 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:372 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:372 STACKDisposing Encounter 10272

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:372 STACKDisposing Encounter 10271

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:372 STACKDisposing Encounter 10207

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:372 STACKDisposing Encounter 10288

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:372 STACKDisposing Encounter 10289

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:373 STACKDisposing Encounter 10304

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:373 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:373 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:373 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:373 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:373 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:373 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:373 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:373 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:373 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:373 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:373 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:373 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:373 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:373 STACK[ChatMessage] RECV: l:/_turn/134 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:757 STACKPreprocessor failed because the number of new population (8) is different from the number of current populations (3).

    DepartmentOfTheInterior:ReorganizePopulationsOnSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:757 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000B47, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:786 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000B49, [Empire4], AutomatedDeliveryFleetAction#3778 GameEntity: 10443 State: WaitingForInitialization Context: Path: 6->3->0->1->45->8->9->12->13, Path: Path: 6->3->0->1->45->8->9->12->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:40:872 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:41:005 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:41:023 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:41:069 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:41:069 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:41:069 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:41:119 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:41:120 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:42:800 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:42:801 STACK[ChatMessage] RECV: l:/_turn/134 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:42:818 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:42:818 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:42:818 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:42:858 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:44:338 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000B4A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:44:405 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000B4B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:44:435 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000B4C, [Empire3], AutomatedDeliveryFleetAction#1502 GameEntity: 10445 State: WaitingForInitialization Context: Path: 66->64, Path: Path: 66->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:44:435 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000B4D, [Empire3], AutomatedDeliveryFleetAction#1503 GameEntity: 10447 State: WaitingForInitialization Context: Path: 58->59->63->61->60, Path: Path: 58->59->63->61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:44:959 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:47:162 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:47:193 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:081 STACK[Tribute] Refresh 'DiplomaticTribute: 47.26 EmpireMoney from Empire#4 to Empire#1 for 13 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:187 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:270 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:270 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:270 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000B4F, Ticket: 00000AA8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:270 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000B50, Ticket: 00000AA9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:367 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000B51, Ticket: 00000AAA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:367 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000B52, Ticket: 00000AAB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:367 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000B53, Ticket: 00000AAC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:367 STACKStart 43 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:50:367 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:50:367 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:50:367 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:50:428 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B54, Ticket: 00000AAD, [Empire2], MoveToFleetAction#4505 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 3) from 0.03020732 to 0.394162.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B55, Ticket: 00000AAE, [Empire2], MoveToFleetAction#4506 GameEntity: 9466 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 0.4688005) from 0.9645547 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:616 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B56, Ticket: 00000AAF, [Empire2], MoveToFleetAction#4507 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 3) from 0.489407 to 0.8657122.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:689 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B57, Ticket: 00000AB0, [Empire2], MoveToFleetAction#4508 GameEntity: 9460 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->38 (Cost: 3) from 0.1363982 to 0.53228.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B58, Ticket: 00000AB1, [Empire3], MoveToFleetAction#1504 GameEntity: 10447 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->59 (Cost: 2.957532) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B59, Ticket: 00000AB2, [Empire3], MoveToFleetAction#1505 GameEntity: 10445 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 1.672806) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B5A, Ticket: 00000AB3, [Empire3], MoveToFleetAction#1506 GameEntity: 10323 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 0.7534959) from 0.7992549 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B5B, Ticket: 00000AB4, [Empire3], MoveToFleetAction#1507 GameEntity: 10321 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 2.701389) from 0.2803005 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:819 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B5C, Ticket: 00000AB5, [Empire3], MoveToFleetAction#1508 GameEntity: 10319 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 1.038026) from 0.5611293 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B5D, Ticket: 00000AB6, [Empire3], MoveToFleetAction#1509 GameEntity: 9472 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 0.2809831) from 0.9507673 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B5E, Ticket: 00000AB7, [Empire4], MoveToFleetAction#3779 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 5) from 0 to 0.2960583.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B5F, Ticket: 00000AB8, [Empire4], MoveToFleetAction#3780 GameEntity: 10315 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->53 (Cost: 2.118404) from 0.7024046 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:929 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B60, Ticket: 00000AB9, [Empire4], MoveToFleetAction#3781 GameEntity: 10313 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->24 (Cost: 0.5632878) from 0.8987491 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:929 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B61, Ticket: 00000ABA, [Empire4], MoveToFleetAction#3782 GameEntity: 10051 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 1.888568) from 0.8881748 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:929 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B62, Ticket: 00000ABB, [Empire4], MoveToFleetAction#3783 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 5) from 0.1333358 to 0.8639305.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:978 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B63, Ticket: 00000ABC, [Empire1], GoToFleetAction#2606 GameEntity: 10336 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:978 STACKOrderAssignHero preprocessing failed: the assignation '9th Ruby Purge (6954)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:978 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B64, Ticket: 00000ABE, [Empire1], ShipGUIDs: 10035 10220 , HeroGUID: 0, Position: NodeIndex:83, FleetGUID: 10449

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:50:979 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B65, Ticket: 00000ABF, [Empire1], GoToFleetAction#2607 GameEntity: 9975 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:012 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B66, Ticket: 00000AC0, [Empire1], GoToFleetAction#2608 GameEntity: 8606 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:012 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B67, Ticket: 00000AC1, [Empire1], GoToFleetAction#2609 GameEntity: 6782 State: WaitingForInitialization Context: Path: 84, Path: Path: 84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:012 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B68, Ticket: 00000AC2, [Empire1], GoToFleetAction#2610 GameEntity: 4323 State: WaitingForInitialization Context: Path: 108, Path: Path: 108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:012 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B69, Ticket: 00000AC3, [Empire2], GoToFleetAction#4509 GameEntity: 9329 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:012 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B6A, Ticket: 00000AC4, [Empire2], GoToFleetAction#4510 GameEntity: 8660 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:012 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B6B, Ticket: 00000AC5, [Empire2], GoToFleetAction#4511 GameEntity: 9528 State: WaitingForInitialization Context: Path: 38, Path: Path: 38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:012 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B6C, Ticket: 00000AC6, [Empire2], GoToFleetAction#4512 GameEntity: 8430 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:013 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B6D, Ticket: 00000AC7, [Empire2], GoToFleetAction#4513 GameEntity: 7531 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:096 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B6E, Ticket: 00000AC8, [Empire2], GoToFleetAction#4514 GameEntity: 7172 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:096 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B6F, Ticket: 00000AC9, [Empire2], ShipGUIDs: 9995 10085 10237 10356 , HeroGUID: 0, Position: NodeIndex:36, FleetGUID: 10450

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:096 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B70, Ticket: 00000ACA, [Empire2], GoToFleetAction#4515 GameEntity: 10280 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:162 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B71, Ticket: 00000ACB, [Empire2], GoToFleetAction#4516 GameEntity: 10225 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:252 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B72, Ticket: 00000ACC, [Empire2], ShipGUIDs: 9799 9870 10095 10274 , HeroGUID: 0, Position: NodeIndex:71, FleetGUID: 10451

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:305 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B73, Ticket: 00000ACD, [Empire2], GoToFleetAction#4517 GameEntity: 8429 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:394 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B74, Ticket: 00000ACE, [Empire2], GoToFleetAction#4518 GameEntity: 10069 State: WaitingForInitialization Context: Path: 48, Path: Path: 48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:394 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B75, Ticket: 00000ACF, [Empire2], GoToFleetAction#4519 GameEntity: 10068 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:394 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B76, Ticket: 00000AD0, [Empire2], GoToFleetAction#4520 GameEntity: 9982 State: WaitingForInitialization Context: Path: 29, Path: Path: 29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:395 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B77, Ticket: 00000AD1, [Empire2], GoToFleetAction#4521 GameEntity: 9983 State: WaitingForInitialization Context: Path: 39, Path: Path: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:395 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B78, Ticket: 00000AD2, [Empire2], ShipGUIDs: 8774 9024 10116 10360 , HeroGUID: 0, Position: NodeIndex:32, FleetGUID: 10452

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:517 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000B79, Ticket: 00000AD3, [Empire2], ShipGUIDs: 9979 10097 10245 10364 , HeroGUID: 0, Position: NodeIndex:33, FleetGUID: 10453

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B7A, Ticket: 00000AD4, [Empire2], GoToFleetAction#4522 GameEntity: 9682 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B7B, Ticket: 00000AD5, [Empire2], GoToFleetAction#4523 GameEntity: 5452 State: WaitingForInitialization Context: Path: 75, Path: Path: 75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B7C, Ticket: 00000AD6, [Empire2], GoToFleetAction#4524 GameEntity: 8999 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B7D, Ticket: 00000AD7, [Empire2], GoToFleetAction#4525 GameEntity: 8505 State: WaitingForInitialization Context: Path: 39, Path: Path: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B7E, Ticket: 00000AD8, [Empire2], GoToFleetAction#4526 GameEntity: 5451 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B7F, Ticket: 00000AD9, [Empire2], GoToFleetAction#4527 GameEntity: 2408 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B80, Ticket: 00000ADA, [Empire3], GoToFleetAction#1510 GameEntity: 5887 State: WaitingForInitialization Context: Path: 43, Path: Path: 43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B81, Ticket: 00000ADB, [Empire3], GoToFleetAction#1511 GameEntity: 7715 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B82, Ticket: 00000ADC, [Empire4], GoToFleetAction#3784 GameEntity: 10060 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B83, Ticket: 00000ADD, [Empire4], GoToFleetAction#3785 GameEntity: 10372 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B84, Ticket: 00000ADE, [Empire4], GoToFleetAction#3786 GameEntity: 3881 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B85, Ticket: 00000ADF, [Empire15], AttackFleetAction#4795 GameEntity: 10053 State: WaitingForInitialization Context: 2nd Blood Purge (8465) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B86, Ticket: 00000AE0, [Empire15], GoToFleetAction#4796 GameEntity: 9476 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B87, Ticket: 00000AE1, [Empire15], GoToFleetAction#4797 GameEntity: 5793 State: WaitingForInitialization Context: Path: 20->19, Path: Path: 20->19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B88, Ticket: 00000AE2, [Empire15], GoToFleetAction#4798 GameEntity: 4174 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B89, Ticket: 00000AE3, [Empire15], GoToFleetAction#4799 GameEntity: 2185 State: WaitingForInitialization Context: Path: 28, Path: Path: 28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B8A, Ticket: 00000AE4, [Empire3], MoveToFleetAction#1512 GameEntity: 10319 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 1.961974) from 0 to 0.5227059.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B8B, Ticket: 00000AE5, [Empire4], MoveToFleetAction#3787 GameEntity: 10315 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->52 (Cost: 2.881596) from 0 to 0.4211968.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B8C, Ticket: 00000AE6, [Empire4], MoveToFleetAction#3788 GameEntity: 10313 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->22 (Cost: 4.436712) from 0 to 0.6063032.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B8D, Ticket: 00000AE7, [Empire4], MoveToFleetAction#3789 GameEntity: 10051 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 3.111432) from 0 to 0.4322084.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B8E, Ticket: 00000AE8, [Empire1], MoveToFleetAction#2611 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->9 (Cost: 7) from 0.5016688 to 0.7525032.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B8F, Ticket: 00000AE9, [Empire1], MoveToFleetAction#2612 GameEntity: 10336 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->80 (Cost: 5.2988) from 0.5310298 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B90, Ticket: 00000AEA, [Empire1], MoveToFleetAction#2613 GameEntity: 4323 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->108 (Cost: 0.910885) from 0.845897 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:606 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B91, Ticket: 00000AEB, [Empire1], MoveToFleetAction#2614 GameEntity: 6782 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 0.3973916) from 0.9378822 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:606 STACKStart 62 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:51:606 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:51:641 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B92, Ticket: 00000AEC, [Empire1], MoveToFleetAction#2615 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->8 (Cost: 1.421452) from 0.8084671 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B93, Ticket: 00000AED, [Empire2], MoveToFleetAction#4528 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 4.454937) from 0.3265236 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B94, Ticket: 00000AEE, [Empire2], MoveToFleetAction#4529 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 2.919596) from 0.6304438 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:863 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B95, Ticket: 00000AEF, [Empire2], MoveToFleetAction#4530 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->38 (Cost: 3.632947) from 0.3956484 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:51:983 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B96, Ticket: 00000AF0, [Empire2], MoveToFleetAction#4531 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 1.474951) from 0.8210616 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:049 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B97, Ticket: 00000AF1, [Empire2], MoveToFleetAction#4532 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 2.461555) from 0.7013685 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:120 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B98, Ticket: 00000AF2, [Empire2], MoveToFleetAction#4533 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 3.260554) from 0.4723442 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:187 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B99, Ticket: 00000AF3, [Empire2], MoveToFleetAction#4534 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 1.043482) from 0.7575646 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B9A, Ticket: 00000AF4, [Empire2], MoveToFleetAction#4535 GameEntity: 10225 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 3) from 0.4273584 to 0.6410376.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B9B, Ticket: 00000AF5, [Empire3], MoveToFleetAction#1513 GameEntity: 10321 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->66 (Cost: 0.2986107) from 0 to 0.1262507.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B9C, Ticket: 00000AF6, [Empire2], MoveToFleetAction#4536 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 2.318495) from 0.6330622 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:365 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B9D, Ticket: 00000AF7, [Empire2], MoveToFleetAction#4537 GameEntity: 9983 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 3) from 0.1599213 to 0.4762807.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B9E, Ticket: 00000AF8, [Empire2], MoveToFleetAction#4538 GameEntity: 9982 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->29 (Cost: 3) from 0.06643511 to 0.6198299.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B9F, Ticket: 00000AF9, [Empire2], MoveToFleetAction#4539 GameEntity: 10068 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 3) from 0.3394192 to 0.7191528.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BA0, Ticket: 00000AFA, [Empire2], MoveToFleetAction#4540 GameEntity: 10069 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->48 (Cost: 3) from 0.0476401 to 0.9072888.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BA2, Ticket: 00000AFC, [Empire2], MoveToFleetAction#4541 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->96 (Cost: 4) from 0.7361363 to 0.8529041.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BA3, Ticket: 00000AFD, [Empire2], MoveToFleetAction#4542 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 2) from 0.5054184 to 0.8077689.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BA4, Ticket: 00000AFE, [Empire2], MoveToFleetAction#4543 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 2.037292) from 0.7851612 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BA5, Ticket: 00000AFF, [Empire2], MoveToFleetAction#4544 GameEntity: 8999 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->42 (Cost: 1.955868) from 0.7155617 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:457 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BA6, Ticket: 00000B00, [Empire2], MoveToFleetAction#4545 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->75 (Cost: 5) from 0.2008262 to 0.5218353.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:529 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BA7, Ticket: 00000B01, [Empire2], MoveToFleetAction#4546 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->42 (Cost: 3.698305) from 0.3252507 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:575 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BA8, Ticket: 00000B02, [Empire3], MoveToFleetAction#1514 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 1.37531) from 0.803421 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:575 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BA9, Ticket: 00000B03, [Empire3], MoveToFleetAction#1515 GameEntity: 5887 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 0.02574737) from 0.9966068 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:575 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BAA, Ticket: 00000B04, [Empire4], MoveToFleetAction#3790 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 3.479537) from 0.4853072 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:611 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BAB, Ticket: 00000B05, [Empire4], MoveToFleetAction#3791 GameEntity: 10372 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->51 (Cost: 8.913734) from 0.03686304 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:611 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BAC, Ticket: 00000B06, [Empire4], MoveToFleetAction#3792 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 2.888567) from 0.8289632 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:611 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BAD, Ticket: 00000B07, [Empire15], MoveToFleetAction#4800 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 0.5757695) from 0.9130359 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:677 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BAE, Ticket: 00000B08, [Empire15], MoveToFleetAction#4801 GameEntity: 5793 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->19 (Cost: 5) from 0 to 0.7810736.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:677 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BAF, Ticket: 00000B09, [Empire15], MoveToFleetAction#4802 GameEntity: 9476 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->76 (Cost: 4.098892) from 0.5495175 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:677 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000BB0, Ticket: 00000B0B, ContractGUID 10376.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:677 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BB1, Ticket: 00000B0C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:677 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000BB2, Ticket: 00000B0D, [Empire1], ShipsGUID: 3277

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:739 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000BB3, Ticket: 00000B0E, [Empire1], ShipsGUID: 8334

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:739 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BB4, Ticket: 00000B0F, [Empire1], GoToFleetAction#2616 GameEntity: 6954 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:819 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BBD, Ticket: 00000B18, [Empire1], GoToFleetAction#2617 GameEntity: 7870 State: WaitingForInitialization Context: Path: 84, Path: Path: 84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:819 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BBE, Ticket: 00000B19, [Empire1], ShipGUIDs: 10035 10220 , HeroGUID: 0, Position: NodeIndex:83, FleetGUID: 10460

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:820 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BBF, Ticket: 00000B1A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:820 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BC0, Ticket: 00000B1B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:879 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BC1, Ticket: 00000B1C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:879 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BC2, Ticket: 00000B1D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:879 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BC3, Ticket: 00000B1E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:52:879 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC5, Ticket: 00000B20, [Empire2], GoToFleetAction#4547 GameEntity: 9329 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:152 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000BC6, Ticket: 00000B21, [Empire2], system guid: 4447, contruction guid: 10387, resource name : EmpireEmpirePoint, buyout cost: 264.3224

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:152 STACKThe construction 10387 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:152 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BC7, Ticket: 00000B22, [Empire2], ShipGUIDs: 9799 9870 10095 10274 , HeroGUID: 0, Position: NodeIndex:71, FleetGUID: 10471

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:152 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BC8, Ticket: 00000B23, [Empire2], ShipGUIDs: 9979 10097 10245 10364 , HeroGUID: 0, Position: NodeIndex:33, FleetGUID: 10472

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:416 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BC9, Ticket: 00000B24, [Empire2], ShipGUIDs: 8774 9024 10116 10360 , HeroGUID: 0, Position: NodeIndex:32, FleetGUID: 10473

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:416 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000BCA, Ticket: 00000B25, [Empire2], system guid: 5208, contruction guid: 10367, resource name : EmpireEmpirePoint, buyout cost: 251.5299

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:416 STACKThe construction 10367 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:416 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#00000BCF, Ticket: 00000B2A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:416 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BD0, Ticket: 00000B2B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:492 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BD1, Ticket: 00000B2C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:492 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BD2, Ticket: 00000B2D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BD3, Ticket: 00000B2E, [Empire2], GoToFleetAction#4548 GameEntity: 8660 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:818 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BD4, Ticket: 00000B2F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:994 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BD7, Ticket: 00000B32, [Empire2], ShipGUIDs: 9995 10085 10237 10356 , HeroGUID: 0, Position: NodeIndex:36, FleetGUID: 10485

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:994 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BD8, Ticket: 00000B33, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:994 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BD9, Ticket: 00000B34, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:53:994 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000BDA, Ticket: 00000B35, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:070 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BDF, Ticket: 00000B3A, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:070 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BE0, Ticket: 00000B3B, [Empire3], ShipGUIDs: 10253 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10489

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:070 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BE1, Ticket: 00000B3C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:196 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BE3, Ticket: 00000B3E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:196 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BE4, Ticket: 00000B3F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:196 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BE5, Ticket: 00000B40, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:196 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BE7, Ticket: 00000B42, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BE8, Ticket: 00000B43, [Empire4], GoToFleetAction#3793 GameEntity: 10060 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:276 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000BE9, Ticket: 00000B44, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:360 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:360 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BEF, Ticket: 00000B4A, [Empire15], MoveToFleetAction#4803 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->28 (Cost: 1.467085) from 0.6191036 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:360 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BF0, [Empire1], Entity index: 2610

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:360 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BF1, [Empire1], Entity index: 2609

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BF2, [Empire2], SiegeStarSystemAction#4549 GameEntity: 8480 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:533 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BF3, [Empire1], Entity index: 2608

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:533 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BF4, [Empire1], Entity index: 2606

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:533 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BF5, [Empire2], Entity index: 4513

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:533 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BF6, [Empire2], Entity index: 4512

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:533 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BF7, [Empire2], Entity index: 4511

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:533 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4510

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:533 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4509

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:533 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BF8, [Empire2], Entity index: 4515

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:533 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BF9, [Empire2], Entity index: 4514

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BFA, Ticket: 00000B4B, [Empire3], MoveToFleetAction#1516 GameEntity: 10447 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->63 (Cost: 0.04246783) from 0 to 0.009184162.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:533 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BFB, [Empire2], Entity index: 4517

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:604 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BFD, [Empire2], Entity index: 4525

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:633 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BFE, [Empire2], Entity index: 4524

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:633 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000BFF, [Empire2], Entity index: 4522

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:633 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C00, [Empire3], Entity index: 1511

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:633 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C01, [Empire3], Entity index: 1510

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:633 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C02, [Empire4], Entity index: 3786

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:633 STACK[Empire 4] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #3784

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:712 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C03, [Empire4], SiegeStarSystemAction#3794 GameEntity: 4851 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C04, [Empire1], SiegeStarSystemAction#2618 GameEntity: 8784 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:712 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C05, [Empire15], Entity index: 4798

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:760 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:760 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C06, [Empire15], Entity index: 4796

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:760 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C07, Ticket: 00000B4D, [Empire1], MoveToFleetAction#2619 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->9 (Cost: 8) from 0.08196513 to 0.3816507.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:761 STACK[Empire 1] OrderEntityAction preprocessing failed because SiegeStarSystemActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:761 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C08, Ticket: 00000B4E, [Empire1], MoveToFleetAction#2620 GameEntity: 7870 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 5.397392) from 0.1563137 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:798 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C09, [Empire2], Entity index: 4547

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:799 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C0A, [Empire2], Entity index: 4548

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:799 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C0B, [Empire4], Entity index: 3793

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:54:970 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:55:896 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:55:896 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C0C, [Empire0], SiegeStarSystemAction#576 GameEntity: 5836 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:55:986 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C0D, [Empire1], Entity index: 2617

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:55:987 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C0E, [Empire15], Entity index: 4799

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:56:192 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:56:192 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:56:367 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C12, Ticket: 00000B52, [Empire15], AttackFleetAction#4804 GameEntity: 5299 State: WaitingForInitialization Context: 3rd Red Purge (10336) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:56:388 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:56:465 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:56:490 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:46:57:460 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:46:57:460 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:00:006 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000C16, Ticket: 00000B55, ContractGUID 10376.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:006 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C18, Ticket: 00000B57, [Empire2], InitiateEmpireActionFleetAction#4550 GameEntity: 7531 State: WaitingForInitialization Context: Iaz (489) (StarSystemNode), Path: Iaz (489) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:006 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:00:007 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:00:167 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C19, Ticket: 00000B58, [Empire2], GoToFleetAction#4551 GameEntity: 9528 State: WaitingForInitialization Context: Path: 38->48, Path: Path: 38->48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:167 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000C1A, Ticket: 00000B59, [Empire2], ShipsGUID: 9799,9870,10095,10274

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:167 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C1B, Ticket: 00000B5A, [Empire2], EmpireDiplomaticAction#4552 GameEntity: 1041 State: WaitingForInitialization Context: Empire 9 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:253 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C1C, Ticket: 00000B5B, [Empire2], GoToFleetAction#4553 GameEntity: 9329 State: WaitingForInitialization Context: Path: 5->1, Path: Path: 5->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:294 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C1D, Ticket: 00000B5C, [Empire2], GoToFleetAction#4554 GameEntity: 8430 State: WaitingForInitialization Context: Path: 45->1, Path: Path: 45->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:295 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000C1E, Ticket: 00000B5D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:295 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000C1F, Ticket: 00000B5E, [Empire3], ShipsGUID: 10253

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:378 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C20, Ticket: 00000B5F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:378 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C21, Ticket: 00000B60, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10504

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:461 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C23, [Empire2], GuardEmpireLocalAction#4555 GameEntity: 1041 State: WaitingForInitialization Context: Iaz (489) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:461 STACKCancelling actions on Iaz (489) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:461 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:00:461 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:00:510 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C24, Ticket: 00000B61, [Empire2], MoveToFleetAction#4556 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->48 (Cost: 0.3670526) from 0 to 0.06106028.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:564 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C25, Ticket: 00000B62, [Empire2], MoveToFleetAction#4557 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 2.538445) from 0 to 0.3079596.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C26, Ticket: 00000B63, [Empire2], MoveToFleetAction#4558 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 2.080404) from 0 to 0.2633331.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:653 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C27, Ticket: 00000B64, [Empire4], GoToFleetAction#3795 GameEntity: 10060 State: WaitingForInitialization Context: Path: 3->22, Path: Path: 3->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:00:732 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2C, Ticket: 00000B69, [Empire4], MoveToFleetAction#3796 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->22 (Cost: 6.111433) from 0 to 0.8632789.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:02:497 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:02:669 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:03:570 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:03:795 STACKfleet action with feedback 2621 started : ETA 2042.17768096924

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:03:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2E, Ticket: 00000B6B, [Empire1], ExpeditionFleetAction#2621 GameEntity: 7870 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic06 on Izar I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:03:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2F, Ticket: 00000B6C, [Empire1], InitiateEmpireActionFleetAction#2622 GameEntity: 4323 State: WaitingForInitialization Context: Xacor (754) (StarSystemNode), Path: Xacor (754) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:03:795 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:03:796 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:03:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C30, Ticket: 00000B6D, [Empire2], GoToFleetAction#4559 GameEntity: 8660 State: WaitingForInitialization Context: Path: 1->5, Path: Path: 1->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:03:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C31, Ticket: 00000B6E, [Empire2], GoToFleetAction#4560 GameEntity: 7172 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:03:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C32, Ticket: 00000B6F, [Empire2], GoToFleetAction#4561 GameEntity: 10280 State: WaitingForInitialization Context: Path: 33->37, Path: Path: 33->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:03:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C33, [Empire1], GuardEmpireLocalAction#2623 GameEntity: 1040 State: WaitingForInitialization Context: Xacor (754) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:03:838 STACKCancelling actions on Xacor (754) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:03:941 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C34, Ticket: 00000B70, [Empire2], GoToFleetAction#4562 GameEntity: 8429 State: WaitingForInitialization Context: Path: 45->44, Path: Path: 45->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:03:941 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C35, Ticket: 00000B71, [Empire2], GoToFleetAction#4563 GameEntity: 9682 State: WaitingForInitialization Context: Path: 42->69, Path: Path: 42->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:03:941 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C36, Ticket: 00000B72, [Empire2], GoToFleetAction#4564 GameEntity: 8999 State: WaitingForInitialization Context: Path: 42->69, Path: Path: 42->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:03:941 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C37, Ticket: 00000B73, [Empire2], GoToFleetAction#4565 GameEntity: 8505 State: WaitingForInitialization Context: Path: 39->42, Path: Path: 39->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:03:941 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C38, Ticket: 00000B74, [Empire2], ShipGUIDs: 9799 9870 10095 10274 , HeroGUID: 0, Position: NodeIndex:71, FleetGUID: 10505

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:03:941 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:03:941 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:04:020 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C39, Ticket: 00000B75, [Empire3], RootNodeFleetAction#1517 GameEntity: 5887 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:04:020 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C3A, Ticket: 00000B76, [Empire2], MoveToFleetAction#4566 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 1.739446) from 0 to 0.2181875.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:04:020 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C3B, Ticket: 00000B77, [Empire2], MoveToFleetAction#4567 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 3.956518) from 0 to 0.6402838.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:04:148 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C3C, Ticket: 00000B78, [Empire2], MoveToFleetAction#4568 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 3.525049) from 0 to 0.4276526.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:04:148 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C3D, Ticket: 00000B79, [Empire2], MoveToFleetAction#4569 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->42 (Cost: 2.962708) from 0 to 0.4308611.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:04:148 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C3E, Ticket: 00000B7A, [Empire2], MoveToFleetAction#4570 GameEntity: 8999 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 3.044132) from 0 to 0.4665855.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:04:148 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:04:148 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:04:216 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C3F, Ticket: 00000B7B, [Empire2], MoveToFleetAction#4571 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 0.3016951) from 0 to 0.04624194.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:04:216 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C40, Ticket: 00000B7C, [Empire2], MoveToFleetAction#4572 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 1.681505) from 0 to 0.1903502.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:04:216 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C41, Ticket: 00000B7D, [Empire3], GoToFleetAction#1518 GameEntity: 7715 State: WaitingForInitialization Context: Path: 50->51, Path: Path: 50->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:04:260 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C42, Ticket: 00000B7E, [Empire4], GoToFleetAction#3797 GameEntity: 3881 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:04:260 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C44, Ticket: 00000B80, [Empire15], GoToFleetAction#4805 GameEntity: 9476 State: WaitingForInitialization Context: Path: 76->78, Path: Path: 76->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:04:292 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C45, Ticket: 00000B81, [Empire15], GoToFleetAction#4806 GameEntity: 2185 State: WaitingForInitialization Context: Path: 28->25, Path: Path: 28->25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:04:293 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C46, Ticket: 00000B82, [Empire3], MoveToFleetAction#1519 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 2.62469) from 0 to 0.3975857.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:04:293 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C47, Ticket: 00000B83, [Empire4], MoveToFleetAction#3798 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 2.520463) from 0 to 0.3810316.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:04:293 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C48, Ticket: 00000B84, [Empire15], MoveToFleetAction#4807 GameEntity: 9476 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->78 (Cost: 0.9011078) from 0 to 0.1395608.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:04:363 STACKBegin encounter simulation ignition 147539

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:04:363 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C4A, Ticket: 00000B86, [Empire15], MoveToFleetAction#4808 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->25 (Cost: 2.532915) from 0 to 0.4130081.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:05:260 STACKEnd encounter simulation ignition 147541

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:05:365 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:05:365 STACKfleet action with feedback 2621 finished : ETA 2042.17768096924, Game.Time 2042.73471832275, true ETA 2042.67768096924

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:05:473 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:05:473 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:05:527 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:05:774 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:05:774 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:05:894 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:05:894 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:06:066 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:06:066 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:06:120 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:06:120 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:06:187 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:06:187 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:06:242 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:06:277 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C59, [Empire1], GoToFleetAction#2624 GameEntity: 8465 State: WaitingForInitialization Context: Path: 79->76, Path: Path: 79->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:06:309 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C5A, Ticket: 00000B94, [Empire1], MoveToFleetAction#2625 GameEntity: 8465 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 5.81197) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:08:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C5B, Ticket: 00000B95, [Empire1], GoToFleetAction#2626 GameEntity: 10460 State: WaitingForInitialization Context: Path: 83->82, Path: Path: 83->82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:08:280 STACKStart 16 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:08:280 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:08:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C5C, Ticket: 00000B96, [Empire2], GoToFleetAction#4573 GameEntity: 10485 State: WaitingForInitialization Context: Path: 36->70, Path: Path: 36->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:08:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C5D, Ticket: 00000B97, [Empire2], GoToFleetAction#4574 GameEntity: 10473 State: WaitingForInitialization Context: Path: 32->7, Path: Path: 32->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:08:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C5E, Ticket: 00000B98, [Empire2], GoToFleetAction#4575 GameEntity: 10472 State: WaitingForInitialization Context: Path: 33->37, Path: Path: 33->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:08:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C5F, Ticket: 00000B99, [Empire2], GoToFleetAction#4576 GameEntity: 10280 State: WaitingForInitialization Context: Path: 37->33->35, Path: Path: 37->33->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:08:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C60, Ticket: 00000B9A, [Empire2], GoToFleetAction#4577 GameEntity: 7531 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:08:700 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C61, Ticket: 00000B9B, [Empire2], ShipGUIDs: 10089 9993 9896 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 10506

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:08:880 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C64, Ticket: 00000B9E, [Empire2], ShipGUIDs: 9799 9870 10095 10274 , HeroGUID: 0, Position: NodeIndex:71, FleetGUID: 10507

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:08:988 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000C65, Ticket: 00000B9F, ContractGUID 10376 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 527.3438 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:08:988 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticAbility:DepartmentOfForeignAffairs_OnDiplomaticAbilityChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:NotifyDiplomaticAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTerm:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:08:988 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticAbility:DepartmentOfForeignAffairs_OnDiplomaticAbilityChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:NotifyDiplomaticAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTerm:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:08:988 STACKContract 10376 pass from state Negotiation to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:09:030 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000C66, Ticket: 00000BA0, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:09:112 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C67, Ticket: 00000BA1, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:09:113 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C68, Ticket: 00000BA2, [Empire3], ShipGUIDs: 10253 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10508

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:09:225 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C6B, Ticket: 00000BA4, [Empire1], MoveToFleetAction#2627 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->82 (Cost: 4.762781) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:09:226 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C6C, Ticket: 00000BA5, [Empire2], MoveToFleetAction#4578 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 0.5450625) from 0 to 0.1266361.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:09:285 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C6D, Ticket: 00000BA6, [Empire2], MoveToFleetAction#4579 GameEntity: 10472 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 5) from 0 to 0.6271752.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:09:285 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:09:285 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:09:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C6E, Ticket: 00000BA7, [Empire2], MoveToFleetAction#4580 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 5) from 0 to 0.8211703.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:09:405 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C6F, Ticket: 00000BA8, [Empire2], MoveToFleetAction#4581 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->70 (Cost: 5) from 0 to 0.9050115.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:09:438 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C70, [Empire1], Entity index: 2624

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:09:438 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000C71, Ticket: 00000BA9, [Empire4], system guid: 3067, contruction guid: 10109, resource name : EmpireMoney, buyout cost: 1869.358

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:09:438 STACKThe construction 10109 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:10:125 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:10:125 STACKThe property Politics04ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:10:126 STACKCannot find the ExtendedGuiElement 'Politics04ToPolitics01'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:10:126 STACKThe property WormholeSpeed doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:10:126 STACKCannot find the ExtendedGuiElement 'WormholeSpeed'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:10:126 STACKThe property Politics04ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:10:126 STACKCannot find the ExtendedGuiElement 'Politics04ToPolitics01'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:10:126 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:10:126 STACKThe property WormholeSpeed doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:10:127 STACKCannot find the ExtendedGuiElement 'WormholeSpeed'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:10:127 STACKThe property Politics04ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:10:127 STACKCannot find the ExtendedGuiElement 'Politics04ToPolitics01'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:10:127 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:10:127 STACKThe property WormholeSpeed doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:10:127 STACKCannot find the ExtendedGuiElement 'WormholeSpeed'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:10:165 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C72, [Empire1], Entity index: 2626

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:10:791 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:10:936 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:11:869 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:12:400 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:12:400 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:12:445 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:12:445 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:12:445 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:12:445 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:12:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C77, Ticket: 00000BAE, [Empire15], GoToFleetAction#4809 GameEntity: 4174 State: WaitingForInitialization Context: Path: 27->26, Path: Path: 27->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:12:571 STACKBegin encounter simulation ignition 147760

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:12:571 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C79, Ticket: 00000BB0, [Empire15], MoveToFleetAction#4810 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 3.424231) from 0 to 0.5171949.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:13:401 STACKEnd encounter simulation ignition 147763

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:13:474 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:13:640 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:13:640 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:13:685 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:13:945 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:13:945 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:14:014 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:14:014 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:14:014 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:14:015 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:14:098 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:14:098 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:14:137 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:14:138 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:14:184 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:14:184 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:14:233 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:14:233 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C87, [Empire1], GoToFleetAction#2628 GameEntity: 10336 State: WaitingForInitialization Context: Path: 80->77, Path: Path: 80->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:14:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C88, Ticket: 00000BBE, [Empire1], MoveToFleetAction#2629 GameEntity: 10336 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 0.7011995) from 0 to 0.1309639.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:16:120 STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#00000C89, Ticket: 00000BBF, [Empire1], ShipsGUID: 8428

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:16:120 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:16:120 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:16:120 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000C8A, Ticket: 00000BC2, [Empire2], ShipsGUID: 9993,9896,10089

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:16:120 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:16:120 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:16:164 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000C8B, Ticket: 00000BC3, [Empire2]: NeutralManagedToCloseBorders To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:16:164 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000C8C, Ticket: 00000BC4, [Empire2]: Wary Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:16:164 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000C8D, Ticket: 00000BC5, [Empire3], ShipsGUID: 10253

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:16:164 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:16:164 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:16:209 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C8E, Ticket: 00000BC6, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:16:209 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C8F, Ticket: 00000BC7, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10511

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:16:352 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:16:352 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:16:353 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:16:353 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:17:202 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:17:202 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:17:202 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:17:202 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:17:653 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:17:653 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:17:653 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:17:653 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:OnTogglePopulationAffinityFilter(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationAffinityFilter:OnSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:18:638 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:18:773 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:19:668 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:20:139 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C90, Ticket: 00000BC8, [Empire1], GoToFleetAction#2630 GameEntity: 10460 State: WaitingForInitialization Context: Path: 82->79, Path: Path: 82->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:20:139 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C91, Ticket: 00000BC9, [Empire1], AttachMothershipFleetAction#2631 GameEntity: 4323 State: WaitingForInitialization Context: Xacor (754) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:20:139 STACK[Population] Adding 0 AffinityVampirilis on the mothership #4324, not on a planet directly.

    ExploitedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:20:139 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:20:139 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:20:139 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:20:222 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C94, Ticket: 00000BCA, [Empire1], MoveToFleetAction#2632 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->79 (Cost: 2.237219) from 0 to 0.2427083.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:23:231 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C95, Ticket: 00000BCB, [Empire2], GoToFleetAction#4582 GameEntity: 10507 State: WaitingForInitialization Context: Path: 71->68, Path: Path: 71->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:23:231 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:23:231 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:23:564 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000C98, Ticket: 00000BCE, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:23:623 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C99, Ticket: 00000BCF, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:23:623 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C9A, Ticket: 00000BD0, [Empire3], ShipGUIDs: 10253 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10518

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:23:623 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C9B, Ticket: 00000BD1, [Empire2], MoveToFleetAction#4583 GameEntity: 10507 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 5) from 0 to 0.7558764.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:25:778 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:25:938 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:26:878 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:27:302 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:27:302 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:30:909 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C9E, Ticket: 00000BD4, [Empire1], ShipGUIDs: 8772 9892 , HeroGUID: 0, Position: NodeIndex:78, FleetGUID: 10521

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:30:910 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:30:910 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:30:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C9F, Ticket: 00000BD5, [Empire1], GoToFleetAction#2633 GameEntity: 7642 State: WaitingForInitialization Context: Path: 10->8, Path: Path: 10->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:30:976 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000CA0, Ticket: 00000BD6, [Empire1]: StarSystemGUID: 10512, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:30:976 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CA1, Ticket: 00000BD7, [Empire3], ShipsGUID: 10253

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:30:976 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:30:976 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:30:976 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:30:976 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:31:035 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CA2, Ticket: 00000BD8, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:31:035 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CA3, Ticket: 00000BD9, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10522

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:31:035 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CA4, Ticket: 00000BDA, [Empire1], MoveToFleetAction#2634 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->8 (Cost: 6) from 0 to 0.8397058.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:33:382 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:33:530 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:34:062 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_EmpireDevelopment_Stage5_A

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:47:34:555 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:38:849 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CA5, Ticket: 00000BDB, [Empire1], GoToFleetAction#2635 GameEntity: 10521 State: WaitingForInitialization Context: Path: 78->79, Path: Path: 78->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:38:849 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:38:849 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:38:887 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CA8, Ticket: 00000BDE, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:38:937 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CA9, Ticket: 00000BDF, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:38:938 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CAA, Ticket: 00000BE0, [Empire3], ShipGUIDs: 10253 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10523

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:38:938 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CAB, Ticket: 00000BE1, [Empire1], MoveToFleetAction#2636 GameEntity: 10521 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->79 (Cost: 8) from 0 to 0.7143365.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:41:108 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:41:279 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:42:273 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:42:721 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:42:721 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:45:966 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_EmpireDevelopment_Stage5_A

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiQuest:IQuestObjectiveProvider.SetupCurrentObjective(System.Reflection.ParameterInfo)
    PanelFeatureQuestObjective:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:47:46:280 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:46:280 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:46:280 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CAE, Ticket: 00000BE6, [Empire3], ShipsGUID: 10253

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:46:280 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:46:280 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:46:326 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CAF, Ticket: 00000BE7, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:46:326 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CB0, Ticket: 00000BE8, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10526

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:48:817 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:48:918 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:49:838 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:53:522 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:53:522 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:53:705 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CB3, Ticket: 00000BEB, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:53:748 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CB4, Ticket: 00000BEC, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:53:748 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CB5, Ticket: 00000BED, [Empire3], ShipGUIDs: 10253 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10527

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:55:944 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:56:040 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:56:868 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:47:57:287 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:47:57:287 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:00:231 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CB8, Ticket: 00000BF0, [Empire3], ShipsGUID: 10253

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:00:231 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:00:231 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:00:273 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CB9, Ticket: 00000BF1, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:00:273 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CBA, Ticket: 00000BF2, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10530

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:02:747 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:02:852 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:03:566 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:06:808 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:06:808 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:07:016 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CBD, Ticket: 00000BF5, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:07:059 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CBE, Ticket: 00000BF6, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:07:059 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CBF, Ticket: 00000BF7, [Empire3], ShipGUIDs: 10253 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10531

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:09:274 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:09:370 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:10:079 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:10:476 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:10:476 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:13:106 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:13:106 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:13:106 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CC2, Ticket: 00000BFC, [Empire3], ShipsGUID: 10253

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:13:106 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:13:106 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:13:157 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CC3, Ticket: 00000BFD, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:13:157 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CC4, Ticket: 00000BFE, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10534

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:15:698 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:15:836 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:16:605 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:19:534 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:19:534 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:19:726 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CC7, Ticket: 00000C01, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:19:771 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CC8, Ticket: 00000C02, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:19:771 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CC9, Ticket: 00000C03, [Empire3], ShipGUIDs: 10253 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10535

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:21:688 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#3078

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:48:21:688 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:48:21:688 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:48:22:018 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:22:152 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:22:921 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:23:335 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:23:335 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:26:163 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CCC, Ticket: 00000C06, [Empire3], ShipsGUID: 10253

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:26:163 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:26:163 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:26:217 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CCD, Ticket: 00000C07, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:26:217 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CCE, Ticket: 00000C08, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10538

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:26:819 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:48:26:820 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:48:26:820 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:48:26:820 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#3078

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:48:26:820 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:48:26:848 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:48:26:848 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:48:26:848 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:48:26:875 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:48:28:220 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:48:28:220 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:48:28:629 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:28:772 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:30:309 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:33:591 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:33:591 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:33:799 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CD2, Ticket: 00000C0B, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:33:849 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CD3, Ticket: 00000C0C, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:33:849 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CD4, Ticket: 00000C0D, [Empire3], ShipGUIDs: 10253 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10539

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:36:048 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:36:157 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:37:095 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:37:095 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CD5, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:37:456 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:37:456 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:40:663 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:40:663 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:40:664 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CD8, Ticket: 00000C12, [Empire3], ShipsGUID: 10253

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:40:664 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:40:664 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:40:709 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CD9, Ticket: 00000C13, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:40:710 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CDA, Ticket: 00000C14, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10544

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:43:157 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:43:262 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:44:103 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:44:103 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CDB, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:44:237 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CDC, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:47:714 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:47:714 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:47:916 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CDF, Ticket: 00000C17, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:47:965 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CE0, Ticket: 00000C18, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:47:965 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CE1, Ticket: 00000C19, [Empire3], ShipGUIDs: 10253 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10549

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:47:965 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CE2, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:50:180 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:50:298 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:51:273 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:51:635 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:51:635 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:55:109 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CE5, Ticket: 00000C1C, [Empire3], ShipsGUID: 10253

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:55:110 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:55:110 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:48:55:162 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CE6, Ticket: 00000C1D, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:55:162 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CE7, Ticket: 00000C1E, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10554

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:55:887 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CE8, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:57:605 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:57:711 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:48:58:604 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:02:722 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:02:722 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:02:935 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CEB, Ticket: 00000C21, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:02:981 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CEC, Ticket: 00000C22, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:02:981 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CED, Ticket: 00000C23, [Empire3], ShipGUIDs: 10253 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10557

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:05:129 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:05:238 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:06:167 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:06:558 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:06:558 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:10:057 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:10:057 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:10:057 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CF0, Ticket: 00000C28, [Empire3], ShipsGUID: 10253

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:10:057 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:10:057 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:10:109 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CF1, Ticket: 00000C29, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:10:109 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CF2, Ticket: 00000C2A, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10560

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:11:118 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CF3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:12:553 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:12:660 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:13:111 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:49:13:639 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:17:611 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:17:612 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:17:821 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CF6, Ticket: 00000C2D, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:17:867 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CF7, Ticket: 00000C2E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:17:867 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CF8, Ticket: 00000C2F, [Empire3], ShipGUIDs: 10253 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10563

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:20:085 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:20:221 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:21:135 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:21:526 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:21:526 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:24:569 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000CFB, Ticket: 00000C32, [Empire3], ShipsGUID: 10253

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:24:569 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:24:569 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:24:646 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CFC, Ticket: 00000C33, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:24:646 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000CFD, Ticket: 00000C34, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10566

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:24:720 STACKCannot find the GuiElement 'Empire0Recipe3'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:49:24:720 STACKCannot find the GuiElement 'Empire0Recipe3'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:49:27:084 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:27:190 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:28:164 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:32:981 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:32:981 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:33:201 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000D00, Ticket: 00000C37, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:33:282 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D01, Ticket: 00000C38, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:33:282 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D02, Ticket: 00000C39, [Empire3], ShipGUIDs: 10253 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10567

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:33:282 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:33:282 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:35:422 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:35:522 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:36:323 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:36:717 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:36:718 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:39:539 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:39:539 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:39:539 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000D05, Ticket: 00000C3E, [Empire3], ShipsGUID: 10253

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:39:540 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:39:540 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:39:581 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D06, Ticket: 00000C3F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:39:581 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D07, Ticket: 00000C40, [Empire3], ShipGUIDs: 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10570

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:42:044 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:42:144 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:42:996 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:46:868 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:46:868 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:47:065 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000D0A, Ticket: 00000C43, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:47:065 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:47:065 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:47:102 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D0B, Ticket: 00000C44, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:47:102 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D0C, Ticket: 00000C45, [Empire3], ShipGUIDs: 10005 , HeroGUID: 0, Position: NodeIndex:63, FleetGUID: 10571

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:49:285 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:49:386 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:50:123 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:50:526 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:50:526 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:50:614 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D0F, Ticket: 00000C48, [Empire3], ShipGUIDs: 10253 9768 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10574

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:50:615 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:50:615 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:53:134 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000D10, Ticket: 00000C49, [Empire3], ShipsGUID: 10005

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:53:134 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:53:134 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:53:170 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D11, Ticket: 00000C4A, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:53:170 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D12, Ticket: 00000C4B, [Empire3], ShipGUIDs: 10253 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10575

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:55:708 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:55:807 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:56:487 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:59:573 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:59:573 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:49:59:794 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000D15, Ticket: 00000C4E, [Empire3], ShipsGUID: 10253

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:59:848 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D16, Ticket: 00000C4F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:59:849 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D17, Ticket: 00000C50, [Empire3], ShipGUIDs: 10005 , HeroGUID: 0, Position: NodeIndex:63, FleetGUID: 10576

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:49:59:849 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000D18, Ticket: 00000C51, [Empire3], ShipsGUID: 9768

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:02:036 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:02:192 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:02:892 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:03:246 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:03:246 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:03:378 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D1B, Ticket: 00000C54, [Empire3], ShipGUIDs: 9768 10253 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10579

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:05:794 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:05:795 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:05:795 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000D1C, Ticket: 00000C57, [Empire3], ShipsGUID: 10005

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:05:795 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:05:795 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:05:871 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D1D, Ticket: 00000C58, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:05:871 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D1E, Ticket: 00000C59, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 10580

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:05:871 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D1F, Ticket: 00000C5A, [Empire3], ShipGUIDs: 9768 10253 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:08:349 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:08:494 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:09:278 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:12:678 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:12:678 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:12:865 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000D22, Ticket: 00000C5D, [Empire3], ShipsGUID: 4947,4491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:12:912 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D23, Ticket: 00000C5E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:12:912 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D24, Ticket: 00000C5F, [Empire3], ShipGUIDs: 10005 , HeroGUID: 0, Position: NodeIndex:63, FleetGUID: 10582

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:15:055 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:15:187 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:16:020 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:16:410 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:16:410 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:18:377 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Bilgeli

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

21:50:18:897 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Gatria II

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

21:50:19:144 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Gatria III

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

21:50:19:189 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D28, Ticket: 00000C62, [Empire3], GoToFleetAction#1520 GameEntity: 10581 State: WaitingForInitialization Context: Path: 59->63, Path: Path: 59->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:19:189 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D29, Ticket: 00000C63, [Empire3], GoToFleetAction#1521 GameEntity: 10582 State: WaitingForInitialization Context: Path: 63->59, Path: Path: 63->59

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:19:190 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D2A, Ticket: 00000C64, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:19:190 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:19:190 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:19:210 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D2B, Ticket: 00000C65, [Empire3], MoveToFleetAction#1522 GameEntity: 10582 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->59 (Cost: 4.624029) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:19:210 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D2C, Ticket: 00000C66, [Empire3], MoveToFleetAction#1523 GameEntity: 10581 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->63 (Cost: 4.624029) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:19:288 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 3/Gatria IV

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

21:50:19:530 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 4/Gatria V

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

21:50:21:792 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:21:950 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:22:868 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:22:868 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D2D, [Empire3], Entity index: 1521

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:22:884 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D2E, [Empire3], Entity index: 1520

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:26:447 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:26:447 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:26:624 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D31, Ticket: 00000C69, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:28:706 STACKUnload material UniqueBilgeliPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

21:50:28:706 STACKUnload material AtollPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

21:50:28:706 STACKUnload material TundraPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

21:50:28:706 STACKUnload material IcePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

21:50:28:706 STACKUnload material BarrenPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

21:50:28:812 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:29:025 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:29:329 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Virgo I

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

21:50:29:591 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Virgo II

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

21:50:29:705 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Virgo III

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

21:50:30:010 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:30:427 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:30:427 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:30:538 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D35, Ticket: 00000C6C, [Empire3], GoToFleetAction#1524 GameEntity: 10582 State: WaitingForInitialization Context: Path: 59->63, Path: Path: 59->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:30:538 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D36, Ticket: 00000C6D, [Empire3], GoToFleetAction#1525 GameEntity: 10581 State: WaitingForInitialization Context: Path: 63->61, Path: Path: 63->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:30:573 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D37, Ticket: 00000C6E, [Empire3], MoveToFleetAction#1526 GameEntity: 10581 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 0.3759708) from 0 to 0.1001655.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:30:604 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D38, Ticket: 00000C6F, [Empire3], MoveToFleetAction#1527 GameEntity: 10582 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->63 (Cost: 0.3759708) from 0 to 0.08130806.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:31:548 STACKfleet action with feedback 577 started : ETA 2249.92842102051

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:31:548 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D39, Ticket: 00000C70, [Empire0], ExpeditionFleetAction#577 GameEntity: 2634 State: WaitingForInitialization Context: Curiosity_Loot_Lifeform_Era2 on Virgo I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:32:345 STACKfleet action with feedback 578 started : ETA 2250.73550415039

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:32:345 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D3A, Ticket: 00000C71, [Empire0], ExpeditionFleetAction#578 GameEntity: 2634 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic05 on Virgo II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:33:074 STACKfleet action with feedback 577 finished : ETA 2249.92842102051, Game.Time 2250.43800354004, true ETA 2250.42842102051

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:33:159 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000D3B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:33:193 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000D3C, [Empire0], AutomatedDeliveryFleetAction#579 GameEntity: 10587 State: WaitingForInitialization Context: Path: 126->14->18->84->86->87, Path: Path: 126->14->18->84->86->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:33:219 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D3D, Ticket: 00000C72, [Empire0], MoveToFleetAction#580 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->14 (Cost: 2) from 0 to 0.09903934.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:33:479 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:33:479 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:33:479 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D3E, Ticket: 00000C75, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:33:479 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:33:479 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:33:897 STACKfleet action with feedback 578 finished : ETA 2250.73550415039, Game.Time 2251.26836395264, true ETA 2251.23550415039

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:36:033 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:36:199 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:36:420 STACKCould not find dynamic texture BITMAPS/DYNAMIC/NOTIFICATIONS/NOTIFICATIONCURIOSITYDISCOVEREDLARGEPlanetResourceStrategic

    AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationCuriosityDiscovered:GetImage()
    NotificationWindow:Refresh()
    CuriosityDiscoveredNotificationWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:50:37:020 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:39:998 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:39:998 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:40:164 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D41, Ticket: 00000C78, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:42:438 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:42:541 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:43:708 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:44:198 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:44:198 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:47:980 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D44, Ticket: 00000C7B, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:47:980 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:47:980 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:50:563 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:50:670 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:51:637 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:55:005 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:55:005 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:55:186 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D48, Ticket: 00000C80, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:57:502 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:57:588 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:59:124 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:50:59:497 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:50:59:497 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:02:144 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:02:144 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:02:144 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D4B, Ticket: 00000C85, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:02:144 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:02:144 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:04:710 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:04:812 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:05:517 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:08:516 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:08:516 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:08:682 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D4E, Ticket: 00000C88, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:08:682 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:08:682 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:10:933 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:11:033 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:11:720 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:12:073 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:12:073 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:13:271 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:51:14:603 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D52, Ticket: 00000C8D, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:14:603 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:14:603 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:17:156 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:17:257 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:17:914 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:20:970 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:20:970 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:21:148 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D55, Ticket: 00000C90, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:23:380 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:23:481 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:23:607 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:24:593 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:24:593 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:27:400 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:27:400 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:27:400 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D59, Ticket: 00000C97, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:27:400 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:27:400 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:29:990 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:30:086 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:30:745 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:33:703 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:33:704 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:33:877 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D5C, Ticket: 00000C9A, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:33:877 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:33:877 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:36:109 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:36:209 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:36:848 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:37:239 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:37:239 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:39:729 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D60, Ticket: 00000C9F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:39:729 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:39:729 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:42:332 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:42:432 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:43:089 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:46:055 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:46:055 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:46:239 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D64, Ticket: 00000CA4, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:48:554 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:48:655 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:49:311 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:49:654 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:49:654 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:52:112 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:52:112 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:52:112 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D67, Ticket: 00000CA9, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:52:112 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:52:112 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:54:663 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:54:760 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:55:428 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:58:369 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:58:369 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:58:560 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D6C, Ticket: 00000CB0, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:51:58:561 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:51:58:561 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:00:787 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:00:889 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:02:505 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:02:850 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:02:850 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:05:321 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D6F, Ticket: 00000CB3, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:05:321 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:05:321 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:05:421 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:05:421 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:07:830 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:07:942 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:08:622 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:11:924 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:11:924 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:12:147 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D73, Ticket: 00000CB7, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:12:147 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:12:147 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:14:346 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:14:446 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:15:067 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:15:446 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:15:446 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:17:883 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:17:883 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:17:883 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D76, Ticket: 00000CBC, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:17:884 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:17:884 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:20:469 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:20:569 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:21:214 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:24:105 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:24:105 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:24:265 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D79, Ticket: 00000CBF, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:26:576 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:26:678 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:27:296 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:27:712 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:27:712 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:30:011 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D7C, Ticket: 00000CC2, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:30:011 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:30:011 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:32:614 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:32:780 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:33:416 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:36:322 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:36:322 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:36:495 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D7F, Ticket: 00000CC5, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:38:842 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:38:942 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:39:588 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:39:947 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:39:947 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:42:491 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:42:491 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:42:491 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D82, Ticket: 00000CCA, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:42:491 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:42:491 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:45:063 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:45:163 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:45:831 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:45:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D83, Ticket: 00000CCB, [Empire0], GoToFleetAction#581 GameEntity: 9943 State: WaitingForInitialization Context: Path: 85->79, Path: Path: 85->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:45:975 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D84, Ticket: 00000CCC, [Empire0], MoveToFleetAction#582 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->79 (Cost: 4) from 0 to 0.7320535.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:48:762 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:48:762 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:48:933 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D87, Ticket: 00000CCF, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:50:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D88, Ticket: 00000CD0, [Empire0], GoToFleetAction#583 GameEntity: 10301 State: WaitingForInitialization Context: Path: 85->79, Path: Path: 85->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:50:497 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D89, Ticket: 00000CD1, [Empire0], MoveToFleetAction#584 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 1.662154) from 0.7870167 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:50:857 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D8A, Ticket: 00000CD2, [Empire0], MoveToFleetAction#585 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->79 (Cost: 5.464081) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:51:150 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:51:267 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:51:987 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:52:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D8B, Ticket: 00000CD3, [Empire1], GoToFleetAction#2637 GameEntity: 6782 State: WaitingForInitialization Context: Path: 84->85, Path: Path: 84->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:52:426 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:52:426 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:52:448 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D8E, Ticket: 00000CD6, [Empire1], MoveToFleetAction#2638 GameEntity: 6782 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 5.602608) from 0 to 0.8757644.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:54:973 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D8F, Ticket: 00000CD7, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:54:973 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:54:973 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:52:57:492 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:57:608 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:58:426 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:52:58:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D90, Ticket: 00000CD8, [Empire0], GoToFleetAction#586 GameEntity: 10301 State: WaitingForInitialization Context: Path: 79->132, Path: Path: 79->132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:01:707 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:01:707 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:01:905 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D93, Ticket: 00000CDB, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:04:198 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:04:315 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:05:158 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:05:518 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:05:518 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:09:233 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:09:233 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:09:233 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D96, Ticket: 00000CE0, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:09:233 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:09:233 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:11:809 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:11:928 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:12:828 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:14:335 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:16:519 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:16:519 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:16:705 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000D99, Ticket: 00000CE3, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:16:905 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:16:926 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:17:012 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:17:148 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:17:238 STACKDisposing ServerEncounter 10454

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:17:238 STACKDisposing ServerEncounter 10503

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:17:238 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:17:271 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:17:425 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:17:491 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:19:715 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:19:715 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:19:715 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:20:080 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:20:080 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:20:080 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:20:080 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:20:080 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:20:080 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:20:080 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:20:385 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:20:385 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:21:233 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:21:680 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:21:998 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing Encounter 10432

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing Encounter 10392

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing Encounter 10333

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing Encounter 10332

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:134 STACK[ChatMessage] RECV: l:/_turn/135 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:461 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000D9C, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:513 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000D9D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:544 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000D9F, [Empire4], AutomatedDeliveryFleetAction#3799 GameEntity: 10615 State: WaitingForInitialization Context: Path: 47->46->52, Path: Path: 47->46->52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:544 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000DA0, [Empire4], AutomatedDeliveryFleetAction#3800 GameEntity: 10617 State: WaitingForInitialization Context: Path: 53->49->50->51->8->9->12->13->14, Path: Path: 53->49->50->51->8->9->12->13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:588 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:737 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:769 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:797 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:797 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:797 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:843 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:22:843 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:24:537 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:24:538 STACK[ChatMessage] RECV: l:/_turn/135 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:24:559 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:24:559 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:24:559 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:24:611 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:24:611 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000DA1, Ticket: 00000CE4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:26:910 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:28:918 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:28:946 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:31:874 STACK[Tribute] Refresh 'DiplomaticTribute: 47.26 EmpireMoney from Empire#4 to Empire#1 for 12 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:31:963 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:044 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:044 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:044 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000DA3, Ticket: 00000CE5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:044 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DA9, Ticket: 00000CEB, [Empire0], MoveToFleetAction#587 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->14 (Cost: 2) from 0.09903934 to 0.1980787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:147 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DAA, Ticket: 00000CEC, [Empire2], MoveToFleetAction#4584 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 3) from 0.394162 to 0.7581166.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:147 STACKStart 48 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:32:147 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:32:183 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DAB, Ticket: 00000CED, [Empire2], MoveToFleetAction#4585 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 1.070577) from 0.8657122 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:184 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DAC, Ticket: 00000CEE, [Empire2], MoveToFleetAction#4586 GameEntity: 9460 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->38 (Cost: 3) from 0.53228 to 0.9281619.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:184 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DAD, Ticket: 00000CEF, [Empire3], MoveToFleetAction#1528 GameEntity: 10447 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->63 (Cost: 3) from 0.009184162 to 0.6579691.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DAE, Ticket: 00000CF0, [Empire3], MoveToFleetAction#1529 GameEntity: 10321 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->66 (Cost: 2.066609) from 0.1262507 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DAF, Ticket: 00000CF1, [Empire3], MoveToFleetAction#1530 GameEntity: 10319 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 1.791522) from 0.5227059 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DB0, Ticket: 00000CF2, [Empire4], MoveToFleetAction#3801 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 5) from 0 to 0.7024046.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:323 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DB1, Ticket: 00000CF3, [Empire4], MoveToFleetAction#3802 GameEntity: 10615 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->46 (Cost: 5) from 0 to 0.4690944.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:324 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DB2, Ticket: 00000CF4, [Empire4], MoveToFleetAction#3803 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 5) from 0.2960583 to 0.5921165.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:324 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DB3, Ticket: 00000CF5, [Empire4], MoveToFleetAction#3804 GameEntity: 10315 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->52 (Cost: 3.959852) from 0.4211968 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:324 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DB4, Ticket: 00000CF6, [Empire4], MoveToFleetAction#3805 GameEntity: 10313 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->22 (Cost: 2.880934) from 0.6063032 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:324 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DB5, Ticket: 00000CF7, [Empire4], MoveToFleetAction#3806 GameEntity: 10051 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4.087485) from 0.4322084 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DB6, Ticket: 00000CF8, [Empire4], MoveToFleetAction#3807 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 0.9312245) from 0.8639305 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DB7, Ticket: 00000CF9, [Empire1], GoToFleetAction#2639 GameEntity: 10521 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DB8, Ticket: 00000CFA, [Empire1], GoToFleetAction#2640 GameEntity: 8606 State: WaitingForInitialization Context: Path: 8->10, Path: Path: 8->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DB9, Ticket: 00000CFB, [Empire1], GoToFleetAction#2641 GameEntity: 7642 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DBA, Ticket: 00000CFC, [Empire1], GoToFleetAction#2642 GameEntity: 6954 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DBB, Ticket: 00000CFD, [Empire1], GoToFleetAction#2643 GameEntity: 10336 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DBC, Ticket: 00000CFE, [Empire1], GoToFleetAction#2644 GameEntity: 9975 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DBD, Ticket: 00000CFF, [Empire1], GoToFleetAction#2645 GameEntity: 6782 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:685 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DC0, Ticket: 00000D02, [Empire2], GoToFleetAction#4587 GameEntity: 7531 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:779 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DC1, Ticket: 00000D03, [Empire2], GoToFleetAction#4588 GameEntity: 10473 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:779 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DC2, Ticket: 00000D04, [Empire2], GoToFleetAction#4589 GameEntity: 10485 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:779 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DC3, Ticket: 00000D05, [Empire2], GoToFleetAction#4590 GameEntity: 10507 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:779 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DC4, Ticket: 00000D06, [Empire2], GoToFleetAction#4591 GameEntity: 10472 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:779 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DC5, Ticket: 00000D07, [Empire2], ShipGUIDs: 9993 9896 10089 10466 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 10626

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:903 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DC6, Ticket: 00000D08, [Empire2], GoToFleetAction#4592 GameEntity: 10280 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:903 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DC7, Ticket: 00000D09, [Empire2], GoToFleetAction#4593 GameEntity: 9528 State: WaitingForInitialization Context: Path: 48, Path: Path: 48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:903 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DC8, Ticket: 00000D0A, [Empire2], GoToFleetAction#4594 GameEntity: 8430 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:903 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DC9, Ticket: 00000D0B, [Empire2], GoToFleetAction#4595 GameEntity: 9329 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:903 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000DCA, Ticket: 00000D0C, [Empire2], ShipGUIDs: 9805 10091 10243 10480 , HeroGUID: 0, Position: NodeIndex:70, FleetGUID: 10627

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:903 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DCB, Ticket: 00000D0D, [Empire2], GoToFleetAction#4596 GameEntity: 8660 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DCC, Ticket: 00000D0E, [Empire2], GoToFleetAction#4597 GameEntity: 7172 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DCD, Ticket: 00000D0F, [Empire2], GoToFleetAction#4598 GameEntity: 10225 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DCE, Ticket: 00000D10, [Empire2], GoToFleetAction#4599 GameEntity: 8429 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DCF, Ticket: 00000D11, [Empire2], GoToFleetAction#4600 GameEntity: 10069 State: WaitingForInitialization Context: Path: 48, Path: Path: 48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DD0, Ticket: 00000D12, [Empire2], GoToFleetAction#4601 GameEntity: 10068 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DD1, Ticket: 00000D13, [Empire2], GoToFleetAction#4602 GameEntity: 9982 State: WaitingForInitialization Context: Path: 29, Path: Path: 29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DD2, Ticket: 00000D14, [Empire2], GoToFleetAction#4603 GameEntity: 9983 State: WaitingForInitialization Context: Path: 39, Path: Path: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DD3, Ticket: 00000D15, [Empire2], GoToFleetAction#4604 GameEntity: 9682 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DD4, Ticket: 00000D16, [Empire2], GoToFleetAction#4605 GameEntity: 5452 State: WaitingForInitialization Context: Path: 75, Path: Path: 75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DD5, Ticket: 00000D17, [Empire2], GoToFleetAction#4606 GameEntity: 8999 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:989 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DD6, Ticket: 00000D18, [Empire2], GoToFleetAction#4607 GameEntity: 8505 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:989 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DD7, Ticket: 00000D19, [Empire2], GoToFleetAction#4608 GameEntity: 5451 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:989 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DD8, Ticket: 00000D1A, [Empire2], GoToFleetAction#4609 GameEntity: 2408 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:989 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DD9, Ticket: 00000D1B, [Empire3], GoToFleetAction#1531 GameEntity: 10582 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:989 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DDA, Ticket: 00000D1C, [Empire3], GoToFleetAction#1532 GameEntity: 10581 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:989 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DDB, Ticket: 00000D1D, [Empire3], GoToFleetAction#1533 GameEntity: 7715 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:989 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DDC, Ticket: 00000D1E, [Empire4], GoToFleetAction#3808 GameEntity: 10060 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:989 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DDD, Ticket: 00000D1F, [Empire4], GoToFleetAction#3809 GameEntity: 10372 State: WaitingForInitialization Context: Path: 51->8, Path: Path: 51->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:989 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DDE, Ticket: 00000D20, [Empire4], GoToFleetAction#3810 GameEntity: 3881 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:989 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DDF, Ticket: 00000D21, [Empire15], AttackFleetAction#4811 GameEntity: 10053 State: WaitingForInitialization Context: 4th Transcendental Wardens (10301) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:32:989 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE0, Ticket: 00000D22, [Empire15], GoToFleetAction#4812 GameEntity: 9476 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:054 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE1, Ticket: 00000D23, [Empire15], GoToFleetAction#4813 GameEntity: 5793 State: WaitingForInitialization Context: Path: 19, Path: Path: 19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:054 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE2, Ticket: 00000D24, [Empire15], GoToFleetAction#4814 GameEntity: 4174 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:054 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE3, Ticket: 00000D25, [Empire15], GoToFleetAction#4815 GameEntity: 2185 State: WaitingForInitialization Context: Path: 25, Path: Path: 25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:054 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE4, Ticket: 00000D26, [Empire2], MoveToFleetAction#4610 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 1.929423) from 0 to 0.4592772.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:054 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE5, Ticket: 00000D27, [Empire1], MoveToFleetAction#2646 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->10 (Cost: 6) from 0 to 0.8397058.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:054 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE6, Ticket: 00000D28, [Empire1], MoveToFleetAction#2647 GameEntity: 10521 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->79 (Cost: 3.199204) from 0.7143365 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:054 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE7, Ticket: 00000D29, [Empire1], MoveToFleetAction#2648 GameEntity: 6782 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 0.7947836) from 0.8757644 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:054 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE8, Ticket: 00000D2A, [Empire1], MoveToFleetAction#2649 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->9 (Cost: 6.90686) from 0.7525032 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:228 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DE9, Ticket: 00000D2B, [Empire1], MoveToFleetAction#2650 GameEntity: 10336 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 4.652944) from 0.1309639 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:228 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEA, Ticket: 00000D2C, [Empire1], MoveToFleetAction#2651 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->9 (Cost: 8) from 0.3816507 to 0.6813363.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:228 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEB, Ticket: 00000D2D, [Empire1], MoveToFleetAction#2652 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->8 (Cost: 1.14536) from 0.8397058 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:228 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEC, Ticket: 00000D2E, [Empire3], MoveToFleetAction#1534 GameEntity: 10321 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 0.9333906) from 0 to 0.5579791.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:228 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DED, Ticket: 00000D2F, [Empire3], MoveToFleetAction#1535 GameEntity: 10319 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.208478) from 0 to 0.6204027.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:228 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEE, Ticket: 00000D30, [Empire2], MoveToFleetAction#4611 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 3.759102) from 0.1266361 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:228 STACKStart 53 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:33:228 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:33:294 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEF, Ticket: 00000D31, [Empire4], MoveToFleetAction#3811 GameEntity: 10051 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 0.9125152) from 0 to 0.1333358.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:294 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF0, Ticket: 00000D32, [Empire2], MoveToFleetAction#4612 GameEntity: 10472 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 2.972254) from 0.6271752 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:294 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF1, Ticket: 00000D33, [Empire2], MoveToFleetAction#4613 GameEntity: 10507 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 1.614838) from 0.7558764 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:364 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF2, Ticket: 00000D34, [Empire2], MoveToFleetAction#4614 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->70 (Cost: 0.5247918) from 0.9050115 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:428 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF3, Ticket: 00000D35, [Empire2], MoveToFleetAction#4615 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 1.088871) from 0.8211703 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF4, Ticket: 00000D36, [Empire2], MoveToFleetAction#4616 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 4.717737) from 0.4276526 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:521 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF5, Ticket: 00000D37, [Empire2], MoveToFleetAction#4617 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 5) from 0.3079596 to 0.9145507.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:521 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF6, Ticket: 00000D38, [Empire2], MoveToFleetAction#4618 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 5) from 0.2633331 to 0.8962225.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:521 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF7, Ticket: 00000D39, [Empire2], MoveToFleetAction#4619 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->48 (Cost: 4) from 0.06106028 to 0.7264721.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:521 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF8, Ticket: 00000D3A, [Empire2], MoveToFleetAction#4620 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 5) from 0.2181875 to 0.8453628.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:521 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF9, Ticket: 00000D3B, [Empire2], MoveToFleetAction#4621 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 2.222802) from 0.6402838 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:591 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:591 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DFB, Ticket: 00000D3D, [Empire2], MoveToFleetAction#4622 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->96 (Cost: 4) from 0.8529041 to 0.9696718.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:591 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DFC, Ticket: 00000D3E, [Empire2], MoveToFleetAction#4623 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 1.271577) from 0.8077689 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:662 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DFD, Ticket: 00000D3F, [Empire2], MoveToFleetAction#4624 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->42 (Cost: 3.913541) from 0.4308611 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:662 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DFE, Ticket: 00000D40, [Empire2], MoveToFleetAction#4625 GameEntity: 8999 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 3.480142) from 0.4665855 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DFF, Ticket: 00000D41, [Empire2], MoveToFleetAction#4626 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->75 (Cost: 5) from 0.5218353 to 0.8428444.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:802 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E00, Ticket: 00000D42, [Empire2], MoveToFleetAction#4627 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 4) from 0.04624194 to 0.659337.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:802 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E01, Ticket: 00000D43, [Empire2], MoveToFleetAction#4628 GameEntity: 9983 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 3) from 0.4762807 to 0.79264.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:802 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E02, Ticket: 00000D44, [Empire2], MoveToFleetAction#4629 GameEntity: 9982 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->29 (Cost: 2.060934) from 0.6198299 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:802 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E03, Ticket: 00000D45, [Empire2], MoveToFleetAction#4630 GameEntity: 10068 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 2.21877) from 0.7191528 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:802 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E04, Ticket: 00000D46, [Empire2], MoveToFleetAction#4631 GameEntity: 10069 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->48 (Cost: 0.3235431) from 0.9072888 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:802 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E05, Ticket: 00000D47, [Empire2], MoveToFleetAction#4632 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 4) from 0.1903502 to 0.6431592.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:878 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E06, Ticket: 00000D48, [Empire2], MoveToFleetAction#4633 GameEntity: 10225 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 3) from 0.6410376 to 0.8547168.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:879 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E07, Ticket: 00000D49, [Empire3], MoveToFleetAction#1536 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 3.97688) from 0.3975857 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:879 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E08, Ticket: 00000D4A, [Empire3], MoveToFleetAction#1537 GameEntity: 10581 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3.377525) from 0.1001655 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:918 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E09, Ticket: 00000D4B, [Empire3], MoveToFleetAction#1538 GameEntity: 10582 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->63 (Cost: 4.248058) from 0.08130806 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:918 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E0A, Ticket: 00000D4C, [Empire4], MoveToFleetAction#3812 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 4.094376) from 0.3810316 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:918 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E0B, Ticket: 00000D4D, [Empire4], MoveToFleetAction#3813 GameEntity: 10372 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 5.007267) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:33:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E0C, Ticket: 00000D4E, [Empire4], MoveToFleetAction#3814 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->22 (Cost: 0.9678931) from 0.8632789 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:010 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E0D, Ticket: 00000D4F, [Empire15], MoveToFleetAction#4816 GameEntity: 9476 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->78 (Cost: 5) from 0.1395608 to 0.9139453.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:011 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000E0E, Ticket: 00000D50, [Empire1], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment12, ConstructionGameEntityGUID: 10629, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:011 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000E0F, Ticket: 00000D51, [Empire1], ShipsGUID: 2582

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:077 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E10, Ticket: 00000D52, [Empire1], GoToFleetAction#2653 GameEntity: 6954 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:077 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E11, Ticket: 00000D53, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:077 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#00000E16, Ticket: 00000D58, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E18, Ticket: 00000D5A, [Empire1], GoToFleetAction#2654 GameEntity: 7870 State: WaitingForInitialization Context: Path: 84->85, Path: Path: 84->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:240 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E19, Ticket: 00000D5B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:538 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E1B, Ticket: 00000D5D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:538 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E1C, Ticket: 00000D5E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:538 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:538 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E1D, Ticket: 00000D60, [Empire2], ShipGUIDs: 9805 10091 10243 10480 , HeroGUID: 0, Position: NodeIndex:70, FleetGUID: 10641

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:620 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000E1E, Ticket: 00000D61, [Empire2], system guid: 1733, contruction guid: 10463, resource name : EmpireEmpirePoint, buyout cost: 1156.475

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:620 STACKThe construction 10463 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:620 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E1F, Ticket: 00000D62, [Empire2], GoToFleetAction#4634 GameEntity: 9329 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:755 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E28, Ticket: 00000D6B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:755 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E29, Ticket: 00000D6C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:755 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E2A, Ticket: 00000D6D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:755 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E2B, Ticket: 00000D6E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:913 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E2C, Ticket: 00000D6F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:913 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E2D, Ticket: 00000D70, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:34:913 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E2E, Ticket: 00000D71, [Empire2], ShipGUIDs: 9993 9896 10089 10466 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 10654

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:019 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E30, Ticket: 00000D73, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:019 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000E31, Ticket: 00000D74, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:019 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E37, Ticket: 00000D7A, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:115 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E38, Ticket: 00000D7B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:115 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E3A, Ticket: 00000D7D, [Empire4], ShipGUIDs: 10264 , HeroGUID: 0, Position: NodeIndex:27, FleetGUID: 10659

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:164 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E3B, Ticket: 00000D7E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:164 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E3C, Ticket: 00000D7F, [Empire4], GoToFleetAction#3815 GameEntity: 10060 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:198 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E41, [Empire1], Entity index: 2645

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:198 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E42, Ticket: 00000D84, [Empire15], MoveToFleetAction#4817 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->25 (Cost: 3.599931) from 0.4130081 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:198 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E43, Ticket: 00000D85, [Empire15], MoveToFleetAction#4818 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 3.196544) from 0.5171949 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:198 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E44, Ticket: 00000D86, [Empire15], MoveToFleetAction#4819 GameEntity: 5793 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->19 (Cost: 1.401445) from 0.7810736 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:198 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E45, [Empire1], Entity index: 2643

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:359 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:359 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E46, [Empire1], Entity index: 2641

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E47, [Empire2], SiegeStarSystemAction#4635 GameEntity: 8480 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:359 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E48, [Empire2], Entity index: 4591

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:417 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E49, [Empire2], Entity index: 4587

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:445 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E4A, [Empire2], Entity index: 4590

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:445 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E4B, [Empire2], Entity index: 4589

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:445 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E4C, [Empire2], Entity index: 4588

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:445 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E4E, [Empire2], Entity index: 4597

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:446 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E4F, [Empire2], Entity index: 4608

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:446 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E50, [Empire1], Entity index: 2644

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:446 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E51, [Empire2], Entity index: 4607

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:446 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E52, [Empire2], Entity index: 4602

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:446 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E53, [Empire2], Entity index: 4601

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:446 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E54, [Empire2], Entity index: 4600

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:446 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E55, [Empire2], Entity index: 4596

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:446 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E56, [Empire4], Entity index: 3810

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E57, Ticket: 00000D88, [Empire1], MoveToFleetAction#2655 GameEntity: 7870 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 6.397392) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:446 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E58, [Empire3], Entity index: 1532

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:446 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E59, [Empire3], Entity index: 1531

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:446 STACK[Empire 2] OrderEntityAction preprocessing failed because SiegeStarSystemActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:446 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E5A, [Empire4], Entity index: 3809

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:446 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E5B, [Empire4], Entity index: 3815

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:519 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:35:551 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:36:548 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:36:548 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:36:548 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E5C, [Empire0], SiegeStarSystemAction#588 GameEntity: 5832 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:36:627 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E5D, [Empire1], Entity index: 2654

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:36:627 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E5E, [Empire15], Entity index: 4815

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:36:627 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E5F, [Empire15], Entity index: 4814

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:36:627 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E60, [Empire15], Entity index: 4813

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:36:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E61, Ticket: 00000D89, [Empire3], AttackFleetAction#1539 GameEntity: 7453 State: WaitingForInitialization Context: 9th Saviors Navy (8999) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:36:766 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:36:766 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:36:818 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:36:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E64, Ticket: 00000D8C, [Empire15], AttackFleetAction#4820 GameEntity: 2362 State: WaitingForInitialization Context: 7th Strontium Expedition (10313) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:36:819 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:36:819 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:36:883 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:36:902 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:37:824 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:37:825 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:40:122 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E66, Ticket: 00000D8D, [Empire1], GoToFleetAction#2656 GameEntity: 10460 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:122 STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#00000E68, Ticket: 00000D8F, [Empire1], ShipsGUID: 10216

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:122 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:40:122 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:40:189 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E69, Ticket: 00000D90, [Empire1], MoveToFleetAction#2657 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->79 (Cost: 6.980507) from 0.2427083 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:242 STACKStart 16 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:40:242 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:40:343 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00000E6C, Ticket: 00000D93, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:399 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E6D, Ticket: 00000D94, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:399 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E6E, Ticket: 00000D95, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:399 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E6F, Ticket: 00000D96, [Empire2], GoToFleetAction#4636 GameEntity: 10472 State: WaitingForInitialization Context: Path: 37->5, Path: Path: 37->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E70, Ticket: 00000D97, [Empire2], GoToFleetAction#4637 GameEntity: 7531 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E71, Ticket: 00000D98, [Empire2], GoToFleetAction#4638 GameEntity: 10485 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:498 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E72, Ticket: 00000D99, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:498 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000E73, Ticket: 00000D9A, [Empire2], ShipsGUID: 9900

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:498 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000E74, Ticket: 00000D9B, [Empire2], ShipsGUID: 9810

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:676 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000E75, Ticket: 00000D9C, [Empire2], ShipsGUID: 9805

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:676 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E76, Ticket: 00000D9D, [Empire2], GoToFleetAction#4639 GameEntity: 8660 State: WaitingForInitialization Context: Path: 5->1, Path: Path: 5->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:861 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E79, Ticket: 00000DA0, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E7A, Ticket: 00000DA1, [Empire2], MoveToFleetAction#4640 GameEntity: 10472 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 2.027746) from 0 to 0.4826818.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E7B, Ticket: 00000DA2, [Empire2], MoveToFleetAction#4641 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 4.475208) from 0 to 0.6619723.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E7C, Ticket: 00000DA3, [Empire2], MoveToFleetAction#4642 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 1.240898) from 0 to 0.2008147.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E7D, Ticket: 00000DA4, [Empire2], MoveToFleetAction#4643 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 0.2822633) from 0 to 0.03424368.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:895 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E7E, Ticket: 00000DA5, [Empire4], GoToFleetAction#3816 GameEntity: 10659 State: WaitingForInitialization Context: Path: 27->26, Path: Path: 27->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:40:895 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:40:895 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:40:951 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E7F, Ticket: 00000DA6, [Empire4], MoveToFleetAction#3817 GameEntity: 10659 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 6.620774) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:42:674 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:42:837 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:43:818 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:43:818 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E80, [Empire4], Entity index: 3816

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:105 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:44:105 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:44:173 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E83, Ticket: 00000DA9, [Empire1], GoToFleetAction#2658 GameEntity: 10336 State: WaitingForInitialization Context: Path: 77->80, Path: Path: 77->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:402 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E84, Ticket: 00000DAA, [Empire1], GoToFleetAction#2659 GameEntity: 9975 State: WaitingForInitialization Context: Path: 9->2, Path: Path: 9->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:402 STACKStart 19 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:44:402 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:44:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E87, Ticket: 00000DAD, [Empire2], GoToFleetAction#4644 GameEntity: 10473 State: WaitingForInitialization Context: Path: 7->33, Path: Path: 7->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E88, Ticket: 00000DAE, [Empire2], GoToFleetAction#4645 GameEntity: 10507 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E89, Ticket: 00000DAF, [Empire2], GoToFleetAction#4646 GameEntity: 7172 State: WaitingForInitialization Context: Path: 33->37, Path: Path: 33->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E8A, Ticket: 00000DB0, [Empire2], GoToFleetAction#4647 GameEntity: 10069 State: WaitingForInitialization Context: Path: 48->38, Path: Path: 48->38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E8B, Ticket: 00000DB1, [Empire2], GoToFleetAction#4648 GameEntity: 10068 State: WaitingForInitialization Context: Path: 1->5, Path: Path: 1->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E8C, Ticket: 00000DB2, [Empire2], GoToFleetAction#4649 GameEntity: 8505 State: WaitingForInitialization Context: Path: 42->69, Path: Path: 42->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E8D, Ticket: 00000DB3, [Empire2], GoToFleetAction#4650 GameEntity: 5451 State: WaitingForInitialization Context: Path: 71->75, Path: Path: 71->75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E8E, Ticket: 00000DB4, [Empire3], GoToFleetAction#1540 GameEntity: 10582 State: WaitingForInitialization Context: Path: 63->61, Path: Path: 63->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E8F, Ticket: 00000DB5, [Empire3], GoToFleetAction#1541 GameEntity: 10581 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E90, Ticket: 00000DB6, [Empire4], GoToFleetAction#3818 GameEntity: 10372 State: WaitingForInitialization Context: Path: 8->9, Path: Path: 8->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E91, Ticket: 00000DB7, [Empire4], GoToFleetAction#3819 GameEntity: 3881 State: WaitingForInitialization Context: Path: 71->69, Path: Path: 71->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E93, Ticket: 00000DB9, [Empire15], InitiateEmpireActionFleetAction#4821 GameEntity: 5793 State: WaitingForInitialization Context: Kuma (122) (StarSystemNode), Path: Kuma (122) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E94, Ticket: 00000DBA, [Empire15], GoToFleetAction#4822 GameEntity: 4174 State: WaitingForInitialization Context: Path: 26->28, Path: Path: 26->28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E95, Ticket: 00000DBB, [Empire15], GoToFleetAction#4823 GameEntity: 2185 State: WaitingForInitialization Context: Path: 25->94, Path: Path: 25->94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E96, Ticket: 00000DBC, [Empire1], MoveToFleetAction#2660 GameEntity: 10336 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 1.347056) from 0 to 0.2515914.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E97, Ticket: 00000DBD, [Empire1], MoveToFleetAction#2661 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->2 (Cost: 0.09314013) from 0 to 0.004788198.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E98, [Empire15], GuardEmpireLocalAction#4824 GameEntity: 1054 State: WaitingForInitialization Context: Kuma (122) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:545 STACKCancelling actions on Kuma (122) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E99, Ticket: 00000DBE, [Empire2], MoveToFleetAction#4651 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->75 (Cost: 0.7284225) from 0 to 0.04676605.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E9A, Ticket: 00000DBF, [Empire2], MoveToFleetAction#4652 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 1.086459) from 0 to 0.1665256.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E9B, Ticket: 00000DC0, [Empire2], MoveToFleetAction#4653 GameEntity: 10068 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 6.78123) from 0 to 0.8226867.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:611 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E9C, Ticket: 00000DC1, [Empire2], MoveToFleetAction#4654 GameEntity: 10069 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->38 (Cost: 6.011314) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E9D, Ticket: 00000DC2, [Empire2], MoveToFleetAction#4655 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 2.777198) from 0 to 0.348358.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:750 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E9E, Ticket: 00000DC3, [Empire2], MoveToFleetAction#4656 GameEntity: 10507 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 3.385161) from 0 to 0.7864851.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:808 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E9F, Ticket: 00000DC4, [Empire2], MoveToFleetAction#4657 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->33 (Cost: 3.911129) from 0 to 0.2267085.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:852 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EA0, Ticket: 00000DC5, [Empire3], MoveToFleetAction#1542 GameEntity: 10581 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.622475) from 0 to 0.8329383.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:852 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EA1, Ticket: 00000DC6, [Empire3], MoveToFleetAction#1543 GameEntity: 10582 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 0.7519417) from 0 to 0.200331.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:852 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EA2, Ticket: 00000DC7, [Empire4], MoveToFleetAction#3820 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 1.905624) from 0 to 0.1473414.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:887 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EA3, Ticket: 00000DC8, [Empire4], MoveToFleetAction#3821 GameEntity: 10372 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 5.992733) from 0 to 0.8074879.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:887 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EA4, Ticket: 00000DC9, [Empire15], MoveToFleetAction#4825 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->94 (Cost: 0.4000692) from 0 to 0.1046597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:44:887 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EA5, Ticket: 00000DCA, [Empire15], MoveToFleetAction#4826 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->28 (Cost: 0.8034563) from 0 to 0.2085998.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:46:593 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000EA6, [Empire2], Entity index: 4647

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:552 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:552 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000EA7, Ticket: 00000DCC, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:552 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:552 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000EA8, Ticket: 00000DCF, EmpireWhichInitiatedIndex : 2, EmpireWhichReceivesIndex : 3, ContractGUID 10673.

    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:552 STACKRegister new contract DiplomaticContract#10673.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:552 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EA9, Ticket: 00000DD0, [Empire1], GoToFleetAction#2662 GameEntity: 5504 State: WaitingForInitialization Context: Path: 81->79, Path: Path: 81->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:552 STACKStart 15 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:47:553 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:47:640 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000EAA, Ticket: 00000DD1, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:640 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:640 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EAB, Ticket: 00000DD3, [Empire2], GoToFleetAction#4658 GameEntity: 10641 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:640 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:640 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EAC, Ticket: 00000DD5, [Empire2], GoToFleetAction#4659 GameEntity: 10654 State: WaitingForInitialization Context: Path: 73->70, Path: Path: 73->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:640 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000EAD, Ticket: 00000DD6, [Empire2], context guid: 2339, contruction guid: 10639

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:640 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000EAE, Ticket: 00000DD7, [Empire2]: EscalationDeceiver To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:699 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000EAF, Ticket: 00000DD8, [Empire2]: Wary Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:699 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EB0, Ticket: 00000DD9, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:699 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000EB3, ContractGUID 10673 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:699 STACKContract 10673 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:699 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000EB4, Ticket: 00000DDB, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EB5, Ticket: 00000DDC, [Empire1], MoveToFleetAction#2663 GameEntity: 5504 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->79 (Cost: 8) from 0 to 0.4811387.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EB6, Ticket: 00000DDD, [Empire2], MoveToFleetAction#4660 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 5) from 0 to 0.9444331.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:47:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EB7, Ticket: 00000DDE, [Empire2], MoveToFleetAction#4661 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 5) from 0 to 0.7395995.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:50:102 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:50:257 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:51:291 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:51:616 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:51:616 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:51:692 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EBA, Ticket: 00000DE1, [Empire15], AttackFleetAction#4827 GameEntity: 2362 State: WaitingForInitialization Context: 7th Selenium Expedition (10060) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:51:718 STACKBegin encounter simulation ignition 166310

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:51:718 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:51:771 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:51:802 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:52:597 STACKEnd encounter simulation ignition 166314

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:52:671 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:52:839 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:52:839 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:52:892 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:53:191 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:53:191 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:53:651 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:53:651 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:53:819 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:53:819 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:53:873 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:53:873 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:54:005 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:54:005 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:54:066 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:54:945 STACKBegin encounter simulation ignition 166393

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:55:792 STACKEnd encounter simulation ignition 166397

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:55:854 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:56:019 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:56:019 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:56:082 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:56:431 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:56:431 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:56:431 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:56:431 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:53:56:550 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000ED8, Ticket: 00000DFC, [Empire2], ShipsGUID: 9801

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:56:887 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EDB, Ticket: 00000DFF, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:56:887 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:57:002 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:57:002 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:57:170 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:57:170 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:57:222 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:57:222 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:57:293 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:57:293 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:57:414 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:58:937 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:53:59:111 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:00:113 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:00:386 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:00:386 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:00:729 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EE9, Ticket: 00000E0D, [Empire2], GoToFleetAction#4662 GameEntity: 10069 State: WaitingForInitialization Context: Path: 38->41, Path: Path: 38->41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:00:828 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EEA, Ticket: 00000E0E, [Empire4], GoToFleetAction#3822 GameEntity: 10659 State: WaitingForInitialization Context: Path: 26->28, Path: Path: 26->28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:00:828 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EEB, Ticket: 00000E0F, [Empire2], MoveToFleetAction#4663 GameEntity: 10069 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->41 (Cost: 2.665143) from 0 to 0.3023105.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:00:857 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EEC, Ticket: 00000E10, [Empire4], MoveToFleetAction#3823 GameEntity: 10659 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->28 (Cost: 3.851663) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:01:351 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:01:351 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:02:543 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000EEE, [Empire4], Entity index: 3822

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:04:264 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000EEF, Ticket: 00000E12, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:04:264 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000EF0, Ticket: 00000E13, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:04:264 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000EF1, Ticket: 00000E15, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:04:264 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:04:264 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:04:443 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:04:443 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:06:833 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:06:990 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:08:208 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:08:666 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:08:666 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:09:092 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#3632

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AcademyScreen:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:54:09:092 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AcademyScreen:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:54:09:092 STACKUnload material LavaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

21:54:09:093 STACKUnload material DesertPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

21:54:09:093 STACKUnload material GasWaterCloudsPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

21:54:09:158 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:54:09:158 STACKBegin encounter simulation ignition 166856

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:09:248 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:10:048 STACKEnd encounter simulation ignition 166858

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:10:171 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditShipDesignCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:54:10:172 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    GuiPanelHolder:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditShipDesignCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:54:10:172 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    GuiPanelHolder:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditShipDesignCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:54:10:172 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    GuiPanelHolder:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditShipDesignCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:54:10:220 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:54:10:220 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:54:10:220 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:54:10:220 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:10:285 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:10:315 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:10:315 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:10:365 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:10:591 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:10:591 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:11:167 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:11:168 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:11:348 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:11:349 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:11:407 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:11:408 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:11:522 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:11:522 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:11:623 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:13:785 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:13:786 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:14:188 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:14:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F06, Ticket: 00000E2A, [Empire2], GoToFleetAction#4664 GameEntity: 8164 State: WaitingForInitialization Context: Path: 45->1, Path: Path: 45->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:14:188 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:14:188 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:14:279 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F09, Ticket: 00000E2D, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:14:279 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F0A, Ticket: 00000E2E, [Empire2], MoveToFleetAction#4665 GameEntity: 8164 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 5) from 0 to 0.6328893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:15:297 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:54:16:207 STACKDrag-drop: applying drop on target 'Item006 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:16:207 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:16:207 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:16:207 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:16:266 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:16:266 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:16:266 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:16:296 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:16:468 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:17:342 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:17:692 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:17:692 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:18:201 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F0F, Ticket: 00000E33, [Empire4], GoToFleetAction#3824 GameEntity: 10659 State: WaitingForInitialization Context: Path: 28->25, Path: Path: 28->25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:18:201 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:18:201 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:18:218 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F10, Ticket: 00000E34, [Empire4], MoveToFleetAction#3825 GameEntity: 10659 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->25 (Cost: 0.5275631) from 0 to 0.08602256.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:20:016 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:54:21:094 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F11, Ticket: 00000E36, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:21:094 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:21:094 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:21:094 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:21:094 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:21:095 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F12, Ticket: 00000E3B, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:21:095 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F13, Ticket: 00000E3D, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:21:095 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:21:095 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:21:277 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000F14, Ticket: 00000E3E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:21:277 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:21:277 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:21:307 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000F15, Ticket: 00000E3F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:21:340 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000F16, Ticket: 00000E40, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:21:377 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:21:377 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:21:377 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:21:377 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:23:396 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:54:23:674 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:23:783 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:24:480 STACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:24:480 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:24:480 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:24:480 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:24:514 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:24:514 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:24:514 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:24:644 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:25:445 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:54:26:808 STACKDrag-drop: applying drop on target 'Item005 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:26:808 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:26:808 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:26:808 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:26:830 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:26:830 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:26:830 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:28:101 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:28:101 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:28:101 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:28:477 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:54:28:556 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F1B, Ticket: 00000E46, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:29:330 STACKDrag-drop: applying drop on target 'Item007 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:29:330 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:29:330 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:29:330 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:29:349 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:29:349 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:29:349 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:30:601 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:30:715 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:31:517 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:31:847 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:31:847 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:33:032 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:54:34:696 STACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:34:696 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:34:696 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:34:696 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:34:718 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:34:719 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:34:719 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:34:794 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F20, Ticket: 00000E4C, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:34:794 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F21, Ticket: 00000E4E, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:34:812 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F22, Ticket: 00000E4F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:34:812 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:34:812 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:36:775 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:54:37:303 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:37:408 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:38:154 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:38:197 STACKDrag-drop: applying drop on target 'Item004 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:38:197 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:38:197 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:38:197 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:38:219 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:38:219 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:38:219 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:41:554 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:41:554 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:41:554 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:41:989 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F27, Ticket: 00000E55, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:44:129 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:44:240 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:45:003 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:45:255 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:45:255 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:46:247 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:54:46:854 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:46:854 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:46:855 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:46:855 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:47:767 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:54:48:261 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F2C, Ticket: 00000E5B, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:48:261 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:48:261 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:48:261 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:48:261 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:48:262 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F2D, Ticket: 00000E60, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:48:262 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F2E, Ticket: 00000E62, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:48:262 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:48:262 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:48:765 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:48:765 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:48:765 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:48:765 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:50:846 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:50:951 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:51:740 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:55:098 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:55:098 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:55:098 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:55:436 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F33, Ticket: 00000E68, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:57:657 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:57:767 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:58:507 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:54:58:813 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:58:813 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:54:59:038 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:54:59:693 STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:59:693 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:59:693 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:59:693 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:54:59:711 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:59:712 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:54:59:712 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:55:01:909 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F38, Ticket: 00000E6E, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:01:909 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F39, Ticket: 00000E6F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:01:909 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F3A, Ticket: 00000E71, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:01:909 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:01:909 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:04:465 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:04:568 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:05:333 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:08:648 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:08:648 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:08:648 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:09:087 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F3F, Ticket: 00000E77, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:11:184 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:11:290 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:12:041 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:12:314 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:12:314 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:15:226 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F44, Ticket: 00000E7D, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:15:226 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:15:226 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:15:226 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:15:226 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:15:226 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F45, Ticket: 00000E82, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:15:226 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F46, Ticket: 00000E84, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:15:226 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:15:226 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:17:810 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:17:926 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:18:696 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:21:151 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:55:22:129 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:22:129 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:22:129 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:22:565 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F4B, Ticket: 00000E8A, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:23:370 STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:55:23:370 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:55:23:370 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:55:23:370 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:55:23:391 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:55:23:391 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:55:23:391 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:55:24:618 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:24:732 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:25:318 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:55:26:283 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:55:26:284 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:55:26:284 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:55:26:284 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:55:26:340 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:55:26:340 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:55:26:340 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:55:26:355 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:26:555 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:26:555 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:28:501 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:55:29:457 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F50, Ticket: 00000E90, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:29:457 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F51, Ticket: 00000E91, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:29:457 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F52, Ticket: 00000E93, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:29:457 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:29:457 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:29:513 STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:55:29:513 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:55:29:513 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:55:29:514 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:55:29:532 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:55:29:532 STACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:55:29:532 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:55:31:766 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=3

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    GuiPanelHolder:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    HeroInspectionModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:31:766 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    HeroInspectionModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:31:766 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBackToOverviewCb()
    HeroInspectionModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:31:784 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:55:31:784 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:55:31:784 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:55:31:806 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:55:32:035 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:32:135 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:32:885 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:33:138 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:55:33:138 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:55:36:176 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:36:176 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:36:177 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:36:531 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F58, Ticket: 00000E9A, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:38:311 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#2413

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:55:38:311 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:55:38:311 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:55:38:660 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:38:780 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:39:507 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:39:799 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:39:799 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:40:387 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:55:40:387 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:55:40:387 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#2413

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:55:40:388 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:55:40:410 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:55:40:410 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:55:40:439 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:55:42:523 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditSkillTreeCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

21:55:42:675 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F5D, Ticket: 00000EA0, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:42:675 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:42:675 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:42:675 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:42:675 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:42:675 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F5E, Ticket: 00000EA5, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:42:675 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F5F, Ticket: 00000EA7, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:42:675 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:42:675 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:45:198 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:45:325 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:46:113 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:49:226 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:49:226 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:49:226 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:49:566 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F64, Ticket: 00000EAD, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:51:805 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:51:916 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:52:718 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:53:023 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:53:024 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:55:986 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F69, Ticket: 00000EB3, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:55:986 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F6A, Ticket: 00000EB4, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:55:986 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F6B, Ticket: 00000EB6, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:55:986 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:55:987 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:55:58:522 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:58:657 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:55:59:595 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:03:221 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:03:221 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:03:221 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:03:563 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F70, Ticket: 00000EBC, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:05:747 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:05:882 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:06:789 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:07:178 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:07:178 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:10:534 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F75, Ticket: 00000EC2, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:10:534 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:10:534 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:10:534 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:10:534 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:10:534 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F76, Ticket: 00000EC7, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:10:535 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F77, Ticket: 00000EC9, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:10:535 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:10:535 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:13:071 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:13:206 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:14:180 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:17:583 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#2413

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:56:17:583 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

21:56:17:613 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:56:17:613 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

21:56:17:643 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:56:18:067 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:18:067 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:18:067 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:18:441 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F7F, Ticket: 00000ECF, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:19:429 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:56:19:429 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:56:20:569 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:20:717 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:20:880 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:22:141 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:22:141 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:25:885 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F84, Ticket: 00000ED5, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:25:885 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F85, Ticket: 00000ED6, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:25:885 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F86, Ticket: 00000ED8, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:25:885 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:25:885 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:28:409 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:28:575 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:29:568 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:33:721 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:33:721 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:33:721 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:34:091 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F8B, Ticket: 00000EDE, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:36:212 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:36:311 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:37:246 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:37:559 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:37:560 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:40:140 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F90, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:40:501 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:56:41:075 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F91, Ticket: 00000EE4, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:41:075 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:41:075 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:41:075 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:41:075 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:41:075 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F92, Ticket: 00000EE9, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:41:075 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F93, Ticket: 00000EEB, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:41:075 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:41:075 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:42:198 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:56:43:660 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:43:769 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:45:239 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:56:45:404 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:45:404 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F94, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:48:809 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:48:809 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:48:809 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:49:136 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000F99, Ticket: 00000EF1, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:51:394 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:51:491 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:52:248 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:52:524 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:52:524 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:54:797 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F9E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:55:558 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000F9F, Ticket: 00000EF7, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:55:558 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FA0, Ticket: 00000EF8, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:55:558 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000FA1, Ticket: 00000EFA, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:55:558 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:55:558 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:56:58:116 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:58:267 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:56:59:052 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:02:149 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:02:149 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:02:149 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:02:479 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FA6, Ticket: 00000F00, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:04:639 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:04:737 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:05:461 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:05:773 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:05:773 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:08:825 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000FAB, Ticket: 00000F06, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:08:825 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:08:825 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:08:825 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:08:825 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:08:825 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FAC, Ticket: 00000F0B, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:08:825 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000FAD, Ticket: 00000F0D, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:08:825 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:08:825 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:11:353 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:11:462 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:12:258 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:16:071 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:16:071 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:16:071 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:16:472 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FB2, Ticket: 00000F13, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:16:473 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FB3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:18:585 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:18:726 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:19:548 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:19:904 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:19:904 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:22:711 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000FB8, Ticket: 00000F19, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:22:711 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FB9, Ticket: 00000F1A, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:22:711 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000FBA, Ticket: 00000F1C, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:22:711 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:22:711 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:25:312 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:25:448 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:26:307 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:28:864 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:57:28:865 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:57:28:865 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:57:28:865 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:57:28:865 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:57:28:865 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:57:28:865 STACKThe property Politics04ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:57:28:866 STACKCannot find the ExtendedGuiElement 'Politics04ToPolitics01'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:57:28:866 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:57:28:866 STACKThe property WormholeSpeed doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:57:28:866 STACKCannot find the ExtendedGuiElement 'WormholeSpeed'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:57:28:866 STACKThe property CandidateCountPerPopulation doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:57:28:867 STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:57:30:240 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:30:240 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:30:240 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:30:640 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FBF, Ticket: 00000F22, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:32:828 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:32:930 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:33:050 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:34:234 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:34:234 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:37:684 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:37:684 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000FC4, Ticket: 00000F28, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:37:684 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:37:684 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:37:684 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:37:684 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FC5, Ticket: 00000F2D, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:37:685 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000FC6, Ticket: 00000F2F, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:37:685 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:37:685 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:40:237 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:40:336 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:41:089 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:44:073 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:44:073 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:44:073 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:44:387 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FCB, Ticket: 00000F35, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:46:659 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:46:759 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:46:878 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:47:679 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:47:680 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:49:712 STACKCannot find the ExtendedGuiElement 'RepresentativeCount'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:57:49:712 STACKCannot find the ExtendedGuiElement 'RepresentativeCount'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:57:50:236 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000FD0, Ticket: 00000F3B, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:50:236 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000FD1, Ticket: 00000F3D, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:50:265 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FD2, Ticket: 00000F3E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:50:265 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:50:265 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:52:781 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:52:881 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:53:549 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:57:070 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:57:070 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:57:070 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:57:401 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FD7, Ticket: 00000F44, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:57:401 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:57:402 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:57:59:590 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:57:59:688 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:00:306 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:00:502 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:00:502 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:00:759 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:58:00:759 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:58:00:759 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:58:00:759 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:58:00:759 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:58:00:759 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:58:00:759 STACKThe property Politics04ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:58:00:759 STACKCannot find the ExtendedGuiElement 'Politics04ToPolitics01'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:58:00:759 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:58:00:759 STACKThe property WormholeSpeed doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:58:00:760 STACKCannot find the ExtendedGuiElement 'WormholeSpeed'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:58:00:760 STACKThe property CandidateCountPerPopulation doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:58:00:760 STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

21:58:03:093 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000FDD, Ticket: 00000F4B, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:03:093 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:03:093 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:03:093 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:03:093 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:03:093 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FDE, Ticket: 00000F50, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:03:093 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000FDF, Ticket: 00000F52, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:03:093 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:03:093 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:05:596 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:05:697 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:06:347 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:09:167 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:09:167 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:09:167 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:09:488 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FE4, Ticket: 00000F58, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:11:717 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:11:818 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:12:555 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:12:842 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:12:843 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:15:457 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000FE9, Ticket: 00000F5E, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:15:457 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FEA, Ticket: 00000F5F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:15:458 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000FEB, Ticket: 00000F61, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:15:458 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:15:458 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:18:040 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:18:141 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:18:792 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:21:649 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:21:649 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:21:649 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:21:988 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FF0, Ticket: 00000F67, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:21:988 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:21:988 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:24:164 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:24:266 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:24:882 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:25:186 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:25:186 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:27:891 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000FF5, Ticket: 00000F6D, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:27:891 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:27:891 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:27:891 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:27:891 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:27:891 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FF6, Ticket: 00000F72, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:27:891 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000FF7, Ticket: 00000F74, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:27:891 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:27:891 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:30:478 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:30:630 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:31:448 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:34:463 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:34:463 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:34:463 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:34:788 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000FFC, Ticket: 00000F7A, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:36:999 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:37:115 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:37:834 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:37:834 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FFD, Ticket: 00000F7B, [Empire0], GoToFleetAction#589 GameEntity: 10301 State: WaitingForInitialization Context: Path: 79->132, Path: Path: 79->132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:37:887 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FFE, Ticket: 00000F7C, [Empire0], MoveToFleetAction#590 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->132 (Cost: 14.98419) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:38:139 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:38:139 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:40:073 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001003, [Empire0], Entity index: 589

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:40:164 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001004, [Empire1], SiegeStarSystemAction#2664 GameEntity: 6537 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:40:607 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00001005, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:40:630 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001006, Ticket: 00000F81, [Empire0], MoveToFleetAction#591 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->79 (Cost: 1.464081) from 0.7320535 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:40:908 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001007, [Empire0], Entity index: 581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:40:925 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001008, Ticket: 00000F83, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:40:925 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001009, Ticket: 00000F84, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:40:925 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000100A, Ticket: 00000F86, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:40:925 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:40:925 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:43:422 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:43:522 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:44:256 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:47:468 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:47:468 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:47:468 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:47:812 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000100F, Ticket: 00000F8C, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:50:042 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:50:160 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:50:931 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:51:269 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:51:269 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:54:265 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001014, Ticket: 00000F92, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:54:265 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:54:265 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:54:265 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:54:265 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:54:265 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001015, Ticket: 00000F97, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:54:265 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001016, Ticket: 00000F99, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:54:265 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:54:265 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:58:56:550 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001017, [Empire0], AttackFleetAction#592 GameEntity: 10301 State: WaitingForInitialization Context: 7th Blood Purge (6234) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:56:609 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:56:647 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:56:664 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:56:850 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:56:966 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:57:813 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:58:59:153 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:59:01:294 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:01:294 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:01:294 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:01:640 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000101E, Ticket: 00000FA1, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:03:793 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:03:927 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:05:509 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:05:673 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:05:673 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:08:942 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001025, Ticket: 00000FA8, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:08:942 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001026, Ticket: 00000FA9, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:08:942 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001027, Ticket: 00000FAB, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:08:942 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:08:942 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:11:498 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:11:648 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:12:500 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:15:953 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:15:953 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:15:953 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:16:293 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000102C, Ticket: 00000FB1, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:18:121 STACKBegin encounter simulation ignition 181573

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:18:964 STACKEnd encounter simulation ignition 181577

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:19:029 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:19:170 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:19:170 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:19:191 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:19:219 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:19:300 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:19:448 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:19:672 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:19:672 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:19:865 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:19:865 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:19:909 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:19:909 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:19:990 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:19:990 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:20:142 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:20:319 STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#0000103F, [Empire1], ShipsGUID: 6235

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:20:319 STACK[Colo] [Empire#1] System Pollux (6537) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    AttachMothershipFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:CancelAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour:CancelEntityAction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfLabour:ClientCancelActions(System.Reflection.ParameterInfo)
    Mothership:Wreck(System.Reflection.ParameterInfo)
    DepartmentOfDefense:DestroyShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:20:417 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #1, context: 'Ship#6235'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    Mothership:OnMothershipWrecked(System.Reflection.ParameterInfo)
    DepartmentOfDefense+c__Iterator18:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:20:575 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:20:575 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:23:864 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001045, Ticket: 00000FC5, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:23:864 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:23:864 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:23:864 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:23:864 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:23:864 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001046, Ticket: 00000FCA, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:23:864 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001047, Ticket: 00000FCC, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:23:864 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:23:864 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:26:433 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:26:557 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:27:405 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:31:383 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:31:383 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:31:383 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:31:725 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000104C, Ticket: 00000FD2, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:33:921 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:34:047 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:35:039 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:35:494 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:35:495 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:35:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001051, [Empire0], AttackFleetAction#593 GameEntity: 9943 State: WaitingForInitialization Context: 3rd Blood Purge (10521) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:36:032 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:36:100 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:36:122 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:39:216 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001054, Ticket: 00000FDA, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:39:217 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001055, Ticket: 00000FDB, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:39:217 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001056, Ticket: 00000FDD, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:39:217 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:39:217 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:39:444 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:59:40:661 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:59:41:769 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:41:897 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:42:139 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:59:42:943 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:59:42:967 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:44:117 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:59:46:963 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:46:963 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:46:963 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:47:308 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000105B, Ticket: 00000FE3, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:49:454 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:49:589 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:49:684 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

21:59:50:532 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:50:908 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:50:908 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:51:343 STACKBegin encounter simulation ignition 182879

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:52:197 STACKEnd encounter simulation ignition 182882

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:52:251 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:52:414 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:52:414 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:52:473 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:52:690 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:52:690 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:52:830 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:52:830 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:52:862 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:52:862 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:52:921 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:52:921 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:53:034 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:53:098 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001074, [Empire1], GoToFleetAction#2665 GameEntity: 10521 State: WaitingForInitialization Context: Path: 79->76, Path: Path: 79->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:53:098 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001075, [Empire1], GoToFleetAction#2666 GameEntity: 10460 State: WaitingForInitialization Context: Path: 79->76, Path: Path: 79->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:53:177 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001076, Ticket: 00000FF7, [Empire1], MoveToFleetAction#2667 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 1) from 0 to 0.1720587.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:53:177 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001077, Ticket: 00000FF8, [Empire1], MoveToFleetAction#2668 GameEntity: 10521 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 1) from 0 to 0.1720587.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:54:945 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001078, Ticket: 00000FFA, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:54:945 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:54:945 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:54:945 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:54:945 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:54:945 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001079, Ticket: 00000FFF, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:54:945 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000107A, Ticket: 00001001, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:54:945 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:54:945 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

21:59:57:543 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:57:662 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

21:59:58:772 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:02:898 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:02:898 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:02:898 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:03:255 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000107F, Ticket: 00001007, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:03:479 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

22:00:05:456 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:05:584 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:05:771 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:06:908 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:06:908 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:08:461 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:10:562 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001084, Ticket: 0000100D, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:10:562 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001085, Ticket: 0000100E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:10:562 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001086, Ticket: 00001010, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:10:562 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:10:562 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:10:976 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:11:001 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:11:087 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:11:220 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:11:446 STACKDisposing ServerEncounter 10628

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:11:446 STACKDisposing ServerEncounter 10662

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:11:446 STACKDisposing ServerEncounter 10676

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:11:446 STACKDisposing ServerEncounter 10775

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:11:446 STACKDisposing ServerEncounter 10789

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:11:446 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:11:467 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:11:693 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:11:760 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:13:833 STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#00001088

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator47:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:13:981 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:13:981 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:13:981 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:14:209 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:14:209 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:14:209 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:14:209 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:14:209 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:14:209 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:14:210 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:337 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:621 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACKDisposing Encounter 10503

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACKDisposing Encounter 10454

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:668 STACK[ChatMessage] RECV: l:/_turn/136 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:880 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001089, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:907 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000108A, [Empire4], AutomatedDeliveryFleetAction#3826 GameEntity: 10798 State: WaitingForInitialization Context: Path: 3->0->1->45->8->9->12->13, Path: Path: 3->0->1->45->8->9->12->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:16:982 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:17:121 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:17:149 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:17:167 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:17:167 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:17:168 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:17:216 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:17:216 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:18:126 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:18:126 STACK[ChatMessage] RECV: l:/_turn/136 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:18:151 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:18:151 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:18:151 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:18:207 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:20:249 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000108B, [Empire7], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:20:249 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000108C, [Empire7], GUID = 10800, ShipDesigns = MFAdvancedSmallAttackStrong x 2, MFAdvancedMediumAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:20:249 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000108D, [Empire7], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -1156.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:20:316 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000108F, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:20:316 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00001090, [Empire8], GUID = 10801, ShipDesigns = MFPrimitiveSmallAttackStrong x 2, MFPrimitiveMediumAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:20:353 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001091, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -931

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:20:354 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00001093, [Empire11]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:20:354 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001094, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -2016

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:20:425 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:22:696 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:22:727 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:25:908 STACK[Tribute] Refresh 'DiplomaticTribute: 47.26 EmpireMoney from Empire#4 to Empire#1 for 11 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:036 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:130 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:130 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:130 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001096, Ticket: 00001011

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:130 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001097, Ticket: 00001012

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:130 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001098, Ticket: 00001013, [Empire0], MoveToFleetAction#594 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->14 (Cost: 2) from 0.1980787 to 0.297118.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:130 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001099, Ticket: 00001014, [Empire2], MoveToFleetAction#4666 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 1.993793) from 0.7581166 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:175 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000109A, Ticket: 00001015, [Empire2], MoveToFleetAction#4667 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 2.271576) from 0.4592772 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:175 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000109B, Ticket: 00001016, [Empire2], MoveToFleetAction#4668 GameEntity: 9460 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->38 (Cost: 0.5443908) from 0.9281619 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:175 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000109C, Ticket: 00001017, [Empire3], MoveToFleetAction#1544 GameEntity: 10447 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->63 (Cost: 1.581561) from 0.6579691 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:175 STACKStart 50 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:26:175 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:26:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000109D, Ticket: 00001018, [Empire3], MoveToFleetAction#1545 GameEntity: 10321 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 0.739415) from 0.5579791 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000109E, Ticket: 00001019, [Empire3], MoveToFleetAction#1546 GameEntity: 10319 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 0.7394151) from 0.6204027 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000109F, Ticket: 0000101A, [Empire4], MoveToFleetAction#3827 GameEntity: 10798 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 5) from 0 to 0.6945489.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:289 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A0, Ticket: 0000101B, [Empire4], MoveToFleetAction#3828 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 2.118404) from 0.7024046 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:289 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A1, Ticket: 0000101C, [Empire4], MoveToFleetAction#3829 GameEntity: 10615 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->46 (Cost: 5) from 0.4690944 to 0.9381887.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:289 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A2, Ticket: 0000101D, [Empire4], MoveToFleetAction#3830 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 5) from 0.5921165 to 0.8881748.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A3, Ticket: 0000101E, [Empire4], MoveToFleetAction#3831 GameEntity: 10051 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 5) from 0.1333358 to 0.8639305.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A4, Ticket: 0000101F, [Empire4], MoveToFleetAction#3832 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 5) from 0 to 0.6328893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A5, Ticket: 00001020, [Empire1], GoToFleetAction#2669 GameEntity: 5504 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:330 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A6, Ticket: 00001021, [Empire1], GoToFleetAction#2670 GameEntity: 6954 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:330 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A7, Ticket: 00001022, [Empire1], GoToFleetAction#2671 GameEntity: 10460 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:330 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A8, Ticket: 00001023, [Empire1], GoToFleetAction#2672 GameEntity: 10521 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:330 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A9, Ticket: 00001024, [Empire1], GoToFleetAction#2673 GameEntity: 8606 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:330 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010AA, Ticket: 00001025, [Empire1], GoToFleetAction#2674 GameEntity: 10336 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:330 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010AB, Ticket: 00001026, [Empire1], GoToFleetAction#2675 GameEntity: 9975 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:330 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010AC, Ticket: 00001027, [Empire2], GoToFleetAction#4669 GameEntity: 8164 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:330 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010AD, Ticket: 00001028, [Empire2], GoToFleetAction#4670 GameEntity: 8505 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010AE, Ticket: 00001029, [Empire2], GoToFleetAction#4671 GameEntity: 5452 State: WaitingForInitialization Context: Path: 75, Path: Path: 75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010AF, Ticket: 0000102A, [Empire2], GoToFleetAction#4672 GameEntity: 8429 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B0, Ticket: 0000102B, [Empire2], GoToFleetAction#4673 GameEntity: 10507 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B1, Ticket: 0000102C, [Empire2], GoToFleetAction#4674 GameEntity: 10641 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B2, Ticket: 0000102D, [Empire2], GoToFleetAction#4675 GameEntity: 7531 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B3, Ticket: 0000102E, [Empire2], GoToFleetAction#4676 GameEntity: 10472 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B4, Ticket: 0000102F, [Empire2], GoToFleetAction#4677 GameEntity: 9528 State: WaitingForInitialization Context: Path: 48, Path: Path: 48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B5, Ticket: 00001030, [Empire2], GoToFleetAction#4678 GameEntity: 8430 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B6, Ticket: 00001031, [Empire2], GoToFleetAction#4679 GameEntity: 10654 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B7, Ticket: 00001032, [Empire2], GoToFleetAction#4680 GameEntity: 8660 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:450 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000010B8, Ticket: 00001033, [Empire2], ShipGUIDs: 9898 10093 10362 10647 , HeroGUID: 0, Position: NodeIndex:1, FleetGUID: 10811

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010B9, Ticket: 00001034, [Empire2], GoToFleetAction#4681 GameEntity: 9329 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010BA, Ticket: 00001035, [Empire2], GoToFleetAction#4682 GameEntity: 10485 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010BB, Ticket: 00001036, [Empire2], GoToFleetAction#4683 GameEntity: 10473 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010BC, Ticket: 00001037, [Empire2], GoToFleetAction#4684 GameEntity: 10280 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:602 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000010BD, Ticket: 00001038, [Empire2], ShipGUIDs: 10239 10358 10478 10643 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 10812

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:664 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010BE, Ticket: 00001039, [Empire2], GoToFleetAction#4685 GameEntity: 7172 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010BF, Ticket: 0000103A, [Empire2], GoToFleetAction#4686 GameEntity: 10225 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C0, Ticket: 0000103B, [Empire2], GoToFleetAction#4687 GameEntity: 10069 State: WaitingForInitialization Context: Path: 41, Path: Path: 41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C1, Ticket: 0000103C, [Empire2], GoToFleetAction#4688 GameEntity: 10068 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:703 STACKfleet action with feedback 4689 started : ETA 2845.07962036133

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C2, Ticket: 0000103D, [Empire2], ColonizeFleetAction#4689 GameEntity: 9982 State: WaitingForInitialization Context: Pleione I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C3, Ticket: 0000103E, [Empire2], GoToFleetAction#4690 GameEntity: 9983 State: WaitingForInitialization Context: Path: 39, Path: Path: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:798 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000010C4, Ticket: 0000103F, [Empire2], ShipGUIDs: 9989 10482 , HeroGUID: 0, Position: NodeIndex:48, FleetGUID: 10817

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C5, Ticket: 00001040, [Empire2], GoToFleetAction#4691 GameEntity: 5451 State: WaitingForInitialization Context: Path: 75, Path: Path: 75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C6, Ticket: 00001041, [Empire2], GoToFleetAction#4692 GameEntity: 2408 State: WaitingForInitialization Context: Path: 96, Path: Path: 96

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C7, Ticket: 00001042, [Empire3], GoToFleetAction#1547 GameEntity: 10582 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C8, Ticket: 00001043, [Empire3], GoToFleetAction#1548 GameEntity: 10581 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010C9, Ticket: 00001044, [Empire3], GoToFleetAction#1549 GameEntity: 7715 State: WaitingForInitialization Context: Path: 51->8, Path: Path: 51->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010CA, Ticket: 00001045, [Empire4], GoToFleetAction#3833 GameEntity: 10060 State: WaitingForInitialization Context: Path: 22->3, Path: Path: 22->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010CB, Ticket: 00001046, [Empire4], GoToFleetAction#3834 GameEntity: 10659 State: WaitingForInitialization Context: Path: 25, Path: Path: 25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010CC, Ticket: 00001047, [Empire4], GoToFleetAction#3835 GameEntity: 10372 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010CD, Ticket: 00001048, [Empire4], GoToFleetAction#3836 GameEntity: 3881 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010CE, Ticket: 00001049, [Empire15], GoToFleetAction#4828 GameEntity: 9476 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010CF, Ticket: 0000104A, [Empire15], GoToFleetAction#4829 GameEntity: 4174 State: WaitingForInitialization Context: Path: 28, Path: Path: 28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010D0, Ticket: 0000104B, [Empire15], GoToFleetAction#4830 GameEntity: 2185 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010D1, Ticket: 0000104C, [Empire15], InitiateEmpireActionFleetAction#4831 GameEntity: 10800 State: WaitingForInitialization Context: Isso (157) (StarSystemNode), Path: Isso (157) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010D2, Ticket: 0000104D, [Empire15], InitiateEmpireActionFleetAction#4832 GameEntity: 10801 State: WaitingForInitialization Context: Procyon (568) (StarSystemNode), Path: Procyon (568) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010D3, Ticket: 0000104E, [Empire2], MoveToFleetAction#4693 GameEntity: 9460 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->48 (Cost: 2.455609) from 0 to 0.4084979.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:948 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010D4, Ticket: 0000104F, [Empire1], MoveToFleetAction#2676 GameEntity: 5504 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->79 (Cost: 8) from 0.4811387 to 0.9622774.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:948 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010D5, Ticket: 00001050, [Empire3], MoveToFleetAction#1550 GameEntity: 10319 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 2.260585) from 0 to 0.6627529.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:948 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010D6, Ticket: 00001051, [Empire1], MoveToFleetAction#2677 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->2 (Cost: 7) from 0.004788198 to 0.3646479.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:948 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010D7, Ticket: 00001052, [Empire1], MoveToFleetAction#2678 GameEntity: 10336 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 4.007087) from 0.2515914 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:948 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010D8, Ticket: 00001053, [Empire1], MoveToFleetAction#2679 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->10 (Cost: 1.14536) from 0.8397058 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:948 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010D9, Ticket: 00001054, [Empire1], MoveToFleetAction#2680 GameEntity: 10521 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 4.81197) from 0.1720587 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:948 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010DA, Ticket: 00001055, [Empire1], MoveToFleetAction#2681 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 4.81197) from 0.1720587 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:948 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010DB, Ticket: 00001056, [Empire1], MoveToFleetAction#2682 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->9 (Cost: 8) from 0.6813363 to 0.9810219.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:948 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010DC, Ticket: 00001057, [Empire2], MoveToFleetAction#4694 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 5) from 0.1665256 to 0.9328945.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:948 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010DD, Ticket: 00001058, [Empire2], MoveToFleetAction#4695 GameEntity: 8164 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 2.900275) from 0.6328893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:26:948 STACKStart 52 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:26:948 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:27:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010DE, Ticket: 00001059, [Empire2], MoveToFleetAction#4696 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 2.285208) from 0.6619723 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010DF, Ticket: 0000105A, [Empire2], MoveToFleetAction#4697 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 0.7043406) from 0.9145507 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:079 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010E0, Ticket: 0000105B, [Empire2], MoveToFleetAction#4698 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 5) from 0.03424368 to 0.6408347.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:223 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010E1, Ticket: 0000105C, [Empire2], MoveToFleetAction#4699 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 0.2941813) from 0.9444331 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:223 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010E2, Ticket: 0000105D, [Empire2], MoveToFleetAction#4700 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 0.819871) from 0.8962225 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:223 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010E3, Ticket: 0000105E, [Empire2], MoveToFleetAction#4701 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->48 (Cost: 1.644262) from 0.7264721 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:304 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010E4, Ticket: 0000105F, [Empire2], MoveToFleetAction#4702 GameEntity: 10472 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 2.173254) from 0.4826818 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:304 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010E5, Ticket: 00001060, [Empire2], MoveToFleetAction#4703 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 4.938422) from 0.2008147 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:304 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010E6, Ticket: 00001061, [Empire2], MoveToFleetAction#4704 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 1.760415) from 0.7395995 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:386 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010E7, Ticket: 00001062, [Empire2], MoveToFleetAction#4705 GameEntity: 10507 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 0.9190031) from 0.7864851 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:386 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010E8, Ticket: 00001063, [Empire2], MoveToFleetAction#4706 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 3.152241) from 0.6431592 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:386 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010E9, Ticket: 00001064, [Empire2], MoveToFleetAction#4707 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->75 (Cost: 2.447837) from 0.8428444 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010EA, Ticket: 00001065, [Empire2], MoveToFleetAction#4708 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 0.7284236) from 0 to 0.08837105.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010EB, Ticket: 00001066, [Empire2], MoveToFleetAction#4709 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 1.232807) from 0.8453628 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010EC, Ticket: 00001067, [Empire2], MoveToFleetAction#4710 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->33 (Cost: 5) from 0.2267085 to 0.5165334.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010ED, Ticket: 00001068, [Empire2], MoveToFleetAction#4711 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 1.006207) from 0 to 0.1273635.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010EE, Ticket: 00001069, [Empire4], MoveToFleetAction#3837 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 2.881596) from 0 to 0.4118789.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010EF, Ticket: 0000106A, [Empire2], MoveToFleetAction#4712 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 5) from 0.348358 to 0.9755332.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:541 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010F0, Ticket: 0000106B, [Empire3], MoveToFleetAction#1551 GameEntity: 10447 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 1.418439) from 0 to 0.3778981.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:541 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010F1, Ticket: 0000106C, [Empire2], MoveToFleetAction#4713 GameEntity: 9983 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 1.966372) from 0.79264 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:541 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010F2, Ticket: 0000106D, [Empire2], MoveToFleetAction#4714 GameEntity: 10068 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 1.461556) from 0.8226867 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010F3, Ticket: 0000106E, [Empire2], MoveToFleetAction#4715 GameEntity: 10069 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->41 (Cost: 6.15077) from 0.3023105 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010F4, Ticket: 0000106F, [Empire2], MoveToFleetAction#4716 GameEntity: 10225 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 2.039737) from 0.8547168 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:692 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010F5, [Empire15], GuardEmpireLocalAction#4833 GameEntity: 1054 State: WaitingForInitialization Context: Isso (157) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:692 STACKCancelling actions on Isso (157) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:692 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010F6, [Empire15], GuardEmpireLocalAction#4834 GameEntity: 1054 State: WaitingForInitialization Context: Procyon (568) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:692 STACKCancelling actions on Procyon (568) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:692 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:692 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#000010F7, Ticket: 00001071, EmpireWhichInitiatedIndex : 4, EmpireWhichReceivesIndex : 2, ContractGUID 10818.

    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:692 STACKRegister new contract DiplomaticContract#10818.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:692 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010F9, Ticket: 00001074, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:811 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010FA, Ticket: 00001075, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:811 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010FB, Ticket: 00001076, [Empire1], GoToFleetAction#2683 GameEntity: 10521 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:906 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00001102, Ticket: 0000107D, [Empire2], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade13, ConstructionGameEntityGUID: 10823, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:906 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001103, Ticket: 0000107E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:906 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001104, Ticket: 0000107F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:906 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001105, Ticket: 00001080, [Empire2], GoToFleetAction#4717 GameEntity: 8660 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:906 STACK[Order] OrderCreateRecipe::DepartmentOfTheTreasury/OrderCreateRecipe#00001106, Ticket: 00001081, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:27:995 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000110C, Ticket: 00001087, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:28:059 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000110D, Ticket: 00001088, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:28:059 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000110E, Ticket: 00001089, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:28:059 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000110F, Ticket: 0000108A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:28:059 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001110, Ticket: 0000108B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:28:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001111, Ticket: 0000108C, [Empire2], GoToFleetAction#4718 GameEntity: 5452 State: WaitingForInitialization Context: Path: 75, Path: Path: 75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:28:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001112, Ticket: 0000108D, [Empire2], GoToFleetAction#4719 GameEntity: 10654 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:28:211 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001113, Ticket: 0000108E, [Empire2], GoToFleetAction#4720 GameEntity: 10641 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:28:211 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001114, Ticket: 0000108F, [Empire2], GoToFleetAction#4721 GameEntity: 10485 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:28:753 STACKfleet action with feedback 4689 finished : ETA 2845.07962036133, Game.Time 2845.63128662109, true ETA 2845.57962036133

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:28:753 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:28:753 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:28:753 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:28:922 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001117, Ticket: 00001092, [Empire2], ShipGUIDs: 10239 10358 10478 10643 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 10839

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:085 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001118, Ticket: 00001093, [Empire2], ShipGUIDs: 9898 10093 10362 10647 , HeroGUID: 0, Position: NodeIndex:1, FleetGUID: 10840

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:152 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001119, Ticket: 00001094, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:152 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000111A, Ticket: 00001095, [Empire3], system guid: 8008, contruction guid: 9998, resource name : EmpireMoney, buyout cost: 834.6617

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:152 STACKThe construction 9998 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:152 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001120, Ticket: 0000109B, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:187 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001121, Ticket: 0000109C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:187 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001122, Ticket: 0000109D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:187 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001123, Ticket: 0000109E, [Empire4], GoToFleetAction#3838 GameEntity: 10060 State: WaitingForInitialization Context: Path: 22->3, Path: Path: 22->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:232 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00001125, Ticket: 000010A0, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:345 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:345 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000112C, Ticket: 000010A7, [Empire2], MoveToFleetAction#4722 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->96 (Cost: 1.038922) from 0.9696718 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:345 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000112D, Ticket: 000010A8, [Empire2], MoveToFleetAction#4723 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->75 (Cost: 2) from 0.04676605 to 0.1751697.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:345 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000112E, Ticket: 000010A9, [Empire3], MoveToFleetAction#1552 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 4) from 0 to 0.7988389.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000112F, Ticket: 000010AA, [Empire3], MoveToFleetAction#1553 GameEntity: 10581 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 0.3254185) from 0.8329383 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001130, Ticket: 000010AB, [Empire3], MoveToFleetAction#1554 GameEntity: 10582 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3.001554) from 0.200331 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:389 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001131, Ticket: 000010AC, [Empire4], MoveToFleetAction#3839 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 6) from 0.1473414 to 0.6112568.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:429 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001132, Ticket: 000010AD, [Empire4], MoveToFleetAction#3840 GameEntity: 10372 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 1.428719) from 0.8074879 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:429 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001133, Ticket: 000010AE, [Empire4], MoveToFleetAction#3841 GameEntity: 10659 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->25 (Cost: 5.605283) from 0.08602256 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:429 STACK[Empire 4] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:429 STACKGoToFleetAction #3833: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:429 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001134, Ticket: 000010B0, [Empire15], MoveToFleetAction#4835 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->94 (Cost: 3.422503) from 0.1046597 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:502 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001135, Ticket: 000010B1, [Empire15], MoveToFleetAction#4836 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->28 (Cost: 3.048207) from 0.2085998 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001136, Ticket: 000010B2, [Empire15], MoveToFleetAction#4837 GameEntity: 9476 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->78 (Cost: 0.5556328) from 0.9139453 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:503 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001137, [Empire1], Entity index: 2673

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:556 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001138, [Empire2], Entity index: 4669

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001139, [Empire1], Entity index: 2674

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:557 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4682

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000113A, [Empire2], Entity index: 4681

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:557 STACK[Empire 1] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #2672

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000113B, [Empire1], Entity index: 2671

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:557 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4679

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000113C, [Empire2], Entity index: 4678

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000113D, [Empire2], Entity index: 4677

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000113E, [Empire2], Entity index: 4676

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000113F, [Empire2], Entity index: 4675

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:557 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4674

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001140, [Empire2], Entity index: 4673

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:557 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001141, [Empire2], Entity index: 4672

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001142, [Empire9], SiegeStarSystemAction#1 GameEntity: 1083 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:618 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001143, [Empire2], Entity index: 4684

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:618 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001144, [Empire2], Entity index: 4690

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:618 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001145, [Empire2], Entity index: 4688

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:618 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00001146, ContractGUID 10818 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:618 STACKContract 10818 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:618 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001147, [Empire2], Entity index: 4686

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:651 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001148, [Empire1], Entity index: 2683

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:651 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001149, [Empire2], Entity index: 4687

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:651 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000114A, [Empire2], Entity index: 4719

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:651 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000114B, [Empire2], Entity index: 4718

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:651 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000114C, [Empire2], Entity index: 4721

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:651 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000114D, [Empire2], Entity index: 4720

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000114F, Ticket: 000010B3, [Empire4], MoveToFleetAction#3842 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->3 (Cost: 7.079326) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:29:773 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:30:811 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:30:811 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001150, [Empire0], SiegeStarSystemAction#595 GameEntity: 5836 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:30:879 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001151, [Empire1], SiegeStarSystemAction#2684 GameEntity: 1578 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:30:912 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001152, [Empire2], Entity index: 4692

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:30:912 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001153, [Empire3], Entity index: 1548

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:30:912 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001154, [Empire3], Entity index: 1547

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:30:912 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001155, [Empire4], Entity index: 3835

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:30:912 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001156, [Empire4], Entity index: 3834

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:30:938 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001157, [Empire15], Entity index: 4830

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:30:938 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001158, [Empire15], Entity index: 4829

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:30:938 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001159, [Empire15], Entity index: 4828

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:31:043 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:31:043 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:31:436 STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#0000115E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:31:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000115F, Ticket: 000010B8, [Empire15], AttackFleetAction#4838 GameEntity: 9477 State: WaitingForInitialization Context: 1st Conquerors Navy (5452) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:31:490 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001160, Ticket: 000010B9, [Empire15], GoToFleetAction#4839 GameEntity: 5793 State: WaitingForInitialization Context: Path: 19->21, Path: Path: 19->21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:31:490 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001161, Ticket: 000010BA, [Empire15], AttackFleetAction#4840 GameEntity: 5299 State: WaitingForInitialization Context: 3rd Red Purge (10336) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:31:490 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:31:490 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:31:537 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001164, Ticket: 000010BD, [Empire15], MoveToFleetAction#4841 GameEntity: 5793 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->21 (Cost: 5) from 0 to 0.8911411.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:31:568 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:31:569 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:31:625 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:31:625 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:31:649 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:31:649 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:31:785 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:00:31:844 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001167, [Empire4], Entity index: 3838

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:019 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001168, Ticket: 000010C1, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:019 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:019 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:019 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:019 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000116A, Ticket: 000010C7, [Empire2], GoToFleetAction#4724 GameEntity: 9682 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:019 STACKStart 14 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:35:019 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:35:068 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000116B, Ticket: 000010C8, [Empire2], system guid: 7150, contruction guid: 10461, resource name : EmpireEmpirePoint, buyout cost: 404.1751

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:068 STACKThe construction 10461 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:068 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000116C, Ticket: 000010C9, [Empire2], GoToFleetAction#4725 GameEntity: 8430 State: WaitingForInitialization Context: Path: 1->5, Path: Path: 1->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:068 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000116D, Ticket: 000010CA, [Empire2], GoToFleetAction#4726 GameEntity: 8429 State: WaitingForInitialization Context: Path: 44->45, Path: Path: 44->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:119 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000116E, Ticket: 000010CB, [Empire2], ShipsGUID: 10482,9989

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:196 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000116F, Ticket: 000010CC, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:297 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001170, Ticket: 000010CD, [Empire2], GoToFleetAction#4727 GameEntity: 9329 State: WaitingForInitialization Context: Path: 1->5, Path: Path: 1->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:297 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001171, Ticket: 000010CE, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:297 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001172, Ticket: 000010CF, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:297 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001173, Ticket: 000010D1, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:297 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001174, Ticket: 000010D2, [Empire2], MoveToFleetAction#4728 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 2.222579) from 0.659337 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:297 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001175, Ticket: 000010D3, [Empire2], MoveToFleetAction#4729 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->45 (Cost: 0.847759) from 0 to 0.09596823.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:297 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001176, Ticket: 000010D4, [Empire2], MoveToFleetAction#4730 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 4.180129) from 0 to 0.5071258.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:417 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:35:417 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001177, Ticket: 000010D6, [Empire2], MoveToFleetAction#4731 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 4.29566) from 0 to 0.5211418.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:37:534 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:37:689 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:38:727 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:027 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_EmpireDevelopment_Stage5_A

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiQuest:IQuestObjectiveProvider.SetupCurrentObjective(System.Reflection.ParameterInfo)
    PanelFeatureQuestObjective:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:00:39:152 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001178, Ticket: 000010D7, [Empire1], GoToFleetAction#2685 GameEntity: 10521 State: WaitingForInitialization Context: Path: 76->79, Path: Path: 76->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:152 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:39:153 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:39:153 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:39:153 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:39:192 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001179, Ticket: 000010D8, [Empire2], GoToFleetAction#4732 GameEntity: 10485 State: WaitingForInitialization Context: Path: 68->70, Path: Path: 68->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:192 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000117A, Ticket: 000010D9, [Empire2], GoToFleetAction#4733 GameEntity: 10641 State: WaitingForInitialization Context: Path: 68->70, Path: Path: 68->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:192 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000117B, Ticket: 000010DA, [Empire2], GoToFleetAction#4734 GameEntity: 10654 State: WaitingForInitialization Context: Path: 70->73, Path: Path: 70->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:192 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000117C, Ticket: 000010DB, [Empire2], GoToFleetAction#4735 GameEntity: 10507 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:192 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000117D, Ticket: 000010DC, [Empire1], MoveToFleetAction#2686 GameEntity: 10521 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->79 (Cost: 3.18803) from 0 to 0.5485283.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:242 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000117E, Ticket: 000010DD, [Empire2], GoToFleetAction#4736 GameEntity: 9528 State: WaitingForInitialization Context: Path: 48->44, Path: Path: 48->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:243 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000117F, Ticket: 000010DE, [Empire2], GoToFleetAction#4737 GameEntity: 10225 State: WaitingForInitialization Context: Path: 33->39, Path: Path: 33->39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:243 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001180, Ticket: 000010DF, [Empire2], GoToFleetAction#4738 GameEntity: 10069 State: WaitingForInitialization Context: Path: 41->42, Path: Path: 41->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:243 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001181, Ticket: 000010E0, [Empire2], GoToFleetAction#4739 GameEntity: 10068 State: WaitingForInitialization Context: Path: 5->4, Path: Path: 5->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:243 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001182, Ticket: 000010E1, [Empire2], GoToFleetAction#4740 GameEntity: 9983 State: WaitingForInitialization Context: Path: 39->38, Path: Path: 39->38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:243 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001183, Ticket: 000010E2, [Empire2], GoToFleetAction#4741 GameEntity: 2408 State: WaitingForInitialization Context: Path: 96->99, Path: Path: 96->99

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:243 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001184, Ticket: 000010E3, [Empire3], GoToFleetAction#1555 GameEntity: 10582 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:243 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001185, Ticket: 000010E4, [Empire3], GoToFleetAction#1556 GameEntity: 10581 State: WaitingForInitialization Context: Path: 60->69, Path: Path: 60->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:243 STACKStart 15 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:39:243 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:39:287 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001186, Ticket: 000010E5, [Empire3], AttackFleetAction#1557 GameEntity: 7453 State: WaitingForInitialization Context: 10th Protectors Navy (9682) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:287 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001187, Ticket: 000010E6, [Empire4], ShipsGUID: 9780

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:287 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001188, Ticket: 000010E7, [Empire4], GoToFleetAction#3843 GameEntity: 10659 State: WaitingForInitialization Context: Path: 25->92, Path: Path: 25->92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:351 STACKfleet action with feedback 3844 started : ETA 2857.7094039917

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:351 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001189, Ticket: 000010E8, [Empire4], ColonizeFleetAction#3844 GameEntity: 10372 State: WaitingForInitialization Context: Sabel II(Planet 1) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:351 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000118A, Ticket: 000010E9, [Empire15], AttackFleetAction#4842 GameEntity: 10801 State: WaitingForInitialization Context: 4th Null Wardens (9943) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:351 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000118B, Ticket: 000010EA, [Empire15], InitiateEmpireActionFleetAction#4843 GameEntity: 9476 State: WaitingForInitialization Context: Deneb (556) (StarSystemNode), Path: Deneb (556) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:390 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000118C, Ticket: 000010EB, [Empire15], GoToFleetAction#4844 GameEntity: 4174 State: WaitingForInitialization Context: Path: 28->25, Path: Path: 28->25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:390 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000118D, Ticket: 000010EC, [Empire2], MoveToFleetAction#4742 GameEntity: 10507 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 4.080997) from 0 to 0.9481508.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:390 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000118E, Ticket: 000010ED, [Empire2], MoveToFleetAction#4743 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 4.705819) from 0 to 0.8888662.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000118F, Ticket: 000010EE, [Empire2], MoveToFleetAction#4744 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 3.239584) from 0 to 0.479199.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:534 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001190, Ticket: 000010EF, [Empire2], MoveToFleetAction#4745 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 2.714792) from 0 to 0.4015718.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001191, Ticket: 000010F0, [Empire2], MoveToFleetAction#4746 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->99 (Cost: 2.961078) from 0 to 0.4720007.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001192, Ticket: 000010F1, [Empire2], MoveToFleetAction#4747 GameEntity: 9983 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->38 (Cost: 1.033628) from 0 to 0.1363982.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001193, Ticket: 000010F2, [Empire2], MoveToFleetAction#4748 GameEntity: 10068 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 4.774236) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001194, Ticket: 000010F3, [Empire2], MoveToFleetAction#4749 GameEntity: 10069 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->42 (Cost: 2.84923) from 0 to 0.5198371.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:727 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001195, Ticket: 000010F4, [Empire2], MoveToFleetAction#4750 GameEntity: 10225 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 0.9602625) from 0 to 0.1012627.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:39:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001196, Ticket: 000010F5, [Empire2], MoveToFleetAction#4751 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->44 (Cost: 2.355738) from 0 to 0.6750358.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:40:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001197, Ticket: 000010F6, [Empire3], MoveToFleetAction#1558 GameEntity: 10581 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 3.410901) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:40:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001198, Ticket: 000010F7, [Empire3], MoveToFleetAction#1559 GameEntity: 10582 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.947893) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:40:710 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:40:710 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000119A, Ticket: 000010F9, [Empire4], MoveToFleetAction#3845 GameEntity: 10659 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->92 (Cost: 5.394717) from 0 to 0.9280444.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:40:711 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000119C, [Empire15], GuardEmpireLocalAction#4845 GameEntity: 1054 State: WaitingForInitialization Context: Deneb (556) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:40:711 STACKCancelling actions on Deneb (556) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:40:798 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:40:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000119D, Ticket: 000010FB, [Empire15], MoveToFleetAction#4846 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->25 (Cost: 0.9517932) from 0 to 0.155196.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:41:018 STACKfleet action with feedback 3844 finished : ETA 2857.7094039917, Game.Time 2858.28968048096, true ETA 2858.2094039917

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:41:018 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemFromLostStateToColony(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:41:018 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:41:018 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:41:082 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:41:082 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:41:118 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:41:118 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:41:118 STACKPreprocessor failed because the order does not provide population descriptors.

    DepartmentOfTheInterior:ReorganizePopulationsOnSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:41:118 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011A3, [Empire3], Entity index: 1555

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:41:185 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:41:185 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:41:186 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011A4, [Empire2], Entity index: 4739

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:41:536 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000011A5, [Empire3], Entity index: 1556

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:44:462 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:44:462 STACKStart 14 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:44:462 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:44:843 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011A9, Ticket: 00001102, [Empire2], GoToFleetAction#4752 GameEntity: 8164 State: WaitingForInitialization Context: Path: 1->45, Path: Path: 1->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:44:843 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011AA, Ticket: 00001103, [Empire2], GoToFleetAction#4753 GameEntity: 10840 State: WaitingForInitialization Context: Path: 1->45, Path: Path: 1->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:44:843 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011AB, Ticket: 00001104, [Empire2], GoToFleetAction#4754 GameEntity: 10839 State: WaitingForInitialization Context: Path: 68->70, Path: Path: 68->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:44:843 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011AC, Ticket: 00001105, [Empire2], GoToFleetAction#4755 GameEntity: 7531 State: WaitingForInitialization Context: Path: 33->35, Path: Path: 33->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:44:843 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011AD, Ticket: 00001106, [Empire2], GoToFleetAction#4756 GameEntity: 10472 State: WaitingForInitialization Context: Path: 5->1, Path: Path: 5->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:44:843 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011AE, Ticket: 00001107, [Empire2], GoToFleetAction#4757 GameEntity: 10280 State: WaitingForInitialization Context: Path: 37->33, Path: Path: 37->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:44:891 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000011B1, Ticket: 0000110A, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:44:892 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B4, Ticket: 0000110B, [Empire2], MoveToFleetAction#4758 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 3.767193) from 0 to 0.472538.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:44:892 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B5, Ticket: 0000110C, [Empire2], MoveToFleetAction#4759 GameEntity: 10472 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 2.826746) from 0 to 0.3429358.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:44:991 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B6, Ticket: 0000110D, [Empire2], MoveToFleetAction#4760 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 0.06157827) from 0 to 0.009965219.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:44:991 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B7, Ticket: 0000110E, [Empire2], MoveToFleetAction#4761 GameEntity: 10839 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 5) from 0 to 0.7395995.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:44:991 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B8, Ticket: 0000110F, [Empire2], MoveToFleetAction#4762 GameEntity: 10840 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 5) from 0 to 0.6328893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:44:992 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:44:992 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:45:127 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B9, Ticket: 00001110, [Empire2], MoveToFleetAction#4763 GameEntity: 8164 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 2.099725) from 0 to 0.2657787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:45:127 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000011BA, Ticket: 00001111, [Empire4], ShipsGUID: 9780

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:46:932 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:47:075 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:47:329 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:00:48:072 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:48:501 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:48:501 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:48:887 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:48:887 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:49:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C3, Ticket: 0000111A, [Empire15], GoToFleetAction#4847 GameEntity: 2185 State: WaitingForInitialization Context: Path: 94->25, Path: Path: 94->25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:49:059 STACKBegin encounter simulation ignition 184692

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:49:059 STACKBegin encounter simulation ignition 184692

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:49:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C6, Ticket: 0000111D, [Empire15], MoveToFleetAction#4848 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->25 (Cost: 0.577497) from 0 to 0.1510755.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:49:891 STACKEnd encounter simulation ignition 184695

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:50:658 STACKEnd encounter simulation ignition 184696

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:50:679 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:50:718 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:50:757 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:50:757 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:50:836 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:50:836 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:50:871 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:50:888 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:50:888 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:50:888 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:51:073 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:51:073 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:51:089 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:51:089 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:51:245 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:51:245 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:51:292 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:51:293 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:51:347 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:51:347 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:51:401 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:51:430 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011DB, [Empire1], GoToFleetAction#2687 GameEntity: 10336 State: WaitingForInitialization Context: Path: 80->77, Path: Path: 80->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:51:460 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011DC, Ticket: 00001131, [Empire1], MoveToFleetAction#2688 GameEntity: 10336 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 1.992913) from 0 to 0.3722189.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:51:673 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:51:673 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:52:241 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:52:241 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:52:737 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:52:737 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:52:902 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:52:902 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:52:960 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:52:960 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:53:058 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:53:058 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:53:096 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:53:425 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000011E7, Ticket: 0000113D, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:53:425 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000011E9, Ticket: 0000113F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:53:426 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:53:426 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:53:438 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000011EC, Ticket: 00001141, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:53:594 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:53:594 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:53:594 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:53:612 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000011EF, Ticket: 00001145, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:55:984 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:56:085 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:56:861 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:57:141 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:57:141 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:00:57:200 STACKfleet action with feedback 4764 started : ETA 2875.54891204834

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:57:200 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011F3, Ticket: 00001147, [Empire2], ColonizeFleetAction#4764 GameEntity: 10068 State: WaitingForInitialization Context: Ker I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:57:200 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011F5, Ticket: 00001149, [Empire3], GoToFleetAction#1560 GameEntity: 10582 State: WaitingForInitialization Context: Path: 60->69, Path: Path: 60->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:57:233 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:57:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011F7, Ticket: 0000114C, [Empire15], AttackFleetAction#4849 GameEntity: 9476 State: WaitingForInitialization Context: 1st Red Purge (1323) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:57:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011F8, Ticket: 0000114D, [Empire3], MoveToFleetAction#1561 GameEntity: 10582 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 0.05055237) from 0 to 0.01482082.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:57:288 STACKBegin encounter simulation ignition 185018

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:57:288 STACKBegin encounter simulation ignition 185018

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:57:288 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:57:355 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:57:398 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:58:182 STACKEnd encounter simulation ignition 185022

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:288 STACKEnd encounter simulation ignition 185023

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:288 STACKfleet action with feedback 4764 finished : ETA 2875.54891204834, Game.Time 2876.33036804199, true ETA 2876.04891204834

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:288 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:288 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:288 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:314 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:351 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:386 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:386 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:467 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:467 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:553 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:579 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:789 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:789 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:814 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:00:59:814 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:124 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:124 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:147 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:147 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:164 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:164 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:202 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:202 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:276 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:297 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001214, [Empire2], GoToFleetAction#4765 GameEntity: 9682 State: WaitingForInitialization Context: Path: 69->42, Path: Path: 69->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:316 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:316 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:316 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001216, Ticket: 00001167, [Empire2], MoveToFleetAction#4766 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 1) from 0 to 0.1532738.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:351 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:351 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:421 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:421 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:00:465 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:01:819 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:01:819 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:01:819 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:02:213 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001222, Ticket: 00001174, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:02:264 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00001223, Ticket: 00001175, [Empire4], system guid: 5532, contruction guid: 10370, resource name : EmpireMoney, buyout cost: 657.4381

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:02:264 STACKThe construction 10370 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:02:264 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:02:264 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:04:376 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:04:478 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:05:202 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:05:513 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:05:513 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:06:406 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:06:406 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:07:198 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:01:08:912 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001229, Ticket: 0000117B, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:08:912 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:08:912 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:08:912 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:08:912 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:08:913 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000122B, Ticket: 00001181, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:08:913 STACKStart 10 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:08:913 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:08:943 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000122C, Ticket: 00001182, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:08:983 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000122D, Ticket: 00001183, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:08:983 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000122E, Ticket: 00001184, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 10878

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:09:003 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001230, Ticket: 00001186, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:09:081 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:11:495 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:11:607 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:12:322 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:12:589 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:12:589 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:12:637 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:12:637 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:12:676 STACKBegin encounter simulation ignition 185714

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:13:512 STACKEnd encounter simulation ignition 185717

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:13:563 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:13:622 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:13:622 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:13:725 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:13:938 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:13:938 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:14:403 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:14:403 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:14:876 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:14:876 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:15:149 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:15:149 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:15:253 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:15:253 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:15:286 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:15:286 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:15:363 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:15:363 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:15:409 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:16:483 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:16:483 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:16:483 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:16:880 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001249, Ticket: 000011A1, [Empire3], ShipsGUID: 4947,4491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:16:922 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000124A, Ticket: 000011A2, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:16:922 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000124B, Ticket: 000011A3, [Empire3], ShipGUIDs: 10491 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10879

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:19:041 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:19:143 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:19:847 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:20:073 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:20:073 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:23:135 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001250, Ticket: 000011A9, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:23:135 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001252, Ticket: 000011AB, [Empire3], ShipsGUID: 10491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:23:135 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:23:135 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:23:158 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001253, Ticket: 000011AC, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:23:158 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001254, Ticket: 000011AE, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:23:248 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:25:686 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:25:837 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:26:558 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:26:814 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001255, Ticket: 000011B0, [Empire3], ShipGUIDs: 10491 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10884

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:26:814 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:26:814 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:29:971 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:29:971 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:29:971 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:30:378 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000125A, Ticket: 000011B6, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:30:378 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000125B, Ticket: 000011B7, [Empire3], ShipGUIDs: 10491 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10885

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:32:495 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:32:628 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:33:420 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:33:724 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:33:724 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:37:698 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:37:698 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:37:698 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:37:698 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:37:733 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001260, Ticket: 000011BF, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:37:733 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:37:733 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:37:733 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001261, Ticket: 000011C2, [Empire3], ShipsGUID: 10491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:37:733 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001262, Ticket: 000011C3, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:37:733 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:37:733 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:37:790 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001263, Ticket: 000011C4, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 10890

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:37:815 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001264, Ticket: 000011C6, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:37:908 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:40:302 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:40:416 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:41:319 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:45:339 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:45:339 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:45:339 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:45:709 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000126A, Ticket: 000011CF, [Empire3], ShipsGUID: 4947,4491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:45:754 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000126B, Ticket: 000011D0, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:45:754 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000126C, Ticket: 000011D1, [Empire3], ShipGUIDs: 10491 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10891

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:47:837 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:47:941 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:48:670 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:48:968 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:48:968 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:52:045 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001271, Ticket: 000011D7, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:52:045 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001272, Ticket: 000011D8, [Empire3], ShipsGUID: 10491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:52:045 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001273, Ticket: 000011D9, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:52:045 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:52:045 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:52:093 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001274, Ticket: 000011DA, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 10896

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:52:111 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001275, Ticket: 000011DC, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:52:125 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:54:546 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:54:702 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:55:378 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:59:230 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:59:230 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:59:230 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:01:59:625 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000127A, Ticket: 000011E3, [Empire3], ShipsGUID: 4947,4491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:59:674 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000127B, Ticket: 000011E4, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:01:59:674 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000127C, Ticket: 000011E5, [Empire3], ShipGUIDs: 10491 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10897

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:01:766 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:01:869 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:02:664 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:02:989 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:02:989 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:06:618 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001283, Ticket: 000011EB, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:06:618 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:06:618 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:06:619 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:06:619 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:06:619 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001284, Ticket: 000011F0, [Empire3], ShipsGUID: 10491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:06:619 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001285, Ticket: 000011F1, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:06:619 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:06:619 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:06:667 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001286, Ticket: 000011F2, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 10902

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:06:694 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001287, Ticket: 000011F4, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:06:787 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:09:187 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:09:290 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:09:975 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:13:806 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:13:806 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:13:806 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:14:270 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001296, Ticket: 000011FB, [Empire3], ShipsGUID: 4947,4491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:14:314 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001297, Ticket: 000011FC, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:14:314 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001298, Ticket: 000011FD, [Empire3], ShipGUIDs: 10491 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10903

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:16:312 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:16:413 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:17:079 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:17:332 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:17:332 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:20:210 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000129E, Ticket: 00001203, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:20:211 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000129F, Ticket: 00001204, [Empire3], ShipsGUID: 10491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:20:211 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012A0, Ticket: 00001205, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:20:211 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:20:211 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:20:250 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012A1, Ticket: 00001206, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 10908

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:20:267 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000012A2, Ticket: 00001208, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:20:315 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:22:734 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:22:835 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:24:255 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:27:426 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:27:426 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:27:426 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:27:773 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000012AB, Ticket: 0000120F, [Empire3], ShipsGUID: 4947,4491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:27:813 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012AC, Ticket: 00001210, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:27:813 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012AD, Ticket: 00001211, [Empire3], ShipGUIDs: 10491 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10909

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:30:008 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:30:108 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:30:760 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:31:027 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:31:027 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:33:874 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000012B5, Ticket: 00001217, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:33:874 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:33:874 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:33:874 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:33:874 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:33:874 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000012B6, Ticket: 0000121C, [Empire3], ShipsGUID: 10491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:33:874 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012B7, Ticket: 0000121D, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:33:874 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:33:874 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:33:916 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012B8, Ticket: 0000121E, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 10914

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:33:932 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000012B9, Ticket: 00001220, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:34:013 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:36:434 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:36:584 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:37:276 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:40:632 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:40:632 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:40:632 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:41:012 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000012BE, Ticket: 00001227, [Empire3], ShipsGUID: 4947,4491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:41:059 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012BF, Ticket: 00001228, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:41:059 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012C0, Ticket: 00001229, [Empire3], ShipGUIDs: 10491 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10915

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:43:153 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:43:283 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:44:002 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:44:289 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:44:289 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:47:417 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000012C5, Ticket: 0000122F, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:47:417 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000012C6, Ticket: 00001230, [Empire3], ShipsGUID: 10491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:47:417 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012C7, Ticket: 00001231, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:47:417 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:47:417 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:47:467 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012C8, Ticket: 00001232, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 10920

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:47:491 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000012C9, Ticket: 00001234, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:47:563 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:49:965 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:50:081 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:50:849 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:54:397 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:54:397 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:54:397 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:54:773 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000012CE, Ticket: 0000123B, [Empire3], ShipsGUID: 4947,4491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:54:819 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012CF, Ticket: 0000123C, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:54:819 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012D0, Ticket: 0000123D, [Empire3], ShipGUIDs: 10491 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10921

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:55:758 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012D1, Ticket: 0000123E, [Empire0], GoToFleetAction#596 GameEntity: 9943 State: WaitingForInitialization Context: Path: 79->82, Path: Path: 79->82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:55:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012D2, Ticket: 0000123F, [Empire0], MoveToFleetAction#597 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->82 (Cost: 4) from 0 to 0.4339465.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:56:907 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:57:025 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:57:908 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:58:117 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:58:117 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:02:58:363 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012D5, Ticket: 00001242, [Empire1], GoToFleetAction#2689 GameEntity: 8465 State: WaitingForInitialization Context: Path: 76->79, Path: Path: 76->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:02:58:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012D8, Ticket: 00001245, [Empire1], MoveToFleetAction#2690 GameEntity: 8465 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->79 (Cost: 5.81197) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:00:441 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012D9, [Empire1], Entity index: 2689

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:01:382 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000012DA, Ticket: 00001247, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:01:382 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:01:382 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:01:382 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:01:382 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:01:382 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000012DB, Ticket: 0000124C, [Empire3], ShipsGUID: 10491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:01:382 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012DC, Ticket: 0000124D, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:01:382 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:01:382 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:01:426 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012DD, Ticket: 0000124E, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 10926

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:01:445 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000012DE, Ticket: 00001250, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:01:508 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:03:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012DF, Ticket: 00001252, [Empire0], GoToFleetAction#598 GameEntity: 10301 State: WaitingForInitialization Context: Path: 132->108, Path: Path: 132->108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:03:879 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012E0, Ticket: 00001253, [Empire0], MoveToFleetAction#599 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 132->108 (Cost: 16) from 0 to 0.407008.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:03:952 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:04:064 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:04:836 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:08:857 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:08:857 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:08:857 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:09:254 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000012E5, Ticket: 00001259, [Empire3], ShipsGUID: 4947,4491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:09:296 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012E6, Ticket: 0000125A, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:09:296 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012E7, Ticket: 0000125B, [Empire3], ShipGUIDs: 10491 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10927

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:11:441 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:11:555 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:12:412 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:12:681 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:12:681 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:12:853 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012EA, Ticket: 0000125E, [Empire1], TransferResourcesFleetAction#2691 GameEntity: 8465 State: WaitingForInitialization Context: Procyon (ColonizedStarSystem#1080) (ColonizedStarSystem)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:16:477 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000012ED, Ticket: 00001262, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:16:477 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000012EE, Ticket: 00001263, [Empire3], ShipsGUID: 10491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:16:477 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012EF, Ticket: 00001264, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:16:477 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:16:477 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:16:534 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012F0, Ticket: 00001265, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 10932

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:16:554 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000012F1, Ticket: 00001267, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:16:657 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:19:061 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:19:203 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:20:219 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:24:686 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:24:687 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:24:687 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:25:098 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000012F6, Ticket: 0000126E, [Empire3], ShipsGUID: 4947,4491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:25:189 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012F7, Ticket: 0000126F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:25:189 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012F8, Ticket: 00001270, [Empire3], ShipGUIDs: 10491 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10933

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:27:177 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:27:333 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:28:344 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:28:744 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:28:744 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:32:791 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000012FD, Ticket: 00001276, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:32:791 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:32:791 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:32:791 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:32:791 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:32:791 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000012FE, Ticket: 0000127B, [Empire3], ShipsGUID: 10491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:32:791 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000012FF, Ticket: 0000127C, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:32:791 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:32:791 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:32:843 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001300, Ticket: 0000127D, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 10938

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:32:862 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001301, Ticket: 0000127F, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:32:876 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:35:319 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:35:446 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:37:228 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:41:902 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:41:902 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:41:902 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:42:329 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001306, Ticket: 00001286, [Empire3], ShipsGUID: 4947,4491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:42:380 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001307, Ticket: 00001287, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:42:380 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001308, Ticket: 00001288, [Empire3], ShipGUIDs: 10491 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 10939

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:43:096 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:43:271 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:43:287 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:43:368 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:43:517 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:43:729 STACKDisposing ServerEncounter 10853

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:43:729 STACKDisposing ServerEncounter 10854

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:43:729 STACKDisposing ServerEncounter 10857

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:43:730 STACKDisposing ServerEncounter 10860

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:43:730 STACKDisposing ServerEncounter 10873

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:43:730 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:43:745 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:43:981 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:44:117 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:44:118 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#0000130A, Ticket: 00001289, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:44:155 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:44:172 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:44:190 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:44:312 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#0000130B, Ticket: 0000128D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:44:443 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#0000130C, Ticket: 0000128E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:44:487 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#0000130D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:46:285 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:46:286 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:46:286 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:46:506 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:46:506 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:46:507 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:46:507 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:46:507 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:46:507 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:46:507 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:479 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:755 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:756 STACKDisposing Encounter 10775

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:756 STACKDisposing Encounter 10676

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:756 STACKDisposing Encounter 10662

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:756 STACKDisposing Encounter 10628

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:756 STACKDisposing Encounter 10789

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:756 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:756 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:756 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:756 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:756 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:756 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:756 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:756 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:756 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:756 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:756 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:757 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:757 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:48:757 STACK[ChatMessage] RECV: l:/_turn/137 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:49:045 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000130E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:49:104 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000130F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:49:158 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001310, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:49:187 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001311, [Empire4], AutomatedDeliveryFleetAction#3846 GameEntity: 10940 State: WaitingForInitialization Context: Path: 46->47->51->10->11, Path: Path: 46->47->51->10->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:49:212 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001312, [Empire4], AutomatedDeliveryFleetAction#3847 GameEntity: 10942 State: WaitingForInitialization Context: Path: 6->3->0->1->46->52, Path: Path: 6->3->0->1->46->52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:49:212 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001313, [Empire4], AutomatedDeliveryFleetAction#3848 GameEntity: 10944 State: WaitingForInitialization Context: Path: 27->24->22->3->0->1->45->8->9->12->13->14, Path: Path: 27->24->22->3->0->1->45->8->9->12->13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:49:307 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:49:445 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:49:467 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:49:486 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:49:486 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:49:487 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:49:525 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:49:525 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:51:195 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:51:195 STACK[ChatMessage] RECV: l:/_turn/137 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:51:210 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:51:210 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:51:210 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:51:251 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:53:230 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:56:250 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:56:278 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:128 STACK[Tribute] Refresh 'DiplomaticTribute: 47.26 EmpireMoney from Empire#4 to Empire#1 for 10 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:200 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:296 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:296 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:296 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001315, Ticket: 0000128F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:296 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001316, Ticket: 00001290

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:296 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001317, Ticket: 00001291, [Empire0], MoveToFleetAction#600 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->14 (Cost: 2) from 0.297118 to 0.3961574.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:296 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001318, Ticket: 00001292, [Empire2], MoveToFleetAction#4767 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 3) from 0.1273635 to 0.5070971.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001319, Ticket: 00001293, [Empire2], MoveToFleetAction#4768 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 3) from 0.08837105 to 0.4523257.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000131A, Ticket: 00001294, [Empire2], MoveToFleetAction#4769 GameEntity: 9460 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->48 (Cost: 3) from 0.4084979 to 0.9075568.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000131B, Ticket: 00001295, [Empire3], MoveToFleetAction#1562 GameEntity: 10447 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 2.335057) from 0.3778981 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:371 STACKStart 49 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:59:371 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:59:371 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:59:371 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:03:59:420 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000131C, Ticket: 00001296, [Empire3], MoveToFleetAction#1563 GameEntity: 10319 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 1.150316) from 0.6627529 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:420 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000131D, Ticket: 00001297, [Empire4], MoveToFleetAction#3849 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->24 (Cost: 5) from 0 to 0.8987491.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:420 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000131E, Ticket: 00001298, [Empire4], MoveToFleetAction#3850 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 5) from 0 to 0.2960583.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000131F, Ticket: 00001299, [Empire4], MoveToFleetAction#3851 GameEntity: 10940 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->47 (Cost: 5) from 0 to 0.4690944.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001320, Ticket: 0000129A, [Empire4], MoveToFleetAction#3852 GameEntity: 10798 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 2.198917) from 0.6945489 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001321, Ticket: 0000129B, [Empire4], MoveToFleetAction#3853 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 4.114625) from 0.4118789 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001322, Ticket: 0000129C, [Empire4], MoveToFleetAction#3854 GameEntity: 10615 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->46 (Cost: 0.6588362) from 0.9381887 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001323, Ticket: 0000129D, [Empire4], MoveToFleetAction#3855 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 1.888568) from 0.8881748 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001324, Ticket: 0000129E, [Empire4], MoveToFleetAction#3856 GameEntity: 10051 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 0.9312245) from 0.8639305 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:593 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001325, Ticket: 0000129F, [Empire4], MoveToFleetAction#3857 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 2.900275) from 0.6328893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:865 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001328, Ticket: 000012A2, [Empire1], GoToFleetAction#2692 GameEntity: 10521 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:865 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001329, Ticket: 000012A3, [Empire1], GoToFleetAction#2693 GameEntity: 5504 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:865 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000132A, Ticket: 000012A4, [Empire1], GoToFleetAction#2694 GameEntity: 6954 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:865 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000132B, Ticket: 000012A5, [Empire1], GoToFleetAction#2695 GameEntity: 10336 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:865 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000132C, Ticket: 000012A6, [Empire1], GoToFleetAction#2696 GameEntity: 9975 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:865 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000132F, Ticket: 000012A9, [Empire2], GoToFleetAction#4770 GameEntity: 8430 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:906 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001330, Ticket: 000012AA, [Empire2], GoToFleetAction#4771 GameEntity: 10840 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:907 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001331, Ticket: 000012AB, [Empire2], GoToFleetAction#4772 GameEntity: 8164 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:907 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001332, Ticket: 000012AC, [Empire2], GoToFleetAction#4773 GameEntity: 10280 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:907 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001333, Ticket: 000012AD, [Empire2], GoToFleetAction#4774 GameEntity: 10472 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:907 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001334, Ticket: 000012AE, [Empire2], GoToFleetAction#4775 GameEntity: 7531 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:907 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001335, Ticket: 000012AF, [Empire2], GoToFleetAction#4776 GameEntity: 10839 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:907 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001336, Ticket: 000012B0, [Empire2], GoToFleetAction#4777 GameEntity: 8660 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:907 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001337, Ticket: 000012B1, [Empire2], GoToFleetAction#4778 GameEntity: 9329 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:907 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001338, Ticket: 000012B2, [Empire2], GoToFleetAction#4779 GameEntity: 8505 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:03:59:907 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001339, Ticket: 000012B3, [Empire2], GoToFleetAction#4780 GameEntity: 8429 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:025 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000133A, Ticket: 000012B4, [Empire2], GoToFleetAction#4781 GameEntity: 9682 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:025 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000133B, Ticket: 000012B5, [Empire2], GoToFleetAction#4782 GameEntity: 10485 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:025 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000133C, Ticket: 000012B6, [Empire2], GoToFleetAction#4783 GameEntity: 10641 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:025 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000133D, Ticket: 000012B7, [Empire2], GoToFleetAction#4784 GameEntity: 10654 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:025 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000133E, Ticket: 000012B8, [Empire2], GoToFleetAction#4785 GameEntity: 5452 State: WaitingForInitialization Context: Path: 75->71, Path: Path: 75->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:025 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000133F, Ticket: 000012B9, [Empire2], GoToFleetAction#4786 GameEntity: 10507 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:026 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001340, Ticket: 000012BA, [Empire2], GoToFleetAction#4787 GameEntity: 9528 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:026 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:026 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001341, Ticket: 000012BC, [Empire2], GoToFleetAction#4788 GameEntity: 10473 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:026 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001342, Ticket: 000012BD, [Empire2], GoToFleetAction#4789 GameEntity: 7172 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:026 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001343, Ticket: 000012BE, [Empire2], GoToFleetAction#4790 GameEntity: 10225 State: WaitingForInitialization Context: Path: 39, Path: Path: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:026 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001344, Ticket: 000012BF, [Empire2], GoToFleetAction#4791 GameEntity: 10069 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:026 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001345, Ticket: 000012C0, [Empire2], GoToFleetAction#4792 GameEntity: 9983 State: WaitingForInitialization Context: Path: 38, Path: Path: 38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:026 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001346, Ticket: 000012C1, [Empire2], ShipGUIDs: 10388 10649 , HeroGUID: 0, Position: NodeIndex:35, FleetGUID: 10950

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:104 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001347, Ticket: 000012C2, [Empire2], GoToFleetAction#4793 GameEntity: 2408 State: WaitingForInitialization Context: Path: 99, Path: Path: 99

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:104 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001348, Ticket: 000012C3, [Empire3], GoToFleetAction#1564 GameEntity: 10582 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:104 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001349, Ticket: 000012C4, [Empire3], GoToFleetAction#1565 GameEntity: 7715 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:104 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:104 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000134A, Ticket: 000012C6, [Empire4], GoToFleetAction#3858 GameEntity: 10659 State: WaitingForInitialization Context: Path: 92, Path: Path: 92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:104 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000134B, Ticket: 000012C7, [Empire4], GoToFleetAction#3859 GameEntity: 3881 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:104 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000134C, Ticket: 000012C8, [Empire15], AttackFleetAction#4850 GameEntity: 9477 State: WaitingForInitialization Context: 1st Conquerors Navy (5452) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:104 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000134D, Ticket: 000012C9, [Empire15], GoToFleetAction#4851 GameEntity: 5793 State: WaitingForInitialization Context: Path: 21, Path: Path: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:104 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000134E, Ticket: 000012CA, [Empire15], GoToFleetAction#4852 GameEntity: 4174 State: WaitingForInitialization Context: Path: 25, Path: Path: 25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:104 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000134F, Ticket: 000012CB, [Empire15], GoToFleetAction#4853 GameEntity: 2185 State: WaitingForInitialization Context: Path: 25, Path: Path: 25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:105 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001350, Ticket: 000012CC, [Empire4], MoveToFleetAction#3860 GameEntity: 10615 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->52 (Cost: 4.341164) from 0 to 0.5999304.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:105 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001351, Ticket: 000012CD, [Empire4], MoveToFleetAction#3861 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 3.111432) from 0 to 0.4322084.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001352, Ticket: 000012CE, [Empire1], MoveToFleetAction#2697 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->2 (Cost: 7) from 0.3646479 to 0.7245077.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001353, Ticket: 000012CF, [Empire1], MoveToFleetAction#2698 GameEntity: 10336 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 3.36123) from 0.3722189 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001354, Ticket: 000012D0, [Empire1], MoveToFleetAction#2699 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->9 (Cost: 0.5066125) from 0.9810219 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001355, Ticket: 000012D1, [Empire1], MoveToFleetAction#2700 GameEntity: 5504 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->79 (Cost: 0.6272218) from 0.9622774 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001356, Ticket: 000012D2, [Empire1], MoveToFleetAction#2701 GameEntity: 10521 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->79 (Cost: 2.62394) from 0.5485283 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:212 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001357, Ticket: 000012D3, [Empire2], MoveToFleetAction#4794 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 4.062656) from 0.5071258 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:213 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001358, Ticket: 000012D4, [Empire4], MoveToFleetAction#3862 GameEntity: 10798 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 2.801083) from 0 to 0.4092913.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:213 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001359, Ticket: 000012D5, [Empire2], MoveToFleetAction#4795 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->45 (Cost: 4) from 0.09596823 to 0.5487772.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:213 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000135A, Ticket: 000012D6, [Empire2], MoveToFleetAction#4796 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 0.4378149) from 0.9328945 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:213 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000135B, Ticket: 000012D7, [Empire2], MoveToFleetAction#4797 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 3.947126) from 0.5211418 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:213 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000135C, Ticket: 000012D8, [Empire2], MoveToFleetAction#4798 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 2.960522) from 0.6408347 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:213 STACKStart 16 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:00:213 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:00:298 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000135D, Ticket: 000012D9, [Empire2], MoveToFleetAction#4799 GameEntity: 10839 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 1.760415) from 0.7395995 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000135E, Ticket: 000012DA, [Empire2], MoveToFleetAction#4800 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 5) from 0.009965219 to 0.8191158.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000135F, Ticket: 000012DB, [Empire2], MoveToFleetAction#4801 GameEntity: 10472 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 5) from 0.3429358 to 0.9495269.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001360, Ticket: 000012DC, [Empire2], MoveToFleetAction#4802 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 4.205061) from 0.472538 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001361, Ticket: 000012DD, [Empire2], MoveToFleetAction#4803 GameEntity: 8164 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 5) from 0.2657787 to 0.8986681.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001362, Ticket: 000012DE, [Empire2], MoveToFleetAction#4804 GameEntity: 10840 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 2.900275) from 0.6328893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001363, Ticket: 000012DF, [Empire4], MoveToFleetAction#3863 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 0.8853755) from 0 to 0.1341159.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:579 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001364, Ticket: 000012E0, [Empire4], MoveToFleetAction#3864 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 2.099725) from 0 to 0.3323141.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:579 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001365, Ticket: 000012E1, [Empire2], MoveToFleetAction#4805 GameEntity: 9983 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->38 (Cost: 3) from 0.1363982 to 0.53228.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:579 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001366, Ticket: 000012E2, [Empire2], MoveToFleetAction#4806 GameEntity: 10069 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->42 (Cost: 2.631775) from 0.5198371 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:579 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001367, Ticket: 000012E3, [Empire2], MoveToFleetAction#4807 GameEntity: 10225 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 3) from 0.1012627 to 0.417622.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:579 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001368, Ticket: 000012E4, [Empire2], MoveToFleetAction#4808 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 0.1950556) from 0.9755332 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:579 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001369, Ticket: 000012E5, [Empire2], MoveToFleetAction#4809 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->33 (Cost: 5) from 0.5165334 to 0.8063583.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000136A, Ticket: 000012E6, [Empire2], MoveToFleetAction#4810 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->44 (Cost: 1.134059) from 0.6750358 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000136B, Ticket: 000012E7, [Empire2], MoveToFleetAction#4811 GameEntity: 10507 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 0.2231674) from 0.9481508 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:785 STACK[Empire 2] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:785 STACKGoToFleetAction #4785: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:785 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000136C, Ticket: 000012E9, [Empire2], MoveToFleetAction#4812 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 0.5883626) from 0.8888662 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:852 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000136D, Ticket: 000012EA, [Empire2], MoveToFleetAction#4813 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 3.520831) from 0.479199 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:930 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000136E, Ticket: 000012EB, [Empire2], MoveToFleetAction#4814 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 4.045623) from 0.4015718 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:00:988 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000136F, Ticket: 000012EC, [Empire2], MoveToFleetAction#4815 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 4) from 0.1532738 to 0.7663688.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:021 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001371, Ticket: 000012EE, [Empire2], MoveToFleetAction#4816 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 96->99 (Cost: 3.312384) from 0.4720007 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:021 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001372, Ticket: 000012EF, [Empire3], MoveToFleetAction#1566 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 1.007267) from 0.7988389 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:052 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:052 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001373, Ticket: 000012F0, [Empire3], MoveToFleetAction#1567 GameEntity: 10582 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 3.360349) from 0.01482082 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:052 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001374, Ticket: 000012F1, [Empire3], MoveToFleetAction#1568 GameEntity: 10447 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 0.664943) from 0 to 0.3413652.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:052 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001375, Ticket: 000012F2, [Empire4], MoveToFleetAction#3865 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 5.027769) from 0.6112568 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:082 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001376, Ticket: 000012F3, [Empire4], MoveToFleetAction#3866 GameEntity: 10659 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->92 (Cost: 0.4182777) from 0.9280444 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:082 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001377, Ticket: 000012F4, [Empire15], MoveToFleetAction#4854 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->25 (Cost: 3.245075) from 0.1510755 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:082 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001378, Ticket: 000012F5, [Empire15], MoveToFleetAction#4855 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->25 (Cost: 4) from 0.155196 to 0.8074217.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:082 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001379, Ticket: 000012F6, [Empire15], MoveToFleetAction#4856 GameEntity: 5793 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->21 (Cost: 0.6107836) from 0.8911411 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:082 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000137A, Ticket: 000012F7, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:177 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000137C, Ticket: 000012F9, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:177 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000137D, Ticket: 000012FA, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:177 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000137E, Ticket: 000012FB, [Empire1], ShipGUIDs: 10822 , HeroGUID: 0, Position: NodeIndex:78, FleetGUID: 10958

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:177 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000137F, Ticket: 000012FC, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:177 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001380, Ticket: 000012FD, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:220 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:278 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001387, Ticket: 00001305, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:278 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00001388, Ticket: 00001306, [Empire2], system guid: 6823, contruction guid: 10826, resource name : EmpireEmpirePoint, buyout cost: 1074.439

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:278 STACKThe construction 10826 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:278 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001389, [Empire1], Entity index: 2694

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:278 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000138A, [Empire1], Entity index: 2693

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:278 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000138B, [Empire1], Entity index: 2692

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:278 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000138C, [Empire1], Entity index: 2695

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:278 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000138D, [Empire2], Entity index: 4776

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:393 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000138E, [Empire2], Entity index: 4777

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:393 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000138F, [Empire2], Entity index: 4771

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:393 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001390, [Empire2], Entity index: 4791

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:393 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001391, [Empire2], Entity index: 4789

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:393 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001392, [Empire2], Entity index: 4770

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:393 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001393, [Empire2], Entity index: 4778

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:393 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001394, [Empire2], Entity index: 4773

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:393 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001395, [Empire2], Entity index: 4787

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:393 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001396, [Empire2], Entity index: 4786

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:393 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001397, [Empire2], Entity index: 4784

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:393 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001398, [Empire2], Entity index: 4783

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:393 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001399, [Empire2], Entity index: 4782

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:393 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000139B, [Empire2], Entity index: 4793

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:393 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000139C, [Empire3], Entity index: 1565

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000139D, [Empire0], SiegeStarSystemAction#601 GameEntity: 5832 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:393 STACKStart 44 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:01:393 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:01:470 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000139E, [Empire4], Entity index: 3858

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:470 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000139F, [Empire15], Entity index: 4853

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:470 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013A0, [Empire15], Entity index: 4851

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:470 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013A1, [Empire3], Entity index: 1564

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:470 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:471 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000013A2, Ticket: 00001309, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:531 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013A8, Ticket: 00001310, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:531 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013A9, Ticket: 00001311, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:532 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013AA, Ticket: 00001312, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:573 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:573 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013AB, Ticket: 00001313, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:573 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013AC, Ticket: 00001314, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:573 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013AD, Ticket: 00001315, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:574 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013AE, Ticket: 00001316, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:574 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013AF, Ticket: 00001317, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:574 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000013B0, Ticket: 00001318, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:625 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:625 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013B1, Ticket: 00001319, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:625 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013B2, Ticket: 0000131A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:625 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000013B3, Ticket: 0000131B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:625 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000013B4, Ticket: 0000131C, [Empire3], ShipsGUID: 10491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013B5, Ticket: 0000131D, [Empire3], EmpireDiplomaticAction#1569 GameEntity: 1042 State: WaitingForInitialization Context: Empire 9 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:694 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000013BA, Ticket: 00001322, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:694 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013BB, Ticket: 00001323, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:740 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000013BE, Ticket: 00001326, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 10990

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:740 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000013BF, Ticket: 00001327, [Empire4], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade11, ConstructionGameEntityGUID: 10991, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:740 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013C0, Ticket: 00001328, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:740 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013C1, Ticket: 00001329, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:740 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013C2, Ticket: 0000132A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:740 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013C3, Ticket: 0000132B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C4, Ticket: 0000132C, [Empire4], GoToFleetAction#3867 GameEntity: 10060 State: WaitingForInitialization Context: Path: 3->22, Path: Path: 3->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:835 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000013C9, Ticket: 00001331, [Empire4]: AppeasementCWNeedHelp To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:835 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000013CA, Ticket: 00001332, [Empire4]: AppeasementCWNeedHelp To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:864 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000013CE, Ticket: 00001337, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:01:889 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CF, Ticket: 00001338, [Empire4], MoveToFleetAction#3868 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->22 (Cost: 7.079326) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:02:799 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:02:927 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:03:847 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:04:141 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D0, Ticket: 00001339, [Empire3], AttackFleetAction#1570 GameEntity: 10581 State: WaitingForInitialization Context: 8th Conquerors Navy (8505) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:04:141 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:04:141 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:04:202 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:04:253 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:04:283 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:04:458 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013D3, [Empire4], Entity index: 3867

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:04:709 STACKAudio bank G_Dialog_Sophons has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:04:05:324 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:05:324 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:08:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D5, Ticket: 0000133C, [Empire1], GoToFleetAction#2702 GameEntity: 10958 State: WaitingForInitialization Context: Path: 78->77, Path: Path: 78->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:08:925 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000013D6, Ticket: 0000133D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:08:925 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:08:925 STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#000013D7, Ticket: 0000133F, [Empire1], ShipsGUID: 10216

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:08:925 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:08:925 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:08:958 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013DA, Ticket: 00001342, [Empire2], GoToFleetAction#4817 GameEntity: 10654 State: WaitingForInitialization Context: Path: 73->70, Path: Path: 73->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:08:958 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013DB, Ticket: 00001343, [Empire2], GoToFleetAction#4818 GameEntity: 10839 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:08:958 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013DC, Ticket: 00001344, [Empire2], GoToFleetAction#4819 GameEntity: 10641 State: WaitingForInitialization Context: Path: 70->73, Path: Path: 70->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:08:958 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013DD, Ticket: 00001345, [Empire2], GoToFleetAction#4820 GameEntity: 8430 State: WaitingForInitialization Context: Path: 5->4, Path: Path: 5->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:08:958 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013DE, Ticket: 00001346, [Empire2], GoToFleetAction#4821 GameEntity: 8660 State: WaitingForInitialization Context: Path: 1->5, Path: Path: 1->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:08:958 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013DF, Ticket: 00001347, [Empire1], MoveToFleetAction#2703 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->77 (Cost: 6) from 0 to 0.9141139.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:09:097 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:09:097 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013E0, Ticket: 00001349, [Empire2], GoToFleetAction#4822 GameEntity: 9329 State: WaitingForInitialization Context: Path: 5->37, Path: Path: 5->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:09:097 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013E1, Ticket: 0000134A, [Empire2], GoToFleetAction#4823 GameEntity: 10950 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:09:097 STACKStart 10 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:09:097 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:09:407 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000013E5, Ticket: 0000134E, [Empire3], ShipsGUID: 4947,4491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:09:505 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000013E6, Ticket: 0000134F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:09:505 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000013E7, Ticket: 00001350, [Empire3], ShipGUIDs: 10491 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 11005

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:09:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013EA, Ticket: 00001352, [Empire2], MoveToFleetAction#4824 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 2.039478) from 0 to 0.2474258.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:09:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013EB, Ticket: 00001353, [Empire2], MoveToFleetAction#4825 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 0.9373436) from 0 to 0.1963337.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:09:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013EC, Ticket: 00001354, [Empire2], MoveToFleetAction#4826 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 1.479169) from 0 to 0.2793952.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:09:710 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013ED, Ticket: 00001355, [Empire2], MoveToFleetAction#4827 GameEntity: 10839 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 3.239584) from 0 to 0.479199.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:09:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013EE, Ticket: 00001356, [Empire2], MoveToFleetAction#4828 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 4.411637) from 0 to 0.8332992.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:09:829 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013EF, Ticket: 00001357, [Empire2], MoveToFleetAction#4829 GameEntity: 10950 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 4.304164) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:09:888 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013F0, Ticket: 00001358, [Empire2], MoveToFleetAction#4830 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->37 (Cost: 1.052874) from 0 to 0.2506247.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:10:902 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000013F1, [Empire2], Entity index: 4823

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:11:392 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:11:496 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:12:722 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:037 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:13:037 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:13:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013F4, Ticket: 0000135B, [Empire1], GoToFleetAction#2704 GameEntity: 10521 State: WaitingForInitialization Context: Path: 79->132, Path: Path: 79->132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013F5, Ticket: 0000135C, [Empire1], GoToFleetAction#2705 GameEntity: 5504 State: WaitingForInitialization Context: Path: 79->85, Path: Path: 79->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013F6, Ticket: 0000135D, [Empire1], GoToFleetAction#2706 GameEntity: 6954 State: WaitingForInitialization Context: Path: 9->76, Path: Path: 9->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:253 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013F7, Ticket: 0000135E, [Empire1], GoToFleetAction#2707 GameEntity: 10336 State: WaitingForInitialization Context: Path: 77->80, Path: Path: 77->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013FB, Ticket: 00001362, [Empire2], GoToFleetAction#4831 GameEntity: 10280 State: WaitingForInitialization Context: Path: 33->35, Path: Path: 33->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013FC, Ticket: 00001363, [Empire2], GoToFleetAction#4832 GameEntity: 10507 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013FD, Ticket: 00001364, [Empire2], GoToFleetAction#4833 GameEntity: 9528 State: WaitingForInitialization Context: Path: 44->1, Path: Path: 44->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013FE, Ticket: 00001365, [Empire2], GoToFleetAction#4834 GameEntity: 7172 State: WaitingForInitialization Context: Path: 37->5, Path: Path: 37->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013FF, Ticket: 00001366, [Empire1], MoveToFleetAction#2708 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->76 (Cost: 7.493387) from 0 to 0.2807075.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001400, Ticket: 00001367, [Empire1], MoveToFleetAction#2709 GameEntity: 5504 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->85 (Cost: 5.464081) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001401, Ticket: 00001368, [Empire1], MoveToFleetAction#2710 GameEntity: 10521 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->132 (Cost: 5.37606) from 0 to 0.7175644.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001402, Ticket: 00001369, [Empire1], MoveToFleetAction#2711 GameEntity: 10336 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 2.63877) from 0 to 0.4928464.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001403, Ticket: 0000136A, [Empire2], GoToFleetAction#4835 GameEntity: 2408 State: WaitingForInitialization Context: Path: 99->95, Path: Path: 99->95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:446 STACK[Empire 3] OrderTransferShips preprocessor failed: 1st Burning Embers (10582) cannot be modified (moving, in encounter, or readonly).

    DepartmentOfDefense:TransferShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001404, Ticket: 0000136C, [Empire3], GoToFleetAction#1571 GameEntity: 7715 State: WaitingForInitialization Context: Path: 8->9, Path: Path: 8->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:446 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:446 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:13:447 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:13:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001406, Ticket: 0000136F, [Empire15], InitiateEmpireActionFleetAction#4857 GameEntity: 5793 State: WaitingForInitialization Context: Duyel (144) (StarSystemNode), Path: Duyel (144) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001407, Ticket: 00001370, [Empire15], GoToFleetAction#4858 GameEntity: 2185 State: WaitingForInitialization Context: Path: 25->92, Path: Path: 25->92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001408, Ticket: 00001371, [Empire2], MoveToFleetAction#4836 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 4.201) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001409, Ticket: 00001372, [Empire2], MoveToFleetAction#4837 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->1 (Cost: 2.865941) from 0 to 0.2166896.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000140A, Ticket: 00001373, [Empire2], MoveToFleetAction#4838 GameEntity: 10507 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 4.776833) from 0 to 0.7221389.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:580 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000140B, Ticket: 00001374, [Empire2], MoveToFleetAction#4839 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 0.794939) from 0 to 0.1286451.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:580 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000140C, Ticket: 00001375, [Empire2], MoveToFleetAction#4840 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 99->95 (Cost: 0.6876163) from 0 to 0.1363692.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:580 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000140D, Ticket: 00001376, [Empire3], MoveToFleetAction#1572 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 2.992733) from 0 to 0.4032543.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:614 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000140F, [Empire15], GuardEmpireLocalAction#4859 GameEntity: 1054 State: WaitingForInitialization Context: Duyel (144) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:614 STACKCancelling actions on Duyel (144) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:614 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001410, Ticket: 00001378, [Empire15], MoveToFleetAction#4860 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->92 (Cost: 0.7549248) from 0 to 0.1298685.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:13:701 STACKBegin encounter simulation ignition 193837

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:14:564 STACKEnd encounter simulation ignition 193840

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:14:626 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:14:845 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:14:845 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:14:936 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:15:081 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001416, [Empire1], Entity index: 2705

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:15:195 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001417, [Empire2], Entity index: 4834

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:15:271 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:15:271 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:15:556 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:15:556 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:15:702 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:15:702 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:15:737 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:15:737 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:15:832 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:15:832 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:15:857 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001420, Ticket: 00001386, [Empire2], MoveToFleetAction#4841 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->71 (Cost: 5) from 0 to 0.3210091.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:15:881 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:16:886 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001422, Ticket: 00001389, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:16:886 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:16:886 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:16:886 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:16:886 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:16:886 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:16:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001423, Ticket: 0000138F, [Empire2], GoToFleetAction#4842 GameEntity: 10485 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:16:886 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001424, Ticket: 00001390, [Empire3], ShipsGUID: 10491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:16:886 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:16:886 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:16:939 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001425, Ticket: 00001391, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:16:939 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001426, Ticket: 00001392, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 11010

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:16:968 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001429, Ticket: 00001394, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:16:968 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000142A, Ticket: 00001395, [Empire2], MoveToFleetAction#4843 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 0.9543772) from 0 to 0.1411714.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:16:993 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:19:402 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:19:503 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:20:315 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:20:628 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:20:628 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:20:684 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000142C, Ticket: 00001398, [Empire2], GoToFleetAction#4844 GameEntity: 10950 State: WaitingForInitialization Context: Path: 68->70, Path: Path: 68->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:20:704 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000142F, Ticket: 0000139B, [Empire2], MoveToFleetAction#4845 GameEntity: 10950 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 0.6958356) from 0 to 0.1029279.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:20:728 STACKBegin encounter simulation ignition 194108

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:21:576 STACKEnd encounter simulation ignition 194112

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:21:632 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:21:689 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:21:689 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:21:790 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:22:084 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:22:085 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:22:216 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:22:216 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:22:249 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:22:249 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:22:296 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:22:296 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:22:355 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:22:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000143E, [Empire2], GoToFleetAction#4846 GameEntity: 8505 State: WaitingForInitialization Context: Path: 69->42, Path: Path: 69->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:22:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000143F, Ticket: 000013AA, [Empire2], MoveToFleetAction#4847 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 1) from 0 to 0.1532738.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:24:844 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:24:844 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:24:844 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:24:844 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:24:896 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001442, Ticket: 000013AF, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:24:897 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001443, Ticket: 000013B0, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:24:897 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00001444, Ticket: 000013B1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:24:946 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001445, Ticket: 000013B2, [Empire2], GoToFleetAction#4848 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51->8, Path: Path: 51->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:25:262 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001448, Ticket: 000013B5, [Empire3], ShipsGUID: 4947,4491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:25:407 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001449, Ticket: 000013B6, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:25:408 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000144A, Ticket: 000013B7, [Empire3], ShipGUIDs: 10491 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 11016

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:25:408 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000144B, Ticket: 000013B8, [Empire2], MoveToFleetAction#4849 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 2) from 0 to 0.3994195.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:27:411 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:27:511 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:28:321 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:28:321 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000144C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:28:646 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:28:646 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:28:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000144F, Ticket: 000013BB, [Empire1], GoToFleetAction#2712 GameEntity: 5504 State: WaitingForInitialization Context: Path: 85->88, Path: Path: 85->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:28:974 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001452, Ticket: 000013BE, [Empire2], GoToFleetAction#4850 GameEntity: 7172 State: WaitingForInitialization Context: Path: 5->1, Path: Path: 5->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:28:974 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001453, Ticket: 000013BF, [Empire3], ShipGUIDs: 10005 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:28:974 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001454, Ticket: 000013C0, [Empire3], AttackFleetAction#1573 GameEntity: 7453 State: WaitingForInitialization Context: 10th Rubidium Expedition (3881) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:29:002 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001455, Ticket: 000013C1, [Empire1], MoveToFleetAction#2713 GameEntity: 5504 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 1.908697) from 0 to 0.2445745.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:29:002 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001457, Ticket: 000013C3, [Empire2], MoveToFleetAction#4851 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 0.6039448) from 0 to 0.0732695.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:29:041 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:29:079 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:29:095 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:31:850 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001459, Ticket: 000013C6, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:31:850 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:31:850 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000145A, Ticket: 000013C8, [Empire3], ShipsGUID: 10491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:31:850 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000145B, Ticket: 000013C9, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:31:850 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:31:850 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:31:902 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000145C, Ticket: 000013CA, [Empire3], ShipGUIDs: 4491 4947 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 11024

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:31:977 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000145E, Ticket: 000013CD, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:31:977 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000145F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:32:071 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:32:071 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:32:071 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:32:120 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00001462, Ticket: 000013D1, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:32:120 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00001463, Ticket: 000013D2, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:32:152 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00001464, Ticket: 000013D3, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:34:428 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:34:537 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:35:315 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:35:565 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:35:565 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:38:823 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00001466, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:38:868 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:38:868 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:38:868 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:38:868 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:39:255 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:39:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000146B, Ticket: 000013DC, [Empire3], GoToFleetAction#1574 GameEntity: 10106 State: WaitingForInitialization Context: Path: 63->61, Path: Path: 63->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:39:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000146C, Ticket: 000013DD, [Empire3], GoToFleetAction#1575 GameEntity: 11024 State: WaitingForInitialization Context: Path: 64->66, Path: Path: 64->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:39:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000146E, Ticket: 000013DE, [Empire0], MoveToFleetAction#602 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 132->108 (Cost: 16) from 0.407008 to 0.8140159.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:39:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000146F, Ticket: 000013DF, [Empire0], MoveToFleetAction#603 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->82 (Cost: 4) from 0.4339465 to 0.867893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:39:296 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001471, Ticket: 000013E0, [Empire3], MoveToFleetAction#1576 GameEntity: 11024 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->66 (Cost: 1.672806) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:39:296 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001472, Ticket: 000013E1, [Empire3], MoveToFleetAction#1577 GameEntity: 10106 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3.753496) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:39:296 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:39:296 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:40:857 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001473, [Empire3], Entity index: 1575

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:41:446 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:41:576 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:42:322 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:42:322 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001474, [Empire3], Entity index: 1574

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:42:597 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:42:597 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:42:952 STACKBegin encounter simulation ignition 195134

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:43:807 STACKEnd encounter simulation ignition 195138

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:43:856 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:44:086 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:44:086 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:44:134 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:44:319 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:44:319 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:44:429 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:44:430 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:44:463 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:44:463 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:44:501 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:44:501 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:44:552 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:44:567 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001489, [Empire4], GoToFleetAction#3869 GameEntity: 3881 State: WaitingForInitialization Context: Path: 69->42, Path: Path: 69->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:44:584 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000148A, Ticket: 000013F6, [Empire4], MoveToFleetAction#3870 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 1) from 0 to 0.1532738.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:46:654 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000148B, Ticket: 000013F8, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:46:654 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:46:654 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:46:654 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:46:654 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:46:654 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:46:654 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000148D, Ticket: 00001400, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:46:654 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:46:654 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:46:746 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:49:133 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:49:251 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:50:069 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:50:356 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:50:356 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:50:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000148F, Ticket: 00001403, [Empire3], GoToFleetAction#1578 GameEntity: 11024 State: WaitingForInitialization Context: Path: 66->63, Path: Path: 66->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:50:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001490, Ticket: 00001404, [Empire3], GoToFleetAction#1579 GameEntity: 10106 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:50:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001491, Ticket: 00001405, [Empire3], MoveToFleetAction#1580 GameEntity: 10106 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.246504) from 0 to 0.6399242.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:50:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001492, Ticket: 00001406, [Empire3], MoveToFleetAction#1581 GameEntity: 11024 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 2.36522) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:52:232 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001493, [Empire3], Entity index: 1578

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:53:638 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:53:638 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:53:638 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:53:638 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:56:160 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:56:294 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:57:145 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:57:491 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:57:491 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:04:59:090 STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#0000149C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:04:59:287 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:05:00:928 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000149D, Ticket: 00001412, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:00:928 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:00:928 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000149F, Ticket: 00001416, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:00:928 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:00:928 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:01:102 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:03:466 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:03:605 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:04:401 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:05:04:532 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:04:805 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:04:805 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:04:893 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000014A1, Ticket: 00001419, [Empire3], ShipGUIDs: 4947 4491 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:05:725 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:08:513 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:08:513 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:08:513 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:08:513 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:08:914 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:08:915 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:08:971 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:09:135 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014A7, Ticket: 00001421, [Empire2], MoveToFleetAction#4852 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->75 (Cost: 2) from 0.1751697 to 0.3035733.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:09:248 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:09:352 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:09:463 STACKDisposing ServerEncounter 10951

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:09:463 STACKDisposing ServerEncounter 11003

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:09:463 STACKDisposing ServerEncounter 11023

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:09:463 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:09:480 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:09:623 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:09:671 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:11:360 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:11:360 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:11:360 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:11:587 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:11:588 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:11:588 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:11:588 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:11:588 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:11:588 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:11:588 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:11:588 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:025 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:673 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing Encounter 10873

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing Encounter 10860

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing Encounter 10857

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing Encounter 10854

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing Encounter 10853

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:13:881 STACK[ChatMessage] RECV: l:/_turn/138 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:14:300 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000014A8, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:14:420 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000014A9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:14:466 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000014AA, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:14:501 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000014AB, [Empire2], AutomatedDeliveryFleetAction#4853 GameEntity: 11039 State: WaitingForInitialization Context: Path: 8->45->1->5->4->7->29, Path: Path: 8->45->1->5->4->7->29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:14:501 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000014AC, [Empire2], AutomatedDeliveryFleetAction#4854 GameEntity: 11041 State: WaitingForInitialization Context: Path: 73->70->36->34->32->7->4, Path: Path: 73->70->36->34->32->7->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:14:501 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000014AD, [Empire4], AutomatedDeliveryFleetAction#3871 GameEntity: 11043 State: WaitingForInitialization Context: Path: 49->50->51->8->9->12->13, Path: Path: 49->50->51->8->9->12->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:14:609 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:14:727 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:14:744 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:14:761 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:14:761 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:14:761 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:14:793 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:14:793 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:15:684 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:15:684 STACK[ChatMessage] RECV: l:/_turn/138 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:15:698 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:15:698 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:15:698 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:15:737 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:17:411 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000014AE, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:17:411 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000014AF, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:17:411 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000014B0, [Empire9], GUID = 11045, ShipDesigns = MFAdvancedSmallAttackStrong x 2, MFAdvancedMediumAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:17:441 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000014B1, [Empire9], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -1156.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:17:441 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#000014B3, [Empire11]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:17:441 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000014B4, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -252

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:17:528 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:19:810 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:19:841 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:156 STACK[Tribute] Refresh 'DiplomaticTribute: 47.26 EmpireMoney from Empire#4 to Empire#1 for 9 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:205 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:270 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:270 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:270 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000014B6, Ticket: 00001422

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:270 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014B7, Ticket: 00001423, [Empire0], MoveToFleetAction#604 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->14 (Cost: 2) from 0.3961574 to 0.4951967.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:340 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014B8, Ticket: 00001424, [Empire2], MoveToFleetAction#4855 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 3) from 0 to 0.5666599.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:340 STACKStart 50 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:23:340 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:23:379 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014B9, Ticket: 00001425, [Empire2], MoveToFleetAction#4856 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 3) from 0 to 0.4747966.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:379 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014BA, Ticket: 00001426, [Empire2], MoveToFleetAction#4857 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 3) from 0.5070971 to 0.8868307.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:379 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014BB, Ticket: 00001427, [Empire2], MoveToFleetAction#4858 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 3) from 0.4523257 to 0.8162803.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:423 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014BC, Ticket: 00001428, [Empire2], MoveToFleetAction#4859 GameEntity: 9460 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->48 (Cost: 0.555705) from 0.9075568 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:460 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014BD, Ticket: 00001429, [Empire3], MoveToFleetAction#1582 GameEntity: 10447 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.28295) from 0.3413652 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014BE, Ticket: 0000142A, [Empire4], MoveToFleetAction#3872 GameEntity: 11043 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 5) from 0 to 0.7146716.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014BF, Ticket: 0000142B, [Empire4], MoveToFleetAction#3873 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->24 (Cost: 0.5632878) from 0.8987491 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014C0, Ticket: 0000142C, [Empire4], MoveToFleetAction#3874 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 5) from 0.2960583 to 0.5921165.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014C1, Ticket: 0000142D, [Empire4], MoveToFleetAction#3875 GameEntity: 10940 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->47 (Cost: 5) from 0.4690944 to 0.9381887.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014C2, Ticket: 0000142E, [Empire4], MoveToFleetAction#3876 GameEntity: 10798 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 4.042657) from 0.4092913 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014C3, Ticket: 0000142F, [Empire4], MoveToFleetAction#3877 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 5) from 0.1341159 to 0.8915115.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014C4, Ticket: 00001430, [Empire4], MoveToFleetAction#3878 GameEntity: 10615 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->52 (Cost: 2.894948) from 0.5999304 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014C5, Ticket: 00001431, [Empire4], MoveToFleetAction#3879 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4.087485) from 0.4322084 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014C6, Ticket: 00001432, [Empire4], MoveToFleetAction#3880 GameEntity: 10051 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 5) from 0 to 0.6328893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014C7, Ticket: 00001433, [Empire4], MoveToFleetAction#3881 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 4.21877) from 0.3323141 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:675 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014CA, Ticket: 00001436, [Empire1], GoToFleetAction#2714 GameEntity: 10958 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:928 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014CB, Ticket: 00001437, [Empire1], GoToFleetAction#2715 GameEntity: 10521 State: WaitingForInitialization Context: Path: 132, Path: Path: 132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:928 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014CC, Ticket: 00001438, [Empire1], GoToFleetAction#2716 GameEntity: 5504 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:928 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014CD, Ticket: 00001439, [Empire1], GoToFleetAction#2717 GameEntity: 6954 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:928 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014CE, Ticket: 0000143A, [Empire1], GoToFleetAction#2718 GameEntity: 8606 State: WaitingForInitialization Context: Path: 10->110, Path: Path: 10->110

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:928 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014CF, Ticket: 0000143B, [Empire1], GoToFleetAction#2719 GameEntity: 10336 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:928 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014D0, Ticket: 0000143C, [Empire1], GoToFleetAction#2720 GameEntity: 9975 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:23:929 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000014D1, Ticket: 0000143D, [Empire1], ShipGUIDs: 10335 , HeroGUID: 0, Position: NodeIndex:82, FleetGUID: 11053

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:124 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014D4, Ticket: 00001440, [Empire2], GoToFleetAction#4860 GameEntity: 10654 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:124 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014D5, Ticket: 00001441, [Empire2], GoToFleetAction#4861 GameEntity: 10839 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:124 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014D6, Ticket: 00001442, [Empire2], GoToFleetAction#4862 GameEntity: 9329 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:124 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014D7, Ticket: 00001443, [Empire2], GoToFleetAction#4863 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:124 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014D8, Ticket: 00001444, [Empire2], GoToFleetAction#4864 GameEntity: 10280 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:125 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014D9, Ticket: 00001445, [Empire2], GoToFleetAction#4865 GameEntity: 5452 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:125 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014DA, Ticket: 00001446, [Empire2], GoToFleetAction#4866 GameEntity: 10485 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:125 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014DB, Ticket: 00001447, [Empire2], GoToFleetAction#4867 GameEntity: 10950 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014DC, Ticket: 00001448, [Empire2], GoToFleetAction#4868 GameEntity: 8660 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014DD, Ticket: 00001449, [Empire2], GoToFleetAction#4869 GameEntity: 8430 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014DE, Ticket: 0000144A, [Empire2], GoToFleetAction#4870 GameEntity: 8505 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014DF, Ticket: 0000144B, [Empire2], GoToFleetAction#4871 GameEntity: 8164 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E0, Ticket: 0000144C, [Empire2], GoToFleetAction#4872 GameEntity: 10641 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E1, Ticket: 0000144D, [Empire2], GoToFleetAction#4873 GameEntity: 10472 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E2, Ticket: 0000144E, [Empire2], GoToFleetAction#4874 GameEntity: 7531 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E3, Ticket: 0000144F, [Empire2], GoToFleetAction#4875 GameEntity: 8429 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E4, Ticket: 00001450, [Empire2], GoToFleetAction#4876 GameEntity: 9682 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:241 STACKOrderAssignHero preprocessing failed: 'Hero#6872' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E5, Ticket: 00001452, [Empire2], GoToFleetAction#4877 GameEntity: 10507 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E6, Ticket: 00001453, [Empire2], GoToFleetAction#4878 GameEntity: 9528 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E7, Ticket: 00001454, [Empire2], GoToFleetAction#4879 GameEntity: 10473 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:241 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000014E8, Ticket: 00001455, [Empire2], ShipGUIDs: 9985 10241 10645 10834 , HeroGUID: 0, Position: NodeIndex:44, FleetGUID: 11056

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:309 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E9, Ticket: 00001456, [Empire2], GoToFleetAction#4880 GameEntity: 7172 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:342 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014EA, Ticket: 00001457, [Empire2], GoToFleetAction#4881 GameEntity: 10225 State: WaitingForInitialization Context: Path: 39, Path: Path: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:342 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014EB, Ticket: 00001458, [Empire2], GoToFleetAction#4882 GameEntity: 9983 State: WaitingForInitialization Context: Path: 38, Path: Path: 38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:342 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014EC, Ticket: 00001459, [Empire2], GoToFleetAction#4883 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:343 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014ED, Ticket: 0000145A, [Empire2], GoToFleetAction#4884 GameEntity: 2408 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:343 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014EE, Ticket: 0000145B, [Empire3], GoToFleetAction#1583 GameEntity: 10106 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:372 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014EF, Ticket: 0000145C, [Empire3], GoToFleetAction#1584 GameEntity: 7715 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:372 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:372 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F0, Ticket: 0000145E, [Empire4], GoToFleetAction#3882 GameEntity: 3881 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:372 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F1, Ticket: 0000145F, [Empire15], GoToFleetAction#4861 GameEntity: 4174 State: WaitingForInitialization Context: Path: 25, Path: Path: 25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:372 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F2, Ticket: 00001460, [Empire15], GoToFleetAction#4862 GameEntity: 2185 State: WaitingForInitialization Context: Path: 92, Path: Path: 92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:372 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F3, Ticket: 00001461, [Empire15], InitiateEmpireActionFleetAction#4863 GameEntity: 11045 State: WaitingForInitialization Context: Aldebaran (535) (StarSystemNode), Path: Aldebaran (535) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:372 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F4, Ticket: 00001462, [Empire4], MoveToFleetAction#3883 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->22 (Cost: 4.436712) from 0 to 0.6063032.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F5, Ticket: 00001463, [Empire1], MoveToFleetAction#2721 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->77 (Cost: 0.5637332) from 0.9141139 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F6, Ticket: 00001464, [Empire1], MoveToFleetAction#2722 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->2 (Cost: 5.358882) from 0.7245077 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F7, Ticket: 00001465, [Empire1], MoveToFleetAction#2723 GameEntity: 10336 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 2.715373) from 0.4928464 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F8, Ticket: 00001466, [Empire1], MoveToFleetAction#2724 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->110 (Cost: 5.942457) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014F9, Ticket: 00001467, [Empire1], MoveToFleetAction#2725 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->76 (Cost: 8) from 0.2807075 to 0.5803931.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014FA, Ticket: 00001468, [Empire1], MoveToFleetAction#2726 GameEntity: 5504 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 5.895456) from 0.2445745 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014FB, Ticket: 00001469, [Empire1], MoveToFleetAction#2727 GameEntity: 10521 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->132 (Cost: 2.116034) from 0.7175644 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014FC, Ticket: 0000146A, [Empire4], MoveToFleetAction#3884 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 0.9125152) from 0 to 0.1333358.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014FD, Ticket: 0000146B, [Empire4], MoveToFleetAction#3885 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 0.78123) from 0 to 0.1052665.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014FE, Ticket: 0000146C, [Empire2], MoveToFleetAction#4885 GameEntity: 10950 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 5) from 0.1029279 to 0.8425274.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:563 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014FF, Ticket: 0000146D, [Empire2], MoveToFleetAction#4886 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 5) from 0.1411714 to 0.8807709.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:564 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001500, Ticket: 0000146E, [Empire2], MoveToFleetAction#4887 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->71 (Cost: 5) from 0.3210091 to 0.6420182.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:564 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001501, Ticket: 0000146F, [Empire2], MoveToFleetAction#4888 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 5) from 0.1286451 to 0.9377956.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:564 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:564 STACKGoToFleetAction #4863: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:564 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001502, Ticket: 00001471, [Empire2], MoveToFleetAction#4889 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->37 (Cost: 3.148125) from 0.2506247 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:564 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001503, Ticket: 00001472, [Empire2], MoveToFleetAction#4890 GameEntity: 10839 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 3.520831) from 0.479199 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:661 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001504, Ticket: 00001473, [Empire2], MoveToFleetAction#4891 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 0.8825442) from 0.8332992 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:661 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001505, Ticket: 00001474, [Empire2], MoveToFleetAction#4892 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->33 (Cost: 3.340668) from 0.8063583 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:661 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001506, Ticket: 00001475, [Empire2], MoveToFleetAction#4893 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->1 (Cost: 4) from 0.2166896 to 0.5191239.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:850 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001507, Ticket: 00001476, [Empire2], MoveToFleetAction#4894 GameEntity: 10507 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 1.838006) from 0.7221389 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:850 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001508, Ticket: 00001477, [Empire2], MoveToFleetAction#4895 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 1.524274) from 0.7663688 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:850 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001509, Ticket: 00001478, [Empire2], MoveToFleetAction#4896 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->45 (Cost: 3.985987) from 0.5487772 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:850 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000150A, Ticket: 00001479, [Empire2], MoveToFleetAction#4897 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.117742) from 0.8191158 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:850 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000150B, Ticket: 0000147A, [Empire2], MoveToFleetAction#4898 GameEntity: 10472 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 0.4160389) from 0.9495269 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:850 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000150C, Ticket: 0000147B, [Empire2], MoveToFleetAction#4899 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 3.815012) from 0.2793952 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000150D, Ticket: 0000147C, [Empire2], MoveToFleetAction#4900 GameEntity: 8164 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 0.8005503) from 0.8986681 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000150E, Ticket: 0000147D, [Empire2], MoveToFleetAction#4901 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 5) from 0.1532738 to 0.9196426.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:24:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000150F, Ticket: 0000147E, [Empire2], MoveToFleetAction#4902 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 3.836893) from 0.1963337 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:038 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001510, Ticket: 0000147F, [Empire2], MoveToFleetAction#4903 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 5) from 0.2474258 to 0.8540168.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:038 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001511, Ticket: 00001480, [Empire2], MoveToFleetAction#4904 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 5) from 0.0732695 to 0.6798606.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:038 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001512, Ticket: 00001481, [Empire2], MoveToFleetAction#4905 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 99->95 (Cost: 4) from 0.1363692 to 0.929656.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:038 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001513, Ticket: 00001482, [Empire2], MoveToFleetAction#4906 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 2) from 0.3994195 to 0.7988389.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:039 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001514, Ticket: 00001483, [Empire2], MoveToFleetAction#4907 GameEntity: 9983 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->38 (Cost: 3) from 0.53228 to 0.9281619.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:039 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001515, Ticket: 00001484, [Empire2], MoveToFleetAction#4908 GameEntity: 10225 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 3) from 0.417622 to 0.7339813.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:039 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001516, Ticket: 00001485, [Empire3], MoveToFleetAction#1585 GameEntity: 10106 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 0.7013893) from 0.6399242 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:039 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001517, [Empire15], GuardEmpireLocalAction#4864 GameEntity: 1054 State: WaitingForInitialization Context: Aldebaran (535) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:039 STACKCancelling actions on Aldebaran (535) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:080 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001518, Ticket: 00001486, [Empire3], MoveToFleetAction#1586 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 4) from 0.4032543 to 0.9422324.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:122 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001519, Ticket: 00001487, [Empire4], MoveToFleetAction#3886 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 5.524274) from 0.1532738 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:122 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000151A, Ticket: 00001488, [Empire15], MoveToFleetAction#4865 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->92 (Cost: 4) from 0.1298685 to 0.8179819.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:122 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000151B, Ticket: 00001489, [Empire15], MoveToFleetAction#4866 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->25 (Cost: 1.181053) from 0.8074217 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:122 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000151C, [Empire1], Entity index: 2719

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:122 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000151D, [Empire1], Entity index: 2714

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:210 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000151E, [Empire1], Entity index: 2715

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:211 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000151F, [Empire2], Entity index: 4862

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:211 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001520, [Empire2], Entity index: 4879

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:211 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001521, [Empire2], Entity index: 4860

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:211 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001522, [Empire2], Entity index: 4877

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:211 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001523, [Empire2], Entity index: 4876

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:211 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001524, [Empire2], Entity index: 4874

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:211 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001525, [Empire2], Entity index: 4873

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:211 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001526, [Empire2], Entity index: 4861

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:211 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001527, [Empire1], Entity index: 2720

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:211 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001528, [Empire2], Entity index: 4875

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:211 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001529, [Empire2], Entity index: 4872

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:211 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000152A, [Empire2], Entity index: 4871

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:211 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000152B, [Empire2], Entity index: 4869

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:211 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000152C, [Empire3], Entity index: 1583

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:211 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000152D, [Empire0], SiegeStarSystemAction#605 GameEntity: 5832 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:283 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000152E, [Empire15], Entity index: 4861

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:325 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000152F, [Empire4], Entity index: 3882

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:372 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001530, Ticket: 0000148B, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:373 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:373 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:373 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001531, Ticket: 0000148E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:373 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:373 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:373 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001537, Ticket: 00001496, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:373 STACKStart 43 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:25:373 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:25:427 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001538, Ticket: 00001497, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:427 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001539, Ticket: 00001498, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000153A, Ticket: 00001499, [Empire2], GoToFleetAction#4909 GameEntity: 10485 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:525 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000153B, Ticket: 0000149A, [Empire2], ShipGUIDs: 10664 10830 10967 , HeroGUID: 0, Position: NodeIndex:36, FleetGUID: 11065

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:584 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000153C, Ticket: 0000149B, [Empire2], system guid: 7150, contruction guid: 10964, resource name : EmpireEmpirePoint, buyout cost: 1650.176

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:585 STACKThe construction 10964 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:585 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000153D, Ticket: 0000149C, [Empire2], GoToFleetAction#4910 GameEntity: 9528 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:621 STACK[Quests] Adding global quest variable: $ChosenHero = System.Collections.Generic.List`1[System.Object] for empire 2

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    GameServer:ForceQuestCompletionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:621 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001543, Ticket: 000014A2, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:687 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001544, Ticket: 000014A3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:687 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001545, Ticket: 000014A4, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:687 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001546, Ticket: 000014A5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:687 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001547, Ticket: 000014A6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:687 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001548, Ticket: 000014A7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:687 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001549, Ticket: 000014A8, [Empire2], GoToFleetAction#4911 GameEntity: 8164 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000154A, Ticket: 000014A9, [Empire2], GoToFleetAction#4912 GameEntity: 10839 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:827 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000154B, Ticket: 000014AA, [Empire2], ShipGUIDs: 9985 10241 10645 10834 , HeroGUID: 0, Position: NodeIndex:44, FleetGUID: 11079

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:827 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000154C, Ticket: 000014AB, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:910 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000154D, Ticket: 000014AC, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:910 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000154E, Ticket: 000014AD, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:910 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000154F, Ticket: 000014AE, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:25:910 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00001550, Ticket: 000014AF, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:26:000 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001557, Ticket: 000014B6, [Empire3], ShipGUIDs: 10491 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 11088

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:26:000 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001558, Ticket: 000014B8, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:26:000 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001559, Ticket: 000014B9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:26:000 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000155A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:26:000 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000155B, Ticket: 000014BA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:26:000 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000155C, [Empire2], Entity index: 4911

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:26:036 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000155D, [Empire2], Entity index: 4912

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:26:036 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000155E, [Empire1], Entity index: 2718

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:26:036 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000155F, Ticket: 000014BB, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:26:036 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001560, Ticket: 000014BC, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:26:036 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001561, Ticket: 000014BD, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:26:036 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:26:036 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:26:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001562, Ticket: 000014BE, [Empire4], GoToFleetAction#3887 GameEntity: 10060 State: WaitingForInitialization Context: Path: 22->3, Path: Path: 22->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:26:084 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00001564, Ticket: 000014C0, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:26:128 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000156A, Ticket: 000014C6, [Empire4], MoveToFleetAction#3888 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->3 (Cost: 7.079326) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:27:850 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:28:035 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:29:065 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:29:065 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000156B, [Empire4], Entity index: 3887

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:29:375 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:29:375 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:29:413 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000156D, Ticket: 000014C8, [Empire15], GoToFleetAction#4867 GameEntity: 10800 State: WaitingForInitialization Context: Path: 23->17, Path: Path: 23->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:29:413 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000156E, Ticket: 000014C9, [Empire15], AttackFleetAction#4868 GameEntity: 5299 State: WaitingForInitialization Context: 3rd Red Purge (10336) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:29:413 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:29:413 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:29:434 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:29:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001571, Ticket: 000014CC, [Empire15], MoveToFleetAction#4869 GameEntity: 10800 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->17 (Cost: 5) from 0 to 0.6177865.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:29:486 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:29:503 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:33:206 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001572, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:182 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:182 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001573, Ticket: 000014CE, [Empire1], GoToFleetAction#2728 GameEntity: 11053 State: WaitingForInitialization Context: Path: 82->83, Path: Path: 82->83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:182 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:182 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00001574, Ticket: 000014D0, [Empire1], ShipsGUID: 10335

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:182 STACKStart 19 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:34:182 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:34:263 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001577, Ticket: 000014D3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:263 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001578, Ticket: 000014D4, [Empire2], GoToFleetAction#4913 GameEntity: 10654 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:263 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001579, Ticket: 000014D5, [Empire2], GoToFleetAction#4914 GameEntity: 8430 State: WaitingForInitialization Context: Path: 4->7, Path: Path: 4->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:323 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000157A, Ticket: 000014D6, [Empire2], ShipsGUID: 10664,10830,10967

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:459 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000157C, Ticket: 000014D8, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:459 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000157D, Ticket: 000014D9, [Empire2], ShipGUIDs: 10666 10836 , HeroGUID: 0, Position: NodeIndex:32, FleetGUID: 11101

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001580, Ticket: 000014DC, [Empire3], GoToFleetAction#1587 GameEntity: 10581 State: WaitingForInitialization Context: Path: 69->60, Path: Path: 69->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:893 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001581, Ticket: 000014DD, [Empire3], ShipsGUID: 10491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:894 STACK[Empire 3] OrderRetrofitShips preprocessor failed: CannotAffordRetrofit RetrofitCost[]

    DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:894 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001582, Ticket: 000014DF, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:894 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:932 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001583, Ticket: 000014E0, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:932 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:971 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001584, Ticket: 000014E1, [Empire1], MoveToFleetAction#2729 GameEntity: 11053 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->83 (Cost: 4.762781) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:971 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001585, Ticket: 000014E2, [Empire2], MoveToFleetAction#4915 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->7 (Cost: 1.163107) from 0 to 0.2428623.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:34:971 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001586, Ticket: 000014E3, [Empire2], MoveToFleetAction#4916 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 4.117456) from 0 to 0.6090537.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:35:004 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001587, Ticket: 000014E4, [Empire3], MoveToFleetAction#1588 GameEntity: 10581 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->60 (Cost: 3.410901) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:36:045 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001588, [Empire1], Entity index: 2728

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:36:723 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:36:870 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:37:764 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:37:764 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001589, [Empire3], Entity index: 1587

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:049 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:38:049 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:38:124 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000158C, Ticket: 000014E7, [Empire1], GoToFleetAction#2730 GameEntity: 10958 State: WaitingForInitialization Context: Path: 77->14, Path: Path: 77->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:124 STACKStart 18 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:38:124 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:38:124 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:38:124 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:38:301 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000158D, Ticket: 000014E8, [Empire1], GoToFleetAction#2731 GameEntity: 9975 State: WaitingForInitialization Context: Path: 2->15, Path: Path: 2->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:301 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#0000158E, Ticket: 000014E9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:452 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001591, Ticket: 000014EC, [Empire2], ShipsGUID: 10358,10643,10478,10239

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:553 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001592, Ticket: 000014ED, [Empire2], ShipsGUID: 5358,5875,7704,7635,7551

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:605 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001593, Ticket: 000014EE, [Empire2], GoToFleetAction#4917 GameEntity: 9329 State: WaitingForInitialization Context: Path: 37->33, Path: Path: 37->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:688 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001594, Ticket: 000014EF, [Empire2], GoToFleetAction#4918 GameEntity: 10472 State: WaitingForInitialization Context: Path: 1->45, Path: Path: 1->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:688 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001595, Ticket: 000014F0, [Empire2], GoToFleetAction#4919 GameEntity: 10507 State: WaitingForInitialization Context: Path: 71->69, Path: Path: 71->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:688 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001596, Ticket: 000014F1, [Empire2], GoToFleetAction#4920 GameEntity: 10473 State: WaitingForInitialization Context: Path: 33->35, Path: Path: 33->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:689 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001597, Ticket: 000014F2, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:689 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001598, Ticket: 000014F3, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:689 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001599, Ticket: 000014F5, [Empire4], GoToFleetAction#3889 GameEntity: 3881 State: WaitingForInitialization Context: Path: 42->60, Path: Path: 42->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000159A, Ticket: 000014F6, [Empire15], GoToFleetAction#4870 GameEntity: 4174 State: WaitingForInitialization Context: Path: 25->94, Path: Path: 25->94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000159B, Ticket: 000014F7, [Empire1], MoveToFleetAction#2732 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->14 (Cost: 5.436267) from 0 to 0.6947305.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:720 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000159D, Ticket: 000014F8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000159E, Ticket: 000014F9, [Empire1], MoveToFleetAction#2733 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->15 (Cost: 1.641118) from 0 to 0.2427163.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000159F, Ticket: 000014FA, [Empire2], MoveToFleetAction#4921 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 1.851875) from 0 to 0.23229.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015A0, Ticket: 000014FB, [Empire2], MoveToFleetAction#4922 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.659332) from 0 to 0.2685299.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015A1, Ticket: 000014FC, [Empire2], MoveToFleetAction#4923 GameEntity: 10507 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 3.161994) from 0 to 0.2444829.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:872 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015A2, Ticket: 000014FD, [Empire2], MoveToFleetAction#4924 GameEntity: 10472 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 4.583961) from 0 to 0.580228.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:896 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015A3, Ticket: 000014FE, [Empire4], MoveToFleetAction#3890 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->60 (Cost: 0.4757261) from 0 to 0.031286.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015A4, Ticket: 000014FF, [Empire15], MoveToFleetAction#4871 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->94 (Cost: 2.818947) from 0 to 0.7374477.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:38:897 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:38:897 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:40:016 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000015A6, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:41:580 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:41:580 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000015A7, Ticket: 00001501, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:41:580 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000015A8, Ticket: 00001502, [Empire1], ShipsGUID: 10335

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:41:580 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:41:580 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015A9, Ticket: 00001504, [Empire2], GoToFleetAction#4925 GameEntity: 9682 State: WaitingForInitialization Context: Path: 42->41, Path: Path: 42->41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:41:580 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:41:580 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:41:624 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000015AA, Ticket: 00001505, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:41:686 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015AB, Ticket: 00001506, [Empire2], GoToFleetAction#4926 GameEntity: 11079 State: WaitingForInitialization Context: Path: 44->48, Path: Path: 44->48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:41:708 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015AC, Ticket: 00001507, [Empire2], MoveToFleetAction#4927 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->41 (Cost: 2.475726) from 0 to 0.451692.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:41:708 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015AD, Ticket: 00001508, [Empire2], MoveToFleetAction#4928 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->48 (Cost: 3.489797) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:41:801 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:41:801 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000015AE, Ticket: 0000150A, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:41:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015AF, Ticket: 0000150C, [Empire2], GoToFleetAction#4929 GameEntity: 8429 State: WaitingForInitialization Context: Path: 45->8, Path: Path: 45->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:41:801 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000015B0, Ticket: 0000150D, [Empire2], ShipsGUID: 10666,10836

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:41:801 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:41:801 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:41:947 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000015B1, Ticket: 0000150E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:41:948 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000015B2, Ticket: 0000150F, [Empire2], ShipGUIDs: 10664 10830 10967 , HeroGUID: 0, Position: NodeIndex:36, FleetGUID: 11108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:41:948 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000015B3, Ticket: 00001510, [Empire3], ShipsGUID: 7028,6354

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:42:107 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000015B7, Ticket: 00001514, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:42:107 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015B8, Ticket: 00001515, [Empire2], MoveToFleetAction#4930 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 0.01401258) from 0 to 0.002217708.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:43:313 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015B9, [Empire2], Entity index: 4926

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:43:571 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000015BA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:44:143 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:44:249 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:45:083 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:45:433 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000015BC, Ticket: 00001517, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:45:433 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000015BD, Ticket: 00001518, [Empire2], ShipGUIDs: 5358 5875 7704 7635 7551 , HeroGUID: 0, Position: NodeIndex:45, FleetGUID: 11111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:45:433 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:45:433 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:45:583 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000015BE, Ticket: 00001519, [Empire2], ShipGUIDs: 10358 10643 10478 10239 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 11112

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:45:759 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000015BF, Ticket: 0000151A, [Empire2], ShipGUIDs: 5358 5875 7704 7635 7551 , HeroGUID: 0, Position: NodeIndex:45, FleetGUID: 11113

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:45:850 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000015C1, Ticket: 0000151C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:45:850 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000015C2, Ticket: 0000151D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:45:850 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000015C3, Ticket: 0000151E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:45:944 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:45:945 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:46:015 STACKBegin encounter simulation ignition 197429

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:46:832 STACKEnd encounter simulation ignition 197432

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:46:890 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:46:971 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:46:972 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:47:057 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:47:268 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:47:269 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:47:383 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:47:383 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:47:417 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:47:417 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:47:453 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:47:453 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:47:498 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:47:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D3, [Empire1], GoToFleetAction#2734 GameEntity: 10336 State: WaitingForInitialization Context: Path: 80->77, Path: Path: 80->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:47:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D4, Ticket: 0000152E, [Empire1], MoveToFleetAction#2735 GameEntity: 10336 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 3.284627) from 0 to 0.6134739.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:49:926 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:49:926 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:49:926 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:50:021 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D7, Ticket: 00001532, [Empire2], GoToFleetAction#4931 GameEntity: 7531 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:50:097 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000015D8, Ticket: 00001533, [Empire2], ShipGUIDs: 10358 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 11115

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:50:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D9, Ticket: 00001534, [Empire2], MoveToFleetAction#4932 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 3.882258) from 0 to 0.9019772.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:50:204 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:50:204 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015DA, Ticket: 00001536, [Empire2], GoToFleetAction#4933 GameEntity: 11108 State: WaitingForInitialization Context: Path: 36->70, Path: Path: 36->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:50:204 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:50:204 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:50:663 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000015DD, Ticket: 00001539, [Empire2], ShipGUIDs: 5358 5875 7704 7635 7551 , HeroGUID: 0, Position: NodeIndex:45, FleetGUID: 11116

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:50:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015DE, Ticket: 0000153A, [Empire3], GoToFleetAction#1589 GameEntity: 10581 State: WaitingForInitialization Context: Path: 60->69, Path: Path: 60->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:50:739 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000015DF, Ticket: 0000153B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:50:739 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:50:739 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015E0, Ticket: 0000153C, [Empire2], MoveToFleetAction#4934 GameEntity: 11108 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->70 (Cost: 5) from 0 to 0.9050115.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:50:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015E1, Ticket: 0000153D, [Empire3], MoveToFleetAction#1590 GameEntity: 10581 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 1.589099) from 0 to 0.4658882.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:52:472 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:52:581 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:53:322 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:53:582 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:53:582 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:53:908 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015E6, Ticket: 00001542, [Empire2], GoToFleetAction#4935 GameEntity: 11079 State: WaitingForInitialization Context: Path: 48->38, Path: Path: 48->38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:53:946 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000015E7, Ticket: 00001543, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:53:946 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:53:946 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:53:982 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000015E8, Ticket: 00001544, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:53:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015E9, Ticket: 00001545, [Empire2], MoveToFleetAction#4936 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->38 (Cost: 1.510203) from 0 to 0.2512267.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:57:056 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000015EA, Ticket: 00001547, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:57:056 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:57:056 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:57:056 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:57:056 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:57:056 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:57:056 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000015EB, Ticket: 0000154D, [Empire2], ShipsGUID: 10643,10478,10239

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:57:056 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000015EC, Ticket: 0000154E, [Empire2], ShipsGUID: 10358

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:57:056 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:57:056 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:05:57:120 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000015ED, Ticket: 0000154F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:57:120 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:57:145 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015EE, Ticket: 00001550, [Empire3], GoToFleetAction#1591 GameEntity: 10106 State: WaitingForInitialization Context: Path: 60->69, Path: Path: 60->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:57:145 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000015EF, Ticket: 00001552, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:57:161 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:57:162 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015F0, Ticket: 00001554, [Empire3], MoveToFleetAction#1592 GameEntity: 10106 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 3.410901) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:58:035 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000015F1, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:59:424 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000015F2, [Empire3], Entity index: 1591

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:59:469 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:05:59:580 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:00:325 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:00:690 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000015F3, Ticket: 00001555, [Empire2], ShipGUIDs: 10358 10643 10478 10239 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 11123

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:00:690 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:00:690 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:00:720 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000015F4, Ticket: 00001556, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:00:720 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000015F5, Ticket: 00001557, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:03:564 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000015F6, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:04:208 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:04:208 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:04:208 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:04:208 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:04:367 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000015F9, Ticket: 0000155C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:04:367 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015FA, Ticket: 0000155D, [Empire2], InitiateEmpireActionFleetAction#4937 GameEntity: 11116 State: WaitingForInitialization Context: Bellatrix (304) (StarSystemNode), Path: Bellatrix (304) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:04:367 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000015FB, Ticket: 0000155E, [Empire2], ShipGUIDs: 10969 10666 , HeroGUID: 0, Position: NodeIndex:32, FleetGUID: 11126

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:04:868 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000015FE, Ticket: 00001561, [Empire2], ShipGUIDs: 10358 10643 10478 10239 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 11127

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:04:990 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015FF, [Empire2], GuardEmpireLocalAction#4938 GameEntity: 1041 State: WaitingForInitialization Context: Bellatrix (304) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:04:990 STACKCancelling actions on Bellatrix (304) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:06:696 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:06:796 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:07:572 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:07:572 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00001600, [Empire0], context guid: 4524, contruction guid: 11124

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:07:831 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:07:831 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:11:236 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001605, Ticket: 00001567, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:11:237 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:11:237 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001606, Ticket: 00001569, [Empire2], GoToFleetAction#4939 GameEntity: 11126 State: WaitingForInitialization Context: Path: 32->7, Path: Path: 32->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:11:237 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001607, Ticket: 0000156A, [Empire2], ShipGUIDs: 10118 10366 , HeroGUID: 0, Position: NodeIndex:39, FleetGUID: 11132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:11:237 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:11:237 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:11:299 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001608, Ticket: 0000156C, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:11:299 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001609, Ticket: 0000156D, [Empire2], MoveToFleetAction#4940 GameEntity: 11126 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 5) from 0 to 0.8211703.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:11:333 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:11:333 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:11:333 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:13:722 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:13:826 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:14:574 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:14:709 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000160B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:15:365 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000160C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:15:947 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000160D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:16:548 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000160E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:16:909 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000160F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:17:291 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001610, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:18:339 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:18:339 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:18:339 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:18:473 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:18:473 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001613, Ticket: 00001574, [Empire2], GoToFleetAction#4941 GameEntity: 11127 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:18:473 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001614, Ticket: 00001575, [Empire2], GoToFleetAction#4942 GameEntity: 11132 State: WaitingForInitialization Context: Path: 39->33, Path: Path: 39->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:18:473 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001615, Ticket: 00001576, [Empire2], ShipGUIDs: 10073 10368 10653 , HeroGUID: 0, Position: NodeIndex:74, FleetGUID: 11145

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:18:473 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:18:473 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:18:852 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001618, Ticket: 00001579, [Empire2], MoveToFleetAction#4943 GameEntity: 11132 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->33 (Cost: 5) from 0 to 0.5272655.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:18:904 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001619, Ticket: 0000157A, [Empire2], MoveToFleetAction#4944 GameEntity: 11127 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 1.479169) from 0 to 0.3436599.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:19:088 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000161A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:20:826 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:20:936 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:21:701 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:22:005 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:22:005 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:25:356 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000161F, Ticket: 00001580, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:25:356 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:25:356 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:25:356 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:25:356 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:25:356 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:25:356 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001620, Ticket: 00001586, [Empire2], ShipsGUID: 10073,10368,10653

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:25:356 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001621, Ticket: 00001588, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:25:356 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:25:356 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:25:477 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:27:858 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:28:007 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:28:750 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:32:543 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:32:543 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:32:543 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:32:543 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:32:936 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00001624, Ticket: 0000158E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:35:071 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:35:175 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:35:953 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:36:304 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:36:304 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:39:598 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000162B, Ticket: 00001596, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:39:598 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:39:598 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000162C, Ticket: 00001599, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:39:598 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:39:598 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:39:727 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000162D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:39:783 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:42:186 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:42:279 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:43:047 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:43:084 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000162E, [Empire0], system guid: 5832, contruction guid: 11156, resource name : EmpireMoney, buyout cost: 28812.19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:43:084 STACKThe construction 11156 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:45:760 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000162F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:46:831 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:46:831 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:46:831 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:46:831 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:49:426 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:49:539 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:50:248 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:50:547 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:50:548 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:52:298 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001638, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:52:682 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001639, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:53:740 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000163A, Ticket: 000015A6, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:53:740 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:53:740 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:53:740 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:53:740 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:53:740 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:53:740 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000163B, Ticket: 000015AD, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:53:740 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:53:740 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:06:53:926 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:56:328 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:56:427 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:06:57:897 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:01:514 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:01:514 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:01:514 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:01:514 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:04:081 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:04:167 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:04:864 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:05:125 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:05:125 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:06:138 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:07:06:390 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001644, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:08:204 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001645, Ticket: 000015BA, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:08:205 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:08:205 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001646, Ticket: 000015BD, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:08:205 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:08:205 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:08:387 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:08:655 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001647, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:10:423 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001648, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:10:792 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:10:894 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:11:612 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:11:612 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001649, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:15:639 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:15:639 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:15:639 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:15:640 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:18:124 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:18:254 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:18:987 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:18:987 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:19:258 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:19:258 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:22:285 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001652, Ticket: 000015CA, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:22:285 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:22:285 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:22:285 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:22:285 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:22:285 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:22:285 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001653, Ticket: 000015D1, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:22:285 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:22:285 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:22:435 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:22:735 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:22:752 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:22:791 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001655, Ticket: 000015D3, [Empire0], MoveToFleetAction#606 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 132->108 (Cost: 7.311271) from 0.8140159 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:22:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001656, Ticket: 000015D4, [Empire0], MoveToFleetAction#607 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->82 (Cost: 1.217726) from 0.867893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:22:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001657, Ticket: 000015D5, [Empire2], MoveToFleetAction#4945 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->75 (Cost: 2) from 0.3035733 to 0.431977.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:23:035 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001658, [Empire0], Entity index: 596

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:23:035 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001659, [Empire1], SiegeStarSystemAction#2736 GameEntity: 3422 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:23:341 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000165A, [Empire0], Entity index: 598

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:23:341 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000165B, [Empire1], SiegeStarSystemAction#2737 GameEntity: 10512 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:23:369 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:23:469 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:23:527 STACKDisposing ServerEncounter 11096

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:23:527 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:23:543 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:23:636 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:23:686 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:25:385 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:25:385 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:25:385 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:25:385 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:25:385 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:25:385 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:25:385 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:25:385 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:25:385 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:25:385 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:25:385 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:25:385 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:26:425 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:26:569 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:129 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:213 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:213 STACKDisposing Encounter 11023

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:213 STACKDisposing Encounter 11003

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:213 STACKDisposing Encounter 10951

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:213 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:213 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:213 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:213 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:213 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:213 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:213 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:213 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:213 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:213 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:214 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:214 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:214 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:214 STACK[ChatMessage] RECV: l:/_turn/139 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:304 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#0000165C, [Empire4], ColonizedStarSystemGUID: 7637, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:430 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000165F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:477 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001660, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:509 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001661, [Empire4], AutomatedDeliveryFleetAction#3891 GameEntity: 11185 State: WaitingForInitialization Context: Path: 10->51->47->46->52, Path: Path: 10->51->47->46->52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:509 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001662, [Empire4], AutomatedDeliveryFleetAction#3892 GameEntity: 11187 State: WaitingForInitialization Context: Path: 53->49->50->51->8->9->12->13->14, Path: Path: 53->49->50->51->8->9->12->13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:556 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:656 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:674 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:691 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:691 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:691 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:724 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:27:724 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:28:545 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:28:545 STACK[ChatMessage] RECV: l:/_turn/139 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:28:559 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:28:559 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:28:559 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:28:598 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:29:857 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001663, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:29:906 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001664, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:29:955 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001665, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:30:003 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001666, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:30:025 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001667, [Empire3], AutomatedDeliveryFleetAction#1593 GameEntity: 11189 State: WaitingForInitialization Context: Path: 63->59->58, Path: Path: 63->59->58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:30:025 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001668, [Empire3], AutomatedDeliveryFleetAction#1594 GameEntity: 11191 State: WaitingForInitialization Context: Path: 64->66->63->59->58, Path: Path: 64->66->63->59->58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:30:025 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001669, [Empire3], AutomatedDeliveryFleetAction#1595 GameEntity: 11193 State: WaitingForInitialization Context: Path: 60->43->55, Path: Path: 60->43->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:30:025 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000166A, [Empire3], AutomatedDeliveryFleetAction#1596 GameEntity: 11195 State: WaitingForInitialization Context: Path: 59->58->55, Path: Path: 59->58->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:30:297 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000166B, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:30:297 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000166C, [Empire7], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -1120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:30:380 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:32:247 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:32:278 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:32:278 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 0

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:32:278 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:32:278 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 2

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:32:278 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 3

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:32:278 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:34:837 STACK[Tribute] Refresh 'DiplomaticTribute: 47.26 EmpireMoney from Empire#4 to Empire#1 for 8 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:34:890 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:34:953 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:34:954 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:34:954 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000166E, Ticket: 000015D6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:34:954 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000166F, Ticket: 000015D7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:022 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00001670, Ticket: 000015D8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:023 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001671, Ticket: 000015D9, [Empire0], MoveToFleetAction#608 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->14 (Cost: 2) from 0.4951967 to 0.594236.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:023 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001672, Ticket: 000015DA, [Empire2], MoveToFleetAction#4946 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 2.294181) from 0.5666599 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:023 STACKStart 45 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:35:023 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:35:023 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:35:023 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:35:064 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001673, Ticket: 000015DB, [Empire2], MoveToFleetAction#4947 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 3) from 0.4747966 to 0.9495932.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:064 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001674, Ticket: 000015DC, [Empire2], MoveToFleetAction#4948 GameEntity: 9468 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 0.8940682) from 0.8868307 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:064 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001675, Ticket: 000015DD, [Empire2], MoveToFleetAction#4949 GameEntity: 9464 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 1.514362) from 0.8162803 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:064 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001676, Ticket: 000015DE, [Empire3], MoveToFleetAction#1597 GameEntity: 11195 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 2.957532) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001677, Ticket: 000015DF, [Empire3], MoveToFleetAction#1598 GameEntity: 11193 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 3) from 0 to 0.7907231.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001678, Ticket: 000015E0, [Empire3], MoveToFleetAction#1599 GameEntity: 11191 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->66 (Cost: 1.672806) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001679, Ticket: 000015E1, [Empire3], MoveToFleetAction#1600 GameEntity: 11189 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->59 (Cost: 3) from 0 to 0.6487848.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000167A, Ticket: 000015E2, [Empire4], MoveToFleetAction#3893 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 5) from 0 to 0.7024046.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000167B, Ticket: 000015E3, [Empire4], MoveToFleetAction#3894 GameEntity: 11185 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->51 (Cost: 5) from 0 to 0.3062491.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000167C, Ticket: 000015E4, [Empire4], MoveToFleetAction#3895 GameEntity: 11043 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 1.99622) from 0.7146716 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000167D, Ticket: 000015E5, [Empire4], MoveToFleetAction#3896 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->22 (Cost: 2.880934) from 0.6063032 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000167E, Ticket: 000015E6, [Empire4], MoveToFleetAction#3897 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 5) from 0.5921165 to 0.8881748.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000167F, Ticket: 000015E7, [Empire4], MoveToFleetAction#3898 GameEntity: 10940 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->47 (Cost: 0.6588362) from 0.9381887 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001680, Ticket: 000015E8, [Empire4], MoveToFleetAction#3899 GameEntity: 10798 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 5) from 0 to 0.6328893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001681, Ticket: 000015E9, [Empire4], MoveToFleetAction#3900 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 0.7161945) from 0.8915115 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001682, Ticket: 000015EA, [Empire4], MoveToFleetAction#3901 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 5) from 0.1333358 to 0.8639305.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001683, Ticket: 000015EB, [Empire4], MoveToFleetAction#3902 GameEntity: 10051 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 2.900275) from 0.6328893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001684, Ticket: 000015EC, [Empire4], MoveToFleetAction#3903 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 5) from 0.1052665 to 0.7789891.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001685, Ticket: 000015ED, [Empire1], GoToFleetAction#2738 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001686, Ticket: 000015EE, [Empire1], GoToFleetAction#2739 GameEntity: 6954 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001687, Ticket: 000015EF, [Empire1], GoToFleetAction#2740 GameEntity: 10336 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:438 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001688, Ticket: 000015F0, [Empire1], GoToFleetAction#2741 GameEntity: 9975 State: WaitingForInitialization Context: Path: 15, Path: Path: 15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:567 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001689, Ticket: 000015F1, [Empire2], GoToFleetAction#4950 GameEntity: 11127 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:568 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000168A, Ticket: 000015F2, [Empire2], GoToFleetAction#4951 GameEntity: 11132 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:568 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000168B, Ticket: 000015F3, [Empire2], GoToFleetAction#4952 GameEntity: 11126 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:568 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000168C, Ticket: 000015F4, [Empire2], GoToFleetAction#4953 GameEntity: 7531 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:568 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000168D, Ticket: 000015F5, [Empire2], GoToFleetAction#4954 GameEntity: 9682 State: WaitingForInitialization Context: Path: 41, Path: Path: 41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:568 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000168E, Ticket: 000015F6, [Empire2], GoToFleetAction#4955 GameEntity: 11108 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:568 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000168F, Ticket: 000015F7, [Empire2], GoToFleetAction#4956 GameEntity: 10654 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:568 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001690, Ticket: 000015F8, [Empire2], ShipGUIDs: 10073 10368 10653 10979 , HeroGUID: 0, Position: NodeIndex:74, FleetGUID: 11203

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001691, Ticket: 000015F9, [Empire2], GoToFleetAction#4957 GameEntity: 5452 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001692, Ticket: 000015FA, [Empire2], GoToFleetAction#4958 GameEntity: 7172 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001693, Ticket: 000015FB, [Empire2], GoToFleetAction#4959 GameEntity: 9528 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001694, Ticket: 000015FC, [Empire2], GoToFleetAction#4960 GameEntity: 8429 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001695, Ticket: 000015FD, [Empire2], GoToFleetAction#4961 GameEntity: 11079 State: WaitingForInitialization Context: Path: 38, Path: Path: 38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001696, Ticket: 000015FE, [Empire2], GoToFleetAction#4962 GameEntity: 10485 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001697, Ticket: 000015FF, [Empire2], GoToFleetAction#4963 GameEntity: 8505 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001698, Ticket: 00001600, [Empire2], GoToFleetAction#4964 GameEntity: 8430 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001699, Ticket: 00001601, [Empire2], GoToFleetAction#4965 GameEntity: 9329 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000169A, Ticket: 00001602, [Empire2], GoToFleetAction#4966 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000169B, Ticket: 00001603, [Empire2], GoToFleetAction#4967 GameEntity: 10950 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000169C, Ticket: 00001604, [Empire2], GoToFleetAction#4968 GameEntity: 8660 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:646 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000169D, Ticket: 00001606, [Empire2], GoToFleetAction#4969 GameEntity: 10472 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:647 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000169E, Ticket: 00001607, [Empire2], GoToFleetAction#4970 GameEntity: 10507 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:647 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000169F, Ticket: 00001608, [Empire2], GoToFleetAction#4971 GameEntity: 10473 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:647 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016A0, Ticket: 00001609, [Empire2], GoToFleetAction#4972 GameEntity: 10225 State: WaitingForInitialization Context: Path: 39, Path: Path: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:647 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016A1, Ticket: 0000160A, [Empire2], GoToFleetAction#4973 GameEntity: 9983 State: WaitingForInitialization Context: Path: 38, Path: Path: 38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:647 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016A2, Ticket: 0000160B, [Empire2], GoToFleetAction#4974 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:647 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016A3, Ticket: 0000160C, [Empire2], GoToFleetAction#4975 GameEntity: 2408 State: WaitingForInitialization Context: Path: 95, Path: Path: 95

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:647 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016A4, Ticket: 0000160D, [Empire3], GoToFleetAction#1601 GameEntity: 10581 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:647 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016A5, Ticket: 0000160E, [Empire3], GoToFleetAction#1602 GameEntity: 7715 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:679 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016A6, Ticket: 00001610, [Empire4], GoToFleetAction#3904 GameEntity: 3881 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016A7, Ticket: 00001611, [Empire15], GoToFleetAction#4872 GameEntity: 10800 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016A8, Ticket: 00001612, [Empire15], GoToFleetAction#4873 GameEntity: 4174 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016A9, Ticket: 00001613, [Empire15], GoToFleetAction#4874 GameEntity: 2185 State: WaitingForInitialization Context: Path: 92, Path: Path: 92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016AA, Ticket: 00001614, [Empire2], MoveToFleetAction#4976 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->36 (Cost: 0.7058187) from 0 to 0.1277548.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016AB, Ticket: 00001615, [Empire4], MoveToFleetAction#3905 GameEntity: 11043 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 3.00378) from 0 to 0.4550099.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016AC, Ticket: 00001616, [Empire4], MoveToFleetAction#3906 GameEntity: 10940 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->51 (Cost: 4.341164) from 0 to 0.4690666.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016AD, Ticket: 00001617, [Empire4], MoveToFleetAction#3907 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->3 (Cost: 2.119066) from 0 to 0.249443.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016AE, Ticket: 00001618, [Empire4], MoveToFleetAction#3908 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 4.283805) from 0 to 0.8555176.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016AF, Ticket: 00001619, [Empire1], MoveToFleetAction#2742 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->15 (Cost: 5.120346) from 0.2427163 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016B0, Ticket: 0000161A, [Empire1], MoveToFleetAction#2743 GameEntity: 10336 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 2.069516) from 0.6134739 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016B1, Ticket: 0000161B, [Empire1], MoveToFleetAction#2744 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->76 (Cost: 8) from 0.5803931 to 0.8800787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016B2, Ticket: 0000161C, [Empire1], MoveToFleetAction#2745 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->14 (Cost: 2.388735) from 0.6947305 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016B3, Ticket: 0000161D, [Empire2], MoveToFleetAction#4977 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 2.64296) from 0.6090537 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016B4, Ticket: 0000161E, [Empire2], MoveToFleetAction#4978 GameEntity: 11108 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->70 (Cost: 0.5247918) from 0.9050115 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016B5, Ticket: 0000161F, [Empire2], MoveToFleetAction#4979 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->41 (Cost: 3.00528) from 0.451692 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:794 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016B6, Ticket: 00001620, [Empire2], MoveToFleetAction#4980 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 0.4219061) from 0.9019772 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016B7, Ticket: 00001621, [Empire2], MoveToFleetAction#4981 GameEntity: 11126 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 1.088871) from 0.8211703 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:932 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016B8, Ticket: 00001622, [Empire2], MoveToFleetAction#4982 GameEntity: 11132 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->33 (Cost: 4.482888) from 0.5272655 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:975 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016B9, Ticket: 00001623, [Empire2], MoveToFleetAction#4983 GameEntity: 11127 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.824996) from 0.3436599 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:35:976 STACKStart 47 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:35:976 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:36:056 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016BA, Ticket: 00001624, [Empire2], MoveToFleetAction#4984 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 99->95 (Cost: 0.3546966) from 0.929656 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:056 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016BB, Ticket: 00001625, [Empire2], MoveToFleetAction#4985 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 1.007267) from 0.7988389 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:056 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016BC, Ticket: 00001626, [Empire2], MoveToFleetAction#4986 GameEntity: 9983 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->38 (Cost: 0.5443908) from 0.9281619 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:133 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016BD, Ticket: 00001627, [Empire2], MoveToFleetAction#4987 GameEntity: 10225 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 2.522625) from 0.7339813 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:186 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016BE, Ticket: 00001628, [Empire2], MoveToFleetAction#4988 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 4.519988) from 0.2685299 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016BF, Ticket: 00001629, [Empire2], MoveToFleetAction#4989 GameEntity: 10507 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 5) from 0.2444829 to 0.6310791.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C0, Ticket: 0000162A, [Empire2], MoveToFleetAction#4990 GameEntity: 10472 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 3.316314) from 0.580228 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C1, Ticket: 0000162B, [Empire2], MoveToFleetAction#4991 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 1.203308) from 0.8540168 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:366 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C2, Ticket: 0000162C, [Empire2], MoveToFleetAction#4992 GameEntity: 10950 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 1.06458) from 0.8425274 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:367 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C3, Ticket: 0000162D, [Empire2], MoveToFleetAction#4993 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 5) from 0.23229 to 0.8594652.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:367 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C4, Ticket: 0000162E, [Empire2], MoveToFleetAction#4994 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->7 (Cost: 3.626057) from 0.2428623 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C5, Ticket: 0000162F, [Empire2], MoveToFleetAction#4995 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 0.5242739) from 0.9196426 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C6, Ticket: 00001630, [Empire2], MoveToFleetAction#4996 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 0.8060385) from 0.8807709 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:552 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C7, Ticket: 00001631, [Empire2], MoveToFleetAction#4997 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->38 (Cost: 4.501112) from 0.2512267 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C8, Ticket: 00001632, [Empire2], MoveToFleetAction#4998 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 4) from 0.002217708 to 0.6352798.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:711 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016C9, Ticket: 00001633, [Empire2], MoveToFleetAction#4999 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->1 (Cost: 4) from 0.5191239 to 0.8215581.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:711 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016CA, Ticket: 00001634, [Empire2], MoveToFleetAction#5000 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 2.63884) from 0.6798606 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:711 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016CB, Ticket: 00001635, [Empire2], MoveToFleetAction#5001 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->71 (Cost: 5) from 0.6420182 to 0.9630273.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:794 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016CC, Ticket: 00001636, [Empire3], MoveToFleetAction#1603 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 0.4287192) from 0.9422324 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:794 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016CD, Ticket: 00001637, [Empire3], MoveToFleetAction#1604 GameEntity: 10581 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 1.821803) from 0.4658882 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:794 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016CE, Ticket: 00001638, [Empire4], MoveToFleetAction#3909 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->60 (Cost: 6) from 0.031286 to 0.4258744.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:826 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016CF, Ticket: 00001639, [Empire15], MoveToFleetAction#4875 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->92 (Cost: 1.05807) from 0.8179819 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:826 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016D0, Ticket: 0000163A, [Empire15], MoveToFleetAction#4876 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->94 (Cost: 1.003625) from 0.7374477 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:826 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016D1, Ticket: 0000163B, [Empire15], MoveToFleetAction#4877 GameEntity: 10800 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->17 (Cost: 3.09341) from 0.6177865 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:826 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016D2, [Empire2], Entity index: 4955

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:826 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016D3, [Empire1], Entity index: 2740

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:826 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000016D4, [Empire2], Entity index: 4953

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:826 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:826 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016D5, Ticket: 0000163D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:826 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:873 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000016DA, Ticket: 00001643, [Empire1]: Reserved Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:36:947 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016DF, Ticket: 00001648, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:003 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016E2, Ticket: 0000164B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:003 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016E3, Ticket: 0000164C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:003 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016E4, Ticket: 0000164D, [Empire2], GoToFleetAction#5002 GameEntity: 7172 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:046 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000016E5, Ticket: 0000164E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:083 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016EC, Ticket: 00001655, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:083 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016ED, Ticket: 00001656, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:116 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016EE, Ticket: 00001657, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:116 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016EF, Ticket: 00001658, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:116 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016F0, Ticket: 00001659, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:148 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016F1, Ticket: 0000165A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:148 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016F2, Ticket: 0000165B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:148 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016F3, Ticket: 0000165C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:201 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016F4, Ticket: 0000165D, [Empire2], GoToFleetAction#5003 GameEntity: 11127 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:356 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016F5, Ticket: 0000165E, [Empire2], GoToFleetAction#5004 GameEntity: 8429 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:356 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000016F6, Ticket: 0000165F, [Empire2], ShipsGUID: 5358,5875,7704,7635,7551

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:356 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016F7, Ticket: 00001660, [Empire2], GoToFleetAction#5005 GameEntity: 11079 State: WaitingForInitialization Context: Path: 38, Path: Path: 38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000016F8, Ticket: 00001661, [Empire2], GoToFleetAction#5006 GameEntity: 10950 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:895 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000016FB, Ticket: 00001664, [Empire2], ShipGUIDs: 10073 10368 10653 10979 , HeroGUID: 0, Position: NodeIndex:74, FleetGUID: 11231

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:997 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000016FC, Ticket: 00001665, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:997 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000016FD, Ticket: 00001666, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:37:997 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:053 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001703, [Empire1], Entity index: 2738

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:053 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001704, [Empire2], Entity index: 4952

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:053 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001705, [Empire2], Entity index: 4975

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:053 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001706, [Empire2], Entity index: 4974

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:081 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001707, [Empire2], Entity index: 4956

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:081 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001708, [Empire2], Entity index: 4954

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:081 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4950

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:081 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001709, [Empire2], Entity index: 4973

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:081 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000170A, [Empire2], Entity index: 4972

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:081 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000170B, [Empire1], Entity index: 2741

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:081 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000170C, [Empire2], Entity index: 4969

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:081 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000170D, [Empire2], Entity index: 4971

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:081 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000170E, [Empire2], Entity index: 4968

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:081 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4967

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:081 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000170F, [Empire2], Entity index: 4951

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:081 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001710, [Empire2], Entity index: 4964

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:081 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001711, [Empire2], Entity index: 4963

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:081 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001712, Ticket: 0000166C, [Empire3], MoveToFleetAction#1605 GameEntity: 11191 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 1.327194) from 0 to 0.5611293.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:081 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001713, [Empire2], Entity index: 4962

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:081 STACKStart 15 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:38:081 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:38:132 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4961

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:133 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4958

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:133 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001714, [Empire3], Entity index: 1602

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:133 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001715, [Empire3], Entity index: 1601

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:133 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001716, [Empire4], SiegeStarSystemAction#3910 GameEntity: 1670 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001717, [Empire0], SiegeStarSystemAction#609 GameEntity: 4375 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:244 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001718, [Empire15], Entity index: 4874

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:244 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001719, [Empire15], Entity index: 4873

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:244 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000171A, [Empire15], Entity index: 4872

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:244 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000171B, [Empire2], Entity index: 5002

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000171C, Ticket: 0000166D, [Empire3], MoveToFleetAction#1606 GameEntity: 11195 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 0.04246783) from 0 to 0.01181283.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:244 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000171D, [Empire2], Entity index: 5003

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:244 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000171E, [Empire2], Entity index: 5005

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:244 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000171F, [Empire2], Entity index: 5006

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:244 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001720, Ticket: 0000166E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001721, Ticket: 0000166F, [Empire4], GoToFleetAction#3911 GameEntity: 10060 State: WaitingForInitialization Context: Path: 3->22, Path: Path: 3->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:294 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00001723, Ticket: 00001671, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:294 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00001724, Ticket: 00001672, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:333 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00001725, Ticket: 00001673, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:333 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00001726, Ticket: 00001674, [Empire4]: StarSystemGUID: 7637, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:333 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000172B, Ticket: 00001679, [Empire4]: Reserved Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:333 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000172C, Ticket: 0000167A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000172F, Ticket: 0000167D, [Empire4], MoveToFleetAction#3912 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->22 (Cost: 7.079326) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:364 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00001730, [Empire4]: System #7637

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:390 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001731, Ticket: 0000167E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:390 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00001732

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:489 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:38:625 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:40:213 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:40:511 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:40:511 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:40:953 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001737, Ticket: 00001683, [Empire2], ShipGUIDs: 5358 5875 7704 7635 7551 , HeroGUID: 0, Position: NodeIndex:45, FleetGUID: 11242

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:41:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001738, Ticket: 00001684, [Empire2], AttackFleetAction#5007 GameEntity: 10840 State: WaitingForInitialization Context: 7th Gallium Expedition (10051) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:41:125 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001739, Ticket: 00001685, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:41:159 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000173A, Ticket: 00001686, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:41:159 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000173B, [Empire4], Entity index: 3911

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:811 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000173C, Ticket: 00001688, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:811 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:811 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000173D, Ticket: 0000168A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:812 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000173E, Ticket: 0000168B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:812 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000173F, Ticket: 0000168D, [Empire2], GoToFleetAction#5008 GameEntity: 10654 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001740, Ticket: 0000168E, [Empire2], GoToFleetAction#5009 GameEntity: 8505 State: WaitingForInitialization Context: Path: 42->69, Path: Path: 42->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001741, Ticket: 0000168F, [Empire2], GoToFleetAction#5010 GameEntity: 10280 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001742, Ticket: 00001690, [Empire2], GoToFleetAction#5011 GameEntity: 7531 State: WaitingForInitialization Context: Path: 68->70, Path: Path: 68->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001743, Ticket: 00001691, [Empire2], GoToFleetAction#5012 GameEntity: 8430 State: WaitingForInitialization Context: Path: 7->4, Path: Path: 7->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001744, Ticket: 00001692, [Empire2], GoToFleetAction#5013 GameEntity: 11126 State: WaitingForInitialization Context: Path: 7->32, Path: Path: 7->32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:812 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00001745, Ticket: 00001693, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:812 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001748, Ticket: 00001697, [Empire2], GoToFleetAction#5014 GameEntity: 11231 State: WaitingForInitialization Context: Path: 74->73, Path: Path: 74->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:812 STACKStart 19 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:43:812 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:43:901 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001749, Ticket: 00001698, [Empire2], ShipGUIDs: 5358 5875 7704 , HeroGUID: 0, Position: NodeIndex:45, FleetGUID: 11243

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:960 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000174A, Ticket: 00001699, [Empire2], GoToFleetAction#5015 GameEntity: 7172 State: WaitingForInitialization Context: Path: 1->5, Path: Path: 1->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:998 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000174B, Ticket: 0000169A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:43:998 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:44:027 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000174C, Ticket: 0000169B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:44:027 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000174D, Ticket: 0000169D, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:44:027 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000174E, Ticket: 0000169E, [Empire2], MoveToFleetAction#5016 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->73 (Cost: 5) from 0 to 0.9222463.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:44:027 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000174F, Ticket: 0000169F, [Empire2], MoveToFleetAction#5017 GameEntity: 11126 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->32 (Cost: 3.911129) from 0 to 0.6423406.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:44:027 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001750, Ticket: 000016A0, [Empire2], MoveToFleetAction#5018 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->4 (Cost: 1.373943) from 0 to 0.2868857.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:44:111 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001751, Ticket: 000016A1, [Empire2], MoveToFleetAction#5019 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 4.578094) from 0 to 0.6771912.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:44:111 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001752, Ticket: 000016A2, [Empire2], MoveToFleetAction#5020 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 0.3843806) from 0.9377956 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:44:111 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001753, Ticket: 000016A3, [Empire2], MoveToFleetAction#5021 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 4.475726) from 0 to 0.6860114.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:44:111 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:44:111 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:44:249 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001754, Ticket: 000016A4, [Empire2], MoveToFleetAction#5022 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.35704) from 0 to 0.5476186.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:44:249 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001755, Ticket: 000016A5, [Empire2], MoveToFleetAction#5023 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 2.36116) from 0 to 0.2864517.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:44:249 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:44:249 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00001756, Ticket: 000016A7, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:44:318 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001758, [Empire2], Entity index: 5010

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:46:302 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:46:430 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:384 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:594 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00001759, Ticket: 000016A9, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000175A, Ticket: 000016AA, [Empire1], GoToFleetAction#2746 GameEntity: 10336 State: WaitingForInitialization Context: Path: 77->80, Path: Path: 77->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:594 STACKfleet action with feedback 2747 started : ETA 3285.98033905029

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000175B, Ticket: 000016AB, [Empire1], ExpeditionFleetAction#2747 GameEntity: 9975 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury05 on Arcturus II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:594 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:47:594 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:47:614 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#0000175C, Ticket: 000016AC, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:615 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000175D, Ticket: 000016AD, [Empire2], GoToFleetAction#5024 GameEntity: 10950 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:615 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000175E, Ticket: 000016AE, [Empire2], GoToFleetAction#5025 GameEntity: 11079 State: WaitingForInitialization Context: Path: 38->48, Path: Path: 38->48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:615 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000175F, Ticket: 000016AF, [Empire2], GoToFleetAction#5026 GameEntity: 11127 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:615 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001760, Ticket: 000016B0, [Empire1], MoveToFleetAction#2748 GameEntity: 10336 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 3.930484) from 0 to 0.7341014.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001761, Ticket: 000016B1, [Empire2], GoToFleetAction#5027 GameEntity: 9682 State: WaitingForInitialization Context: Path: 41->42, Path: Path: 41->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001762, Ticket: 000016B2, [Empire2], GoToFleetAction#5028 GameEntity: 11108 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001763, Ticket: 000016B3, [Empire2], GoToFleetAction#5029 GameEntity: 10485 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001764, Ticket: 000016B4, [Empire2], GoToFleetAction#5030 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8->45, Path: Path: 8->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001765, Ticket: 000016B5, [Empire2], GoToFleetAction#5031 GameEntity: 8660 State: WaitingForInitialization Context: Path: 5->37, Path: Path: 5->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:655 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001766, Ticket: 000016B6, [Empire2], ShipGUIDs: 10364 10097 9979 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10840

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001767, Ticket: 000016B7, [Empire2], GoToFleetAction#5032 GameEntity: 10473 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001768, Ticket: 000016B8, [Empire2], GoToFleetAction#5033 GameEntity: 10225 State: WaitingForInitialization Context: Path: 39->42, Path: Path: 39->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:655 STACKStart 19 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:47:655 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:47:705 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001769, Ticket: 000016B9, [Empire2], GoToFleetAction#5034 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8->51, Path: Path: 8->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:705 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000176A, Ticket: 000016BA, [Empire2], GoToFleetAction#5035 GameEntity: 2408 State: WaitingForInitialization Context: Path: 95->98, Path: Path: 95->98

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:705 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#0000176B, Ticket: 000016BB, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:705 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#0000176C, Ticket: 000016BC, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:705 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000176D, Ticket: 000016BD, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:745 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000176E, Ticket: 000016BE, [Empire3], GoToFleetAction#1607 GameEntity: 7715 State: WaitingForInitialization Context: Path: 9->12, Path: Path: 9->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:745 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#0000176F, Ticket: 000016BF, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:745 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:745 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001770, Ticket: 000016C1, [Empire15], GoToFleetAction#4878 GameEntity: 10800 State: WaitingForInitialization Context: Path: 17->15, Path: Path: 17->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:745 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001771, Ticket: 000016C2, [Empire15], AttackFleetAction#4879 GameEntity: 2185 State: WaitingForInitialization Context: 7th Rubidium Expedition (10113) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:745 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001772, Ticket: 000016C3, [Empire2], MoveToFleetAction#5036 GameEntity: 11127 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 2.175004) from 0 to 0.5053256.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:745 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001773, Ticket: 000016C4, [Empire2], MoveToFleetAction#5037 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->48 (Cost: 0.498888) from 0 to 0.0829915.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:815 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001774, Ticket: 000016C5, [Empire2], MoveToFleetAction#5038 GameEntity: 10950 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 3.93542) from 0 to 0.5821269.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:883 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001775, Ticket: 000016C6, [Empire2], MoveToFleetAction#5039 GameEntity: 10225 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->42 (Cost: 0.4773748) from 0 to 0.06942372.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:47:994 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001776, Ticket: 000016C7, [Empire2], MoveToFleetAction#5040 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 0.4800124) from 0 to 0.1115228.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001777, Ticket: 000016C8, [Empire2], MoveToFleetAction#5041 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->37 (Cost: 3.796692) from 0 to 0.9037592.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:120 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:120 STACKGoToFleetAction #5030: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:120 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001778, Ticket: 000016CA, [Empire2], MoveToFleetAction#5042 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 4.193962) from 0 to 0.9743962.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:179 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001779, Ticket: 000016CB, [Empire2], MoveToFleetAction#5043 GameEntity: 11108 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 4.475208) from 0 to 0.6619723.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:238 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000177A, Ticket: 000016CC, [Empire2], MoveToFleetAction#5044 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->42 (Cost: 0.9947205) from 0 to 0.181485.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:300 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000177B, Ticket: 000016CD, [Empire2], MoveToFleetAction#5045 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->98 (Cost: 3.645303) from 0 to 0.7338567.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:329 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000177C, Ticket: 000016CE, [Empire2], MoveToFleetAction#5046 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->51 (Cost: 0.9927326) from 0 to 0.1982584.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:365 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000177E, Ticket: 000016D0, [Empire3], MoveToFleetAction#1608 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 3.571281) from 0 to 0.699429.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:365 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000177F, Ticket: 000016D1, [Empire15], MoveToFleetAction#4880 GameEntity: 10800 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->15 (Cost: 1.90659) from 0 to 0.4739829.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:489 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:544 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:48:565 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:49:115 STACKfleet action with feedback 2747 finished : ETA 3285.98033905029, Game.Time 3286.48236846924, true ETA 3286.48033905029

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:195 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:195 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00001781, Ticket: 000016D4, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:195 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:195 STACKStart 15 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:51:195 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:51:223 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00001784, Ticket: 000016D8, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:321 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001785, Ticket: 000016D9, [Empire2], ShipsGUID: 5358,5875,7704

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:420 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00001786, Ticket: 000016DA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:420 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:420 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001787, Ticket: 000016DC, [Empire2], GoToFleetAction#5047 GameEntity: 11132 State: WaitingForInitialization Context: Path: 33->39, Path: Path: 33->39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:420 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001788, Ticket: 000016DD, [Empire2], ShipsGUID: 7635,7551

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:812 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000178B, Ticket: 000016E0, [Empire3], ShipGUIDs: 10844 10491 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 11246

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:853 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000178C, Ticket: 000016E1, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:853 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000178D, Ticket: 000016E2, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:853 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000178E, Ticket: 000016E3, [Empire2], MoveToFleetAction#5048 GameEntity: 11132 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 0.5171123) from 0 to 0.0545311.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:961 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000178F, Ticket: 000016E4, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:51:961 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:51:961 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:53:722 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:53:859 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:54:720 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:55:053 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00001790, Ticket: 000016E5, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:55:053 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:55:053 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:55:302 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00001793, Ticket: 000016E8, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:55:411 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001796, Ticket: 000016EB, [Empire2], GoToFleetAction#5049 GameEntity: 10280 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:55:411 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001797, Ticket: 000016EC, [Empire2], ShipGUIDs: 5358 5875 7704 7635 7551 , HeroGUID: 0, Position: NodeIndex:45, FleetGUID: 11251

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:55:411 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00001798, Ticket: 000016ED, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:55:475 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001799, Ticket: 000016EE, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:55:475 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#0000179A, Ticket: 000016EF, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:55:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000179B, Ticket: 000016F0, [Empire15], GoToFleetAction#4881 GameEntity: 4174 State: WaitingForInitialization Context: Path: 94->25, Path: Path: 94->25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:55:476 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000179C, Ticket: 000016F1, [Empire2], MoveToFleetAction#5050 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 4.304164) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:55:504 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000179D, Ticket: 000016F2, [Empire15], MoveToFleetAction#4882 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->25 (Cost: 2.996375) from 0 to 0.7838635.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:55:825 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:55:825 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:57:260 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000179F, [Empire2], Entity index: 5049

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:445 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000017A0, Ticket: 000016F3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:445 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000017A1, Ticket: 000016F4, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:659 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000017A2, Ticket: 000016F6, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:659 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:659 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:659 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:659 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:659 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:659 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017A3, Ticket: 000016FC, [Empire2], GoToFleetAction#5051 GameEntity: 10472 State: WaitingForInitialization Context: Path: 45->1, Path: Path: 45->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:659 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:659 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000017A4, Ticket: 000016FE, [Empire2], ShipGUIDs: 5358 5875 7704 7635 7551 , HeroGUID: 0, Position: NodeIndex:45, FleetGUID: 11252

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:659 STACKStart 10 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:58:659 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:58:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017A5, Ticket: 000016FF, [Empire3], GoToFleetAction#1609 GameEntity: 10106 State: WaitingForInitialization Context: Path: 69->60, Path: Path: 69->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:828 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017A6, Ticket: 00001700, [Empire3], GoToFleetAction#1610 GameEntity: 11246 State: WaitingForInitialization Context: Path: 59->63, Path: Path: 59->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:828 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000017A7, Ticket: 00001702, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:828 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017A8, Ticket: 00001703, [Empire2], MoveToFleetAction#5052 GameEntity: 10472 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 1.683686) from 0 to 0.2131174.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017A9, Ticket: 00001704, [Empire3], MoveToFleetAction#1611 GameEntity: 10106 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->60 (Cost: 3.410901) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:874 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:58:874 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:07:58:909 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:07:58:909 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017AC, Ticket: 00001707, [Empire3], MoveToFleetAction#1612 GameEntity: 11246 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->63 (Cost: 4.624029) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:00:988 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000017AD, [Empire3], Entity index: 1609

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:01:140 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:01:293 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000017AE, Ticket: 00001708, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:01:293 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000017AF, Ticket: 00001709, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:01:325 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:02:304 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:02:304 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000017B0, [Empire3], Entity index: 1610

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:02:606 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017B1, Ticket: 0000170A, [Empire1], GoToFleetAction#2749 GameEntity: 9975 State: WaitingForInitialization Context: Path: 15->17, Path: Path: 15->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:02:606 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:02:606 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:02:640 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017B2, Ticket: 0000170B, [Empire2], GoToFleetAction#5053 GameEntity: 10840 State: WaitingForInitialization Context: Path: 45->44, Path: Path: 45->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:02:640 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:02:640 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:02:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017B5, Ticket: 0000170E, [Empire1], MoveToFleetAction#2750 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->17 (Cost: 0.1296539) from 0 to 0.03223229.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:02:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017B6, Ticket: 0000170F, [Empire2], MoveToFleetAction#5054 GameEntity: 10840 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 1.683686) from 0 to 0.1905971.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:02:769 STACKBegin encounter simulation ignition 203508

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:03:582 STACKEnd encounter simulation ignition 203510

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:03:643 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:03:864 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:03:864 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:03:919 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:04:257 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:04:257 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:04:791 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:04:791 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:05:303 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:05:303 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:05:623 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000017C0, Ticket: 00001719, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:05:623 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000017C1, Ticket: 0000171A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:05:845 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:05:845 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:06:007 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:06:007 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:06:056 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:06:056 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:06:104 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:06:105 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:06:156 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:07:008 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:07:008 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:07:008 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:07:008 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:07:066 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000017CC, Ticket: 00001727, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:07:235 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:07:429 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017CF, Ticket: 0000172B, [Empire3], GoToFleetAction#1613 GameEntity: 10106 State: WaitingForInitialization Context: Path: 60->69, Path: Path: 60->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:07:469 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017D0, Ticket: 0000172C, [Empire3], MoveToFleetAction#1614 GameEntity: 10106 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 1.589099) from 0 to 0.4658882.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:09:522 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:09:672 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:10:590 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:10:874 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:10:874 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:11:193 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017D5, Ticket: 00001731, [Empire2], GoToFleetAction#5055 GameEntity: 10280 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:11:248 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017D6, Ticket: 00001732, [Empire2], MoveToFleetAction#5056 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 0.3114548) from 0 to 0.04708426.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:14:167 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000017D7, Ticket: 00001733, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:14:513 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000017D8, Ticket: 00001735, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:14:513 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:14:513 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017D9, Ticket: 00001737, [Empire2], GoToFleetAction#5057 GameEntity: 11252 State: WaitingForInitialization Context: Path: 45->8, Path: Path: 45->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:14:513 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:14:513 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000017DA, Ticket: 0000173A, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:14:513 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:14:513 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:14:572 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017DB, Ticket: 0000173B, [Empire2], MoveToFleetAction#5058 GameEntity: 11252 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 5) from 0 to 0.7913277.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:14:618 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:17:044 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:17:162 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:18:191 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:18:441 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017DC, Ticket: 0000173D, [Empire3], GoToFleetAction#1615 GameEntity: 11246 State: WaitingForInitialization Context: Path: 63->61, Path: Path: 63->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:18:441 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:18:441 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:18:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017DD, Ticket: 0000173E, [Empire3], MoveToFleetAction#1616 GameEntity: 11246 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 0.3759708) from 0 to 0.1001655.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:22:842 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:22:842 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:22:842 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:22:842 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:23:031 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:25:346 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:25:447 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:26:485 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:26:915 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:26:915 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:31:447 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000017E6, Ticket: 0000174B, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:31:447 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:31:447 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:31:447 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:31:447 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:31:447 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:31:447 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:31:447 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000017E7, Ticket: 00001753, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:31:447 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:31:447 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:31:560 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:34:018 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:34:150 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:35:062 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:37:917 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#3078

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:08:37:917 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:08:37:917 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:08:38:848 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:38:848 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:38:848 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:38:848 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:39:046 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:41:419 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:41:534 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:42:429 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:42:733 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:42:733 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:46:308 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:08:46:309 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:08:46:309 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:08:46:309 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#3078

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:08:46:309 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:08:46:343 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:08:46:343 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:08:46:343 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:08:46:373 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:08:46:458 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000017F1, Ticket: 00001761, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:46:458 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:46:459 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:46:459 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000017F2, Ticket: 00001765, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:46:459 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:46:459 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:46:614 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:47:256 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:08:47:256 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:08:49:044 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:49:197 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:50:193 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:54:683 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:54:683 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:54:683 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:54:683 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:54:889 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:57:144 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:57:266 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:58:238 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:08:58:595 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:08:58:595 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:02:558 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000017FB, Ticket: 00001773, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:02:558 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:02:558 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:02:558 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:02:558 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:02:558 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:02:558 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:02:558 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000017FC, Ticket: 0000177B, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:02:558 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:02:558 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:02:781 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:04:868 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000017FD, [Empire0], AttackFleetAction#610 GameEntity: 10301 State: WaitingForInitialization Context: 5th Maroon Purge (4323) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:04:914 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:04:955 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:04:971 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:05:174 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:05:310 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:06:299 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:10:718 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:10:718 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: star system '10512' is an ExploitedStarSystem

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:10:718 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:10:718 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:10:922 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:13:200 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:13:334 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:14:367 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:14:702 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:14:702 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:15:251 STACKBegin encounter simulation ignition 206285

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:16:206 STACKEnd encounter simulation ignition 206289

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:16:279 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:16:364 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:16:364 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:16:413 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:16:706 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:16:707 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:16:850 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:16:850 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:16:893 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:16:893 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:16:952 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:16:952 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:17:073 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:17:261 STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#0000181C, [Empire1], ShipsGUID: 4324

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:17:262 STACK[Colo] [Empire#1] System Xacor (10512) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    AttachMothershipFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:CancelAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour:CancelEntityAction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfLabour:ClientCancelActions(System.Reflection.ParameterInfo)
    Mothership:Wreck(System.Reflection.ParameterInfo)
    DepartmentOfDefense:DestroyShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:17:348 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #1, context: 'Ship#4324'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    Mothership:OnMothershipWrecked(System.Reflection.ParameterInfo)
    DepartmentOfDefense+c__Iterator18:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:19:308 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000181E, Ticket: 0000179A, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:19:308 STACK[Empire 1] OrderTransferSpaceportPopulation preprocessor failed: failed to retrieve planet with GUID 10513

    DepartmentOfTheInterior:TransferSpaceportPopulationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:19:308 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:19:308 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000181F, Ticket: 0000179E, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:19:308 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:19:308 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:19:441 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:21:829 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:21:960 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:22:953 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:27:795 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:27:795 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001820, Ticket: 000017A1, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:27:795 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001821, Ticket: 000017A2, [Empire1], ShipGUIDs: 10962 , HeroGUID: 0, Position: NodeIndex:81, FleetGUID: 11278

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:27:795 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:27:795 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:27:981 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:30:248 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:30:348 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:31:335 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:31:336 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001826, [Empire0], AttackFleetAction#611 GameEntity: 9943 State: WaitingForInitialization Context: 3rd Vermilion Purge (3276) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:31:419 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:31:476 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:31:500 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:31:696 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:31:696 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:35:561 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000182D, Ticket: 000017AF, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:35:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000182E, Ticket: 000017B0, [Empire1], GoToFleetAction#2751 GameEntity: 11278 State: WaitingForInitialization Context: Path: 81->83, Path: Path: 81->83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:35:561 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:35:561 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:35:561 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:35:561 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:35:561 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:35:561 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000182F, Ticket: 000017B7, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:35:561 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:35:561 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:35:585 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001830, Ticket: 000017B8, [Empire1], MoveToFleetAction#2752 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->83 (Cost: 3.381974) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:35:688 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:37:161 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001831, [Empire1], Entity index: 2751

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:37:371 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:09:38:093 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:38:228 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:39:267 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:40:361 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:09:43:775 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:43:775 STACKfleet action with feedback 2753 started : ETA 3402.13343048096

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:43:775 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001834, Ticket: 000017BB, [Empire1], ExpeditionFleetAction#2753 GameEntity: 11278 State: WaitingForInitialization Context: Curiosity_Loot_Atmospheric_Era3 on Ingris IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:43:775 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001835, Ticket: 000017BC, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:43:775 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:43:775 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:43:978 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:45:288 STACKfleet action with feedback 2753 finished : ETA 3402.13343048096, Game.Time 3402.65242767334, true ETA 3402.63343048096

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:46:331 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:46:463 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:47:422 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:47:725 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:47:725 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:48:157 STACKBegin encounter simulation ignition 207612

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:49:056 STACKEnd encounter simulation ignition 207615

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:49:117 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:49:257 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:49:257 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:49:307 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:49:583 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:49:583 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:50:902 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:50:902 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:52:085 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000184A, Ticket: 000017D1, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:52:085 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:52:085 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000184B, Ticket: 000017D4, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:52:085 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:52:085 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:09:52:103 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:52:103 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:52:200 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:52:251 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:52:251 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:52:317 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:52:317 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:52:465 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:52:465 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:52:465 STACK[Colo] [Empire#1] System Grus (3422) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    AttachMothershipFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:CancelAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour:CancelEntityAction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfLabour:ClientCancelActions(System.Reflection.ParameterInfo)
    Mothership:Wreck(System.Reflection.ParameterInfo)
    DepartmentOfDefense:DestroyShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator38:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:52:576 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #1, context: 'Ship#3277'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    Mothership:OnMothershipWrecked(System.Reflection.ParameterInfo)
    DepartmentOfDefense+c__Iterator18:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:52:647 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:54:588 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:54:722 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:09:55:692 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:00:858 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:00:858 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001855, Ticket: 000017DE, [Empire1], GoToFleetAction#2754 GameEntity: 11278 State: WaitingForInitialization Context: Path: 83->81, Path: Path: 83->81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:00:858 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:00:858 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:01:020 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:01:251 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000185A, Ticket: 000017E4, [Empire1], MoveToFleetAction#2755 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->81 (Cost: 1.868026) from 0 to 0.5523477.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:03:438 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:03:567 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:04:708 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:05:069 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:05:069 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:05:386 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000185F, Ticket: 000017E9, [Empire0], GoToFleetAction#612 GameEntity: 9943 State: WaitingForInitialization Context: Path: 82->83, Path: Path: 82->83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:05:462 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001860, Ticket: 000017EA, [Empire0], MoveToFleetAction#613 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->83 (Cost: 4) from 0 to 0.8398454.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:09:035 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:09:035 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:09:035 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:09:035 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:09:064 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001861, Ticket: 000017EE, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:09:064 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:09:064 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:09:064 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:09:064 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001862, Ticket: 000017F3, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:09:064 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:09:064 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:09:220 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:11:657 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:11:793 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:12:819 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:17:405 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:17:406 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:17:406 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:17:619 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:19:972 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:20:113 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:21:103 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:21:409 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:21:409 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:25:379 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000186B, Ticket: 00001800, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:25:379 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:25:379 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000186C, Ticket: 00001803, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:25:379 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:25:379 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:25:470 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:27:893 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:28:037 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:29:026 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:33:737 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:33:737 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:33:737 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:33:940 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:36:301 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:36:447 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:36:634 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:37:725 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:37:726 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:41:934 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001875, Ticket: 00001810, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:41:934 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:41:934 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:41:934 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:41:934 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:41:934 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:41:935 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001876, Ticket: 00001817, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:41:935 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:41:935 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:42:123 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:44:535 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:44:679 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:45:713 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:49:766 STACKThe property HealthPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:10:52:006 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:52:006 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:52:006 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:52:222 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:54:546 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:54:666 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:55:570 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:55:879 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:55:879 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:59:721 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000187F, Ticket: 00001824, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:59:721 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:59:722 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001880, Ticket: 00001827, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:10:59:722 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:59:722 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:10:59:868 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:01:199 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00001881, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment9, ConstructionGameEntityGUID: 11307, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:02:271 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:02:371 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:03:173 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:08:046 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:08:046 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:08:046 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:08:242 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:10:539 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:10:679 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:11:570 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:11:887 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:11:887 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:12:066 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:12:066 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:15:689 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000188A, Ticket: 00001834, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:15:689 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:15:689 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:15:689 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:15:689 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:15:689 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:15:689 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000188B, Ticket: 0000183B, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:15:689 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:15:689 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:15:874 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:18:255 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:18:354 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:19:211 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:23:066 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:23:066 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:23:066 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:23:259 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:25:577 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:25:681 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:26:446 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:26:704 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:26:704 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:29:997 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001894, Ticket: 00001848, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:29:998 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:29:998 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001895, Ticket: 0000184B, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:29:998 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:29:998 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:30:195 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:32:610 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:32:737 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:33:644 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:37:435 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:37:435 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:37:435 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:37:611 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:40:026 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:40:129 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:40:863 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:41:158 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:41:158 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:44:539 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000189E, Ticket: 00001858, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:44:539 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:44:539 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:44:539 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:44:539 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:44:539 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:44:539 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000189F, Ticket: 0000185F, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:44:539 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:44:539 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:44:745 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:47:142 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:47:237 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:47:972 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:48:840 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:11:51:744 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:51:744 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:51:946 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:51:946 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:51:947 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:51:947 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:54:257 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:54:356 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:55:107 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:55:386 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:55:386 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:58:791 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000018A8, Ticket: 0000186C, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:58:791 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:58:791 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000018A9, Ticket: 0000186F, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:58:791 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:58:791 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:11:58:981 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:11:59:367 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:12:01:417 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:01:551 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:02:337 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:06:151 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:06:151 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:06:151 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:06:327 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:08:716 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:08:851 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:09:664 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:09:971 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:09:971 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:13:458 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000018B2, Ticket: 0000187C, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:13:458 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:13:458 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:13:458 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:13:459 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:13:459 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:13:459 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000018B3, Ticket: 00001883, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:13:459 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:13:459 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:13:607 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:16:031 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:16:134 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:17:781 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:18:984 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000018B4, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:21:576 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:21:576 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:21:576 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:21:768 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:23:981 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000018B9, [Empire0]: 5836 11328 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:24:155 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:24:255 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:25:022 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:25:333 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:25:333 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:28:693 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000018BE, Ticket: 00001890, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:28:693 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:28:693 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000018BF, Ticket: 00001893, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:28:693 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:28:693 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:28:858 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:29:493 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000018C0, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:30:109 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:12:31:262 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:31:375 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:32:161 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:32:161 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000018C1, [Empire0]: 5832 11334 Begin 6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:36:206 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:36:206 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:36:206 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:36:391 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:38:706 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:38:838 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:38:983 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:39:195 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:12:39:919 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:39:919 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:40:087 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:40:087 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:42:080 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:12:43:297 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000018CA, Ticket: 000018A0, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:43:297 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:43:297 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:43:297 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:43:297 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:43:297 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:43:298 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000018CB, Ticket: 000018A7, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:43:298 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:43:298 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:43:398 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:45:824 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:45:955 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:46:871 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:47:264 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:12:49:863 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000018CC, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:50:727 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:50:727 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:50:727 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:50:933 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:51:392 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000018D1, [Empire0]: 1675 11340 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:53:232 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:53:336 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:54:170 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:54:461 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:54:461 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:57:992 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000018D6, Ticket: 000018B4, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:57:992 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:57:992 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000018D7, Ticket: 000018B7, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:57:992 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:57:992 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:12:58:146 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10818.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:12:58:963 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:13:00:114 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:13:00:370 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000018D8, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:00:555 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:00:663 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:01:469 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:01:504 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:13:02:323 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000018D9, [Empire0]: 1675 11346 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:05:141 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:05:376 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:05:377 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:13:05:377 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:13:05:573 STACKOrderAssignHero preprocessing failed: the assignation '7th Peoples Navy (8429)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:05:793 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:05:833 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:05:873 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000018DF, Ticket: 000018BF, [Empire2], MoveToFleetAction#5059 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->75 (Cost: 2) from 0.431977 to 0.5603806.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:063 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:184 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:348 STACKDisposing ServerEncounter 11245

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:348 STACKDisposing ServerEncounter 11269

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:348 STACKDisposing ServerEncounter 11279

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:348 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:456 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:509 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName: Politics06

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:509 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName: Politics06

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:552 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName: Politics03

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:552 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName: Politics06

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:598 STACK[rseed] 1325

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:612 STACK[rseed] 1062

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:629 STACK[rseed] 1065

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:646 STACK[rseed] 5599

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:695 STACK[rseed] 1793

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:712 STACK[rseed] 1733

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:729 STACK[rseed] 2454

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:745 STACK[rseed] 1885

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:794 STACK[rseed] 2582

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:829 STACK[rseed] 2339

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:854 STACK[rseed] 2501

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:875 STACK[rseed] 2343

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:916 STACK[rseed] 8334

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:931 STACK[rseed] 2300

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:946 STACK[rseed] 2905

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:06:980 STACK[rseed] 4629

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:028 STACK[rseed] 2595

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:048 STACK[rseed] 3139

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:079 STACK[rseed] 3071

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:153 STACK[rseed] 3063

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:153 STACK[Election] CANDIDATES [0] Politics05 0.5 14 [1] Politics06 0.5 14 REP_VOTES Ship#1325 Politics05 Ship#1325 Politics05 Ship#1325 Politics05 Ship#1793 Politics05 Ship#1793 Politics05 Ship#1793 Politics05 Ship#2582 Politics05 Ship#2582 Politics05 Ship#2582 Politics05 Ship#8334 Politics05 Ship#8334 Politics05 Ship#1325 Politics06 Ship#1325 Politics06 Ship#1325 Politics06 Ship#1793 Politics06 Ship#1793 Politics06 Ship#1793 Politics06 Ship#2582 Politics06 Ship#2582 Politics06 Ship#8334 Politics06 Ship#8334 Politics06 Ship#8334 Politics06 Ship#2582 Politics05 Ship#8334 Politics06 Ship#8334 Politics06 Ship#1793 Politics06 Ship#1325 Politics05 Ship#2582 Politics05

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:166 STACK[rseed] 3547

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:196 STACK[rseed] 5532

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:248 STACK[rseed] 3382

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:263 STACK[rseed] 6507

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:295 STACK[rseed] 3067

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:372 STACK[rseed] 4023

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:393 STACK[rseed] 8008

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:411 STACK[rseed] 3563

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:464 STACK[rseed] 4645

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:497 STACK[rseed] 8631

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:513 STACK[rseed] 3672

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:598 STACK[rseed] 4447

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:646 STACK[rseed] 4154

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:704 STACK[rseed] 6271

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:762 STACK[rseed] 4851

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:762 STACK[Election] CANDIDATES [0] Politics03 0.5606936 97 [1] Politics06 0.3352601 58 [2] Politics05 0.1040462 18 REP_VOTES Ybela Politics03 Ybela Politics03 Ybela Politics03 Ybela Politics03 Ybela Politics03 Ybela Politics03 Ybela Politics03 Ybela Politics03 Ybela Politics03 Ybela Politics03 Ybela Politics03 Ybela Politics03 Ybela Politics03 Ybela Politics03 Ybela Politics03 Rigel Politics03 Rigel Politics03 Rigel Politics03 Rigel Politics03 Rigel Politics03 Rigel Politics03 Rigel Politics03 Rigel Politics03 Rigel Politics03 Merope Politics03 Merope Politics03 Merope Politics03 Merope Politics03 Merope Politics03 Merope Politics03 Merope Politics03 Merope Politics03 Tylus Politics03 Tylus Politics03 Tylus Politics03 Tylus Politics03 Tylus Politics03 Tylus Politics03 Tylus Politics03 Tylus Politics03 Tylus Politics03 Tylus Politics03 Tylus Politics03 Tylus Politics03 Atlas Politics03 Atlas Politics03 Atlas Politics03 Atlas Politics03 Atlas Politics03 Atlas Politics03 Atlas Politics03 Atlas Politics03 Atlas Politics03 Atlas Politics03 Perseus Politics03 Perseus Politics03 Perseus Politics03 Perseus Politics03 Perseus Politics03 Perseus Politics03 Perseus Politics03 Perseus Politics03 Perseus Politics03 Perseus Politics03 Perseus Politics03 Perseus Politics03 Perseus Politics03 Perseus Politics03 Perseus Politics03 Perseus Politics03 Betel Politics03 Betel Politics03 Betel Politics03 Betel Politics03 Betel Politics03 Betel Politics03 Betel Politics03 Betel Politics03 Cetus Politics03 Mira Politics03 Mira Politics03 Mira Politics03 Ybela Politics03 Rigel Politics05 Merope Politics03 Merope Politics05 Atlas Politics03 Betel Politics05 Cetus Politics03 Ybela Politics05 Rigel Politics05 Rigel Politics05 Tylus Politics05 Tylus Politics05 Atlas Politics05 Atlas Politics05 Atlas Politics05 Perseus Politics05 Perseus Politics05 Perseus Politics05 Betel Politics05 Betel Politics05 Betel Politics05 Betel Politics05 Ybela Politics06 Ybela Politics06 Ybela Politics06 Ybela Politics06 Ybela Politics06 Ybela Politics06 Ybela Politics06 Rigel Politics06 Rigel Politics06 Rigel Politics06 Rigel Politics06 Rigel Politics06 Rigel Politics06 Rigel Politics06 Merope Politics06 Merope Politics06 Merope Politics06 Merope Politics06 Merope Politics06 Merope Politics06 Merope Politics06 Tylus Politics06 Tylus Politics06 Tylus Politics06 Tylus Politics06 Tylus Politics06 Atlas Politics06 Atlas Politics06 Atlas Politics06 Atlas Politics06 Atlas Politics06 Atlas Politics06 Atlas Politics06 Perseus Politics06 Perseus Politics06 Perseus Politics06 Perseus Politics06 Perseus Politics06 Betel Politics06 Betel Politics06 Betel Politics06 Cetus Politics06 Cetus Politics06 Cetus Politics06 Cetus Politics06 Cetus Politics06 Cetus Politics06 Mira Politics06 Mira Politics06 Ybela Politics06 Ybela Politics06 Rigel Politics06 Merope Politics06 Perseus Politics06 Perseus Politics06 Betel Politics06 Cetus Politics06 Mira Politics06 Ybela Politics03 Ybela Politics03 Rigel Politics03 Rigel Politics03 Merope Politics03 Tylus Politics03 Atlas Politics03 Atlas Politics03 Perseus Politics03 Perseus Politics03 Perseus Politics03

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:834 STACK[rseed] 6292

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:882 STACK[rseed] 1670

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:937 STACK[rseed] 5204

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:07:980 STACK[rseed] 7637

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:08:060 STACK[rseed] 5208

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:08:164 STACK[rseed] 6823

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:08:237 STACK[Election] CANDIDATES [0] Politics06 0.3835616 28 [1] Politics02 0.3561644 26 [2] Politics03 0.260274 19 REP_VOTES Zaurak Politics02 Rhea Politics02 Rhea Politics02 Rhea Politics02 Nair Politics02 Nair Politics02 Imnos Politics02 Imnos Politics02 Imnos Politics02 Imnos Politics02 Imnos Politics02 Imnos Politics02 Leo Politics02 Leo Politics02 Bani Politics02 Bani Politics02 Bani Politics02 Bani Politics02 Theia Politics02 Theia Politics02 Theia Politics02 Rukbat Politics02 Rukbat Politics02 Osulo Politics02 Osulo Politics02 Theia Politics06 Osulo Politics06 Lyra Politics06 Lyra Politics06 Zaurak Politics06 Rhea Politics06 Rhea Politics06 Nair Politics06 Nair Politics06 Nair Politics06 Imnos Politics06 Imnos Politics06 Leo Politics06 Leo Politics06 Bani Politics06 Bani Politics06 Theia Politics06 Rukbat Politics06 Rukbat Politics06 Rukbat Politics06 Osulo Politics06 Osulo Politics06 Osulo Politics06 Byrtus Politics06 Sabel Politics06 Muzis Politics06 Bani Politics03 Osulo Politics03 Nair Politics06 Theia Politics02 Byrtus Politics06 Lyra Politics03 Lyra Politics03 Zaurak Politics03 Rhea Politics03 Nair Politics03 Imnos Politics03 Imnos Politics03 Imnos Politics03 Imnos Politics03 Bani Politics03 Bani Politics03 Bani Politics03 Theia Politics03 Theia Politics03 Rukbat Politics03 Rukbat Politics03 Rukbat Politics03

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:08:280 STACK[rseed] 7150

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:08:454 STACK[rseed] 8480

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:08:786 STACK[Election] CANDIDATES [0] Politics06 0.7534246 110 [1] Politics01 0.2465753 36 REP_VOTES Volans Politics01 Volans Politics01 Volans Politics01 Cygnus Politics01 Fajis Politics01 Gykon Politics01 Alcyone Politics01 Alcyone Politics01 Alcyone Politics01 Giazar Politics01 Giazar Politics01 Ying Politics01 Ying Politics01 Zozmanos Politics01 Zozmanos Politics01 Zozmanos Politics01 Bellatrix Politics01 Mintaka Politics06 Mintaka Politics06 Mintaka Politics06 Mintaka Politics06 Mintaka Politics06 Mintaka Politics06 Gobris Politics06 Gobris Politics06 Gobris Politics06 Gobris Politics06 Gobris Politics06 Gobris Politics06 Temos Politics06 Temos Politics06 Temos Politics06 Temos Politics06 Temos Politics06 Volans Politics06 Volans Politics06 Volans Politics06 Volans Politics06 Volans Politics06 Volans Politics06 Iaz Politics06 Iaz Politics06 Iaz Politics06 Iaz Politics06 Iaz Politics06 Trappist-1 Politics06 Trappist-1 Politics06 Trappist-1 Politics06 Trappist-1 Politics06 Trappist-1 Politics06 Trappist-1 Politics06 Trappist-1 Politics06 Menys Politics06 Menys Politics06 Menys Politics06 Menys Politics06 Menys Politics06 Menys Politics06 Cygnus Politics06 Cygnus Politics06 Cygnus Politics06 Cygnus Politics06 Cygnus Politics06 Cygnus Politics06 Cygnus Politics06 Cygnus Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Fajis Politics06 Fajis Politics06 Fajis Politics06 Fajis Politics06 Fajis Politics06 Gykon Politics06 Gykon Politics06 Gykon Politics06 Gykon Politics06 Gykon Politics06 Alcyone Politics06 Alcyone Politics06 Alcyone Politics06 Alcyone Politics06 Giazar Politics06 Giazar Politics06 Giazar Politics06 Giazar Politics06 Giazar Politics06 Ying Politics06 Ying Politics06 Ying Politics06 Ying Politics06 Ying Politics06 Zozmanos Politics06 Zozmanos Politics06 Zozmanos Politics06 Bellatrix Politics06 Bellatrix Politics06 Bellatrix Politics06 Bellatrix Politics06 Bellatrix Politics06 Bellatrix Politics06 Xanados Politics06 Xanados Politics06 Xanados Politics06 Xanados Politics06 Xanados Politics06 Temos Politics06 Altair Politics06 Alcyone Politics06 Zozmanos Politics06 Xanados Politics06 Mintaka Politics06 Gobris Politics06 Iaz Politics06 Altair Politics06 Fajis Politics06 Giazar Politics06 Ying Politics06 Zozmanos Politics06 Zozmanos Politics06 Bellatrix Politics06 Mintaka Politics01 Mintaka Politics01 Menys Politics01 Alcyone Politics01 Ying Politics01 Bellatrix Politics01 Xanados Politics01 Mintaka Politics01 Temos Politics01 Volans Politics01 Iaz Politics01 Cygnus Politics01 Gykon Politics01 Alcyone Politics01 Giazar Politics01 Giazar Politics01 Ying Politics01 Zozmanos Politics01 Bellatrix Politics01

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:24:614 STACK[Elect] Empire#0: Selected action 'ElectionActionRepublic02Enhanced' on 'Politics04'.

    Election:SelectElectionAction_OnValidate(System.Reflection.ParameterInfo)
    ElectionBeforePanel:OnNextStepCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:13:24:614 STACKOrderApplyElectionAction ElectionActionName: ElectionActionRepublic02Enhanced, PoliticsName: Politics04

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:24:664 STACK[rseed] 1056

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:24:765 STACK[rseed] 1675

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:24:889 STACK[rseed] 2635

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:24:980 STACK[rseed] 2673

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:25:112 STACK[rseed] 2726

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:25:215 STACK[rseed] 3300

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:25:313 STACK[rseed] 4375

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:25:435 STACK[rseed] 4524

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:25:531 STACK[rseed] 5836

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:25:630 STACK[rseed] 5832

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:33:402 STACK[Election] CANDIDATES [0] Politics04 0.7344633 130 [1] Politics06 0.2655367 47 REP_VOTES Zuben Politics06 Zuben Politics06 Zuben Politics06 Wasat Politics06 Wasat Politics06 Iena Politics06 Iena Politics06 Serte Politics06 Serte Politics06 Vorta Politics06 Dobrynya Politics06 Dobrynya Politics06 Talitha Politics06 Talitha Politics06 Pavo Politics06 Zuben Politics04 Zuben Politics04 Zuben Politics04 Zuben Politics04 Zuben Politics04 Zuben Politics04 Zuben Politics04 Zuben Politics04 Zuben Politics04 Zuben Politics04 Zuben Politics04 Zuben Politics04 Zuben Politics04 Zuben Politics04 Zuben Politics04 Zuben Politics04 Zuben Politics04 Zuben Politics04 Wasat Politics04 Wasat Politics04 Wasat Politics04 Wasat Politics04 Wasat Politics04 Wasat Politics04 Wasat Politics04 Wasat Politics04 Wasat Politics04 Wasat Politics04 Wasat Politics04 Iena Politics04 Iena Politics04 Iena Politics04 Iena Politics04 Iena Politics04 Iena Politics04 Iena Politics04 Iena Politics04 Iena Politics04 Iena Politics04 Iena Politics04 Serte Politics04 Serte Politics04 Serte Politics04 Serte Politics04 Serte Politics04 Serte Politics04 Serte Politics04 Serte Politics04 Serte Politics04 Serte Politics04 Serte Politics04 Serte Politics04 Serte Politics04 Serte Politics04 Vorta Politics04 Vorta Politics04 Vorta Politics04 Vorta Politics04 Vorta Politics04 Vorta Politics04 Vorta Politics04 Vorta Politics04 Vorta Politics04 Vorta Politics04 Vorta Politics04 Heka Politics04 Heka Politics04 Heka Politics04 Heka Politics04 Heka Politics04 Heka Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Dobrynya Politics04 Talitha Politics04 Talitha Politics04 Talitha Politics04 Talitha Politics04 Talitha Politics04 Talitha Politics04 Talitha Politics04 Talitha Politics04 Talitha Politics04 Talitha Politics04 Talitha Politics04 Talitha Politics04 Talitha Politics04 Lors Politics04 Lors Politics04 Lors Politics04 Lors Politics04 Lors Politics04 Lors Politics04 Lors Politics04 Lors Politics04 Lors Politics04 Lors Politics04 Lors Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Pavo Politics04 Lors Politics04 Lors Politics06 Lors Politics04 Zuben Politics06 Zuben Politics06 Zuben Politics06 Wasat Politics06 Iena Politics06 Serte Politics06 Serte Politics06 Vorta Politics06 Vorta Politics06 Heka Politics06 Heka Politics06 Heka Politics06 Heka Politics06 Heka Politics06 Heka Politics06 Heka Politics06 Heka Politics06 Heka Politics06 Heka Politics06 Dobrynya Politics06 Dobrynya Politics06 Dobrynya Politics06 Talitha Politics06 Talitha Politics06 Lors Politics06 Lors Politics06 Lors Politics06 Lors Politics06 Pavo Politics06 Pavo Politics06 Dobrynya Politics06 Lors Politics04 Lors Politics04

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:38:171 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:38:228 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:40:117 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:40:117 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:40:117 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:40:303 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:40:303 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:40:303 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:40:303 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:40:303 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:40:303 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:40:303 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:40:303 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:40:303 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:40:508 STACK[Psy] Mothership.AddPopulation() => newPopulationCreated

    Mothership:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateEmptyMothership(System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateShipInGarrison(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:DepartmentOfDefense_ShipDesignConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:41:732 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:41:732 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:41:732 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:427 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:468 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:468 STACKDisposing Encounter 11096

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:468 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:468 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:468 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:468 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:469 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:469 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:469 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:469 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:469 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:469 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:469 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:469 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:469 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:469 STACK[ChatMessage] RECV: l:/_turn/140 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:683 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 0!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:683 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 0!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:683 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 0!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:684 STACK[Quests] in quest Deeds_Regular_EmpireDevelopment_Stage4_A objective Deeds_Regular_EmpireDevelopment_Stage4_A-Objective, a QuestExecutionTreeDecorator_LawActivated is trying to increment progression, but the objective has no progression defined for empire 0!

    QuestExecutionTreeDecorator`1[T]:IncrementProgression(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeDecorator_EmpireEvent`1[T]:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Sequence:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutionTreeController_Parallel:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveSetExecutable:Execute(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:ExecuteStep(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestExecutable:Execute(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:807 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000018F5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:943 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000018F6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:42:987 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000018F7, [Empire3]: System #8631

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:43:102 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000018F9, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:43:135 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000018FA, Ticket: 000018CF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:43:135 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000018FB, Ticket: 000018D0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:43:135 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000018FC, [Empire2], AutomatedDeliveryFleetAction#5060 GameEntity: 11361 State: WaitingForInitialization Context: Path: 8->45->1->5->4->7->29, Path: Path: 8->45->1->5->4->7->29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:43:161 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000018FD, [Empire2], AutomatedDeliveryFleetAction#5061 GameEntity: 11363 State: WaitingForInitialization Context: Path: 73->70->36->34->32->7->4, Path: Path: 73->70->36->34->32->7->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:43:161 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000018FE, [Empire4], AutomatedDeliveryFleetAction#3913 GameEntity: 11366 State: WaitingForInitialization Context: Path: 23->22, Path: Path: 23->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:43:218 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:43:351 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:43:369 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:43:385 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:43:385 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:43:385 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:43:434 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:43:434 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:45:286 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:45:286 STACK[ChatMessage] RECV: l:/_turn/140 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:45:303 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:45:303 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:45:303 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:45:353 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:45:353 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000018FF, Ticket: 000018D1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:46:987 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001900, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:47:048 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001901, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:47:072 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001902, [Empire3], AutomatedDeliveryFleetAction#1617 GameEntity: 11373 State: WaitingForInitialization Context: Path: 61->43->55, Path: Path: 61->43->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:47:072 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001903, [Empire3], AutomatedDeliveryFleetAction#1618 GameEntity: 11375 State: WaitingForInitialization Context: Path: 58->55->43->61, Path: Path: 58->55->43->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:47:425 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001904, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:47:425 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00001905, [Empire8], GUID = 11377, ShipDesigns = MFPrimitiveSmallAttackStrong x 2, MFPrimitiveMediumAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:47:425 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001906, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -931

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:47:529 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:49:876 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:49:918 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:069 STACK[Tribute] Refresh 'DiplomaticTribute: 47.26 EmpireMoney from Empire#4 to Empire#1 for 7 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:157 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:297 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:297 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:297 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001909, Ticket: 000018D2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:297 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000190A, Ticket: 000018D3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:297 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000190B, Ticket: 000018D4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:370 STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#0000190D ; Name: QuestNodeMetaplotBase ; NodeGUIDs: 736 728 836 856 861 ; GUIDs: [11389 ] [11390 ] [11391 ] [11392 ] [11393 ]

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:370 STACK[Order] OrderStartMinigame::GameServer/OrderStartKingOfTheHillMinigame#00001912

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator48:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:370 STACKStart 54 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:13:53:370 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:13:53:370 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:13:53:370 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:13:53:407 STACK[Order] OrderBuildMinigameTeam::GameServer/OrderBuildMinigameTeam#00001914

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:407 STACK[Order] OrderBuildMinigameTeam::GameServer/OrderBuildMinigameTeam#00001916

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:407 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001917, Ticket: 000018D5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:408 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00001918, Ticket: 000018D6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:408 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00001919, Ticket: 000018D7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:408 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000191A, Ticket: 000018D8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:480 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000191B, Ticket: 000018D9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:480 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000191C, Ticket: 000018DA, [Empire0], MoveToFleetAction#614 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->14 (Cost: 2) from 0.594236 to 0.6932753.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:480 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000191D, Ticket: 000018DB, [Empire2], MoveToFleetAction#5062 GameEntity: 11363 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 3) from 0 to 0.5666599.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000191E, Ticket: 000018DC, [Empire2], MoveToFleetAction#5063 GameEntity: 11361 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 3) from 0 to 0.4747966.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000191F, Ticket: 000018DD, [Empire2], MoveToFleetAction#5064 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->36 (Cost: 3) from 0.1277548 to 0.6707617.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001920, Ticket: 000018DE, [Empire2], MoveToFleetAction#5065 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 0.3184948) from 0.9495932 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001921, Ticket: 000018DF, [Empire3], MoveToFleetAction#1619 GameEntity: 11375 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 3) from 0 to 0.8344787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:624 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001922, Ticket: 000018E0, [Empire3], MoveToFleetAction#1620 GameEntity: 11373 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->43 (Cost: 3) from 0 to 0.7709884.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:624 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001923, Ticket: 000018E1, [Empire3], MoveToFleetAction#1621 GameEntity: 11195 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 3) from 0.01181283 to 0.8462915.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:624 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001924, Ticket: 000018E2, [Empire3], MoveToFleetAction#1622 GameEntity: 11193 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 0.7939957) from 0.7907231 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:673 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001925, Ticket: 000018E3, [Empire3], MoveToFleetAction#1623 GameEntity: 11191 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 1.038026) from 0.5611293 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:673 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001926, Ticket: 000018E4, [Empire3], MoveToFleetAction#1624 GameEntity: 11189 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->59 (Cost: 1.624029) from 0.6487848 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:673 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001927, Ticket: 000018E5, [Empire4], MoveToFleetAction#3914 GameEntity: 11366 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->22 (Cost: 5) from 0 to 0.7565914.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:721 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001928, Ticket: 000018E6, [Empire4], MoveToFleetAction#3915 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 2.118404) from 0.7024046 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:721 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001929, Ticket: 000018E7, [Empire4], MoveToFleetAction#3916 GameEntity: 11185 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->51 (Cost: 5) from 0.3062491 to 0.6124983.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:721 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000192A, Ticket: 000018E8, [Empire4], MoveToFleetAction#3917 GameEntity: 11043 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 3.59779) from 0.4550099 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:721 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000192B, Ticket: 000018E9, [Empire4], MoveToFleetAction#3918 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->3 (Cost: 5) from 0.249443 to 0.8380112.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:721 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000192C, Ticket: 000018EA, [Empire4], MoveToFleetAction#3919 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->3 (Cost: 1.888568) from 0.8881748 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:775 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000192D, Ticket: 000018EB, [Empire4], MoveToFleetAction#3920 GameEntity: 10940 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->51 (Cost: 4.913734) from 0.4690666 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:775 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000192E, Ticket: 000018EC, [Empire4], MoveToFleetAction#3921 GameEntity: 10798 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 2.900275) from 0.6328893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:775 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000192F, Ticket: 000018ED, [Empire4], MoveToFleetAction#3922 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 0.7234622) from 0.8555176 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:857 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001930, Ticket: 000018EE, [Empire4], MoveToFleetAction#3923 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 0.9312245) from 0.8639305 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:53:858 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001931, Ticket: 000018EF, [Empire4], MoveToFleetAction#3924 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 1.640221) from 0.7789891 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:089 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001934, Ticket: 000018F2, [Empire1], GoToFleetAction#2756 GameEntity: 11278 State: WaitingForInitialization Context: Path: 81, Path: Path: 81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:089 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001935, Ticket: 000018F3, [Empire1], GoToFleetAction#2757 GameEntity: 6954 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:089 STACKOrderAssignHero preprocessing failed: the assignation '9th Ruby Purge (6954)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:090 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001936, Ticket: 000018F5, [Empire1], GoToFleetAction#2758 GameEntity: 10336 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:090 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001937, Ticket: 000018F6, [Empire1], GoToFleetAction#2759 GameEntity: 9975 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:364 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000193A, Ticket: 000018F9, [Empire2], GoToFleetAction#5066 GameEntity: 11252 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:364 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000193B, Ticket: 000018FA, [Empire2], ShipGUIDs: 10484 10973 11078 11226 , HeroGUID: 0, Position: NodeIndex:33, FleetGUID: 11398

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:364 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000193C, Ticket: 000018FB, [Empire2], GoToFleetAction#5067 GameEntity: 10472 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000193D, Ticket: 000018FC, [Empire2], GoToFleetAction#5068 GameEntity: 9528 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000193E, Ticket: 000018FD, [Empire2], GoToFleetAction#5069 GameEntity: 10654 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000193F, Ticket: 000018FE, [Empire2], GoToFleetAction#5070 GameEntity: 11132 State: WaitingForInitialization Context: Path: 39, Path: Path: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001940, Ticket: 000018FF, [Empire2], GoToFleetAction#5071 GameEntity: 7172 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001941, Ticket: 00001900, [Empire2], GoToFleetAction#5072 GameEntity: 11231 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001942, Ticket: 00001901, [Empire2], GoToFleetAction#5073 GameEntity: 11126 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001943, Ticket: 00001902, [Empire2], GoToFleetAction#5074 GameEntity: 8430 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001944, Ticket: 00001903, [Empire2], GoToFleetAction#5075 GameEntity: 7531 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001945, Ticket: 00001904, [Empire2], GoToFleetAction#5076 GameEntity: 10280 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001946, Ticket: 00001905, [Empire2], GoToFleetAction#5077 GameEntity: 8505 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001947, Ticket: 00001906, [Empire2], GoToFleetAction#5078 GameEntity: 10950 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001948, Ticket: 00001907, [Empire2], GoToFleetAction#5079 GameEntity: 11079 State: WaitingForInitialization Context: Path: 48, Path: Path: 48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001949, Ticket: 00001908, [Empire2], GoToFleetAction#5080 GameEntity: 8429 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000194A, Ticket: 00001909, [Empire2], GoToFleetAction#5081 GameEntity: 11127 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000194B, Ticket: 0000190A, [Empire2], GoToFleetAction#5082 GameEntity: 9682 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000194C, Ticket: 0000190B, [Empire2], GoToFleetAction#5083 GameEntity: 11108 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000194D, Ticket: 0000190C, [Empire2], GoToFleetAction#5084 GameEntity: 5452 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000194E, Ticket: 0000190D, [Empire2], GoToFleetAction#5085 GameEntity: 10485 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000194F, Ticket: 0000190E, [Empire2], GoToFleetAction#5086 GameEntity: 9329 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001950, Ticket: 0000190F, [Empire2], GoToFleetAction#5087 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001951, Ticket: 00001910, [Empire2], GoToFleetAction#5088 GameEntity: 8660 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001952, Ticket: 00001911, [Empire2], GoToFleetAction#5089 GameEntity: 10840 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001953, Ticket: 00001912, [Empire2], GoToFleetAction#5090 GameEntity: 10507 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001954, Ticket: 00001913, [Empire2], GoToFleetAction#5091 GameEntity: 10473 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001955, Ticket: 00001914, [Empire2], GoToFleetAction#5092 GameEntity: 10225 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001956, Ticket: 00001915, [Empire2], GoToFleetAction#5093 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001957, Ticket: 00001916, [Empire2], GoToFleetAction#5094 GameEntity: 2408 State: WaitingForInitialization Context: Path: 98, Path: Path: 98

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001958, Ticket: 00001917, [Empire3], GoToFleetAction#1625 GameEntity: 10106 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001959, Ticket: 00001918, [Empire3], GoToFleetAction#1626 GameEntity: 11246 State: WaitingForInitialization Context: Path: 61, Path: Path: 61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000195A, Ticket: 00001919, [Empire3], GoToFleetAction#1627 GameEntity: 7715 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:496 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:497 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000195B, Ticket: 0000191B, [Empire4], GoToFleetAction#3925 GameEntity: 3881 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:497 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000195C, Ticket: 0000191C, [Empire15], GoToFleetAction#4883 GameEntity: 10800 State: WaitingForInitialization Context: Path: 15, Path: Path: 15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:497 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000195D, Ticket: 0000191D, [Empire15], GoToFleetAction#4884 GameEntity: 4174 State: WaitingForInitialization Context: Path: 25, Path: Path: 25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:497 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000195E, Ticket: 0000191E, [Empire15], AttackFleetAction#4885 GameEntity: 2185 State: WaitingForInitialization Context: 7th Rubidium Expedition (10113) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:497 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000195F, Ticket: 0000191F, [Empire15], AttackFleetAction#4886 GameEntity: 11377 State: WaitingForInitialization Context: 2nd Blood Purge (8465) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:497 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001960, Ticket: 00001920, [Empire2], MoveToFleetAction#5095 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 2.681505) from 0 to 0.3394192.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:497 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001961, Ticket: 00001921, [Empire3], MoveToFleetAction#1628 GameEntity: 11193 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 2.206004) from 0 to 0.7730543.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001962, Ticket: 00001922, [Empire3], MoveToFleetAction#1629 GameEntity: 11191 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->59 (Cost: 1.961974) from 0 to 0.4242997.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001963, Ticket: 00001923, [Empire4], MoveToFleetAction#3926 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 2.881596) from 0 to 0.4118789.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001964, Ticket: 00001924, [Empire4], MoveToFleetAction#3927 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 3.111432) from 0 to 0.4322084.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:582 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001965, Ticket: 00001925, [Empire3], MoveToFleetAction#1630 GameEntity: 11189 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 1.375971) from 0 to 0.4652429.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:582 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001966, Ticket: 00001926, [Empire4], MoveToFleetAction#3928 GameEntity: 11043 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 1.40221) from 0 to 0.2800349.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:582 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001967, Ticket: 00001927, [Empire4], MoveToFleetAction#3929 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 4.276538) from 0 to 0.5762401.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:623 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001968, Ticket: 00001928, [Empire4], MoveToFleetAction#3930 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 3.359778) from 0 to 0.6580067.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:623 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001969, Ticket: 00001929, [Empire1], MoveToFleetAction#2760 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->17 (Cost: 3.892832) from 0.03223229 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:623 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000196A, Ticket: 0000192A, [Empire1], MoveToFleetAction#2761 GameEntity: 10336 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 1.423659) from 0.7341014 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000196B, Ticket: 0000192B, [Empire1], MoveToFleetAction#2762 GameEntity: 6954 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->76 (Cost: 3.201255) from 0.8800787 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:706 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000196C, Ticket: 0000192C, [Empire1], MoveToFleetAction#2763 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->81 (Cost: 1.513949) from 0.5523477 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:752 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000196D, Ticket: 0000192D, [Empire4], MoveToFleetAction#3931 GameEntity: 10940 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->10 (Cost: 0.08626556) from 0 to 0.005283751.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:752 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000196E, Ticket: 0000192E, [Empire2], MoveToFleetAction#5096 GameEntity: 10472 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 5) from 0.2131174 to 0.8460068.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:752 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000196F, Ticket: 0000192F, [Empire2], MoveToFleetAction#5097 GameEntity: 11252 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 1.318495) from 0.7913277 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:54:933 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001970, Ticket: 00001930, [Empire2], MoveToFleetAction#5098 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->1 (Cost: 2.360075) from 0.8215581 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:017 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001971, Ticket: 00001931, [Empire2], MoveToFleetAction#5099 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 3.824152) from 0.1115228 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:110 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001972, Ticket: 00001932, [Empire2], MoveToFleetAction#5100 GameEntity: 10507 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 4.771399) from 0.6310791 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:211 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001973, Ticket: 00001933, [Empire2], MoveToFleetAction#5101 GameEntity: 10840 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 5) from 0.1905971 to 0.7566083.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:211 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001974, Ticket: 00001934, [Empire2], MoveToFleetAction#5102 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->37 (Cost: 0.4043077) from 0.9037592 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:211 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:211 STACKGoToFleetAction #5087: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:211 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001975, Ticket: 00001936, [Empire2], MoveToFleetAction#5103 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 1.120379) from 0.8594652 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:296 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001976, Ticket: 00001937, [Empire2], MoveToFleetAction#5104 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 0.1102028) from 0.9743962 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:385 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001977, Ticket: 00001938, [Empire2], MoveToFleetAction#5105 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->71 (Cost: 0.5758824) from 0.9630273 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:474 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001978, Ticket: 00001939, [Empire2], MoveToFleetAction#5106 GameEntity: 11108 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 2.285208) from 0.6619723 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:554 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001979, Ticket: 0000193A, [Empire2], MoveToFleetAction#5107 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->42 (Cost: 4) from 0.181485 to 0.9112781.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000197A, Ticket: 0000193B, [Empire2], MoveToFleetAction#5108 GameEntity: 11127 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 2.12916) from 0.5053256 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:692 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000197B, Ticket: 0000193C, [Empire2], MoveToFleetAction#5109 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 2.304482) from 0.6352798 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:766 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000197C, Ticket: 0000193D, [Empire2], MoveToFleetAction#5110 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->48 (Cost: 5) from 0.0829915 to 0.9147564.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:802 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000197D, Ticket: 0000193E, [Empire2], MoveToFleetAction#5111 GameEntity: 10950 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 2.824996) from 0.5821269 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:802 STACKStart 45 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:13:55:802 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:13:55:876 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000197E, Ticket: 0000193F, [Empire2], MoveToFleetAction#5112 GameEntity: 8505 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 2.048548) from 0.6860114 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:938 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000197F, Ticket: 00001940, [Empire2], MoveToFleetAction#5113 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 5) from 0.04708426 to 0.8029606.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:55:972 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001980, Ticket: 00001941, [Empire2], MoveToFleetAction#5114 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 2.182322) from 0.6771912 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:052 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001981, Ticket: 00001942, [Empire2], MoveToFleetAction#5115 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->4 (Cost: 3.415222) from 0.2868857 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:137 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001982, Ticket: 00001943, [Empire2], MoveToFleetAction#5116 GameEntity: 11126 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->32 (Cost: 2.177742) from 0.6423406 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:210 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001983, Ticket: 00001944, [Empire2], MoveToFleetAction#5117 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->73 (Cost: 0.421545) from 0.9222463 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:272 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001984, Ticket: 00001945, [Empire2], MoveToFleetAction#5118 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 5) from 0.2864517 to 0.8930427.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:308 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001985, Ticket: 00001946, [Empire2], MoveToFleetAction#5119 GameEntity: 11132 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 5) from 0.0545311 to 0.5817966.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:308 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001986, Ticket: 00001947, [Empire2], MoveToFleetAction#5120 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 1.947124) from 0.5476186 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:374 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:374 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001989, Ticket: 0000194A, [Empire2], MoveToFleetAction#5121 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 95->98 (Cost: 1.32202) from 0.7338567 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:374 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000198A, Ticket: 0000194B, [Empire2], MoveToFleetAction#5122 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->51 (Cost: 2) from 0.1982584 to 0.5976778.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:407 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:407 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000198B, Ticket: 0000194C, [Empire2], MoveToFleetAction#5123 GameEntity: 10225 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->42 (Cost: 3) from 0.06942372 to 0.5057081.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:407 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000198C, Ticket: 0000194D, [Empire3], MoveToFleetAction#1631 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 1.534714) from 0.699429 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:407 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000198D, Ticket: 0000194E, [Empire3], MoveToFleetAction#1632 GameEntity: 11246 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3.377525) from 0.1001655 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:460 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000198E, Ticket: 0000194F, [Empire3], MoveToFleetAction#1633 GameEntity: 10106 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 1.821803) from 0.4658882 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:538 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000198F, Ticket: 00001950, [Empire4], MoveToFleetAction#3932 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->60 (Cost: 6) from 0.4258744 to 0.8204628.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:538 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001990, Ticket: 00001951, [Empire15], MoveToFleetAction#4887 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->25 (Cost: 0.8261972) from 0.7838635 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:538 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001991, Ticket: 00001952, [Empire15], MoveToFleetAction#4888 GameEntity: 10800 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->15 (Cost: 2.115896) from 0.4739829 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001992, [Empire0], SiegeStarSystemAction#615 GameEntity: 4375 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:539 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001993, [Empire1], Entity index: 2759

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:603 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001994, [Empire1], Entity index: 2758

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:604 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001995, [Empire1], Entity index: 2757

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:604 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001996, [Empire1], Entity index: 2756

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:604 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001997, [Empire2], Entity index: 5066

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:604 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001998, [Empire2], Entity index: 5068

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:604 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001999, [Empire2], Entity index: 5091

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:604 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000199A, [Empire2], Entity index: 5088

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:604 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000199B, [Empire2], Entity index: 5086

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:604 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000199C, [Empire2], Entity index: 5085

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:604 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000199D, [Empire2], Entity index: 5084

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:604 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000199E, [Empire2], Entity index: 5083

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:604 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000199F, [Empire2], Entity index: 5081

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:604 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000019A0, Ticket: 00001954, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:604 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:604 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:604 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000019A1, Ticket: 00001957, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:604 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019A2, Ticket: 00001958, [Empire1], GoToFleetAction#2764 GameEntity: 11278 State: WaitingForInitialization Context: Path: 81, Path: Path: 81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019A9, Ticket: 0000195F, [Empire1], GoToFleetAction#2765 GameEntity: 11276 State: WaitingForInitialization Context: Path: 81->82, Path: Path: 81->82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:699 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000019AA, Ticket: 00001960, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:699 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:700 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000019AB, Ticket: 00001962, [Empire2], system guid: 4645, contruction guid: 10339, resource name : EmpireEmpirePoint, buyout cost: 1215.229

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:700 STACKThe construction 10339 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:700 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000019AC, Ticket: 00001963, [Empire2], system guid: 2595, contruction guid: 11059, resource name : EmpireEmpirePoint, buyout cost: 940.9535

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:700 STACKThe construction 11059 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:700 STACK[Empire 2] OrderBuyoutConstruction preprocessor failed: Cannot afford 507.571 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019AD, Ticket: 00001965, [Empire2], GoToFleetAction#5124 GameEntity: 7172 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019AE, Ticket: 00001966, [Empire2], GoToFleetAction#5125 GameEntity: 11127 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:792 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000019AF, Ticket: 00001967, [Empire2], ShipGUIDs: 10484 10973 , HeroGUID: 0, Position: NodeIndex:33, FleetGUID: 11405

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:970 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000019B6, Ticket: 0000196E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:56:970 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000019B7, Ticket: 0000196F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:014 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000019B8, Ticket: 00001970, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:014 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000019B9, Ticket: 00001971, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:014 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000019BA, Ticket: 00001972, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:071 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000019BB, Ticket: 00001973, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019BC, Ticket: 00001974, [Empire2], GoToFleetAction#5126 GameEntity: 10950 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:072 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000019BD, Ticket: 00001975, [Empire3], ConstructibleElementName: TechnologyDefinitionUnique8Unfallen, ConstructionGameEntityGUID: 11418, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:151 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000019BE, Ticket: 00001976, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:151 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000019BF, Ticket: 00001977, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:151 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000019C0, Ticket: 00001978, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:151 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019C1, Ticket: 00001979, [Empire3], GoToFleetAction#1634 GameEntity: 10106 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:288 STACK[Order] OrderColonize::DepartmentOfTheInterior/OrderColonize#000019C3, Ticket: 0000197B, [Empire3], PlanetGUID: 379, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 11426, ColonizedStarsystemGUID: 11425, ColonizedPlanetGUID: 11427, PropagandaGUID: 11428

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:288 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:288 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:288 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000019C8, Ticket: 00001980, [Empire3], ShipsGUID: 4432

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:317 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019C9, Ticket: 00001981, [Empire3], GoToFleetAction#1635 GameEntity: 5180 State: WaitingForInitialization Context: Path: 54->55, Path: Path: 54->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:385 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019CA, [Empire2], Entity index: 5080

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:385 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #5078

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:385 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019CB, [Empire2], Entity index: 5075

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:385 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019CC, [Empire2], Entity index: 5074

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:385 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019CD, [Empire2], Entity index: 5073

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:385 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019CE, [Empire2], Entity index: 5072

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:385 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019D0, [Empire2], Entity index: 5069

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:385 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019D2, [Empire2], Entity index: 5094

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:385 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019D3, [Empire3], Entity index: 1627

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:385 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019D4, [Empire3], Entity index: 1626

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:385 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019D5, [Empire0], SiegeStarSystemAction#616 GameEntity: 5832 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:385 STACK[Empire 3] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #1625

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:385 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019D6, [Empire15], Entity index: 4884

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:513 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019D7, [Empire15], Entity index: 4883

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:513 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000019D8, Ticket: 00001985, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:513 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019D9, [Empire1], Entity index: 2764

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:513 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019DA, Ticket: 00001986, [Empire1], MoveToFleetAction#2766 GameEntity: 11276 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->82 (Cost: 7.550244) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:513 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019DB, [Empire2], Entity index: 5125

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:513 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019DC, [Empire2], Entity index: 5126

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:513 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000019DD, [Empire3], ColonizedStarSystemGUID: 11425, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:513 STACKStart 16 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:13:57:513 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:13:57:551 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019DF, [Empire3], Entity index: 1634

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:589 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:589 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:619 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:619 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:619 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019E1, Ticket: 00001987, [Empire3], MoveToFleetAction#1636 GameEntity: 5180 State: WaitingForInitialization Context: EntityActionContext_Movement, 54->55 (Cost: 2.677058) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:619 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000019E3, Ticket: 00001989, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:651 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000019E4, Ticket: 0000198A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:686 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000019E5, Ticket: 0000198B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:686 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000019E6, Ticket: 0000198C, [Empire4], system guid: 1670, contruction guid: 10867, resource name : EmpireMoney, buyout cost: 1181.673

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:686 STACKThe construction 10867 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:686 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000019E7, Ticket: 0000198D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:686 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019E8, Ticket: 0000198E, [Empire4], GoToFleetAction#3933 GameEntity: 10060 State: WaitingForInitialization Context: Path: 22->3, Path: Path: 22->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:779 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019F0, Ticket: 00001996, [Empire4], OutpostAction#3934 GameEntity: 10122 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:57:832 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019F3, Ticket: 00001998, [Empire4], MoveToFleetAction#3935 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->3 (Cost: 7.079326) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:58:263 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_EmpireDevelopment_Stage4_A

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:13:58:347 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:58:518 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:59:584 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:59:584 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019F4, [Empire1], Entity index: 2765

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:59:584 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019F5, [Empire3], Entity index: 1635

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:59:821 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019F6, Ticket: 00001999, [Empire3], AttackFleetAction#1637 GameEntity: 10581 State: WaitingForInitialization Context: 3rd Patriots Navy (10507) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:59:821 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000019F7, Ticket: 0000199A, [Empire15], AttackFleetAction#4889 GameEntity: 5299 State: WaitingForInitialization Context: 3rd Red Purge (10336) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:59:821 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:13:59:821 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:13:59:851 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:59:852 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:59:907 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:59:907 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:59:933 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:13:59:933 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:00:300 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000019FC, [Empire4], Entity index: 3933

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:00:885 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:00:885 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:00:921 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:00:921 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:05:989 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:05:989 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A01, Ticket: 000019A2, [Empire1], GoToFleetAction#2767 GameEntity: 11278 State: WaitingForInitialization Context: Path: 81->78, Path: Path: 81->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:05:989 STACKStart 25 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:05:989 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:06:146 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001A05, Ticket: 000019A6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:146 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001A06, Ticket: 000019A7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:147 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A07, Ticket: 000019A8, [Empire2], GoToFleetAction#5127 GameEntity: 10654 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:223 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A08, Ticket: 000019A9, [Empire2], InitiateEmpireActionFleetAction#5128 GameEntity: 11252 State: WaitingForInitialization Context: Xanados (49) (StarSystemNode), Path: Xanados (49) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:224 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A09, Ticket: 000019AA, [Empire2], GoToFleetAction#5129 GameEntity: 8430 State: WaitingForInitialization Context: Path: 4->7, Path: Path: 4->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:224 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A0A, Ticket: 000019AB, [Empire2], GoToFleetAction#5130 GameEntity: 7531 State: WaitingForInitialization Context: Path: 70->36, Path: Path: 70->36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:224 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A0B, Ticket: 000019AC, [Empire2], GoToFleetAction#5131 GameEntity: 11405 State: WaitingForInitialization Context: Path: 33->35, Path: Path: 33->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:224 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00001A0C, Ticket: 000019AD, [Empire2], ShipsGUID: 5261

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A0E, Ticket: 000019AF, [Empire2], GoToFleetAction#5132 GameEntity: 2224 State: WaitingForInitialization Context: Path: 1->0, Path: Path: 1->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A0F, Ticket: 000019B0, [Empire2], GoToFleetAction#5133 GameEntity: 2076 State: WaitingForInitialization Context: Path: 71->69, Path: Path: 71->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A10, Ticket: 000019B1, [Empire2], GoToFleetAction#5134 GameEntity: 11398 State: WaitingForInitialization Context: Path: 33->35, Path: Path: 33->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:397 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001A11, Ticket: 000019B2, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:397 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001A12, Ticket: 000019B3, [Empire2], ShipsGUID: 10666,10969

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:936 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001A15, Ticket: 000019B6, [Empire3], ShipGUIDs: 10488 , HeroGUID: 0, Position: NodeIndex:55, FleetGUID: 11448

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:977 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00001A16, Ticket: 000019B7, [Empire3]: StarSystemGUID: 11425, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:977 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00001A17, Ticket: 000019B8, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:977 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001A18, Ticket: 000019B9, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:06:977 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A1A, Ticket: 000019BA, [Empire1], MoveToFleetAction#2768 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->78 (Cost: 5.486052) from 0 to 0.884962.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:07:115 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A1B, Ticket: 000019BB, [Empire2], MoveToFleetAction#5135 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 3.052876) from 0 to 0.4940473.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:07:115 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A1C, [Empire2], GuardEmpireLocalAction#5136 GameEntity: 1041 State: WaitingForInitialization Context: Xanados (49) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:07:115 STACKCancelling actions on Xanados (49) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:07:115 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A1D, Ticket: 000019BC, [Empire2], MoveToFleetAction#5137 GameEntity: 11405 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 5) from 0 to 0.8091505.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:07:115 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:07:115 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:07:195 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A1E, Ticket: 000019BD, [Empire2], MoveToFleetAction#5138 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->36 (Cost: 1.695518) from 0 to 0.3068926.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:07:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A1F, Ticket: 000019BE, [Empire2], MoveToFleetAction#5139 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->7 (Cost: 1.584778) from 0 to 0.3309091.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:07:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A20, Ticket: 000019BF, [Empire2], MoveToFleetAction#5140 GameEntity: 11398 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 5) from 0 to 0.8091505.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:07:363 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A21, Ticket: 000019C0, [Empire2], MoveToFleetAction#5141 GameEntity: 2076 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 4) from 0 to 0.3092769.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:07:363 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A22, Ticket: 000019C1, [Empire2], MoveToFleetAction#5142 GameEntity: 2224 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->0 (Cost: 6) from 0 to 0.8767137.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:07:363 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00001A23, [Empire3]: System #11425

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:07:435 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00001A24, Ticket: 000019C2, [Empire4], system guid: 3672, contruction guid: 10998, resource name : EmpireMoney, buyout cost: 953.1042

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:07:435 STACKThe construction 10998 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:07:435 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00001A25, Ticket: 000019C3, [Empire4], system guid: 5532, contruction guid: 10994, resource name : EmpireMoney, buyout cost: 526.379

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:07:435 STACKThe construction 10994 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:08:523 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:08:682 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:09:704 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:09:969 STACKStart 18 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:09:969 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:10:010 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001A2B, Ticket: 000019C8, [Empire1], ShipGUIDs: 6183 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10460

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:177 STACKfleet action with feedback 2769 started : ETA 3668.42561340332

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:177 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A2C, Ticket: 000019C9, [Empire1], ExpeditionFleetAction#2769 GameEntity: 9975 State: WaitingForInitialization Context: Curiosity_Loot_Underground_Era3 on Dobrynya IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:177 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001A2D, Ticket: 000019CA, [Empire2], ShipGUIDs: 10836 11070 11218 10666 10969 , HeroGUID: 0, Position: NodeIndex:32, FleetGUID: 11453

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:307 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:307 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001A2F, Ticket: 000019CD, [Empire2], ShipsGUID: 10649,10388

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:386 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A30, Ticket: 000019CE, [Empire2], GoToFleetAction#5143 GameEntity: 11127 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:421 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A31, Ticket: 000019CF, [Empire2], GoToFleetAction#5144 GameEntity: 9528 State: WaitingForInitialization Context: Path: 1->45, Path: Path: 1->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:421 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A32, Ticket: 000019D0, [Empire2], GoToFleetAction#5145 GameEntity: 11231 State: WaitingForInitialization Context: Path: 73->70, Path: Path: 73->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:421 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A33, Ticket: 000019D1, [Empire2], GoToFleetAction#5146 GameEntity: 11108 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:421 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A34, Ticket: 000019D2, [Empire2], GoToFleetAction#5147 GameEntity: 10485 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:421 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A35, Ticket: 000019D3, [Empire2], GoToFleetAction#5148 GameEntity: 9329 State: WaitingForInitialization Context: Path: 33->35, Path: Path: 33->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:421 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A36, Ticket: 000019D4, [Empire2], GoToFleetAction#5149 GameEntity: 8660 State: WaitingForInitialization Context: Path: 37->33, Path: Path: 37->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:421 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A37, Ticket: 000019D5, [Empire2], GoToFleetAction#5150 GameEntity: 10473 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:421 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A39, Ticket: 000019D7, [Empire2], MoveToFleetAction#5151 GameEntity: 11127 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.87084) from 0 to 0.6669913.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:493 STACKBegin encounter simulation ignition 218819

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A3A, Ticket: 000019D8, [Empire2], GoToFleetAction#5152 GameEntity: 2408 State: WaitingForInitialization Context: Path: 98->99, Path: Path: 98->99

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:493 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:10:493 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:10:530 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A3B, Ticket: 000019D9, [Empire3], GoToFleetAction#1638 GameEntity: 11246 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:530 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A3C, Ticket: 000019DA, [Empire3], GoToFleetAction#1639 GameEntity: 7715 State: WaitingForInitialization Context: Path: 12->9, Path: Path: 12->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:560 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:560 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:560 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A3E, Ticket: 000019DE, [Empire15], InitiateEmpireActionFleetAction#4890 GameEntity: 10800 State: WaitingForInitialization Context: Arcturus (91) (StarSystemNode), Path: Arcturus (91) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:560 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A3F, Ticket: 000019DF, [Empire15], GoToFleetAction#4891 GameEntity: 4174 State: WaitingForInitialization Context: Path: 25->28, Path: Path: 25->28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:10:560 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A40, Ticket: 000019E0, [Empire2], MoveToFleetAction#5153 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 1.175848) from 0 to 0.1777591.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:11:412 STACKEnd encounter simulation ignition 218822

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:11:412 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A41, Ticket: 000019E1, [Empire2], MoveToFleetAction#5154 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 4.595692) from 0 to 0.5764608.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:11:479 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A42, Ticket: 000019E2, [Empire2], MoveToFleetAction#5155 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 3.879621) from 0 to 0.6278395.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:11:541 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:11:542 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A43, Ticket: 000019E3, [Empire2], MoveToFleetAction#5156 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 4.889797) from 0 to 0.7913164.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:11:629 STACKfleet action with feedback 2769 finished : ETA 3668.42561340332, Game.Time 3668.95085144043, true ETA 3668.92561340332

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:11:629 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A44, Ticket: 000019E4, [Empire2], MoveToFleetAction#5157 GameEntity: 11108 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 2.714792) from 0 to 0.4104095.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:11:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A45, Ticket: 000019E5, [Empire2], MoveToFleetAction#5158 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 4.578455) from 0 to 0.8648089.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:11:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A46, Ticket: 000019E6, [Empire2], MoveToFleetAction#5159 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 1.639925) from 0 to 0.2075782.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:11:945 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A47, Ticket: 000019E7, [Empire2], MoveToFleetAction#5160 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 98->99 (Cost: 2.67798) from 0 to 0.5670421.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:11:945 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A48, Ticket: 000019E8, [Empire3], MoveToFleetAction#1640 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->9 (Cost: 2.465286) from 0 to 0.482822.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:11:945 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A49, Ticket: 000019E9, [Empire3], MoveToFleetAction#1641 GameEntity: 11246 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.622475) from 0 to 0.8329383.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:11:945 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A4B, [Empire15], GuardEmpireLocalAction#4892 GameEntity: 1054 State: WaitingForInitialization Context: Arcturus (91) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:11:945 STACKCancelling actions on Arcturus (91) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:11:945 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A4C, Ticket: 000019EB, [Empire15], MoveToFleetAction#4893 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->28 (Cost: 3.173803) from 0 to 0.517509.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:11:945 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:11:945 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:12:038 STACKBegin encounter simulation ignition 218829

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:12:082 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:12:082 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:12:911 STACKEnd encounter simulation ignition 218831

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:12:939 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:12:982 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:13:153 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:13:153 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:13:205 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:13:378 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:13:378 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:13:503 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:13:504 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:13:554 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:13:554 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:13:603 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:13:603 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:13:652 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:13:652 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:13:704 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:13:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A61, [Empire1], GoToFleetAction#2770 GameEntity: 8465 State: WaitingForInitialization Context: Path: 79->76, Path: Path: 79->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:13:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A62, Ticket: 000019FF, [Empire1], MoveToFleetAction#2771 GameEntity: 8465 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 5.81197) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:14:066 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:14:066 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:14:605 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:14:605 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:15:182 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:15:182 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:15:398 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:15:398 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:15:450 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:15:450 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:15:512 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:15:512 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:15:584 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:15:695 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00001A6D, Ticket: 00001A0A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:15:695 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00001A6E, Ticket: 00001A0B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:15:729 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001A71, Ticket: 00001A0C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:15:843 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001A72, [Empire1], Entity index: 2770

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:17:511 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001A73, Ticket: 00001A0E, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:17:511 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:17:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A74, Ticket: 00001A10, [Empire2], GoToFleetAction#5161 GameEntity: 8429 State: WaitingForInitialization Context: Path: 8->45, Path: Path: 8->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:17:511 STACKStart 10 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:17:511 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:17:605 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A76, Ticket: 00001A12, [Empire2], GoToFleetAction#5162 GameEntity: 11231 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:17:605 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001A77, Ticket: 00001A13, [Empire2], ShipGUIDs: 10836 11070 11218 , HeroGUID: 0, Position: NodeIndex:32, FleetGUID: 11456

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:17:605 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001A78, Ticket: 00001A14, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:17:641 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A79, Ticket: 00001A15, [Empire3], GoToFleetAction#1642 GameEntity: 11448 State: WaitingForInitialization Context: Path: 55->43, Path: Path: 55->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:17:761 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001A7D, Ticket: 00001A17, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:17:761 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A7E, Ticket: 00001A18, [Empire2], MoveToFleetAction#5163 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 2.695518) from 0 to 0.511929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:17:791 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A7F, Ticket: 00001A19, [Empire3], MoveToFleetAction#1643 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->43 (Cost: 2.853621) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:17:791 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:17:791 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:17:791 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:19:482 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1311

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:14:19:482 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:14:19:482 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:14:19:723 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001A80, [Empire3], Entity index: 1642

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:20:038 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:20:170 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:21:161 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:21:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A82, Ticket: 00001A1C, [Empire1], InitiateEmpireActionFleetAction#2772 GameEntity: 11276 State: WaitingForInitialization Context: Grus (589) (StarSystemNode), Path: Grus (589) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:21:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A83, Ticket: 00001A1D, [Empire1], GoToFleetAction#2773 GameEntity: 10460 State: WaitingForInitialization Context: Path: 76->79, Path: Path: 76->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:21:496 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:21:496 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:21:560 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A86, Ticket: 00001A20, [Empire3], GoToFleetAction#1644 GameEntity: 5180 State: WaitingForInitialization Context: Path: 55->43, Path: Path: 55->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:21:561 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:21:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A88, [Empire1], GuardEmpireLocalAction#2774 GameEntity: 1040 State: WaitingForInitialization Context: Grus (589) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:21:561 STACKCancelling actions on Grus (589) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:21:605 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A89, Ticket: 00001A23, [Empire1], MoveToFleetAction#2775 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->79 (Cost: 4.798745) from 0 to 0.8256657.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:21:605 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001A8B, Ticket: 00001A25, [Empire3], MoveToFleetAction#1645 GameEntity: 5180 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->43 (Cost: 2.853621) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:21:648 STACKBegin encounter simulation ignition 219153

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:21:648 STACKBegin encounter simulation ignition 219153

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:22:568 STACKEnd encounter simulation ignition 219156

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:23:412 STACKEnd encounter simulation ignition 219157

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:23:439 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:23:484 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:23:593 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:23:593 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:23:677 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:23:677 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:23:717 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:23:717 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001A95, [Empire3], Entity index: 1644

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:23:808 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:081 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:081 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:105 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:105 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:287 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:14:24:287 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:14:24:287 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:14:24:287 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1311

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:14:24:287 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:14:24:287 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:288 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:321 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:14:24:321 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:14:24:321 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:14:24:352 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:14:24:352 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:352 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:380 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:380 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:480 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:480 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:623 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:737 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:737 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:793 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:793 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:862 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:862 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:24:927 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:25:555 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:14:25:556 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:14:29:168 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:29:168 STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#00001AAA, Ticket: 00001A43, [Empire1], ShipsGUID: 8428

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:29:168 STACKStart 10 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:29:168 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:29:299 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:29:299 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001AAD, Ticket: 00001A47, [Empire2], GoToFleetAction#5164 GameEntity: 11252 State: WaitingForInitialization Context: Path: 8->45, Path: Path: 8->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:29:299 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001AAE, Ticket: 00001A48, [Empire2], ShipsGUID: 10666,10969

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:29:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001AB0, Ticket: 00001A4A, [Empire2], GoToFleetAction#5165 GameEntity: 11456 State: WaitingForInitialization Context: Path: 32->33, Path: Path: 32->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:29:466 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001AB1, Ticket: 00001A4B, [Empire2], ShipGUIDs: 11013 11072 11220 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 11459

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:29:706 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001AB3, Ticket: 00001A4D, [Empire2], MoveToFleetAction#5166 GameEntity: 11252 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 3.681505) from 0 to 0.5826554.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:29:770 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001AB4, Ticket: 00001A4E, [Empire2], MoveToFleetAction#5167 GameEntity: 11456 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 5) from 0 to 0.356132.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:29:770 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:29:770 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:29:795 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:29:795 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:31:636 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:31:784 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:32:761 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:33:068 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:33:068 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:33:317 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001AB7, Ticket: 00001A53, [Empire1], GoToFleetAction#2776 GameEntity: 9975 State: WaitingForInitialization Context: Path: 17->23, Path: Path: 17->23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:33:317 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001AB9, Ticket: 00001A55, [Empire3], GoToFleetAction#1646 GameEntity: 11448 State: WaitingForInitialization Context: Path: 43->60, Path: Path: 43->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:33:317 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:33:317 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:33:350 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001ABA, Ticket: 00001A56, [Empire3], GoToFleetAction#1647 GameEntity: 10106 State: WaitingForInitialization Context: Path: 69->60, Path: Path: 69->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:33:350 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001ABB, Ticket: 00001A57, [Empire3], AttackFleetAction#1648 GameEntity: 7453 State: WaitingForInitialization Context: 3rd Patriots Navy (10507) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:33:350 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001ABC, Ticket: 00001A58, [Empire1], MoveToFleetAction#2777 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->23 (Cost: 1.357168) from 0 to 0.167688.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:33:423 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001ABD, Ticket: 00001A59, [Empire3], MoveToFleetAction#1649 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->60 (Cost: 1.146379) from 0 to 0.302156.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:33:521 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:33:566 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:33:588 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:39:347 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001AC0, Ticket: 00001A5D, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:39:347 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:39:347 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:39:347 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:39:347 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001AC2, Ticket: 00001A62, [Empire2], ShipsGUID: 11220,11072,11013

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:39:347 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:39:347 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:39:457 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001AC4, Ticket: 00001A65, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:39:473 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:39:473 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:39:473 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:39:473 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:41:254 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:14:41:254 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:14:41:254 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:14:41:254 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:14:41:254 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:14:41:254 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:14:41:254 STACKThe property Politics04ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:14:41:255 STACKCannot find the ExtendedGuiElement 'Politics04ToPolitics01'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:14:41:255 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:14:41:255 STACKThe property WormholeSpeed doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:14:41:255 STACKCannot find the ExtendedGuiElement 'WormholeSpeed'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:14:41:255 STACKThe property CandidateCountPerPopulation doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:14:41:255 STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:14:41:754 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:41:868 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:43:264 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:43:706 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001AC5, Ticket: 00001A68, [Empire1], AttachMothershipFleetAction#2778 GameEntity: 11276 State: WaitingForInitialization Context: Grus (589) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:43:706 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001AC6, Ticket: 00001A69, [Empire3], GoToFleetAction#1650 GameEntity: 5180 State: WaitingForInitialization Context: Path: 43->60, Path: Path: 43->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:43:706 STACK[Population] Adding 0 AffinityVampirilis on the mothership #11277, not on a planet directly.

    ExploitedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:43:706 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:43:706 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:43:706 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:43:762 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001AC9, Ticket: 00001A6A, [Empire3], MoveToFleetAction#1651 GameEntity: 5180 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->60 (Cost: 0.4693203) from 0 to 0.1237008.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:47:193 STACKThe property PopulationBoostCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:14:51:321 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:51:321 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:51:321 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:51:778 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:51:778 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:51:778 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:51:778 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:53:914 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:54:115 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:54:386 STACKCannot find the ExtendedGuiElement 'RepresentativeCount'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:14:54:386 STACKCannot find the ExtendedGuiElement 'RepresentativeCount'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:14:54:916 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:55:118 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:55:118 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:14:55:505 STACKBegin encounter simulation ignition 220501

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:56:413 STACKEnd encounter simulation ignition 220505

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:56:450 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:56:517 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:56:518 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:56:583 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:56:985 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:56:985 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:57:719 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:57:719 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:57:884 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:57:884 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:58:118 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:58:118 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:58:185 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:58:185 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:58:336 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:58:336 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:58:430 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:14:58:461 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001AE7, Ticket: 00001A89, [Empire3], MoveToFleetAction#1652 GameEntity: 10106 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->60 (Cost: 3.178197) from 0 to 0.9317764.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:00:071 STACKCannot find the ExtendedGuiElement 'RepresentativeCount'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:15:00:071 STACKCannot find the ExtendedGuiElement 'RepresentativeCount'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseBinaryModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:15:00:222 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001AE8, Ticket: 00001A8B, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:00:222 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00001AE9, Ticket: 00001A8C, [Empire1]: StarSystemGUID: 11465, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:00:222 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001AEA, Ticket: 00001A8D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:00:222 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:00:222 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001AEC, Ticket: 00001A91, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:00:222 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:00:222 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:00:369 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:00:370 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:00:370 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:00:370 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:02:772 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:02:973 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:03:708 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:07:978 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:07:978 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:07:978 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:08:361 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:08:362 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:08:362 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:08:362 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:10:497 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:10:602 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:15:10:602 STACKThe property Politics01ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:15:10:602 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:15:10:602 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:15:10:602 STACKThe property Politics02ToPolitics02 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:15:10:602 STACKThe property Politics04ToPolitics04 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:15:10:602 STACKThe property Politics04ToPolitics01 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:15:10:602 STACKCannot find the ExtendedGuiElement 'Politics04ToPolitics01'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:15:10:602 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:15:10:602 STACKThe property WormholeSpeed doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:15:10:603 STACKCannot find the ExtendedGuiElement 'WormholeSpeed'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:15:10:603 STACKThe property CandidateCountPerPopulation doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:15:10:603 STACKCannot find the ExtendedGuiElement 'CandidateCountPerPopulation'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:15:10:681 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:11:383 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:11:682 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:11:682 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:15:943 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001AF7, Ticket: 00001AA2, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:15:943 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:15:943 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:15:943 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:15:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001AF8, Ticket: 00001AA6, [Empire2], GoToFleetAction#5168 GameEntity: 5452 State: WaitingForInitialization Context: Path: 71->68, Path: Path: 71->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:15:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001AF9, Ticket: 00001AA7, [Empire2], GoToFleetAction#5169 GameEntity: 10641 State: WaitingForInitialization Context: Path: 73->70, Path: Path: 73->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:15:943 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001AFA, Ticket: 00001AA9, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:15:943 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:15:943 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:15:970 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001AFB, Ticket: 00001AAA, [Empire2], MoveToFleetAction#5170 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 5) from 0 to 0.9444331.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:15:971 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001AFC, Ticket: 00001AAB, [Empire2], MoveToFleetAction#5171 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 4.424118) from 0 to 0.6688172.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:16:091 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:16:091 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:16:091 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:16:091 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:18:494 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:18:597 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:19:402 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:20:554 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:15:24:334 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:24:334 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:24:535 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:24:536 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:24:536 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:24:797 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:24:797 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:24:797 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:24:797 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:24:892 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00001B01, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:25:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001B02, Ticket: 00001AB5, [Empire0], MoveToFleetAction#617 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->83 (Cost: 0.7627812) from 0.8398454 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:25:091 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001B03, [Empire0], Entity index: 612

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:25:091 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001B04, [Empire1], SiegeStarSystemAction#2779 GameEntity: 2665 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:26:902 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:27:019 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:27:785 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:28:052 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:28:052 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:30:642 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001B09, Ticket: 00001ABA, [Empire0], GoToFleetAction#618 GameEntity: 10301 State: WaitingForInitialization Context: Path: 108->78, Path: Path: 108->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:30:696 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001B0A, Ticket: 00001ABB, [Empire0], MoveToFleetAction#619 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 108->78 (Cost: 12.53009) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:32:700 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001B0B, [Empire0], Entity index: 618

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:32:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001B0C, [Empire1], SiegeStarSystemAction#2780 GameEntity: 1578 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:33:007 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B0D, Ticket: 00001ABD, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:33:007 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001B0E, Ticket: 00001ABE, [Empire1], ShipGUIDs: 10335 10957 , HeroGUID: 0, Position: NodeIndex:83, FleetGUID: 11486

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:33:007 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:33:008 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B0F, Ticket: 00001AC1, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:33:008 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:33:008 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:33:123 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:33:123 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:33:123 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:33:123 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:35:544 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:35:660 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:36:480 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:41:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001B10, [Empire0], AttackFleetAction#620 GameEntity: 10301 State: WaitingForInitialization Context: 1st Red Purge (1323) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:41:789 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:41:834 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:41:853 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:42:098 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:42:098 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001B13, Ticket: 00001AC7, [Empire1], GoToFleetAction#2781 GameEntity: 11486 State: WaitingForInitialization Context: Path: 83->82, Path: Path: 83->82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:42:098 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001B14, Ticket: 00001AC8, [Empire1], ShipGUIDs: 10955 , HeroGUID: 0, Position: NodeIndex:78, FleetGUID: 11488

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:42:098 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:42:098 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:42:479 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001B19, Ticket: 00001ACD, [Empire1], MoveToFleetAction#2782 GameEntity: 11486 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->82 (Cost: 4.762781) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:42:516 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:42:516 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:42:516 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:42:516 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:44:021 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001B1A, [Empire1], Entity index: 2781

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:44:644 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:44:774 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:45:785 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:46:264 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:46:264 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:52:107 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B21, Ticket: 00001AD5, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:52:107 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:52:107 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:52:107 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:52:107 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B23, Ticket: 00001ADA, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:52:107 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:52:107 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:52:179 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:52:179 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:52:179 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:52:179 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:54:563 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:54:714 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:55:702 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:55:983 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:55:983 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:15:56:017 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001B25, Ticket: 00001ADE, [Empire1], GoToFleetAction#2783 GameEntity: 11486 State: WaitingForInitialization Context: Path: 82->79, Path: Path: 82->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:56:073 STACKBegin encounter simulation ignition 223004

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:56:073 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001B27, Ticket: 00001AE0, [Empire1], MoveToFleetAction#2784 GameEntity: 11486 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->79 (Cost: 3.237219) from 0 to 0.351195.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:57:067 STACKEnd encounter simulation ignition 223008

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:57:128 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:57:274 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:57:274 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:57:329 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:57:665 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:57:665 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:57:845 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:57:846 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:57:884 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:57:884 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:57:934 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:57:934 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:58:044 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:15:58:117 STACK[Empire 1] OrderEntityAction preprocessing failed because GoToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:02:585 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:02:585 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:02:585 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:03:075 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:03:075 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:03:076 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:03:076 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:05:108 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:05:228 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:06:276 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:06:639 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:06:640 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:06:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001B3D, Ticket: 00001AF7, [Empire1], GoToFleetAction#2785 GameEntity: 11488 State: WaitingForInitialization Context: Path: 78->82, Path: Path: 78->82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:06:972 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001B40, Ticket: 00001AFA, [Empire1], MoveToFleetAction#2786 GameEntity: 11488 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->82 (Cost: 7.18895) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:06:972 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001B41, [Empire0], AttackFleetAction#621 GameEntity: 9943 State: WaitingForInitialization Context: 2nd Vermilion Purge (2581) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:07:048 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:07:136 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:07:156 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:09:085 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001B44, [Empire1], Entity index: 2785

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:13:391 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B45, Ticket: 00001AFE, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:13:391 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:13:391 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B46, Ticket: 00001B01, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:13:391 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:13:391 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:13:548 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:13:548 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:13:548 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:13:548 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:15:939 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:16:090 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:17:257 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:23:600 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:23:600 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:23:600 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:23:985 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:23:985 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:23:985 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:23:985 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:26:163 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:26:300 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:27:292 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:27:565 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:27:565 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:27:997 STACKBegin encounter simulation ignition 224196

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:28:958 STACKEnd encounter simulation ignition 224199

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:28:983 STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    PlanetoidRendererManager:UnloadIFN()
    DiscoveryRenderer:Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:28:983 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:28:983 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:28:983 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:28:984 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:28:984 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:28:984 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:28:984 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:28:984 STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator41:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:29:032 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:30:329 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:16:30:329 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:16:30:329 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:329 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:329 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:329 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:329 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:329 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:329 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:329 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0015025 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:330 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:330 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:330 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0009991 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:330 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:330 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:330 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0009873 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:330 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:330 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:330 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.000499 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:330 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

22:16:30:330 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

22:16:30:330 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

22:16:30:330 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

22:16:30:330 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

22:16:30:330 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

22:16:30:330 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

22:16:30:330 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

22:16:30:330 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

22:16:30:426 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:16:35:980 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:16:36:046 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B56, Ticket: 00001B14, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:36:046 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:36:046 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:36:047 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:36:047 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:36:047 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:36:047 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B57, Ticket: 00001B1B, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:36:047 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:36:047 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:36:063 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:16:36:141 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:16:36:222 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:16:36:307 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:16:36:386 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:16:36:469 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:16:37:112 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:16:37:112 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:38:782 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:38:783 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:38:889 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:38:906 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:39:737 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:39:949 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:39:949 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:40:758 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:40:758 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:41:747 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:41:748 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:42:509 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:42:509 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:42:656 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:42:656 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:42:694 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:42:694 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:42:746 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:42:746 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:42:841 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:45:007 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:45:007 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:45:007 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:45:498 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:45:498 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:45:498 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:45:498 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:47:544 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:47:634 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:48:385 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:48:672 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:48:672 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:52:480 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:16:53:808 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B71, Ticket: 00001B36, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:53:808 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:53:808 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B72, Ticket: 00001B39, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:53:808 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:53:808 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:53:974 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:53:974 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:53:974 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:53:974 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:16:56:399 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:56:550 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:16:57:412 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:03:136 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:03:136 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:03:136 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:03:734 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:03:734 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:03:734 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:03:734 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:05:729 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:05:928 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:06:731 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:06:931 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:06:931 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:11:769 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B7B, Ticket: 00001B48, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:11:769 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:11:770 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:11:770 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:11:770 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B7C, Ticket: 00001B4D, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:11:770 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:11:770 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:11:935 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:11:935 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:11:935 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:11:935 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:14:341 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:14:585 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:15:570 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:21:444 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:21:444 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:21:444 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:22:149 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:22:149 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:22:149 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:22:149 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:23:982 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:24:229 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:25:080 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:25:281 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:25:281 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:29:983 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B85, Ticket: 00001B5C, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:29:983 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:29:983 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B86, Ticket: 00001B5F, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:29:983 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:29:983 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:30:097 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:30:097 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:30:097 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:30:097 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:32:516 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:32:735 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:33:715 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:38:972 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:38:972 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:38:972 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:39:509 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:39:510 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:39:510 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:39:510 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:41:544 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:41:747 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:41:980 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:42:852 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:42:852 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:47:676 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B8F, Ticket: 00001B6E, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:47:676 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:47:676 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:47:676 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:47:676 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B90, Ticket: 00001B73, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:47:676 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:47:676 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:47:870 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:47:870 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:47:870 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:47:870 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:50:259 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:50:560 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:52:446 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:57:904 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:57:904 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:57:904 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:58:549 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:58:549 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:17:58:549 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:17:58:549 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:00:479 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:00:687 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:00:910 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:01:989 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:01:989 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:07:119 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B99, Ticket: 00001B82, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:07:119 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:07:119 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001B9A, Ticket: 00001B85, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:07:119 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:07:119 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:07:202 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:07:202 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:07:202 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:07:203 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:09:610 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:09:878 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:10:913 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:16:270 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:16:270 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:16:270 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:16:939 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:16:939 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:16:939 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:16:939 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:18:837 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:19:144 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:20:157 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:20:353 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:20:353 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:25:399 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001BA3, Ticket: 00001B94, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:25:399 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:25:399 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:25:399 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:25:399 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001BA4, Ticket: 00001B99, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:25:399 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:25:399 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:25:550 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:25:550 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:25:550 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:25:550 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:27:971 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:28:211 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:29:368 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:32:846 STACKAudio bank B_Music has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:846 STACKAudio bank B_Specific has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:846 STACKAudio bank B_TIMELORDS_HULL_MEDIUM_Attack has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:846 STACKAudio bank B_TIMELORDS_ENGINE_Medium has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:846 STACKAudio bank B_TIMELORDS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:846 STACKAudio bank B_VAMPIRILIS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:846 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:846 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:847 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:847 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:847 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:847 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:847 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:847 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:847 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:847 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:847 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:847 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:847 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:847 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:847 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:847 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:847 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:32:847 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

22:18:35:387 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:35:387 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:35:387 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:35:855 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:35:855 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:35:855 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:35:855 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:37:974 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:38:142 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:39:080 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:39:401 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:39:401 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:44:834 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001BAD, Ticket: 00001BA8, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:44:835 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:44:835 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001BAE, Ticket: 00001BAB, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:44:835 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:44:835 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:44:980 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:44:980 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:44:980 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:44:980 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:47:368 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:47:479 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:48:408 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:51:505 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00001BAF, [Empire0], context guid: 2726, contruction guid: 8934

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:54:791 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:54:791 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:54:791 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:55:173 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:55:173 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:55:173 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:55:173 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:57:295 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:57:396 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:57:530 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:58:036 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001BB4, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:18:58:608 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:18:58:608 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:00:513 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00001BB9, [Empire0], system guid: 2726, contruction guid: 11530, resource name : EmpireMoney, buyout cost: 26939.33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:00:513 STACKThe construction 11530 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:01:383 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001BBA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:04:237 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001BBB, Ticket: 00001BBA, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:04:237 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:04:237 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:04:237 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:04:237 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001BBC, Ticket: 00001BBF, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:04:237 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:04:237 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:04:411 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:04:411 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:04:411 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:04:411 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:06:830 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:06:925 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:08:788 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:14:189 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:14:189 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:14:189 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:14:637 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:14:637 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:14:637 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:14:637 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:16:779 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:16:891 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:17:679 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:18:002 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:18:002 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:23:300 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001BC5, Ticket: 00001BCE, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:23:300 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:23:300 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001BC6, Ticket: 00001BD1, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:23:300 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:23:300 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:23:484 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:23:484 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:23:484 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:23:484 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:25:893 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:26:028 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:27:001 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:32:770 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:32:770 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:32:770 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:33:171 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:33:171 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:33:171 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:33:172 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:35:320 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:35:466 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:36:402 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:36:631 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:36:631 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:37:400 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

22:19:37:400 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

22:19:38:967 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001BCF, [Empire0], AttackFleetAction#622 GameEntity: 9529 State: WaitingForInitialization Context: 6th Vermilion Purge (5504) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:39:061 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:39:114 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:39:140 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:42:344 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001BD4, Ticket: 00001BE2, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:42:344 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:42:344 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:42:344 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:42:344 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001BD5, Ticket: 00001BE7, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:42:344 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:42:344 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:42:525 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:42:525 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:42:525 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:42:525 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:44:944 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:45:095 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:46:048 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:52:291 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:52:291 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:52:291 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:52:756 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:52:756 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:52:756 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:52:757 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:54:791 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:54:939 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:55:924 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:56:197 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:56:197 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:19:56:602 STACKBegin encounter simulation ignition 231221

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:57:690 STACKEnd encounter simulation ignition 231225

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:57:755 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:57:946 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:57:946 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:57:999 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:58:261 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:58:261 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:58:414 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:58:414 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:58:459 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:58:459 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:58:518 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:58:518 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:58:631 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:58:698 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001BF0, [Empire1], GoToFleetAction#2787 GameEntity: 5504 State: WaitingForInitialization Context: Path: 88->85, Path: Path: 88->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:58:764 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001BF1, Ticket: 00001C04, [Empire1], MoveToFleetAction#2788 GameEntity: 5504 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 7.804153) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:19:58:835 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:20:00:248 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:20:01:241 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001BF2, [Empire1], Entity index: 2787

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:02:968 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001BF3, Ticket: 00001C06, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:02:968 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:02:968 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001BF4, Ticket: 00001C09, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:02:968 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:02:968 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:03:120 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:03:120 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:03:120 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:03:120 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:05:542 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:05:671 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:06:793 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:07:148 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001BF5, Ticket: 00001C0C, [Empire1], GoToFleetAction#2789 GameEntity: 5504 State: WaitingForInitialization Context: Path: 85->88, Path: Path: 85->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:07:149 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:07:149 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:07:182 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001BF6, Ticket: 00001C0D, [Empire1], MoveToFleetAction#2790 GameEntity: 5504 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 0.1958466) from 0 to 0.02509517.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:12:444 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001BF7, Ticket: 00001C0E, [Empire0], GoToFleetAction#623 GameEntity: 2634 State: WaitingForInitialization Context: Path: 126->14->18->19->20->92->25->28->122, Path: Path: 126->14->18->19->20->92->25->28->122

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:12:534 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001BF8, Ticket: 00001C0F, [Empire0], MoveToFleetAction#624 GameEntity: 2634 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->14 (Cost: 5) from 0 to 0.2475983.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:14:098 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:14:099 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:14:099 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:14:553 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:14:553 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:14:553 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:14:553 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:16:559 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:16:683 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:17:823 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:18:077 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:18:077 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:24:427 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001C01, Ticket: 00001C1C, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:24:427 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:24:427 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:24:427 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot,Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:24:427 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001C02, Ticket: 00001C21, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:24:427 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:24:427 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:24:569 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:24:570 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:24:570 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:24:570 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:26:975 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:27:118 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:27:506 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:28:179 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:34:786 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:34:787 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:34:787 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:35:226 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:35:268 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:35:268 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:35:268 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=Prerequisite,Disable).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:35:268 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:35:268 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:35:364 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C08, Ticket: 00001C2B, [Empire2], MoveToFleetAction#5172 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->75 (Cost: 2) from 0.5603806 to 0.6887842.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:35:545 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:35:664 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:35:972 STACKDisposing ServerEncounter 11399

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:35:972 STACKDisposing ServerEncounter 11400

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:35:972 STACKDisposing ServerEncounter 11440

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:35:972 STACKDisposing ServerEncounter 11441

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:35:972 STACKDisposing ServerEncounter 11463

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:35:972 STACKDisposing ServerEncounter 11487

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:35:972 STACKDisposing ServerEncounter 11497

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:35:973 STACKDisposing ServerEncounter 11546

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:35:973 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:35:993 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:36:264 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:36:329 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:36:329 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:36:349 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:36:370 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:36:387 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:36:532 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#00001C09, Ticket: 00001C30, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:36:624 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00001C0A, Ticket: 00001C31, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:36:661 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#00001C0B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:38:942 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00001C0C, [Empire14], GUID = 11555, ShipDesigns = MFPiratesMediumAttackStrongMetaplot x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:39:061 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:39:061 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:39:061 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:39:285 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:39:285 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:39:285 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:39:285 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:39:285 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:39:285 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:39:285 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:39:285 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:39:285 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:40:931 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:245 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:566 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKDisposing Encounter 11279

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKDisposing Encounter 11269

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKDisposing Encounter 11245

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:726 STACK[ChatMessage] RECV: l:/_turn/141 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:41:995 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001C0E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:42:061 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001C0F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:42:102 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001C11, [Empire4], AutomatedDeliveryFleetAction#3936 GameEntity: 11562 State: WaitingForInitialization Context: Path: 53->49->50->51->10->11, Path: Path: 53->49->50->51->10->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:42:102 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001C12, [Empire4], AutomatedDeliveryFleetAction#3937 GameEntity: 11564 State: WaitingForInitialization Context: Path: 3->0->1->46->52, Path: Path: 3->0->1->46->52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:42:168 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:42:336 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:42:355 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:42:384 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:42:384 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:42:384 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:42:416 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:42:416 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:44:353 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:44:353 STACK[ChatMessage] RECV: l:/_turn/141 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:44:373 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:44:373 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:44:373 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:44:415 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:46:747 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:49:755 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:49:773 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:006 STACK[Tribute] Refresh 'DiplomaticTribute: 47.26 EmpireMoney from Empire#4 to Empire#1 for 6 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:111 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:184 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:185 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:185 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001C14, Ticket: 00001C32

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:185 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C15, Ticket: 00001C33, [Empire0], MoveToFleetAction#625 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->14 (Cost: 2) from 0.6932753 to 0.7923146.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C16, Ticket: 00001C34, [Empire2], MoveToFleetAction#5173 GameEntity: 11363 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 2.294181) from 0.5666599 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:313 STACKStart 60 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:53:313 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:53:313 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:53:313 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:53:356 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C17, Ticket: 00001C35, [Empire2], MoveToFleetAction#5174 GameEntity: 11361 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 3) from 0.4747966 to 0.9495932.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:356 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C18, Ticket: 00001C36, [Empire2], MoveToFleetAction#5175 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->36 (Cost: 1.818973) from 0.6707617 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:356 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C19, Ticket: 00001C37, [Empire2], MoveToFleetAction#5176 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 3) from 0.3394192 to 0.7191528.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:356 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C1A, Ticket: 00001C38, [Empire3], MoveToFleetAction#1653 GameEntity: 11375 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 0.5950587) from 0.8344787 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:356 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C1B, Ticket: 00001C39, [Empire3], MoveToFleetAction#1654 GameEntity: 11373 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->43 (Cost: 0.8911091) from 0.7709884 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C1C, Ticket: 00001C3A, [Empire3], MoveToFleetAction#1655 GameEntity: 11195 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 0.5525909) from 0.8462915 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C1D, Ticket: 00001C3B, [Empire3], MoveToFleetAction#1656 GameEntity: 11193 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 0.6476171) from 0.7730543 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C1E, Ticket: 00001C3C, [Empire3], MoveToFleetAction#1657 GameEntity: 11191 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->59 (Cost: 2.662055) from 0.4242997 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C1F, Ticket: 00001C3D, [Empire3], MoveToFleetAction#1658 GameEntity: 11189 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 1.581561) from 0.4652429 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C20, Ticket: 00001C3E, [Empire4], MoveToFleetAction#3938 GameEntity: 11564 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 5) from 0 to 0.6945489.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:469 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C21, Ticket: 00001C3F, [Empire4], MoveToFleetAction#3939 GameEntity: 11562 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 5) from 0 to 0.7024046.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:611 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C22, Ticket: 00001C40, [Empire4], MoveToFleetAction#3940 GameEntity: 11366 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->22 (Cost: 1.608587) from 0.7565914 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C23, Ticket: 00001C41, [Empire4], MoveToFleetAction#3941 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 4.114625) from 0.4118789 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C24, Ticket: 00001C42, [Empire4], MoveToFleetAction#3942 GameEntity: 11185 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->51 (Cost: 5) from 0.6124983 to 0.9187474.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C25, Ticket: 00001C43, [Empire4], MoveToFleetAction#3943 GameEntity: 11043 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 3.605058) from 0.2800349 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C26, Ticket: 00001C44, [Empire4], MoveToFleetAction#3944 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->3 (Cost: 1.376126) from 0.8380112 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:773 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:773 STACKPopulation 'AffinityZvali' does not exist on Empire#4

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_DiplomaticAbility:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:773 STACKPopulation 'AffinityZvali' does not exist on Empire#4

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_HeroAssignedOnSystem:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:773 STACK'PopulationPoliticalEventSystemInfluenceOwnerFoe' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C27, Ticket: 00001C45, [Empire4], MoveToFleetAction#3945 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4.087485) from 0.4322084 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C28, Ticket: 00001C46, [Empire4], MoveToFleetAction#3946 GameEntity: 10940 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->10 (Cost: 5) from 0.005283751 to 0.3115329.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C29, Ticket: 00001C47, [Empire4], MoveToFleetAction#3947 GameEntity: 10798 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 5) from 0 to 0.7913277.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C2A, Ticket: 00001C48, [Empire4], MoveToFleetAction#3948 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 3.144914) from 0.5762401 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C2B, Ticket: 00001C49, [Empire4], MoveToFleetAction#3949 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 5) from 0 to 0.6328893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C2C, Ticket: 00001C4A, [Empire4], MoveToFleetAction#3950 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 1.746216) from 0.6580067 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:877 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C2F, Ticket: 00001C4D, [Empire1], GoToFleetAction#2791 GameEntity: 11486 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:877 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C30, Ticket: 00001C4E, [Empire1], GoToFleetAction#2792 GameEntity: 11278 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:945 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C31, Ticket: 00001C4F, [Empire1], GoToFleetAction#2793 GameEntity: 5504 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:945 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C32, Ticket: 00001C50, [Empire1], GoToFleetAction#2794 GameEntity: 10460 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:945 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C33, Ticket: 00001C51, [Empire1], GoToFleetAction#2795 GameEntity: 9975 State: WaitingForInitialization Context: Path: 23, Path: Path: 23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:53:945 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C34, Ticket: 00001C52, [Empire1], GoToFleetAction#2796 GameEntity: 8465 State: WaitingForInitialization Context: Path: 76->79, Path: Path: 76->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:279 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C37, Ticket: 00001C55, [Empire2], GoToFleetAction#5177 GameEntity: 5452 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:279 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C38, Ticket: 00001C56, [Empire2], GoToFleetAction#5178 GameEntity: 11108 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:279 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C39, Ticket: 00001C57, [Empire2], GoToFleetAction#5179 GameEntity: 9682 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:279 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C3A, Ticket: 00001C58, [Empire2], GoToFleetAction#5180 GameEntity: 10840 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:279 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C3B, Ticket: 00001C59, [Empire2], GoToFleetAction#5181 GameEntity: 10473 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:279 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C3C, Ticket: 00001C5A, [Empire2], GoToFleetAction#5182 GameEntity: 10641 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:279 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C3D, Ticket: 00001C5B, [Empire2], GoToFleetAction#5183 GameEntity: 11252 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:279 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001C3E, Ticket: 00001C5C, [Empire2], ShipGUIDs: 11220 11072 11013 11411 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 11570

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C3F, Ticket: 00001C5D, [Empire2], GoToFleetAction#5184 GameEntity: 11456 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C40, Ticket: 00001C5E, [Empire2], GoToFleetAction#5185 GameEntity: 10654 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:360 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C41, Ticket: 00001C5F, [Empire2], GoToFleetAction#5186 GameEntity: 11231 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C42, Ticket: 00001C60, [Empire2], GoToFleetAction#5187 GameEntity: 11079 State: WaitingForInitialization Context: Path: 48, Path: Path: 48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C43, Ticket: 00001C61, [Empire2], GoToFleetAction#5188 GameEntity: 8429 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C44, Ticket: 00001C62, [Empire2], GoToFleetAction#5189 GameEntity: 10472 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C45, Ticket: 00001C63, [Empire2], GoToFleetAction#5190 GameEntity: 11132 State: WaitingForInitialization Context: Path: 39, Path: Path: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C46, Ticket: 00001C64, [Empire2], GoToFleetAction#5191 GameEntity: 7172 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C47, Ticket: 00001C65, [Empire2], GoToFleetAction#5192 GameEntity: 11398 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C48, Ticket: 00001C66, [Empire2], GoToFleetAction#5193 GameEntity: 2076 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C49, Ticket: 00001C67, [Empire2], GoToFleetAction#5194 GameEntity: 2224 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C4A, Ticket: 00001C68, [Empire2], GoToFleetAction#5195 GameEntity: 11405 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C4B, Ticket: 00001C69, [Empire2], GoToFleetAction#5196 GameEntity: 7531 State: WaitingForInitialization Context: Path: 36, Path: Path: 36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C4C, Ticket: 00001C6A, [Empire2], GoToFleetAction#5197 GameEntity: 8430 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C4D, Ticket: 00001C6B, [Empire2], GoToFleetAction#5198 GameEntity: 10280 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C4E, Ticket: 00001C6C, [Empire2], GoToFleetAction#5199 GameEntity: 11127 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C4F, Ticket: 00001C6D, [Empire2], GoToFleetAction#5200 GameEntity: 10485 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C50, Ticket: 00001C6E, [Empire2], GoToFleetAction#5201 GameEntity: 9329 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C51, Ticket: 00001C6F, [Empire2], GoToFleetAction#5202 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C52, Ticket: 00001C70, [Empire2], GoToFleetAction#5203 GameEntity: 8660 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:494 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001C53, Ticket: 00001C71, [Empire2], ShipGUIDs: 11015 11076 11222 11415 , HeroGUID: 0, Position: NodeIndex:1, FleetGUID: 11571

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C54, Ticket: 00001C72, [Empire2], GoToFleetAction#5204 GameEntity: 10225 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C55, Ticket: 00001C73, [Empire2], GoToFleetAction#5205 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C56, Ticket: 00001C74, [Empire2], GoToFleetAction#5206 GameEntity: 2408 State: WaitingForInitialization Context: Path: 99, Path: Path: 99

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C57, Ticket: 00001C75, [Empire3], GoToFleetAction#1659 GameEntity: 11448 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C58, Ticket: 00001C76, [Empire3], GoToFleetAction#1660 GameEntity: 10106 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C59, Ticket: 00001C77, [Empire3], GoToFleetAction#1661 GameEntity: 5180 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C5A, Ticket: 00001C78, [Empire3], GoToFleetAction#1662 GameEntity: 11246 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C5B, Ticket: 00001C79, [Empire3], GoToFleetAction#1663 GameEntity: 7715 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C5C, Ticket: 00001C7A, [Empire4], GoToFleetAction#3951 GameEntity: 3881 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:598 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C5D, Ticket: 00001C7C, [Empire15], GoToFleetAction#4894 GameEntity: 4174 State: WaitingForInitialization Context: Path: 28, Path: Path: 28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C5E, Ticket: 00001C7D, [Empire15], AttackFleetAction#4895 GameEntity: 2185 State: WaitingForInitialization Context: 7th Rubidium Expedition (10113) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C5F, Ticket: 00001C7E, [Empire14], GoToFleetAction#29 GameEntity: 11555 State: WaitingForInitialization Context: Path: 8->45, Path: Path: 8->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:599 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C60, Ticket: 00001C7F, [Empire3], MoveToFleetAction#1664 GameEntity: 11375 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->43 (Cost: 2.404941) from 0 to 0.8427681.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:599 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C61, Ticket: 00001C80, [Empire2], MoveToFleetAction#5207 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->34 (Cost: 1.181027) from 0 to 0.2080732.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C62, Ticket: 00001C81, [Empire3], MoveToFleetAction#1665 GameEntity: 11373 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 2.108891) from 0 to 0.7390227.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C63, Ticket: 00001C82, [Empire2], MoveToFleetAction#5208 GameEntity: 11363 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->36 (Cost: 0.7058187) from 0 to 0.1277548.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:632 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C64, Ticket: 00001C83, [Empire4], MoveToFleetAction#3952 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 3.623874) from 0 to 0.5033916.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C65, Ticket: 00001C84, [Empire4], MoveToFleetAction#3953 GameEntity: 11043 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 1.394942) from 0 to 0.1879608.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C66, Ticket: 00001C85, [Empire4], MoveToFleetAction#3954 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 1.855086) from 0 to 0.3633153.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C67, Ticket: 00001C86, [Empire4], MoveToFleetAction#3955 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 0.8853755) from 0 to 0.1341159.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C68, Ticket: 00001C87, [Empire4], MoveToFleetAction#3956 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 0.9125152) from 0 to 0.1333358.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C69, Ticket: 00001C88, [Empire4], MoveToFleetAction#3957 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->11 (Cost: 3.253784) from 0 to 0.8581122.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C6A, Ticket: 00001C89, [Empire1], MoveToFleetAction#2797 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->78 (Cost: 0.7131432) from 0.884962 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C6B, Ticket: 00001C8A, [Empire1], MoveToFleetAction#2798 GameEntity: 11486 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->79 (Cost: 5.980507) from 0.351195 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C6C, Ticket: 00001C8B, [Empire1], MoveToFleetAction#2799 GameEntity: 8465 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->79 (Cost: 5.81197) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C6D, Ticket: 00001C8C, [Empire1], MoveToFleetAction#2800 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->23 (Cost: 6.736242) from 0.167688 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C6E, Ticket: 00001C8D, [Empire1], MoveToFleetAction#2801 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->79 (Cost: 1.013226) from 0.8256657 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C6F, Ticket: 00001C8E, [Empire1], MoveToFleetAction#2802 GameEntity: 5504 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 7.608307) from 0.02509517 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:811 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C70, [Empire0], AttackFleetAction#626 GameEntity: 10301 State: WaitingForInitialization Context: 1st Red Purge (1323) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:54:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C71, Ticket: 00001C8F, [Empire2], MoveToFleetAction#5209 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 3.126444) from 0.4940473 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:031 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C72, Ticket: 00001C90, [Empire2], MoveToFleetAction#5210 GameEntity: 11456 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 5) from 0.356132 to 0.712264.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:031 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C73, Ticket: 00001C91, [Empire2], MoveToFleetAction#5211 GameEntity: 11252 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 2.63699) from 0.5826554 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:031 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C74, Ticket: 00001C92, [Empire2], MoveToFleetAction#5212 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 0.2941813) from 0.9444331 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:032 STACKStart 40 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:55:032 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:55:114 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C75, Ticket: 00001C93, [Empire2], MoveToFleetAction#5213 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 5) from 0.1777591 to 0.9336355.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:114 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C76, Ticket: 00001C94, [Empire2], MoveToFleetAction#5214 GameEntity: 10840 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 2.15006) from 0.7566083 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:114 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C77, Ticket: 00001C95, [Empire2], MoveToFleetAction#5215 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->42 (Cost: 0.4862851) from 0.9112781 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C78, Ticket: 00001C96, [Empire2], MoveToFleetAction#5216 GameEntity: 11108 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 3.900046) from 0.4104095 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:273 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C79, Ticket: 00001C97, [Empire2], MoveToFleetAction#5217 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 2.190721) from 0.6688172 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C7A, Ticket: 00001C98, [Empire2], MoveToFleetAction#5218 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 0.7157264) from 0.8648089 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C7B, Ticket: 00001C99, [Empire3], MoveToFleetAction#1666 GameEntity: 11191 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 0.3379452) from 0 to 0.1142659.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C7C, Ticket: 00001C9A, [Empire2], MoveToFleetAction#5219 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 3.376562) from 0.5764608 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:427 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:427 STACKGoToFleetAction #5202: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C7D, Ticket: 00001C9C, [Empire2], MoveToFleetAction#5220 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 2.299699) from 0.6278395 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:497 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C7E, Ticket: 00001C9D, [Empire2], MoveToFleetAction#5221 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 1.289523) from 0.7913164 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:567 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C7F, Ticket: 00001C9E, [Empire2], MoveToFleetAction#5222 GameEntity: 11127 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 1.433324) from 0.6669913 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:636 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C80, Ticket: 00001C9F, [Empire2], MoveToFleetAction#5223 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 1.303384) from 0.8029606 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:696 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C81, Ticket: 00001CA0, [Empire2], MoveToFleetAction#5224 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->7 (Cost: 3.204386) from 0.3309091 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C82, Ticket: 00001CA1, [Empire2], MoveToFleetAction#5225 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->36 (Cost: 3.829274) from 0.3068926 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C83, Ticket: 00001CA2, [Empire2], MoveToFleetAction#5226 GameEntity: 11405 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.17932) from 0.8091505 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:906 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C84, Ticket: 00001CA3, [Empire2], MoveToFleetAction#5227 GameEntity: 2224 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->0 (Cost: 0.8437394) from 0.8767137 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:55:967 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C85, Ticket: 00001CA4, [Empire2], MoveToFleetAction#5228 GameEntity: 2076 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 4) from 0.3092769 to 0.6185538.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:003 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C86, Ticket: 00001CA5, [Empire2], MoveToFleetAction#5229 GameEntity: 11398 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.17932) from 0.8091505 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:074 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C87, Ticket: 00001CA6, [Empire2], MoveToFleetAction#5230 GameEntity: 7172 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 0.8816257) from 0.8930427 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:147 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C88, Ticket: 00001CA7, [Empire2], MoveToFleetAction#5231 GameEntity: 11132 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 3.965775) from 0.5817966 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:226 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C89, Ticket: 00001CA8, [Empire2], MoveToFleetAction#5232 GameEntity: 10472 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 1.216589) from 0.8460068 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:361 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C8A, Ticket: 00001CA9, [Empire2], MoveToFleetAction#5233 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 2.569895) from 0.511929 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:437 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C8B, Ticket: 00001CAA, [Empire2], MoveToFleetAction#5234 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->48 (Cost: 0.5124263) from 0.9147564 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:499 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C8C, Ticket: 00001CAB, [Empire2], MoveToFleetAction#5235 GameEntity: 10225 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->42 (Cost: 3) from 0.5057081 to 0.9419925.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:531 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C8E, Ticket: 00001CAD, [Empire2], MoveToFleetAction#5236 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 98->99 (Cost: 2.044738) from 0.5670421 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:531 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C8F, Ticket: 00001CAE, [Empire2], MoveToFleetAction#5237 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->51 (Cost: 2) from 0.5976778 to 0.9970973.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:532 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C90, Ticket: 00001CAF, [Empire3], MoveToFleetAction#1667 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->9 (Cost: 2.640708) from 0.482822 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:532 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C91, Ticket: 00001CB0, [Empire3], MoveToFleetAction#1668 GameEntity: 11246 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 0.3254185) from 0.8329383 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:573 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C92, Ticket: 00001CB1, [Empire3], MoveToFleetAction#1669 GameEntity: 5180 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->60 (Cost: 3.324675) from 0.1237008 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C93, Ticket: 00001CB2, [Empire3], MoveToFleetAction#1670 GameEntity: 10106 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->60 (Cost: 0.232704) from 0.9317764 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C94, Ticket: 00001CB3, [Empire3], MoveToFleetAction#1671 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->60 (Cost: 2.647617) from 0.302156 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:616 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C95, Ticket: 00001CB4, [Empire4], MoveToFleetAction#3958 GameEntity: 3881 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->60 (Cost: 2.729993) from 0.8204628 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:616 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C96, Ticket: 00001CB5, [Empire14], MoveToFleetAction#30 GameEntity: 11555 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 6) from 0 to 0.9495932.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:616 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C97, Ticket: 00001CB6, [Empire15], MoveToFleetAction#4896 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->28 (Cost: 2.959043) from 0.517509 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:616 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001C98, [Empire1], Entity index: 2794

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:616 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001C99, [Empire1], Entity index: 2792

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:662 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:662 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001C9B, Ticket: 00001CB9, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:662 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001C9C, Ticket: 00001CBA, [Empire1], ShipGUIDs: 11285 , HeroGUID: 0, Position: NodeIndex:81, FleetGUID: 11574

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:662 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001C9D, Ticket: 00001CBB, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:698 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001C9E, Ticket: 00001CBC, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:698 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001C9F, Ticket: 00001CBD, [Empire1], GoToFleetAction#2803 GameEntity: 7642 State: WaitingForInitialization Context: Path: 8->9, Path: Path: 8->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:698 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00001CA4, Ticket: 00001CC2, [Empire1]: Reserved Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:698 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:699 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00001CA5, Ticket: 00001CC4, [Empire2], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade11, ConstructionGameEntityGUID: 11579, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:874 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001CA6, Ticket: 00001CC5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:874 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001CA7, Ticket: 00001CC6, [Empire2], ShipGUIDs: 11015 11076 11222 11415 , HeroGUID: 0, Position: NodeIndex:1, FleetGUID: 11582

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:874 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001CA8, Ticket: 00001CC7, [Empire2], GoToFleetAction#5238 GameEntity: 11108 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:56:935 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001CA9, Ticket: 00001CC8, [Empire2], GoToFleetAction#5239 GameEntity: 9528 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:023 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001CAA, Ticket: 00001CC9, [Empire2], ShipGUIDs: 11220 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 11583

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:173 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#00001CB0, Ticket: 00001CCF, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:173 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001CB1, Ticket: 00001CD0, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:174 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001CB2, Ticket: 00001CD1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:228 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001CB3, Ticket: 00001CD2, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:228 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001CB4, Ticket: 00001CD3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:228 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001CB5, Ticket: 00001CD4, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:284 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001CB6, Ticket: 00001CD5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:284 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001CB7, Ticket: 00001CD6, [Empire2], GoToFleetAction#5240 GameEntity: 11405 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:284 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001CB8, Ticket: 00001CD7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:331 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001CB9, Ticket: 00001CD8, [Empire2], GoToFleetAction#5241 GameEntity: 10280 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001CBA, Ticket: 00001CD9, [Empire2], GoToFleetAction#5242 GameEntity: 11252 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:354 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00001CBB, Ticket: 00001CDA, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:355 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001CBC, Ticket: 00001CDB, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:355 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001CBD, Ticket: 00001CDC, [Empire3], GoToFleetAction#1672 GameEntity: 10106 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:410 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001CC2, Ticket: 00001CE1, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:410 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CC3, [Empire1], Entity index: 2791

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:410 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CC4, [Empire2], Entity index: 5185

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:410 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #5183

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:410 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CC5, [Empire1], Entity index: 2795

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:410 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CC6, [Empire2], Entity index: 5182

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:410 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CC7, [Empire2], Entity index: 5180

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:410 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CC8, [Empire2], Entity index: 5179

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #5178

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CC9, [Empire2], Entity index: 5177

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CCA, [Empire2], Entity index: 5203

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CCB, [Empire2], Entity index: 5186

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CCC, [Empire2], Entity index: 5201

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CCD, [Empire2], Entity index: 5200

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CCE, [Empire2], Entity index: 5199

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #5198

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CCF, [Empire2], Entity index: 5197

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CD0, [Empire2], Entity index: 5196

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Empire 2] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #5195

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CD1, [Empire2], Entity index: 5194

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CD2, [Empire1], Entity index: 2796

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CD3, [Empire2], Entity index: 5192

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CD4, [Empire2], Entity index: 5191

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CD5, [Empire2], Entity index: 5190

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CD6, [Empire2], Entity index: 5189

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CD7, [Empire2], Entity index: 5188

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:411 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CD8, [Empire2], Entity index: 5187

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:448 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CDA, [Empire2], Entity index: 5206

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:448 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CDB, [Empire3], Entity index: 1663

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:448 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:57:449 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:57:499 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CDC, [Empire3], Entity index: 1662

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001CDD, [Empire4], SiegeStarSystemAction#3959 GameEntity: 1670 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:500 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CDE, [Empire3], Entity index: 1661

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:572 STACK[Empire 3] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #1660

    DepartmentOfLabour:TerminateEntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:572 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CDF, [Empire3], Entity index: 1659

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:572 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001CE1, [Empire0], SiegeStarSystemAction#627 GameEntity: 5836 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:660 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:660 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CE2, [Empire4], Entity index: 3951

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:660 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CE3, [Empire15], Entity index: 4894

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:660 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001CE4, Ticket: 00001CE5, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:686 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:686 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001CE5, Ticket: 00001CE6, [Empire1], MoveToFleetAction#2804 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 6) from 0 to 0.8084671.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:686 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CE6, [Empire2], Entity index: 5238

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:686 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001CE7, Ticket: 00001CE7, [Empire2], MoveToFleetAction#5243 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 4) from 0.2075782 to 0.7138897.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:686 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CE8, [Empire2], Entity index: 5240

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:686 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CE9, [Empire2], Entity index: 5241

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:880 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:880 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CEA, [Empire2], Entity index: 5242

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:880 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001CEB, [Empire3], Entity index: 1672

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:992 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:993 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001CEE, Ticket: 00001CEA, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:993 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001CEF, Ticket: 00001CEB, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:993 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001CF0, Ticket: 00001CEC, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:993 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001CF1, Ticket: 00001CED, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:57:993 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001CF2, Ticket: 00001CEE, [Empire4], GoToFleetAction#3960 GameEntity: 10060 State: WaitingForInitialization Context: Path: 3->22, Path: Path: 3->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:58:034 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001CF9, Ticket: 00001CF5, [Empire4], MoveToFleetAction#3961 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->22 (Cost: 7.079326) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:58:035 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001CFA, [Empire4], ContextGUID: 0, ResourceName: Luxury5, Amount: -25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:58:068 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:58:230 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:59:153 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:59:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001CFB, Ticket: 00001CF6, [Empire15], AttackFleetAction#4897 GameEntity: 11377 State: WaitingForInitialization Context: 3rd Scarlet Purge (10460) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:59:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001CFC, Ticket: 00001CF7, [Empire15], GoToFleetAction#4898 GameEntity: 10800 State: WaitingForInitialization Context: Path: 15->16, Path: Path: 15->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:59:409 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:59:409 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:20:59:441 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:59:441 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001CFF, Ticket: 00001CFA, [Empire15], MoveToFleetAction#4899 GameEntity: 10800 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->16 (Cost: 3.843693) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:59:490 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:20:59:513 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:00:542 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:00:542 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:00:581 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:00:581 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:00:603 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001D02, [Empire4], Entity index: 3960

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:01:112 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001D03, [Empire15], Entity index: 4898

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:04:951 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001D04, Ticket: 00001CFC, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:04:951 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D05, Ticket: 00001CFD, [Empire1], GoToFleetAction#2805 GameEntity: 11574 State: WaitingForInitialization Context: Path: 81->77, Path: Path: 81->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:04:951 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:04:951 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:05:010 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00001D08, Ticket: 00001D00, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:010 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D09, Ticket: 00001D01, [Empire1], MoveToFleetAction#2806 GameEntity: 11574 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->77 (Cost: 6.431054) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:094 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:094 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D0A, Ticket: 00001D03, [Empire2], GoToFleetAction#5244 GameEntity: 8430 State: WaitingForInitialization Context: Path: 7->4, Path: Path: 7->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:094 STACKStart 16 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:05:094 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:05:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D0B, Ticket: 00001D04, [Empire2], GoToFleetAction#5245 GameEntity: 7531 State: WaitingForInitialization Context: Path: 36->35, Path: Path: 36->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D0C, Ticket: 00001D05, [Empire2], GoToFleetAction#5246 GameEntity: 10641 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D0D, Ticket: 00001D06, [Empire2], GoToFleetAction#5247 GameEntity: 11079 State: WaitingForInitialization Context: Path: 48->44, Path: Path: 48->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D0E, Ticket: 00001D07, [Empire2], GoToFleetAction#5248 GameEntity: 8429 State: WaitingForInitialization Context: Path: 45->4, Path: Path: 45->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:161 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001D0F, Ticket: 00001D08, [Empire2], ShipsGUID: 11411,11072,11013

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:265 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D10, Ticket: 00001D09, [Empire2], GoToFleetAction#5249 GameEntity: 11108 State: WaitingForInitialization Context: Path: 71->68, Path: Path: 71->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:265 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D11, Ticket: 00001D0A, [Empire2], GoToFleetAction#5250 GameEntity: 11398 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:265 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001D12, Ticket: 00001D0B, [Empire2], ShipsGUID: 11220

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D15, Ticket: 00001D0E, [Empire3], GoToFleetAction#1673 GameEntity: 10106 State: WaitingForInitialization Context: Path: 60->69, Path: Path: 60->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:620 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001D16, Ticket: 00001D0F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:620 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:620 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001D17, Ticket: 00001D10, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:620 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:620 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001D18, Ticket: 00001D11, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:620 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:705 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D1A, Ticket: 00001D12, [Empire2], MoveToFleetAction#5251 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->4 (Cost: 1.795614) from 0 to 0.3749326.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:705 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D1B, Ticket: 00001D13, [Empire2], MoveToFleetAction#5252 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->4 (Cost: 2.430105) from 0 to 0.1715487.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:705 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:05:705 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:05:784 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D1C, Ticket: 00001D14, [Empire2], MoveToFleetAction#5253 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->44 (Cost: 3.489797) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:784 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D1D, Ticket: 00001D15, [Empire2], MoveToFleetAction#5254 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 4.705819) from 0 to 0.6960842.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:784 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D1E, Ticket: 00001D16, [Empire2], MoveToFleetAction#5255 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->35 (Cost: 0.1707258) from 0 to 0.02014962.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:864 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D1F, Ticket: 00001D17, [Empire2], MoveToFleetAction#5256 GameEntity: 11398 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 3.82068) from 0 to 0.8876706.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:865 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D20, Ticket: 00001D18, [Empire2], MoveToFleetAction#5257 GameEntity: 11108 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 1.099954) from 0 to 0.1662858.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:05:865 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D21, Ticket: 00001D19, [Empire3], MoveToFleetAction#1674 GameEntity: 10106 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 3.410901) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:06:831 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001D25, [Empire2], Entity index: 5247

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:07:149 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001D26, [Empire1], Entity index: 2805

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:07:521 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:07:678 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:08:716 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:08:716 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001D29, [Empire3], Entity index: 1673

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:09:043 STACKStart 21 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:09:043 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:09:102 STACK[Empire 1] OrderTransferShips preprocessor failed: 3rd Flame Purge (11486) cannot be modified (moving, in encounter, or readonly).

    DepartmentOfDefense:TransferShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:09:102 STACKfleet action with feedback 2807 started : ETA 4087.49056243896

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:09:102 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D2D, Ticket: 00001D20, [Empire1], ExpeditionFleetAction#2807 GameEntity: 9975 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury12 on Isso III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:09:709 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001D30, Ticket: 00001D23, [Empire2], ShipsGUID: 5358,5875,7704,7635,7551

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:09:777 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D31, Ticket: 00001D24, [Empire2], GoToFleetAction#5258 GameEntity: 10280 State: WaitingForInitialization Context: Path: 71->68, Path: Path: 71->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:09:929 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D32, Ticket: 00001D25, [Empire2], GoToFleetAction#5259 GameEntity: 11405 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:09:929 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D33, Ticket: 00001D26, [Empire2], GoToFleetAction#5260 GameEntity: 9682 State: WaitingForInitialization Context: Path: 42->69, Path: Path: 42->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:09:929 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D34, Ticket: 00001D27, [Empire2], GoToFleetAction#5261 GameEntity: 11231 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:09:929 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001D35, Ticket: 00001D28, [Empire2], ShipsGUID: 10245

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:09:929 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001D36, Ticket: 00001D29, [Empire2], ShipsGUID: 10118,10366

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:10:188 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001D37, Ticket: 00001D2A, [Empire2], ShipsGUID: 4649,5218

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:10:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D38, Ticket: 00001D2B, [Empire2], GoToFleetAction#5262 GameEntity: 2224 State: WaitingForInitialization Context: Path: 0->3, Path: Path: 0->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:10:188 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001D39, Ticket: 00001D2C, [Empire2], ShipGUIDs: 11411 11220 11072 11013 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 11622

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:10:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D3A, Ticket: 00001D2D, [Empire2], GoToFleetAction#5263 GameEntity: 10485 State: WaitingForInitialization Context: Path: 33->37, Path: Path: 33->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:10:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D3B, Ticket: 00001D2E, [Empire2], GoToFleetAction#5264 GameEntity: 8660 State: WaitingForInitialization Context: Path: 33->35, Path: Path: 33->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:10:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D3D, Ticket: 00001D30, [Empire2], MoveToFleetAction#5265 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 3.696616) from 0 to 0.5588369.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:10:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D3E, Ticket: 00001D31, [Empire2], MoveToFleetAction#5266 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 4.284274) from 0 to 0.6337293.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:10:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D3F, Ticket: 00001D32, [Empire2], MoveToFleetAction#5267 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 3.513715) from 0 to 0.5385603.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:10:353 STACKBegin encounter simulation ignition 233687

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:10:353 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D40, Ticket: 00001D33, [Empire2], MoveToFleetAction#5268 GameEntity: 11405 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 3.82068) from 0 to 0.8876706.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:10:353 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:10:353 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:10:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D41, Ticket: 00001D34, [Empire2], MoveToFleetAction#5269 GameEntity: 2224 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 5.15626) from 0 to 0.716255.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:10:527 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D42, Ticket: 00001D35, [Empire2], GoToFleetAction#5270 GameEntity: 2408 State: WaitingForInitialization Context: Path: 99->98, Path: Path: 99->98

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:10:582 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001D43, Ticket: 00001D36, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:453 STACKEnd encounter simulation ignition 233691

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:453 STACKfleet action with feedback 2807 finished : ETA 4087.49056243896, Game.Time 4088.80531311035, true ETA 4087.99056243896

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:453 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001D44, Ticket: 00001D37, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:487 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001D45, Ticket: 00001D38, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:487 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D46, Ticket: 00001D39, [Empire3], GoToFleetAction#1675 GameEntity: 11448 State: WaitingForInitialization Context: Path: 60->69, Path: Path: 60->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:487 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D47, Ticket: 00001D3A, [Empire3], GoToFleetAction#1676 GameEntity: 5180 State: WaitingForInitialization Context: Path: 60->69, Path: Path: 60->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:527 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:527 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D48, Ticket: 00001D3B, [Empire3], GoToFleetAction#1677 GameEntity: 11246 State: WaitingForInitialization Context: Path: 60->69, Path: Path: 60->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:527 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D49, Ticket: 00001D3C, [Empire3], GoToFleetAction#1678 GameEntity: 7715 State: WaitingForInitialization Context: Path: 9->10, Path: Path: 9->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:614 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:614 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D4B, Ticket: 00001D3F, [Empire15], GoToFleetAction#4900 GameEntity: 4174 State: WaitingForInitialization Context: Path: 28->26, Path: Path: 28->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:615 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D4D, Ticket: 00001D40, [Empire2], MoveToFleetAction#5271 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.623438) from 0 to 0.2627212.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D4E, Ticket: 00001D41, [Empire2], MoveToFleetAction#5272 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 3.710477) from 0 to 0.4654239.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D4F, Ticket: 00001D42, [Empire2], MoveToFleetAction#5273 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 99->98 (Cost: 1.955262) from 0 to 0.4140121.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:777 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D51, Ticket: 00001D44, [Empire3], MoveToFleetAction#1679 GameEntity: 5180 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 2.675325) from 0 to 0.7843454.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:777 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D52, Ticket: 00001D45, [Empire3], MoveToFleetAction#1680 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 1.352383) from 0 to 0.3964884.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:777 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D54, Ticket: 00001D47, [Empire3], MoveToFleetAction#1681 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 1.359292) from 0 to 0.1947191.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:777 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D55, Ticket: 00001D48, [Empire3], MoveToFleetAction#1682 GameEntity: 11246 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 3.410901) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D57, Ticket: 00001D4A, [Empire15], MoveToFleetAction#4901 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 1.040957) from 0 to 0.2702617.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:11:946 STACKBegin encounter simulation ignition 233698

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:12:024 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:12:024 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:12:863 STACKEnd encounter simulation ignition 233700

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:12:900 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:12:940 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:13:129 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:13:129 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:13:182 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:13:405 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:13:406 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:13:514 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:13:515 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:13:604 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:13:604 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:13:655 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:13:655 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:13:869 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:13:869 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:13:869 STACK[Colo] [Empire#1] System Deneb (1578) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    AttachMothershipFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:CancelAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour:CancelEntityAction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfLabour:ClientCancelActions(System.Reflection.ParameterInfo)
    Mothership:Wreck(System.Reflection.ParameterInfo)
    DepartmentOfDefense:DestroyShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator38:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:13:977 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #1, context: 'Ship#1325'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    Mothership:OnMothershipWrecked(System.Reflection.ParameterInfo)
    DepartmentOfDefense+c__Iterator18:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:14:051 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:14:051 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001D6B, [Empire3], Entity index: 1677

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:14:146 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D6D, [Empire1], GoToFleetAction#2808 GameEntity: 11278 State: WaitingForInitialization Context: Path: 78->76, Path: Path: 78->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:14:201 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D6E, Ticket: 00001D5C, [Empire1], MoveToFleetAction#2809 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->76 (Cost: 6.286857) from 0 to 0.973689.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:14:466 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:14:466 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:14:955 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:14:956 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:479 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:479 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:665 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:665 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:716 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:716 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:768 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:768 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:986 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001D78, Ticket: 00001D67, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:986 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:986 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D79, Ticket: 00001D6A, [Empire2], GoToFleetAction#5274 GameEntity: 5452 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D7A, Ticket: 00001D6B, [Empire2], GoToFleetAction#5275 GameEntity: 11582 State: WaitingForInitialization Context: Path: 1->45, Path: Path: 1->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D7B, Ticket: 00001D6C, [Empire2], GoToFleetAction#5276 GameEntity: 10840 State: WaitingForInitialization Context: Path: 44->45, Path: Path: 44->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D7C, Ticket: 00001D6D, [Empire2], GoToFleetAction#5277 GameEntity: 11127 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D7D, Ticket: 00001D6E, [Empire2], GoToFleetAction#5278 GameEntity: 9329 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:986 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001D7E, Ticket: 00001D6F, [Empire2], ShipGUIDs: 11068 11216 11407 , HeroGUID: 0, Position: NodeIndex:36, FleetGUID: 11624

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:987 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001D7F, Ticket: 00001D70, [Empire2], ShipGUIDs: 11411 11220 11072 11013 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 11625

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:15:987 STACKStart 14 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:15:987 STACKInvalid initiator guid. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:15:987 STACKInvalid initiator guid. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:15:987 STACKInvalid initiator guid. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:15:987 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:16:035 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:16:035 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001D80, Ticket: 00001D71, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:16:035 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:16:093 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001D82, Ticket: 00001D73, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:16:093 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D83, Ticket: 00001D74, [Empire2], MoveToFleetAction#5279 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 2.700301) from 0 to 0.43699.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:16:164 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D84, Ticket: 00001D75, [Empire2], MoveToFleetAction#5280 GameEntity: 11127 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 3.566676) from 0 to 0.8286569.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:16:232 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D85, Ticket: 00001D76, [Empire2], MoveToFleetAction#5281 GameEntity: 10840 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->45 (Cost: 2.84994) from 0 to 0.3226196.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:16:302 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D86, Ticket: 00001D77, [Empire2], MoveToFleetAction#5282 GameEntity: 11582 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 5) from 0 to 0.6328893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:16:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D87, Ticket: 00001D78, [Empire2], MoveToFleetAction#5283 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 2.809279) from 0 to 0.4246935.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:18:284 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:18:405 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:19:261 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:19:518 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:19:518 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:19:536 STACKfleet action with feedback 2810 started : ETA 4097.92545318604

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:19:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D8A, Ticket: 00001D7B, [Empire1], ExpeditionFleetAction#2810 GameEntity: 11574 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic05 on Ukdah I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:19:760 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D8B, Ticket: 00001D7C, [Empire2], GoToFleetAction#5284 GameEntity: 11079 State: WaitingForInitialization Context: Path: 44->1, Path: Path: 44->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:19:760 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001D8C, Ticket: 00001D7D, [Empire2], ShipGUIDs: 10651 10977 11230 10118 10366 , HeroGUID: 0, Position: NodeIndex:39, FleetGUID: 11626

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:19:760 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001D8D, Ticket: 00001D7E, [Empire2], ShipGUIDs: 5358 5875 7704 7635 7551 , HeroGUID: 0, Position: NodeIndex:45, FleetGUID: 11627

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:19:760 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:19:760 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:19:915 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001D8E, Ticket: 00001D7F, [Empire2], ShipGUIDs: 4649 5218 , HeroGUID: 0, Position: NodeIndex:5, FleetGUID: 11628

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:19:978 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001D8F, Ticket: 00001D80, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:20:045 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001D90, Ticket: 00001D81, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:20:045 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001D91, Ticket: 00001D82, [Empire3], ShipsGUID: 8762

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:20:106 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D93, Ticket: 00001D84, [Empire15], InitiateEmpireActionFleetAction#4902 GameEntity: 10800 State: WaitingForInitialization Context: IC 4725 (100) (SpecialNode), Path: IC 4725 (100) (SpecialNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:20:106 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D94, Ticket: 00001D85, [Empire2], MoveToFleetAction#5285 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->1 (Cost: 0.9977765) from 0 to 0.07544045.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:20:141 STACKBegin encounter simulation ignition 233945

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:20:141 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001D96, [Empire15], GuardEmpireLocalAction#4903 GameEntity: 1054 State: WaitingForInitialization Context: IC 4725 (100) (SpecialNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:20:141 STACKCancelling actions on IC 4725 (100) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:21:070 STACKEnd encounter simulation ignition 233949

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:21:070 STACKfleet action with feedback 2810 finished : ETA 4097.92545318604, Game.Time 4098.45003509521, true ETA 4098.42545318604

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:21:126 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00001D99, Ticket: 00001D87

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:21:167 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:21:306 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:21:306 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:21:341 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:21:604 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:21:604 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:22:271 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:22:271 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:22:873 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:22:873 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:23:274 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:23:274 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:23:411 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:23:411 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:23:447 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:23:447 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:23:515 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:23:516 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:23:558 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:25:475 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:25:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DAA, Ticket: 00001D99, [Empire1], GoToFleetAction#2811 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14->76, Path: Path: 14->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:25:475 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:25:475 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:25:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DAD, Ticket: 00001D9C, [Empire2], GoToFleetAction#5286 GameEntity: 10654 State: WaitingForInitialization Context: Path: 33->29, Path: Path: 33->29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:25:699 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001DAE, Ticket: 00001D9D, [Empire2], ShipsGUID: 11216,11068,11407

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:25:699 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001DAF, Ticket: 00001D9E, [Empire2], ShipGUIDs: 5358 5875 7704 7635 7551 , HeroGUID: 0, Position: NodeIndex:45, FleetGUID: 11632

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:25:760 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DB0, Ticket: 00001D9F, [Empire2], GoToFleetAction#5287 GameEntity: 11625 State: WaitingForInitialization Context: Path: 73->70, Path: Path: 73->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:25:846 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001DB1, Ticket: 00001DA0, [Empire2], ShipGUIDs: 10651 10977 11230 , HeroGUID: 0, Position: NodeIndex:39, FleetGUID: 11633

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:26:088 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DB3, Ticket: 00001DA2, [Empire1], MoveToFleetAction#2812 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->76 (Cost: 6) from 0 to 0.3493282.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:26:088 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DB4, Ticket: 00001DA3, [Empire2], MoveToFleetAction#5288 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->29 (Cost: 1.873556) from 0 to 0.08726689.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:26:089 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DB5, Ticket: 00001DA4, [Empire2], MoveToFleetAction#5289 GameEntity: 11625 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 5) from 0 to 0.9444331.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:28:029 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:28:196 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:29:082 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:29:341 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:29:341 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:29:416 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001DB8, Ticket: 00001DA7, [Empire1], ShipGUIDs: 10335 10957 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10460

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:29:416 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001DB9, Ticket: 00001DA8, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:29:440 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001DBA, Ticket: 00001DA9, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:32:126 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DBB, [Empire1], GroundBattleStarSystemAction#2813 GameEntity: 2665 State: WaitingForInitialization Context: GUID#9943

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:32:185 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:32:185 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:34:368 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:21:34:368 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001DBE, Ticket: 00001DAC, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:34:368 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001DBF, Ticket: 00001DAD, [Empire2], ShipsGUID: 11230,10651,10977

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:34:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DC0, Ticket: 00001DAE, [Empire2], GoToFleetAction#5290 GameEntity: 11626 State: WaitingForInitialization Context: Path: 39->42, Path: Path: 39->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:34:368 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:34:368 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:34:522 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001DC1, Ticket: 00001DAF, [Empire2], ShipGUIDs: 10666 , HeroGUID: 0, Position: NodeIndex:32, FleetGUID: 11637

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:34:629 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001DC2, Ticket: 00001DB0, [Empire2], ShipsGUID: 4649,5218

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:34:694 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001DC3, Ticket: 00001DB2, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:34:694 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DC4, Ticket: 00001DB3, [Empire2], MoveToFleetAction#5291 GameEntity: 11626 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->42 (Cost: 1.034225) from 0 to 0.1504054.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:36:026 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:21:36:719 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:21:36:840 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:36:974 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:37:895 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:38:232 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DC6, Ticket: 00001DB4, [Empire1], GoToFleetAction#2814 GameEntity: 10460 State: WaitingForInitialization Context: Path: 79->85, Path: Path: 79->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:38:232 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001DC8, Ticket: 00001DB6, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:38:232 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:38:232 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:38:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DC9, Ticket: 00001DB7, [Empire1], MoveToFleetAction#2815 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->85 (Cost: 2.019493) from 0 to 0.3695943.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:43:680 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00001DCB, Ticket: 00001DB9, [Empire1]: EscalationScaredOfBorderUnits To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:43:680 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00001DCC, Ticket: 00001DBA, [Empire1]: Worried Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:43:680 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:43:680 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:43:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DCF, Ticket: 00001DBD, [Empire2], GoToFleetAction#5292 GameEntity: 11632 State: WaitingForInitialization Context: Path: 45->44, Path: Path: 45->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:43:807 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:43:807 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:43:807 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:43:807 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DD0, Ticket: 00001DBF, [Empire2], GoToFleetAction#5293 GameEntity: 11637 State: WaitingForInitialization Context: Path: 32->7, Path: Path: 32->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:43:807 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001DD1, Ticket: 00001DC0, [Empire2], ShipGUIDs: 10668 10971 , HeroGUID: 0, Position: NodeIndex:70, FleetGUID: 11639

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:43:807 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001DD2, Ticket: 00001DC1, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:43:807 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:43:807 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:43:873 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DD3, Ticket: 00001DC2, [Empire2], MoveToFleetAction#5294 GameEntity: 11632 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 2.36301) from 0 to 0.2674981.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:43:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DD5, Ticket: 00001DC4, [Empire2], MoveToFleetAction#5295 GameEntity: 11637 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 5) from 0 to 0.8211703.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:46:264 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:46:415 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:47:372 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:47:665 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:47:665 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:53:560 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001DD8, Ticket: 00001DC8, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:53:560 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:53:560 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:53:560 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DD9, Ticket: 00001DCB, [Empire2], GoToFleetAction#5296 GameEntity: 11639 State: WaitingForInitialization Context: Path: 70->73, Path: Path: 70->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:53:560 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:53:560 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:53:586 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001DDB, Ticket: 00001DCD, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:53:586 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001DDC, Ticket: 00001DCF, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:53:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001DDD, Ticket: 00001DD0, [Empire2], MoveToFleetAction#5297 GameEntity: 11639 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 5) from 0 to 0.9444331.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:55:956 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:56:094 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:57:176 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:21:57:649 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:21:57:649 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:03:929 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:03:929 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:03:929 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:03:976 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:03:976 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001DE1, Ticket: 00001DD6, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:06:475 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:06:606 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:07:668 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:07:927 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:07:927 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:14:591 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001DE4, Ticket: 00001DDA, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:14:591 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001DE6, Ticket: 00001DDC, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:14:591 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:14:591 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:14:609 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001DE7, Ticket: 00001DDE, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:16:895 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:17:021 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:18:549 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:27:646 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:27:646 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:27:646 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:27:866 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001DEB, Ticket: 00001DE3, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:30:137 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:30:242 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:31:064 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:31:348 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:31:348 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:36:433 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001DF1, Ticket: 00001DEB, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:36:433 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:36:434 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:36:434 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001DF2, Ticket: 00001DEE, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:36:434 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001DF3, Ticket: 00001DF0, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:36:434 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:36:434 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:38:965 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:39:063 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:39:817 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:44:842 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:44:842 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:44:842 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:45:085 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001DF7, Ticket: 00001DF5, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:47:388 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:47:487 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:48:992 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:49:302 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:49:302 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:53:096 STACK[Order] OrderSetMarketplaceTaxRate::GameClient/OrderSetMarketplaceTaxRate#00001DFA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator45:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:54:195 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001DFB, Ticket: 00001DF9, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:54:195 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:54:195 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:22:54:211 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001DFE, Ticket: 00001DFC, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:54:211 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001DFF, Ticket: 00001DFE, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:56:479 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:56:583 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:22:57:400 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:02:271 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:02:272 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:02:272 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:02:605 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001E04, Ticket: 00001E04, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:04:805 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:04:907 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:05:601 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:05:639 STACK[Order] OrderSetMarketplaceTaxRate::GameClient/OrderSetMarketplaceTaxRate#00001E05

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator45:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:05:813 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:05:813 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:10:745 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001E08, Ticket: 00001E08, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:10:745 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:10:745 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:10:745 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:10:745 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:10:760 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001E0B, Ticket: 00001E0D, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:10:760 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001E0C, Ticket: 00001E0F, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:13:029 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:13:129 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:13:816 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:18:537 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:18:537 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:18:537 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:18:867 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001E11, Ticket: 00001E15, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:21:053 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:21:153 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:21:838 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:22:074 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:22:074 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:26:663 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001E15, Ticket: 00001E1B, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:26:663 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:26:663 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:26:677 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001E18, Ticket: 00001E1E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:26:677 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001E19, Ticket: 00001E20, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:28:961 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:29:061 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:29:712 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:34:447 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:34:447 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:34:447 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:34:794 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001E1F, Ticket: 00001E28, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:36:885 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:36:985 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:37:656 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:37:894 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:37:894 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:42:856 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001E22, Ticket: 00001E2C, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:42:856 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:42:857 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:42:857 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:42:857 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:42:874 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001E25, Ticket: 00001E31, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:42:874 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001E26, Ticket: 00001E33, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:45:097 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:45:235 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:45:935 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:50:898 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:50:898 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:50:898 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:51:281 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001E2B, Ticket: 00001E39, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:53:423 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:53:525 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:54:276 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:23:54:547 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:23:54:547 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:00:541 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001E2E, Ticket: 00001E3D, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:00:542 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:00:542 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:00:565 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001E31, Ticket: 00001E40, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:00:565 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001E32, Ticket: 00001E42, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:02:812 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:02:945 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:03:983 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:09:510 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:09:511 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:09:511 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:09:876 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001E37, Ticket: 00001E48, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:12:051 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:12:180 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:13:078 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:13:340 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:13:341 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:19:174 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001E3A, Ticket: 00001E4C, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:19:174 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:19:174 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:19:174 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:19:174 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:19:190 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001E3D, Ticket: 00001E51, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:19:190 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001E3E, Ticket: 00001E53, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:19:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E3F, Ticket: 00001E54, [Empire0], GoToFleetAction#628 GameEntity: 10301 State: WaitingForInitialization Context: Path: 78->82, Path: Path: 78->82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:19:456 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E40, Ticket: 00001E55, [Empire0], MoveToFleetAction#629 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->82 (Cost: 7.18895) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:21:452 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:21:617 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:22:615 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:22:615 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001E41, [Empire0], Entity index: 628

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:28:357 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:28:357 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:28:357 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:28:751 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001E46, Ticket: 00001E5B, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:30:878 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:30:999 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:32:030 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:32:305 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:32:306 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:38:700 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001E49, Ticket: 00001E5F, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:38:700 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:38:700 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:38:721 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001E4C, Ticket: 00001E62, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:38:721 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001E4D, Ticket: 00001E64, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:39:138 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:39:398 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:39:419 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:39:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E4F, Ticket: 00001E65, [Empire0], MoveToFleetAction#630 GameEntity: 2634 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->14 (Cost: 5) from 0.2475983 to 0.4951967.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:39:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E50, Ticket: 00001E66, [Empire2], MoveToFleetAction#5298 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->75 (Cost: 2) from 0.6887842 to 0.8171879.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:39:872 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:40:024 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:40:195 STACKDisposing ServerEncounter 11572

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:40:195 STACKDisposing ServerEncounter 11573

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:40:195 STACKDisposing ServerEncounter 11615

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:40:195 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:40:220 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:40:365 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:40:433 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:40:433 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:40:454 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:40:479 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:40:499 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:40:578 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00001E51, Ticket: 00001E6B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:40:642 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#00001E52, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:42:960 STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#00001E53

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator47:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:43:230 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:43:230 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:43:230 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:43:230 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:43:230 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:43:230 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:43:230 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:43:231 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:43:231 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:43:231 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:43:231 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:43:231 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:44:734 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:129 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:357 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing Encounter 11497

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing Encounter 11463

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing Encounter 11441

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing Encounter 11487

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing Encounter 11440

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing Encounter 11400

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing Encounter 11399

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing Encounter 11546

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:45:731 STACK[ChatMessage] RECV: l:/_turn/142 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:46:149 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001E54, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:46:297 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001E55, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:46:357 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001E56, [Empire2], AutomatedDeliveryFleetAction#5299 GameEntity: 11676 State: WaitingForInitialization Context: Path: 8->45->1->5->4->7->29, Path: Path: 8->45->1->5->4->7->29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:46:401 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001E57, [Empire2], AutomatedDeliveryFleetAction#5300 GameEntity: 11678 State: WaitingForInitialization Context: Path: 73->70->36->34->32->7->4, Path: Path: 73->70->36->34->32->7->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:46:545 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:46:684 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:46:709 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:46:732 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:46:732 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:46:732 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:46:779 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:46:779 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:47:764 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:47:764 STACK[ChatMessage] RECV: l:/_turn/142 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:47:790 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:47:791 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:47:791 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:47:837 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:49:664 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001E58, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:49:728 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001E59, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:49:801 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001E5A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:49:871 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00001E5B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:49:899 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001E5C, [Empire3], AutomatedDeliveryFleetAction#1683 GameEntity: 11680 State: WaitingForInitialization Context: Path: 63->66, Path: Path: 63->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:49:899 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001E5D, [Empire3], AutomatedDeliveryFleetAction#1684 GameEntity: 11682 State: WaitingForInitialization Context: Path: 64->66->63, Path: Path: 64->66->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:49:899 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001E5E, [Empire3], AutomatedDeliveryFleetAction#1685 GameEntity: 11684 State: WaitingForInitialization Context: Path: 59->58->55, Path: Path: 59->58->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:49:899 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00001E5F, [Empire3], AutomatedDeliveryFleetAction#1686 GameEntity: 11686 State: WaitingForInitialization Context: Path: 58->55->54, Path: Path: 58->55->54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:50:266 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00001E60, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:50:392 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:53:500 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:53:531 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:151 STACK[Tribute] Refresh 'DiplomaticTribute: 47.26 EmpireMoney from Empire#4 to Empire#1 for 5 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:207 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:265 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:265 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:265 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001E62, Ticket: 00001E6C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:265 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E63, Ticket: 00001E6D, [Empire0], MoveToFleetAction#631 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->14 (Cost: 2) from 0.7923146 to 0.891354.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:422 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:422 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:422 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E64, Ticket: 00001E6E, [Empire2], MoveToFleetAction#5301 GameEntity: 11678 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 3) from 0 to 0.5666599.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:422 STACKStart 126 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:57:422 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:57:422 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:57:422 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:24:57:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E65, Ticket: 00001E6F, [Empire2], MoveToFleetAction#5302 GameEntity: 11676 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 3) from 0 to 0.4747966.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E66, Ticket: 00001E70, [Empire2], MoveToFleetAction#5303 GameEntity: 11363 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->36 (Cost: 3) from 0.1277548 to 0.6707617.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E67, Ticket: 00001E71, [Empire2], MoveToFleetAction#5304 GameEntity: 11361 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 0.3184948) from 0.9495932 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:528 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E68, Ticket: 00001E72, [Empire2], MoveToFleetAction#5305 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->34 (Cost: 3) from 0.2080732 to 0.7366128.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:528 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E69, Ticket: 00001E73, [Empire2], MoveToFleetAction#5306 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 2.21877) from 0.7191528 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:528 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E6A, Ticket: 00001E74, [Empire3], MoveToFleetAction#1687 GameEntity: 11686 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 3) from 0 to 0.8344787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E6B, Ticket: 00001E75, [Empire3], MoveToFleetAction#1688 GameEntity: 11684 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 2.957532) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E6C, Ticket: 00001E76, [Empire3], MoveToFleetAction#1689 GameEntity: 11682 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->66 (Cost: 1.672806) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E6D, Ticket: 00001E77, [Empire3], MoveToFleetAction#1690 GameEntity: 11680 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->66 (Cost: 2.36522) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E6E, Ticket: 00001E78, [Empire3], MoveToFleetAction#1691 GameEntity: 11375 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->43 (Cost: 0.4486802) from 0.8427681 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E6F, Ticket: 00001E79, [Empire3], MoveToFleetAction#1692 GameEntity: 11373 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 0.7447305) from 0.7390227 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E70, Ticket: 00001E7A, [Empire3], MoveToFleetAction#1693 GameEntity: 11191 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 2.619587) from 0.1142659 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:643 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E71, Ticket: 00001E7B, [Empire4], MoveToFleetAction#3962 GameEntity: 11564 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 2.198917) from 0.6945489 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E72, Ticket: 00001E7C, [Empire4], MoveToFleetAction#3963 GameEntity: 11562 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 2.118404) from 0.7024046 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:673 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E73, Ticket: 00001E7D, [Empire4], MoveToFleetAction#3964 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 5) from 0.1341159 to 0.8915115.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:673 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E74, Ticket: 00001E7E, [Empire4], MoveToFleetAction#3965 GameEntity: 11185 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->51 (Cost: 1.326576) from 0.9187474 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E75, Ticket: 00001E7F, [Empire4], MoveToFleetAction#3966 GameEntity: 11043 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 5) from 0.1879608 to 0.8616835.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E76, Ticket: 00001E80, [Empire4], MoveToFleetAction#3967 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 3.575043) from 0.5033916 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E77, Ticket: 00001E81, [Empire4], MoveToFleetAction#3968 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 5) from 0.1333358 to 0.8639305.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E78, Ticket: 00001E82, [Empire4], MoveToFleetAction#3969 GameEntity: 10940 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->10 (Cost: 5) from 0.3115329 to 0.6177821.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E79, Ticket: 00001E83, [Empire4], MoveToFleetAction#3970 GameEntity: 10798 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 1.318495) from 0.7913277 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E7A, Ticket: 00001E84, [Empire4], MoveToFleetAction#3971 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 3.250908) from 0.3633153 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E7B, Ticket: 00001E85, [Empire4], MoveToFleetAction#3972 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 2.900275) from 0.6328893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E7C, Ticket: 00001E86, [Empire4], MoveToFleetAction#3973 GameEntity: 9842 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->11 (Cost: 0.5380094) from 0.8581122 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:749 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E7D, Ticket: 00001E88, [Empire1], GoToFleetAction#2816 GameEntity: 10958 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E7E, Ticket: 00001E89, [Empire1], GoToFleetAction#2817 GameEntity: 9975 State: WaitingForInitialization Context: Path: 23->17, Path: Path: 23->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E7F, Ticket: 00001E8A, [Empire1], GoToFleetAction#2818 GameEntity: 11574 State: WaitingForInitialization Context: Path: 77->14, Path: Path: 77->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E80, Ticket: 00001E8B, [Empire1], GoToFleetAction#2819 GameEntity: 7642 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E81, Ticket: 00001E8C, [Empire1], GoToFleetAction#2820 GameEntity: 11278 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E82, Ticket: 00001E8D, [Empire1], GoToFleetAction#2821 GameEntity: 10958 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E83, Ticket: 00001E8E, [Empire1], GoToFleetAction#2822 GameEntity: 10460 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E84, Ticket: 00001E8F, [Empire1], GoToFleetAction#2823 GameEntity: 7642 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E85, Ticket: 00001E90, [Empire1], TransferResourcesFleetAction#2824 GameEntity: 8465 State: WaitingForInitialization Context: Procyon (ColonizedStarSystem#1080) (ColonizedStarSystem)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E86, Ticket: 00001E91, [Empire2], GoToFleetAction#5307 GameEntity: 11639 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:878 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E87, Ticket: 00001E92, [Empire2], GoToFleetAction#5308 GameEntity: 11637 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:878 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E88, Ticket: 00001E93, [Empire2], GoToFleetAction#5309 GameEntity: 11632 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:878 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E89, Ticket: 00001E94, [Empire2], GoToFleetAction#5310 GameEntity: 10654 State: WaitingForInitialization Context: Path: 29, Path: Path: 29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:878 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E8A, Ticket: 00001E95, [Empire2], GoToFleetAction#5311 GameEntity: 11626 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:878 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001E8B, Ticket: 00001E96, [Empire2], ShipGUIDs: 11216 11068 11407 11588 , HeroGUID: 0, Position: NodeIndex:36, FleetGUID: 11688

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:878 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E8C, Ticket: 00001E97, [Empire2], GoToFleetAction#5312 GameEntity: 9528 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:57:950 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E8D, Ticket: 00001E98, [Empire2], GoToFleetAction#5313 GameEntity: 5452 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E8E, Ticket: 00001E99, [Empire2], GoToFleetAction#5314 GameEntity: 11625 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E8F, Ticket: 00001E9A, [Empire2], GoToFleetAction#5315 GameEntity: 8430 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E90, Ticket: 00001E9B, [Empire2], GoToFleetAction#5316 GameEntity: 7531 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E91, Ticket: 00001E9C, [Empire2], GoToFleetAction#5317 GameEntity: 9329 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E92, Ticket: 00001E9D, [Empire2], GoToFleetAction#5318 GameEntity: 11127 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E93, Ticket: 00001E9E, [Empire2], GoToFleetAction#5319 GameEntity: 10840 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E94, Ticket: 00001E9F, [Empire2], GoToFleetAction#5320 GameEntity: 11582 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E95, Ticket: 00001EA0, [Empire2], GoToFleetAction#5321 GameEntity: 11398 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E96, Ticket: 00001EA1, [Empire2], GoToFleetAction#5322 GameEntity: 11108 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E97, Ticket: 00001EA2, [Empire2], GoToFleetAction#5323 GameEntity: 8429 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E98, Ticket: 00001EA3, [Empire2], GoToFleetAction#5324 GameEntity: 11079 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E99, Ticket: 00001EA4, [Empire2], GoToFleetAction#5325 GameEntity: 10641 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E9A, Ticket: 00001EA5, [Empire2], GoToFleetAction#5326 GameEntity: 10280 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E9B, Ticket: 00001EA6, [Empire2], GoToFleetAction#5327 GameEntity: 11405 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E9C, Ticket: 00001EA7, [Empire2], GoToFleetAction#5328 GameEntity: 9682 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E9D, Ticket: 00001EA8, [Empire2], GoToFleetAction#5329 GameEntity: 10473 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E9E, Ticket: 00001EA9, [Empire2], GoToFleetAction#5330 GameEntity: 11456 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:113 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001E9F, Ticket: 00001EAA, [Empire2], GoToFleetAction#5331 GameEntity: 11231 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:113 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EA0, Ticket: 00001EAB, [Empire2], GoToFleetAction#5332 GameEntity: 2076 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:113 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EA1, Ticket: 00001EAC, [Empire2], GoToFleetAction#5333 GameEntity: 2224 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:113 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001EA2, Ticket: 00001EAD, [Empire2], ShipGUIDs: 10482 9989 10838 11224 , HeroGUID: 0, Position: NodeIndex:48, FleetGUID: 11689

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:113 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EA3, Ticket: 00001EAE, [Empire2], GoToFleetAction#5334 GameEntity: 10485 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:113 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EA4, Ticket: 00001EAF, [Empire2], GoToFleetAction#5335 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EA5, Ticket: 00001EB0, [Empire2], GoToFleetAction#5336 GameEntity: 8660 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:205 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EA6, Ticket: 00001EB1, [Empire2], GoToFleetAction#5337 GameEntity: 10225 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:205 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EA7, Ticket: 00001EB2, [Empire2], GoToFleetAction#5338 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:205 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EA8, Ticket: 00001EB3, [Empire2], GoToFleetAction#5339 GameEntity: 2408 State: WaitingForInitialization Context: Path: 98, Path: Path: 98

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:206 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EA9, Ticket: 00001EB4, [Empire3], GoToFleetAction#1694 GameEntity: 11448 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:206 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EAA, Ticket: 00001EB5, [Empire3], GoToFleetAction#1695 GameEntity: 5180 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:239 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EAB, Ticket: 00001EB6, [Empire3], GoToFleetAction#1696 GameEntity: 7715 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:239 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EAC, Ticket: 00001EB8, [Empire14], GoToFleetAction#31 GameEntity: 11555 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EAD, Ticket: 00001EB9, [Empire15], GoToFleetAction#4904 GameEntity: 4174 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EAE, Ticket: 00001EBA, [Empire15], AttackFleetAction#4905 GameEntity: 2185 State: WaitingForInitialization Context: 7th Rubidium Expedition (10113) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:240 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001EAF, Ticket: 00001EBB, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:240 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001EB0, Ticket: 00001EBC, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:240 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00001EB1, Ticket: 00001EBD, [Empire1], ShipsGUID: 10955

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:240 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001EB2, Ticket: 00001EBE, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:694 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001EBD, Ticket: 00001EC9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:694 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001EBE, Ticket: 00001ECA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:694 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00001EBF, Ticket: 00001ECB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:961 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00001EC0, Ticket: 00001ECC, [Empire2], system guid: 3382, contruction guid: 10635, resource name : EmpireEmpirePoint, buyout cost: 1063.64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:962 STACKThe construction 10635 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:962 STACK[Empire 2] OrderBuyoutConstruction preprocessor failed: Cannot afford 1136.331 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:962 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001EC1, Ticket: 00001ECE, [Empire2], ShipGUIDs: 11447 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 11704

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:58:962 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001EC2, Ticket: 00001ECF, [Empire2], ShipGUIDs: 11216 11068 11407 11588 , HeroGUID: 0, Position: NodeIndex:36, FleetGUID: 11705

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EC3, Ticket: 00001ED0, [Empire2], GoToFleetAction#5340 GameEntity: 11405 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:030 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001EC8, Ticket: 00001ED5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:030 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001EC9, Ticket: 00001ED6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:030 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001ECA, Ticket: 00001ED7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:068 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001ECB, Ticket: 00001ED8, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:068 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001ECC, Ticket: 00001ED9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:068 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001ECD, Ticket: 00001EDA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:122 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001ECE, Ticket: 00001EDB, [Empire2], GoToFleetAction#5341 GameEntity: 10654 State: WaitingForInitialization Context: Path: 29, Path: Path: 29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001ECF, Ticket: 00001EDC, [Empire2], GoToFleetAction#5342 GameEntity: 10840 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001ED0, Ticket: 00001EDD, [Empire2], GoToFleetAction#5343 GameEntity: 9528 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001ED1, Ticket: 00001EDE, [Empire2], GoToFleetAction#5344 GameEntity: 8430 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001ED2, Ticket: 00001EDF, [Empire2], GoToFleetAction#5345 GameEntity: 11632 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001ED3, Ticket: 00001EE0, [Empire2], GoToFleetAction#5346 GameEntity: 11127 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001ED4, Ticket: 00001EE1, [Empire2], GoToFleetAction#5347 GameEntity: 8660 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:475 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001ED6, Ticket: 00001EE3, [Empire2], ShipGUIDs: 10482 9989 10838 11224 , HeroGUID: 0, Position: NodeIndex:48, FleetGUID: 11718

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:512 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00001ED7, Ticket: 00001EE4, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:581 STACK[Empire 3] OrderQueueConstruction preprocessor failed: Prerequisites are not met.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:581 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001ED8, Ticket: 00001EE6, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:581 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001ED9, Ticket: 00001EE7, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:581 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:581 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001EDA, Ticket: 00001EE8, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:581 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:626 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001EDB, Ticket: 00001EE9, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:626 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:731 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001EE1, Ticket: 00001EEF, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:731 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001EE2, Ticket: 00001EF0, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:731 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001EE3, Ticket: 00001EF1, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:731 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001EE6, Ticket: 00001EF4, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:782 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00001EE7, Ticket: 00001EF5, [Empire4], ConstructibleElementName: TechnologyDefinitionMilitary18, ConstructionGameEntityGUID: 11729, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:782 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001EE8, Ticket: 00001EF6, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:782 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001EE9, Ticket: 00001EF7, [Empire4], ShipGUIDs: 11094 , HeroGUID: 0, Position: NodeIndex:53, FleetGUID: 11732

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:820 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EEA, Ticket: 00001EF8, [Empire4], GoToFleetAction#3974 GameEntity: 10060 State: WaitingForInitialization Context: Path: 22->3, Path: Path: 22->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EF4, Ticket: 00001F02, [Empire2], MoveToFleetAction#5348 GameEntity: 11361 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 2.681505) from 0 to 0.3394192.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:24:59:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EF5, Ticket: 00001F03, [Empire3], MoveToFleetAction#1697 GameEntity: 11375 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->61 (Cost: 2.55132) from 0 to 0.6556793.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:026 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:026 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EF6, Ticket: 00001F04, [Empire2], MoveToFleetAction#5349 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 0.78123) from 0 to 0.09477743.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:026 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EF7, Ticket: 00001F05, [Empire4], MoveToFleetAction#3975 GameEntity: 11564 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 2.801083) from 0 to 0.4092913.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:026 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EF8, Ticket: 00001F06, [Empire4], MoveToFleetAction#3976 GameEntity: 11562 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 2.881596) from 0 to 0.4118789.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EF9, Ticket: 00001F07, [Empire4], MoveToFleetAction#3977 GameEntity: 11185 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->47 (Cost: 3.673424) from 0 to 0.3969167.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EFA, Ticket: 00001F08, [Empire4], MoveToFleetAction#3978 GameEntity: 10798 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 3.681505) from 0 to 0.4960627.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EFB, Ticket: 00001F09, [Empire4], MoveToFleetAction#3979 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 1.749092) from 0 to 0.3360397.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EFC, Ticket: 00001F0A, [Empire1], MoveToFleetAction#2825 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 1.421452) from 0.8084671 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EFD, Ticket: 00001F0B, [Empire1], MoveToFleetAction#2826 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->85 (Cost: 3.444588) from 0.3695943 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EFE, Ticket: 00001F0C, [Empire1], MoveToFleetAction#2827 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->76 (Cost: 6) from 0.3493282 to 0.6986563.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001EFF, Ticket: 00001F0D, [Empire1], MoveToFleetAction#2828 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->76 (Cost: 0.1698835) from 0.973689 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F00, Ticket: 00001F0E, [Empire1], MoveToFleetAction#2829 GameEntity: 11574 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->14 (Cost: 5) from 0 to 0.6389775.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F01, Ticket: 00001F0F, [Empire1], MoveToFleetAction#2830 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->17 (Cost: 7) from 0 to 0.8649011.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F02, Ticket: 00001F10, [Empire2], MoveToFleetAction#5350 GameEntity: 11639 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 0.2941813) from 0.9444331 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:129 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:129 STACKGoToFleetAction #5312: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F03, Ticket: 00001F12, [Empire2], MoveToFleetAction#5351 GameEntity: 11626 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->42 (Cost: 5) from 0.1504054 to 0.8775461.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:197 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:197 STACKGoToFleetAction #5310: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:198 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:198 STACKGoToFleetAction #5309: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:198 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F04, Ticket: 00001F15, [Empire2], MoveToFleetAction#5352 GameEntity: 11637 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 1.088871) from 0.8211703 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F05, Ticket: 00001F16, [Empire4], MoveToFleetAction#3980 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 1.424957) from 0 to 0.2082132.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F06, Ticket: 00001F17, [Empire2], MoveToFleetAction#5353 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 3.80556) from 0.4246935 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:295 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:296 STACKGoToFleetAction #5335: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:296 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F07, Ticket: 00001F19, [Empire2], MoveToFleetAction#5354 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 4.261776) from 0.4654239 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F08, Ticket: 00001F1A, [Empire2], MoveToFleetAction#5355 GameEntity: 2224 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 2.042657) from 0.716255 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:422 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F09, Ticket: 00001F1B, [Empire2], MoveToFleetAction#5356 GameEntity: 2076 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 4) from 0.6185538 to 0.9278308.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:422 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F0A, Ticket: 00001F1C, [Empire2], MoveToFleetAction#5357 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 2.476142) from 0.6337293 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:422 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F0B, Ticket: 00001F1D, [Empire2], MoveToFleetAction#5358 GameEntity: 11456 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 4.039738) from 0.712264 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:504 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F0C, Ticket: 00001F1E, [Empire2], MoveToFleetAction#5359 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 0.4389906) from 0.9336355 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:578 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F0D, Ticket: 00001F1F, [Empire2], MoveToFleetAction#5360 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 3.010559) from 0.5385603 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:667 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:667 STACKGoToFleetAction #5327: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:667 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F0E, Ticket: 00001F21, [Empire2], MoveToFleetAction#5361 GameEntity: 10280 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 2.918222) from 0.5588369 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:744 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F0F, Ticket: 00001F22, [Empire2], MoveToFleetAction#5362 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 2.054597) from 0.6960842 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:834 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F10, Ticket: 00001F23, [Empire2], MoveToFleetAction#5363 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->1 (Cost: 5) from 0.07544045 to 0.4534833.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:881 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F11, Ticket: 00001F24, [Empire2], MoveToFleetAction#5364 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->4 (Cost: 5) from 0.1715487 to 0.5245143.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:881 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F12, Ticket: 00001F25, [Empire2], MoveToFleetAction#5365 GameEntity: 11108 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 5) from 0.1662858 to 0.9221622.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:00:881 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F13, Ticket: 00001F26, [Empire2], MoveToFleetAction#5366 GameEntity: 11398 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 0.4834843) from 0.8876706 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F14, Ticket: 00001F27, [Empire2], MoveToFleetAction#5367 GameEntity: 11582 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 2.900275) from 0.6328893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:133 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:133 STACKGoToFleetAction #5319: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:133 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:133 STACKGoToFleetAction #5318: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:133 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F15, Ticket: 00001F2A, [Empire2], MoveToFleetAction#5368 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 3.479019) from 0.43699 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:195 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F16, Ticket: 00001F2B, [Empire2], MoveToFleetAction#5369 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->35 (Cost: 4) from 0.02014962 to 0.4922427.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:238 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:238 STACKGoToFleetAction #5315: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:238 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F17, Ticket: 00001F2D, [Empire2], MoveToFleetAction#5370 GameEntity: 11625 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 0.2941813) from 0.9444331 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:322 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:322 STACKGoToFleetAction #5336: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F18, Ticket: 00001F2F, [Empire2], MoveToFleetAction#5371 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 99->98 (Cost: 2.767456) from 0.4140121 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:366 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F19, Ticket: 00001F30, [Empire2], MoveToFleetAction#5372 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->51 (Cost: 0.01453483) from 0.9970973 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:366 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F1A, Ticket: 00001F31, [Empire2], MoveToFleetAction#5373 GameEntity: 10225 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->42 (Cost: 0.3988739) from 0.9419925 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:366 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F1B, Ticket: 00001F32, [Empire3], MoveToFleetAction#1698 GameEntity: 5180 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 0.7355766) from 0.7843454 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F1C, Ticket: 00001F33, [Empire3], MoveToFleetAction#1699 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 2.058518) from 0.3964884 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:478 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F1E, Ticket: 00001F35, [Empire3], MoveToFleetAction#1700 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 4) from 0.1947191 to 0.7677208.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:478 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F1F, Ticket: 00001F36, [Empire14], MoveToFleetAction#32 GameEntity: 11555 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 0.3184948) from 0.9495932 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:560 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:25:01:560 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:560 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F20, Ticket: 00001F37, [Empire15], MoveToFleetAction#4906 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 2.810706) from 0.2702617 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:560 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F21, Ticket: 00001F38, [Empire2], MoveToFleetAction#5374 GameEntity: 11405 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 0.4834843) from 0.8876706 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:560 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F22, Ticket: 00001F39, [Empire3], MoveToFleetAction#1701 GameEntity: 11682 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 1.327194) from 0 to 0.5611293.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:628 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F23, Ticket: 00001F3A, [Empire2], MoveToFleetAction#5375 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->29 (Cost: 5) from 0.08726689 to 0.3201579.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:666 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F24, Ticket: 00001F3B, [Empire2], MoveToFleetAction#5376 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 4.555882) from 0.2627212 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:742 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F25, Ticket: 00001F3C, [Empire2], MoveToFleetAction#5377 GameEntity: 11127 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 0.7374888) from 0.8286569 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:816 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F26, Ticket: 00001F3D, [Empire2], MoveToFleetAction#5378 GameEntity: 11632 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 5) from 0.2674981 to 0.8335094.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:01:862 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F27, Ticket: 00001F3E, [Empire2], MoveToFleetAction#5379 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->4 (Cost: 2.993551) from 0.3749326 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:02:031 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F28, Ticket: 00001F3F, [Empire2], MoveToFleetAction#5380 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 2.26035) from 0.7138897 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:02:106 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F29, Ticket: 00001F40, [Empire2], MoveToFleetAction#5381 GameEntity: 10840 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->45 (Cost: 5) from 0.3226196 to 0.8886309.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:02:141 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F2A, Ticket: 00001F41, [Empire3], MoveToFleetAction#1702 GameEntity: 11684 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 0.04246783) from 0 to 0.01181283.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:02:141 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F2B, Ticket: 00001F42, [Empire4], MoveToFleetAction#3981 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->3 (Cost: 7.079326) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:02:204 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:167 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:167 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F2D, [Empire1], Entity index: 2823

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F2E, [Empire1], Entity index: 2822

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F2F, [Empire1], Entity index: 2820

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F30, [Empire2], Entity index: 5347

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F31, [Empire2], Entity index: 5346

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F32, [Empire2], Entity index: 5344

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F33, [Empire2], Entity index: 5343

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F34, [Empire2], Entity index: 5340

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F35, [Empire2], Entity index: 5339

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F36, [Empire2], Entity index: 5338

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F37, [Empire2], Entity index: 5337

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F38, [Empire2], Entity index: 5334

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F39, [Empire2], Entity index: 5333

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F3A, [Empire2], Entity index: 5331

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F3B, [Empire2], Entity index: 5330

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F3C, [Empire2], Entity index: 5329

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F3D, [Empire2], Entity index: 5326

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F3E, [Empire2], Entity index: 5325

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F3F, [Empire2], Entity index: 5321

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F40, [Empire2], Entity index: 5320

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F41, [Empire2], Entity index: 5317

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F42, [Empire2], Entity index: 5314

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F43, [Empire2], Entity index: 5313

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F44, [Empire2], Entity index: 5308

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F45, [Empire2], Entity index: 5307

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:235 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F46, [Empire3], Entity index: 1695

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:235 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F47, [Empire3], Entity index: 1694

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:235 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F48, [Empire4], Entity index: 3974

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F49, [Empire4], SiegeStarSystemAction#3982 GameEntity: 1885 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:257 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:257 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F4A, [Empire15], Entity index: 4904

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:477 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001F4D, Ticket: 00001F46, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:477 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:03:477 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:03:526 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001F4E, Ticket: 00001F47, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:606 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001F4F, Ticket: 00001F48, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F50, Ticket: 00001F49, [Empire3], AttackFleetAction#1703 GameEntity: 10581 State: WaitingForInitialization Context: 10th Protectors Navy (9682) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:673 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F51, Ticket: 00001F4A, [Empire15], GoToFleetAction#4907 GameEntity: 5793 State: WaitingForInitialization Context: Path: 21->20, Path: Path: 21->20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:694 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:694 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F54, Ticket: 00001F4D, [Empire15], MoveToFleetAction#4908 GameEntity: 5793 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->20 (Cost: 5) from 0 to 0.7127981.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:730 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:25:03:750 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:03:778 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:04:599 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:04:599 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:04:643 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:04:644 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:06:931 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001F58, Ticket: 00001F50, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:06:931 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:06:931 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:06:931 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00001F59, Ticket: 00001F53, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:06:931 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001F5C, Ticket: 00001F56, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:06:931 STACKStart 19 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:06:931 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:07:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F5D, Ticket: 00001F57, [Empire2], GoToFleetAction#5382 GameEntity: 11704 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F5E, Ticket: 00001F58, [Empire2], GoToFleetAction#5383 GameEntity: 10641 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F5F, Ticket: 00001F59, [Empire2], GoToFleetAction#5384 GameEntity: 5452 State: WaitingForInitialization Context: Path: 71->68, Path: Path: 71->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:156 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001F60, Ticket: 00001F5A, [Empire2], ShipsGUID: 10971,10668

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F62, Ticket: 00001F5C, [Empire2], GoToFleetAction#5385 GameEntity: 11718 State: WaitingForInitialization Context: Path: 48->38, Path: Path: 48->38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:306 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:306 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:306 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001F63, Ticket: 00001F5D, [Empire2], ShipGUIDs: 10649 10388 11445 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 11742

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:413 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001F64, Ticket: 00001F5E, [Empire2], ShipsGUID: 10973,10484

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:670 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001F66, Ticket: 00001F60, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:670 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:733 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001F67, Ticket: 00001F61, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:733 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001F68, Ticket: 00001F62, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:810 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001F6A, Ticket: 00001F65, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F6B, Ticket: 00001F66, [Empire2], MoveToFleetAction#5386 GameEntity: 11718 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->38 (Cost: 5) from 0 to 0.8317649.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F6C, Ticket: 00001F67, [Empire2], MoveToFleetAction#5387 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 1.19444) from 0 to 0.1805698.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F6D, Ticket: 00001F68, [Empire2], MoveToFleetAction#5388 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 2.945403) from 0 to 0.4452721.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:07:897 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:07:897 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:07:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F6E, Ticket: 00001F69, [Empire2], MoveToFleetAction#5389 GameEntity: 11704 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 4) from 0 to 0.9293326.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:08:002 STACK[Population] Removing 1 AffinityVampirilis on the mothership #2582, not on a planet directly.

    ExploitedStarSystem:RemovePopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemovePopulationFromStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundBattle:DestroyPopulations(System.Reflection.ParameterInfo)
    GroundBattle:ApplyDestructions()
    GroundBattle:SetBattleReport(System.Reflection.ParameterInfo)
    GameClient+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:08:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F70, Ticket: 00001F6B, [Empire4], GoToFleetAction#3983 GameEntity: 11732 State: WaitingForInitialization Context: Path: 53->49, Path: Path: 53->49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:08:030 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00001F71, Ticket: 00001F6C, [Empire4], system guid: 7637, contruction guid: 11437, resource name : EmpireMoney, buyout cost: 553.3735

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:08:030 STACKThe construction 11437 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:08:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F73, Ticket: 00001F6D, [Empire4], MoveToFleetAction#3984 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 7.118404) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:09:449 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:09:601 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:10:596 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:10:596 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001F74, [Empire4], Entity index: 3983

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:10:755 STACKThe property GroundBattlePopulationToManpowerPermanentConversionRate doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:25:10:755 STACKCannot find the ExtendedGuiElement 'GroundBattlePopulationToManpowerPermanentConversionRate'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:25:10:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F75, Ticket: 00001F6E, [Empire1], GoToFleetAction#2831 GameEntity: 7642 State: WaitingForInitialization Context: Path: 9->12, Path: Path: 9->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:10:839 STACKfleet action with feedback 2832 started : ETA 4329.22438812256

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:10:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F76, Ticket: 00001F6F, [Empire1], ExpeditionFleetAction#2832 GameEntity: 11278 State: WaitingForInitialization Context: Curiosity_Loot_Underground_Era1 on Elyon II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:10:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F77, Ticket: 00001F70, [Empire1], GoToFleetAction#2833 GameEntity: 10460 State: WaitingForInitialization Context: Path: 85->88, Path: Path: 85->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:10:839 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:10:839 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:11:008 STACKStart 24 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:11:008 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:11:035 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F79, Ticket: 00001F72, [Empire2], GoToFleetAction#5390 GameEntity: 8660 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:098 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001F7A, Ticket: 00001F73, [Empire2], ShipsGUID: 10358,10643,10478,10239

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F7B, Ticket: 00001F74, [Empire2], GoToFleetAction#5391 GameEntity: 8430 State: WaitingForInitialization Context: Path: 4->5, Path: Path: 4->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:257 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F7C, Ticket: 00001F75, [Empire2], GoToFleetAction#5392 GameEntity: 9528 State: WaitingForInitialization Context: Path: 45->44, Path: Path: 45->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F7E, Ticket: 00001F77, [Empire2], GoToFleetAction#5393 GameEntity: 9329 State: WaitingForInitialization Context: Path: 33->37, Path: Path: 33->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:336 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001F7F, Ticket: 00001F78, [Empire2], ShipsGUID: 11078,11226

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:472 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001F80, Ticket: 00001F79, [Empire2], ShipsGUID: 9797,9861,9868,10087,9026

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:534 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F81, Ticket: 00001F7A, [Empire2], GoToFleetAction#5394 GameEntity: 10473 State: WaitingForInitialization Context: Path: 71->69, Path: Path: 71->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:592 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F82, Ticket: 00001F7B, [Empire2], GoToFleetAction#5395 GameEntity: 11231 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:592 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F83, Ticket: 00001F7C, [Empire2], GoToFleetAction#5396 GameEntity: 2224 State: WaitingForInitialization Context: Path: 3->22, Path: Path: 3->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:592 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F84, Ticket: 00001F7D, [Empire2], GoToFleetAction#5397 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51->8, Path: Path: 51->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:593 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F85, Ticket: 00001F7E, [Empire2], GoToFleetAction#5398 GameEntity: 10225 State: WaitingForInitialization Context: Path: 42->41, Path: Path: 42->41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:593 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F86, Ticket: 00001F7F, [Empire2], InitiateEmpireActionFleetAction#5399 GameEntity: 4715 State: WaitingForInitialization Context: Zaurak (341) (StarSystemNode), Path: Zaurak (341) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:593 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F87, Ticket: 00001F80, [Empire2], GoToFleetAction#5400 GameEntity: 2408 State: WaitingForInitialization Context: Path: 98->91, Path: Path: 98->91

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:593 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001F88, Ticket: 00001F81, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:593 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001F89, Ticket: 00001F82, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:627 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001F8A, Ticket: 00001F83, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:627 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001F8B, Ticket: 00001F84, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:660 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:660 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F8D, Ticket: 00001F87, [Empire14], AttackFleetAction#33 GameEntity: 11555 State: WaitingForInitialization Context: 5th Victors Navy (3299) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:660 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F8E, Ticket: 00001F88, [Empire15], GoToFleetAction#4909 GameEntity: 4174 State: WaitingForInitialization Context: Path: 26->27, Path: Path: 26->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:660 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F8F, Ticket: 00001F89, [Empire1], MoveToFleetAction#2834 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 3.555412) from 0 to 0.4555794.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:660 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F90, Ticket: 00001F8A, [Empire1], MoveToFleetAction#2835 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 4.578548) from 0 to 0.8967007.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:660 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F91, Ticket: 00001F8B, [Empire2], MoveToFleetAction#5401 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 0.4441185) from 0 to 0.07187174.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F92, Ticket: 00001F8C, [Empire2], MoveToFleetAction#5402 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->5 (Cost: 2.006449) from 0 to 0.420266.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F93, Ticket: 00001F8D, [Empire2], MoveToFleetAction#5403 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 1.520981) from 0 to 0.1907844.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:751 STACK[Empire 2] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:751 STACKGoToFleetAction #5392: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F94, Ticket: 00001F8F, [Empire2], MoveToFleetAction#5404 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 4.561009) from 0 to 0.3526537.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:935 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F95, [Empire2], GuardEmpireLocalAction#5405 GameEntity: 1041 State: WaitingForInitialization Context: Zaurak (341) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:935 STACKCancelling actions on Zaurak (341) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:935 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F96, Ticket: 00001F90, [Empire2], MoveToFleetAction#5406 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 98->91 (Cost: 1.232544) from 0 to 0.191569.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:11:935 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F97, Ticket: 00001F91, [Empire2], MoveToFleetAction#5407 GameEntity: 10225 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->41 (Cost: 2.601126) from 0 to 0.474571.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:12:011 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F98, Ticket: 00001F92, [Empire2], MoveToFleetAction#5408 GameEntity: 2224 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->22 (Cost: 3.957343) from 0 to 0.4658333.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:12:011 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F99, Ticket: 00001F93, [Empire2], MoveToFleetAction#5409 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.523858) from 0 to 0.5863758.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:12:052 STACKBegin encounter simulation ignition 243888

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:12:052 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:12:052 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001F9C, Ticket: 00001F96, [Empire15], MoveToFleetAction#4910 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 1.189294) from 0 to 0.1796306.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:12:986 STACKEnd encounter simulation ignition 243890

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:12:986 STACKfleet action with feedback 2832 finished : ETA 4329.22438812256, Game.Time 4330.32487487793, true ETA 4329.72438812256

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:13:016 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:13:061 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:13:062 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:13:188 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:13:188 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:13:243 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:13:570 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:13:570 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:14:081 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:14:081 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:14:599 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:14:599 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:14:888 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:14:888 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:14:932 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:053 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:053 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FA8, Ticket: 00001FA4, [Empire2], GoToFleetAction#5410 GameEntity: 11705 State: WaitingForInitialization Context: Path: 36->70, Path: Path: 36->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:053 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:15:053 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:15:191 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FAB, Ticket: 00001FA7, [Empire2], GoToFleetAction#5411 GameEntity: 10485 State: WaitingForInitialization Context: Path: 37->33, Path: Path: 37->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:191 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001FAC, Ticket: 00001FA8, [Empire2], ShipGUIDs: 11100 11417 11594 , HeroGUID: 0, Position: NodeIndex:71, FleetGUID: 11747

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:191 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FAD, Ticket: 00001FA9, [Empire2], GoToFleetAction#5412 GameEntity: 11456 State: WaitingForInitialization Context: Path: 33->32, Path: Path: 33->32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:299 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001FAE, Ticket: 00001FAA, [Empire2], ShipsGUID: 10649,10388,11445

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:362 STACK[Empire 2] OrderDisbandShips preprocessor failed: Ship#11078 is not in a fleet.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:362 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FAF, Ticket: 00001FAC, [Empire2], GoToFleetAction#5413 GameEntity: 11637 State: WaitingForInitialization Context: Path: 7->32, Path: Path: 7->32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:445 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001FB1, Ticket: 00001FAE, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FB4, Ticket: 00001FAF, [Empire2], MoveToFleetAction#5414 GameEntity: 11705 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->70 (Cost: 5) from 0 to 0.9050115.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FB5, Ticket: 00001FB0, [Empire2], MoveToFleetAction#5415 GameEntity: 11456 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->32 (Cost: 0.9602618) from 0 to 0.06839599.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FB6, Ticket: 00001FB1, [Empire2], MoveToFleetAction#5416 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 0.7382236) from 0 to 0.0925991.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FB7, Ticket: 00001FB2, [Empire2], MoveToFleetAction#5417 GameEntity: 11637 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->32 (Cost: 3.911129) from 0 to 0.6423406.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:517 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:15:517 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:15:580 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:580 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:721 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:721 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:771 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:771 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:826 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:826 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:15:878 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:17:458 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:17:575 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:18:469 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:18:790 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:18:790 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:18:971 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001FC4, Ticket: 00001FBF, [Empire2], ShipGUIDs: 10973 10484 9797 9861 9868 10358 10087 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 11751

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:19:076 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001FC6, Ticket: 00001FC1, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:19:121 STACKBegin encounter simulation ignition 244123

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:20:074 STACKEnd encounter simulation ignition 244127

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:20:169 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:20:357 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:20:357 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:20:401 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:20:589 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:20:589 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:20:645 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:20:645 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:20:787 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:20:787 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:20:827 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:20:827 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:20:872 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:20:872 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:20:959 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:20:977 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FD6, [Empire2], GoToFleetAction#5418 GameEntity: 9682 State: WaitingForInitialization Context: Path: 69->42, Path: Path: 69->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:20:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FD7, Ticket: 00001FD0, [Empire2], MoveToFleetAction#5419 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 1) from 0 to 0.1532738.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:22:928 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001FD8, Ticket: 00001FD2, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:22:928 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00001FD9, Ticket: 00001FD3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:22:928 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FDA, Ticket: 00001FD4, [Empire2], GoToFleetAction#5420 GameEntity: 11625 State: WaitingForInitialization Context: Path: 70->73, Path: Path: 70->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:22:928 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:22:928 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:23:181 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FDC, Ticket: 00001FD6, [Empire2], GoToFleetAction#5421 GameEntity: 11747 State: WaitingForInitialization Context: Path: 71->68, Path: Path: 71->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:23:181 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001FDD, Ticket: 00001FD7, [Empire2], ShipGUIDs: 10969 11409 11592 , HeroGUID: 0, Position: NodeIndex:32, FleetGUID: 11752

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:23:181 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001FDE, Ticket: 00001FD8, [Empire2], ShipGUIDs: 10973 10484 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 11753

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:23:522 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001FE1, Ticket: 00001FDB, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:23:522 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001FE2, Ticket: 00001FDC, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:23:522 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001FE4, Ticket: 00001FDE, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:23:522 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FE5, Ticket: 00001FDF, [Empire2], MoveToFleetAction#5422 GameEntity: 11625 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 4.705819) from 0 to 0.8888662.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:23:605 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FE6, Ticket: 00001FE0, [Empire2], MoveToFleetAction#5423 GameEntity: 11747 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 5) from 0 to 0.7558764.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:23:605 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00001FE7, Ticket: 00001FE1, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:23:605 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00001FE8, Ticket: 00001FE2, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:23:605 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:23:605 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:23:641 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00001FE9, Ticket: 00001FE3, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:25:399 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:25:498 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:26:388 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:26:888 STACKfleet action with feedback 2836 started : ETA 4345.10551452637

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:26:888 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FEA, Ticket: 00001FE4, [Empire1], ExpeditionFleetAction#2836 GameEntity: 11278 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic02 on Elyon III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:26:888 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:26:888 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:27:054 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FEE, Ticket: 00001FE8, [Empire2], GoToFleetAction#5424 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51->8, Path: Path: 51->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:27:054 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FEF, Ticket: 00001FE9, [Empire3], GoToFleetAction#1704 GameEntity: 11448 State: WaitingForInitialization Context: Path: 69->42, Path: Path: 69->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:27:054 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FF0, Ticket: 00001FEA, [Empire3], GoToFleetAction#1705 GameEntity: 5180 State: WaitingForInitialization Context: Path: 69->72, Path: Path: 69->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:27:199 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FF1, Ticket: 00001FEB, [Empire4], GoToFleetAction#3985 GameEntity: 11732 State: WaitingForInitialization Context: Path: 49->50, Path: Path: 49->50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:27:199 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FF3, Ticket: 00001FED, [Empire2], MoveToFleetAction#5425 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 1.985465) from 0 to 0.3965167.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:27:248 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FF4, Ticket: 00001FEE, [Empire3], MoveToFleetAction#1706 GameEntity: 5180 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 5.264423) from 0 to 0.8797252.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:27:248 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FF5, Ticket: 00001FEF, [Empire3], MoveToFleetAction#1707 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 1.941482) from 0 to 0.2975782.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:27:248 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001FF6, Ticket: 00001FF0, [Empire4], MoveToFleetAction#3986 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 3.881596) from 0 to 0.5548133.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:27:292 STACKBegin encounter simulation ignition 244388

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:28:183 STACKEnd encounter simulation ignition 244391

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:28:238 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:28:238 STACKfleet action with feedback 2836 finished : ETA 4345.10551452637, Game.Time 4345.60610961914, true ETA 4345.60551452637

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:28:396 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:28:396 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:28:449 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:28:793 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:28:793 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:29:514 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:29:514 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:30:182 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:30:182 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:30:655 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:30:655 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:30:655 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:30:754 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:30:754 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:30:754 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00002002, Ticket: 00001FFF, [Empire2], ShipsGUID: 11409,11592,10969

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:30:990 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:30:990 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:30:990 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002004, Ticket: 00002001, [Empire2], ShipGUIDs: 10643 9026 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 11756

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:31:120 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00002005, Ticket: 00002002, [Empire2], ShipsGUID: 10973,10484

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:31:215 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002006, Ticket: 00002003, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:31:368 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:31:368 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:31:420 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:31:420 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:31:522 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:31:522 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:31:576 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:31:678 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000200F, Ticket: 0000200C, [Empire2], MoveToFleetAction#5426 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 1.73965) from 0 to 0.1969323.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:33:230 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:33:344 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:34:433 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:34:822 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:34:822 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:39:454 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002012, Ticket: 00002010, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:39:454 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:39:455 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:39:455 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00002013, Ticket: 00002013, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:39:455 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00002014, Ticket: 00002014, [Empire2], ShipsGUID: 10643,9026

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:39:455 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:39:455 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:40:089 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002018, Ticket: 00002018, [Empire2], ShipGUIDs: 10478 10649 10239 10388 11078 11226 11445 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 11759

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:40:125 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002019, Ticket: 00002019, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:40:125 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000201A, Ticket: 0000201B, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:40:186 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000201B, Ticket: 0000201C, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:40:186 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000201C, Ticket: 0000201D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:40:187 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000201D, Ticket: 0000201E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:40:187 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:40:187 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:40:762 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000201E, [Empire0], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade19, ConstructionGameEntityGUID: 11760, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:41:939 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:42:031 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:42:859 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:43:404 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000201F, Ticket: 0000201F, [Empire1], GoToFleetAction#2837 GameEntity: 11278 State: WaitingForInitialization Context: Path: 76->18, Path: Path: 76->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:43:404 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:43:404 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:43:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002022, Ticket: 00002022, [Empire1], MoveToFleetAction#2838 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->18 (Cost: 3.330117) from 0 to 0.3659914.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:46:233 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:46:233 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:46:233 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:46:378 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002025, Ticket: 00002026, [Empire2], ShipGUIDs: 10973 10484 10643 9026 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 11763

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:46:512 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002027, Ticket: 00002028, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:48:745 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:48:838 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:49:603 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:49:881 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:49:881 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:53:067 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000202A, Ticket: 0000202C, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:53:067 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000202B, Ticket: 0000202D, [Empire2], GoToFleetAction#5427 GameEntity: 11751 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:53:067 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000202C, Ticket: 0000202E, [Empire2], GoToFleetAction#5428 GameEntity: 11759 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:53:067 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000202E, Ticket: 00002030, [Empire2], ShipGUIDs: 10973 10643 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 11751

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:53:067 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:53:068 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:53:203 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002030, Ticket: 00002032, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:53:203 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002031, Ticket: 00002034, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:53:203 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002032, Ticket: 00002035, [Empire2], MoveToFleetAction#5429 GameEntity: 11759 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 4.262511) from 0 to 0.6443863.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:53:203 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002033, Ticket: 00002036, [Empire2], MoveToFleetAction#5430 GameEntity: 11751 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.081778) from 0 to 0.4836659.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:55:476 STACKThe property HealthPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:25:55:576 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:55:682 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:56:416 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:59:631 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:59:631 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:59:631 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:25:59:717 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00002036, Ticket: 0000203A, [Empire2], ShipsGUID: 9026,10484

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:25:59:958 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002038, Ticket: 0000203C, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:02:198 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:02:299 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:02:997 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:03:310 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:03:310 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:06:255 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000203D, Ticket: 00002042, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:06:255 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:06:255 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:06:255 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:06:255 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000203E, Ticket: 00002046, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:06:255 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000203F, Ticket: 00002048, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:06:255 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:06:255 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:08:806 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:08:907 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:09:653 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:12:882 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:12:882 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:12:882 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:13:193 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002044, Ticket: 0000204E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:15:432 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:15:532 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:16:348 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:16:661 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:16:661 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:19:550 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002049, Ticket: 00002054, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:19:550 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:19:550 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000204A, Ticket: 00002056, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:19:551 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000204B, Ticket: 00002058, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:19:551 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:19:551 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:22:136 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:22:241 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:23:000 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:26:201 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:26:201 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:26:201 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:26:642 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002050, Ticket: 0000205E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:28:760 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:28:861 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:29:602 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:29:871 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:29:871 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:30:626 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00002055, [Empire0], ConstructibleElementName: TechnologyDefinitionMilitary15, ConstructionGameEntityGUID: 11778, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:32:779 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002056, Ticket: 00002064, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:32:779 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:32:779 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:32:779 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:32:779 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002057, Ticket: 00002068, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:32:779 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002058, Ticket: 0000206A, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:32:779 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:32:779 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:35:382 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:35:483 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:36:300 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:40:177 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:40:177 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:40:177 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:40:486 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000205D, Ticket: 00002070, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:41:788 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_Military_Stage4_B

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiQuest:IQuestObjectiveProvider.SetupCurrentObjective(System.Reflection.ParameterInfo)
    PanelFeatureQuestObjective:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:26:42:772 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:42:883 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:43:607 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:43:607 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000205E, [Empire0], ConstructibleElementName: TechnologyDefinitionMilitary17, ConstructionGameEntityGUID: 11779, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:43:905 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:43:905 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:46:741 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002063, Ticket: 00002076, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:46:741 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:46:741 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002064, Ticket: 00002078, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:46:741 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002065, Ticket: 0000207A, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:46:741 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:46:741 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:49:280 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:49:380 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:50:117 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:53:386 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:53:386 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:53:386 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:53:832 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000206A, Ticket: 00002080, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:55:905 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:56:006 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:56:727 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:57:018 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:57:019 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:58:544 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000206F, [Empire0], AttackFleetAction#632 GameEntity: 10301 State: WaitingForInitialization Context: 3rd Vermilion Purge (11276) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:58:617 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:58:658 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:58:676 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:59:926 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002072, Ticket: 00002088, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:59:926 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:59:926 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:59:926 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:59:926 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002073, Ticket: 0000208C, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:59:926 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002074, Ticket: 0000208E, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:26:59:926 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:26:59:926 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:02:528 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:02:666 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:03:586 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:06:744 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:06:744 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:06:744 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:07:067 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000207B, Ticket: 00002094, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:09:255 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:09:389 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:09:534 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:10:457 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:10:457 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:10:840 STACKBegin encounter simulation ignition 249473

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:11:834 STACKEnd encounter simulation ignition 249477

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:11:892 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:12:102 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:12:102 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:12:154 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:12:432 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:12:432 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:12:567 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:12:567 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:12:610 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:12:610 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:12:669 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:12:669 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:12:783 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:12:852 STACK[Empire 1] OrderEntityAction preprocessing failed because GoToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:12:852 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002092, [Empire1], GoToFleetAction#2839 GameEntity: 11488 State: WaitingForInitialization Context: Path: 82->83, Path: Path: 82->83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:12:916 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002093, Ticket: 000020A8, [Empire1], MoveToFleetAction#2840 GameEntity: 11488 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->83 (Cost: 4.762781) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:13:015 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002094, [Empire1], SiegeStarSystemAction#2841 GameEntity: 11465 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:14:202 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002095, Ticket: 000020AA, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:14:202 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:14:202 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002096, Ticket: 000020AC, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:14:202 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002097, Ticket: 000020AE, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:14:202 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:14:202 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:14:761 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002098, [Empire1], Entity index: 2839

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:16:768 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:16:900 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:17:915 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:185 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002099, Ticket: 000020AF, [Empire1], GoToFleetAction#2842 GameEntity: 11488 State: WaitingForInitialization Context: Path: 83->82, Path: Path: 83->82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:18:185 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:18:185 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:18:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000209A, Ticket: 000020B0, [Empire1], MoveToFleetAction#2843 GameEntity: 11488 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->82 (Cost: 3.237219) from 0 to 0.6796909.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:042 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:22:042 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:22:042 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:22:551 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000209F, Ticket: 000020B6, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:24:597 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:24:788 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:25:922 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:26:208 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:26:208 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:30:257 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000020A4, Ticket: 000020BC, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:30:257 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:30:257 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:30:257 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:30:257 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000020A5, Ticket: 000020C0, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:30:257 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000020A6, Ticket: 000020C2, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:30:257 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:30:257 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:30:280 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000020A7, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:30:308 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020A8, Ticket: 000020C3, [Empire0], MoveToFleetAction#633 GameEntity: 2634 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->14 (Cost: 5) from 0.4951967 to 0.7427951.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:32:827 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:32:974 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:34:029 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:38:700 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:38:700 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:38:700 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:39:139 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000020AD, Ticket: 000020C9, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:41:236 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:41:380 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:42:384 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:42:779 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:42:779 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:46:263 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000020B2, Ticket: 000020CF, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:46:263 STACKOrder preprocessing failed because the law 'LawP01L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:46:263 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000020B3, Ticket: 000020D1, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:46:263 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000020B4, Ticket: 000020D3, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:46:263 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:46:263 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:27:46:562 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:46:721 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:46:755 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:46:793 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020B6, Ticket: 000020D4, [Empire2], MoveToFleetAction#5431 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->75 (Cost: 2) from 0.8171879 to 0.9455916.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:46:972 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:47:091 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:47:273 STACKDisposing ServerEncounter 11690

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:47:273 STACKDisposing ServerEncounter 11738

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:47:273 STACKDisposing ServerEncounter 11746

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:47:273 STACKDisposing ServerEncounter 11788

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:47:273 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:47:293 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:47:423 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:47:546 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:47:546 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#000020B7, Ticket: 000020D5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:47:589 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:47:609 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:47:630 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:47:648 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:47:726 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#000020B8, Ticket: 000020DA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:47:761 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#000020B9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:50:007 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:50:007 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:50:007 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:066 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:066 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:349 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:349 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:585 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:735 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:735 STACKDisposing Encounter 11615

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:735 STACKDisposing Encounter 11573

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:735 STACKDisposing Encounter 11572

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:735 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:735 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:735 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:735 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:735 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:735 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:735 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:735 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:735 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:735 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:736 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:736 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:736 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:736 STACK[ChatMessage] RECV: l:/_turn/143 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:52:870 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000020BA, [Empire4], ColonizedStarSystemGUID: 7500, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:53:097 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:53:213 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:53:230 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:53:248 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:53:249 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:53:249 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:53:320 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:53:320 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:54:307 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:54:307 STACK[ChatMessage] RECV: l:/_turn/143 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:54:330 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:54:331 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:54:331 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:54:386 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:56:290 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000020BD, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:56:349 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000020BE, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:56:413 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000020BF, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:56:479 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000020C0, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:56:510 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000020C1, [Empire3], AutomatedDeliveryFleetAction#1708 GameEntity: 11802 State: WaitingForInitialization Context: Path: 66->63->61->43->55, Path: Path: 66->63->61->43->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:56:510 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000020C2, [Empire3], AutomatedDeliveryFleetAction#1709 GameEntity: 11804 State: WaitingForInitialization Context: Path: 60->43->55->58, Path: Path: 60->43->55->58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:56:510 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000020C3, [Empire3], AutomatedDeliveryFleetAction#1710 GameEntity: 11806 State: WaitingForInitialization Context: Path: 61->63, Path: Path: 61->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:56:510 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000020C4, [Empire3], AutomatedDeliveryFleetAction#1711 GameEntity: 11808 State: WaitingForInitialization Context: Path: 55->54, Path: Path: 55->54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:57:771 STACK[Order] OrderChangeDiplomaticRelationState::GameClient/OrderChangeDiplomaticRelationState#000020C5, initiator empire index: 1, target empire index: 4, new diplomatic relation: DiplomaticRelationStateColdWar

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:57:771 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:57:771 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:57:771 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:57:772 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:57:794 STACK[Order] OrderChangeDiplomaticRelationState::GameClient/OrderChangeDiplomaticRelationState#000020C6, initiator empire index: 4, target empire index: 1, new diplomatic relation: DiplomaticRelationStateColdWar

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:27:58:060 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:00:270 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:00:304 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:694 STACK[Tribute] Refresh 'DiplomaticTribute: 47.26 EmpireMoney from Empire#4 to Empire#1 for 4 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:793 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:888 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:889 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:889 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020C8, Ticket: 000020DB, [Empire0], MoveToFleetAction#634 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->14 (Cost: 2) from 0.891354 to 0.9903933.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:889 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020C9, Ticket: 000020DC, [Empire2], MoveToFleetAction#5432 GameEntity: 11678 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 2.294181) from 0.5666599 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:956 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:956 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020CA, Ticket: 000020DD, [Empire2], MoveToFleetAction#5433 GameEntity: 11676 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 3) from 0.4747966 to 0.9495932.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020CB, Ticket: 000020DE, [Empire2], MoveToFleetAction#5434 GameEntity: 11363 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->36 (Cost: 1.818973) from 0.6707617 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020CC, Ticket: 000020DF, [Empire2], MoveToFleetAction#5435 GameEntity: 11361 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 3) from 0.3394192 to 0.7191528.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020CD, Ticket: 000020E0, [Empire2], MoveToFleetAction#5436 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->34 (Cost: 1.49499) from 0.7366128 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020CE, Ticket: 000020E1, [Empire2], MoveToFleetAction#5437 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 3) from 0.09477743 to 0.4587321.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020CF, Ticket: 000020E2, [Empire3], MoveToFleetAction#1712 GameEntity: 11808 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->54 (Cost: 2.677058) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020D0, Ticket: 000020E3, [Empire3], MoveToFleetAction#1713 GameEntity: 11806 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 3) from 0 to 0.7992549.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020D1, Ticket: 000020E4, [Empire3], MoveToFleetAction#1714 GameEntity: 11804 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 3) from 0 to 0.7907231.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:956 STACKStart 120 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:03:956 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:03:956 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:03:956 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:03:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020D2, Ticket: 000020E5, [Empire3], MoveToFleetAction#1715 GameEntity: 11802 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 2.36522) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020D3, Ticket: 000020E6, [Empire3], MoveToFleetAction#1716 GameEntity: 11686 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 0.5950587) from 0.8344787 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020D4, Ticket: 000020E7, [Empire3], MoveToFleetAction#1717 GameEntity: 11684 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 3) from 0.01181283 to 0.8462915.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020D5, Ticket: 000020E8, [Empire3], MoveToFleetAction#1718 GameEntity: 11682 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 1.038026) from 0.5611293 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020D6, Ticket: 000020E9, [Empire3], MoveToFleetAction#1719 GameEntity: 11375 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->61 (Cost: 1.339789) from 0.6556793 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020D7, Ticket: 000020EA, [Empire4], MoveToFleetAction#3987 GameEntity: 11564 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 4.042657) from 0.4092913 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020D8, Ticket: 000020EB, [Empire4], MoveToFleetAction#3988 GameEntity: 11562 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 4.114625) from 0.4118789 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:03:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020D9, Ticket: 000020EC, [Empire4], MoveToFleetAction#3989 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 0.7161945) from 0.8915115 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:037 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020DA, Ticket: 000020ED, [Empire4], MoveToFleetAction#3990 GameEntity: 11185 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->47 (Cost: 5) from 0.3969167 to 0.9371712.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:037 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020DB, Ticket: 000020EE, [Empire4], MoveToFleetAction#3991 GameEntity: 11043 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 1.026509) from 0.8616835 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:037 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020DC, Ticket: 000020EF, [Empire4], MoveToFleetAction#3992 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 5) from 0.2082132 to 0.938808.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:037 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020DD, Ticket: 000020F0, [Empire4], MoveToFleetAction#3993 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 0.9312245) from 0.8639305 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:037 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020DE, Ticket: 000020F1, [Empire4], MoveToFleetAction#3994 GameEntity: 10940 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->10 (Cost: 5) from 0.6177821 to 0.9240312.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020DF, Ticket: 000020F2, [Empire4], MoveToFleetAction#3995 GameEntity: 10798 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 3.739946) from 0.4960627 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020E0, Ticket: 000020F3, [Empire4], MoveToFleetAction#3996 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 3.455923) from 0.3360397 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020E1, Ticket: 000020F4, [Empire4], MoveToFleetAction#3997 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 5) from 0 to 0.7913277.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020E2, [Empire4], SiegeStarSystemAction#3998 GameEntity: 10394 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:108 STACK[Empire 4] OrderEntityAction preprocessing failed because SiegeStarSystemActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:108 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:109 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020E3, Ticket: 000020F6, [Empire1], GoToFleetAction#2844 GameEntity: 10958 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:109 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020E4, Ticket: 000020F7, [Empire1], GoToFleetAction#2845 GameEntity: 9975 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:319 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020E5, Ticket: 000020F8, [Empire1], GoToFleetAction#2846 GameEntity: 11574 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:319 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020E6, Ticket: 000020F9, [Empire1], GoToFleetAction#2847 GameEntity: 7642 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:319 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020E7, Ticket: 000020FA, [Empire1], GoToFleetAction#2848 GameEntity: 11488 State: WaitingForInitialization Context: Path: 82, Path: Path: 82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:319 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020E8, Ticket: 000020FB, [Empire1], GoToFleetAction#2849 GameEntity: 11278 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:319 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020E9, Ticket: 000020FC, [Empire1], GoToFleetAction#2850 GameEntity: 10958 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:319 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020EA, Ticket: 000020FD, [Empire1], GoToFleetAction#2851 GameEntity: 10460 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:319 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020EB, Ticket: 000020FE, [Empire1], GoToFleetAction#2852 GameEntity: 7642 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:320 STACK[Order] OrderCancelEntityAction::DepartmentOfLabour/OrderCancelEntityAction#000020EC, Ticket: 000020FF, [Empire1], Entity index: 2412, Refund: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:320 STACK[Colo] [Empire#1] System Elyon (8784) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    AttachMothershipFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:CancelAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour:CancelEntityAction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:494 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000020ED, Ticket: 00002100, [Empire2], ShipGUIDs: 11409 11592 10969 11709 , HeroGUID: 0, Position: NodeIndex:32, FleetGUID: 11810

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:566 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020EE, Ticket: 00002101, [Empire2], GoToFleetAction#5438 GameEntity: 11759 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:694 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020EF, Ticket: 00002102, [Empire2], GoToFleetAction#5439 GameEntity: 11751 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:694 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020F0, Ticket: 00002103, [Empire2], GoToFleetAction#5440 GameEntity: 8429 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:694 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020F1, Ticket: 00002104, [Empire2], GoToFleetAction#5441 GameEntity: 11747 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:694 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020F2, Ticket: 00002105, [Empire2], GoToFleetAction#5442 GameEntity: 11625 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:694 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020F3, Ticket: 00002106, [Empire2], GoToFleetAction#5443 GameEntity: 11637 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020F4, Ticket: 00002107, [Empire2], GoToFleetAction#5444 GameEntity: 11456 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020F5, Ticket: 00002108, [Empire2], GoToFleetAction#5445 GameEntity: 10485 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020F6, Ticket: 00002109, [Empire2], GoToFleetAction#5446 GameEntity: 11108 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020F7, Ticket: 0000210A, [Empire2], GoToFleetAction#5447 GameEntity: 11705 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020F8, Ticket: 0000210B, [Empire2], GoToFleetAction#5448 GameEntity: 11718 State: WaitingForInitialization Context: Path: 38, Path: Path: 38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020F9, Ticket: 0000210C, [Empire2], GoToFleetAction#5449 GameEntity: 7531 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020FA, Ticket: 0000210D, [Empire2], GoToFleetAction#5450 GameEntity: 5452 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020FB, Ticket: 0000210E, [Empire2], GoToFleetAction#5451 GameEntity: 11079 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020FC, Ticket: 0000210F, [Empire2], GoToFleetAction#5452 GameEntity: 10641 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020FD, Ticket: 00002110, [Empire2], GoToFleetAction#5453 GameEntity: 11704 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020FE, Ticket: 00002111, [Empire2], GoToFleetAction#5454 GameEntity: 8660 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000020FF, Ticket: 00002112, [Empire2], GoToFleetAction#5455 GameEntity: 11632 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002100, Ticket: 00002113, [Empire2], GoToFleetAction#5456 GameEntity: 8430 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002101, Ticket: 00002114, [Empire2], GoToFleetAction#5457 GameEntity: 9528 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002102, Ticket: 00002115, [Empire2], GoToFleetAction#5458 GameEntity: 10840 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002103, Ticket: 00002116, [Empire2], GoToFleetAction#5459 GameEntity: 10654 State: WaitingForInitialization Context: Path: 29, Path: Path: 29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002104, Ticket: 00002117, [Empire2], ShipGUIDs: 4649 5218 11443 11717 , HeroGUID: 0, Position: NodeIndex:5, FleetGUID: 11811

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002105, Ticket: 00002118, [Empire2], GoToFleetAction#5460 GameEntity: 11626 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:764 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002106, Ticket: 00002119, [Empire2], GoToFleetAction#5461 GameEntity: 9329 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002107, Ticket: 0000211A, [Empire2], GoToFleetAction#5462 GameEntity: 9682 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002108, Ticket: 0000211B, [Empire2], GoToFleetAction#5463 GameEntity: 10473 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002109, Ticket: 0000211C, [Empire2], GoToFleetAction#5464 GameEntity: 11231 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000210A, Ticket: 0000211D, [Empire2], GoToFleetAction#5465 GameEntity: 2076 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000210B, Ticket: 0000211E, [Empire2], GoToFleetAction#5466 GameEntity: 2224 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000210C, Ticket: 0000211F, [Empire2], GoToFleetAction#5467 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000210D, Ticket: 00002120, [Empire2], GoToFleetAction#5468 GameEntity: 10225 State: WaitingForInitialization Context: Path: 41, Path: Path: 41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000210E, Ticket: 00002121, [Empire2], GoToFleetAction#5469 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000210F, Ticket: 00002122, [Empire2], GoToFleetAction#5470 GameEntity: 2408 State: WaitingForInitialization Context: Path: 91, Path: Path: 91

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002110, Ticket: 00002123, [Empire3], GoToFleetAction#1720 GameEntity: 11448 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002111, Ticket: 00002124, [Empire3], GoToFleetAction#1721 GameEntity: 5180 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002112, Ticket: 00002125, [Empire3], GoToFleetAction#1722 GameEntity: 7715 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:798 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002113, Ticket: 00002127, [Empire4], GoToFleetAction#3999 GameEntity: 11732 State: WaitingForInitialization Context: Path: 50, Path: Path: 50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002114, Ticket: 00002128, [Empire14], AttackFleetAction#34 GameEntity: 11555 State: WaitingForInitialization Context: 5th Victors Navy (3299) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002115, Ticket: 00002129, [Empire15], GoToFleetAction#4911 GameEntity: 5793 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:841 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002116, Ticket: 0000212A, [Empire15], GoToFleetAction#4912 GameEntity: 4174 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:841 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002117, Ticket: 0000212B, [Empire15], AttackFleetAction#4913 GameEntity: 2185 State: WaitingForInitialization Context: 8th Chromium Expedition (10659) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:841 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002118, Ticket: 0000212C, [Empire1], ShipGUIDs: 11694 , HeroGUID: 0, Position: NodeIndex:83, FleetGUID: 11814

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:891 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002119, Ticket: 0000212D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:941 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00002120, Ticket: 00002134, [Empire2], ConstructibleElementName: TechnologyDefinitionMilitary7, ConstructionGameEntityGUID: 11817, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:941 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002121, Ticket: 00002135, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:04:941 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002122, Ticket: 00002136, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:001 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002123, Ticket: 00002137, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:001 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00002124, Ticket: 00002138, [Empire2], system guid: 8480, contruction guid: 11589, resource name : EmpireEmpirePoint, buyout cost: 355.6479

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:001 STACKThe construction 11589 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002125, Ticket: 00002139, [Empire2], GoToFleetAction#5471 GameEntity: 11108 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:057 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000212B, Ticket: 0000213F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:057 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000212C, Ticket: 00002140, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:057 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000212D, Ticket: 00002141, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:057 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000212E, Ticket: 00002142, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:114 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000212F, Ticket: 00002143, [Empire2], GoToFleetAction#5472 GameEntity: 11456 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:171 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002130, Ticket: 00002144, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:171 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002131, Ticket: 00002145, [Empire2], GoToFleetAction#5473 GameEntity: 8429 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:171 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002132, Ticket: 00002146, [Empire2], GoToFleetAction#5474 GameEntity: 11625 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:531 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002133, Ticket: 00002147, [Empire2], GoToFleetAction#5475 GameEntity: 11705 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:531 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002135, Ticket: 00002149, [Empire2], ShipGUIDs: 11409 11592 10969 11709 , HeroGUID: 0, Position: NodeIndex:32, FleetGUID: 11834

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:711 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002136, Ticket: 0000214A, [Empire2], ShipGUIDs: 4649 5218 11443 11717 , HeroGUID: 0, Position: NodeIndex:5, FleetGUID: 11835

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:755 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002137, Ticket: 0000214B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:839 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00002138, Ticket: 0000214C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:873 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00002139, Ticket: 0000214D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:941 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000213E, Ticket: 00002152, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:942 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002140, Ticket: 00002154, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:942 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002141, Ticket: 00002155, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:05:975 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002142, Ticket: 00002156, [Empire4], GoToFleetAction#4000 GameEntity: 10060 State: WaitingForInitialization Context: Path: 3->22, Path: Path: 3->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:017 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002143, Ticket: 00002157, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:064 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00002146, Ticket: 0000215A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:091 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00002147, Ticket: 0000215B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:130 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00002148, Ticket: 0000215C, [Empire4]: StarSystemGUID: 7500, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:131 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000214D, Ticket: 00002161, [Empire4]: AppeasementCWNeedHelp To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:131 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000214E, Ticket: 00002162, [Empire4]: Distressed Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:131 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000214F, Ticket: 00002163, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:131 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002151, Ticket: 00002165, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:222 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002152, Ticket: 00002166, [Empire4], ShipGUIDs: 10108 , HeroGUID: 0, Position: NodeIndex:24, FleetGUID: 11853

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:223 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002153, Ticket: 00002167, [Empire4], ShipGUIDs: 7946 , HeroGUID: 0, Position: NodeIndex:51, FleetGUID: 11854

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:223 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002154, Ticket: 00002168, [Empire4], ShipGUIDs: 9514 , HeroGUID: 0, Position: NodeIndex:49, FleetGUID: 11855

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:268 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:268 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002156, Ticket: 0000216A, [Empire3], MoveToFleetAction#1723 GameEntity: 11686 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->54 (Cost: 2.404941) from 0 to 0.8983522.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:268 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002157, Ticket: 0000216B, [Empire4], MoveToFleetAction#4001 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 4.283805) from 0 to 0.8555176.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:315 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002158, Ticket: 0000216C, [Empire4], MoveToFleetAction#4002 GameEntity: 11043 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 3.973491) from 0 to 0.7782012.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:315 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002159, Ticket: 0000216D, [Empire4], MoveToFleetAction#4003 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->46 (Cost: 4.068776) from 0 to 0.161247.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:316 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000215A, Ticket: 0000216E, [Empire1], MoveToFleetAction#2853 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->17 (Cost: 1.093411) from 0.8649011 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:316 STACK[Empire 1] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:316 STACKGoToFleetAction #2844: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:394 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000215B, Ticket: 00002170, [Empire2], MoveToFleetAction#5476 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->32 (Cost: 1.50501) from 0 to 0.2062818.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:395 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000215C, Ticket: 00002171, [Empire1], MoveToFleetAction#2854 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 0.5274457) from 0.8967007 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:395 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000215D, Ticket: 00002172, [Empire1], MoveToFleetAction#2855 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 4.248742) from 0.4555794 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:444 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000215E, Ticket: 00002173, [Empire1], MoveToFleetAction#2856 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->76 (Cost: 5.175827) from 0.6986563 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:444 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000215F, Ticket: 00002174, [Empire1], MoveToFleetAction#2857 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->18 (Cost: 5.768776) from 0.3659914 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:444 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002160, Ticket: 00002175, [Empire1], MoveToFleetAction#2858 GameEntity: 11488 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->82 (Cost: 1.525562) from 0.6796909 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:502 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002161, Ticket: 00002176, [Empire1], MoveToFleetAction#2859 GameEntity: 11574 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->14 (Cost: 2.825002) from 0.6389775 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002162, Ticket: 00002177, [Empire2], MoveToFleetAction#5477 GameEntity: 11678 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->36 (Cost: 0.7058187) from 0 to 0.1277548.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002163, Ticket: 00002178, [Empire2], MoveToFleetAction#5478 GameEntity: 11363 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->34 (Cost: 1.181027) from 0 to 0.2080732.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:550 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002164, Ticket: 00002179, [Empire4], MoveToFleetAction#4004 GameEntity: 10798 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 1.260054) from 0 to 0.2467793.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:550 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002165, Ticket: 0000217A, [Empire4], MoveToFleetAction#4005 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 1.544077) from 0 to 0.3790889.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:550 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002166, Ticket: 0000217B, [Empire2], MoveToFleetAction#5479 GameEntity: 11759 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 2.352327) from 0.6443863 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:624 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002167, Ticket: 0000217C, [Empire4], MoveToFleetAction#4006 GameEntity: 11564 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->46 (Cost: 0.9573431) from 0 to 0.03793985.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:624 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002168, Ticket: 0000217D, [Empire4], MoveToFleetAction#4007 GameEntity: 11562 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 0.8853755) from 0 to 0.1341159.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:624 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002169, Ticket: 0000217E, [Empire2], MoveToFleetAction#5480 GameEntity: 11626 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->42 (Cost: 0.8420237) from 0.8775461 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:782 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000216A, Ticket: 0000217F, [Empire2], MoveToFleetAction#5481 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->29 (Cost: 5) from 0.3201579 to 0.553049.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:783 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000216B, Ticket: 00002180, [Empire2], MoveToFleetAction#5482 GameEntity: 10840 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->45 (Cost: 0.9838066) from 0.8886309 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:783 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000216C, Ticket: 00002181, [Empire2], MoveToFleetAction#5483 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 4) from 0.1969323 to 0.6497413.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:872 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000216D, Ticket: 00002182, [Empire2], MoveToFleetAction#5484 GameEntity: 8430 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->5 (Cost: 2.767787) from 0.420266 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:873 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000216E, Ticket: 00002183, [Empire2], MoveToFleetAction#5485 GameEntity: 11632 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 1.470736) from 0.8335094 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:873 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000216F, Ticket: 00002184, [Empire2], MoveToFleetAction#5486 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 5) from 0.07187174 to 0.8810223.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002170, Ticket: 00002185, [Empire2], MoveToFleetAction#5487 GameEntity: 11704 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 0.3041643) from 0.9293326 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002171, Ticket: 00002186, [Empire2], MoveToFleetAction#5488 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 3.669436) from 0.4452721 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:06:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002172, Ticket: 00002187, [Empire2], MoveToFleetAction#5489 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->1 (Cost: 5) from 0.4534833 to 0.8315261.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:054 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002173, Ticket: 00002188, [Empire2], MoveToFleetAction#5490 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 5) from 0.1805698 to 0.9364462.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:054 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002174, Ticket: 00002189, [Empire2], MoveToFleetAction#5491 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->35 (Cost: 4) from 0.4922427 to 0.9643358.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:054 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002175, Ticket: 0000218A, [Empire2], MoveToFleetAction#5492 GameEntity: 11718 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->38 (Cost: 1.011314) from 0.8317649 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:054 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:054 STACKGoToFleetAction #5447: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:054 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:054 STACKGoToFleetAction #5446: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:054 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002176, Ticket: 0000218D, [Empire2], MoveToFleetAction#5493 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 5) from 0.0925991 to 0.7197743.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:054 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:054 STACKGoToFleetAction #5444: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002177, Ticket: 0000218F, [Empire2], MoveToFleetAction#5494 GameEntity: 11637 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->32 (Cost: 2.177742) from 0.6423406 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:055 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:055 STACKGoToFleetAction #5442: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002178, Ticket: 00002191, [Empire2], MoveToFleetAction#5495 GameEntity: 11747 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 1.614838) from 0.7558764 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:133 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:133 STACKGoToFleetAction #5440: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:133 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002179, Ticket: 00002193, [Empire2], MoveToFleetAction#5496 GameEntity: 11751 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.222387) from 0.4836659 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:201 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000217A, Ticket: 00002194, [Empire2], MoveToFleetAction#5497 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 5) from 0.1907844 to 0.8179595.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000217C, Ticket: 00002196, [Empire2], MoveToFleetAction#5498 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 98->91 (Cost: 4) from 0.191569 to 0.8132717.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000217D, Ticket: 00002197, [Empire2], MoveToFleetAction#5499 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 2) from 0.3965167 to 0.7959362.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000217E, Ticket: 00002198, [Empire2], MoveToFleetAction#5500 GameEntity: 10225 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->41 (Cost: 2.879879) from 0.474571 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000217F, Ticket: 00002199, [Empire2], MoveToFleetAction#5501 GameEntity: 2224 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->22 (Cost: 4.537848) from 0.4658333 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:331 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:331 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002180, Ticket: 0000219A, [Empire2], MoveToFleetAction#5502 GameEntity: 2076 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 0.9333932) from 0.9278308 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:331 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002181, Ticket: 0000219B, [Empire2], MoveToFleetAction#5503 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 1.780306) from 0.5863758 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:331 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002182, Ticket: 0000219C, [Empire2], MoveToFleetAction#5504 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 5) from 0.3526537 to 0.7392499.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:412 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002183, Ticket: 0000219D, [Empire2], MoveToFleetAction#5505 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 4) from 0.1532738 to 0.7663688.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:412 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002184, Ticket: 0000219E, [Empire3], MoveToFleetAction#1724 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->10 (Cost: 1.621491) from 0.7677208 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:412 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002185, Ticket: 0000219F, [Empire3], MoveToFleetAction#1725 GameEntity: 5180 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 0.7197445) from 0.8797252 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002186, Ticket: 000021A0, [Empire3], MoveToFleetAction#1726 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 4) from 0.2975782 to 0.9106733.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002187, Ticket: 000021A1, [Empire4], MoveToFleetAction#4008 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 3.114625) from 0.5548133 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002188, Ticket: 000021A2, [Empire15], MoveToFleetAction#4914 GameEntity: 5793 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->20 (Cost: 2.014609) from 0.7127981 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:521 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:521 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000218A, Ticket: 000021A4, [Empire15], MoveToFleetAction#4915 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 4) from 0.1796306 to 0.7837896.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:521 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000218B, Ticket: 000021A5, [Empire2], MoveToFleetAction#5506 GameEntity: 11108 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 0.5148847) from 0.9221622 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000218C, Ticket: 000021A6, [Empire2], MoveToFleetAction#5507 GameEntity: 11456 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->32 (Cost: 5) from 0.06839599 to 0.424528.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000218D, Ticket: 000021A7, [Empire2], MoveToFleetAction#5508 GameEntity: 11625 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 0.5883626) from 0.8888662 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000218E, Ticket: 000021A8, [Empire2], MoveToFleetAction#5509 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->4 (Cost: 5) from 0.5245143 to 0.8774798.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000218F, Ticket: 000021A9, [Empire2], MoveToFleetAction#5510 GameEntity: 11705 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->70 (Cost: 0.5247918) from 0.9050115 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002190, Ticket: 000021AA, [Empire3], MoveToFleetAction#1727 GameEntity: 11802 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 0.6347799) from 0 to 0.169117.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002191, Ticket: 000021AB, [Empire4], MoveToFleetAction#4009 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->22 (Cost: 7.079326) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:754 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00002192, [Empire4]: System #7500

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:851 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:851 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:880 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:880 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:07:941 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:08:957 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:08:957 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002195, [Empire0], SiegeStarSystemAction#635 GameEntity: 4375 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:040 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002196, [Empire1], Entity index: 2852

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:041 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002197, [Empire1], Entity index: 2850

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:041 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002198, [Empire1], Entity index: 2849

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:041 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002199, [Empire1], Entity index: 2848

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:041 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000219A, [Empire1], Entity index: 2846

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:041 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000219B, [Empire1], Entity index: 2845

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:041 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000219C, [Empire2], Entity index: 5475

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:041 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000219D, [Empire2], Entity index: 5474

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000219E, [Empire2], Entity index: 5471

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000219F, [Empire2], Entity index: 5468

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021A0, [Empire2], Entity index: 5466

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021A1, [Empire2], Entity index: 5464

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021A2, [Empire2], Entity index: 5460

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021A3, [Empire2], Entity index: 5458

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021A4, [Empire2], Entity index: 5456

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021A5, [Empire2], Entity index: 5455

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021A6, [Empire2], Entity index: 5453

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021A7, [Empire2], Entity index: 5452

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021A8, [Empire2], Entity index: 5448

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021A9, [Empire2], Entity index: 5443

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021AA, [Empire2], Entity index: 5441

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021AB, [Empire2], Entity index: 5439

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021AC, [Empire2], Entity index: 5438

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021AD, [Empire3], Entity index: 1722

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021AE, [Empire3], Entity index: 1721

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021AF, [Empire4], Entity index: 4000

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021B0, [Empire4], Entity index: 3999

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:079 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021B1, [Empire4], SiegeStarSystemAction#4010 GameEntity: 1670 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:170 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:09:170 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:09:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021B5, Ticket: 000021B1, [Empire3], AttackFleetAction#1728 GameEntity: 10581 State: WaitingForInitialization Context: 1st Victors Navy (2076) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:302 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:302 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021B8, Ticket: 000021B4, [Empire15], GoToFleetAction#4916 GameEntity: 10800 State: WaitingForInitialization Context: Path: 16->17, Path: Path: 16->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:302 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:09:302 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:09:329 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021B9, Ticket: 000021B5, [Empire15], MoveToFleetAction#4917 GameEntity: 10800 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 5) from 0 to 0.7998788.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:355 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:374 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:09:722 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:28:10:550 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:10:551 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:10:580 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:10:580 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:12:941 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000021BD, Ticket: 000021B7, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:12:941 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:12:941 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021BE, Ticket: 000021B9, [Empire1], GoToFleetAction#2860 GameEntity: 11814 State: WaitingForInitialization Context: Path: 83->82, Path: Path: 83->82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:12:941 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000021C0, Ticket: 000021BB, [Empire1]: AppeasementCWNeedHelp To Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:12:941 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000021C1, Ticket: 000021BC, [Empire1]: Distressed Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:12:941 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000021C2, Ticket: 000021BD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:12:941 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021C3, Ticket: 000021BE, [Empire2], InitiateEmpireActionFleetAction#5511 GameEntity: 10641 State: WaitingForInitialization Context: Trappist-1 (508) (StarSystemNode), Path: Trappist-1 (508) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:12:941 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021C4, Ticket: 000021BF, [Empire2], GoToFleetAction#5512 GameEntity: 11759 State: WaitingForInitialization Context: Path: 71->68, Path: Path: 71->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:12:941 STACKStart 14 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:12:941 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:13:011 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021C5, Ticket: 000021C0, [Empire2], GoToFleetAction#5513 GameEntity: 11751 State: WaitingForInitialization Context: Path: 35->36, Path: Path: 35->36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:13:011 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021C6, Ticket: 000021C1, [Empire2], GoToFleetAction#5514 GameEntity: 11747 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:13:011 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000021C7, Ticket: 000021C2, [Empire2], ShipsGUID: 10666

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:13:164 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:13:164 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:13:164 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:13:164 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000021C8, Ticket: 000021C4, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:13:164 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000021CA, Ticket: 000021C6, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:13:164 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021CB, [Empire2], GuardEmpireLocalAction#5515 GameEntity: 1041 State: WaitingForInitialization Context: Trappist-1 (508) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:13:165 STACKCancelling actions on Trappist-1 (508) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:13:165 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021CC, Ticket: 000021C7, [Empire1], MoveToFleetAction#2861 GameEntity: 11814 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->82 (Cost: 4.762781) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:13:311 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021CD, Ticket: 000021C8, [Empire2], MoveToFleetAction#5516 GameEntity: 11759 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 2.647673) from 0 to 0.4002626.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:13:311 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021CE, Ticket: 000021C9, [Empire2], MoveToFleetAction#5517 GameEntity: 11747 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 3.385161) from 0 to 0.5117527.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:13:311 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021CF, Ticket: 000021CA, [Empire2], MoveToFleetAction#5518 GameEntity: 11751 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->36 (Cost: 2.777613) from 0 to 0.327823.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:13:311 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:13:311 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:13:355 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000021D1, Ticket: 000021CC, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:13:355 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000021D2, Ticket: 000021CD, [Empire4], ShipsGUID: 10108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:13:396 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000021D3, Ticket: 000021CE, [Empire4], ShipsGUID: 9514

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:14:803 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000021D5, [Empire1], Entity index: 2860

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:15:486 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:15:605 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:16:578 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:16:915 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021D6, Ticket: 000021CF, [Empire1], GoToFleetAction#2862 GameEntity: 10958 State: WaitingForInitialization Context: Path: 76->79, Path: Path: 76->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:16:915 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021D7, Ticket: 000021D0, [Empire1], GoToFleetAction#2863 GameEntity: 9975 State: WaitingForInitialization Context: Path: 17->16, Path: Path: 17->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:16:915 STACKfleet action with feedback 2864 started : ETA 4515.2998046875

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:16:915 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021D8, Ticket: 000021D1, [Empire1], ExpeditionFleetAction#2864 GameEntity: 11574 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic03 on Feadix I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:16:915 STACKStart 23 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:16:915 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:16:975 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021D9, Ticket: 000021D2, [Empire1], GoToFleetAction#2865 GameEntity: 7642 State: WaitingForInitialization Context: Path: 12->13, Path: Path: 12->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:16:975 STACKfleet action with feedback 2866 started : ETA 4515.32331848145

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:16:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021DA, Ticket: 000021D3, [Empire1], ExpeditionFleetAction#2866 GameEntity: 11278 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic03 on Ghykra III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:16:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021DB, Ticket: 000021D4, [Empire1], GoToFleetAction#2867 GameEntity: 10958 State: WaitingForInitialization Context: Path: 76->14, Path: Path: 76->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:16:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021DC, Ticket: 000021D5, [Empire1], InitiateEmpireActionFleetAction#2868 GameEntity: 8333 State: WaitingForInitialization Context: Elyon (544) (StarSystemNode), Path: Elyon (544) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021DE, Ticket: 000021D7, [Empire2], GoToFleetAction#5519 GameEntity: 11705 State: WaitingForInitialization Context: Path: 70->36, Path: Path: 70->36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:156 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000021DF, Ticket: 000021D8, [Empire2], ShipsGUID: 11411,11220,11072,11013

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:156 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000021E0, Ticket: 000021D9, [Empire2], ShipsGUID: 10664,10830,10967

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:429 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021E2, Ticket: 000021DB, [Empire2], GoToFleetAction#5520 GameEntity: 11718 State: WaitingForInitialization Context: Path: 38->41, Path: Path: 38->41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:429 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021E3, Ticket: 000021DC, [Empire2], GoToFleetAction#5521 GameEntity: 11704 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:429 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021E4, Ticket: 000021DD, [Empire2], GoToFleetAction#5522 GameEntity: 11632 State: WaitingForInitialization Context: Path: 44->45, Path: Path: 44->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:429 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000021E5, Ticket: 000021DE, [Empire2], ShipsGUID: 6412,6296,6982,4825,4482,5019

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:429 STACK[Empire 2] OrderDisbandShips preprocessor failed: EncounterInProgress

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:429 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021E6, Ticket: 000021E0, [Empire2], GoToFleetAction#5523 GameEntity: 11626 State: WaitingForInitialization Context: Path: 42->69, Path: Path: 42->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021E7, Ticket: 000021E1, [Empire2], GoToFleetAction#5524 GameEntity: 11231 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:549 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021E8, Ticket: 000021E2, [Empire2], GoToFleetAction#5525 GameEntity: 2224 State: WaitingForInitialization Context: Path: 22->24, Path: Path: 22->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:549 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021E9, Ticket: 000021E3, [Empire3], RootNodeFleetAction#1729 GameEntity: 5180 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:549 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021EA, Ticket: 000021E4, [Empire1], MoveToFleetAction#2869 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 5.90659) from 0 to 0.9449111.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:549 STACK[Empire 1] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:549 STACKGoToFleetAction #2862: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:549 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021EB, [Empire1], GuardEmpireLocalAction#2870 GameEntity: 1040 State: WaitingForInitialization Context: Elyon (544) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:549 STACKCancelling actions on Elyon (544) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:549 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021EC, Ticket: 000021E6, [Empire1], MoveToFleetAction#2871 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->14 (Cost: 0.824173) from 0 to 0.04798447.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021ED, Ticket: 000021E7, [Empire1], MoveToFleetAction#2872 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 5.205015) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021EE, Ticket: 000021E8, [Empire2], MoveToFleetAction#5526 GameEntity: 11705 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->36 (Cost: 4.475208) from 0 to 0.810023.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021EF, Ticket: 000021E9, [Empire2], MoveToFleetAction#5527 GameEntity: 11626 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 4.157976) from 0 to 0.6373087.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:651 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:17:651 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:17:733 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021F0, Ticket: 000021EA, [Empire2], MoveToFleetAction#5528 GameEntity: 11632 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->45 (Cost: 3.529264) from 0 to 0.3995207.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021F1, Ticket: 000021EB, [Empire2], MoveToFleetAction#5529 GameEntity: 11704 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 3.695836) from 0 to 0.5980974.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021F2, Ticket: 000021EC, [Empire2], MoveToFleetAction#5530 GameEntity: 11718 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->41 (Cost: 3.988686) from 0 to 0.4524416.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:806 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021F3, Ticket: 000021ED, [Empire2], MoveToFleetAction#5531 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 3.219694) from 0 to 0.5210434.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:806 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021F4, Ticket: 000021EE, [Empire3], GoToFleetAction#1730 GameEntity: 7715 State: WaitingForInitialization Context: Path: 10->9, Path: Path: 10->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:806 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021F6, Ticket: 000021F1, [Empire4], GoToFleetAction#4011 GameEntity: 11732 State: WaitingForInitialization Context: Path: 50->51, Path: Path: 50->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:932 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021F9, Ticket: 000021F4, [Empire15], AttackFleetAction#4918 GameEntity: 5793 State: WaitingForInitialization Context: 3rd Null Wardens (8181) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:932 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021FA, Ticket: 000021F5, [Empire2], MoveToFleetAction#5532 GameEntity: 2224 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->24 (Cost: 1.462152) from 0 to 0.1998118.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:932 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021FB, Ticket: 000021F6, [Empire3], MoveToFleetAction#1731 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 2.378509) from 0 to 0.3407224.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:969 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:17:969 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000021FD, Ticket: 000021F8, [Empire4], MoveToFleetAction#4012 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 6.60157) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:18:002 STACKBegin encounter simulation ignition 251652

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:18:002 STACKBegin encounter simulation ignition 251652

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:18:962 STACKEnd encounter simulation ignition 251654

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:18:962 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:18:962 STACKfleet action with feedback 2866 finished : ETA 4515.32331848145, Game.Time 4516.30823516846, true ETA 4515.82331848145

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:18:963 STACKfleet action with feedback 2864 finished : ETA 4515.2998046875, Game.Time 4516.32125854492, true ETA 4515.7998046875

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:19:855 STACKEnd encounter simulation ignition 251655

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:19:855 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:19:855 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002201, [Empire1], Entity index: 2865

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:19:855 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002202, [Empire4], SiegeStarSystemAction#4013 GameEntity: 7637 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:19:888 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:19:929 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:031 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:031 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:104 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:104 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:142 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:142 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000220B, [Empire4], Entity index: 4011

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:171 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:396 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:396 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:421 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:421 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:608 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:608 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:669 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:669 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:743 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:743 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:813 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:20:861 STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00002217, [Empire4], ShipsGUID: 10264

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:21:136 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:21:136 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:21:783 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:21:783 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:151 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:151 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000221A, Ticket: 00002212, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:151 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:22:151 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:22:205 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000221D, Ticket: 00002215, [Empire2], GoToFleetAction#5533 GameEntity: 11834 State: WaitingForInitialization Context: Path: 32->29, Path: Path: 32->29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:205 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000221E, Ticket: 00002216, [Empire2], GoToFleetAction#5534 GameEntity: 11835 State: WaitingForInitialization Context: Path: 5->37, Path: Path: 5->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:205 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000221F, Ticket: 00002217, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:205 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00002220, Ticket: 00002218, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:205 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002221, Ticket: 00002219, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:233 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002225, Ticket: 0000221B, [Empire4], GoToFleetAction#4014 GameEntity: 11853 State: WaitingForInitialization Context: Path: 24->22, Path: Path: 24->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:233 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:22:233 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:22:256 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002226, Ticket: 0000221C, [Empire4], GoToFleetAction#4015 GameEntity: 11855 State: WaitingForInitialization Context: Path: 49->46, Path: Path: 49->46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:256 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002227, Ticket: 0000221D, [Empire4], GoToFleetAction#4016 GameEntity: 11854 State: WaitingForInitialization Context: Path: 51->8, Path: Path: 51->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:256 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:256 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002228, Ticket: 0000221F, [Empire2], MoveToFleetAction#5535 GameEntity: 11835 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->37 (Cost: 4.201) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:315 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:315 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:315 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002229, Ticket: 00002220, [Empire2], MoveToFleetAction#5536 GameEntity: 11834 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->29 (Cost: 5) from 0 to 0.5844141.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:373 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000222B, Ticket: 00002222, [Empire4], MoveToFleetAction#4017 GameEntity: 11853 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->22 (Cost: 7) from 0 to 0.9565917.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:373 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000222C, Ticket: 00002223, [Empire4], MoveToFleetAction#4018 GameEntity: 11854 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 5.007267) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:373 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000222D, Ticket: 00002224, [Empire4], MoveToFleetAction#4019 GameEntity: 11855 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->46 (Cost: 7) from 0 to 0.8496959.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:499 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:499 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:544 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:544 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:825 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:825 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:22:900 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:23:989 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002235, [Empire2], Entity index: 5534

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:24:298 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002236, [Empire2], SiegeStarSystemAction#5537 GameEntity: 8480 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:24:332 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002237, [Empire4], Entity index: 4016

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:24:646 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:24:781 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:25:719 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:25:958 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:25:958 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:25:989 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000223A, Ticket: 0000222E, [Empire1], GoToFleetAction#2873 GameEntity: 11814 State: WaitingForInitialization Context: Path: 82->79, Path: Path: 82->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:26:251 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000223C, Ticket: 00002230, [Empire2], ShipGUIDs: 9026 10484 11707 10664 10830 10967 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 11866

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:26:251 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000223D, Ticket: 00002231, [Empire2], ShipGUIDs: 10971 10668 11411 11220 11072 11013 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 11867

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:26:251 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:26:251 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:26:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000223E, Ticket: 00002232, [Empire2], InitiateEmpireActionFleetAction#5538 GameEntity: 11582 State: WaitingForInitialization Context: Bellatrix (304) (StarSystemNode), Path: Bellatrix (304) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:26:418 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000223F, Ticket: 00002233, [Empire2], ShipGUIDs: 6412 6296 6982 4825 4482 5019 , HeroGUID: 0, Position: NodeIndex:5, FleetGUID: 11868

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:26:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002240, Ticket: 00002234, [Empire2], GoToFleetAction#5539 GameEntity: 8994 State: WaitingForInitialization Context: Path: 71->72, Path: Path: 71->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:26:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002243, Ticket: 00002237, [Empire14], GoToFleetAction#35 GameEntity: 11555 State: WaitingForInitialization Context: Path: 45->1, Path: Path: 45->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:26:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002244, Ticket: 00002238, [Empire1], MoveToFleetAction#2874 GameEntity: 11814 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->79 (Cost: 2.237219) from 0 to 0.2427083.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:26:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002245, [Empire2], GuardEmpireLocalAction#5540 GameEntity: 1041 State: WaitingForInitialization Context: Bellatrix (304) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:26:680 STACKCancelling actions on Bellatrix (304) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:26:828 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002246, Ticket: 00002239, [Empire2], MoveToFleetAction#5541 GameEntity: 8994 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->72 (Cost: 9) from 0 to 0.4398158.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:26:855 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002248, Ticket: 0000223B, [Empire14], MoveToFleetAction#36 GameEntity: 11555 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 6) from 0 to 0.7594672.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:26:892 STACKBegin encounter simulation ignition 251868

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:27:824 STACKEnd encounter simulation ignition 251871

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:27:893 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:27:997 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:27:997 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:28:115 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:28:115 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:28:170 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:28:226 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:28:28:567 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:28:567 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:28:760 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:28:760 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:28:815 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:28:815 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:28:876 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:28:876 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:28:977 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:28:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002257, [Empire2], GoToFleetAction#5542 GameEntity: 2076 State: WaitingForInitialization Context: Path: 69->42, Path: Path: 69->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:29:021 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002258, Ticket: 00002249, [Empire2], MoveToFleetAction#5543 GameEntity: 2076 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 1) from 0 to 0.1532738.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:30:511 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002259, Ticket: 0000224B, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:30:511 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000225A, Ticket: 0000224C, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:30:511 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000225B, Ticket: 0000224D, [Empire2], ShipGUIDs: 10971 10668 11411 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 11870

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:30:511 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:30:511 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:30:697 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000225C, Ticket: 0000224E, [Empire2], ShipGUIDs: 9026 10484 11707 10664 10830 10967 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 11871

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:30:821 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000225D, Ticket: 0000224F, [Empire2], ShipGUIDs: 6412 6296 6982 , HeroGUID: 0, Position: NodeIndex:5, FleetGUID: 11872

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:31:012 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000225F, Ticket: 00002251, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:31:012 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002260, Ticket: 00002253, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:31:033 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002261, Ticket: 00002255, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:31:850 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:28:32:949 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:33:035 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:28:33:105 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:34:070 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:34:652 STACKfleet action with feedback 2875 started : ETA 4532.75907897949

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:34:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002262, Ticket: 00002256, [Empire1], ExpeditionFleetAction#2875 GameEntity: 11574 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury14 on Feadix II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:34:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002263, Ticket: 00002257, [Empire1], GoToFleetAction#2876 GameEntity: 7642 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:34:652 STACKfleet action with feedback 2877 started : ETA 4532.76108551025

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:34:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002264, Ticket: 00002258, [Empire1], ExpeditionFleetAction#2877 GameEntity: 11278 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era1 on Ghykra III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:34:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002265, Ticket: 00002259, [Empire1], AttachMothershipFleetAction#2878 GameEntity: 8333 State: WaitingForInitialization Context: Elyon (544) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:34:652 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:34:652 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:34:690 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002267, Ticket: 0000225B, [Empire4], GoToFleetAction#4020 GameEntity: 11854 State: WaitingForInitialization Context: Path: 8->9, Path: Path: 8->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:34:690 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002268, Ticket: 0000225C, [Empire4], GoToFleetAction#4021 GameEntity: 11732 State: WaitingForInitialization Context: Path: 51->8, Path: Path: 51->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:34:888 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000226A, Ticket: 0000225E, [Empire15], GoToFleetAction#4919 GameEntity: 2185 State: WaitingForInitialization Context: Path: 92->25, Path: Path: 92->25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:34:888 STACK[Population] Adding 0 AffinityVampirilis on the mothership #8334, not on a planet directly.

    ExploitedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:34:888 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:34:888 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000226C, Ticket: 0000225F, [Empire1], MoveToFleetAction#2879 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 0.267539) from 0 to 0.06568396.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:34:947 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000226D, Ticket: 00002260, [Empire4], MoveToFleetAction#4022 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 1.283806) from 0 to 0.2563885.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:34:947 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000226E, Ticket: 00002261, [Empire4], MoveToFleetAction#4023 GameEntity: 11854 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 1.992733) from 0 to 0.2685098.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:35:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002270, Ticket: 00002262, [Empire15], MoveToFleetAction#4920 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->25 (Cost: 4) from 0 to 0.6881135.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:35:418 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:28:35:916 STACKfleet action with feedback 2877 finished : ETA 4532.76108551025, Game.Time 4533.26692962646, true ETA 4533.26108551025

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:35:916 STACKfleet action with feedback 2875 finished : ETA 4532.75907897949, Game.Time 4533.2854385376, true ETA 4533.25907897949

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:36:340 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:28:37:695 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:37:695 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:37:695 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:37:830 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:37:830 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002273, Ticket: 00002267, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:37:830 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00002274, Ticket: 00002268, [Empire2], ShipsGUID: 11411,10971,10668

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:37:907 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00002276, Ticket: 0000226A, [Empire2], ShipsGUID: 9026

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:37:962 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002277, Ticket: 0000226B, [Empire2], GoToFleetAction#5544 GameEntity: 11867 State: WaitingForInitialization Context: Path: 73->70, Path: Path: 73->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:38:061 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002278, Ticket: 0000226C, [Empire2], ShipGUIDs: 11074 11413 , HeroGUID: 0, Position: NodeIndex:70, FleetGUID: 11881

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:38:169 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:28:38:169 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00002279, Ticket: 0000226D, [Empire2], ShipsGUID: 6412,6296,6982

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:38:269 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000227A, Ticket: 0000226E, [Empire2], ShipsGUID: 4825,4482,5019

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:38:331 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000227B, Ticket: 0000226F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:38:331 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000227C, Ticket: 00002270, [Empire2], MoveToFleetAction#5545 GameEntity: 11867 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 4.411637) from 0 to 0.8332992.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:38:351 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000227D, Ticket: 00002271, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:40:183 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:40:328 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:40:646 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:28:41:272 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:41:582 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:41:582 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:41:737 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002280, Ticket: 00002274, [Empire2], ShipGUIDs: 6412 6296 6982 4825 4482 5019 , HeroGUID: 0, Position: NodeIndex:5, FleetGUID: 11884

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:193 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002281, Ticket: 00002276, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:193 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:193 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:193 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002282, Ticket: 00002279, [Empire1], GoToFleetAction#2880 GameEntity: 8606 State: WaitingForInitialization Context: Path: 110->11, Path: Path: 110->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:193 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00002283, Ticket: 0000227A, [Empire1]: StarSystemGUID: 11874, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:193 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002284, Ticket: 0000227B, [Empire2], GoToFleetAction#5546 GameEntity: 11582 State: WaitingForInitialization Context: Path: 45->1, Path: Path: 45->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:193 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002285, Ticket: 0000227C, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:193 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:45:193 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:45:299 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002286, Ticket: 0000227D, [Empire2], GoToFleetAction#5547 GameEntity: 11871 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:299 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002287, Ticket: 0000227E, [Empire2], GoToFleetAction#5548 GameEntity: 11881 State: WaitingForInitialization Context: Path: 70->73, Path: Path: 70->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:299 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002288, Ticket: 0000227F, [Empire2], ShipGUIDs: 11411 10971 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 11885

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:680 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002289, Ticket: 00002280, [Empire2], ShipGUIDs: 6412 6296 6982 4825 4482 5019 , HeroGUID: 0, Position: NodeIndex:5, FleetGUID: 11886

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:680 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000228B, Ticket: 00002282, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:827 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000228C, Ticket: 00002284, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000228D, Ticket: 00002285, [Empire1], MoveToFleetAction#2881 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->11 (Cost: 6) from 0 to 0.6555265.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000228E, Ticket: 00002286, [Empire2], MoveToFleetAction#5549 GameEntity: 11582 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 5) from 0 to 0.6328893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:827 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:45:827 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:45:894 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000228F, Ticket: 00002287, [Empire2], MoveToFleetAction#5550 GameEntity: 11881 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 5) from 0 to 0.9444331.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:894 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002290, Ticket: 00002288, [Empire2], MoveToFleetAction#5551 GameEntity: 11871 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 4.485116) from 0 to 0.6780385.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:45:894 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:47:709 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:47:855 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:48:302 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:28:48:817 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:49:093 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:49:094 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:49:504 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:28:50:839 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:28:52:277 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:28:52:795 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:52:796 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:52:796 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:53:187 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002294, Ticket: 0000228E, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:53:187 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00002295, Ticket: 0000228F, [Empire2], ShipsGUID: 11411,10971

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:53:215 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002297, Ticket: 00002291, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:53:270 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002298, Ticket: 00002293, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:53:722 STACKBegin encounter simulation ignition 252790

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:54:661 STACKEnd encounter simulation ignition 252794

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:54:715 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:54:855 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:54:855 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:54:900 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:55:152 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:55:152 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:55:394 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:55:578 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:56:549 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:56:772 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:56:772 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:56:834 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:56:834 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:28:57:500 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:57:500 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:58:162 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:58:162 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:58:315 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:58:315 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:58:368 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:58:369 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:58:432 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:58:432 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:28:58:486 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:00:305 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022B0, Ticket: 000022A8, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:00:305 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000022B1, Ticket: 000022A9, [Empire2], GoToFleetAction#5552 GameEntity: 11886 State: WaitingForInitialization Context: Path: 5->1, Path: Path: 5->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:00:305 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000022B2, Ticket: 000022AA, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:00:305 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:00:305 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:00:329 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000022B3, Ticket: 000022AB, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:00:329 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022B4, Ticket: 000022AD, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:00:329 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000022B5, Ticket: 000022AE, [Empire2], MoveToFleetAction#5553 GameEntity: 11886 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 2.232213) from 0 to 0.2708081.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:00:396 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022B6, Ticket: 000022AF, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:02:808 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:02:973 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:03:984 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:04:368 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:04:368 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:08:041 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:08:041 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:08:041 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:08:127 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000022BA, Ticket: 000022B4, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:08:127 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000022BB, Ticket: 000022B5, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:08:155 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:08:155 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:08:155 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:10:528 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:10:638 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:11:679 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:11:679 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000022BC, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:11:939 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:11:939 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:13:073 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000022BF, [Empire0], context guid: 4524, contruction guid: 11891

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:16:278 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022C0, Ticket: 000022BA, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:16:278 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:16:278 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:16:278 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000022C1, Ticket: 000022BD, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:16:278 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000022C2, Ticket: 000022BE, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:16:278 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:16:278 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:16:513 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000022C4, Ticket: 000022C0, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:16:513 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022C5, Ticket: 000022C2, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:16:545 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022C6, Ticket: 000022C4, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:18:040 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:041 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:041 STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:041 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:041 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:041 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:041 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:041 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:041 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:041 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:041 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:042 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:042 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:042 STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:042 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009999 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:042 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:042 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0010114 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:18:108 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#7343

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:29:18:108 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:29:18:108 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:29:18:850 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:19:072 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:19:223 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:29:19:223 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:29:19:223 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionTimeLords.ShipSizeLarge.ShipHull01]] for descriptor [ShipFactionTimeLords.ShipSizeLarge.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:29:20:205 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:29:20:205 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:20:205 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:20:205 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:20:205 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:20:322 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:29:20:323 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:29:20:323 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionTimeLords.ShipSizeLarge.ShipHull01]] for descriptor [ShipFactionTimeLords.ShipSizeLarge.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:29:20:414 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:29:21:175 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:21:569 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:21:569 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:25:664 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:25:665 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:25:665 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:25:733 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:25:733 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000022CA, Ticket: 000022CA, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:25:733 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000022CB, Ticket: 000022CB, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:25:782 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022CC, Ticket: 000022CC, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:28:188 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:28:308 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:29:242 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:29:510 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:29:510 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:30:822 STACKAudio bank B_TIMELORDS_HULL_LARGE has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:30:822 STACKAudio bank B_TIMELORDS_ENGINE_Large has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:30:822 STACKAudio bank B_TIMELORDS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:30:822 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiModalWindow:OnCancelCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:30:846 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#7343

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:29:30:846 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:29:30:902 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:29:30:902 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:29:30:902 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionTimeLords.ShipSizeLarge.ShipHull01]] for descriptor [ShipFactionTimeLords.ShipSizeLarge.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:29:30:925 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:29:32:499 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnCreateShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:32:500 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=null

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnCreateShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:32:911 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022CF, Ticket: 000022D0, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:32:911 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000022D0, Ticket: 000022D1, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:32:911 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:32:911 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:32:924 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000022D2, Ticket: 000022D3, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:32:924 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022D3, Ticket: 000022D5, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:32:933 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:32:933 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:32:933 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:35:278 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:29:35:278 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:29:35:278 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:29:35:344 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:29:35:344 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:29:35:345 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionTimeLords.ShipSizeLarge.ShipHull01]] for descriptor [ShipFactionTimeLords.ShipSizeLarge.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:29:35:345 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:35:403 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:29:35:496 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:36:427 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:36:832 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:36:832 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:39:955 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:39:955 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:39:955 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:39:997 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000022D7, Ticket: 000022DB, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:39:997 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000022D8, Ticket: 000022DC, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:40:105 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022D9, Ticket: 000022DE, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:42:530 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:42:634 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:43:637 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:43:759 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:29:43:841 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:43:841 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:45:051 STACKDrag-drop: applying drop on target 'Item009 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:29:45:051 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:29:45:051 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:29:45:051 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:29:45:073 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:29:45:073 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:29:45:073 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:29:47:082 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022DC, Ticket: 000022E2, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:47:082 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:47:083 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:47:083 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000022DD, Ticket: 000022E5, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:47:083 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:47:083 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:47:155 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000022DF, Ticket: 000022E7, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:47:155 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022E0, Ticket: 000022E9, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:47:230 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022E1, Ticket: 000022EA, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:49:435 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:49:539 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:50:425 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:50:717 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:50:717 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:53:651 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:53:651 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:53:651 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:53:695 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:53:695 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000022E5, Ticket: 000022F0, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:53:695 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000022E6, Ticket: 000022F1, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:53:742 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:53:743 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:53:743 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:56:158 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:56:268 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:57:114 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:29:57:387 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:29:57:387 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:00:632 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022E9, Ticket: 000022F6, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:00:632 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000022EA, Ticket: 000022F7, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:00:632 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:00:632 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:00:650 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000022EC, Ticket: 000022F9, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:00:650 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022ED, Ticket: 000022FB, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:00:666 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022EE, Ticket: 000022FD, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:01:213 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:30:02:457 STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:02:457 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:02:457 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:02:457 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:02:478 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:02:478 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:02:478 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:03:059 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:03:163 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:04:011 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:04:389 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:04:389 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:07:349 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:07:349 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:07:350 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:07:391 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000022F2, Ticket: 00002302, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:07:391 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000022F3, Ticket: 00002303, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:07:486 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022F4, Ticket: 00002304, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:09:887 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:30:09:887 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:09:992 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:10:840 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:11:097 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:11:097 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:11:144 STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:11:144 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:11:144 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:11:144 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:11:170 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:11:170 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:11:170 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:14:337 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022F7, Ticket: 00002308, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:14:337 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:14:337 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:14:337 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000022F8, Ticket: 0000230B, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:14:337 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:14:337 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:14:407 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000022FA, Ticket: 0000230D, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:14:408 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000022FB, Ticket: 0000230F, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:14:478 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:14:478 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:14:478 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:16:715 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:16:817 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:16:850 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:30:17:779 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:17:910 STACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:17:910 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:17:910 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:17:910 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:17:931 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:17:931 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:17:931 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:18:102 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:18:102 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:18:731 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:30:19:835 STACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:19:835 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:19:835 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:19:835 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:19:859 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:19:859 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:19:859 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:20:795 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:30:21:332 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:21:332 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:21:332 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:21:376 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:21:376 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000022FF, Ticket: 00002316, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:21:376 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002300, Ticket: 00002317, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:21:430 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002301, Ticket: 00002319, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:21:865 STACKDrag-drop: applying drop on target 'Item004 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:21:866 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:21:866 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:21:866 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:21:886 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:21:886 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:21:886 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:23:836 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:23:947 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:24:815 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:24:869 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:30:25:069 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:25:069 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:26:547 STACKDrag-drop: applying drop on target 'Item006 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:26:547 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:26:547 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:26:547 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:26:571 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:26:571 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:26:571 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:28:928 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002304, Ticket: 0000231D, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:28:928 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002305, Ticket: 0000231E, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:28:928 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:28:928 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:28:947 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002307, Ticket: 00002320, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:28:947 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002308, Ticket: 00002322, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:28:977 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002309, Ticket: 00002323, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:31:390 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:31:495 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:32:391 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:32:700 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:32:700 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:33:282 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:30:35:230 STACKDrag-drop: applying drop on target 'Item008 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:35:230 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:35:230 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:35:230 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:35:255 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:35:255 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:35:255 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:35:651 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:35:651 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:35:651 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:35:693 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000230D, Ticket: 00002328, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:35:693 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000230E, Ticket: 00002329, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:35:793 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:35:793 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:35:793 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:38:196 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:38:300 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:39:078 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:39:324 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:39:324 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:41:629 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:30:42:623 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002311, Ticket: 0000232E, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:42:623 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:42:623 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:42:623 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002312, Ticket: 00002331, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:42:623 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:42:623 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:42:695 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002314, Ticket: 00002333, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:42:695 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002315, Ticket: 00002335, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:42:765 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002316, Ticket: 00002337, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:43:286 STACKDrag-drop: applying drop on target 'Item010 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:43:286 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:43:286 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:43:286 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:43:308 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:43:308 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:43:308 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:44:523 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:30:45:024 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:45:126 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:45:453 STACKDrag-drop: applying drop on target 'Item007 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:45:453 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:45:453 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:45:453 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:45:488 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:45:488 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:45:488 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:45:955 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:46:310 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:46:310 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:47:441 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:30:48:269 STACKDrag-drop: applying drop on target 'Item005 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:48:269 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:48:269 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:48:269 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:48:295 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:48:295 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:48:295 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:49:287 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:49:287 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:49:287 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:49:337 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:49:337 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000231A, Ticket: 0000233D, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:49:337 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000231B, Ticket: 0000233E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:49:424 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000231C, Ticket: 0000233F, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:51:863 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:52:009 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:52:817 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:53:077 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:53:078 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:55:032 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:30:55:331 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:55:331 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:55:331 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:55:332 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:30:55:359 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:55:359 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:55:359 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:30:56:225 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000231F, Ticket: 00002343, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:56:225 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002320, Ticket: 00002344, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:56:225 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:56:225 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:56:245 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002322, Ticket: 00002346, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:56:245 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002323, Ticket: 00002348, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:56:260 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:56:260 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:56:260 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:58:588 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:30:58:663 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:58:780 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:59:633 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:30:59:969 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:30:59:969 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:00:704 STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:31:00:704 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:31:00:704 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:31:00:704 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:31:00:729 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:31:00:729 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:31:00:729 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:31:03:056 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:03:056 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:03:056 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:03:099 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002327, Ticket: 0000234E, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:03:099 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002328, Ticket: 0000234F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:03:158 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002329, Ticket: 00002351, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:05:576 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:05:687 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:06:517 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:06:791 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:06:792 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:10:016 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000232C, Ticket: 00002355, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:10:016 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:10:016 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:10:016 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000232D, Ticket: 00002358, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:10:016 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:10:016 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:10:089 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000232F, Ticket: 0000235A, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:10:089 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002330, Ticket: 0000235C, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:10:159 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002331, Ticket: 0000235D, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:12:388 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:12:497 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:13:445 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:13:445 STACKAudio bank B_TIMELORDS_HULL_LARGE has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:13:446 STACKAudio bank B_TIMELORDS_ENGINE_Large has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:13:446 STACKAudio bank B_TIMELORDS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:13:446 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:13:661 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:13:661 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:16:481 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:16:481 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:16:481 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:16:514 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:16:514 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002336, Ticket: 00002364, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:16:514 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002337, Ticket: 00002365, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:16:593 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:16:593 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:16:593 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:18:069 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#7343

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:31:18:069 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:31:18:116 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:31:18:117 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:31:18:117 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionTimeLords.ShipSizeLarge.ShipHull01]] for descriptor [ShipFactionTimeLords.ShipSizeLarge.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:31:18:134 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:31:19:008 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:19:127 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:19:977 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:31:19:977 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:31:19:977 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:31:19:977 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:31:20:076 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:31:20:076 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:31:20:076 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionTimeLords.ShipSizeLarge.ShipHull01]] for descriptor [ShipFactionTimeLords.ShipSizeLarge.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:31:20:145 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:31:20:145 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:20:223 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:20:223 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:23:326 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000233A, Ticket: 0000236A, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:23:326 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000233B, Ticket: 0000236B, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:23:326 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:23:326 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:23:345 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000233D, Ticket: 0000236E, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:23:362 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000233E, Ticket: 00002370, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:23:362 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000233F, Ticket: 00002371, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:23:362 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:23:362 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:24:326 STACKAudio bank B_TIMELORDS_HULL_LARGE has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:31:24:326 STACKAudio bank B_TIMELORDS_ENGINE_Large has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:31:24:326 STACKAudio bank B_TIMELORDS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:31:24:326 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:31:24:326 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#7343

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:31:24:326 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:31:24:367 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:31:24:367 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:31:24:367 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionTimeLords.ShipSizeLarge.ShipHull01]] for descriptor [ShipFactionTimeLords.ShipSizeLarge.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:31:24:385 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:31:25:728 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:25:831 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:26:715 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:27:048 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:27:048 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:28:229 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    MilitaryScreen:ShipDesignsPanel_OnShipDesignSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:set_SelectedGuiShipDesign(System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnToggleShipDesignItem(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MilitaryScreen:DepartmentOfDefense_ShipDesignsCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:OnShipDesignsCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:RemoveShipDesign(System.Reflection.ParameterInfo)
    DepartmentOfDefense+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:29:872 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:29:872 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:29:872 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:29:920 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002344, Ticket: 00002376, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:29:920 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002345, Ticket: 00002377, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:29:939 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002346, Ticket: 00002378, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:32:347 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:32:457 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:33:264 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:33:557 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:33:557 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:34:392 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002349, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:36:807 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000234A, Ticket: 0000237C, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:36:808 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:36:808 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:36:808 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000234B, Ticket: 0000237F, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:36:808 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:36:808 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:36:826 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000234D, Ticket: 00002381, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:36:826 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000234E, Ticket: 00002383, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:36:866 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:36:866 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:36:866 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:37:571 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000234F, [Empire0], system guid: 4524, contruction guid: 11926, resource name : EmpireMoney, buyout cost: 21513.18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:39:154 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:39:269 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:41:060 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:41:405 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:41:405 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:44:612 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:44:612 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:44:612 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:44:658 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:44:658 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002353, Ticket: 0000238A, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:44:658 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002354, Ticket: 0000238B, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:44:742 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002355, Ticket: 0000238D, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:46:162 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002356, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:47:044 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002357, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:47:153 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:47:259 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:48:089 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:48:380 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:48:380 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:49:755 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000235A, [Empire0], system guid: 4524, contruction guid: 11929, resource name : EmpireMoney, buyout cost: 7043.925

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:50:712 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000235B, [Empire0], system guid: 4524, contruction guid: 11931, resource name : EmpireMoney, buyout cost: 7043.925

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:51:715 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000235C, Ticket: 00002391, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:51:715 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000235D, Ticket: 00002392, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:51:715 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:51:715 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:51:733 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000235F, Ticket: 00002394, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:51:733 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002360, Ticket: 00002396, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:51:748 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002361, Ticket: 00002397, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:54:085 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002362, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:54:153 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:54:234 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002363, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:54:299 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:55:138 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:55:487 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:55:487 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:57:002 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00002365, [Empire0], system guid: 4524, contruction guid: 11935, resource name : EmpireMoney, buyout cost: 1775.123

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:57:497 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00002366, [Empire0], system guid: 4524, contruction guid: 11937, resource name : EmpireMoney, buyout cost: 1775.123

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:58:678 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:58:678 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:58:678 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:58:721 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002369, Ticket: 0000239C, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:58:721 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000236A, Ticket: 0000239D, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:58:775 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:31:58:775 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:31:58:775 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:01:188 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:01:308 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:02:155 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:02:397 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:02:397 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:04:488 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#7299

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:32:04:488 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:32:05:306 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:32:05:306 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:32:05:306 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionTimeLords.ShipSizeMedium.ShipHull02]] for descriptor [ShipFactionTimeLords.ShipSizeMedium.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:32:05:361 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:32:06:178 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:32:06:178 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:32:06:178 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:32:06:178 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignModuleItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshModuleItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshAvailableModules()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:32:06:178 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:32:06:428 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:32:06:428 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:32:06:428 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionTimeLords.ShipSizeMedium.ShipHull02]] for descriptor [ShipFactionTimeLords.ShipSizeMedium.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:32:06:428 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000236D, Ticket: 000023A2, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:06:428 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000236E, Ticket: 000023A4, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:06:428 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:06:428 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:06:429 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000236F, Ticket: 000023A7, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:06:429 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002371, Ticket: 000023A9, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:06:429 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:06:429 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:06:517 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:32:06:517 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:32:06:517 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002372, Ticket: 000023AB, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:08:512 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:08:628 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:09:575 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:09:992 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:09:992 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:12:766 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiSlot:GetImage(System.Reflection.ParameterInfo)
    PanelFeatureHeader:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:32:13:459 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:13:459 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:13:459 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:13:500 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:13:500 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002376, Ticket: 000023B1, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:13:500 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002377, Ticket: 000023B2, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:13:608 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002378, Ticket: 000023B3, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:16:027 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:16:128 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:16:514 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignModuleItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshModuleItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshAvailableModules()
    ShipDesignEditionPanel:OnModuleCategorySwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiRadioGroup:OnToggleSwitchCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:32:16:912 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:17:155 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:17:155 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:20:211 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000237B, Ticket: 000023B7, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:20:211 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000237C, Ticket: 000023B8, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:20:211 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:20:211 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:20:228 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000237E, Ticket: 000023BA, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:20:228 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000237F, Ticket: 000023BC, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:20:247 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:20:247 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:20:247 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:22:634 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:22:737 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:23:491 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:23:847 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:23:847 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:26:849 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:26:849 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:26:849 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:26:886 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002383, Ticket: 000023C2, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:26:886 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002384, Ticket: 000023C3, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:26:937 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002385, Ticket: 000023C5, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:29:358 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:29:458 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:30:214 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:30:467 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:30:467 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:31:174 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:32:31:175 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:32:32:600 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiSlot:GetImage(System.Reflection.ParameterInfo)
    PanelFeatureHeader:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:32:33:537 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002388, Ticket: 000023C9, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:33:537 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:33:537 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:33:537 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002389, Ticket: 000023CC, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:33:537 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:33:537 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:33:599 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000238B, Ticket: 000023CE, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:33:599 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000238C, Ticket: 000023D0, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:33:661 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000238D, Ticket: 000023D1, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:35:163 STACKDrag-drop: applying drop on target 'Item008 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:32:35:163 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:32:35:163 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:32:35:163 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:32:35:163 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:32:35:163 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:32:35:182 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:32:35:182 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:32:35:182 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:32:35:182 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignModuleItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshModuleItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshAvailableModules()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:32:35:182 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:32:35:962 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:36:063 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:36:798 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:37:149 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:37:149 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:40:180 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:40:180 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:40:221 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:40:235 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:40:235 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002391, Ticket: 000023D7, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:40:235 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002392, Ticket: 000023D8, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:40:235 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:40:235 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:40:270 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:40:270 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:40:271 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:42:686 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:42:785 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:43:543 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:43:811 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:43:812 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:46:905 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002395, Ticket: 000023DD, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:46:905 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002396, Ticket: 000023DE, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:46:905 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:46:905 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:46:921 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002398, Ticket: 000023E0, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:46:921 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002399, Ticket: 000023E2, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:46:939 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000239A, Ticket: 000023E4, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:49:307 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:49:409 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:50:910 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:51:305 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:51:305 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:54:088 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:54:088 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:54:088 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:54:126 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000239E, Ticket: 000023E9, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:54:126 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000239F, Ticket: 000023EA, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:54:198 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023A0, Ticket: 000023EB, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:56:600 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:56:701 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:57:436 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:32:57:719 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:32:57:719 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:00:766 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023A3, Ticket: 000023EF, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:00:766 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:00:766 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:00:766 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000023A4, Ticket: 000023F2, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:00:766 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:00:766 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:00:832 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000023A6, Ticket: 000023F4, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:00:833 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023A7, Ticket: 000023F6, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:00:897 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:00:897 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:00:897 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:03:123 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:03:223 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:03:979 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:04:318 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:04:318 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:07:221 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:07:221 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:07:221 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:07:259 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:07:259 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000023AB, Ticket: 000023FD, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:07:259 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000023AC, Ticket: 000023FE, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:07:327 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023AD, Ticket: 00002400, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:09:130 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:09:130 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:09:731 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:09:830 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:10:394 STACKDrag-drop: applying drop on target 'Item011 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:10:394 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:10:394 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:10:395 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:10:395 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:10:395 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:10:425 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:10:425 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:10:425 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:10:425 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignModuleItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshModuleItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshAvailableModules()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:10:425 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:10:602 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:10:858 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:10:858 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:13:878 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023B0, Ticket: 00002404, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:13:878 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000023B1, Ticket: 00002405, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:13:878 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:13:878 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:13:894 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000023B3, Ticket: 00002407, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:13:894 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023B4, Ticket: 00002409, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:13:908 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023B5, Ticket: 0000240A, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:16:251 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:16:353 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:16:822 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:16:823 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:17:112 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:17:462 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:17:462 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:17:503 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:17:504 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:17:504 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:17:504 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:17:504 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:17:504 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:17:525 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:17:525 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:17:525 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:17:525 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignModuleItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshModuleItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshAvailableModules()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:17:525 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:19:310 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    PanelFeatureHeader:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:33:19:430 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignModuleDraggedItem:OnDragStarted()
    DragDropWindow:NotifyDragDropStarted()
    DragDropWindow:StartDragDrop(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:19:430 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:19:430 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:20:228 STACKDrag-drop: applying drop on target 'Item011 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:20:228 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:20:228 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:20:228 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:20:228 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:20:228 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:20:228 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:20:228 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:20:249 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:20:249 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:20:249 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:20:249 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:20:249 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignModuleItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshModuleItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshAvailableModules()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:20:249 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:20:335 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:20:336 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:20:336 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:20:375 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000023B9, Ticket: 0000240F, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:20:375 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000023BA, Ticket: 00002410, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:20:474 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:20:474 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:20:474 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:22:877 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:22:979 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:23:746 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:23:987 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:23:987 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:24:836 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:24:836 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:24:836 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:27:229 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023BD, Ticket: 00002415, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:27:229 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:27:229 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:27:229 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000023BE, Ticket: 00002418, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:27:229 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:27:229 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:27:291 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023C0, Ticket: 0000241B, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:27:352 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023C1, Ticket: 0000241D, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:27:353 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000023C2, Ticket: 0000241E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:27:353 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:27:353 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:28:814 STACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:28:814 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:28:814 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:28:814 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:28:814 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:28:814 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:28:814 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:28:814 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:28:833 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:28:833 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:28:833 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:28:833 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:28:833 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:29:600 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:29:699 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:30:550 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:30:907 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:30:908 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:32:520 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:32:520 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:32:520 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:32:817 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:32:817 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:32:817 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:32:817 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:32:817 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:32:817 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:32:817 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:32:818 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:32:836 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:32:836 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:32:836 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:32:836 STACKTexture 'BITMAPS/DYNAMIC/MODULES/MODULESUPPORTFLOTILLAREPAIR1STRATEGIC3TIMELORDS' not found for GuiElement 'ModuleSupportFlotillaRepair1Strategic3TimeLords'

    Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiModule:GetImage(System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:RefreshSlotItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:32:836 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:33:714 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:33:714 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:33:714 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:33:754 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:33:754 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000023C6, Ticket: 00002424, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:33:754 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000023C7, Ticket: 00002425, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:33:803 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023C8, Ticket: 00002426, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:36:212 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:36:305 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:37:024 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:37:246 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:37:246 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:40:201 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023CB, Ticket: 0000242A, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:40:201 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000023CC, Ticket: 0000242B, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:40:201 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:40:202 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:40:217 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000023CE, Ticket: 0000242D, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:40:217 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023CF, Ticket: 0000242F, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:40:231 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:40:231 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:40:231 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:41:358 STACKAudio bank B_TIMELORDS_HULL_MEDIUM_Defense has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:41:359 STACKAudio bank B_TIMELORDS_ENGINE_Medium has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:41:359 STACKAudio bank B_TIMELORDS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:41:359 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:42:640 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:42:738 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:43:456 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:43:840 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:43:840 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:45:030 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#7270

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:45:030 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:45:060 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:33:45:061 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:33:45:061 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionTimeLords.ShipSizeMedium.ShipHull01]] for descriptor [ShipFactionTimeLords.ShipSizeMedium.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:33:45:078 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:46:598 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:46:598 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:46:599 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:46:599 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:46:659 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:33:46:659 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:33:46:659 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionTimeLords.ShipSizeMedium.ShipHull01]] for descriptor [ShipFactionTimeLords.ShipSizeMedium.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:33:46:731 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:46:731 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:46:731 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:46:731 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:46:793 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000023D4, Ticket: 00002436, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:46:793 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000023D5, Ticket: 00002437, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:46:840 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023D6, Ticket: 00002439, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:48:539 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:48:822 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:48:822 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:48:822 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:48:822 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:48:844 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:48:844 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:48:844 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:49:253 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:49:354 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:50:216 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:50:469 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:50:469 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:50:702 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:50:919 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:50:919 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:50:919 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:50:919 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:50:947 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:50:947 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:50:947 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:51:565 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:51:720 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:51:721 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:51:721 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:51:721 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:51:747 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:51:747 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:51:747 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:52:097 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:52:240 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:52:240 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:52:240 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:52:240 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:52:262 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:52:262 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:52:262 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:52:727 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:52:857 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:52:857 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:52:857 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:52:857 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:52:880 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:52:881 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:52:881 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:53:628 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023D9, Ticket: 0000243D, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:53:628 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:53:628 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:53:628 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000023DA, Ticket: 00002440, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:53:628 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:53:628 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:53:697 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000023DC, Ticket: 00002442, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:53:697 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023DD, Ticket: 00002444, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:53:768 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023DE, Ticket: 00002445, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:54:676 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:54:778 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:54:778 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:54:778 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:54:778 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:54:799 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:54:800 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:54:800 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:55:408 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:55:527 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:55:527 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:55:527 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:55:527 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:55:548 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:55:548 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:55:548 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:55:959 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:56:065 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:56:402 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:57:442 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:57:442 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:57:442 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:57:442 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:57:510 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:57:510 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:57:510 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:57:780 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:33:58:097 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:58:097 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:33:58:412 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnSlotItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionSlotItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:33:58:565 STACKDrag-drop: finishing drag-drop on no target.

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:58:566 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:58:566 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:58:566 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:33:58:586 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:58:586 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:33:58:586 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:00:956 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:00:957 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:00:957 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:00:996 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:00:997 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000023E2, Ticket: 0000244B, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:00:997 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000023E3, Ticket: 0000244C, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:01:114 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:01:114 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:01:114 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:03:534 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:03:637 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:03:725 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:34:04:376 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:04:475 STACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:04:475 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:04:475 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:04:475 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:04:494 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:04:494 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:04:494 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:04:661 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:04:661 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:05:569 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:34:06:125 STACKDrag-drop: applying drop on target 'Item009 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:06:125 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:06:125 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:06:125 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:06:151 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:06:151 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:06:151 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:06:671 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:34:07:206 STACKDrag-drop: applying drop on target 'Item010 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:07:206 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:07:206 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:07:206 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:07:227 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:07:227 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:07:227 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:07:818 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023E6, Ticket: 00002451, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:07:818 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000023E7, Ticket: 00002452, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:07:818 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:07:818 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:07:837 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000023E9, Ticket: 00002454, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:07:837 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023EA, Ticket: 00002456, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:07:852 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023EB, Ticket: 00002458, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:07:905 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:34:08:554 STACKDrag-drop: applying drop on target 'Item006 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:08:554 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:08:554 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:08:554 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:08:573 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:08:574 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:08:574 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:09:306 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:34:10:073 STACKDrag-drop: applying drop on target 'Item008 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:10:073 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:10:073 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:10:073 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:10:094 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:10:094 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:10:094 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:10:240 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:10:349 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:11:118 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:11:183 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:34:11:448 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:11:448 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:11:792 STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:11:792 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:11:792 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:11:793 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:11:813 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:11:813 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:11:813 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:14:306 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:14:307 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:14:360 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:14:361 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000023EF, Ticket: 0000245D, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:14:361 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000023F0, Ticket: 0000245E, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:14:361 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:14:361 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:14:444 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023F1, Ticket: 0000245F, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:16:865 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:16:965 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:17:722 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:17:974 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:17:974 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:21:118 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023F4, Ticket: 00002463, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:21:118 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:21:118 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:21:118 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000023F5, Ticket: 00002466, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:21:118 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:21:118 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:21:191 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000023F7, Ticket: 00002468, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:21:191 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023F8, Ticket: 0000246A, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:21:261 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:21:261 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:21:261 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:23:488 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:23:593 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:24:329 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:24:673 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:24:673 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:27:652 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:27:652 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:27:652 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:27:692 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:27:692 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000023FC, Ticket: 00002471, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:27:692 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000023FD, Ticket: 00002472, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:27:791 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000023FE, Ticket: 00002474, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:29:543 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:34:30:192 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:30:247 STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:30:247 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:30:247 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:30:247 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:30:272 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:30:272 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:30:272 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:30:327 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:31:100 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:31:320 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:31:320 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:31:343 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:34:32:321 STACKDrag-drop: applying drop on target 'Item004 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:32:321 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:32:321 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:32:321 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:32:346 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:32:346 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:32:346 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:33:555 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:34:34:358 STACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:34:358 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:34:358 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:34:358 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

22:34:34:540 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:34:540 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:34:540 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:34:34:540 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002401, Ticket: 00002478, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:34:540 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002402, Ticket: 00002479, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:34:540 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:34:540 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:34:606 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002404, Ticket: 0000247B, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:34:606 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002405, Ticket: 0000247D, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:34:674 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002406, Ticket: 0000247E, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:36:919 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:37:021 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:37:994 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:38:328 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:38:328 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:41:228 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:41:228 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:41:228 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:41:269 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000240A, Ticket: 00002483, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:41:269 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000240B, Ticket: 00002484, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:41:321 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:41:321 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:41:321 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:42:272 STACKAudio bank B_TIMELORDS_HULL_MEDIUM_Attack has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:42:272 STACKAudio bank B_TIMELORDS_ENGINE_Medium has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:42:272 STACKAudio bank B_TIMELORDS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:42:272 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator52:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:43:732 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:43:832 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:44:655 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:44:945 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:44:945 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:48:295 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000240F, Ticket: 0000248A, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:48:295 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:48:295 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:48:295 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002410, Ticket: 0000248D, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:48:296 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:48:296 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:48:313 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002412, Ticket: 0000248F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:48:313 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002413, Ticket: 00002491, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:48:352 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002414, Ticket: 00002493, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:50:644 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:50:748 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:51:533 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:51:533 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002415, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:51:839 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:51:839 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:53:854 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002417, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:54:899 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:54:899 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:54:899 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:54:942 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:54:943 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000241A, Ticket: 00002499, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:54:943 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000241B, Ticket: 0000249A, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:55:053 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000241C, Ticket: 0000249B, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:57:470 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:57:578 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:58:390 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:34:58:698 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:34:58:698 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:02:027 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000241F, Ticket: 0000249F, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:02:027 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002420, Ticket: 000024A0, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:02:027 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:02:027 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:02:045 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002422, Ticket: 000024A2, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:02:045 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002423, Ticket: 000024A4, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:02:075 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:02:075 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:02:075 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:02:289 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00002424, [Empire0], system guid: 4524, contruction guid: 11980, resource name : EmpireMoney, buyout cost: 7043.925

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:03:219 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00002425, [Empire0], system guid: 4524, contruction guid: 11983, resource name : EmpireMoney, buyout cost: 7043.925

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:04:478 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:04:592 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:06:244 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:06:565 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:06:565 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:09:651 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:09:651 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:09:651 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:09:700 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002429, Ticket: 000024AA, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:09:700 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000242A, Ticket: 000024AB, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:09:838 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000242B, Ticket: 000024AD, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:10:638 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#5903

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:35:10:638 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:35:10:638 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:35:11:202 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:35:11:202 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:35:11:203 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:35:11:203 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#5903

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:35:11:203 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:35:11:233 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:35:11:233 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:35:11:234 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:35:11:263 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:35:12:256 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:12:447 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:12:820 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEditSkillTreeCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:35:13:319 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:13:538 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:13:538 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:16:857 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000242E, Ticket: 000024B1, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:16:857 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:16:857 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:16:857 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000242F, Ticket: 000024B4, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:16:857 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:16:857 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:16:876 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002431, Ticket: 000024B7, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:16:915 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002432, Ticket: 000024B8, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:16:915 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002433, Ticket: 000024B9, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:16:915 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:16:915 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:19:257 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:19:418 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:19:986 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#5903

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:35:19:986 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:35:20:032 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:35:20:032 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:35:20:033 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:35:20:074 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:35:20:446 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:20:737 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:20:737 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:21:043 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:35:21:043 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:35:23:948 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:23:948 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:23:948 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:24:008 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:24:008 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002439, Ticket: 000024BF, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:24:008 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000243A, Ticket: 000024C0, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:24:077 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:24:077 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:24:077 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:26:477 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:26:618 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:27:591 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:27:919 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:27:919 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:32:017 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000243D, Ticket: 000024C5, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:32:017 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000243E, Ticket: 000024C6, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:32:017 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:32:017 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:32:034 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002440, Ticket: 000024C8, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:32:034 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002441, Ticket: 000024CA, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:32:074 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002442, Ticket: 000024CC, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:34:385 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:34:496 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:35:447 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:35:915 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:35:915 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:39:516 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:39:516 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:39:516 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:39:577 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002446, Ticket: 000024D1, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:39:577 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002447, Ticket: 000024D2, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:39:602 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002448, Ticket: 000024D3, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:40:922 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:35:42:020 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:42:116 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:43:014 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:43:328 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:43:328 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:44:892 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000244B, [Empire0], context guid: 1675, contruction guid: 10183

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:47:242 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000244C, Ticket: 000024D7, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:47:242 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:47:242 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:47:242 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000244D, Ticket: 000024DA, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:47:242 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:47:242 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:47:258 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000244F, Ticket: 000024DC, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:47:258 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002450, Ticket: 000024DE, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:47:306 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:47:306 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:47:306 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:49:635 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:49:738 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:50:770 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:51:119 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:51:119 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:54:777 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:54:777 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:54:777 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:54:834 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:54:834 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002454, Ticket: 000024E5, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:54:834 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002455, Ticket: 000024E6, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:54:945 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002456, Ticket: 000024E8, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:57:343 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:57:442 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:58:325 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:35:58:682 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:58:682 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:35:59:242 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00002459, [Empire0], context guid: 2673, contruction guid: 10740

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:02:134 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000245A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:02:291 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000245B, Ticket: 000024EC, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:02:291 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000245C, Ticket: 000024ED, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:02:291 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:02:291 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:02:309 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000245E, Ticket: 000024EF, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:02:309 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000245F, Ticket: 000024F1, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:02:347 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002460, Ticket: 000024F2, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:04:665 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:04:767 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:05:668 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:06:085 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:06:085 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:08:053 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:36:09:268 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:09:268 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:09:268 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:09:308 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002464, Ticket: 000024F7, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:09:308 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002465, Ticket: 000024F8, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:09:403 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:09:403 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:09:403 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:09:801 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00002466, [Empire0], context guid: 1056, contruction guid: 10418

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:11:806 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:11:907 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:12:810 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:13:103 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:13:103 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:13:939 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002469, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:16:780 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000246A, Ticket: 000024FD, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:16:780 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:16:780 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:16:780 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000246B, Ticket: 00002500, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:16:780 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:16:780 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:16:795 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000246D, Ticket: 00002502, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:16:795 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000246E, Ticket: 00002504, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:16:833 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000246F, Ticket: 00002506, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:18:764 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002470, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:19:222 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:19:337 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:21:264 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:21:264 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00002471, [Empire0]: 1056 12006 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:21:495 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:21:495 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:24:925 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:24:925 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:24:925 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:24:974 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:24:975 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002475, Ticket: 0000250C, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:24:975 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002476, Ticket: 0000250D, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:25:095 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002477, Ticket: 0000250E, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:27:510 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:27:638 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:28:676 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:28:928 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:28:928 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:30:597 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000247A, [Empire0], AttackFleetAction#636 GameEntity: 10301 State: WaitingForInitialization Context: 3rd Vermilion Purge (11276) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:30:698 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:30:739 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:30:764 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:32:660 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000247D, Ticket: 00002514, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:32:660 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000247E, Ticket: 00002515, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:32:660 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:32:660 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:32:683 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002480, Ticket: 00002517, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:32:683 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00002481, Ticket: 00002519, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:32:733 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:32:733 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:32:733 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:35:119 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:35:268 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:36:300 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:36:740 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:36:741 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:40:520 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:40:520 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:40:520 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:40:565 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002487, Ticket: 0000251F, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:40:565 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002488, Ticket: 00002520, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:40:655 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000248A, Ticket: 00002522, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:43:049 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:43:207 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:44:289 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:44:575 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:44:575 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:44:704 STACKBegin encounter simulation ignition 276377

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:45:875 STACKEnd encounter simulation ignition 276381

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:45:938 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:46:384 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:46:384 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:46:438 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:46:940 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:46:940 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:47:149 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:47:149 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:47:208 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:47:208 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:47:464 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:47:464 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:47:464 STACK[Colo] [Empire#1] System Grus (11465) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    AttachMothershipFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:CancelAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour:CancelEntityAction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfLabour:ClientCancelActions(System.Reflection.ParameterInfo)
    Mothership:Wreck(System.Reflection.ParameterInfo)
    DepartmentOfDefense:DestroyShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator38:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:47:682 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #1, context: 'Ship#11277'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    Mothership:OnMothershipWrecked(System.Reflection.ParameterInfo)
    DepartmentOfDefense+c__Iterator18:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:47:800 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:47:926 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000249F, [Empire1], GoToFleetAction#2882 GameEntity: 11488 State: WaitingForInitialization Context: Path: 82->83, Path: Path: 82->83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:47:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024A0, Ticket: 00002534, [Empire1], MoveToFleetAction#2883 GameEntity: 11488 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->83 (Cost: 4.762781) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:49:638 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000024A1, Ticket: 00002536, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:49:638 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:49:638 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:49:639 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000024A2, Ticket: 00002539, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:49:639 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:49:639 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:49:665 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000024A4, Ticket: 0000253B, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:49:665 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000024A5, Ticket: 0000253D, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:49:721 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000024A6, Ticket: 0000253E, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:49:886 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000024A7, [Empire1], Entity index: 2882

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:51:999 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:52:169 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:53:193 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:53:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024A8, Ticket: 0000253F, [Empire1], GoToFleetAction#2884 GameEntity: 11488 State: WaitingForInitialization Context: Path: 83->82, Path: Path: 83->82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:53:590 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:53:590 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:53:616 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024AA, Ticket: 00002541, [Empire1], MoveToFleetAction#2885 GameEntity: 11488 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->82 (Cost: 1.711657) from 0 to 0.3593817.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:57:574 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:57:574 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:57:574 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:57:619 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:57:619 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000024AD, Ticket: 00002546, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:57:619 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000024AE, Ticket: 00002547, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:57:705 STACKCan't change the status of the diplomatic contract 10818 to Proposed because the empire which proposes can't afford the cost of -343.75 empire points.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:36:57:705 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:36:57:705 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:00:147 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:00:320 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:01:560 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:01:863 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:01:863 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:02:511 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:06:100 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000024B1, Ticket: 0000254C, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:06:100 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000024B2, Ticket: 0000254D, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:06:100 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:06:100 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:06:123 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000024B4, Ticket: 0000254F, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:06:123 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000024B5, Ticket: 00002551, ContractGUID 10673.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:06:143 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000024B6, Ticket: 00002553, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:06:466 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:06:496 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:06:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024B8, Ticket: 00002554, [Empire0], MoveToFleetAction#637 GameEntity: 2634 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->14 (Cost: 5) from 0.7427951 to 0.9903934.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:06:554 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024B9, Ticket: 00002555, [Empire2], MoveToFleetAction#5554 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->75 (Cost: 0.8474593) from 0.9455916 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:06:664 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024BA, [Empire9], SiegeStarSystemAction#2 GameEntity: 1083 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:06:965 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:07:106 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:07:291 STACKDisposing ServerEncounter 11812

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:07:291 STACKDisposing ServerEncounter 11813

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:07:291 STACKDisposing ServerEncounter 11859

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:07:291 STACKDisposing ServerEncounter 11861

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:07:291 STACKDisposing ServerEncounter 12011

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:07:292 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:07:314 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:07:468 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:07:551 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:10:735 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:10:735 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:10:735 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:018 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:018 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:359 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:359 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:665 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:883 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:883 STACKDisposing Encounter 11788

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:883 STACKDisposing Encounter 11746

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:883 STACKDisposing Encounter 11738

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:883 STACKDisposing Encounter 11690

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:883 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:883 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:883 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:883 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:883 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:883 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:883 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:884 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:884 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:884 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:884 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:884 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:884 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:12:884 STACK[ChatMessage] RECV: l:/_turn/144 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:13:165 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000024BB, [Empire3]: System #11425

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:13:209 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000024BC, [Empire4]: System #4851

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:13:293 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:13:425 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:13:454 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:13:476 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:13:476 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:13:476 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:13:521 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:13:521 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:15:361 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:15:361 STACK[ChatMessage] RECV: l:/_turn/144 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:15:379 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:15:379 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:15:379 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:15:422 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:17:961 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000024BD, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:17:961 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000024BE, [Empire8], GUID = 12019, ShipDesigns = MFPrimitiveSmallAttackStrong x 2, MFPrimitiveMediumAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:17:961 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000024BF, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -931

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:18:092 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:20:513 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:20:537 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:344 STACK[Tribute] Refresh 'DiplomaticTribute: 47.26 EmpireMoney from Empire#4 to Empire#1 for 3 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:432 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:527 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:527 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:527 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024C2, Ticket: 00002556, [Empire0], MoveToFleetAction#638 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->14 (Cost: 0.1939981) from 0.9903933 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:527 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024C3, Ticket: 00002557, [Empire2], MoveToFleetAction#5555 GameEntity: 11678 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->36 (Cost: 3) from 0.1277548 to 0.6707617.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:631 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:631 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024C4, Ticket: 00002558, [Empire2], MoveToFleetAction#5556 GameEntity: 11676 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 0.3184948) from 0.9495932 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:631 STACKStart 127 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:24:631 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:24:698 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024C5, Ticket: 00002559, [Empire2], MoveToFleetAction#5557 GameEntity: 11363 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->34 (Cost: 3) from 0.2080732 to 0.7366128.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:698 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024C6, Ticket: 0000255A, [Empire2], MoveToFleetAction#5558 GameEntity: 11361 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 2.21877) from 0.7191528 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:698 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024C7, Ticket: 0000255B, [Empire2], MoveToFleetAction#5559 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->32 (Cost: 3) from 0.2062818 to 0.6174721.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:698 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024C8, Ticket: 0000255C, [Empire2], MoveToFleetAction#5560 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 3) from 0.4587321 to 0.8226867.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:698 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024C9, Ticket: 0000255D, [Empire3], MoveToFleetAction#1732 GameEntity: 11806 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 0.7534959) from 0.7992549 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024CA, Ticket: 0000255E, [Empire3], MoveToFleetAction#1733 GameEntity: 11804 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 0.7939957) from 0.7907231 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024CB, Ticket: 0000255F, [Empire3], MoveToFleetAction#1734 GameEntity: 11802 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3) from 0.169117 to 0.9683719.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024CC, Ticket: 00002560, [Empire3], MoveToFleetAction#1735 GameEntity: 11686 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->54 (Cost: 0.2721171) from 0.8983522 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024CD, Ticket: 00002561, [Empire3], MoveToFleetAction#1736 GameEntity: 11684 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 0.5525909) from 0.8462915 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024CE, Ticket: 00002562, [Empire4], MoveToFleetAction#4024 GameEntity: 11564 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->46 (Cost: 5) from 0.03793985 to 0.2360916.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024CF, Ticket: 00002563, [Empire4], MoveToFleetAction#4025 GameEntity: 11562 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 5) from 0.1341159 to 0.8915115.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:852 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024D0, Ticket: 00002564, [Empire4], MoveToFleetAction#4026 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 0.7234622) from 0.8555176 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:852 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024D1, Ticket: 00002565, [Empire4], MoveToFleetAction#4027 GameEntity: 11185 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->47 (Cost: 0.5814745) from 0.9371712 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:852 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024D2, Ticket: 00002566, [Empire4], MoveToFleetAction#4028 GameEntity: 11043 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 1.132504) from 0.7782012 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:900 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024D3, Ticket: 00002567, [Empire4], MoveToFleetAction#4029 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 0.4187824) from 0.938808 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:900 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024D4, Ticket: 00002568, [Empire4], MoveToFleetAction#4030 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->46 (Cost: 5) from 0.161247 to 0.3593988.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:900 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024D5, Ticket: 00002569, [Empire4], MoveToFleetAction#4031 GameEntity: 10940 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->10 (Cost: 1.24031) from 0.9240312 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024D6, Ticket: 0000256A, [Empire4], MoveToFleetAction#4032 GameEntity: 10798 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 3.845941) from 0.2467793 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024D7, Ticket: 0000256B, [Empire4], MoveToFleetAction#4033 GameEntity: 10617 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 2.529049) from 0.3790889 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024D8, Ticket: 0000256C, [Empire4], MoveToFleetAction#4034 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 1.318495) from 0.7913277 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:984 STACKPreprocessor failed because term 'ResourceDealDemand' is not valid to be added in contract #10673.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:984 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000024D9, Ticket: 0000256E, ContractGUID 10818.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024DA, Ticket: 0000256F, [Empire1], GoToFleetAction#2886 GameEntity: 8606 State: WaitingForInitialization Context: Path: 11, Path: Path: 11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024DB, Ticket: 00002570, [Empire1], GoToFleetAction#2887 GameEntity: 11814 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024DC, Ticket: 00002571, [Empire1], GoToFleetAction#2888 GameEntity: 8606 State: WaitingForInitialization Context: Path: 11, Path: Path: 11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024DD, Ticket: 00002572, [Empire1], GoToFleetAction#2889 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024DE, Ticket: 00002573, [Empire1], GoToFleetAction#2890 GameEntity: 9975 State: WaitingForInitialization Context: Path: 16, Path: Path: 16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024DF, Ticket: 00002574, [Empire1], GoToFleetAction#2891 GameEntity: 11574 State: WaitingForInitialization Context: Path: 14->13, Path: Path: 14->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024E0, Ticket: 00002575, [Empire1], GoToFleetAction#2892 GameEntity: 7642 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024E1, Ticket: 00002576, [Empire1], GoToFleetAction#2893 GameEntity: 11488 State: WaitingForInitialization Context: Path: 82, Path: Path: 82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024E2, Ticket: 00002577, [Empire1], GoToFleetAction#2894 GameEntity: 11278 State: WaitingForInitialization Context: Path: 18->16, Path: Path: 18->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024E3, Ticket: 00002578, [Empire1], GoToFleetAction#2895 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024E4, Ticket: 00002579, [Empire1], GoToFleetAction#2896 GameEntity: 8606 State: WaitingForInitialization Context: Path: 11, Path: Path: 11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:24:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024E5, Ticket: 0000257A, [Empire1], GoToFleetAction#2897 GameEntity: 7642 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024E7, Ticket: 0000257C, [Empire2], GoToFleetAction#5561 GameEntity: 11582 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024E8, Ticket: 0000257D, [Empire2], GoToFleetAction#5562 GameEntity: 11886 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024E9, Ticket: 0000257E, [Empire2], GoToFleetAction#5563 GameEntity: 9329 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024EA, Ticket: 0000257F, [Empire2], GoToFleetAction#5564 GameEntity: 10485 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024EB, Ticket: 00002580, [Empire2], GoToFleetAction#5565 GameEntity: 11881 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024EC, Ticket: 00002581, [Empire2], GoToFleetAction#5566 GameEntity: 11871 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024ED, Ticket: 00002582, [Empire2], GoToFleetAction#5567 GameEntity: 7531 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024EE, Ticket: 00002583, [Empire2], GoToFleetAction#5568 GameEntity: 11867 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024EF, Ticket: 00002584, [Empire2], GoToFleetAction#5569 GameEntity: 11632 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024F0, Ticket: 00002585, [Empire2], GoToFleetAction#5570 GameEntity: 9528 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024F1, Ticket: 00002586, [Empire2], GoToFleetAction#5571 GameEntity: 11834 State: WaitingForInitialization Context: Path: 29, Path: Path: 29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024F2, Ticket: 00002587, [Empire2], GoToFleetAction#5572 GameEntity: 10654 State: WaitingForInitialization Context: Path: 29, Path: Path: 29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024F3, Ticket: 00002588, [Empire2], GoToFleetAction#5573 GameEntity: 8660 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024F4, Ticket: 00002589, [Empire2], GoToFleetAction#5574 GameEntity: 11079 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024F5, Ticket: 0000258A, [Empire2], GoToFleetAction#5575 GameEntity: 11747 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024F6, Ticket: 0000258B, [Empire2], GoToFleetAction#5576 GameEntity: 5452 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024F7, Ticket: 0000258C, [Empire2], GoToFleetAction#5577 GameEntity: 11751 State: WaitingForInitialization Context: Path: 36, Path: Path: 36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024F8, Ticket: 0000258D, [Empire2], GoToFleetAction#5578 GameEntity: 11759 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024F9, Ticket: 0000258E, [Empire2], GoToFleetAction#5579 GameEntity: 11705 State: WaitingForInitialization Context: Path: 36, Path: Path: 36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024FA, Ticket: 0000258F, [Empire2], GoToFleetAction#5580 GameEntity: 8429 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024FB, Ticket: 00002590, [Empire2], GoToFleetAction#5581 GameEntity: 11456 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024FC, Ticket: 00002591, [Empire2], GoToFleetAction#5582 GameEntity: 11718 State: WaitingForInitialization Context: Path: 41, Path: Path: 41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024FD, Ticket: 00002592, [Empire2], GoToFleetAction#5583 GameEntity: 11704 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024FE, Ticket: 00002593, [Empire2], GoToFleetAction#5584 GameEntity: 11626 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000024FF, Ticket: 00002594, [Empire2], GoToFleetAction#5585 GameEntity: 9682 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002500, Ticket: 00002595, [Empire2], GoToFleetAction#5586 GameEntity: 10473 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002501, Ticket: 00002596, [Empire2], GoToFleetAction#5587 GameEntity: 11231 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002502, Ticket: 00002597, [Empire2], GoToFleetAction#5588 GameEntity: 2076 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:281 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002503, Ticket: 00002598, [Empire2], GoToFleetAction#5589 GameEntity: 2224 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:281 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002504, Ticket: 00002599, [Empire2], GoToFleetAction#5590 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:281 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002505, Ticket: 0000259A, [Empire2], ShipGUIDs: 10245 11600 11713 11829 , HeroGUID: 0, Position: NodeIndex:1, FleetGUID: 12025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:425 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002506, Ticket: 0000259B, [Empire2], ShipGUIDs: 11230 10651 10977 11598 , HeroGUID: 0, Position: NodeIndex:39, FleetGUID: 12026

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002507, Ticket: 0000259C, [Empire2], GoToFleetAction#5591 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002508, Ticket: 0000259D, [Empire2], GoToFleetAction#5592 GameEntity: 8994 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002509, Ticket: 0000259E, [Empire2], GoToFleetAction#5593 GameEntity: 2408 State: WaitingForInitialization Context: Path: 91, Path: Path: 91

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000250A, Ticket: 0000259F, [Empire3], GoToFleetAction#1737 GameEntity: 11448 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:557 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000250B, Ticket: 000025A0, [Empire3], ShipGUIDs: 11458 11728 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 12027

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000250C, Ticket: 000025A1, [Empire3], GoToFleetAction#1738 GameEntity: 7715 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:613 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000250D, Ticket: 000025A2, [Empire4], GoToFleetAction#4035 GameEntity: 11853 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:613 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000250E, Ticket: 000025A3, [Empire4], GoToFleetAction#4036 GameEntity: 11855 State: WaitingForInitialization Context: Path: 46, Path: Path: 46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:613 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000250F, Ticket: 000025A4, [Empire4], GoToFleetAction#4037 GameEntity: 11854 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:613 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:614 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002510, Ticket: 000025A6, [Empire4], GoToFleetAction#4038 GameEntity: 11732 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:614 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002511, Ticket: 000025A7, [Empire14], GoToFleetAction#37 GameEntity: 11555 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:614 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002512, Ticket: 000025A8, [Empire15], AttackFleetAction#4921 GameEntity: 11045 State: WaitingForInitialization Context: 1st Paragons Navy (5451) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:614 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002513, Ticket: 000025A9, [Empire15], GoToFleetAction#4922 GameEntity: 10800 State: WaitingForInitialization Context: Path: 17, Path: Path: 17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:614 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002514, Ticket: 000025AA, [Empire15], AttackFleetAction#4923 GameEntity: 5793 State: WaitingForInitialization Context: 3rd Null Wardens (8181) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:614 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002515, Ticket: 000025AB, [Empire15], GoToFleetAction#4924 GameEntity: 4174 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:614 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002516, Ticket: 000025AC, [Empire15], GoToFleetAction#4925 GameEntity: 2185 State: WaitingForInitialization Context: Path: 25, Path: Path: 25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:614 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002517, Ticket: 000025AD, [Empire15], AttackFleetAction#4926 GameEntity: 12019 State: WaitingForInitialization Context: 2nd Blood Purge (8465) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:614 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002518, Ticket: 000025AE, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:614 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002519, Ticket: 000025AF, [Empire1], ShipGUIDs: 11863 , HeroGUID: 0, Position: NodeIndex:81, FleetGUID: 12033

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:653 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000251A, Ticket: 000025B0, [Empire1], AskForMinorQuestEmpireAction#2898 GameEntity: 1040 State: WaitingForInitialization Context: Empire 7 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:774 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002524, Ticket: 000025BA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:774 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002525, Ticket: 000025BB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:774 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002526, Ticket: 000025BC, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:836 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00002527, Ticket: 000025BD, [Empire2], system guid: 2300, contruction guid: 11580, resource name : EmpireEmpirePoint, buyout cost: 973.6475

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:836 STACKThe construction 11580 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:836 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00002528, Ticket: 000025BE, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002529, Ticket: 000025BF, [Empire2], GoToFleetAction#5594 GameEntity: 11456 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:940 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000252A, Ticket: 000025C0, [Empire2], GoToFleetAction#5595 GameEntity: 9329 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:940 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000252B, Ticket: 000025C1, [Empire2], GoToFleetAction#5596 GameEntity: 5452 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:25:940 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000252C, Ticket: 000025C2, [Empire2], ShipGUIDs: 11230 10651 10977 , HeroGUID: 0, Position: NodeIndex:39, FleetGUID: 12044

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:099 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000252D, Ticket: 000025C3, [Empire2], ShipGUIDs: 10668 11411 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 12045

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:152 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00002532, Ticket: 000025C8, [Empire2]: WarPlayerAlreadyAtWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:152 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00002533, Ticket: 000025C9, [Empire2]: EscalationYouHurtMe To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:152 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00002534, Ticket: 000025CA, [Empire2]: Sneaky Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:153 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00002535, Ticket: 000025CB, [Empire2]: Hostile Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:153 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002536, Ticket: 000025CC, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:153 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002537, Ticket: 000025CD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:153 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002538, Ticket: 000025CE, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:153 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002539, Ticket: 000025CF, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:153 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000253A, Ticket: 000025D0, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:354 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000253B, Ticket: 000025D1, [Empire2], ShipGUIDs: 10245 11600 11713 11829 , HeroGUID: 0, Position: NodeIndex:1, FleetGUID: 12056

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:741 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000253D, Ticket: 000025D3, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:741 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000253E, Ticket: 000025D4, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:741 STACK[Order] OrderColonize::DepartmentOfTheInterior/OrderColonize#0000253F, Ticket: 000025D5, [Empire3], PlanetGUID: 291, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 12062, ColonizedStarsystemGUID: 12061, ColonizedPlanetGUID: 12063, PropagandaGUID: 12064

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:741 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:741 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:800 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00002544, Ticket: 000025DA, [Empire3], ShipsGUID: 5537

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:854 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002545, Ticket: 000025DB, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:854 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002546, Ticket: 000025DC, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:854 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002547, Ticket: 000025DD, [Empire4], ShipGUIDs: 11613 , HeroGUID: 0, Position: NodeIndex:46, FleetGUID: 12067

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:899 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002548, Ticket: 000025DE, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:899 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002549, Ticket: 000025DF, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:900 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000254A, Ticket: 000025E0, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:900 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000254B, Ticket: 000025E1, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:26:900 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000254C, Ticket: 000025E2, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:007 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002554, Ticket: 000025EA, [Empire0], MoveToFleetAction#639 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->18 (Cost: 1.806002) from 0 to 0.09022959.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:007 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002555, Ticket: 000025EB, [Empire2], MoveToFleetAction#5597 GameEntity: 11676 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 2.681505) from 0 to 0.3394192.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:103 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:103 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002556, Ticket: 000025EC, [Empire3], MoveToFleetAction#1739 GameEntity: 11804 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 2.206004) from 0 to 0.7730543.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:152 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002557, Ticket: 000025ED, [Empire4], MoveToFleetAction#4039 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 4.276538) from 0 to 0.5762401.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:200 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002558, Ticket: 000025EE, [Empire4], MoveToFleetAction#4040 GameEntity: 11185 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->46 (Cost: 4.418526) from 0 to 0.4145411.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:200 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002559, Ticket: 000025EF, [Empire2], MoveToFleetAction#5598 GameEntity: 11361 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 0.78123) from 0 to 0.09477743.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:200 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000255A, Ticket: 000025F0, [Empire4], MoveToFleetAction#4041 GameEntity: 11043 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 3.867496) from 0 to 0.7430327.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:253 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000255B, Ticket: 000025F1, [Empire4], MoveToFleetAction#4042 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 4.581218) from 0 to 0.5798808.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:253 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000255C, Ticket: 000025F2, [Empire4], MoveToFleetAction#4043 GameEntity: 10940 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 3.75969) from 0 to 0.8094722.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:253 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000255D, Ticket: 000025F3, [Empire1], MoveToFleetAction#2899 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 3.805587) from 0.06568396 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:310 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000255E, Ticket: 000025F4, [Empire1], MoveToFleetAction#2900 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 110->11 (Cost: 3.152948) from 0.6555265 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:357 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000255F, Ticket: 000025F5, [Empire1], MoveToFleetAction#2901 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->14 (Cost: 6) from 0.04798447 to 0.3973126.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:357 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002560, Ticket: 000025F6, [Empire1], MoveToFleetAction#2902 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->16 (Cost: 7) from 0 to 0.4756449.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:357 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002561, Ticket: 000025F7, [Empire1], MoveToFleetAction#2903 GameEntity: 11488 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->82 (Cost: 3.051125) from 0.3593817 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:407 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002562, Ticket: 000025F8, [Empire1], MoveToFleetAction#2904 GameEntity: 11574 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->13 (Cost: 4.073126) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:460 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002563, Ticket: 000025F9, [Empire1], MoveToFleetAction#2905 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->16 (Cost: 0.3443577) from 0.9449111 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002564, Ticket: 000025FA, [Empire1], MoveToFleetAction#2906 GameEntity: 11814 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->79 (Cost: 6.980507) from 0.2427083 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002565, Ticket: 000025FB, [Empire4], MoveToFleetAction#4044 GameEntity: 10798 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 1.154059) from 0 to 0.2217207.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002566, Ticket: 000025FC, [Empire4], MoveToFleetAction#4045 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 3.681505) from 0 to 0.4960627.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002567, Ticket: 000025FD, [Empire2], MoveToFleetAction#5599 GameEntity: 11867 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 0.8825442) from 0.8332992 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002568, Ticket: 000025FE, [Empire2], MoveToFleetAction#5600 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->35 (Cost: 0.3021794) from 0.9643358 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002569, Ticket: 000025FF, [Empire2], MoveToFleetAction#5601 GameEntity: 11871 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 2.129723) from 0.6780385 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000256A, Ticket: 00002600, [Empire2], MoveToFleetAction#5602 GameEntity: 11881 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 0.2941813) from 0.9444331 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000256B, Ticket: 00002601, [Empire2], MoveToFleetAction#5603 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 2.23403) from 0.7197743 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:718 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:718 STACKGoToFleetAction #5563: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:820 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000256C, Ticket: 00002603, [Empire2], MoveToFleetAction#5604 GameEntity: 11886 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 5) from 0.2708081 to 0.8773991.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:820 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000256D, Ticket: 00002604, [Empire2], MoveToFleetAction#5605 GameEntity: 11582 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 2.900275) from 0.6328893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:820 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:820 STACKGoToFleetAction #5590: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:820 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000256E, Ticket: 00002606, [Empire2], MoveToFleetAction#5606 GameEntity: 2224 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->24 (Cost: 5.855494) from 0.1998118 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:924 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000256F, Ticket: 00002607, [Empire2], MoveToFleetAction#5607 GameEntity: 2076 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 4) from 0.1532738 to 0.7663688.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:924 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002570, Ticket: 00002608, [Empire2], MoveToFleetAction#5608 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 2.959626) from 0.5210434 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:27:924 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002571, Ticket: 00002609, [Empire2], MoveToFleetAction#5609 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 3.372384) from 0.7392499 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002572, Ticket: 0000260A, [Empire2], MoveToFleetAction#5610 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 1.524274) from 0.7663688 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002573, Ticket: 0000260B, [Empire2], MoveToFleetAction#5611 GameEntity: 11626 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 2.366298) from 0.6373087 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002574, Ticket: 0000260C, [Empire2], MoveToFleetAction#5612 GameEntity: 11704 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 2.483485) from 0.5980974 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002575, Ticket: 0000260D, [Empire2], MoveToFleetAction#5613 GameEntity: 11718 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->41 (Cost: 4.827227) from 0.4524416 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:172 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:172 STACKGoToFleetAction #5581: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002576, Ticket: 0000260F, [Empire2], MoveToFleetAction#5614 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->4 (Cost: 1.735583) from 0.8774798 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002577, Ticket: 00002610, [Empire2], MoveToFleetAction#5615 GameEntity: 11705 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->36 (Cost: 1.049583) from 0.810023 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002578, Ticket: 00002611, [Empire2], MoveToFleetAction#5616 GameEntity: 11759 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 3.967166) from 0.4002626 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002579, Ticket: 00002612, [Empire2], MoveToFleetAction#5617 GameEntity: 11751 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->36 (Cost: 5) from 0.327823 to 0.9179394.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:355 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:355 STACKGoToFleetAction #5576: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:355 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000257A, Ticket: 00002614, [Empire2], MoveToFleetAction#5618 GameEntity: 11747 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 3.229677) from 0.5117527 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000257B, Ticket: 00002615, [Empire2], MoveToFleetAction#5619 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->1 (Cost: 2.228238) from 0.8315261 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:454 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000257C, Ticket: 00002616, [Empire2], MoveToFleetAction#5620 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 0.7352014) from 0.8810223 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:454 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000257D, Ticket: 00002617, [Empire2], MoveToFleetAction#5621 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->29 (Cost: 5) from 0.553049 to 0.7859401.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:550 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000257E, Ticket: 00002618, [Empire2], MoveToFleetAction#5622 GameEntity: 11834 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->29 (Cost: 3.555578) from 0.5844141 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:550 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000257F, Ticket: 00002619, [Empire2], MoveToFleetAction#5623 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 3.094096) from 0.6497413 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:550 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002580, Ticket: 0000261A, [Empire2], MoveToFleetAction#5624 GameEntity: 11632 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->45 (Cost: 5) from 0.3995207 to 0.965532.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:658 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002581, Ticket: 0000261B, [Empire2], MoveToFleetAction#5625 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 1.021802) from 0.7959362 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:659 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002582, Ticket: 0000261C, [Empire2], MoveToFleetAction#5626 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 98->91 (Cost: 1.201399) from 0.8132717 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:659 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002583, Ticket: 0000261D, [Empire2], MoveToFleetAction#5627 GameEntity: 8994 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->72 (Cost: 9) from 0.4398158 to 0.8796316.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:659 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002584, Ticket: 0000261E, [Empire3], MoveToFleetAction#1740 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 4) from 0.3407224 to 0.913724.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:659 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002585, Ticket: 0000261F, [Empire3], MoveToFleetAction#1741 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 0.5827921) from 0.9106733 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:719 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:719 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00002589, Ticket: 00002623

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000258A, Ticket: 00002624, [Empire4], MoveToFleetAction#4046 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 3.723462) from 0.2563885 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000258B, Ticket: 00002625, [Empire4], MoveToFleetAction#4047 GameEntity: 11854 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 5.428719) from 0.2685098 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:781 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:782 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:782 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000258C, Ticket: 00002626, [Empire4], MoveToFleetAction#4048 GameEntity: 11855 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->46 (Cost: 1.238241) from 0.8496959 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:782 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000258D, Ticket: 00002627, [Empire4], MoveToFleetAction#4049 GameEntity: 11853 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->22 (Cost: 0.3176464) from 0.9565917 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:782 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000258E, Ticket: 00002628, [Empire14], MoveToFleetAction#38 GameEntity: 11555 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 1.900275) from 0.7594672 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000258F, Ticket: 00002629, [Empire15], MoveToFleetAction#4927 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->25 (Cost: 1.812995) from 0.6881135 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002590, Ticket: 0000262A, [Empire15], MoveToFleetAction#4928 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 1.43148) from 0.7837896 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002591, Ticket: 0000262B, [Empire15], MoveToFleetAction#4929 GameEntity: 10800 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 1.250947) from 0.7998788 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002592, Ticket: 0000262C, [Empire2], MoveToFleetAction#5628 GameEntity: 11456 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->32 (Cost: 5) from 0.424528 to 0.78066.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002593, Ticket: 0000262D, [Empire2], MoveToFleetAction#5629 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 0.4203982) from 0.9364462 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:28:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002594, Ticket: 0000262E, [Empire2], MoveToFleetAction#5630 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 1.451273) from 0.8179595 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:29:066 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00002595, [Empire3], ColonizedStarSystemGUID: 12061, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:29:206 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:356 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:357 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:357 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:357 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:357 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000259C, [Empire0], SiegeStarSystemAction#640 GameEntity: 4375 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:492 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:492 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:492 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000259D, [Empire0], SiegeStarSystemAction#641 GameEntity: 5832 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:650 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:37:30:650 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000259E, [Empire1], Entity index: 2897

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:650 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000259F, [Empire1], Entity index: 2896

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:651 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025A0, [Empire1], Entity index: 2893

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:651 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025A1, [Empire1], Entity index: 2891

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:651 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025A2, [Empire1], Entity index: 2890

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:651 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025A3, [Empire1], Entity index: 2887

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:651 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025A4, [Empire2], Entity index: 5596

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:651 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025A5, [Empire2], Entity index: 5595

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025A6, [Empire2], Entity index: 5593

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025A7, [Empire2], Entity index: 5591

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025A8, [Empire2], Entity index: 5589

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025A9, [Empire2], Entity index: 5587

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025AA, [Empire2], Entity index: 5585

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025AB, [Empire2], Entity index: 5583

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025AC, [Empire2], Entity index: 5582

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025AD, [Empire2], Entity index: 5580

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025AE, [Empire2], Entity index: 5579

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025AF, [Empire2], Entity index: 5578

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025B0, [Empire2], Entity index: 5575

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:693 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025B1, [Empire2], Entity index: 5574

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:693 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025B2, [Empire2], Entity index: 5573

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:693 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025B3, [Empire2], Entity index: 5571

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:693 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025B4, [Empire2], Entity index: 5570

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:693 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025B5, [Empire2], Entity index: 5568

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:693 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025B6, [Empire2], Entity index: 5567

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:693 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025B7, [Empire2], Entity index: 5566

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:693 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025B8, [Empire2], Entity index: 5565

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:693 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025B9, [Empire2], Entity index: 5564

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:693 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025BA, [Empire2], Entity index: 5561

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:693 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025BB, [Empire3], Entity index: 1737

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:693 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025BC, [Empire4], Entity index: 4038

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:693 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:30:693 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:30:757 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025BD, [Empire4], Entity index: 4037

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:757 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025BE, [Empire4], Entity index: 4036

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:757 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025BF, [Empire4], Entity index: 4035

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025C0, [Empire4], SiegeStarSystemAction#4050 GameEntity: 4629 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025C1, [Empire4], SiegeStarSystemAction#4051 GameEntity: 4851 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:863 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025C2, [Empire4], SiegeStarSystemAction#4052 GameEntity: 7500 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:863 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025C3, [Empire4], SiegeStarSystemAction#4053 GameEntity: 7637 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:863 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025C4, [Empire14], Entity index: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:863 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025C5, [Empire15], Entity index: 4925

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:863 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025C6, [Empire15], Entity index: 4924

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:863 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025C7, [Empire15], Entity index: 4922

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025CA, Ticket: 00002634, [Empire3], AttackFleetAction#1742 GameEntity: 10581 State: WaitingForInitialization Context: 2nd Protectors Navy (10473) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:893 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000025CB, Ticket: 00002635, [Empire4], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 11853

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:920 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:965 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:30:995 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:31:921 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:31:921 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:34:688 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:34:688 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:34:688 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025D2, Ticket: 0000263A, [Empire1], GoToFleetAction#2907 GameEntity: 7870 State: WaitingForInitialization Context: Path: 85->79, Path: Path: 85->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:34:688 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025D4, Ticket: 0000263C, [Empire1], GoToFleetAction#2908 GameEntity: 12033 State: WaitingForInitialization Context: Path: 81->79, Path: Path: 81->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:34:688 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000025D6, Ticket: 0000263E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:34:688 STACKStart 26 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:34:688 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:34:747 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000025D7, Ticket: 0000263F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:34:747 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000025D8, Ticket: 00002640, Evaluation succeed ContractGUID 10818 Option: 0 Empire 2 AI evaluation -0.9.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:34:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025D9, Ticket: 00002641, [Empire2], GoToFleetAction#5631 GameEntity: 7531 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:34:817 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:34:817 STACKEntering state ServerGroundBattleState_Finish

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Finish:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:34:818 STACKEntering state ServerGroundBattleState_Finished

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:34:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025DA, Ticket: 00002642, [Empire2], GoToFleetAction#5632 GameEntity: 11079 State: WaitingForInitialization Context: Path: 1->45, Path: Path: 1->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:34:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025DB, Ticket: 00002643, [Empire2], GoToFleetAction#5633 GameEntity: 11759 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:34:818 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000025DC, Ticket: 00002644, [Empire2], ShipsGUID: 11230,10651,10977

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:34:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025DD, Ticket: 00002645, [Empire2], GoToFleetAction#5634 GameEntity: 10641 State: WaitingForInitialization Context: Path: 71->69, Path: Path: 71->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:34:976 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000025DE, Ticket: 00002646, [Empire2], ShipsGUID: 11411,10668

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:34:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025DF, Ticket: 00002647, [Empire2], GoToFleetAction#5635 GameEntity: 8660 State: WaitingForInitialization Context: Path: 33->35, Path: Path: 33->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:303 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000025E0, Ticket: 00002648, [Empire2], ShipsGUID: 11074,11413

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:303 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000025E1, Ticket: 00002649, [Empire2], ShipsGUID: 11598

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:428 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000025E3, Ticket: 0000264B, [Empire3]: StarSystemGUID: 12061, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:428 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000025E4, Ticket: 0000264C, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:428 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000025E5, Ticket: 0000264D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025EA, Ticket: 00002650, [Empire1], MoveToFleetAction#2909 GameEntity: 12033 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->79 (Cost: 7) from 0 to 0.4209964.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025EB, Ticket: 00002651, [Empire1], MoveToFleetAction#2910 GameEntity: 7870 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->79 (Cost: 5.464081) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025EC, Ticket: 00002652, [Empire2], MoveToFleetAction#5636 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 3.697821) from 0 to 0.8591263.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:498 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:35:498 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:35:865 STACK[Order] OrderCaptureStarSystemWithGroundBattle::DepartmentOfTheInterior/OrderCaptureStarSystemWithGroundBattle#000025EE, [Empire1], InfluencedColonizedStarSystemGUID: 2665, NewOwnerEmpireIndex: 0, DestroyShips: True, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:865 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:865 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:865 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:865 STACKPopulation 'AffinityVampirilis' does not exist on Empire#0

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_DiplomaticAbility:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:865 STACK[Psy] Mothership.AddPopulation() => newPopulationCreated

    Mothership:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Mothership:DestroyAllPopulationsButOne()
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:865 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:865 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:865 STACK[Colo] [Empire#1] System Ingris (2665) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    AttachMothershipFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:CancelAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour:CancelEntityAction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfLabour:ClientCancelActions(System.Reflection.ParameterInfo)
    Mothership:OnExploitedStarSystemLost(System.Reflection.ParameterInfo)
    ExploitedStarSystem:OnStarSystemLost()
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:865 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:865 STACK'PopulationPoliticalEventSystemInfluenceOwnerFoe' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:35:866 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025F0, Ticket: 00002655, [Empire2], MoveToFleetAction#5637 GameEntity: 11759 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 1.032834) from 0 to 0.2399616.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:36:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025F1, Ticket: 00002656, [Empire2], MoveToFleetAction#5638 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 2.771762) from 0 to 0.3508437.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:36:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025F2, Ticket: 00002657, [Empire2], MoveToFleetAction#5639 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 4.264799) from 0 to 0.6901729.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:36:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025F3, Ticket: 00002658, [Empire2], MoveToFleetAction#5640 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 5) from 0 to 0.3865961.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:36:128 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000025F4, [Empire3]: System #12061

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:36:128 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025F5, Ticket: 00002659, [Empire4], GoToFleetAction#4054 GameEntity: 11854 State: WaitingForInitialization Context: Path: 9->8, Path: Path: 9->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:36:128 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025F6, Ticket: 0000265A, [Empire4], GoToFleetAction#4055 GameEntity: 12067 State: WaitingForInitialization Context: Path: 46->1, Path: Path: 46->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:36:166 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000025F7, Ticket: 0000265B, [Empire4], system guid: 7637, contruction guid: 11844, resource name : EmpireMoney, buyout cost: 723.6387

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:36:166 STACKThe construction 11844 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:36:166 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025F8, Ticket: 0000265C, [Empire4], GoToFleetAction#4056 GameEntity: 11855 State: WaitingForInitialization Context: Path: 46->47, Path: Path: 46->47

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:36:166 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000025F9, Ticket: 0000265D, ContractGUID 10818 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 343.75 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:36:166 STACKContract 10818 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:36:241 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #1, context: 'Ship#2582'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    Mothership:OnMothershipWrecked(System.Reflection.ParameterInfo)
    DepartmentOfDefense+c__Iterator18:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:36:242 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025FC, Ticket: 0000265E, [Empire4], MoveToFleetAction#4057 GameEntity: 12067 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->1 (Cost: 6) from 0 to 0.2377821.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:36:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025FD, Ticket: 0000265F, [Empire4], MoveToFleetAction#4058 GameEntity: 11854 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->8 (Cost: 1.571281) from 0 to 0.2117215.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:36:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000025FE, Ticket: 00002660, [Empire4], MoveToFleetAction#4059 GameEntity: 11855 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->47 (Cost: 5.761759) from 0 to 0.5405617.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:36:709 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000025FF, [Empire1], Entity index: 2907

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:37:034 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:37:172 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:38:103 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:38:358 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:38:358 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:38:377 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002601, Ticket: 00002662, [Empire1], GoToFleetAction#2911 GameEntity: 8606 State: WaitingForInitialization Context: Path: 11->12, Path: Path: 11->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:38:402 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002602, Ticket: 00002663, [Empire1], MoveToFleetAction#2912 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->12 (Cost: 2.847052) from 0 to 0.7508458.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:38:402 STACKStart 24 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:38:402 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:38:402 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:38:402 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:38:481 STACKfleet action with feedback 2913 started : ETA 5076.81438446045

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:38:481 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002603, Ticket: 00002664, [Empire1], ExpeditionFleetAction#2913 GameEntity: 11574 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury08 on Muzis II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:38:481 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002604, Ticket: 00002665, [Empire1], GoToFleetAction#2914 GameEntity: 7642 State: WaitingForInitialization Context: Path: 14->77, Path: Path: 14->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:38:481 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002605, Ticket: 00002666, [Empire1], GoToFleetAction#2915 GameEntity: 8606 State: WaitingForInitialization Context: Path: 12->11->10, Path: Path: 12->11->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:38:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002607, Ticket: 00002668, [Empire2], GoToFleetAction#5641 GameEntity: 5452 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:38:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002608, Ticket: 00002669, [Empire2], GoToFleetAction#5642 GameEntity: 9329 State: WaitingForInitialization Context: Path: 37->5, Path: Path: 37->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:38:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002609, Ticket: 0000266A, [Empire2], GoToFleetAction#5643 GameEntity: 10485 State: WaitingForInitialization Context: Path: 33->35, Path: Path: 33->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:38:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000260A, Ticket: 0000266B, [Empire2], GoToFleetAction#5644 GameEntity: 11867 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:38:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000260B, Ticket: 0000266C, [Empire2], GoToFleetAction#5645 GameEntity: 9528 State: WaitingForInitialization Context: Path: 44->1, Path: Path: 44->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:38:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000260C, Ticket: 0000266D, [Empire2], GoToFleetAction#5646 GameEntity: 11834 State: WaitingForInitialization Context: Path: 29->7, Path: Path: 29->7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:38:651 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000260D, Ticket: 0000266E, [Empire2], ShipsGUID: 11417,11594,11100

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:38:798 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000260E, Ticket: 0000266F, [Empire2], ShipsGUID: 11216,11068,11407,11588

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:38:883 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000260F, Ticket: 00002670, [Empire2], GoToFleetAction#5647 GameEntity: 8429 State: WaitingForInitialization Context: Path: 4->8, Path: Path: 4->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:035 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002610, Ticket: 00002671, [Empire2], ShipGUIDs: 10971 11411 11074 11413 10668 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 12094

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002611, Ticket: 00002672, [Empire2], GoToFleetAction#5648 GameEntity: 11718 State: WaitingForInitialization Context: Path: 41->42, Path: Path: 41->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:259 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002612, Ticket: 00002673, [Empire2], GoToFleetAction#5649 GameEntity: 11704 State: WaitingForInitialization Context: Path: 33->37, Path: Path: 33->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:259 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002613, Ticket: 00002674, [Empire2], GoToFleetAction#5650 GameEntity: 9682 State: WaitingForInitialization Context: Path: 42->69, Path: Path: 42->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:259 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002614, Ticket: 00002675, [Empire2], GoToFleetAction#5651 GameEntity: 11231 State: WaitingForInitialization Context: Path: 33->37, Path: Path: 33->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:259 STACKfleet action with feedback 5652 started : ETA 5077.53939056396

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:259 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002615, Ticket: 00002676, [Empire2], ExpeditionFleetAction#5652 GameEntity: 2224 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury07 on Nair IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:259 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002616, Ticket: 00002677, [Empire2], ShipGUIDs: 11230 11598 10651 10977 , HeroGUID: 0, Position: NodeIndex:39, FleetGUID: 12095

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002617, Ticket: 00002678, [Empire2], GoToFleetAction#5653 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8->45, Path: Path: 8->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002618, Ticket: 00002679, [Empire2], GoToFleetAction#5654 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8->51, Path: Path: 8->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002619, Ticket: 0000267A, [Empire1], MoveToFleetAction#2916 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->77 (Cost: 2.194413) from 0 to 0.2804361.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000261A, Ticket: 0000267B, [Empire2], MoveToFleetAction#5655 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 4.304164) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000261B, Ticket: 0000267C, [Empire2], MoveToFleetAction#5656 GameEntity: 11834 State: WaitingForInitialization Context: EntityActionContext_Movement, 29->7 (Cost: 1.444422) from 0 to 0.244865.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000261C, Ticket: 0000267D, [Empire2], MoveToFleetAction#5657 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->1 (Cost: 0.9059036) from 0 to 0.06849407.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:447 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000261D, Ticket: 0000267E, [Empire2], MoveToFleetAction#5658 GameEntity: 11867 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 4.117456) from 0 to 0.6090537.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:447 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:39:447 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:39:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000261E, Ticket: 0000267F, [Empire2], MoveToFleetAction#5659 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 2.76597) from 0 to 0.4476172.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000261F, Ticket: 00002680, [Empire2], MoveToFleetAction#5660 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 3.548727) from 0 to 0.844734.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002620, Ticket: 00002681, [Empire2], MoveToFleetAction#5661 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->8 (Cost: 3.264417) from 0 to 0.1686076.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:792 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002621, Ticket: 00002682, [Empire2], MoveToFleetAction#5662 GameEntity: 11718 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->42 (Cost: 0.1727734) from 0 to 0.0315222.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:881 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002622, Ticket: 00002683, [Empire2], MoveToFleetAction#5663 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 2.040374) from 0 to 0.2559344.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:39:978 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002623, Ticket: 00002684, [Empire2], MoveToFleetAction#5664 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 2.475726) from 0 to 0.3794639.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:085 STACKfleet action with feedback 2913 finished : ETA 5076.81438446045, Game.Time 5077.39501190186, true ETA 5077.31438446045

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002624, Ticket: 00002685, [Empire2], MoveToFleetAction#5665 GameEntity: 11704 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 1.516515) from 0 to 0.1902242.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002625, Ticket: 00002686, [Empire2], GoToFleetAction#5666 GameEntity: 2408 State: WaitingForInitialization Context: Path: 91->98, Path: Path: 91->98

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:305 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002628, Ticket: 00002689, [Empire3], GoToFleetAction#1743 GameEntity: 11448 State: WaitingForInitialization Context: Path: 42->39, Path: Path: 42->39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:305 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002629, Ticket: 0000268A, [Empire4], GoToFleetAction#4060 GameEntity: 11853 State: WaitingForInitialization Context: Path: 22->3, Path: Path: 22->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:305 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000262A, Ticket: 0000268B, [Empire4], GoToFleetAction#4061 GameEntity: 11732 State: WaitingForInitialization Context: Path: 8->9, Path: Path: 8->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000262B, Ticket: 0000268C, [Empire14], AttackFleetAction#39 GameEntity: 11555 State: WaitingForInitialization Context: 9th Peoples Navy (9464) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:804 STACKfleet action with feedback 5652 finished : ETA 5077.53939056396, Game.Time 5078.08249664307, true ETA 5078.03939056396

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:855 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000262F, Ticket: 00002690, [Empire15], GoToFleetAction#4930 GameEntity: 10800 State: WaitingForInitialization Context: Path: 17->23, Path: Path: 17->23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:855 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002630, Ticket: 00002691, [Empire15], GoToFleetAction#4931 GameEntity: 2185 State: WaitingForInitialization Context: Path: 25->28, Path: Path: 25->28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:855 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002631, Ticket: 00002692, [Empire2], MoveToFleetAction#5667 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->51 (Cost: 0.9781978) from 0 to 0.1953556.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002632, Ticket: 00002693, [Empire2], MoveToFleetAction#5668 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->98 (Cost: 2.798601) from 0 to 0.4349744.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:949 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002633, [Empire2], Entity index: 5641

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002634, Ticket: 00002694, [Empire3], MoveToFleetAction#1744 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->39 (Cost: 3.417208) from 0 to 0.4969582.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002635, Ticket: 00002695, [Empire4], MoveToFleetAction#4062 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 7.276538) from 0 to 0.9804738.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002636, Ticket: 00002696, [Empire4], MoveToFleetAction#4063 GameEntity: 11853 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->3 (Cost: 6.682353) from 0 to 0.7866042.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:993 STACK[Empire 2] OrderEntityAction preprocessing failed because SiegeStarSystemActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:993 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002639, Ticket: 00002699, [Empire15], MoveToFleetAction#4932 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->28 (Cost: 2.187005) from 0 to 0.3566053.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:40:993 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000263A, Ticket: 0000269A, [Empire15], MoveToFleetAction#4933 GameEntity: 10800 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->23 (Cost: 3.749053) from 0 to 0.4632229.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:41:100 STACKBegin encounter simulation ignition 277964

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:41:100 STACKBegin encounter simulation ignition 277964

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:43:580 STACKEnd encounter simulation ignition 277967

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:43:580 STACKEnd encounter simulation ignition 277967

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:43:663 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:43:663 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:43:815 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:43:815 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:43:815 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:43:815 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:43:874 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:43:874 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:208 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:208 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:208 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:208 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:381 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:381 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:381 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:381 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:431 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:432 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:432 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:432 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:497 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:498 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:498 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:498 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:561 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:561 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:561 STACKStart 14 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:44:561 STACKInvalid initiator guid. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:44:562 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:44:810 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00002656, Ticket: 000026B6, ContractGUID 10818 DiplomaticContractNewState: Refused Empire which proposes empire point cost: -343.75 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:810 STACKContract 10818 pass from state Proposed to state Refused.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002657, Ticket: 000026B7, [Empire2], GoToFleetAction#5669 GameEntity: 11835 State: WaitingForInitialization Context: Path: 37->5, Path: Path: 37->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002658, Ticket: 000026B8, [Empire2], GoToFleetAction#5670 GameEntity: 11871 State: WaitingForInitialization Context: Path: 71->68, Path: Path: 71->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:44:905 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002659, Ticket: 000026B9, [Empire2], ShipGUIDs: 10971 11411 11074 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 12099

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:45:104 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000265A, Ticket: 000026BA, [Empire2], ShipGUIDs: 11230 11598 10651 10977 , HeroGUID: 0, Position: NodeIndex:39, FleetGUID: 12100

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:45:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000265C, Ticket: 000026BC, [Empire3], GoToFleetAction#1745 GameEntity: 12027 State: WaitingForInitialization Context: Path: 59->58, Path: Path: 59->58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:45:371 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000265D, Ticket: 000026BD, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:45:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002662, Ticket: 000026C0, [Empire2], MoveToFleetAction#5671 GameEntity: 11871 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 2.870277) from 0 to 0.4339149.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:45:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002663, Ticket: 000026C1, [Empire2], MoveToFleetAction#5672 GameEntity: 11835 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 4.201) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:45:511 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:45:512 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:45:587 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002666, [Empire2], GoToFleetAction#5673 GameEntity: 5451 State: WaitingForInitialization Context: Path: 75->74, Path: Path: 75->74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:45:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002667, [Empire1], GoToFleetAction#2917 GameEntity: 8465 State: WaitingForInitialization Context: Path: 79->76, Path: Path: 79->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:45:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002668, [Empire1], GoToFleetAction#2918 GameEntity: 11814 State: WaitingForInitialization Context: Path: 79->76, Path: Path: 79->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:45:625 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000266A, Ticket: 000026C3, [Empire4], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 11853

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:45:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000266B, Ticket: 000026C4, [Empire3], MoveToFleetAction#1746 GameEntity: 12027 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 2.957532) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:45:626 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000266C, Ticket: 000026C5, [Empire2], MoveToFleetAction#5674 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->74 (Cost: 2) from 0 to 0.3618051.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:45:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000266E, Ticket: 000026C7, [Empire1], MoveToFleetAction#2919 GameEntity: 11814 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 0.0194931) from 0 to 0.003353958.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:45:704 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000266F, Ticket: 000026C8, [Empire1], MoveToFleetAction#2920 GameEntity: 8465 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 5.81197) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:45:735 STACKBegin encounter simulation ignition 278010

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:46:681 STACKEnd encounter simulation ignition 278013

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:46:744 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002670, [Empire2], Entity index: 5669

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:46:786 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:46:987 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:46:987 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:47:044 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:47:183 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:47:377 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:48:334 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:48:334 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002678, [Empire1], Entity index: 2917

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:48:334 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002679, [Empire3], Entity index: 1745

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:48:358 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:48:358 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:48:586 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:48:587 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:48:658 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000267C, Ticket: 000026D1, [Empire1], GoToFleetAction#2921 GameEntity: 7870 State: WaitingForInitialization Context: Path: 79->76, Path: Path: 79->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:48:790 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000267E, Ticket: 000026D3, [Empire2], GoToFleetAction#5675 GameEntity: 12056 State: WaitingForInitialization Context: Path: 1->5, Path: Path: 1->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:48:790 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000267F, Ticket: 000026D4, [Empire2], ShipGUIDs: 11216 11068 11407 11588 , HeroGUID: 0, Position: NodeIndex:36, FleetGUID: 12103

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:48:790 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002680, Ticket: 000026D5, [Empire2], GoToFleetAction#5676 GameEntity: 11582 State: WaitingForInitialization Context: Path: 1->45, Path: Path: 1->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:48:967 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002681, Ticket: 000026D6, [Empire2], ShipGUIDs: 11715 11417 11594 11100 , HeroGUID: 0, Position: NodeIndex:71, FleetGUID: 12104

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:49:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002682, Ticket: 000026D7, [Empire1], MoveToFleetAction#2922 GameEntity: 7870 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 1.535919) from 0 to 0.2642682.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:49:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002683, Ticket: 000026D8, [Empire2], MoveToFleetAction#5677 GameEntity: 11582 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 2.099725) from 0 to 0.2657787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:49:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002684, Ticket: 000026D9, [Empire2], MoveToFleetAction#5678 GameEntity: 12056 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 5) from 0 to 0.606591.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:49:123 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:49:123 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:49:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002686, Ticket: 000026DB, [Empire15], GoToFleetAction#4934 GameEntity: 4174 State: WaitingForInitialization Context: Path: 27->26, Path: Path: 27->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:49:201 STACKBegin encounter simulation ignition 278071

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:49:201 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002688, Ticket: 000026DD, [Empire15], MoveToFleetAction#4935 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 2.56852) from 0 to 0.3879485.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:50:180 STACKEnd encounter simulation ignition 278074

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:50:265 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:50:354 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:50:354 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:50:437 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:50:437 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:50:480 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:50:950 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:50:950 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:51:177 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:51:177 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:51:228 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:51:228 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:51:255 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:51:255 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:51:318 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:51:318 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:51:430 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:51:458 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002698, [Empire2], GoToFleetAction#5679 GameEntity: 10473 State: WaitingForInitialization Context: Path: 69->42, Path: Path: 69->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:51:458 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002699, [Empire2], GoToFleetAction#5680 GameEntity: 11626 State: WaitingForInitialization Context: Path: 69->42, Path: Path: 69->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:51:490 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000269A, Ticket: 000026ED, [Empire2], MoveToFleetAction#5681 GameEntity: 11626 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 1) from 0 to 0.1532738.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:51:490 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000269B, Ticket: 000026EE, [Empire2], MoveToFleetAction#5682 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 1) from 0 to 0.1532738.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:51:907 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:51:907 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:52:079 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:52:080 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:52:139 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:52:139 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:52:218 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:52:219 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:52:463 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:52:463 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:52:463 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:52:517 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000026A5, Ticket: 000026F7, [Empire2], ShipsGUID: 11413,10668

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:52:720 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000026A6, Ticket: 000026F8, [Empire2], ShipGUIDs: 11216 11068 11407 11588 , HeroGUID: 0, Position: NodeIndex:36, FleetGUID: 12106

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:52:837 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000026A7, Ticket: 000026F9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:52:837 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:52:941 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000026A8, Ticket: 000026FA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:52:941 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:53:148 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000026A9, Ticket: 000026FB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:53:149 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:53:261 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000026AA, Ticket: 000026FC, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:53:261 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:53:387 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000026AB, Ticket: 000026FD, [Empire2], ShipGUIDs: 11715 11417 11594 , HeroGUID: 0, Position: NodeIndex:71, FleetGUID: 12107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:53:843 STACK[Order] OrderProposeForceTruce::GameClient/OrderProposeForceTruce#000026B0, Ticket: 00002702, warInstanceGUID: 4081, empireIndexWhichInitiates: 4, empireIndexWhichReceives: 2, DiplomaticTributes: 1

    GameClient+c__Iterator2C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:53:843 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026B1, Ticket: 00002703, [Empire4], GoToFleetAction#4064 GameEntity: 10060 State: WaitingForInitialization Context: Path: 22->3, Path: Path: 22->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:53:843 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:53:843 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:53:870 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026B2, Ticket: 00002704, [Empire4], MoveToFleetAction#4065 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->3 (Cost: 7.079326) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:54:804 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:54:969 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:55:844 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:176 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026B3, Ticket: 00002705, [Empire1], GoToFleetAction#2923 GameEntity: 8465 State: WaitingForInitialization Context: Path: 76->78, Path: Path: 76->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:176 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000026B4, Ticket: 00002706, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:176 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000026B5, Ticket: 00002707, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:176 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:176 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:56:176 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:56:314 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000026B6, Ticket: 00002708, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026B7, Ticket: 00002709, [Empire2], GoToFleetAction#5683 GameEntity: 5452 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:432 STACKfleet action with feedback 5684 started : ETA 5094.80486297607

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:433 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026B8, Ticket: 0000270A, [Empire2], ExpeditionFleetAction#5684 GameEntity: 2224 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic02 on Nair V(Planet 4) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:433 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026B9, Ticket: 0000270B, [Empire3], GoToFleetAction#1747 GameEntity: 11246 State: WaitingForInitialization Context: Path: 69->60, Path: Path: 69->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026BC, Ticket: 0000270E, [Empire3], GoToFleetAction#1748 GameEntity: 12027 State: WaitingForInitialization Context: Path: 58->55, Path: Path: 58->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026BD, Ticket: 0000270F, [Empire15], GoToFleetAction#4936 GameEntity: 11045 State: WaitingForInitialization Context: Path: 75->72, Path: Path: 75->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026BE, Ticket: 00002710, [Empire1], MoveToFleetAction#2924 GameEntity: 8465 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->78 (Cost: 0.1880298) from 0 to 0.02912147.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026BF, Ticket: 00002711, [Empire2], MoveToFleetAction#5685 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 0.2754374) from 0 to 0.04457406.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026C0, Ticket: 00002712, [Empire3], MoveToFleetAction#1749 GameEntity: 11246 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->60 (Cost: 3.410901) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:605 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000026C1, [Empire4], Entity index: 4064

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:605 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026C2, Ticket: 00002713, [Empire3], MoveToFleetAction#1750 GameEntity: 12027 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 2.042468) from 0 to 0.568132.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:56:605 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026C3, Ticket: 00002714, [Empire15], MoveToFleetAction#4937 GameEntity: 11045 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->72 (Cost: 5) from 0 to 0.7681866.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:58:003 STACKfleet action with feedback 5684 finished : ETA 5094.80486297607, Game.Time 5095.32360839844, true ETA 5095.30486297607

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:58:753 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000026C4, [Empire3], Entity index: 1747

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:59:278 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:59:278 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:59:457 STACKStart 10 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:59:457 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:37:59:568 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026C8, Ticket: 00002718, [Empire2], GoToFleetAction#5686 GameEntity: 11835 State: WaitingForInitialization Context: Path: 5->1, Path: Path: 5->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:59:568 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000026C9, Ticket: 00002719, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:59:568 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:59:568 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026CA, Ticket: 0000271A, [Empire2], GoToFleetAction#5687 GameEntity: 12100 State: WaitingForInitialization Context: Path: 39->42, Path: Path: 39->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:59:642 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000026CB, Ticket: 0000271B, [Empire2], ShipsGUID: 11417,11715,11594

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:59:711 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026CC, Ticket: 0000271C, [Empire2], GoToFleetAction#5688 GameEntity: 12106 State: WaitingForInitialization Context: Path: 36->35, Path: Path: 36->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:59:819 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000026CD, Ticket: 0000271D, [Empire2], ShipGUIDs: 9981 10350 11741 , HeroGUID: 0, Position: NodeIndex:31, FleetGUID: 12111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:37:59:926 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000026CE, Ticket: 0000271E, [Empire2], ShipsGUID: 11100

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:00:182 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:00:182 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026D0, Ticket: 00002721, [Empire2], MoveToFleetAction#5689 GameEntity: 12100 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->42 (Cost: 5) from 0 to 0.7271407.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:00:243 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026D1, Ticket: 00002722, [Empire2], MoveToFleetAction#5690 GameEntity: 11835 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 0.7990003) from 0 to 0.09693328.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:00:243 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:00:243 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:00:304 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026D2, Ticket: 00002723, [Empire2], MoveToFleetAction#5691 GameEntity: 12106 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->35 (Cost: 3.950417) from 0 to 0.4662411.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:00:353 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:01:819 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:01:936 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:02:871 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:03:157 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:03:158 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:03:329 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000026D5, Ticket: 00002727, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:03:329 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:03:329 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:DeliverIFN()
    AutomatedDeliveryFleetAction:DestinationSystem_Refreshed(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed()
    ColonizedStarSystem:OnRefreshed()
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:RemovePopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemovePopulationFromStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:03:329 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000026D6, Ticket: 00002728, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:03:606 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000026D7, Ticket: 00002729, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:03:607 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000026D8, Ticket: 0000272A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:03:607 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000026D9, Ticket: 0000272B, [Empire2], ShipGUIDs: 11417 11715 11594 11100 , HeroGUID: 0, Position: NodeIndex:71, FleetGUID: 12114

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:06:718 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:06:718 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:06:718 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:06:763 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000026DB, Ticket: 0000272E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:06:764 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:06:866 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026DC, Ticket: 0000272F, [Empire2], GoToFleetAction#5692 GameEntity: 12111 State: WaitingForInitialization Context: Path: 31->32, Path: Path: 31->32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:07:024 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000026DD, Ticket: 00002730, [Empire2], ShipGUIDs: 11417 11715 11594 11100 , HeroGUID: 0, Position: NodeIndex:71, FleetGUID: 12116

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:07:403 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026E1, Ticket: 00002734, [Empire2], MoveToFleetAction#5693 GameEntity: 12111 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->32 (Cost: 5) from 0 to 0.9806352.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:07:522 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:07:522 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:07:522 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:09:037 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:09:185 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:10:120 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:10:436 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000026E2, Ticket: 00002736, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:10:436 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:10:436 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:10:436 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:10:552 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000026E3, Ticket: 00002737, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:10:552 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000026E4, Ticket: 00002738, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:10:552 STACKfleet action with feedback 5694 started : ETA 5108.90022277832

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:10:552 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026E5, Ticket: 00002739, [Empire2], ExpeditionFleetAction#5694 GameEntity: 2224 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury07 on Nair V(Planet 4) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:10:574 STACKTrying to add the garrison 'Hangar#4525' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    DockLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:38:10:692 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026E8, Ticket: 0000273C, [Empire3], GoToFleetAction#1751 GameEntity: 11246 State: WaitingForInitialization Context: Path: 60->43, Path: Path: 60->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:10:692 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:10:692 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:10:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026E9, Ticket: 0000273D, [Empire3], MoveToFleetAction#1752 GameEntity: 11246 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 1.589099) from 0 to 0.4188457.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:12:108 STACKfleet action with feedback 5694 finished : ETA 5108.90022277832, Game.Time 5109.41432189941, true ETA 5109.40022277832

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:12:137 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000026EC, Ticket: 0000273E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:13:393 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000026ED, Ticket: 0000273F, [Empire0], ShipGUIDs: 11984 11981 11938 11936 11932 11930 11927 , HeroGUID: 0, Position: NodeIndex:20, FleetGUID: 12122

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:13:532 STACKTrying to add the garrison 'Hangar#4525' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:38:13:574 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:13:575 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:13:828 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000026F1, Ticket: 00002743, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:13:828 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:13:988 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000026F2, Ticket: 00002744, [Empire2], ShipsGUID: 11411,10971,11074

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:14:244 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:14:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000026F4, [Empire0], AttackFleetAction#642 GameEntity: 12122 State: WaitingForInitialization Context: 1st Maleficent Pirates (5793) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:15:087 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:15:133 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:15:152 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:15:973 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:16:129 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:17:100 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:17:384 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:17:384 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:17:545 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000026F9, Ticket: 0000274B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:17:545 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:17:545 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000026FA, Ticket: 0000274C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:17:764 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000026FB, Ticket: 0000274D, [Empire2], ShipGUIDs: 11413 10668 11411 10971 11074 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 12127

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:18:433 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:18:433 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:21:229 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:21:229 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:21:283 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002700, Ticket: 0000274F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:21:283 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:21:339 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002701, Ticket: 00002750, [Empire2], GoToFleetAction#5695 GameEntity: 12116 State: WaitingForInitialization Context: Path: 71->68, Path: Path: 71->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:21:459 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002702, Ticket: 00002751, [Empire2], ShipGUIDs: 10975 11228 11596 , HeroGUID: 0, Position: NodeIndex:35, FleetGUID: 12129

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:21:659 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002703, Ticket: 00002752, [Empire2], ShipGUIDs: 11413 10668 11411 10971 11074 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 12130

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:22:026 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002707, Ticket: 00002756, [Empire2], MoveToFleetAction#5696 GameEntity: 12116 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 1.770323) from 0 to 0.267629.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:22:057 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:22:057 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:22:057 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:23:600 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:23:763 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:24:737 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:25:089 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00002708, Ticket: 00002758, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:25:089 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002709, Ticket: 00002759, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:25:089 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#0000270A, Ticket: 0000275A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:25:089 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:25:089 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:25:364 STACKBegin encounter simulation ignition 279173

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:26:463 STACKEnd encounter simulation ignition 279177

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:26:532 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:26:750 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:26:750 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:26:816 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:27:195 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:27:195 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:27:407 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:27:407 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:27:594 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:27:594 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:27:643 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:27:643 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:27:730 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:27:730 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:27:816 STACKTrying to add the garrison 'Hangar#4525' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:38:27:887 STACKTrying to add the garrison 'Hangar#4525' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:38:27:887 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:29:449 STACKStart 10 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:29:449 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:29:722 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002722, Ticket: 00002770, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:29:778 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002723, Ticket: 00002771, [Empire2], GoToFleetAction#5697 GameEntity: 12129 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:30:117 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002724, Ticket: 00002772, [Empire2], GoToFleetAction#5698 GameEntity: 12130 State: WaitingForInitialization Context: Path: 73->70, Path: Path: 73->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:30:118 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002725, Ticket: 00002773, [Empire2], ShipGUIDs: 10067 10832 11590 , HeroGUID: 0, Position: NodeIndex:8, FleetGUID: 12134

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:30:197 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:30:198 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:30:198 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002727, Ticket: 00002777, [Empire2], MoveToFleetAction#5699 GameEntity: 12129 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 4.304164) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:30:264 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002728, Ticket: 00002778, [Empire2], MoveToFleetAction#5700 GameEntity: 12130 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 4.705819) from 0 to 0.8888662.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:30:264 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:30:264 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:30:317 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:31:625 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002729, [Empire2], Entity index: 5697

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:32:000 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:32:154 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:33:233 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:33:520 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:33:520 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:33:620 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000272C, Ticket: 0000277C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:33:620 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#0000272D, Ticket: 0000277D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:35:441 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#3078

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:38:35:441 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:38:35:441 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:38:37:407 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:37:407 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:37:407 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:37:466 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000272F, Ticket: 00002780, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:37:466 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:37:598 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002730, Ticket: 00002781, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:37:598 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:37:735 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00002731, Ticket: 00002782, [Empire2], ShipsGUID: 10067,11590,10832

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:38:257 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:38:258 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:38:258 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:39:806 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:39:893 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:38:39:893 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:38:39:893 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:38:39:893 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#3078

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:38:39:893 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:38:39:935 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:38:39:935 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:38:39:935 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:38:39:965 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:38:39:997 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:40:770 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:38:40:771 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:38:41:077 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:41:394 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002736, Ticket: 00002787, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:41:394 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:41:394 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:41:599 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00002737, Ticket: 00002788, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:41:599 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00002738, Ticket: 00002789, [Empire2], ShipsGUID: 11228,11596,10975

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:41:599 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00002739, Ticket: 0000278A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:45:067 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:45:067 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:45:635 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:45:635 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:45:635 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:47:638 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:47:788 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:48:858 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:49:196 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:49:197 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:49:338 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00002742, Ticket: 00002794, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:49:338 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002743, Ticket: 00002795, [Empire2], ShipGUIDs: 11825 11228 11596 10975 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 12143

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:53:117 STACKTrying to add the garrison 'Hangar#12091' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

22:38:53:117 STACKTrying to add the garrison 'Hangar#12091' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

22:38:53:351 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:53:351 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:53:754 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002746, Ticket: 00002798, [Empire2], ShipGUIDs: 11825 11228 11596 10975 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 12145

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:53:963 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:53:963 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:53:963 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:55:051 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002749, Ticket: 0000279C, [Empire0], GoToFleetAction#643 GameEntity: 9943 State: WaitingForInitialization Context: Path: 83->81, Path: Path: 83->81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:55:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000274A, Ticket: 0000279D, [Empire0], MoveToFleetAction#644 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->81 (Cost: 3.381974) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:55:649 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:55:774 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:56:969 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:56:970 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000274B, [Empire0], Entity index: 643

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:56:970 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000274C, [Empire1], SiegeStarSystemAction#2925 GameEntity: 1826 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:38:57:155 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:38:57:155 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:00:883 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:00:884 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:01:403 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:01:404 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:01:425 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:01:425 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:01:425 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:03:364 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:03:429 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002753, [Empire0], AttackFleetAction#645 GameEntity: 9943 State: WaitingForInitialization Context: 1st Blood Purge (1792) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:03:522 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:03:539 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:04:668 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:04:698 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:04:716 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:04:980 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:04:980 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:08:745 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:08:745 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:08:745 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:09:023 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002759, Ticket: 000027AD, [Empire2], GoToFleetAction#5701 GameEntity: 12145 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:09:143 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000275E, Ticket: 000027B1, [Empire2], MoveToFleetAction#5702 GameEntity: 12145 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 0.6958356) from 0 to 0.1616657.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:09:195 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:09:195 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:09:195 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:11:111 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:11:247 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:12:381 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:12:606 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:12:606 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:12:708 STACKBegin encounter simulation ignition 280850

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:13:740 STACKEnd encounter simulation ignition 280853

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:13:820 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:14:006 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:14:006 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:14:061 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:14:316 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:14:316 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:14:459 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:14:459 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:14:501 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:14:501 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:14:580 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:14:580 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:14:680 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:14:760 STACK[Empire 1] OrderEntityAction preprocessing failed because GoToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:16:903 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:16:903 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:17:413 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:17:413 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:17:413 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:19:497 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:19:613 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:20:716 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:20:853 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002778, Ticket: 000027C9, [Empire0], GoToFleetAction#646 GameEntity: 10301 State: WaitingForInitialization Context: Path: 82->83->81, Path: Path: 82->83->81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:20:915 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002779, Ticket: 000027CA, [Empire0], MoveToFleetAction#647 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->83 (Cost: 4.762781) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:21:029 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:21:029 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:22:743 STACKTrying to add the garrison 'Hangar#12091' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    FleetDockingController:SelectArrivingFleet(System.Reflection.ParameterInfo)
    FleetDockingController:Dock_OnDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:NotifyDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MoveToFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    MoveToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:22:913 STACKTrying to add the garrison 'Hangar#12091' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:39:22:913 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000277C, Ticket: 000027CD, [Empire0], MoveToFleetAction#648 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->81 (Cost: 3.381974) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:24:562 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000277D, [Empire0], Entity index: 646

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:24:784 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:24:784 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:25:351 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:25:351 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:25:351 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:25:658 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002782, [Empire0], AttackFleetAction#649 GameEntity: 10301 State: WaitingForInitialization Context: 1st Blood Purge (1792) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:25:722 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:25:758 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:25:784 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:27:130 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:27:254 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:28:287 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:28:606 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:28:606 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:32:232 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:32:232 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:32:677 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:32:677 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:32:727 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:32:728 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:32:728 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:34:832 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:34:978 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:36:022 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:36:321 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:36:321 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:36:428 STACKBegin encounter simulation ignition 281713

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:37:486 STACKEnd encounter simulation ignition 281717

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:37:567 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:37:727 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:37:727 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:37:777 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:38:033 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:38:033 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:38:306 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:38:306 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:38:482 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:38:482 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:38:523 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:38:523 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:38:702 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:38:702 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:38:703 STACK[Colo] [Empire#1] System Delphinus (1826) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    AttachMothershipFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:CancelAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour:CancelEntityAction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfLabour:ClientCancelActions(System.Reflection.ParameterInfo)
    Mothership:Wreck(System.Reflection.ParameterInfo)
    DepartmentOfDefense:DestroyShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator38:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:38:804 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #1, context: 'Ship#1793'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    Mothership:OnMothershipWrecked(System.Reflection.ParameterInfo)
    DepartmentOfDefense+c__Iterator18:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:38:900 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:40:790 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:40:790 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:40:790 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:41:245 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:41:245 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:41:245 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:43:236 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:43:353 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:44:327 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:44:327 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000027A7, Ticket: 000027F6, [Empire0], GoToFleetAction#650 GameEntity: 10301 State: WaitingForInitialization Context: Path: 81->77, Path: Path: 81->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:44:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000027A8, Ticket: 000027F7, [Empire0], MoveToFleetAction#651 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->77 (Cost: 6.431054) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:44:638 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:44:638 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:46:711 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000027AB, [Empire0], Entity index: 650

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:48:151 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000027AC, Ticket: 000027FA, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:48:151 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:48:151 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:48:443 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:48:443 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:48:444 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:50:560 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:50:693 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:51:664 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:51:965 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:51:965 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:55:529 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:55:529 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:56:114 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:56:114 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:56:114 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:58:059 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:58:193 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:59:324 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:39:59:653 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:59:653 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:59:695 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:39:59:695 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:03:656 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:03:656 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:03:924 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:03:924 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:03:971 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:03:971 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:03:971 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:04:344 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000027B9, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:04:919 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000027BA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:06:078 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:06:194 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:07:305 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:07:306 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000027BB, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:07:517 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000027BC, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:07:580 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:07:580 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:10:740 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000027BD, [Empire0], system guid: 12090, contruction guid: 12178, resource name : EmpireMoney, buyout cost: 2549.077

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:10:740 STACKThe construction 12178 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:11:485 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:11:485 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:11:923 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:11:923 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:11:923 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:13:903 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:14:010 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:14:932 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:15:222 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:15:222 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:18:812 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:18:812 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:19:102 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:19:102 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:19:102 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:21:222 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:21:325 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:22:315 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:22:626 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:22:626 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:26:122 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:26:122 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:26:401 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:40:26:510 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:26:510 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:26:510 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:28:553 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:28:654 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:29:508 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:29:764 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:29:764 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:31:512 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:40:33:109 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:33:109 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:33:365 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:33:365 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:33:403 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:33:404 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:33:404 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:35:564 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:35:668 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:36:517 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:36:761 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:36:761 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:38:235 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:40:40:184 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:40:184 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:40:594 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:40:595 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:40:595 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:42:581 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:42:689 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:43:520 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:43:791 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:43:791 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:47:124 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:47:125 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:47:419 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:47:419 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:47:419 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:49:500 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:49:610 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:50:439 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:50:701 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:50:701 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:54:003 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:54:003 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:54:372 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:54:372 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:54:372 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:54:487 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000027DA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:56:408 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:56:512 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:58:180 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:40:58:505 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:58:505 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:40:58:993 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000027DD, [Empire0]: 12090 12199 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:01:726 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:01:726 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:01:974 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:01:974 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:02:013 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:02:013 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:02:013 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:04:099 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:04:203 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:04:985 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:04:985 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000027E0, [Empire0], context guid: 12090, contruction guid: 12199

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:05:201 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:05:201 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:08:420 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:08:420 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:08:841 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:08:841 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:08:841 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:10:138 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000027E5, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:10:826 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:10:933 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:11:714 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:11:934 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:11:934 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:11:976 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:11:976 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:12:358 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000027E8, [Empire0]: 12090 12205 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:13:404 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000027E9, [Empire0], system guid: 12090, contruction guid: 12205, resource name : EmpireMoney, buyout cost: 2549.077

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:15:166 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:15:166 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:15:451 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:15:452 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:15:452 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:17:544 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:17:654 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:18:635 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:18:867 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:18:868 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:22:103 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:22:103 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:22:522 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:22:522 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:22:522 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:24:477 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:24:577 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:25:355 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:25:682 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:25:682 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:28:839 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:28:840 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:29:088 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:29:088 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:29:126 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:29:126 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:29:126 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:30:957 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000027F4, [Empire0], system guid: 12090, contruction guid: 12184, resource name : EmpireMoney, buyout cost: 30230.66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:31:276 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:31:375 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:32:134 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:32:381 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:32:381 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:33:328 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000027F5, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:33:494 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000027F6, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:33:660 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000027F7, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:33:813 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000027F8, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:33:961 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000027F9, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:34:114 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000027FA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:35:592 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:35:592 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:35:979 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:35:979 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:35:979 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:36:585 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000027FF, [Empire0], context guid: 12090, contruction guid: 12182

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:37:175 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00002800, [Empire0], context guid: 12090, contruction guid: 12180

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:38:002 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:38:109 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:38:886 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:39:108 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:39:108 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:42:262 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:42:262 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:42:561 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:42:562 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:42:562 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:44:728 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:44:827 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:45:599 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:45:837 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:45:837 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:46:965 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002805, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:49:071 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:49:071 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:49:482 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:49:482 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:49:482 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:51:446 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:51:556 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:52:287 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:52:544 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:52:544 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:54:307 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000280C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:55:723 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:55:724 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:55:967 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:55:967 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:56:009 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:56:009 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:56:009 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:58:154 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:58:252 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:59:136 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:41:59:361 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:41:59:361 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:02:543 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:02:543 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:02:924 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002813, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:02:964 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:02:964 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:02:964 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:04:977 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:05:081 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:06:068 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:06:069 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002814, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:06:287 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:06:287 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:10:214 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:10:214 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:10:491 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:10:491 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:10:491 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:12:588 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:12:696 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:13:456 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:13:693 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:13:693 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:16:415 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002819, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:16:880 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:16:880 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:17:294 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:17:294 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:17:294 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:18:559 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000281E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:19:300 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:19:405 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:20:166 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:20:391 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:20:391 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:20:418 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:20:418 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:23:554 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:23:554 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:23:830 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:23:830 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:23:830 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:23:830 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:23:830 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:26:011 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:26:151 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:26:906 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:27:115 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:27:115 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:30:085 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002823, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:30:306 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:30:306 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:30:725 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:30:725 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:30:725 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:32:740 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:32:838 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:33:613 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:33:879 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:33:879 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:34:421 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000282A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:36:185 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000282B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:36:938 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:36:938 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:37:217 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:37:217 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:37:217 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:38:529 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000282E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:39:350 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:39:463 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:40:241 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:40:553 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:40:553 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:42:301 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000282F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:43:111 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002830, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:44:033 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:44:033 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:44:415 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:44:415 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:44:415 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:46:471 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:46:592 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:47:399 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:47:399 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002835, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:47:669 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:47:669 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:48:219 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002838, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:50:903 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:50:903 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:51:159 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:51:159 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:51:200 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:51:200 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:51:200 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:53:275 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:53:390 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:54:176 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:54:376 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:54:377 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:57:528 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:57:528 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:57:983 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:42:57:983 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:57:983 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:42:59:896 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:00:015 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:00:789 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:01:006 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:01:006 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:03:552 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00002841, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:03:587 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002842, Ticket: 00002897, [Empire0], MoveToFleetAction#652 GameEntity: 2634 State: WaitingForInitialization Context: EntityActionContext_Movement, 126->14 (Cost: 0.1939956) from 0.9903934 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:03:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002843, Ticket: 00002898, [Empire0], MoveToFleetAction#653 GameEntity: 2634 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->18 (Cost: 4.806005) from 0 to 0.2401126.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:04:037 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:04:037 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:04:323 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:04:323 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:04:323 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:06:420 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:06:540 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:07:375 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:07:641 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:07:641 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:10:822 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:10:823 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:11:227 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:11:227 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:11:227 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:13:255 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:13:388 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:14:231 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:14:558 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:14:558 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:15:683 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:43:17:237 STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#0000284C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:17:442 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:43:17:870 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:17:870 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:18:130 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:18:130 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:18:149 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:18:149 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:18:149 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:20:271 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:20:288 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:20:420 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:22:278 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:22:555 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:22:555 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:25:983 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:25:983 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:26:356 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:26:356 STACKDisposing #11636 ServerGroundBattle

    ServerGroundBattle:Dispose()
    ServerGroundBattle:RemoveIfFinished()
    ServerGroundBattleRepository:UpdateServerGroundBattles()
    GameServerState_Turn_Finished:UpdateGroundBattles()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:26:356 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:26:395 STACK[GameServer] OrderProposeForceTruce preprocessor failed: WarInstance #4081 is already finished

    GameServer:ProposeForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:26:395 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:26:395 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:26:478 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:26:590 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:26:864 STACKDisposing ServerEncounter 12028

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:26:864 STACKDisposing ServerEncounter 12029

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:26:864 STACKDisposing ServerEncounter 12030

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:26:864 STACKDisposing ServerEncounter 12082

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:26:864 STACKDisposing ServerEncounter 12124

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:26:864 STACKDisposing ServerEncounter 12149

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:26:864 STACKDisposing ServerEncounter 12159

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:26:864 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:26:881 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:27:123 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:27:184 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:27:184 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:27:204 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:27:222 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:27:242 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:27:329 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00002854, Ticket: 000028B1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:27:423 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00002855, Ticket: 000028B2, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:27:524 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00002856, Ticket: 000028B3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:27:620 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00002857, Ticket: 000028B4, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:27:658 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#00002858, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:29:891 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:29:891 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:29:891 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:30:229 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:30:229 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:30:229 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:30:229 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:30:229 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:30:348 STACK[Psy] Mothership.AddPopulation() => newPopulationCreated

    Mothership:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateEmptyMothership(System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateShipInGarrison(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:DepartmentOfDefense_ShipDesignConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:31:678 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:31:976 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:158 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing Encounter 12011

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing Encounter 11861

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing Encounter 11859

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing Encounter 11813

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing Encounter 11812

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:384 STACK[ChatMessage] RECV: l:/_turn/145 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:742 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:859 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:878 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:897 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:897 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:897 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:935 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:32:935 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:34:757 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:34:757 STACK[ChatMessage] RECV: l:/_turn/145 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:34:771 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:34:771 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:34:771 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:34:812 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:36:270 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000285A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:36:444 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000285B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:36:614 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000285C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:36:779 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000285D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:36:944 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000285E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:37:123 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000285F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:37:289 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00002860, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:37:455 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00002861, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:37:622 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00002862, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:37:786 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00002863, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:37:821 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00002864, [Empire2], AutomatedDeliveryFleetAction#5703 GameEntity: 12288 State: WaitingForInitialization Context: Path: 36->35->33->39->38->48->44, Path: Path: 36->35->33->39->38->48->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:37:821 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00002865, [Empire2], AutomatedDeliveryFleetAction#5704 GameEntity: 12290 State: WaitingForInitialization Context: Path: 8->45->1->5->37->33->35->36, Path: Path: 8->45->1->5->37->33->35->36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:37:821 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00002866, [Empire2], AutomatedDeliveryFleetAction#5705 GameEntity: 12292 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:37:821 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00002867, [Empire2], AutomatedDeliveryFleetAction#5706 GameEntity: 12294 State: WaitingForInitialization Context: Path: 32->33->35->68->71, Path: Path: 32->33->35->68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:37:821 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00002868, [Empire2], AutomatedDeliveryFleetAction#5707 GameEntity: 12296 State: WaitingForInitialization Context: Path: 70->68->35->33->37->5, Path: Path: 70->68->35->33->37->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:37:821 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00002869, [Empire2], AutomatedDeliveryFleetAction#5708 GameEntity: 12298 State: WaitingForInitialization Context: Path: 71->69->42->39, Path: Path: 71->69->42->39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:37:821 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000286A, [Empire2], AutomatedDeliveryFleetAction#5709 GameEntity: 12300 State: WaitingForInitialization Context: Path: 5->1->44, Path: Path: 5->1->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:37:821 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000286B, [Empire2], AutomatedDeliveryFleetAction#5710 GameEntity: 12302 State: WaitingForInitialization Context: Path: 31->32->7->4->5->1->45->8, Path: Path: 31->32->7->4->5->1->45->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:37:843 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000286C, [Empire2], AutomatedDeliveryFleetAction#5711 GameEntity: 12304 State: WaitingForInitialization Context: Path: 48->38->39->33->35->68, Path: Path: 48->38->39->33->35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:37:843 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000286D, [Empire2], AutomatedDeliveryFleetAction#5712 GameEntity: 12306 State: WaitingForInitialization Context: Path: 39->38->48->44->45, Path: Path: 39->38->48->44->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:38:511 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000286E, [Empire7], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:38:511 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000286F, [Empire7], GUID = 12308, ShipDesigns = MFAdvancedSmallAttackStrong x 2, MFAdvancedMediumAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:38:511 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00002870, [Empire7], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -1156.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:38:566 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00002872, [Empire13]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:38:566 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00002873, [Empire13], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -4032

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:38:566 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00002874, [Empire13]; FleetGUID: 4364; State: LateGameWarmonger

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:38:606 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#00002876, [Empire13]; FleetGUID: 5299; State: LateGameWarmonger

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:38:687 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:40:807 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:40:856 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:44:539 STACK[Tribute] Refresh 'DiplomaticTribute: 47.26 EmpireMoney from Empire#4 to Empire#1 for 2 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:44:650 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:44:757 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:44:757 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:44:757 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00002879, Ticket: 000028B5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:44:757 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000287A, Ticket: 000028B6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:44:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000287B, Ticket: 000028B7, [Empire0], MoveToFleetAction#654 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->18 (Cost: 2) from 0.09022959 to 0.1901515.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:44:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000287C, Ticket: 000028B8, [Empire2], MoveToFleetAction#5713 GameEntity: 12306 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->38 (Cost: 3) from 0 to 0.3958818.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:44:916 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000287D, Ticket: 000028B9, [Empire2], MoveToFleetAction#5714 GameEntity: 12304 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->38 (Cost: 3) from 0 to 0.4990589.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:44:916 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000287E, Ticket: 000028BA, [Empire2], MoveToFleetAction#5715 GameEntity: 12302 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->32 (Cost: 3) from 0 to 0.5883812.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:44:916 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000287F, Ticket: 000028BB, [Empire2], MoveToFleetAction#5716 GameEntity: 12300 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 3) from 0 to 0.3639546.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:44:916 STACKStart 135 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:44:916 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:44:916 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:44:916 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:44:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002880, Ticket: 000028BC, [Empire2], MoveToFleetAction#5717 GameEntity: 12298 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 3) from 0 to 0.2319577.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:44:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002881, Ticket: 000028BD, [Empire2], MoveToFleetAction#5718 GameEntity: 12296 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 3) from 0 to 0.4437597.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:44:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002882, Ticket: 000028BE, [Empire2], MoveToFleetAction#5719 GameEntity: 12294 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 3) from 0 to 0.2136792.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:037 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002883, Ticket: 000028BF, [Empire2], MoveToFleetAction#5720 GameEntity: 12292 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 3) from 0 to 0.4535258.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:037 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002884, Ticket: 000028C0, [Empire2], MoveToFleetAction#5721 GameEntity: 12290 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 3) from 0 to 0.4747966.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:037 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002885, Ticket: 000028C1, [Empire2], MoveToFleetAction#5722 GameEntity: 12288 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->35 (Cost: 3) from 0 to 0.3540698.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002886, Ticket: 000028C2, [Empire2], MoveToFleetAction#5723 GameEntity: 11678 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->36 (Cost: 1.818973) from 0.6707617 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002887, Ticket: 000028C3, [Empire2], MoveToFleetAction#5724 GameEntity: 11676 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 3) from 0.3394192 to 0.7191528.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002888, Ticket: 000028C4, [Empire2], MoveToFleetAction#5725 GameEntity: 11363 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->34 (Cost: 1.49499) from 0.7366128 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002889, Ticket: 000028C5, [Empire2], MoveToFleetAction#5726 GameEntity: 11361 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 3) from 0.09477743 to 0.4587321.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000288A, Ticket: 000028C6, [Empire2], MoveToFleetAction#5727 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->32 (Cost: 2.790883) from 0.6174721 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000288B, Ticket: 000028C7, [Empire2], MoveToFleetAction#5728 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 1.461556) from 0.8226867 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:135 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000288C, Ticket: 000028C8, [Empire3], MoveToFleetAction#1753 GameEntity: 11804 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 0.6476171) from 0.7730543 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:176 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000288D, Ticket: 000028C9, [Empire3], MoveToFleetAction#1754 GameEntity: 11802 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 0.1187161) from 0.9683719 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:176 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000288E, Ticket: 000028CA, [Empire4], MoveToFleetAction#4066 GameEntity: 11564 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->46 (Cost: 5) from 0.2360916 to 0.4342434.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:176 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000288F, Ticket: 000028CB, [Empire4], MoveToFleetAction#4067 GameEntity: 11562 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 0.7161945) from 0.8915115 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002890, Ticket: 000028CC, [Empire4], MoveToFleetAction#4068 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 3.144914) from 0.5762401 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002891, Ticket: 000028CD, [Empire4], MoveToFleetAction#4069 GameEntity: 11185 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->46 (Cost: 5) from 0.4145411 to 0.8836355.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002892, Ticket: 000028CE, [Empire4], MoveToFleetAction#4070 GameEntity: 11043 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 1.337519) from 0.7430327 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:249 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002893, Ticket: 000028CF, [Empire4], MoveToFleetAction#4071 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 3.319057) from 0.5798808 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:283 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002894, Ticket: 000028D0, [Empire4], MoveToFleetAction#4072 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->46 (Cost: 5) from 0.3593988 to 0.5575505.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:283 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002895, Ticket: 000028D1, [Empire4], MoveToFleetAction#4073 GameEntity: 10940 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 0.8849289) from 0.8094722 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:283 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002896, Ticket: 000028D2, [Empire4], MoveToFleetAction#4074 GameEntity: 10798 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 4.050956) from 0.2217207 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002897, Ticket: 000028D3, [Empire4], MoveToFleetAction#4075 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 3.739946) from 0.4960627 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002898, Ticket: 000028D4, [Empire1], GoToFleetAction#2926 GameEntity: 8465 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002899, Ticket: 000028D5, [Empire1], GoToFleetAction#2927 GameEntity: 7870 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000289A, Ticket: 000028D6, [Empire1], GoToFleetAction#2928 GameEntity: 8606 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000289B, Ticket: 000028D7, [Empire1], GoToFleetAction#2929 GameEntity: 11814 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000289C, Ticket: 000028D8, [Empire1], GoToFleetAction#2930 GameEntity: 8606 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000289D, Ticket: 000028D9, [Empire1], GoToFleetAction#2931 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000289E, Ticket: 000028DA, [Empire1], GoToFleetAction#2932 GameEntity: 11574 State: WaitingForInitialization Context: Path: 13->12, Path: Path: 13->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000289F, Ticket: 000028DB, [Empire1], GoToFleetAction#2933 GameEntity: 7642 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028A0, Ticket: 000028DC, [Empire1], GoToFleetAction#2934 GameEntity: 11278 State: WaitingForInitialization Context: Path: 16, Path: Path: 16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028A1, Ticket: 000028DD, [Empire1], GoToFleetAction#2935 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028A2, Ticket: 000028DE, [Empire1], GoToFleetAction#2936 GameEntity: 8606 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028A3, Ticket: 000028DF, [Empire1], GoToFleetAction#2937 GameEntity: 7642 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028A4, Ticket: 000028E0, [Empire2], GoToFleetAction#5729 GameEntity: 12145 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028A5, Ticket: 000028E1, [Empire2], GoToFleetAction#5730 GameEntity: 12130 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028A6, Ticket: 000028E2, [Empire2], GoToFleetAction#5731 GameEntity: 12116 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028A7, Ticket: 000028E3, [Empire2], GoToFleetAction#5732 GameEntity: 11582 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028A8, Ticket: 000028E4, [Empire2], GoToFleetAction#5733 GameEntity: 12111 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028A9, Ticket: 000028E5, [Empire2], GoToFleetAction#5734 GameEntity: 12106 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028AA, Ticket: 000028E6, [Empire2], GoToFleetAction#5735 GameEntity: 12100 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028AB, Ticket: 000028E7, [Empire2], GoToFleetAction#5736 GameEntity: 11871 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028AC, Ticket: 000028E8, [Empire2], GoToFleetAction#5737 GameEntity: 11632 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028AD, Ticket: 000028E9, [Empire2], GoToFleetAction#5738 GameEntity: 11835 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028AE, Ticket: 000028EA, [Empire2], GoToFleetAction#5739 GameEntity: 8429 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028AF, Ticket: 000028EB, [Empire2], GoToFleetAction#5740 GameEntity: 7531 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028B0, Ticket: 000028EC, [Empire2], GoToFleetAction#5741 GameEntity: 11456 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028B1, Ticket: 000028ED, [Empire2], GoToFleetAction#5742 GameEntity: 11626 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028B2, Ticket: 000028EE, [Empire2], GoToFleetAction#5743 GameEntity: 12056 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028B3, Ticket: 000028EF, [Empire2], GoToFleetAction#5744 GameEntity: 8660 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028B4, Ticket: 000028F0, [Empire2], GoToFleetAction#5745 GameEntity: 11759 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028B5, Ticket: 000028F1, [Empire2], GoToFleetAction#5746 GameEntity: 11751 State: WaitingForInitialization Context: Path: 36, Path: Path: 36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028B6, Ticket: 000028F2, [Empire2], GoToFleetAction#5747 GameEntity: 11079 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028B7, Ticket: 000028F3, [Empire2], GoToFleetAction#5748 GameEntity: 5452 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028B8, Ticket: 000028F4, [Empire2], GoToFleetAction#5749 GameEntity: 9329 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028B9, Ticket: 000028F5, [Empire2], GoToFleetAction#5750 GameEntity: 11886 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028BA, Ticket: 000028F6, [Empire2], GoToFleetAction#5751 GameEntity: 10485 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028BB, Ticket: 000028F7, [Empire2], GoToFleetAction#5752 GameEntity: 11867 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028BC, Ticket: 000028F8, [Empire2], GoToFleetAction#5753 GameEntity: 9528 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028BD, Ticket: 000028F9, [Empire2], GoToFleetAction#5754 GameEntity: 11834 State: WaitingForInitialization Context: Path: 7, Path: Path: 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028BE, Ticket: 000028FA, [Empire2], GoToFleetAction#5755 GameEntity: 10654 State: WaitingForInitialization Context: Path: 29, Path: Path: 29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028BF, Ticket: 000028FB, [Empire2], GoToFleetAction#5756 GameEntity: 11718 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028C0, Ticket: 000028FC, [Empire2], GoToFleetAction#5757 GameEntity: 11704 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028C1, Ticket: 000028FD, [Empire2], GoToFleetAction#5758 GameEntity: 9682 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028C2, Ticket: 000028FE, [Empire2], GoToFleetAction#5759 GameEntity: 10473 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028C3, Ticket: 000028FF, [Empire2], GoToFleetAction#5760 GameEntity: 11231 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028C4, Ticket: 00002900, [Empire2], GoToFleetAction#5761 GameEntity: 2076 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028C5, Ticket: 00002901, [Empire2], GoToFleetAction#5762 GameEntity: 2224 State: WaitingForInitialization Context: Path: 24->27, Path: Path: 24->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028C6, Ticket: 00002902, [Empire2], GoToFleetAction#5763 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028C7, Ticket: 00002903, [Empire2], GoToFleetAction#5764 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028C8, Ticket: 00002904, [Empire2], GoToFleetAction#5765 GameEntity: 8994 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028C9, Ticket: 00002905, [Empire2], GoToFleetAction#5766 GameEntity: 2408 State: WaitingForInitialization Context: Path: 98, Path: Path: 98

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028CC, Ticket: 00002908, [Empire3], GoToFleetAction#1755 GameEntity: 11246 State: WaitingForInitialization Context: Path: 43, Path: Path: 43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028CD, Ticket: 00002909, [Empire3], GoToFleetAction#1756 GameEntity: 12027 State: WaitingForInitialization Context: Path: 55, Path: Path: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028CE, Ticket: 0000290A, [Empire3], GoToFleetAction#1757 GameEntity: 11448 State: WaitingForInitialization Context: Path: 39, Path: Path: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028CF, Ticket: 0000290B, [Empire3], GoToFleetAction#1758 GameEntity: 7715 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028D0, Ticket: 0000290C, [Empire4], GoToFleetAction#4076 GameEntity: 11855 State: WaitingForInitialization Context: Path: 47, Path: Path: 47

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028D1, Ticket: 0000290D, [Empire4], GoToFleetAction#4077 GameEntity: 12067 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028D2, Ticket: 0000290E, [Empire4], GoToFleetAction#4078 GameEntity: 11854 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028D3, Ticket: 0000290F, [Empire4], GoToFleetAction#4079 GameEntity: 11853 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028D4, Ticket: 00002910, [Empire4], GoToFleetAction#4080 GameEntity: 11732 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028D5, Ticket: 00002911, [Empire14], GoToFleetAction#40 GameEntity: 11555 State: WaitingForInitialization Context: Path: 1->0, Path: Path: 1->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028D6, Ticket: 00002912, [Empire15], GoToFleetAction#4938 GameEntity: 11045 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028D7, Ticket: 00002913, [Empire15], GoToFleetAction#4939 GameEntity: 10800 State: WaitingForInitialization Context: Path: 23, Path: Path: 23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028D8, Ticket: 00002914, [Empire15], GoToFleetAction#4940 GameEntity: 4174 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028D9, Ticket: 00002915, [Empire15], GoToFleetAction#4941 GameEntity: 2185 State: WaitingForInitialization Context: Path: 28, Path: Path: 28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028DA, Ticket: 00002916, [Empire15], InitiateEmpireActionFleetAction#4942 GameEntity: 5299 State: WaitingForInitialization Context: Yisel (573) (StarSystemNode), Path: Yisel (573) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028DB, Ticket: 00002917, [Empire15], InitiateEmpireActionFleetAction#4943 GameEntity: 12308 State: WaitingForInitialization Context: Isso (157) (StarSystemNode), Path: Isso (157) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028DC, Ticket: 00002918, [Empire1], GoToFleetAction#2938 GameEntity: 10460 State: WaitingForInitialization Context: Path: 88->85, Path: Path: 88->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:536 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#000028E1, Ticket: 0000291D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028E2, Ticket: 0000291E, [Empire1], GoToFleetAction#2939 GameEntity: 12170 State: WaitingForInitialization Context: Path: 76->78, Path: Path: 76->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:722 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028E3, Ticket: 0000291F, [Empire1], GoToFleetAction#2940 GameEntity: 12033 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:722 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000028E5, Ticket: 00002921, [Empire2], ConstructibleElementName: TechnologyDefinitionUnique2Terrans, ConstructionGameEntityGUID: 12322, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:780 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000028E6, Ticket: 00002922, [Empire2], system guid: 5204, contruction guid: 12038, resource name : EmpireEmpirePoint, buyout cost: 896.5972

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:780 STACKThe construction 12038 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028E7, Ticket: 00002923, [Empire2], GoToFleetAction#5767 GameEntity: 11867 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:780 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000028E8, Ticket: 00002924, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:819 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028E9, Ticket: 00002925, [Empire2], GoToFleetAction#5768 GameEntity: 10641 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:891 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028EF, Ticket: 0000292B, [Empire2], GoToFleetAction#5769 GameEntity: 11835 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:891 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028F0, Ticket: 0000292C, [Empire2], GoToFleetAction#5770 GameEntity: 8660 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:974 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028F1, Ticket: 0000292D, [Empire2], GoToFleetAction#5771 GameEntity: 12116 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:974 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028F2, Ticket: 0000292E, [Empire2], GoToFleetAction#5772 GameEntity: 8429 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:45:974 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000028F3, Ticket: 0000292F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:006 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000028F8, Ticket: 00002934, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:006 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000028F9, Ticket: 00002935, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:038 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000028FA, Ticket: 00002936, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:038 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000028FB, Ticket: 00002937, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:038 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000028FC, Ticket: 00002938, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:103 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028FD, Ticket: 00002939, [Empire2], GoToFleetAction#5773 GameEntity: 11582 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:366 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028FE, Ticket: 0000293A, [Empire2], GoToFleetAction#5774 GameEntity: 7531 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:366 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000028FF, Ticket: 0000293B, [Empire2], GoToFleetAction#5775 GameEntity: 11079 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:367 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002900, Ticket: 0000293C, [Empire2], GoToFleetAction#5776 GameEntity: 12145 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:367 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002901, Ticket: 0000293D, [Empire2], GoToFleetAction#5777 GameEntity: 12056 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:367 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002902, Ticket: 0000293E, [Empire2], GoToFleetAction#5778 GameEntity: 12100 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:367 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002904, Ticket: 00002940, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:367 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002905, Ticket: 00002941, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:449 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002906, Ticket: 00002942, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:493 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00002907, Ticket: 00002943, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:493 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002908, Ticket: 00002944, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:493 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000290D, Ticket: 00002949, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:552 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000290F, Ticket: 0000294B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:552 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002910, Ticket: 0000294C, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:552 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002911, Ticket: 0000294D, [Empire4], ShipGUIDs: 11847 , HeroGUID: 0, Position: NodeIndex:6, FleetGUID: 12354

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:656 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00002917, Ticket: 00002953, [Empire4]: AppeasementCWNeedHelp To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:656 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00002918, Ticket: 00002954, [Empire4]: AppeasementCWNeedHelp To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:656 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002919, Ticket: 00002955, [Empire2], MoveToFleetAction#5779 GameEntity: 11678 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->34 (Cost: 1.181027) from 0 to 0.2080732.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000291A, Ticket: 00002956, [Empire2], MoveToFleetAction#5780 GameEntity: 11363 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->32 (Cost: 1.50501) from 0 to 0.2062818.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000291B, Ticket: 00002957, [Empire2], MoveToFleetAction#5781 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 0.2091174) from 0 to 0.0343442.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000291C, Ticket: 00002958, [Empire2], MoveToFleetAction#5782 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 1.538444) from 0 to 0.3222388.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000291D, Ticket: 00002959, [Empire3], MoveToFleetAction#1759 GameEntity: 11804 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->58 (Cost: 2.352383) from 0 to 0.6543378.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:785 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000291E, Ticket: 0000295A, [Empire3], MoveToFleetAction#1760 GameEntity: 11802 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->43 (Cost: 2.881284) from 0 to 0.7404788.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000291F, Ticket: 0000295B, [Empire4], MoveToFleetAction#4081 GameEntity: 11562 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->10 (Cost: 4.283805) from 0 to 0.2623824.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002920, Ticket: 0000295C, [Empire4], MoveToFleetAction#4082 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 1.855086) from 0 to 0.3633153.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002921, Ticket: 0000295D, [Empire1], MoveToFleetAction#2941 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->77 (Cost: 5.630589) from 0.2804361 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002922, Ticket: 0000295E, [Empire1], MoveToFleetAction#2942 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->12 (Cost: 0.9447413) from 0.7508458 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002923, Ticket: 0000295F, [Empire1], MoveToFleetAction#2943 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->14 (Cost: 6) from 0.3973126 to 0.7466408.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:872 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002924, Ticket: 00002960, [Empire1], MoveToFleetAction#2944 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->16 (Cost: 7) from 0.4756449 to 0.9512898.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:872 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002925, Ticket: 00002961, [Empire1], MoveToFleetAction#2945 GameEntity: 11574 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->12 (Cost: 5) from 0 to 0.960612.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:872 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002926, Ticket: 00002962, [Empire1], MoveToFleetAction#2946 GameEntity: 11814 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 5.792477) from 0.003353958 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:46:978 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002927, Ticket: 00002963, [Empire1], MoveToFleetAction#2947 GameEntity: 7870 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 4.276052) from 0.2642682 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:034 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002928, Ticket: 00002964, [Empire1], MoveToFleetAction#2948 GameEntity: 8465 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->78 (Cost: 6) from 0.02912147 to 0.9583829.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:034 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:034 STACKGoToFleetAction #5729: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:034 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002929, Ticket: 00002966, [Empire4], MoveToFleetAction#4083 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 1.260054) from 0 to 0.2467793.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:034 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:034 STACKGoToFleetAction #5752: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:034 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000292A, Ticket: 00002968, [Empire2], MoveToFleetAction#5783 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 3.41335) from 0.4476172 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:132 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000292B, Ticket: 00002969, [Empire2], MoveToFleetAction#5784 GameEntity: 11886 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 1.010573) from 0.8773991 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:218 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000292C, Ticket: 0000296A, [Empire2], MoveToFleetAction#5785 GameEntity: 9329 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 0.6522723) from 0.844734 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:296 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000292D, Ticket: 0000296B, [Empire2], MoveToFleetAction#5786 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 5) from 0.04457406 to 0.8537246.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:341 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:341 STACKGoToFleetAction #5747: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:341 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000292E, Ticket: 0000296D, [Empire2], MoveToFleetAction#5787 GameEntity: 11751 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->36 (Cost: 0.695292) from 0.9179394 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000292F, Ticket: 0000296E, [Empire2], MoveToFleetAction#5788 GameEntity: 11759 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 3.27133) from 0.2399616 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:495 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:496 STACKGoToFleetAction #5744: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:496 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:496 STACKGoToFleetAction #5743: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002930, Ticket: 00002971, [Empire2], MoveToFleetAction#5789 GameEntity: 11626 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 5) from 0.1532738 to 0.9196426.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002931, Ticket: 00002972, [Empire2], MoveToFleetAction#5790 GameEntity: 11456 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->32 (Cost: 3.079476) from 0.78066 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:729 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:729 STACKGoToFleetAction #5740: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:729 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:729 STACKGoToFleetAction #5739: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:730 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:730 STACKGoToFleetAction #5738: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:730 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002932, Ticket: 00002976, [Empire2], MoveToFleetAction#5791 GameEntity: 11632 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->45 (Cost: 0.3044815) from 0.965532 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002933, Ticket: 00002977, [Empire2], MoveToFleetAction#5792 GameEntity: 11871 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 3.744562) from 0.4339149 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:904 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:904 STACKGoToFleetAction #5735: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:47:904 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002934, Ticket: 00002979, [Empire2], MoveToFleetAction#5793 GameEntity: 12106 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->35 (Cost: 4.522489) from 0.4662411 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002935, Ticket: 0000297A, [Empire2], MoveToFleetAction#5794 GameEntity: 12111 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->32 (Cost: 0.09873587) from 0.9806352 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:108 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:108 STACKGoToFleetAction #5732: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:108 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:108 STACKGoToFleetAction #5731: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002936, Ticket: 0000297D, [Empire2], MoveToFleetAction#5795 GameEntity: 12130 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 0.5883626) from 0.8888662 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:191 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002937, Ticket: 0000297E, [Empire2], MoveToFleetAction#5796 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->98 (Cost: 3.635343) from 0.4349744 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:232 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002938, Ticket: 0000297F, [Empire2], MoveToFleetAction#5797 GameEntity: 8994 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->72 (Cost: 2.463112) from 0.8796316 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:232 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002939, Ticket: 00002980, [Empire2], MoveToFleetAction#5798 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->51 (Cost: 2) from 0.1953556 to 0.594775.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:232 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000293A, Ticket: 00002981, [Empire2], MoveToFleetAction#5799 GameEntity: 2224 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->27 (Cost: 4) from 0 to 0.7189993.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:232 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000293B, Ticket: 00002982, [Empire2], MoveToFleetAction#5800 GameEntity: 2076 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 1.524274) from 0.7663688 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:232 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000293C, Ticket: 00002983, [Empire2], MoveToFleetAction#5801 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 5) from 0.2559344 to 0.8831096.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000293D, Ticket: 00002984, [Empire2], MoveToFleetAction#5802 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 5) from 0.1532738 to 0.9196426.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000293E, Ticket: 00002985, [Empire2], MoveToFleetAction#5803 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 4) from 0.3794639 to 0.9925589.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000293F, Ticket: 00002986, [Empire2], MoveToFleetAction#5804 GameEntity: 11704 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 4) from 0.1902242 to 0.6919643.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:360 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002940, Ticket: 00002987, [Empire2], MoveToFleetAction#5805 GameEntity: 11718 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->42 (Cost: 5) from 0.0315222 to 0.9437636.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:360 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002941, Ticket: 00002988, [Empire2], MoveToFleetAction#5806 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->29 (Cost: 4.59571) from 0.7859401 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:360 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002942, Ticket: 00002989, [Empire2], MoveToFleetAction#5807 GameEntity: 11834 State: WaitingForInitialization Context: EntityActionContext_Movement, 29->7 (Cost: 4.45443) from 0.244865 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:435 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002943, Ticket: 0000298A, [Empire2], MoveToFleetAction#5808 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->1 (Cost: 4) from 0.06849407 to 0.3709283.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:480 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002944, Ticket: 0000298B, [Empire3], MoveToFleetAction#1761 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->9 (Cost: 0.602274) from 0.913724 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:480 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002945, Ticket: 0000298C, [Empire3], MoveToFleetAction#1762 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->39 (Cost: 3.459041) from 0.4969582 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:480 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002946, Ticket: 0000298D, [Empire3], MoveToFleetAction#1763 GameEntity: 12027 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 1.552591) from 0.568132 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:529 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002947, Ticket: 0000298E, [Empire3], MoveToFleetAction#1764 GameEntity: 11246 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 2.204897) from 0.4188457 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:583 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002948, Ticket: 0000298F, [Empire4], MoveToFleetAction#4084 GameEntity: 11855 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->47 (Cost: 4.897077) from 0.5405617 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:630 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002949, [Empire15], GuardEmpireLocalAction#4944 GameEntity: 1054 State: WaitingForInitialization Context: Yisel (573) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:630 STACKCancelling actions on Yisel (573) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:630 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000294A, [Empire15], GuardEmpireLocalAction#4945 GameEntity: 1054 State: WaitingForInitialization Context: Isso (157) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:630 STACKCancelling actions on Isso (157) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:630 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000294B, Ticket: 00002990, [Empire1], MoveToFleetAction#2949 GameEntity: 12170 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->78 (Cost: 6.45674) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000294C, Ticket: 00002991, [Empire1], MoveToFleetAction#2950 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 7) from 0 to 0.8969583.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000294D, Ticket: 00002992, [Empire4], MoveToFleetAction#4085 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 0.1449131) from 0.9804738 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000294E, Ticket: 00002993, [Empire4], MoveToFleetAction#4086 GameEntity: 11853 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->3 (Cost: 1.812838) from 0.7866042 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:757 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000294F, Ticket: 00002994, [Empire4], MoveToFleetAction#4087 GameEntity: 11854 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->8 (Cost: 5.850171) from 0.2117215 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:802 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002950, Ticket: 00002995, [Empire4], MoveToFleetAction#4088 GameEntity: 12067 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->1 (Cost: 6) from 0.2377821 to 0.4755643.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002951, Ticket: 00002996, [Empire14], MoveToFleetAction#41 GameEntity: 11555 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->0 (Cost: 6) from 0 to 0.8767137.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002952, Ticket: 00002997, [Empire15], MoveToFleetAction#4946 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->28 (Cost: 3.945841) from 0.3566053 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002953, Ticket: 00002998, [Empire15], MoveToFleetAction#4947 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 4) from 0.3879485 to 0.9921075.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:880 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002954, Ticket: 00002999, [Empire15], MoveToFleetAction#4948 GameEntity: 10800 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->23 (Cost: 4.344357) from 0.4632229 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:880 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002955, Ticket: 0000299A, [Empire15], MoveToFleetAction#4949 GameEntity: 11045 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->72 (Cost: 1.508835) from 0.7681866 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:880 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002956, Ticket: 0000299B, [Empire1], MoveToFleetAction#2951 GameEntity: 12033 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->79 (Cost: 7) from 0.4209964 to 0.8419927.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:48:933 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002957, Ticket: 0000299C, [Empire2], MoveToFleetAction#5809 GameEntity: 11867 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 2.64296) from 0.6090537 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:49:023 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002958, Ticket: 0000299D, [Empire2], MoveToFleetAction#5810 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 5) from 0.3865961 to 0.7731923.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:49:073 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002959, Ticket: 0000299E, [Empire2], MoveToFleetAction#5811 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.914521) from 0.6901729 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:49:160 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000295A, Ticket: 0000299F, [Empire2], MoveToFleetAction#5812 GameEntity: 11835 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 5) from 0.09693328 to 0.7035244.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:49:217 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000295B, Ticket: 000029A0, [Empire2], MoveToFleetAction#5813 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->8 (Cost: 5) from 0.1686076 to 0.4268584.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:49:217 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000295C, Ticket: 000029A1, [Empire2], MoveToFleetAction#5814 GameEntity: 12116 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 4.844516) from 0.267629 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:49:217 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000295D, Ticket: 000029A2, [Empire2], MoveToFleetAction#5815 GameEntity: 11582 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 5) from 0.2657787 to 0.8986681.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:49:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000295E, Ticket: 000029A3, [Empire2], MoveToFleetAction#5816 GameEntity: 12100 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->42 (Cost: 1.876249) from 0.7271407 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:49:385 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000295F, Ticket: 000029A4, [Empire2], MoveToFleetAction#5817 GameEntity: 12056 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 3.242786) from 0.606591 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:49:490 STACKAudio bank G_Dialog_Sophons has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:43:49:490 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002960, Ticket: 000029A5, [Empire2], MoveToFleetAction#5818 GameEntity: 12145 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 3.608329) from 0.1616657 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:49:567 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002961, Ticket: 000029A6, [Empire2], MoveToFleetAction#5819 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 5) from 0.3508437 to 0.983733.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:49:613 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002962, Ticket: 000029A7, [Empire2], MoveToFleetAction#5820 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 0.6063437) from 0.8591263 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:49:783 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:50:844 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:50:844 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002963, [Empire0], SiegeStarSystemAction#655 GameEntity: 5836 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:50:937 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002964, [Empire1], Entity index: 2939

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:50:937 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002965, [Empire1], Entity index: 2937

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:50:937 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002966, [Empire1], Entity index: 2936

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:50:937 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002967, [Empire1], Entity index: 2929

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:50:937 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002968, [Empire1], Entity index: 2927

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:50:937 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002969, [Empire2], Entity index: 5778

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:50:937 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000296A, [Empire2], Entity index: 5777

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:50:937 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000296B, [Empire2], Entity index: 5776

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:115 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000296C, [Empire2], Entity index: 5774

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:115 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000296D, [Empire2], Entity index: 5771

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:115 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000296E, [Empire2], Entity index: 5770

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:115 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000296F, [Empire2], Entity index: 5767

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002970, [Empire2], Entity index: 5766

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002971, [Empire2], Entity index: 5765

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002972, [Empire2], Entity index: 5761

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002973, [Empire2], Entity index: 5755

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002974, [Empire2], Entity index: 5754

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002975, [Empire2], Entity index: 5751

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002976, [Empire2], Entity index: 5750

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002977, [Empire2], Entity index: 5749

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002978, [Empire2], Entity index: 5746

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002979, [Empire2], Entity index: 5745

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000297A, [Empire2], Entity index: 5741

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000297B, [Empire2], Entity index: 5737

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000297C, [Empire2], Entity index: 5736

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000297D, [Empire2], Entity index: 5734

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000297E, [Empire2], Entity index: 5733

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000297F, [Empire2], Entity index: 5730

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002980, [Empire2], SiegeStarSystemAction#5821 GameEntity: 8480 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002981, [Empire3], Entity index: 1758

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:116 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002982, [Empire3], Entity index: 1757

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:146 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002983, [Empire3], Entity index: 1756

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:146 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002984, [Empire3], Entity index: 1755

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:146 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002985, [Empire4], Entity index: 4080

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:146 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002986, [Empire4], Entity index: 4079

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:146 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002987, [Empire4], Entity index: 4078

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:146 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002988, [Empire4], Entity index: 4076

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:146 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002989, [Empire15], Entity index: 4941

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:146 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000298A, [Empire15], Entity index: 4939

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:146 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000298B, [Empire15], Entity index: 4938

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:146 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000298C, Ticket: 000029A8, [Empire4], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 11853

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:146 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000298D, Ticket: 000029A9, [Empire15], GoToFleetAction#4950 GameEntity: 4364 State: WaitingForInitialization Context: Path: 80->77, Path: Path: 80->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:51:146 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:51:146 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:51:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000298E, Ticket: 000029AA, [Empire15], MoveToFleetAction#4951 GameEntity: 4364 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 5) from 0 to 0.9338562.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:52:791 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000298F, [Empire0], system guid: 1675, contruction guid: 11340, resource name : EmpireMoney, buyout cost: 1006.379

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:52:791 STACKThe construction 11340 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:54:603 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:54:603 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:54:628 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00002991, Ticket: 000029AC, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:54:776 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002992, Ticket: 000029AD, [Empire2], GoToFleetAction#5822 GameEntity: 11871 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:54:776 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:54:776 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:55:079 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002993, Ticket: 000029AE, [Empire2], GoToFleetAction#5823 GameEntity: 11759 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:55:079 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002994, Ticket: 000029AF, [Empire2], GoToFleetAction#5824 GameEntity: 11751 State: WaitingForInitialization Context: Path: 36->34, Path: Path: 36->34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:55:079 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002995, Ticket: 000029B0, [Empire2], GoToFleetAction#5825 GameEntity: 11632 State: WaitingForInitialization Context: Path: 45->1, Path: Path: 45->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:55:080 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002996, Ticket: 000029B1, [Empire2], GoToFleetAction#5826 GameEntity: 11867 State: WaitingForInitialization Context: Path: 68->70, Path: Path: 68->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:55:080 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002997, Ticket: 000029B2, [Empire2], GoToFleetAction#5827 GameEntity: 12130 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:55:080 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00002999, Ticket: 000029B4, [Empire2], ShipsGUID: 11741,10350,9981

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:55:154 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000299B, Ticket: 000029B6, [Empire4], system guid: 3071, contruction guid: 11091, resource name : EmpireMoney, buyout cost: 716.2118

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:55:154 STACKThe construction 11091 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:55:154 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000299C, Ticket: 000029B7, [Empire4], GoToFleetAction#4089 GameEntity: 12354 State: WaitingForInitialization Context: Path: 6->24, Path: Path: 6->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:55:154 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000299D, Ticket: 000029B8, [Empire2], MoveToFleetAction#5828 GameEntity: 11871 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 1.255438) from 0 to 0.2916799.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:55:215 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000299E, Ticket: 000029B9, [Empire2], MoveToFleetAction#5829 GameEntity: 12130 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 4.411637) from 0 to 0.6525689.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:55:281 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000299F, Ticket: 000029BA, [Empire2], MoveToFleetAction#5830 GameEntity: 11867 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 2.35704) from 0 to 0.3486532.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:55:433 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029A0, Ticket: 000029BB, [Empire2], MoveToFleetAction#5831 GameEntity: 11632 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 4.695518) from 0 to 0.5943487.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:55:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029A1, Ticket: 000029BC, [Empire2], MoveToFleetAction#5832 GameEntity: 11751 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->34 (Cost: 4.304708) from 0 to 0.7584029.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:55:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029A2, Ticket: 000029BD, [Empire2], MoveToFleetAction#5833 GameEntity: 11759 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 1.72867) from 0 to 0.4016272.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:55:576 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029A3, Ticket: 000029BE, [Empire4], MoveToFleetAction#4090 GameEntity: 12354 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->24 (Cost: 7.95608) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:56:419 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:43:56:971 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:57:123 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:132 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:132 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000029A4, [Empire0], context guid: 1675, contruction guid: 11346

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:132 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000029A5, [Empire4], Entity index: 4089

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:365 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029A6, Ticket: 000029BF, [Empire1], InitiateEmpireActionFleetAction#2952 GameEntity: 12170 State: WaitingForInitialization Context: Deneb (556) (StarSystemNode), Path: Deneb (556) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:365 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029A7, [Empire1], GuardEmpireLocalAction#2953 GameEntity: 1040 State: WaitingForInitialization Context: Deneb (556) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:365 STACKCancelling actions on Deneb (556) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:365 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:58:366 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:58:390 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029A8, Ticket: 000029C0, [Empire1], GoToFleetAction#2954 GameEntity: 7870 State: WaitingForInitialization Context: Path: 76->12, Path: Path: 76->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:390 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029A9, Ticket: 000029C1, [Empire1], GoToFleetAction#2955 GameEntity: 8606 State: WaitingForInitialization Context: Path: 12->76, Path: Path: 12->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:390 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029AA, Ticket: 000029C2, [Empire1], GoToFleetAction#2956 GameEntity: 11814 State: WaitingForInitialization Context: Path: 76->79, Path: Path: 76->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:390 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029AB, Ticket: 000029C3, [Empire1], GoToFleetAction#2957 GameEntity: 7642 State: WaitingForInitialization Context: Path: 77->80, Path: Path: 77->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:390 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029AC, Ticket: 000029C4, [Empire1], GoToFleetAction#2958 GameEntity: 8606 State: WaitingForInitialization Context: Path: 12->11, Path: Path: 12->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:390 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:58:390 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:58:527 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029AD, Ticket: 000029C5, [Empire2], GoToFleetAction#5834 GameEntity: 12100 State: WaitingForInitialization Context: Path: 42->39, Path: Path: 42->39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:527 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029AE, Ticket: 000029C6, [Empire2], GoToFleetAction#5835 GameEntity: 12056 State: WaitingForInitialization Context: Path: 5->37, Path: Path: 5->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:527 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029AF, Ticket: 000029C7, [Empire2], GoToFleetAction#5836 GameEntity: 12145 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:527 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029B0, Ticket: 000029C8, [Empire2], GoToFleetAction#5837 GameEntity: 7531 State: WaitingForInitialization Context: Path: 68->70, Path: Path: 68->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:527 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029B1, Ticket: 000029C9, [Empire2], GoToFleetAction#5838 GameEntity: 8660 State: WaitingForInitialization Context: Path: 35->36, Path: Path: 35->36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:527 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029B2, Ticket: 000029CA, [Empire2], GoToFleetAction#5839 GameEntity: 10654 State: WaitingForInitialization Context: Path: 29->31, Path: Path: 29->31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:527 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000029B3, Ticket: 000029CB, [Empire2], ShipGUIDs: 10666 11741 10350 9981 , HeroGUID: 0, Position: NodeIndex:32, FleetGUID: 12357

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:527 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029B4, Ticket: 000029CC, [Empire2], GoToFleetAction#5840 GameEntity: 2076 State: WaitingForInitialization Context: Path: 42->41, Path: Path: 42->41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:527 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:58:527 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:58:608 STACKfleet action with feedback 5841 started : ETA 5456.94328308105

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:608 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029B5, Ticket: 000029CD, [Empire2], ColonizeFleetAction#5841 GameEntity: 8994 State: WaitingForInitialization Context: Saiph I(Planet 0) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029B6, Ticket: 000029CE, [Empire1], MoveToFleetAction#2959 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->11 (Cost: 3.791794) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029B7, Ticket: 000029CF, [Empire1], MoveToFleetAction#2960 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 0.3694115) from 0 to 0.06899544.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029B8, Ticket: 000029D0, [Empire1], MoveToFleetAction#2961 GameEntity: 11814 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->79 (Cost: 1.207523) from 0 to 0.2077648.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029B9, Ticket: 000029D1, [Empire1], MoveToFleetAction#2962 GameEntity: 7870 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->12 (Cost: 2.723948) from 0 to 0.1167552.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029BA, Ticket: 000029D2, [Empire2], MoveToFleetAction#5842 GameEntity: 2076 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->41 (Cost: 2.475726) from 0 to 0.451692.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029BB, Ticket: 000029D3, [Empire2], MoveToFleetAction#5843 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 29->31 (Cost: 0.4042897) from 0 to 0.07457727.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029BC, Ticket: 000029D4, [Empire2], MoveToFleetAction#5844 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->36 (Cost: 3.085479) from 0 to 0.3641583.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029BD, Ticket: 000029D5, [Empire2], MoveToFleetAction#5845 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 3.393656) from 0 to 0.5019893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029BE, Ticket: 000029D6, [Empire2], MoveToFleetAction#5846 GameEntity: 12145 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 1.391671) from 0 to 0.3233313.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:719 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:58:719 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:43:58:797 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029BF, Ticket: 000029D7, [Empire2], MoveToFleetAction#5847 GameEntity: 12056 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->37 (Cost: 1.757214) from 0 to 0.4182848.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029C0, Ticket: 000029D8, [Empire2], MoveToFleetAction#5848 GameEntity: 12100 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->39 (Cost: 3.123751) from 0 to 0.4542813.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:58:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029C1, Ticket: 000029D9, [Empire2], GoToFleetAction#5849 GameEntity: 2408 State: WaitingForInitialization Context: Path: 98->91, Path: Path: 98->91

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:018 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029C2, Ticket: 000029DA, [Empire3], GoToFleetAction#1765 GameEntity: 11246 State: WaitingForInitialization Context: Path: 43->55, Path: Path: 43->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:018 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029C3, Ticket: 000029DB, [Empire3], GoToFleetAction#1766 GameEntity: 11448 State: WaitingForInitialization Context: Path: 39->33, Path: Path: 39->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:018 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029C4, Ticket: 000029DC, [Empire3], GoToFleetAction#1767 GameEntity: 7715 State: WaitingForInitialization Context: Path: 9->12, Path: Path: 9->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:018 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029C5, Ticket: 000029DD, [Empire4], GoToFleetAction#4091 GameEntity: 11855 State: WaitingForInitialization Context: Path: 47->51, Path: Path: 47->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:018 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029C6, Ticket: 000029DE, [Empire4], InitiateEmpireActionFleetAction#4092 GameEntity: 11854 State: WaitingForInitialization Context: Xanados (49) (StarSystemNode), Path: Xanados (49) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:018 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029C7, Ticket: 000029DF, [Empire4], GoToFleetAction#4093 GameEntity: 11853 State: WaitingForInitialization Context: Path: 3->0, Path: Path: 3->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:018 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029C8, Ticket: 000029E0, [Empire4], GoToFleetAction#4094 GameEntity: 11732 State: WaitingForInitialization Context: Path: 9->12, Path: Path: 9->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:018 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029C9, Ticket: 000029E1, [Empire15], GoToFleetAction#4952 GameEntity: 11045 State: WaitingForInitialization Context: Path: 72->69, Path: Path: 72->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:018 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029CA, Ticket: 000029E2, [Empire15], GoToFleetAction#4953 GameEntity: 10800 State: WaitingForInitialization Context: Path: 23->22, Path: Path: 23->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:018 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029CB, Ticket: 000029E3, [Empire15], GoToFleetAction#4954 GameEntity: 2185 State: WaitingForInitialization Context: Path: 28->26, Path: Path: 28->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:018 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029CC, Ticket: 000029E4, [Empire2], MoveToFleetAction#5850 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 98->91 (Cost: 0.3646569) from 0 to 0.05667705.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:018 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029CD, [Empire4], GuardEmpireLocalAction#4095 GameEntity: 1043 State: WaitingForInitialization Context: Xanados (49) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:018 STACKCancelling actions on Xanados (49) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:053 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029CE, Ticket: 000029E5, [Empire3], MoveToFleetAction#1768 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 3.397726) from 0 to 0.6654387.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:053 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029CF, Ticket: 000029E6, [Empire3], MoveToFleetAction#1769 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->33 (Cost: 0.5409591) from 0 to 0.05704582.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:053 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029D0, Ticket: 000029E7, [Empire3], MoveToFleetAction#1770 GameEntity: 11246 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 2.795103) from 0 to 0.9794933.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:053 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029D1, Ticket: 000029E8, [Empire4], MoveToFleetAction#4096 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 5.105994) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:053 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029D2, Ticket: 000029E9, [Empire4], MoveToFleetAction#4097 GameEntity: 11853 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 5.187162) from 0 to 0.7205476.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:088 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029D3, Ticket: 000029EA, [Empire4], MoveToFleetAction#4098 GameEntity: 11855 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->51 (Cost: 2.102923) from 0 to 0.2272227.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:088 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029D4, Ticket: 000029EB, [Empire15], MoveToFleetAction#4955 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 0.05415916) from 0 to 0.01406124.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:088 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029D5, Ticket: 000029EC, [Empire15], MoveToFleetAction#4956 GameEntity: 10800 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->22 (Cost: 0.6556425) from 0 to 0.0992107.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:43:59:088 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029D6, Ticket: 000029ED, [Empire15], MoveToFleetAction#4957 GameEntity: 11045 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 3.491165) from 0 to 0.2917001.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:00:529 STACKfleet action with feedback 5841 finished : ETA 5456.94328308105, Game.Time 5457.45594787598, true ETA 5457.44328308105

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:00:529 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:00:529 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:00:529 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:00:529 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000029D7, [Empire1], Entity index: 2958

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:00:529 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029D8, [Empire4], SiegeStarSystemAction#4099 GameEntity: 7500 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:00:765 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029DA, [Empire2], SiegeStarSystemAction#5851 GameEntity: 12358 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:00:954 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000029DB, [Empire4], Entity index: 4094

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:01:866 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:01:866 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:01:924 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000029DD, Ticket: 000029EF, [Empire2], ShipsGUID: 3003,4819,5749

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:01:983 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029DE, Ticket: 000029F0, [Empire2], GoToFleetAction#5852 GameEntity: 11456 State: WaitingForInitialization Context: Path: 32->33, Path: Path: 32->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:02:401 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000029E0, Ticket: 000029F2, [Empire2], ShipGUIDs: 10666 11741 10350 9981 , HeroGUID: 0, Position: NodeIndex:32, FleetGUID: 12363

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:02:439 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000029E1, Ticket: 000029F3, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:02:439 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000029E2, Ticket: 000029F4, [Empire3], ShipsGUID: 6809,6658,3049,3108,2865,2972

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:02:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029E3, Ticket: 000029F5, [Empire3], GoToFleetAction#1771 GameEntity: 12027 State: WaitingForInitialization Context: Path: 55->43, Path: Path: 55->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:02:568 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029E5, Ticket: 000029F7, [Empire2], MoveToFleetAction#5853 GameEntity: 11456 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 1.920524) from 0 to 0.136792.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:02:592 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029E6, Ticket: 000029F8, [Empire3], MoveToFleetAction#1772 GameEntity: 12027 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->43 (Cost: 2.853621) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:02:592 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000029E7, Ticket: 000029F9, [Empire4], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 11853

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:02:592 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:02:592 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:04:285 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:04:439 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:05:333 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:05:333 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000029E8, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:05:379 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000029E9, [Empire3], Entity index: 1771

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:05:581 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:05:581 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:05:649 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:05:649 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:05:691 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000029EB, Ticket: 000029FB, [Empire3], ShipGUIDs: 8762 6809 3049 6658 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 12369

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:08:980 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:08:980 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:09:003 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029ED, Ticket: 000029FD, [Empire2], GoToFleetAction#5854 GameEntity: 12106 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:003 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029EE, Ticket: 000029FE, [Empire2], GoToFleetAction#5855 GameEntity: 12116 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029EF, Ticket: 000029FF, [Empire2], GoToFleetAction#5856 GameEntity: 11834 State: WaitingForInitialization Context: Path: 7->33, Path: Path: 7->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:057 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000029F0, Ticket: 00002A00, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:057 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000029F1, Ticket: 00002A01, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:057 STACKStart 16 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:09:057 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:09:156 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000029F2, Ticket: 00002A02, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029F3, Ticket: 00002A03, [Empire2], GoToFleetAction#5857 GameEntity: 12363 State: WaitingForInitialization Context: Path: 32->33, Path: Path: 32->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:525 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000029F4, Ticket: 00002A04, [Empire2], ShipGUIDs: 3003 5749 4819 , HeroGUID: 0, Position: NodeIndex:5, FleetGUID: 12371

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:562 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:562 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000029F6, Ticket: 00002A07, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:562 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029F7, Ticket: 00002A08, [Empire3], GoToFleetAction#1773 GameEntity: 8025 State: WaitingForInitialization Context: Path: 63->66, Path: Path: 63->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:563 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029F8, Ticket: 00002A09, [Empire3], GoToFleetAction#1774 GameEntity: 8021 State: WaitingForInitialization Context: Path: 64->66, Path: Path: 64->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:622 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000029F9, Ticket: 00002A0A, [Empire3], ShipGUIDs: 8762 6809 3049 6658 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 12374

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:710 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000029FA, Ticket: 00002A0B, [Empire3], context guid: 1065, contruction guid: 12343

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:741 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000029FB, Ticket: 00002A0C, [Empire3], context guid: 1065, contruction guid: 12364

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:765 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029FC, Ticket: 00002A0D, [Empire3], GoToFleetAction#1775 GameEntity: 7453 State: WaitingForInitialization Context: Path: 69->60, Path: Path: 69->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:837 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029FD, Ticket: 00002A0E, [Empire4], GoToFleetAction#4100 GameEntity: 10060 State: WaitingForInitialization Context: Path: 3->0, Path: Path: 3->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:837 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029FE, Ticket: 00002A0F, [Empire2], MoveToFleetAction#5858 GameEntity: 12116 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 0.1554842) from 0 to 0.03612413.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:837 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000029FF, Ticket: 00002A10, [Empire2], MoveToFleetAction#5859 GameEntity: 12106 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 0.4775114) from 0 to 0.07727572.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:903 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A00, Ticket: 00002A11, [Empire2], MoveToFleetAction#5860 GameEntity: 11834 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->33 (Cost: 0.5455704) from 0 to 0.03162397.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:09:970 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A01, Ticket: 00002A12, [Empire2], MoveToFleetAction#5861 GameEntity: 12363 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 4.901264) from 0 to 0.3490994.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:10:014 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A02, Ticket: 00002A13, [Empire3], MoveToFleetAction#1776 GameEntity: 8021 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->66 (Cost: 1.672806) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:10:064 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A03, Ticket: 00002A14, [Empire3], MoveToFleetAction#1777 GameEntity: 8025 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->66 (Cost: 2.36522) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:10:110 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A04, Ticket: 00002A15, [Empire3], MoveToFleetAction#1778 GameEntity: 7453 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->60 (Cost: 3.410901) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:10:128 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A05, Ticket: 00002A16, [Empire4], MoveToFleetAction#4101 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 5.999097) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:11:162 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002A06, [Empire3], Entity index: 1774

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:11:419 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:11:589 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:12:524 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:12:524 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002A07, [Empire3], Entity index: 1775

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:12:525 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002A08, [Empire3], Entity index: 1773

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:12:525 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002A09, [Empire4], Entity index: 4100

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:12:900 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A0A, Ticket: 00002A17, [Empire1], AttachMothershipFleetAction#2963 GameEntity: 12170 State: WaitingForInitialization Context: Deneb (556) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:12:900 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A0B, Ticket: 00002A18, [Empire1], GoToFleetAction#2964 GameEntity: 8606 State: WaitingForInitialization Context: Path: 11->12, Path: Path: 11->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:12:900 STACK[Population] Adding 0 AffinityVampirilis on the mothership #12171, not on a planet directly.

    ExploitedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:12:900 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:12:901 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:12:901 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:13:303 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1311

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:44:13:303 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:44:13:303 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:44:13:303 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:13:303 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:13:340 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A0E, Ticket: 00002A19, [Empire1], GoToFleetAction#2965 GameEntity: 8606 State: WaitingForInitialization Context: Path: 11->10, Path: Path: 11->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:13:340 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A0F, Ticket: 00002A1A, [Empire3], GoToFleetAction#1779 GameEntity: 12027 State: WaitingForInitialization Context: Path: 43->60, Path: Path: 43->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:13:340 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A10, Ticket: 00002A1B, [Empire4], GoToFleetAction#4102 GameEntity: 12354 State: WaitingForInitialization Context: Path: 24->22, Path: Path: 24->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:13:340 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A11, Ticket: 00002A1C, [Empire4], GoToFleetAction#4103 GameEntity: 11732 State: WaitingForInitialization Context: Path: 12->13, Path: Path: 12->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:13:340 STACK[Empire 1] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:13:340 STACKGoToFleetAction #2964: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:13:396 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A12, Ticket: 00002A1E, [Empire1], MoveToFleetAction#2966 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 1.263465) from 0 to 0.2720277.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:13:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A13, Ticket: 00002A1F, [Empire3], MoveToFleetAction#1780 GameEntity: 12027 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->60 (Cost: 0.5937877) from 0 to 0.1565072.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:13:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A14, Ticket: 00002A20, [Empire4], MoveToFleetAction#4104 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 5.205015) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:13:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A15, Ticket: 00002A21, [Empire4], MoveToFleetAction#4105 GameEntity: 12354 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->22 (Cost: 3.04392) from 0 to 0.4159698.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:15:294 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002A16, [Empire4], Entity index: 4103

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:16:256 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:16:257 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:16:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A18, Ticket: 00002A23, [Empire2], GoToFleetAction#5862 GameEntity: 12371 State: WaitingForInitialization Context: Path: 5->37, Path: Path: 5->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:16:610 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002A19, Ticket: 00002A24, [Empire2], ShipGUIDs: 10067 11590 10832 , HeroGUID: 0, Position: NodeIndex:8, FleetGUID: 12383

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:16:819 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A1D, Ticket: 00002A27, [Empire2], MoveToFleetAction#5863 GameEntity: 12371 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->37 (Cost: 4.201) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:17:370 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:44:17:370 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:44:17:370 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:44:17:370 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#1311

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:44:17:370 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:44:17:398 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:44:17:398 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:44:17:398 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull04]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull04]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:44:17:427 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:44:18:371 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:44:18:371 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:44:18:436 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002A1E, [Empire2], Entity index: 5862

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:18:670 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:18:811 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:19:699 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:19:928 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:19:928 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:19:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A20, Ticket: 00002A29, [Empire3], GoToFleetAction#1781 GameEntity: 8021 State: WaitingForInitialization Context: Path: 66->63, Path: Path: 66->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:19:987 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A21, Ticket: 00002A2A, [Empire3], GoToFleetAction#1782 GameEntity: 8025 State: WaitingForInitialization Context: Path: 66->64, Path: Path: 66->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:19:987 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A22, Ticket: 00002A2B, [Empire4], AttackFleetAction#4106 GameEntity: 11854 State: WaitingForInitialization Context: 5th Heroes Navy (12383) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:19:987 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A23, Ticket: 00002A2C, [Empire3], MoveToFleetAction#1783 GameEntity: 8021 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 2.327194) from 0 to 0.9839229.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:20:023 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:20:023 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A26, Ticket: 00002A2F, [Empire3], MoveToFleetAction#1784 GameEntity: 8025 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 1.63478) from 0 to 0.9772683.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:20:064 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:20:096 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:23:393 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00002A27, Ticket: 00002A30, [Empire1]: StarSystemGUID: 12375, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1E:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:23:393 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A28, Ticket: 00002A31, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:23:393 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:23:393 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:23:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A2A, Ticket: 00002A33, [Empire2], GoToFleetAction#5864 GameEntity: 10485 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:23:651 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:23:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A2C, Ticket: 00002A36, [Empire3], GoToFleetAction#1785 GameEntity: 12374 State: WaitingForInitialization Context: Path: 69->72, Path: Path: 69->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:23:681 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A2D, Ticket: 00002A37, [Empire2], MoveToFleetAction#5865 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 1.58665) from 0 to 0.3686313.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:23:730 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A2E, Ticket: 00002A38, [Empire3], MoveToFleetAction#1786 GameEntity: 12374 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 5) from 0 to 0.835538.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:25:739 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:25:867 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:26:808 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:27:037 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A2F, Ticket: 00002A39, [Empire2], GoToFleetAction#5866 GameEntity: 12371 State: WaitingForInitialization Context: Path: 37->33, Path: Path: 37->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:27:037 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A30, Ticket: 00002A3A, [Empire3], GoToFleetAction#1787 GameEntity: 7453 State: WaitingForInitialization Context: Path: 60->43, Path: Path: 60->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:27:037 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A31, Ticket: 00002A3B, [Empire4], GoToFleetAction#4107 GameEntity: 11732 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:27:037 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:27:037 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:27:066 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A32, Ticket: 00002A3C, [Empire2], MoveToFleetAction#5867 GameEntity: 12371 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 0.146728) from 0 to 0.01840484.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:27:066 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A33, Ticket: 00002A3D, [Empire3], MoveToFleetAction#1788 GameEntity: 7453 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 0.5890987) from 0 to 0.1552713.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:27:066 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A34, Ticket: 00002A3E, [Empire4], MoveToFleetAction#4108 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 0.5440769) from 0 to 0.1335772.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:31:164 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:31:164 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:31:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A36, Ticket: 00002A40, [Empire2], GoToFleetAction#5868 GameEntity: 5451 State: WaitingForInitialization Context: Path: 74, Path: Path: 74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:31:490 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A3A, Ticket: 00002A43, [Empire2], MoveToFleetAction#5869 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->74 (Cost: 2) from 0.3618051 to 0.7236102.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:31:538 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:31:539 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:33:498 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:33:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A3C, Ticket: 00002A44, [Empire0], GoToFleetAction#656 GameEntity: 10301 State: WaitingForInitialization Context: Path: 77->81->78, Path: Path: 77->81->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:33:659 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:34:607 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:34:607 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A3D, Ticket: 00002A45, [Empire0], MoveToFleetAction#657 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->81 (Cost: 6.431054) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:34:929 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:34:929 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:35:061 STACKBegin encounter simulation ignition 294833

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:35:978 STACKEnd encounter simulation ignition 294835

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:36:046 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:36:226 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:36:226 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:36:286 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:36:644 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:36:645 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:36:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A48, Ticket: 00002A50, [Empire0], MoveToFleetAction#658 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->78 (Cost: 6.199195) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:37:324 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:37:324 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:37:800 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:37:800 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:38:343 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:38:343 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:38:543 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:38:543 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:38:597 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:38:597 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:38:735 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:38:735 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:38:807 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:39:062 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:39:062 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:39:476 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:39:476 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A55, [Empire1], SiegeStarSystemAction#2967 GameEntity: 12375 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:41:398 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:41:524 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:42:492 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:42:492 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A56, [Empire1], GroundBattleStarSystemAction#2968 GameEntity: 12375 State: WaitingForInitialization Context: GUID#10301

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:42:524 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:42:524 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:42:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A59, Ticket: 00002A5F, [Empire2], GoToFleetAction#5870 GameEntity: 12383 State: WaitingForInitialization Context: Path: 8->45, Path: Path: 8->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:42:718 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:42:718 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:42:746 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A5A, Ticket: 00002A60, [Empire2], MoveToFleetAction#5871 GameEntity: 12383 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 5) from 0 to 0.7913277.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:44:335 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:44:44:756 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:44:46:128 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:46:128 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:48:541 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:48:676 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:49:689 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:49:950 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:49:950 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:53:734 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:53:734 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:53:753 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:53:805 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:53:805 STACKEntering state ServerGroundBattleState_Finish

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Finish:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:53:805 STACKEntering state ServerGroundBattleState_Finished

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:53:805 STACK[Population] Removing 1 AffinityVampirilis on the mothership #12171, not on a planet directly.

    ExploitedStarSystem:RemovePopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemovePopulationFromStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundBattle:DestroyPopulations(System.Reflection.ParameterInfo)
    GroundBattle:ApplyDestructions()
    GroundBattle:SetBattleReport(System.Reflection.ParameterInfo)
    GameClient+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:54:099 STACK[Order] OrderCaptureStarSystemWithGroundBattle::DepartmentOfTheInterior/OrderCaptureStarSystemWithGroundBattle#00002A64, [Empire1], InfluencedColonizedStarSystemGUID: 12375, NewOwnerEmpireIndex: 0, DestroyShips: True, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:54:099 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:54:099 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:54:100 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:54:100 STACK[Colo] [Empire#1] System Deneb (12375) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    AttachMothershipFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:CancelAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour:CancelEntityAction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfLabour:ClientCancelActions(System.Reflection.ParameterInfo)
    Mothership:OnExploitedStarSystemLost(System.Reflection.ParameterInfo)
    ExploitedStarSystem:OnStarSystemLost()
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator21:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:54:100 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:54:100 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:54:239 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #1, context: 'Ship#12171'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    Mothership:OnMothershipWrecked(System.Reflection.ParameterInfo)
    DepartmentOfDefense+c__Iterator18:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:55:856 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:55:970 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:57:038 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:44:57:250 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:44:57:250 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:01:041 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:01:042 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:03:474 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:03:607 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:04:718 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:05:036 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:05:036 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:08:978 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:08:978 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:09:247 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:10:912 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A6E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:11:382 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:11:490 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A6F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:11:527 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:12:685 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:12:685 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A70, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:12:735 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A71, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:12:782 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A72, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:12:825 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A73, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:12:867 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A74, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:12:910 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:12:911 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:16:859 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:16:859 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:19:201 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:19:312 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:20:451 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:20:717 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:20:717 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:24:240 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:24:240 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:24:520 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:26:626 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:26:735 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:27:776 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:28:014 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:28:014 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:31:405 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:31:405 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:31:674 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:31:674 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:33:517 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A7E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:33:634 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A7F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:33:838 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:33:926 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A80, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:34:068 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:35:020 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:35:020 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A81, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:35:067 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A82, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:35:114 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A83, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:35:158 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A84, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:35:200 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A85, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:35:253 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A86, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:35:301 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A87, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:35:301 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:35:301 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:35:350 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A88, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:35:464 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A8A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:35:517 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A8B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:35:615 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A8C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:35:796 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A8D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:35:936 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A8E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:36:114 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A8F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:36:922 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A90, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:37:067 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A91, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:37:234 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A92, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:37:384 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002A93, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:38:534 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:38:534 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:38:798 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:40:968 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:41:089 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:41:965 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:42:257 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:42:258 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:45:505 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:45:505 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:47:869 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:47:982 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:49:748 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:49:925 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:49:926 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:52:219 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00002A9A, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:52:248 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A9B, Ticket: 00002A84, [Empire0], MoveToFleetAction#659 GameEntity: 2634 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->18 (Cost: 5) from 0.2401126 to 0.4899174.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:52:974 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:52:974 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:53:247 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:55:341 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:55:458 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:56:340 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:56:340 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A9E, Ticket: 00002A88, [Empire0], GoToFleetAction#660 GameEntity: 9943 State: WaitingForInitialization Context: Path: 81->78->76, Path: Path: 81->78->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:56:396 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002A9F, Ticket: 00002A89, [Empire0], MoveToFleetAction#661 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->78 (Cost: 4) from 0 to 0.6452451.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:45:56:541 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:56:541 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:59:717 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:45:59:717 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:01:770 STACKTrying to add the garrison 'Hangar#4525' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

22:46:02:166 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:02:292 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:03:192 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:03:494 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:03:494 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:06:586 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:06:586 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:06:847 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:08:975 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:09:114 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:10:057 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:10:372 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:10:372 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:13:909 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:13:909 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:16:297 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:16:435 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:17:475 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:17:697 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:17:697 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:17:732 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:17:732 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:21:076 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:21:076 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:21:353 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:21:822 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AAC, Ticket: 00002A98, [Empire0], GoToFleetAction#662 GameEntity: 12122 State: WaitingForInitialization Context: Path: 20->16, Path: Path: 20->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:21:891 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AAD, Ticket: 00002A99, [Empire0], MoveToFleetAction#663 GameEntity: 12122 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->16 (Cost: 6) from 0 to 0.2608235.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:23:415 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:23:644 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:24:715 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:25:063 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:25:063 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:28:733 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:28:733 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:31:152 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:31:331 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:32:480 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:32:802 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:32:802 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:36:644 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:36:644 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:36:940 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:39:045 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:39:194 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:40:315 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:40:644 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:40:644 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:44:568 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:44:568 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:46:976 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:47:124 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:48:248 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:48:491 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:48:491 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:52:411 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:52:411 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:46:52:699 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:53:582 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:53:809 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:53:832 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:53:833 STACKDisposing #12392 ServerGroundBattle

    ServerGroundBattle:Dispose()
    ServerGroundBattle:RemoveIfFinished()
    ServerGroundBattleRepository:UpdateServerGroundBattles()
    GameServerState_Turn_Finished:UpdateGroundBattles()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:53:915 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:54:019 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:54:084 STACKDisposing ServerEncounter 12385

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:54:084 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:54:105 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:54:218 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:54:271 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:54:271 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:54:297 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:54:314 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:54:331 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:54:419 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00002ABB, Ticket: 00002AAC, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:54:525 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00002ABC, Ticket: 00002AAD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:54:566 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#00002ABD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:56:908 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:56:908 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:56:908 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:57:310 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:57:310 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:57:310 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:57:310 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:57:310 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:57:700 STACK[Colo] [Empire#2] System Saiph (12358) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:57:700 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #2, context: 'ColonizedStarSystem#12358'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:59:038 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:59:038 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:59:038 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:59:038 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:59:039 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:59:039 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:59:411 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:59:411 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:59:411 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:59:411 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:59:713 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:59:713 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:46:59:971 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:271 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:271 STACKDisposing Encounter 12149

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:271 STACKDisposing Encounter 12124

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:271 STACKDisposing Encounter 12082

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:271 STACKDisposing Encounter 12030

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:271 STACKDisposing Encounter 12029

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:271 STACKDisposing Encounter 12028

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:271 STACKDisposing Encounter 12159

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:271 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:272 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:272 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:272 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:272 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:272 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:272 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:272 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:272 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:272 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:272 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:272 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:272 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:272 STACKDisposing GroundBattle 11636

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:272 STACK[ChatMessage] RECV: l:/_turn/146 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:707 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00002ABE, [Empire2]: System #6271

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:729 STACKPreprocessor failed because the number of new population (16) is different from the number of current populations (14).

    DepartmentOfTheInterior:ReorganizePopulationsOnSystemPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:804 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:920 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:940 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:963 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:963 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:00:963 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:01:021 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:01:021 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:03:029 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:03:029 STACK[ChatMessage] RECV: l:/_turn/146 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:03:049 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:03:049 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:03:049 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:03:091 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:05:739 STACK[GameServer] OrderAnswerForceTruce preprocessor failed: WarInstance already has a truce running which cannot go from state 'Proposed' to 'Refused'

    GameServer:AnswerForceTrucePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:05:740 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00002AC0, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:05:845 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:08:333 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:08:355 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:075 STACK[Tribute] Refresh 'DiplomaticTribute: 47.26 EmpireMoney from Empire#4 to Empire#1 for 1 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:174 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:236 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:237 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:237 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00002AC2, Ticket: 00002AAE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:237 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AC3, Ticket: 00002AAF, [Empire0], MoveToFleetAction#664 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->18 (Cost: 2) from 0.1901515 to 0.2900734.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:339 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AC4, Ticket: 00002AB0, [Empire2], MoveToFleetAction#5872 GameEntity: 12306 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->38 (Cost: 3) from 0.3958818 to 0.7917637.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:339 STACKStart 125 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:12:339 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:12:339 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:12:339 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AC5, Ticket: 00002AB1, [Empire2], MoveToFleetAction#5873 GameEntity: 12304 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->38 (Cost: 3) from 0.4990589 to 0.9981178.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AC6, Ticket: 00002AB2, [Empire2], MoveToFleetAction#5874 GameEntity: 12302 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->32 (Cost: 2.098736) from 0.5883812 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AC7, Ticket: 00002AB3, [Empire2], MoveToFleetAction#5875 GameEntity: 12300 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 3) from 0.3639546 to 0.7279093.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AC8, Ticket: 00002AB4, [Empire2], MoveToFleetAction#5876 GameEntity: 12298 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 3) from 0.2319577 to 0.4639154.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AC9, Ticket: 00002AB5, [Empire2], MoveToFleetAction#5877 GameEntity: 12296 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 3) from 0.4437597 to 0.8875194.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002ACA, Ticket: 00002AB6, [Empire2], MoveToFleetAction#5878 GameEntity: 12294 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 3) from 0.2136792 to 0.4273584.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002ACB, Ticket: 00002AB7, [Empire2], MoveToFleetAction#5879 GameEntity: 12292 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 3) from 0.4535258 to 0.9070516.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002ACC, Ticket: 00002AB8, [Empire2], MoveToFleetAction#5880 GameEntity: 12290 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 3) from 0.4747966 to 0.9495932.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002ACD, Ticket: 00002AB9, [Empire2], MoveToFleetAction#5881 GameEntity: 12288 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->35 (Cost: 3) from 0.3540698 to 0.7081397.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002ACE, Ticket: 00002ABA, [Empire2], MoveToFleetAction#5882 GameEntity: 11678 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->34 (Cost: 3) from 0.2080732 to 0.7366128.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002ACF, Ticket: 00002ABB, [Empire2], MoveToFleetAction#5883 GameEntity: 11676 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 2.21877) from 0.7191528 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AD0, Ticket: 00002ABC, [Empire2], MoveToFleetAction#5884 GameEntity: 11363 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->32 (Cost: 3) from 0.2062818 to 0.6174721.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AD1, Ticket: 00002ABD, [Empire2], MoveToFleetAction#5885 GameEntity: 11361 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 3) from 0.4587321 to 0.8226867.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AD2, Ticket: 00002ABE, [Empire2], MoveToFleetAction#5886 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 3) from 0.0343442 to 0.5270464.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AD3, Ticket: 00002ABF, [Empire2], MoveToFleetAction#5887 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 3) from 0.3222388 to 0.9506116.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AD4, Ticket: 00002AC0, [Empire3], MoveToFleetAction#1789 GameEntity: 11804 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->58 (Cost: 1.242676) from 0.6543378 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AD5, Ticket: 00002AC1, [Empire3], MoveToFleetAction#1790 GameEntity: 11802 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->43 (Cost: 1.009825) from 0.7404788 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AD6, Ticket: 00002AC2, [Empire4], MoveToFleetAction#4109 GameEntity: 11564 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->46 (Cost: 5) from 0.4342434 to 0.6323951.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AD7, Ticket: 00002AC3, [Empire4], MoveToFleetAction#4110 GameEntity: 11562 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->10 (Cost: 5) from 0.2623824 to 0.5686315.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AD8, Ticket: 00002AC4, [Empire4], MoveToFleetAction#4111 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 3.250908) from 0.3633153 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AD9, Ticket: 00002AC5, [Empire4], MoveToFleetAction#4112 GameEntity: 11185 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->46 (Cost: 1.240311) from 0.8836355 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002ADA, Ticket: 00002AC6, [Empire4], MoveToFleetAction#4113 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 5) from 0 to 0.7913277.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002ADB, Ticket: 00002AC7, [Empire4], MoveToFleetAction#4114 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->46 (Cost: 5) from 0.5575505 to 0.7557023.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002ADC, Ticket: 00002AC8, [Empire4], MoveToFleetAction#4115 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 3.845941) from 0.2467793 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002ADD, Ticket: 00002AC9, [Empire1], GoToFleetAction#2969 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:418 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002ADE, Ticket: 00002ACA, [Empire1], GoToFleetAction#2970 GameEntity: 10460 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002ADF, Ticket: 00002ACB, [Empire1], GoToFleetAction#2971 GameEntity: 8465 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AE0, Ticket: 00002ACC, [Empire1], GoToFleetAction#2972 GameEntity: 7870 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AE1, Ticket: 00002ACD, [Empire1], GoToFleetAction#2973 GameEntity: 8606 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AE2, Ticket: 00002ACE, [Empire1], GoToFleetAction#2974 GameEntity: 11814 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AE3, Ticket: 00002ACF, [Empire1], GoToFleetAction#2975 GameEntity: 8606 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AE4, Ticket: 00002AD0, [Empire1], GoToFleetAction#2976 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AE5, Ticket: 00002AD1, [Empire1], GoToFleetAction#2977 GameEntity: 11574 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AE6, Ticket: 00002AD2, [Empire1], GoToFleetAction#2978 GameEntity: 7642 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AE7, Ticket: 00002AD3, [Empire1], GoToFleetAction#2979 GameEntity: 11278 State: WaitingForInitialization Context: Path: 16, Path: Path: 16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AE8, Ticket: 00002AD4, [Empire1], GoToFleetAction#2980 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AE9, Ticket: 00002AD5, [Empire1], GoToFleetAction#2981 GameEntity: 8606 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AEA, Ticket: 00002AD6, [Empire1], GoToFleetAction#2982 GameEntity: 7642 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AEB, Ticket: 00002AD7, [Empire2], GoToFleetAction#5888 GameEntity: 5451 State: WaitingForInitialization Context: Path: 74, Path: Path: 74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:499 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AEC, Ticket: 00002AD8, [Empire2], GoToFleetAction#5889 GameEntity: 12383 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AED, Ticket: 00002AD9, [Empire2], GoToFleetAction#5890 GameEntity: 12106 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AEE, Ticket: 00002ADA, [Empire2], GoToFleetAction#5891 GameEntity: 10485 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AEF, Ticket: 00002ADB, [Empire2], GoToFleetAction#5892 GameEntity: 12371 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AF0, Ticket: 00002ADC, [Empire2], GoToFleetAction#5893 GameEntity: 11871 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AF1, Ticket: 00002ADD, [Empire2], GoToFleetAction#5894 GameEntity: 12363 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AF2, Ticket: 00002ADE, [Empire2], GoToFleetAction#5895 GameEntity: 9528 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AF3, Ticket: 00002ADF, [Empire2], GoToFleetAction#5896 GameEntity: 10654 State: WaitingForInitialization Context: Path: 31, Path: Path: 31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AF4, Ticket: 00002AE0, [Empire2], GoToFleetAction#5897 GameEntity: 11834 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AF5, Ticket: 00002AE1, [Empire2], GoToFleetAction#5898 GameEntity: 11231 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AF6, Ticket: 00002AE2, [Empire2], GoToFleetAction#5899 GameEntity: 12116 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AF7, Ticket: 00002AE3, [Empire2], GoToFleetAction#5900 GameEntity: 11835 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AF8, Ticket: 00002AE4, [Empire2], GoToFleetAction#5901 GameEntity: 11626 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AF9, Ticket: 00002AE5, [Empire2], GoToFleetAction#5902 GameEntity: 11456 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AFA, Ticket: 00002AE6, [Empire2], GoToFleetAction#5903 GameEntity: 10641 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AFB, Ticket: 00002AE7, [Empire2], GoToFleetAction#5904 GameEntity: 12130 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AFC, Ticket: 00002AE8, [Empire2], GoToFleetAction#5905 GameEntity: 11867 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AFD, Ticket: 00002AE9, [Empire2], GoToFleetAction#5906 GameEntity: 11632 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AFE, Ticket: 00002AEA, [Empire2], GoToFleetAction#5907 GameEntity: 11751 State: WaitingForInitialization Context: Path: 34, Path: Path: 34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002AFF, Ticket: 00002AEB, [Empire2], GoToFleetAction#5908 GameEntity: 11759 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B00, Ticket: 00002AEC, [Empire2], GoToFleetAction#5909 GameEntity: 12100 State: WaitingForInitialization Context: Path: 39, Path: Path: 39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B01, Ticket: 00002AED, [Empire2], GoToFleetAction#5910 GameEntity: 12056 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B02, Ticket: 00002AEE, [Empire2], GoToFleetAction#5911 GameEntity: 12145 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B03, Ticket: 00002AEF, [Empire2], GoToFleetAction#5912 GameEntity: 11079 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B04, Ticket: 00002AF0, [Empire2], GoToFleetAction#5913 GameEntity: 7531 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B05, Ticket: 00002AF1, [Empire2], GoToFleetAction#5914 GameEntity: 11582 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B06, Ticket: 00002AF2, [Empire2], GoToFleetAction#5915 GameEntity: 8429 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B07, Ticket: 00002AF3, [Empire2], GoToFleetAction#5916 GameEntity: 8660 State: WaitingForInitialization Context: Path: 36, Path: Path: 36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B08, Ticket: 00002AF4, [Empire2], GoToFleetAction#5917 GameEntity: 5452 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B09, Ticket: 00002AF5, [Empire2], GoToFleetAction#5918 GameEntity: 11718 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B0A, Ticket: 00002AF6, [Empire2], GoToFleetAction#5919 GameEntity: 11704 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B0B, Ticket: 00002AF7, [Empire2], GoToFleetAction#5920 GameEntity: 9682 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B0C, Ticket: 00002AF8, [Empire2], GoToFleetAction#5921 GameEntity: 10473 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B0D, Ticket: 00002AF9, [Empire2], GoToFleetAction#5922 GameEntity: 2076 State: WaitingForInitialization Context: Path: 41, Path: Path: 41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B0E, Ticket: 00002AFA, [Empire2], GoToFleetAction#5923 GameEntity: 2224 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B0F, Ticket: 00002AFB, [Empire2], GoToFleetAction#5924 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B10, Ticket: 00002AFC, [Empire2], GoToFleetAction#5925 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B11, Ticket: 00002AFD, [Empire2], GoToFleetAction#5926 GameEntity: 2408 State: WaitingForInitialization Context: Path: 91, Path: Path: 91

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B12, Ticket: 00002AFE, [Empire3], GoToFleetAction#1791 GameEntity: 7453 State: WaitingForInitialization Context: Path: 43, Path: Path: 43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B13, Ticket: 00002AFF, [Empire3], GoToFleetAction#1792 GameEntity: 11246 State: WaitingForInitialization Context: Path: 55, Path: Path: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B14, Ticket: 00002B00, [Empire3], GoToFleetAction#1793 GameEntity: 8021 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B15, Ticket: 00002B01, [Empire3], GoToFleetAction#1794 GameEntity: 8025 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B16, Ticket: 00002B02, [Empire3], GoToFleetAction#1795 GameEntity: 12027 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B17, Ticket: 00002B03, [Empire3], GoToFleetAction#1796 GameEntity: 11448 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B18, Ticket: 00002B04, [Empire3], RootNodeFleetAction#1797 GameEntity: 5180 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B19, Ticket: 00002B05, [Empire3], GoToFleetAction#1798 GameEntity: 7715 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B1A, Ticket: 00002B06, [Empire4], GoToFleetAction#4116 GameEntity: 12354 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B1B, Ticket: 00002B07, [Empire4], GoToFleetAction#4117 GameEntity: 11855 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B1C, Ticket: 00002B08, [Empire4], GoToFleetAction#4118 GameEntity: 12067 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B1D, Ticket: 00002B09, [Empire4], GoToFleetAction#4119 GameEntity: 11853 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B1E, Ticket: 00002B0A, [Empire4], GoToFleetAction#4120 GameEntity: 11732 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B1F, Ticket: 00002B0B, [Empire14], GoToFleetAction#42 GameEntity: 11555 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B20, Ticket: 00002B0C, [Empire15], GoToFleetAction#4958 GameEntity: 4364 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B21, Ticket: 00002B0D, [Empire15], GoToFleetAction#4959 GameEntity: 11045 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B22, Ticket: 00002B0E, [Empire15], GoToFleetAction#4960 GameEntity: 10800 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B23, Ticket: 00002B0F, [Empire15], GoToFleetAction#4961 GameEntity: 4364 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B24, Ticket: 00002B10, [Empire15], GoToFleetAction#4962 GameEntity: 4174 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B25, Ticket: 00002B11, [Empire15], GoToFleetAction#4963 GameEntity: 2185 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B2A, Ticket: 00002B16, [Empire1], GoToFleetAction#2983 GameEntity: 12033 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:839 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002B2C, Ticket: 00002B18, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:839 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002B2D, Ticket: 00002B19, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:839 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00002B2E, Ticket: 00002B1A, [Empire2], system guid: 5208, contruction guid: 11211, resource name : EmpireEmpirePoint, buyout cost: 576.4594

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:839 STACKThe construction 11211 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:840 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00002B2F, Ticket: 00002B1B, [Empire2], system guid: 6292, contruction guid: 11700, resource name : EmpireEmpirePoint, buyout cost: 325.9203

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:840 STACKThe construction 11700 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:12:840 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002B30, Ticket: 00002B1C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:028 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B31, Ticket: 00002B1D, [Empire2], GoToFleetAction#5927 GameEntity: 11456 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:028 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00002B33, Ticket: 00002B1F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:097 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00002B38, Ticket: 00002B24, [Empire2]: WarForExpansion To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:097 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00002B39, Ticket: 00002B25, [Empire2]: Aggressive Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:097 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002B3A, Ticket: 00002B26, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:097 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002B3B, Ticket: 00002B27, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:134 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002B3C, Ticket: 00002B28, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:134 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002B3D, Ticket: 00002B29, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:134 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002B3E, Ticket: 00002B2A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:134 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00002B3F, Ticket: 00002B2B, [Empire3], ConstructibleElementName: TechnologyDefinitionUnique10Unfallen, ConstructionGameEntityGUID: 12498, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:134 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002B40, Ticket: 00002B2C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:134 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002B41, Ticket: 00002B2D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:162 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00002B42, Ticket: 00002B2E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:162 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002B43, Ticket: 00002B2F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:162 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00002B44, Ticket: 00002B30, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:264 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002B45, Ticket: 00002B31, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:264 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:319 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002B46, Ticket: 00002B32, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:320 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:390 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002B47, Ticket: 00002B33, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:390 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:508 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00002B4E, Ticket: 00002B3A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B55, Ticket: 00002B41, [Empire1], MoveToFleetAction#2984 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 0.8041533) from 0.8969583 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:622 STACK[Empire 1] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:622 STACKGoToFleetAction #2969: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:622 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B56, Ticket: 00002B43, [Empire4], MoveToFleetAction#4121 GameEntity: 11185 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->52 (Cost: 3.759689) from 0 to 0.5195731.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:657 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B57, Ticket: 00002B44, [Empire1], MoveToFleetAction#2985 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 4.984732) from 0.06899544 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:657 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B58, Ticket: 00002B45, [Empire1], MoveToFleetAction#2986 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 3.381154) from 0.2720277 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:657 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B59, Ticket: 00002B46, [Empire1], MoveToFleetAction#2987 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->14 (Cost: 4.351654) from 0.7466408 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:696 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B5A, Ticket: 00002B47, [Empire1], MoveToFleetAction#2988 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->16 (Cost: 0.7168608) from 0.9512898 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:696 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B5B, Ticket: 00002B48, [Empire1], MoveToFleetAction#2989 GameEntity: 11574 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->12 (Cost: 0.2050151) from 0.960612 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:696 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B5C, Ticket: 00002B49, [Empire1], MoveToFleetAction#2990 GameEntity: 11814 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->79 (Cost: 4.604447) from 0.2077648 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B5D, Ticket: 00002B4A, [Empire1], MoveToFleetAction#2991 GameEntity: 7870 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->12 (Cost: 7) from 0.1167552 to 0.4167926.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B5E, Ticket: 00002B4B, [Empire1], MoveToFleetAction#2992 GameEntity: 8465 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->78 (Cost: 0.2687108) from 0.9583829 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B5F, Ticket: 00002B4C, [Empire2], MoveToFleetAction#5928 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->74 (Cost: 1.527838) from 0.7236102 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:869 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B60, Ticket: 00002B4D, [Empire2], MoveToFleetAction#5929 GameEntity: 11759 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 2.575495) from 0.4016272 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:13:942 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B61, Ticket: 00002B4E, [Empire2], MoveToFleetAction#5930 GameEntity: 11751 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->34 (Cost: 1.371309) from 0.7584029 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:022 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B62, Ticket: 00002B4F, [Empire2], MoveToFleetAction#5931 GameEntity: 11632 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 3.204757) from 0.5943487 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:100 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B63, Ticket: 00002B50, [Empire2], MoveToFleetAction#5932 GameEntity: 11867 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 4.403375) from 0.3486532 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B64, Ticket: 00002B51, [Empire2], MoveToFleetAction#5933 GameEntity: 12130 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 2.348778) from 0.6525689 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:284 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:284 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B65, Ticket: 00002B52, [Empire2], MoveToFleetAction#5934 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 2.933393) from 0.7731923 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:374 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:374 STACKGoToFleetAction #5902: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:374 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B66, Ticket: 00002B54, [Empire2], MoveToFleetAction#5935 GameEntity: 11626 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 0.5242739) from 0.9196426 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B67, Ticket: 00002B55, [Empire2], MoveToFleetAction#5936 GameEntity: 11835 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 2.443785) from 0.7035244 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:558 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B68, Ticket: 00002B56, [Empire2], MoveToFleetAction#5937 GameEntity: 12116 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 4.14868) from 0.03612413 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:636 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B69, Ticket: 00002B57, [Empire2], MoveToFleetAction#5938 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 0.9318802) from 0.8831096 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:711 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B6A, Ticket: 00002B58, [Empire2], MoveToFleetAction#5939 GameEntity: 11834 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->33 (Cost: 5) from 0.03162397 to 0.3214489.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:759 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B6B, Ticket: 00002B59, [Empire2], MoveToFleetAction#5940 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 29->31 (Cost: 5) from 0.07457727 to 0.9969019.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:759 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B6C, Ticket: 00002B5A, [Empire2], MoveToFleetAction#5941 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->1 (Cost: 4) from 0.3709283 to 0.6733626.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:759 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B6D, Ticket: 00002B5B, [Empire2], MoveToFleetAction#5942 GameEntity: 12363 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 5) from 0.3490994 to 0.7052314.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:759 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B6E, Ticket: 00002B5C, [Empire2], MoveToFleetAction#5943 GameEntity: 11871 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 3.048726) from 0.2916799 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:759 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B6F, Ticket: 00002B5D, [Empire2], MoveToFleetAction#5944 GameEntity: 12371 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 5) from 0.01840484 to 0.6455801.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B70, Ticket: 00002B5E, [Empire2], MoveToFleetAction#5945 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 2.717515) from 0.3686313 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B71, Ticket: 00002B5F, [Empire2], MoveToFleetAction#5946 GameEntity: 12106 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 5) from 0.07727572 to 0.8864263.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:14:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B72, Ticket: 00002B60, [Empire2], MoveToFleetAction#5947 GameEntity: 12383 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 1.318495) from 0.7913277 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:15:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B73, Ticket: 00002B61, [Empire2], MoveToFleetAction#5948 GameEntity: 12302 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 0.9012644) from 0 to 0.1480183.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:15:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B74, Ticket: 00002B62, [Empire2], MoveToFleetAction#5949 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 98->91 (Cost: 4) from 0.05667705 to 0.6783797.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:15:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B75, Ticket: 00002B63, [Empire2], MoveToFleetAction#5950 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->51 (Cost: 2) from 0.594775 to 0.9941944.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:15:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B76, Ticket: 00002B64, [Empire2], MoveToFleetAction#5951 GameEntity: 2224 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->27 (Cost: 1.563288) from 0.7189993 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:15:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B77, Ticket: 00002B65, [Empire2], MoveToFleetAction#5952 GameEntity: 2076 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->41 (Cost: 3.00528) from 0.451692 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:15:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B78, Ticket: 00002B66, [Empire2], MoveToFleetAction#5953 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 0.5242739) from 0.9196426 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:15:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B79, Ticket: 00002B67, [Empire2], MoveToFleetAction#5954 GameEntity: 9682 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 0.0485478) from 0.9925589 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:15:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B7A, Ticket: 00002B68, [Empire2], MoveToFleetAction#5955 GameEntity: 11704 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 2.455739) from 0.6919643 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:15:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B7B, Ticket: 00002B69, [Empire2], MoveToFleetAction#5956 GameEntity: 11718 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->42 (Cost: 0.3082323) from 0.9437636 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:15:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B7C, Ticket: 00002B6A, [Empire2], MoveToFleetAction#5957 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 0.9038825) from 0.8537246 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:15:529 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B7D, Ticket: 00002B6B, [Empire2], MoveToFleetAction#5958 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->36 (Cost: 5) from 0.3641583 to 0.9542747.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:15:687 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B7E, Ticket: 00002B6C, [Empire2], MoveToFleetAction#5959 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->8 (Cost: 5) from 0.4268584 to 0.6851091.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:15:687 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B7F, Ticket: 00002B6D, [Empire2], MoveToFleetAction#5960 GameEntity: 11582 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 0.8005503) from 0.8986681 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:15:687 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B80, Ticket: 00002B6E, [Empire2], MoveToFleetAction#5961 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 3.366759) from 0.5019893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:15:878 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B81, Ticket: 00002B6F, [Empire2], MoveToFleetAction#5962 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 0.1285138) from 0.983733 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:15:967 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B82, Ticket: 00002B70, [Empire2], MoveToFleetAction#5963 GameEntity: 12145 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 2.912493) from 0.3233313 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:049 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B83, Ticket: 00002B71, [Empire2], MoveToFleetAction#5964 GameEntity: 12056 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->37 (Cost: 2.443785) from 0.4182848 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:144 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B84, Ticket: 00002B72, [Empire2], MoveToFleetAction#5965 GameEntity: 12100 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->39 (Cost: 3.752498) from 0.4542813 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:195 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B85, Ticket: 00002B73, [Empire3], MoveToFleetAction#1799 GameEntity: 12027 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->60 (Cost: 3.200208) from 0.1565072 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:242 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B86, Ticket: 00002B74, [Empire3], MoveToFleetAction#1800 GameEntity: 8025 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 0.03802575) from 0.9772683 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:287 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B87, Ticket: 00002B75, [Empire3], MoveToFleetAction#1801 GameEntity: 8021 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 0.03802588) from 0.9839229 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:335 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B88, Ticket: 00002B76, [Empire3], MoveToFleetAction#1802 GameEntity: 11246 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 0.05851847) from 0.9794933 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B89, Ticket: 00002B77, [Empire3], MoveToFleetAction#1803 GameEntity: 7453 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 3.204897) from 0.1552713 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B8A, Ticket: 00002B78, [Empire3], MoveToFleetAction#1804 GameEntity: 11802 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 1.990175) from 0 to 0.6974207.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B8B, Ticket: 00002B79, [Empire1], MoveToFleetAction#2993 GameEntity: 12033 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->79 (Cost: 2.627222) from 0.8419927 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:471 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B8C, Ticket: 00002B7A, [Empire2], MoveToFleetAction#5966 GameEntity: 11676 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 0.78123) from 0 to 0.09477743.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:510 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B8D, Ticket: 00002B7B, [Empire3], MoveToFleetAction#1805 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 1.708268) from 0.6654387 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:510 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B8E, Ticket: 00002B7C, [Empire3], MoveToFleetAction#1806 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->33 (Cost: 4) from 0.05704582 to 0.4788583.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:510 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B8F, Ticket: 00002B7D, [Empire4], MoveToFleetAction#4122 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 3.529049) from 0.1335772 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B90, Ticket: 00002B7E, [Empire4], MoveToFleetAction#4123 GameEntity: 11853 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 2.011755) from 0.7205476 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:593 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B91, Ticket: 00002B7F, [Empire4], MoveToFleetAction#4124 GameEntity: 12067 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->1 (Cost: 6) from 0.4755643 to 0.7133464.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B92, Ticket: 00002B80, [Empire4], MoveToFleetAction#4125 GameEntity: 11855 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->51 (Cost: 7) from 0.2272227 to 0.9835789.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:636 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B93, Ticket: 00002B81, [Empire4], MoveToFleetAction#4126 GameEntity: 12354 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->22 (Cost: 4.273726) from 0.4159698 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:636 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B94, Ticket: 00002B82, [Empire14], MoveToFleetAction#43 GameEntity: 11555 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->0 (Cost: 0.8437394) from 0.8767137 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:678 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B95, Ticket: 00002B83, [Empire15], MoveToFleetAction#4964 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->26 (Cost: 3.797504) from 0.01406124 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:678 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B96, Ticket: 00002B84, [Empire15], MoveToFleetAction#4965 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 0.05225478) from 0.9921075 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:678 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B97, Ticket: 00002B85, [Empire15], MoveToFleetAction#4966 GameEntity: 4364 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 0.3541431) from 0.9338562 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:746 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B98, Ticket: 00002B86, [Empire15], MoveToFleetAction#4967 GameEntity: 10800 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->22 (Cost: 5) from 0.0992107 to 0.8558021.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:746 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B99, Ticket: 00002B87, [Empire15], MoveToFleetAction#4968 GameEntity: 11045 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 5) from 0.2917001 to 0.7094691.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:746 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B9A, Ticket: 00002B88, [Empire4], MoveToFleetAction#4127 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 1.749092) from 0 to 0.3360397.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:746 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B9B, Ticket: 00002B89, [Empire4], MoveToFleetAction#4128 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 1.154059) from 0 to 0.2217207.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:746 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B9C, Ticket: 00002B8A, [Empire2], MoveToFleetAction#5967 GameEntity: 11456 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 5) from 0.136792 to 0.4929241.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:746 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002B9D, [Empire1], Entity index: 2970

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:746 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002B9E, [Empire1], Entity index: 2981

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:746 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002B9F, [Empire4], SiegeStarSystemAction#4129 GameEntity: 2343 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:781 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BA0, [Empire1], Entity index: 2980

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:781 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BA1, [Empire1], Entity index: 2979

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:781 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BA2, [Empire1], Entity index: 2977

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:781 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BA3, [Empire1], Entity index: 2974

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:782 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BA4, [Empire1], Entity index: 2971

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:782 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BA5, [Empire2], Entity index: 5888

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:782 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BA6, [Empire2], Entity index: 5908

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:782 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BA7, [Empire2], Entity index: 5907

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:782 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BA8, [Empire2], Entity index: 5906

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:782 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00002BA9, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:16:897 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:901 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:901 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BAA, Ticket: 00002B8B, [Empire0], MoveToFleetAction#665 GameEntity: 12122 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->16 (Cost: 6) from 0.2608235 to 0.5216469.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BAB, Ticket: 00002B8C, [Empire0], MoveToFleetAction#666 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->78 (Cost: 2.199195) from 0.6452451 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BAC, Ticket: 00002B8D, [Empire0], MoveToFleetAction#667 GameEntity: 2634 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->18 (Cost: 5) from 0.4899174 to 0.7397222.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BAD, [Empire1], Entity index: 2983

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BAE, [Empire2], Entity index: 5923

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BAF, [Empire2], Entity index: 5922

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BB0, [Empire2], Entity index: 5921

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BB1, [Empire2], Entity index: 5919

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BB2, [Empire2], Entity index: 5918

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BB3, [Empire2], Entity index: 5917

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BB4, [Empire2], Entity index: 5914

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BB5, [Empire2], Entity index: 5913

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BB6, [Empire2], Entity index: 5912

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BB7, [Empire2], Entity index: 5911

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BB8, [Empire2], Entity index: 5910

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BB9, [Empire2], Entity index: 5909

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BBA, [Empire2], Entity index: 5905

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BBB, [Empire2], Entity index: 5904

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BBC, [Empire2], Entity index: 5901

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BBD, [Empire2], Entity index: 5900

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BBE, [Empire2], Entity index: 5899

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BBF, [Empire2], Entity index: 5898

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BC0, [Empire2], Entity index: 5893

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:17:983 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BC1, [Empire2], Entity index: 5891

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:056 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BC2, [Empire2], Entity index: 5889

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:056 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BC3, [Empire3], Entity index: 1798

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:056 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BC4, [Empire3], Entity index: 1795

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:090 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BC5, [Empire3], Entity index: 1794

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:090 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BC6, [Empire3], Entity index: 1793

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:090 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BC7, [Empire3], Entity index: 1792

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:090 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BC8, [Empire3], Entity index: 1791

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:090 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BC9, [Empire4], Entity index: 4120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:141 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BCA, [Empire4], Entity index: 4119

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:141 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BCB, [Empire4], Entity index: 4116

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:141 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BCC, [Empire4], SiegeStarSystemAction#4130 GameEntity: 4851 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:222 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BCD, [Empire14], Entity index: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:222 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BCE, [Empire15], Entity index: 4963

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:222 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BCF, [Empire15], Entity index: 4962

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:222 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BD0, [Empire15], Entity index: 4961

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:222 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002BD1, Ticket: 00002B8E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:222 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002BD2, Ticket: 00002B8F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:222 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:18:222 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:18:304 STACKTrying to add the garrison 'Hangar#12397' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    FleetDockingController:SelectArrivingFleet(System.Reflection.ParameterInfo)
    FleetDockingController:Dock_OnDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:NotifyDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MoveToFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    MoveToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:304 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002BD3, Ticket: 00002B90, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:476 STACKTrying to add the garrison 'Hangar#12397' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:47:18:523 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BD5, Ticket: 00002B92, [Empire3], AttackFleetAction#1807 GameEntity: 10581 State: WaitingForInitialization Context: 3rd Paragons Navy (10641) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:523 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002BD6, Ticket: 00002B93, [Empire4], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 11853

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:523 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BD7, Ticket: 00002B94, [Empire0], MoveToFleetAction#668 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->76 (Cost: 1.800805) from 0 to 0.2789031.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:573 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BD9, Ticket: 00002B96, [Empire15], AttackFleetAction#4969 GameEntity: 5299 State: WaitingForInitialization Context: 10th Vermilion Purge (7642) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:573 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BDA, Ticket: 00002B97, [Empire15], AttackFleetAction#4970 GameEntity: 12019 State: WaitingForInitialization Context: 4th Crimson Purge (11814) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:573 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:18:573 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:18:600 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:600 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:600 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:654 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:654 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:654 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:683 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:683 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:18:683 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BE0, Ticket: 00002B9D, [Empire2], GoToFleetAction#5968 GameEntity: 11759 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BE1, Ticket: 00002B9E, [Empire2], GoToFleetAction#5969 GameEntity: 11835 State: WaitingForInitialization Context: Path: 1->45, Path: Path: 1->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:322 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002BE2, Ticket: 00002B9F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BE3, Ticket: 00002BA0, [Empire2], GoToFleetAction#5970 GameEntity: 12116 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BE4, Ticket: 00002BA1, [Empire2], GoToFleetAction#5971 GameEntity: 11751 State: WaitingForInitialization Context: Path: 34->31, Path: Path: 34->31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:322 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:21:322 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:21:571 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BE5, Ticket: 00002BA2, [Empire2], GoToFleetAction#5972 GameEntity: 11632 State: WaitingForInitialization Context: Path: 1->5, Path: Path: 1->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:571 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BE6, Ticket: 00002BA3, [Empire2], GoToFleetAction#5973 GameEntity: 11626 State: WaitingForInitialization Context: Path: 42->69, Path: Path: 42->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:648 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BE9, Ticket: 00002BA7, [Empire3], GoToFleetAction#1808 GameEntity: 12374 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:648 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002BEA, Ticket: 00002BA8, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BEB, Ticket: 00002BA9, [Empire2], MoveToFleetAction#5974 GameEntity: 11751 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->31 (Cost: 3.628691) from 0 to 0.6084495.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BEC, Ticket: 00002BAA, [Empire2], MoveToFleetAction#5975 GameEntity: 12116 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 0.8513198) from 0 to 0.1977898.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BED, Ticket: 00002BAB, [Empire2], MoveToFleetAction#5976 GameEntity: 11835 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 2.556215) from 0 to 0.3235602.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:733 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BEE, Ticket: 00002BAC, [Empire2], MoveToFleetAction#5977 GameEntity: 11759 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.424505) from 0 to 0.5632929.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:733 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:21:733 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:21:808 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BEF, Ticket: 00002BAD, [Empire2], MoveToFleetAction#5978 GameEntity: 11626 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 4.475726) from 0 to 0.6860114.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:889 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BF0, Ticket: 00002BAE, [Empire2], MoveToFleetAction#5979 GameEntity: 11632 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 1.795243) from 0 to 0.2177957.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:21:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BF4, Ticket: 00002BB2, [Empire3], MoveToFleetAction#1809 GameEntity: 12374 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 0.492084) from 0.835538 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:22:035 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002BF5, [Empire3], Entity index: 1808

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:23:780 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:23:927 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:183 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#3078

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:47:25:183 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:47:25:183 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:47:25:263 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BF6, Ticket: 00002BB3, [Empire1], GoToFleetAction#2994 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14->77, Path: Path: 14->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BF7, Ticket: 00002BB4, [Empire1], GoToFleetAction#2995 GameEntity: 10460 State: WaitingForInitialization Context: Path: 85->79, Path: Path: 85->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BF8, Ticket: 00002BB5, [Empire1], GoToFleetAction#2996 GameEntity: 8465 State: WaitingForInitialization Context: Path: 78->81, Path: Path: 78->81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BF9, Ticket: 00002BB6, [Empire1], GoToFleetAction#2997 GameEntity: 8606 State: WaitingForInitialization Context: Path: 10->11, Path: Path: 10->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BFA, Ticket: 00002BB7, [Empire1], GoToFleetAction#2998 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14->76, Path: Path: 14->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BFB, Ticket: 00002BB8, [Empire1], GoToFleetAction#2999 GameEntity: 11574 State: WaitingForInitialization Context: Path: 12->9, Path: Path: 12->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BFC, Ticket: 00002BB9, [Empire1], GoToFleetAction#3000 GameEntity: 11278 State: WaitingForInitialization Context: Path: 16->17, Path: Path: 16->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BFD, Ticket: 00002BBA, [Empire1], GoToFleetAction#3001 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14->13, Path: Path: 14->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:397 STACKStart 39 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:25:397 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:25:397 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:25:397 STACKThe given parameters did not allow the function to build the requested context.

    ExpeditionFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:25:397 STACKInvalid null action context. Name=ExpeditionFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:25:397 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:25:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002BFF, Ticket: 00002BBC, [Empire2], GoToFleetAction#5980 GameEntity: 5451 State: WaitingForInitialization Context: Path: 74->75, Path: Path: 74->75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C00, Ticket: 00002BBD, [Empire2], GoToFleetAction#5981 GameEntity: 12383 State: WaitingForInitialization Context: Path: 45->1, Path: Path: 45->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C01, Ticket: 00002BBE, [Empire2], GoToFleetAction#5982 GameEntity: 11871 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C02, Ticket: 00002BBF, [Empire2], GoToFleetAction#5983 GameEntity: 12130 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C03, Ticket: 00002BC0, [Empire2], GoToFleetAction#5984 GameEntity: 11867 State: WaitingForInitialization Context: Path: 70->73, Path: Path: 70->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C04, Ticket: 00002BC1, [Empire2], GoToFleetAction#5985 GameEntity: 11079 State: WaitingForInitialization Context: Path: 45->44, Path: Path: 45->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C05, Ticket: 00002BC2, [Empire2], GoToFleetAction#5986 GameEntity: 5452 State: WaitingForInitialization Context: Path: 33->37, Path: Path: 33->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C06, Ticket: 00002BC3, [Empire2], GoToFleetAction#5987 GameEntity: 11718 State: WaitingForInitialization Context: Path: 42->69, Path: Path: 42->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:739 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C07, Ticket: 00002BC4, [Empire2], GoToFleetAction#5988 GameEntity: 11704 State: WaitingForInitialization Context: Path: 37->5, Path: Path: 37->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:739 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C08, Ticket: 00002BC5, [Empire2], GoToFleetAction#5989 GameEntity: 10473 State: WaitingForInitialization Context: Path: 42->69, Path: Path: 42->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:739 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002C09, Ticket: 00002BC6, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:854 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00002C0A, Ticket: 00002BC7, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:854 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00002C0B, Ticket: 00002BC8, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C0C, Ticket: 00002BC9, [Empire3], GoToFleetAction#1810 GameEntity: 7453 State: WaitingForInitialization Context: Path: 43->55, Path: Path: 43->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:942 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C0D, Ticket: 00002BCA, [Empire3], GoToFleetAction#1811 GameEntity: 11246 State: WaitingForInitialization Context: Path: 55->54, Path: Path: 55->54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C0E, Ticket: 00002BCB, [Empire3], GoToFleetAction#1812 GameEntity: 8021 State: WaitingForInitialization Context: Path: 63->61, Path: Path: 63->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C0F, Ticket: 00002BCC, [Empire3], InitiateEmpireActionFleetAction#1813 GameEntity: 8025 State: WaitingForInitialization Context: Rigel (460) (StarSystemNode), Path: Rigel (460) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C10, Ticket: 00002BCD, [Empire3], GoToFleetAction#1814 GameEntity: 12027 State: WaitingForInitialization Context: Path: 60->69, Path: Path: 60->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C11, Ticket: 00002BCE, [Empire3], GoToFleetAction#1815 GameEntity: 7715 State: WaitingForInitialization Context: Path: 12->11, Path: Path: 12->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C12, Ticket: 00002BCF, [Empire4], GoToFleetAction#4131 GameEntity: 12354 State: WaitingForInitialization Context: Path: 22->23, Path: Path: 22->23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C13, Ticket: 00002BD0, [Empire4], GoToFleetAction#4132 GameEntity: 11853 State: WaitingForInitialization Context: Path: 0->1, Path: Path: 0->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C14, Ticket: 00002BD1, [Empire4], GoToFleetAction#4133 GameEntity: 11732 State: WaitingForInitialization Context: Path: 14->18, Path: Path: 14->18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C15, Ticket: 00002BD2, [Empire15], GoToFleetAction#4971 GameEntity: 4364 State: WaitingForInitialization Context: Path: 77->14, Path: Path: 77->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C16, Ticket: 00002BD3, [Empire15], GoToFleetAction#4972 GameEntity: 4364 State: WaitingForInitialization Context: Path: 77->80, Path: Path: 77->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C17, Ticket: 00002BD4, [Empire15], GoToFleetAction#4973 GameEntity: 4174 State: WaitingForInitialization Context: Path: 26->28, Path: Path: 26->28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C18, Ticket: 00002BD5, [Empire15], GoToFleetAction#4974 GameEntity: 2185 State: WaitingForInitialization Context: Path: 26->27, Path: Path: 26->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C19, Ticket: 00002BD6, [Empire1], MoveToFleetAction#3002 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->13 (Cost: 1.648346) from 0 to 0.4046883.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C1A, Ticket: 00002BD7, [Empire1], MoveToFleetAction#3003 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 6.250947) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C1B, Ticket: 00002BD8, [Empire1], MoveToFleetAction#3004 GameEntity: 11574 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->9 (Cost: 4.794985) from 0 to 0.9390894.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C1C, Ticket: 00002BD9, [Empire1], MoveToFleetAction#3005 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 2.618846) from 0 to 0.5638453.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C1D, Ticket: 00002BDA, [Empire1], MoveToFleetAction#3006 GameEntity: 8465 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->81 (Cost: 5.731289) from 0 to 0.9245216.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:25:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C1E, Ticket: 00002BDB, [Empire1], MoveToFleetAction#3007 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->79 (Cost: 5.464081) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C1F, Ticket: 00002BDC, [Empire2], MoveToFleetAction#5990 GameEntity: 11718 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 4.691768) from 0 to 0.7191249.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C20, Ticket: 00002BDD, [Empire2], MoveToFleetAction#5991 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 4.096117) from 0 to 0.5137967.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C21, Ticket: 00002BDE, [Empire2], MoveToFleetAction#5992 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 4.871486) from 0 to 0.5514632.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:129 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:26:129 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:26:226 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C22, Ticket: 00002BDF, [Empire2], MoveToFleetAction#5993 GameEntity: 11867 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 0.5966249) from 0 to 0.1126944.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:226 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C23, Ticket: 00002BE0, [Empire2], MoveToFleetAction#5994 GameEntity: 12130 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.651222) from 0 to 0.6159667.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:226 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C24, Ticket: 00002BE1, [Empire2], MoveToFleetAction#5995 GameEntity: 11871 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 1.951274) from 0 to 0.3157749.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:435 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C25, Ticket: 00002BE2, [Empire2], MoveToFleetAction#5996 GameEntity: 12383 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 3.681505) from 0 to 0.4659971.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:435 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C26, Ticket: 00002BE3, [Empire2], MoveToFleetAction#5997 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->75 (Cost: 0.4721617) from 0 to 0.08541524.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:435 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C27, Ticket: 00002BE4, [Empire2], MoveToFleetAction#5998 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 4.475726) from 0 to 0.6860114.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:550 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C28, Ticket: 00002BE5, [Empire2], MoveToFleetAction#5999 GameEntity: 11704 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 1.544261) from 0 to 0.3675938.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:550 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C29, Ticket: 00002BE6, [Empire3], MoveToFleetAction#1816 GameEntity: 7453 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 0.7951031) from 0 to 0.2786295.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:550 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C2A, [Empire3], GuardEmpireLocalAction#1817 GameEntity: 1042 State: WaitingForInitialization Context: Rigel (460) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:550 STACKCancelling actions on Rigel (460) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C2B, Ticket: 00002BE7, [Empire3], MoveToFleetAction#1818 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->11 (Cost: 2.291732) from 0 to 0.6043926.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C2C, Ticket: 00002BE8, [Empire3], MoveToFleetAction#1819 GameEntity: 12027 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 1.799792) from 0 to 0.5276588.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C2D, Ticket: 00002BE9, [Empire3], MoveToFleetAction#1820 GameEntity: 8021 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3.753496) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C2E, Ticket: 00002BEA, [Empire3], MoveToFleetAction#1821 GameEntity: 11246 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->54 (Cost: 2.677058) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C2F, Ticket: 00002BEB, [Empire4], MoveToFleetAction#4134 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->18 (Cost: 7.470951) from 0 to 0.3732559.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C30, Ticket: 00002BEC, [Empire4], MoveToFleetAction#4135 GameEntity: 11853 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 4.988245) from 0 to 0.7288771.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:653 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C31, Ticket: 00002BED, [Empire4], MoveToFleetAction#4136 GameEntity: 12354 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->23 (Cost: 6.608587) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C34, Ticket: 00002BEE, [Empire15], MoveToFleetAction#4975 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 0.2024961) from 0 to 0.03058495.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C35, Ticket: 00002BEF, [Empire15], MoveToFleetAction#4976 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->28 (Cost: 3.851663) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:26:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C36, Ticket: 00002BF0, [Empire15], MoveToFleetAction#4977 GameEntity: 4364 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 4.645857) from 0 to 0.8677125.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:27:430 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002C37, [Empire1], Entity index: 2995

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:27:613 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C38, [Empire0], SiegeStarSystemAction#669 GameEntity: 4375 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:27:679 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002C39, [Empire1], Entity index: 3000

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:27:774 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C3A, [Empire0], SiegeStarSystemAction#670 GameEntity: 5836 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:27:844 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002C3B, [Empire15], Entity index: 4973

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:27:947 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002C3C, [Empire3], Entity index: 1811

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:28:267 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:28:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C3D, Ticket: 00002BF2, [Empire2], GoToFleetAction#6000 GameEntity: 12100 State: WaitingForInitialization Context: Path: 39->33, Path: Path: 39->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:28:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C3E, Ticket: 00002BF3, [Empire2], GoToFleetAction#6001 GameEntity: 12056 State: WaitingForInitialization Context: Path: 37->33, Path: Path: 37->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:28:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C3F, Ticket: 00002BF4, [Empire2], GoToFleetAction#6002 GameEntity: 11582 State: WaitingForInitialization Context: Path: 45->8, Path: Path: 45->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:28:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C40, Ticket: 00002BF5, [Empire2], GoToFleetAction#6003 GameEntity: 7531 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:28:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C41, Ticket: 00002BF6, [Empire2], GoToFleetAction#6004 GameEntity: 12145 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:28:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C43, Ticket: 00002BF8, [Empire2], GoToFleetAction#6005 GameEntity: 11079 State: WaitingForInitialization Context: Path: 44->1, Path: Path: 44->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:28:267 STACKStart 14 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:28:267 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:28:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C4A, Ticket: 00002BFB, [Empire2], MoveToFleetAction#6006 GameEntity: 12145 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 2.087507) from 0 to 0.3155794.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:28:554 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C4B, Ticket: 00002BFC, [Empire2], MoveToFleetAction#6007 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 0.6332407) from 0 to 0.0936689.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:28:554 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C4C, Ticket: 00002BFD, [Empire2], MoveToFleetAction#6008 GameEntity: 11582 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 4.19945) from 0 to 0.6646281.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:28:554 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C4D, Ticket: 00002BFE, [Empire2], MoveToFleetAction#6009 GameEntity: 12056 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 2.556215) from 0 to 0.3206389.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:28:554 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:28:555 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:28:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C4E, Ticket: 00002BFF, [Empire2], MoveToFleetAction#6010 GameEntity: 12100 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->33 (Cost: 1.247502) from 0 to 0.131553.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:28:646 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00002C4F, Ticket: 00002C00, [Empire4], system guid: 1885, contruction guid: 11234, resource name : EmpireMoney, buyout cost: 706.6671

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:28:646 STACKThe construction 11234 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:28:646 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002C50, Ticket: 00002C01, [Empire4], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 11853

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:28:646 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002C51, [Empire3], Entity index: 1812

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:30:711 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:30:836 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:31:854 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:32:147 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:32:148 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:32:148 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:32:148 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:32:225 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C58, Ticket: 00002C08, [Empire3], GoToFleetAction#1822 GameEntity: 12374 State: WaitingForInitialization Context: Path: 72->69, Path: Path: 72->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:32:279 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00002C59, Ticket: 00002C09, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:32:309 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C5C, Ticket: 00002C0C, [Empire15], AttackFleetAction#4978 GameEntity: 12308 State: WaitingForInitialization Context: 10th Beryllium Expedition (12354) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:32:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C5E, Ticket: 00002C0E, [Empire3], MoveToFleetAction#1823 GameEntity: 12374 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 2.992084) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:32:406 STACKBegin encounter simulation ignition 301624

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:32:447 STACKBegin encounter simulation ignition 301625

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:32:447 STACKBegin encounter simulation ignition 301625

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:32:447 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:32:517 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:614 STACKEnd encounter simulation ignition 301628

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:614 STACKEnd encounter simulation ignition 301628

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:614 STACKEnd encounter simulation ignition 301628

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:614 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:782 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:47:35:782 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:47:35:782 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:47:35:782 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#3078

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:47:35:783 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:47:35:783 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002C64, [Empire3], Entity index: 1822

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:823 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:47:35:823 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:47:35:823 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:47:35:823 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:823 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:823 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:850 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:47:35:877 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:877 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:877 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:877 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:877 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:877 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:950 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:951 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:35:951 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:277 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:277 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:277 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:277 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:277 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:278 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:515 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:515 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:515 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:515 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:574 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:574 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:574 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:574 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:682 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:682 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:682 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:682 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:780 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:780 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C85, [Empire1], GoToFleetAction#3008 GameEntity: 7642 State: WaitingForInitialization Context: Path: 80->77, Path: Path: 80->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C86, [Empire1], GoToFleetAction#3009 GameEntity: 12033 State: WaitingForInitialization Context: Path: 79->76, Path: Path: 79->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:826 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C87, Ticket: 00002C33, [Empire1], MoveToFleetAction#3010 GameEntity: 12033 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 4.372778) from 0 to 0.7523745.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:36:826 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C88, Ticket: 00002C34, [Empire1], MoveToFleetAction#3011 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 1) from 0 to 0.1867712.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:37:054 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:47:37:054 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:47:37:169 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:37:170 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:37:887 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:37:887 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:38:022 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00002C8B, Ticket: 00002C37, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:38:022 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:38:022 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:38:328 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:38:328 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:38:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C8D, Ticket: 00002C3B, [Empire4], GoToFleetAction#4137 GameEntity: 10060 State: WaitingForInitialization Context: Path: 0->1, Path: Path: 0->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:38:381 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:38:381 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:38:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C8E, Ticket: 00002C3C, [Empire4], MoveToFleetAction#4138 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 5.703116) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:38:876 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:38:876 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:39:072 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:39:072 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:39:115 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:39:115 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:39:233 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:39:234 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:39:327 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:40:107 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#4415

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:47:40:108 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:47:40:108 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:47:40:523 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:40:671 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:41:697 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:41:697 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002C97, [Empire4], Entity index: 4137

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:42:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C98, Ticket: 00002C45, [Empire1], GoToFleetAction#3012 GameEntity: 10460 State: WaitingForInitialization Context: Path: 79->78, Path: Path: 79->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:42:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C99, Ticket: 00002C46, [Empire1], GoToFleetAction#3013 GameEntity: 11278 State: WaitingForInitialization Context: Path: 17->22, Path: Path: 17->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:42:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C9A, Ticket: 00002C47, [Empire3], InitiateEmpireActionFleetAction#1824 GameEntity: 11246 State: WaitingForInitialization Context: Botha (378) (StarSystemNode), Path: Botha (378) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:42:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C9B, Ticket: 00002C48, [Empire3], GoToFleetAction#1825 GameEntity: 8021 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:42:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C9C, [Empire3], GuardEmpireLocalAction#1826 GameEntity: 1042 State: WaitingForInitialization Context: Botha (378) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:42:059 STACKCancelling actions on Botha (378) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:42:059 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:42:059 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:42:098 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C9D, Ticket: 00002C49, [Empire15], GoToFleetAction#4979 GameEntity: 4174 State: WaitingForInitialization Context: Path: 28->25, Path: Path: 28->25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:42:099 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C9E, Ticket: 00002C4A, [Empire1], MoveToFleetAction#3014 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->22 (Cost: 0.03219223) from 0 to 0.006346216.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:42:099 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002C9F, Ticket: 00002C4B, [Empire1], MoveToFleetAction#3015 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->78 (Cost: 0.7317653) from 0 to 0.06534082.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:42:099 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CA0, Ticket: 00002C4C, [Empire3], MoveToFleetAction#1827 GameEntity: 8021 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 0.2084782) from 0 to 0.1070275.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:42:099 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:42:099 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:42:218 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CA1, Ticket: 00002C4D, [Empire15], MoveToFleetAction#4980 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->25 (Cost: 0.09608221) from 0 to 0.01566682.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:42:848 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:42:848 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:45:674 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CA3, Ticket: 00002C4E, [Empire2], GoToFleetAction#6011 GameEntity: 10485 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:45:674 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CA4, Ticket: 00002C4F, [Empire2], GoToFleetAction#6012 GameEntity: 11231 State: WaitingForInitialization Context: Path: 37->5, Path: Path: 37->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:45:674 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:45:674 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:45:739 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CA7, Ticket: 00002C52, [Empire2], MoveToFleetAction#6013 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 4.06812) from 0 to 0.9683695.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:45:740 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CA8, Ticket: 00002C53, [Empire2], MoveToFleetAction#6014 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 2.282485) from 0 to 0.3450553.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:45:815 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:45:815 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:48:235 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:48:370 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:49:414 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:49:783 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:49:783 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:49:924 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CAD, Ticket: 00002C57, [Empire3], GoToFleetAction#1828 GameEntity: 12374 State: WaitingForInitialization Context: Path: 69->60, Path: Path: 69->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:50:025 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CB1, Ticket: 00002C5A, [Empire3], MoveToFleetAction#1829 GameEntity: 12374 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->60 (Cost: 1.515832) from 0 to 0.444408.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:50:064 STACKBegin encounter simulation ignition 302142

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:51:003 STACKEnd encounter simulation ignition 302145

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:51:172 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:47:51:172 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:47:51:172 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:47:51:172 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#4415

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:47:51:172 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

22:47:51:198 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:47:51:199 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingTimeLords] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:47:51:199 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

22:47:51:199 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:51:228 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:47:51:262 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:51:262 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:51:331 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:51:702 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:51:702 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:51:906 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:51:906 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:51:964 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:51:964 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:52:022 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:52:022 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:52:085 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:52:122 STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#00002CC0, [Empire4], ShipsGUID: 11847

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:52:177 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:47:52:177 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:47:53:577 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CC1, Ticket: 00002C69, [Empire2], GoToFleetAction#6015 GameEntity: 11886 State: WaitingForInitialization Context: Path: 1->5, Path: Path: 1->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:53:577 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:53:578 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:53:578 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:53:606 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CC2, Ticket: 00002C6B, [Empire2], MoveToFleetAction#6016 GameEntity: 11886 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 5) from 0 to 0.606591.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:53:819 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CC3, [Empire2], SiegeStarSystemAction#6017 GameEntity: 6823 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:56:129 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:56:264 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:57:253 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:47:57:544 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:47:57:544 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:00:857 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00002CC4, Ticket: 00002C6C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:00:857 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:00:857 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:03:369 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:03:573 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:04:859 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:05:151 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:05:151 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:05:353 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:05:353 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:09:414 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:09:414 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:09:415 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:09:415 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:09:415 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:11:986 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:12:124 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:13:283 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:13:575 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:13:575 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:17:001 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:17:001 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:19:397 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:19:497 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:20:363 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:20:605 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:20:606 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:20:647 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:20:647 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:23:600 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:23:601 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:23:601 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:26:125 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:26:225 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:27:050 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:27:496 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:27:496 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:30:269 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:30:269 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:32:843 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:32:944 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:33:841 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:34:149 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:34:149 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:37:081 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:37:081 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:37:096 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:37:096 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:39:467 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:39:566 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:40:456 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:40:882 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:40:882 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:43:511 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:43:511 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:43:511 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:46:071 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:46:174 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:46:943 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:47:185 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:47:185 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:50:114 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:50:114 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:50:133 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:52:502 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:52:622 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:53:452 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:53:498 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:48:53:710 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:53:710 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:56:452 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:56:452 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:48:59:017 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:59:147 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:48:59:975 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:00:347 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:00:348 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:03:870 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:03:870 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:03:870 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:03:870 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:06:405 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:06:529 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:07:381 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:07:628 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:07:628 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:10:787 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:10:787 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:13:127 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:13:236 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:13:397 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:14:720 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:14:720 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:17:700 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:17:700 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:17:700 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:17:700 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:19:412 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:19:674 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:19:699 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:19:779 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:19:932 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:20:056 STACKDisposing ServerEncounter 12508

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:20:056 STACKDisposing ServerEncounter 12509

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:20:056 STACKDisposing ServerEncounter 12510

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:20:056 STACKDisposing ServerEncounter 12520

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:20:056 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:20:076 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:20:225 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:20:295 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:20:295 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:20:315 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:20:395 STACK[Order] OrderUnassignHero::DepartmentOfEducation/OrderUnassignHero#00002CEC, Ticket: 00002CA3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:20:430 STACKOrderUnassignHero preprocessor failed: Hero cannot be unassigned

    DepartmentOfEducation:UnassignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:20:515 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00002CED, Ticket: 00002CA5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:20:628 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00002CEE, Ticket: 00002CA6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:20:733 STACK[Order] OrderScrapStarSystemImprovements::DepartmentOfIndustry/OrderScrapImprovement#00002CEF, Ticket: 00002CA7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:20:770 STACK[Order] OrderBailiffReport::DepartmentOfTheTreasury/OrderBailiffReport#00002CF0, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:23:389 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:23:389 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:23:389 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:23:797 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:23:797 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:23:797 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:23:797 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:23:797 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:25:824 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:25:824 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:098 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:098 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:309 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKDisposing Encounter 12385

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKDisposing GroundBattle 11636

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACKDisposing GroundBattle 12392

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:355 STACK[ChatMessage] RECV: l:/_turn/147 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:616 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:739 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:756 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:800 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:801 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:801 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:853 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:26:853 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:27:840 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:27:840 STACK[ChatMessage] RECV: l:/_turn/147 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:27:863 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:27:863 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:27:863 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:27:922 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:29:954 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00002CF1, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:30:021 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00002CF2, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:30:084 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00002CF3, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:30:115 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00002CF4, [Empire3], AutomatedDeliveryFleetAction#1830 GameEntity: 12541 State: WaitingForInitialization Context: Path: 63->61->43->55, Path: Path: 63->61->43->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:30:115 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00002CF5, [Empire3], AutomatedDeliveryFleetAction#1831 GameEntity: 12543 State: WaitingForInitialization Context: Path: 59->58->55->54, Path: Path: 59->58->55->54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:30:115 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00002CF6, [Empire3], AutomatedDeliveryFleetAction#1832 GameEntity: 12545 State: WaitingForInitialization Context: Path: 58->55->43, Path: Path: 58->55->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:30:600 STACK[Order] OrderAnswerForceTruce::GameClient/OrderAnswerForceTruce#00002CF7, warInstanceGUID: 4081, newState: Refused

    GameClient+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:30:705 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:33:074 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:33:096 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:36:911 STACK[Tribute] Remove 'DiplomaticTribute: 47.26 EmpireMoney from Empire#4 to Empire#1 for 0 turns.'

    DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomacyManager:UpdateDiplomaticTributes()
    DiplomacyManager:IDiplomacyControl.OnClientBeginTurn()
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:36:991 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:054 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:054 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:054 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00002CF9, Ticket: 00002CA8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CFA, Ticket: 00002CA9, [Empire0], MoveToFleetAction#671 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->18 (Cost: 2) from 0.2900734 to 0.3899953.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:167 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CFB, Ticket: 00002CAA, [Empire2], MoveToFleetAction#6018 GameEntity: 12306 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->38 (Cost: 1.578019) from 0.7917637 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:167 STACKStart 139 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:37:167 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:37:167 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:37:167 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:37:167 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:37:167 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:37:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CFC, Ticket: 00002CAB, [Empire2], MoveToFleetAction#6019 GameEntity: 12304 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->38 (Cost: 0.01131447) from 0.9981178 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CFD, Ticket: 00002CAC, [Empire2], MoveToFleetAction#6020 GameEntity: 12302 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 3) from 0.1480183 to 0.6407204.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CFE, Ticket: 00002CAD, [Empire2], MoveToFleetAction#6021 GameEntity: 12300 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 2.242785) from 0.7279093 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002CFF, Ticket: 00002CAE, [Empire2], MoveToFleetAction#6022 GameEntity: 12298 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 3) from 0.4639154 to 0.6958731.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D00, Ticket: 00002CAF, [Empire2], MoveToFleetAction#6023 GameEntity: 12296 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 0.7604155) from 0.8875194 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:252 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D01, Ticket: 00002CB0, [Empire2], MoveToFleetAction#6024 GameEntity: 12294 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 3) from 0.4273584 to 0.6410376.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:252 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D02, Ticket: 00002CB1, [Empire2], MoveToFleetAction#6025 GameEntity: 12292 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 0.6148385) from 0.9070516 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:252 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D03, Ticket: 00002CB2, [Empire2], MoveToFleetAction#6026 GameEntity: 12290 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 0.3184948) from 0.9495932 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:402 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D04, Ticket: 00002CB3, [Empire2], MoveToFleetAction#6027 GameEntity: 12288 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->35 (Cost: 2.472905) from 0.7081397 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:402 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D05, Ticket: 00002CB4, [Empire2], MoveToFleetAction#6028 GameEntity: 11678 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->34 (Cost: 1.49499) from 0.7366128 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:402 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D06, Ticket: 00002CB5, [Empire2], MoveToFleetAction#6029 GameEntity: 11676 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 3) from 0.09477743 to 0.4587321.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:402 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D07, Ticket: 00002CB6, [Empire2], MoveToFleetAction#6030 GameEntity: 11363 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->32 (Cost: 2.790883) from 0.6174721 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:402 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D08, Ticket: 00002CB7, [Empire2], MoveToFleetAction#6031 GameEntity: 11361 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 1.461556) from 0.8226867 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:402 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D09, Ticket: 00002CB8, [Empire2], MoveToFleetAction#6032 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 2.879754) from 0.5270464 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:461 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D0A, Ticket: 00002CB9, [Empire2], MoveToFleetAction#6033 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 0.2357919) from 0.9506116 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:552 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D0B, Ticket: 00002CBA, [Empire3], MoveToFleetAction#1833 GameEntity: 12545 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 3) from 0 to 0.8344787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:587 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D0C, Ticket: 00002CBB, [Empire3], MoveToFleetAction#1834 GameEntity: 12543 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 2.957532) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:587 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D0D, Ticket: 00002CBC, [Empire3], MoveToFleetAction#1835 GameEntity: 12541 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3) from 0 to 0.7992549.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:587 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D0E, Ticket: 00002CBD, [Empire3], MoveToFleetAction#1836 GameEntity: 11802 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 0.8634468) from 0.6974207 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D0F, Ticket: 00002CBE, [Empire4], MoveToFleetAction#4139 GameEntity: 11564 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->46 (Cost: 5) from 0.6323951 to 0.8305469.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D10, Ticket: 00002CBF, [Empire4], MoveToFleetAction#4140 GameEntity: 11562 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->10 (Cost: 5) from 0.5686315 to 0.8748807.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D11, Ticket: 00002CC0, [Empire4], MoveToFleetAction#4141 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 3.455923) from 0.3360397 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D12, Ticket: 00002CC1, [Empire4], MoveToFleetAction#4142 GameEntity: 11185 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->52 (Cost: 3.476423) from 0.5195731 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D13, Ticket: 00002CC2, [Empire4], MoveToFleetAction#4143 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 1.318495) from 0.7913277 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D14, Ticket: 00002CC3, [Empire4], MoveToFleetAction#4144 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->46 (Cost: 5) from 0.7557023 to 0.9538541.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D15, Ticket: 00002CC4, [Empire4], MoveToFleetAction#4145 GameEntity: 10443 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 4.050956) from 0.2217207 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D16, Ticket: 00002CC5, [Empire1], GoToFleetAction#3016 GameEntity: 10958 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D17, Ticket: 00002CC6, [Empire1], GoToFleetAction#3017 GameEntity: 10460 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D18, Ticket: 00002CC7, [Empire1], GoToFleetAction#3018 GameEntity: 8465 State: WaitingForInitialization Context: Path: 81, Path: Path: 81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D19, Ticket: 00002CC8, [Empire1], GoToFleetAction#3019 GameEntity: 7870 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D1A, Ticket: 00002CC9, [Empire1], GoToFleetAction#3020 GameEntity: 8606 State: WaitingForInitialization Context: Path: 11, Path: Path: 11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D1B, Ticket: 00002CCA, [Empire1], GoToFleetAction#3021 GameEntity: 8606 State: WaitingForInitialization Context: Path: 11, Path: Path: 11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D1C, Ticket: 00002CCB, [Empire1], GoToFleetAction#3022 GameEntity: 10958 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D1D, Ticket: 00002CCC, [Empire1], GoToFleetAction#3023 GameEntity: 11574 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D1E, Ticket: 00002CCD, [Empire1], GoToFleetAction#3024 GameEntity: 7642 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D1F, Ticket: 00002CCE, [Empire1], GoToFleetAction#3025 GameEntity: 11278 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D20, Ticket: 00002CCF, [Empire1], GoToFleetAction#3026 GameEntity: 10958 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D21, Ticket: 00002CD0, [Empire1], GoToFleetAction#3027 GameEntity: 8606 State: WaitingForInitialization Context: Path: 11, Path: Path: 11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D22, Ticket: 00002CD1, [Empire1], GoToFleetAction#3028 GameEntity: 7642 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D23, Ticket: 00002CD2, [Empire2], GoToFleetAction#6034 GameEntity: 11886 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D24, Ticket: 00002CD3, [Empire2], GoToFleetAction#6035 GameEntity: 12106 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:837 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D25, Ticket: 00002CD4, [Empire2], GoToFleetAction#6036 GameEntity: 11718 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:837 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D26, Ticket: 00002CD5, [Empire2], GoToFleetAction#6037 GameEntity: 12056 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:837 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D27, Ticket: 00002CD6, [Empire2], GoToFleetAction#6038 GameEntity: 12100 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:837 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D28, Ticket: 00002CD7, [Empire2], GoToFleetAction#6039 GameEntity: 11231 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:837 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D29, Ticket: 00002CD8, [Empire2], GoToFleetAction#6040 GameEntity: 10485 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D2A, Ticket: 00002CD9, [Empire2], GoToFleetAction#6041 GameEntity: 10641 State: WaitingForInitialization Context: Path: 69->71, Path: Path: 69->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D2B, Ticket: 00002CDA, [Empire2], GoToFleetAction#6042 GameEntity: 11759 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D2C, Ticket: 00002CDB, [Empire2], GoToFleetAction#6043 GameEntity: 11867 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D2D, Ticket: 00002CDC, [Empire2], GoToFleetAction#6044 GameEntity: 10654 State: WaitingForInitialization Context: Path: 31, Path: Path: 31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D2E, Ticket: 00002CDD, [Empire2], GoToFleetAction#6045 GameEntity: 11079 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D2F, Ticket: 00002CDE, [Empire2], GoToFleetAction#6046 GameEntity: 11835 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D30, Ticket: 00002CDF, [Empire2], GoToFleetAction#6047 GameEntity: 12371 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D31, Ticket: 00002CE0, [Empire2], GoToFleetAction#6048 GameEntity: 11834 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D32, Ticket: 00002CE1, [Empire2], GoToFleetAction#6049 GameEntity: 12145 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D33, Ticket: 00002CE2, [Empire2], GoToFleetAction#6050 GameEntity: 7531 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D34, Ticket: 00002CE3, [Empire2], GoToFleetAction#6051 GameEntity: 11582 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D35, Ticket: 00002CE4, [Empire2], GoToFleetAction#6052 GameEntity: 11626 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D36, Ticket: 00002CE5, [Empire2], GoToFleetAction#6053 GameEntity: 11456 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D37, Ticket: 00002CE6, [Empire2], GoToFleetAction#6054 GameEntity: 11632 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D38, Ticket: 00002CE7, [Empire2], GoToFleetAction#6055 GameEntity: 11751 State: WaitingForInitialization Context: Path: 31, Path: Path: 31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D39, Ticket: 00002CE8, [Empire2], GoToFleetAction#6056 GameEntity: 12116 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D3A, Ticket: 00002CE9, [Empire2], GoToFleetAction#6057 GameEntity: 5451 State: WaitingForInitialization Context: Path: 75, Path: Path: 75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D3B, Ticket: 00002CEA, [Empire2], GoToFleetAction#6058 GameEntity: 12383 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D3C, Ticket: 00002CEB, [Empire2], GoToFleetAction#6059 GameEntity: 11871 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D3D, Ticket: 00002CEC, [Empire2], GoToFleetAction#6060 GameEntity: 12363 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D3E, Ticket: 00002CED, [Empire2], GoToFleetAction#6061 GameEntity: 9528 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:875 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D3F, Ticket: 00002CEE, [Empire2], GoToFleetAction#6062 GameEntity: 12130 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:876 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D40, Ticket: 00002CEF, [Empire2], GoToFleetAction#6063 GameEntity: 8429 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:876 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D41, Ticket: 00002CF0, [Empire2], GoToFleetAction#6064 GameEntity: 8660 State: WaitingForInitialization Context: Path: 36, Path: Path: 36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:876 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D42, Ticket: 00002CF1, [Empire2], GoToFleetAction#6065 GameEntity: 5452 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:876 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D43, Ticket: 00002CF2, [Empire2], GoToFleetAction#6066 GameEntity: 11704 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:876 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D44, Ticket: 00002CF3, [Empire2], GoToFleetAction#6067 GameEntity: 10473 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:876 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D45, Ticket: 00002CF4, [Empire2], GoToFleetAction#6068 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:876 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D46, Ticket: 00002CF5, [Empire2], GoToFleetAction#6069 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:876 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D47, Ticket: 00002CF6, [Empire2], GoToFleetAction#6070 GameEntity: 2408 State: WaitingForInitialization Context: Path: 91, Path: Path: 91

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:876 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D48, Ticket: 00002CF7, [Empire3], GoToFleetAction#1837 GameEntity: 12374 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:909 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D49, Ticket: 00002CF8, [Empire3], AttackFleetAction#1838 GameEntity: 10581 State: WaitingForInitialization Context: 3rd Paragons Navy (10641) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:909 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D4A, Ticket: 00002CF9, [Empire3], GoToFleetAction#1839 GameEntity: 7453 State: WaitingForInitialization Context: Path: 55, Path: Path: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:909 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D4B, Ticket: 00002CFA, [Empire3], GoToFleetAction#1840 GameEntity: 8021 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:909 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D4C, Ticket: 00002CFB, [Empire3], GoToFleetAction#1841 GameEntity: 12027 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:909 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D4D, Ticket: 00002CFC, [Empire3], GoToFleetAction#1842 GameEntity: 11448 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:909 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D4E, Ticket: 00002CFD, [Empire3], GoToFleetAction#1843 GameEntity: 7715 State: WaitingForInitialization Context: Path: 11, Path: Path: 11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:909 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D4F, Ticket: 00002CFE, [Empire4], GoToFleetAction#4146 GameEntity: 11855 State: WaitingForInitialization Context: Path: 51, Path: Path: 51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D50, Ticket: 00002CFF, [Empire4], GoToFleetAction#4147 GameEntity: 12067 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D51, Ticket: 00002D00, [Empire4], GoToFleetAction#4148 GameEntity: 11853 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D52, Ticket: 00002D01, [Empire4], GoToFleetAction#4149 GameEntity: 11732 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:944 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D53, Ticket: 00002D02, [Empire14], GoToFleetAction#44 GameEntity: 11555 State: WaitingForInitialization Context: Path: 0->2, Path: Path: 0->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:944 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D54, Ticket: 00002D03, [Empire15], GoToFleetAction#4981 GameEntity: 4364 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:944 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D55, Ticket: 00002D04, [Empire15], GoToFleetAction#4982 GameEntity: 11045 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:944 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D56, Ticket: 00002D05, [Empire15], GoToFleetAction#4983 GameEntity: 10800 State: WaitingForInitialization Context: Path: 22, Path: Path: 22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:944 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D57, Ticket: 00002D06, [Empire15], GoToFleetAction#4984 GameEntity: 4364 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:944 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D58, Ticket: 00002D07, [Empire15], GoToFleetAction#4985 GameEntity: 4174 State: WaitingForInitialization Context: Path: 25, Path: Path: 25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:944 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D59, Ticket: 00002D08, [Empire15], GoToFleetAction#4986 GameEntity: 2185 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:944 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D5A, Ticket: 00002D09, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:37:944 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D60, Ticket: 00002D0F, [Empire1], GoToFleetAction#3029 GameEntity: 12033 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D61, Ticket: 00002D10, [Empire2], GoToFleetAction#6071 GameEntity: 11751 State: WaitingForInitialization Context: Path: 31, Path: Path: 31

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D62, Ticket: 00002D11, [Empire2], GoToFleetAction#6072 GameEntity: 11867 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:065 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002D63, Ticket: 00002D12, [Empire2], ShipGUIDs: 12085 12332 12491 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 12551

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:140 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00002D64, Ticket: 00002D13, [Empire2], ConstructibleElementName: TechnologyDefinitionUnique10Terrans, ConstructionGameEntityGUID: 12552, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:239 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D6A, Ticket: 00002D19, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:239 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D6B, Ticket: 00002D1A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:239 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D6C, Ticket: 00002D1B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:239 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D6D, Ticket: 00002D1C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:239 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D6E, Ticket: 00002D1D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:239 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D6F, Ticket: 00002D1E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:239 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D70, Ticket: 00002D1F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:239 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D71, Ticket: 00002D20, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:239 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D72, Ticket: 00002D21, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:272 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D73, Ticket: 00002D22, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:272 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D74, Ticket: 00002D23, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:272 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D75, Ticket: 00002D24, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D76, Ticket: 00002D25, [Empire2], GoToFleetAction#6073 GameEntity: 11759 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:541 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D77, Ticket: 00002D26, [Empire2], GoToFleetAction#6074 GameEntity: 11632 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:541 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D78, Ticket: 00002D27, [Empire2], GoToFleetAction#6075 GameEntity: 11718 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:541 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D79, Ticket: 00002D28, [Empire2], GoToFleetAction#6076 GameEntity: 11582 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:541 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D7A, Ticket: 00002D29, [Empire2], GoToFleetAction#6077 GameEntity: 12056 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:541 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D7B, Ticket: 00002D2A, [Empire2], GoToFleetAction#6078 GameEntity: 12106 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:541 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D7C, Ticket: 00002D2B, [Empire2], GoToFleetAction#6079 GameEntity: 12116 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:541 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D7D, Ticket: 00002D2C, [Empire2], GoToFleetAction#6080 GameEntity: 12145 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:610 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D7F, Ticket: 00002D2E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:610 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D80, Ticket: 00002D2F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:610 STACK[Empire 3] OrderRetrofitShips preprocessor failed: CannotAffordRetrofit RetrofitCost[]

    DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:610 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D81, Ticket: 00002D31, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:610 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D82, Ticket: 00002D32, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:610 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002D83, Ticket: 00002D33, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:610 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:707 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002D84, Ticket: 00002D34, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:707 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:707 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00002D85, Ticket: 00002D35, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:707 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D86, Ticket: 00002D36, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:859 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D8C, Ticket: 00002D3C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:921 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00002D8F, Ticket: 00002D3F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:921 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D90, Ticket: 00002D40, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:921 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00002D91, Ticket: 00002D41, [Empire4], system guid: 7500, contruction guid: 12076, resource name : EmpireMoney, buyout cost: 462.4116

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:921 STACKThe construction 12076 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:921 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002D92, Ticket: 00002D42, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:38:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D99, Ticket: 00002D49, [Empire2], MoveToFleetAction#6081 GameEntity: 12304 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->39 (Cost: 2.988686) from 0 to 0.3943888.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:021 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:021 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D9A, Ticket: 00002D4A, [Empire2], MoveToFleetAction#6082 GameEntity: 12296 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.239584) from 0 to 0.5203297.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:067 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D9B, Ticket: 00002D4B, [Empire2], MoveToFleetAction#6083 GameEntity: 12290 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 2.681505) from 0 to 0.3394192.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:067 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D9C, Ticket: 00002D4C, [Empire2], MoveToFleetAction#6084 GameEntity: 12306 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->48 (Cost: 1.421981) from 0 to 0.2365508.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:067 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D9D, Ticket: 00002D4D, [Empire2], MoveToFleetAction#6085 GameEntity: 11678 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->32 (Cost: 1.50501) from 0 to 0.2062818.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:067 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D9E, Ticket: 00002D4E, [Empire2], MoveToFleetAction#6086 GameEntity: 11361 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 1.538444) from 0 to 0.3222388.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:067 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002D9F, Ticket: 00002D4F, [Empire2], MoveToFleetAction#6087 GameEntity: 12300 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 0.7572145) from 0 to 0.0572519.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:126 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DA0, Ticket: 00002D50, [Empire2], MoveToFleetAction#6088 GameEntity: 12288 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 0.5270951) from 0 to 0.08529986.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:126 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DA1, Ticket: 00002D51, [Empire2], MoveToFleetAction#6089 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->4 (Cost: 0.1202464) from 0 to 0.02510801.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:126 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DA2, Ticket: 00002D52, [Empire2], MoveToFleetAction#6090 GameEntity: 11363 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 0.2091174) from 0 to 0.0343442.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DA3, Ticket: 00002D53, [Empire2], MoveToFleetAction#6091 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->7 (Cost: 2.764208) from 0 to 0.5771796.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DA4, Ticket: 00002D54, [Empire4], MoveToFleetAction#4150 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 1.544077) from 0 to 0.3790889.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DA5, Ticket: 00002D55, [Empire4], MoveToFleetAction#4151 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 3.681505) from 0 to 0.4960627.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DA6, Ticket: 00002D56, [Empire1], MoveToFleetAction#3030 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 4.354143) from 0.1867712 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DA7, Ticket: 00002D57, [Empire1], MoveToFleetAction#3031 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 2.025772) from 0.5638453 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DA8, Ticket: 00002D58, [Empire1], MoveToFleetAction#3032 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->13 (Cost: 2.424779) from 0.4046883 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DA9, Ticket: 00002D59, [Empire1], MoveToFleetAction#3033 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->22 (Cost: 5.040473) from 0.006346216 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DAA, Ticket: 00002D5A, [Empire1], MoveToFleetAction#3034 GameEntity: 11574 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->9 (Cost: 0.3110094) from 0.9390894 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DAB, Ticket: 00002D5B, [Empire1], MoveToFleetAction#3035 GameEntity: 7870 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->12 (Cost: 7) from 0.4167926 to 0.7168301.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:263 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DAC, Ticket: 00002D5C, [Empire1], MoveToFleetAction#3036 GameEntity: 8465 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->81 (Cost: 0.4679055) from 0.9245216 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DAD, Ticket: 00002D5D, [Empire1], MoveToFleetAction#3037 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->78 (Cost: 7) from 0.06534082 to 0.6903852.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:313 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:313 STACKGoToFleetAction #6035: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DAE, Ticket: 00002D5F, [Empire2], MoveToFleetAction#6092 GameEntity: 11886 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 3.242786) from 0.606591 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DAF, Ticket: 00002D60, [Empire2], MoveToFleetAction#6093 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->1 (Cost: 4) from 0.6733626 to 0.9757969.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DB0, Ticket: 00002D61, [Empire2], MoveToFleetAction#6094 GameEntity: 12363 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 4.138474) from 0.7052314 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:504 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DB1, Ticket: 00002D62, [Empire2], MoveToFleetAction#6095 GameEntity: 11871 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 4.228046) from 0.3157749 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DB2, Ticket: 00002D63, [Empire2], MoveToFleetAction#6096 GameEntity: 12383 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 4.21877) from 0.4659971 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:709 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DB3, Ticket: 00002D64, [Empire2], MoveToFleetAction#6097 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->75 (Cost: 2) from 0.08541524 to 0.4472204.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:751 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:751 STACKGoToFleetAction #6056: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:751 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:751 STACKGoToFleetAction #6055: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:751 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:751 STACKGoToFleetAction #6054: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DB4, Ticket: 00002D68, [Empire2], MoveToFleetAction#6098 GameEntity: 11456 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 5) from 0.4929241 to 0.8490561.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DB5, Ticket: 00002D69, [Empire2], MoveToFleetAction#6099 GameEntity: 11626 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 2.048548) from 0.6860114 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:751 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:751 STACKGoToFleetAction #6051: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DB6, Ticket: 00002D6B, [Empire2], MoveToFleetAction#6100 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 4) from 0.0936689 to 0.6853485.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:858 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:858 STACKGoToFleetAction #6049: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:858 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DB7, Ticket: 00002D6D, [Empire2], MoveToFleetAction#6101 GameEntity: 11834 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->33 (Cost: 5) from 0.3214489 to 0.6112738.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:903 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DB8, Ticket: 00002D6E, [Empire2], MoveToFleetAction#6102 GameEntity: 12371 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 2.825526) from 0.6455801 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:39:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DB9, Ticket: 00002D6F, [Empire2], MoveToFleetAction#6103 GameEntity: 11835 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 5) from 0.3235602 to 0.9564496.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DBA, Ticket: 00002D70, [Empire2], MoveToFleetAction#6104 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->44 (Cost: 3.96226) from 0.5514632 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DBB, Ticket: 00002D71, [Empire2], MoveToFleetAction#6105 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 29->31 (Cost: 0.01679523) from 0.9969019 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:223 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:223 STACKGoToFleetAction #6043: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:223 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:223 STACKGoToFleetAction #6042: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:223 STACK[Empire 2] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:223 STACKGoToFleetAction #6041: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:223 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DBC, Ticket: 00002D75, [Empire2], MoveToFleetAction#6106 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 4.332353) from 0.3450553 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:324 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DBD, Ticket: 00002D76, [Empire2], MoveToFleetAction#6107 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 0.1328798) from 0.9683695 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DBE, Ticket: 00002D77, [Empire2], MoveToFleetAction#6108 GameEntity: 12100 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->33 (Cost: 5) from 0.131553 to 0.6588186.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:452 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:452 STACKGoToFleetAction #6037: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:452 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:452 STACKGoToFleetAction #6036: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DC0, Ticket: 00002D7B, [Empire2], MoveToFleetAction#6109 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 98->91 (Cost: 2.069287) from 0.6783797 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DC1, Ticket: 00002D7C, [Empire2], MoveToFleetAction#6110 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->51 (Cost: 0.02906995) from 0.9941944 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:494 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DC2, Ticket: 00002D7D, [Empire2], MoveToFleetAction#6111 GameEntity: 10473 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 2.048548) from 0.6860114 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DC3, Ticket: 00002D7E, [Empire2], MoveToFleetAction#6112 GameEntity: 11704 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 2.656738) from 0.3675938 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:681 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DC4, Ticket: 00002D7F, [Empire2], MoveToFleetAction#6113 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 3.876136) from 0.5137967 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:780 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DC5, Ticket: 00002D80, [Empire2], MoveToFleetAction#6114 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->36 (Cost: 0.3874265) from 0.9542747 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:870 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DC6, Ticket: 00002D81, [Empire2], MoveToFleetAction#6115 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->8 (Cost: 5) from 0.6851091 to 0.9433598.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DC7, Ticket: 00002D82, [Empire2], MoveToFleetAction#6116 GameEntity: 12130 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 1.652943) from 0.6159667 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:40:969 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DC8, Ticket: 00002D83, [Empire3], MoveToFleetAction#1844 GameEntity: 12374 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->60 (Cost: 1.895069) from 0.444408 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DC9, Ticket: 00002D84, [Empire3], MoveToFleetAction#1845 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->11 (Cost: 1.500062) from 0.6043926 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:060 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DCA, Ticket: 00002D85, [Empire3], MoveToFleetAction#1846 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->33 (Cost: 4) from 0.4788583 to 0.9006708.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DCB, Ticket: 00002D86, [Empire3], MoveToFleetAction#1847 GameEntity: 12027 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 1.611109) from 0.5276588 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:165 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DCC, Ticket: 00002D87, [Empire3], MoveToFleetAction#1848 GameEntity: 8021 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.739415) from 0.1070275 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DCD, Ticket: 00002D88, [Empire3], MoveToFleetAction#1849 GameEntity: 7453 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 2.058518) from 0.2786295 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DCE, Ticket: 00002D89, [Empire4], MoveToFleetAction#4152 GameEntity: 12067 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->1 (Cost: 6) from 0.7133464 to 0.9511285.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DCF, Ticket: 00002D8A, [Empire4], MoveToFleetAction#4153 GameEntity: 11855 State: WaitingForInitialization Context: EntityActionContext_Movement, 47->51 (Cost: 0.1519754) from 0.9835789 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DD0, Ticket: 00002D8B, [Empire1], MoveToFleetAction#3038 GameEntity: 12033 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 1.439192) from 0.7523745 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:303 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DD1, Ticket: 00002D8C, [Empire4], MoveToFleetAction#4154 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->18 (Cost: 11) from 0.3732559 to 0.9228264.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DD2, Ticket: 00002D8D, [Empire4], MoveToFleetAction#4155 GameEntity: 11853 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->1 (Cost: 1.855494) from 0.7288771 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DD3, Ticket: 00002D8E, [Empire14], MoveToFleetAction#45 GameEntity: 11555 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 6) from 0 to 0.6308549.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DD4, Ticket: 00002D8F, [Empire15], MoveToFleetAction#4987 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 4) from 0.03058495 to 0.6347439.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DD5, Ticket: 00002D90, [Empire15], MoveToFleetAction#4988 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->25 (Cost: 4) from 0.01566682 to 0.6678926.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DD6, Ticket: 00002D91, [Empire15], MoveToFleetAction#4989 GameEntity: 4364 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 0.7082862) from 0.8677125 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:441 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DD7, Ticket: 00002D92, [Empire15], MoveToFleetAction#4990 GameEntity: 10800 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->22 (Cost: 0.9529442) from 0.8558021 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:441 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DD8, Ticket: 00002D93, [Empire15], MoveToFleetAction#4991 GameEntity: 11045 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 3.477171) from 0.7094691 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:441 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DD9, Ticket: 00002D94, [Empire2], MoveToFleetAction#6117 GameEntity: 11867 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 4.697556) from 0.1126944 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DDA, Ticket: 00002D95, [Empire2], MoveToFleetAction#6118 GameEntity: 11751 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->31 (Cost: 2.335142) from 0.6084495 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DDB, Ticket: 00002D96, [Empire2], MoveToFleetAction#6119 GameEntity: 11759 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 1.879659) from 0.5632929 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:557 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DDC, Ticket: 00002D97, [Empire2], MoveToFleetAction#6120 GameEntity: 12145 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 4.527332) from 0.3155794 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:657 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DDD, Ticket: 00002D98, [Empire2], MoveToFleetAction#6121 GameEntity: 12116 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 3.452845) from 0.1977898 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:657 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DDE, Ticket: 00002D99, [Empire2], MoveToFleetAction#6122 GameEntity: 12106 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 0.7018084) from 0.8864263 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:657 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DDF, Ticket: 00002D9A, [Empire2], MoveToFleetAction#6123 GameEntity: 12056 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 5) from 0.3206389 to 0.9478141.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:778 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DE0, Ticket: 00002D9B, [Empire2], MoveToFleetAction#6124 GameEntity: 11582 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 2.119045) from 0.6646281 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:778 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DE1, Ticket: 00002D9C, [Empire2], MoveToFleetAction#6125 GameEntity: 11718 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 1.832506) from 0.7191249 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:778 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002DE2, Ticket: 00002D9D, [Empire2], MoveToFleetAction#6126 GameEntity: 11632 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 5) from 0.2177957 to 0.8243868.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:902 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:928 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:41:982 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:004 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:004 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DE4, [Empire1], Entity index: 3029

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:004 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DE5, [Empire1], Entity index: 3028

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:004 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DE6, [Empire1], Entity index: 3027

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:004 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DE7, [Empire1], Entity index: 3026

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:004 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DE8, [Empire1], Entity index: 3025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:004 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DE9, [Empire1], Entity index: 3023

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:004 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DEA, [Empire1], Entity index: 3018

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:004 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DEB, [Empire2], Entity index: 6080

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:057 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DEC, [Empire2], Entity index: 6079

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DED, [Empire2], Entity index: 6078

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DEE, [Empire2], Entity index: 6073

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DEF, [Empire2], Entity index: 6072

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DF0, [Empire2], Entity index: 6071

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DF1, [Empire2], Entity index: 6070

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DF2, [Empire2], Entity index: 6069

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DF3, [Empire2], Entity index: 6066

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DF4, [Empire2], Entity index: 6065

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DF5, [Empire2], Entity index: 6064

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DF6, [Empire2], Entity index: 6062

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DF7, [Empire2], Entity index: 6060

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DF8, [Empire2], Entity index: 6059

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DF9, [Empire2], Entity index: 6058

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DFA, [Empire2], Entity index: 6047

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DFB, [Empire2], Entity index: 6045

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DFC, [Empire2], Entity index: 6044

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DFD, [Empire2], Entity index: 6040

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DFE, [Empire2], Entity index: 6039

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002DFF, [Empire2], Entity index: 6034

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002E00, [Empire3], Entity index: 1843

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002E01, [Empire3], Entity index: 1841

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002E02, [Empire3], Entity index: 1840

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002E03, [Empire3], Entity index: 1839

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002E04, [Empire3], Entity index: 1837

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E05, Ticket: 00002D9F, [Empire3], MoveToFleetAction#1850 GameEntity: 12543 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 0.04246783) from 0 to 0.01181283.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002E06, [Empire4], Entity index: 4148

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002E07, [Empire4], Entity index: 4146

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E08, [Empire4], SiegeStarSystemAction#4156 GameEntity: 3563 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:058 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E09, [Empire4], SiegeStarSystemAction#4157 GameEntity: 7500 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:118 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E0A, [Empire4], SiegeStarSystemAction#4158 GameEntity: 7637 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:118 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002E0B, [Empire15], Entity index: 4984

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:118 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002E0C, [Empire15], Entity index: 4983

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:254 STACK[Empire 2] OrderTransferShips preprocessor failed: 10th Protectors Navy (9682) cannot be modified (moving, in encounter, or readonly).

    DepartmentOfDefense:TransferShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:254 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002E0F, Ticket: 00002DA3, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:254 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:43:254 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:43:318 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002E10, Ticket: 00002DA4, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:352 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002E11, Ticket: 00002DA5, [Empire4], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 11853

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E12, Ticket: 00002DA6, [Empire4], AttackFleetAction#4159 GameEntity: 11854 State: WaitingForInitialization Context: 7th Paragons Navy (11582) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:373 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:446 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:43:470 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:46:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E15, Ticket: 00002DA9, [Empire2], GoToFleetAction#6127 GameEntity: 11231 State: WaitingForInitialization Context: Path: 5->1, Path: Path: 5->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:46:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E16, Ticket: 00002DAA, [Empire2], GoToFleetAction#6128 GameEntity: 11886 State: WaitingForInitialization Context: Path: 5->37, Path: Path: 5->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:46:839 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:46:839 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:46:957 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E17, Ticket: 00002DAB, [Empire2], GoToFleetAction#6129 GameEntity: 10485 State: WaitingForInitialization Context: Path: 71->68, Path: Path: 71->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:46:957 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00002E18, Ticket: 00002DAC, [Empire2], ShipsGUID: 12085,12332,12491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:46:957 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E19, Ticket: 00002DAD, [Empire2], GoToFleetAction#6130 GameEntity: 11751 State: WaitingForInitialization Context: Path: 31->32, Path: Path: 31->32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:46:957 STACKStart 15 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:46:957 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:47:126 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002E1A, Ticket: 00002DAE, [Empire2], ShipGUIDs: 11831 12336 12495 , HeroGUID: 0, Position: NodeIndex:71, FleetGUID: 12598

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:47:256 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00002E1B, Ticket: 00002DAF, [Empire2], ShipsGUID: 11220,11072,11013

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:47:335 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E1C, Ticket: 00002DB0, [Empire2], GoToFleetAction#6131 GameEntity: 8660 State: WaitingForInitialization Context: Path: 36->70, Path: Path: 36->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:47:665 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00002E1E, Ticket: 00002DB2, [Empire3], system guid: 12061, contruction guid: 12345, resource name : EmpireMoney, buyout cost: 638.5463

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:47:665 STACKThe construction 12345 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:47:665 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002E20, Ticket: 00002DB4, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:47:746 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002E21, Ticket: 00002DB5, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:47:746 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:47:905 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E26, Ticket: 00002DB8, [Empire2], MoveToFleetAction#6132 GameEntity: 11886 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->37 (Cost: 1.757214) from 0 to 0.4182848.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:47:997 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E27, Ticket: 00002DB9, [Empire2], MoveToFleetAction#6133 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 4.86712) from 0 to 0.5904703.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:47:997 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:47:997 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:48:079 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E28, Ticket: 00002DBA, [Empire2], MoveToFleetAction#6134 GameEntity: 11751 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->32 (Cost: 2.664858) from 0 to 0.5226508.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:48:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E29, Ticket: 00002DBB, [Empire2], MoveToFleetAction#6135 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 0.6676469) from 0 to 0.1009317.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:48:230 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E2A, Ticket: 00002DBC, [Empire2], MoveToFleetAction#6136 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->70 (Cost: 4.612574) from 0 to 0.8348864.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:48:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E2B, Ticket: 00002DBD, [Empire4], GoToFleetAction#4160 GameEntity: 10060 State: WaitingForInitialization Context: Path: 1->9, Path: Path: 1->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:48:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E2C, Ticket: 00002DBE, [Empire4], MoveToFleetAction#4161 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->9 (Cost: 9) from 0 to 0.6310387.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:49:426 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:49:559 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:50:568 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:50:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E2D, Ticket: 00002DBF, [Empire1], GoToFleetAction#3039 GameEntity: 12033 State: WaitingForInitialization Context: Path: 76->79, Path: Path: 76->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:50:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E2E, Ticket: 00002DC0, [Empire1], GoToFleetAction#3040 GameEntity: 10958 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:50:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E2F, Ticket: 00002DC1, [Empire1], GoToFleetAction#3041 GameEntity: 8465 State: WaitingForInitialization Context: Path: 81->83, Path: Path: 81->83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:50:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E30, Ticket: 00002DC2, [Empire1], GoToFleetAction#3042 GameEntity: 8606 State: WaitingForInitialization Context: Path: 11->12, Path: Path: 11->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:50:825 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:50:825 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:51:097 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E31, Ticket: 00002DC3, [Empire1], GoToFleetAction#3043 GameEntity: 10958 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:097 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E32, Ticket: 00002DC4, [Empire1], GoToFleetAction#3044 GameEntity: 7642 State: WaitingForInitialization Context: Path: 77->80, Path: Path: 77->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:097 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E33, Ticket: 00002DC5, [Empire1], GoToFleetAction#3045 GameEntity: 11278 State: WaitingForInitialization Context: Path: 22->24, Path: Path: 22->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:097 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E34, Ticket: 00002DC6, [Empire1], TransferResourcesFleetAction#3046 GameEntity: 10958 State: WaitingForInitialization Context: Muzis (ColonizedStarSystem#7637) (ColonizedStarSystem)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:097 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E35, Ticket: 00002DC7, [Empire1], GoToFleetAction#3047 GameEntity: 8606 State: WaitingForInitialization Context: Path: 11->10, Path: Path: 11->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:097 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E38, Ticket: 00002DCA, [Empire2], GoToFleetAction#6137 GameEntity: 12145 State: WaitingForInitialization Context: Path: 71->68, Path: Path: 71->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:097 STACKStart 21 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:51:097 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:51:168 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00002E39, Ticket: 00002DCB, [Empire2], ShipsGUID: 11417,11715,11594,11100

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E3A, Ticket: 00002DCC, [Empire2], GoToFleetAction#6138 GameEntity: 12106 State: WaitingForInitialization Context: Path: 33->35, Path: Path: 33->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:419 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E3B, Ticket: 00002DCD, [Empire2], GoToFleetAction#6139 GameEntity: 11759 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:419 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E3D, Ticket: 00002DCF, [Empire2], GoToFleetAction#6140 GameEntity: 10654 State: WaitingForInitialization Context: Path: 31->32, Path: Path: 31->32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E3E, Ticket: 00002DD0, [Empire2], GoToFleetAction#6141 GameEntity: 11079 State: WaitingForInitialization Context: Path: 44->48, Path: Path: 44->48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:546 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002E3F, Ticket: 00002DD1, [Empire2], ShipGUIDs: 11220 12085 11072 11013 12332 12491 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 12604

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:546 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E40, Ticket: 00002DD2, [Empire2], GoToFleetAction#6142 GameEntity: 12383 State: WaitingForInitialization Context: Path: 1->5, Path: Path: 1->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:628 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E41, Ticket: 00002DD3, [Empire2], GoToFleetAction#6143 GameEntity: 11871 State: WaitingForInitialization Context: Path: 33->37, Path: Path: 33->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:663 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E42, Ticket: 00002DD5, [Empire2], GoToFleetAction#6144 GameEntity: 11704 State: WaitingForInitialization Context: Path: 5->4, Path: Path: 5->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E43, Ticket: 00002DD6, [Empire2], GoToFleetAction#6145 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51->8, Path: Path: 51->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:663 STACK[Empire 1] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:663 STACKGoToFleetAction #3042: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E44, Ticket: 00002DD8, [Empire1], MoveToFleetAction#3048 GameEntity: 8465 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->83 (Cost: 3.381974) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:663 STACK[Empire 1] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:663 STACKGoToFleetAction #3040: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E45, Ticket: 00002DDA, [Empire1], MoveToFleetAction#3049 GameEntity: 12033 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->79 (Cost: 5.560808) from 0 to 0.9567853.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E46, Ticket: 00002DDB, [Empire1], MoveToFleetAction#3050 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 3.974228) from 0 to 0.8556629.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:736 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E47, Ticket: 00002DDC, [Empire1], MoveToFleetAction#3051 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->24 (Cost: 1.959527) from 0 to 0.267781.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:736 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E48, Ticket: 00002DDD, [Empire1], MoveToFleetAction#3052 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 1.645857) from 0 to 0.3073987.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:736 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E49, Ticket: 00002DDE, [Empire2], MoveToFleetAction#6146 GameEntity: 12145 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 0.4726682) from 0 to 0.07145574.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:736 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:51:736 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:51:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E4A, Ticket: 00002DDF, [Empire2], MoveToFleetAction#6147 GameEntity: 12106 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 4.298192) from 0 to 0.6955768.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E4B, Ticket: 00002DE0, [Empire2], MoveToFleetAction#6148 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->32 (Cost: 4.983205) from 0 to 0.9773412.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:51:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E4C, Ticket: 00002DE1, [Empire2], MoveToFleetAction#6149 GameEntity: 11759 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 3.120341) from 0 to 0.7249585.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:52:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E4D, Ticket: 00002DE2, [Empire2], MoveToFleetAction#6150 GameEntity: 12383 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 0.78123) from 0 to 0.09477743.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:52:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E4E, Ticket: 00002DE3, [Empire2], MoveToFleetAction#6151 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->48 (Cost: 1.03774) from 0 to 0.297364.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:52:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E4F, Ticket: 00002DE4, [Empire2], MoveToFleetAction#6152 GameEntity: 11871 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 0.7719541) from 0 to 0.09683009.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:52:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E50, Ticket: 00002DE5, [Empire2], InitiateEmpireActionFleetAction#6153 GameEntity: 4715 State: WaitingForInitialization Context: Zaurak (341) (StarSystemNode), Path: Zaurak (341) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:52:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E51, Ticket: 00002DE6, [Empire2], GoToFleetAction#6154 GameEntity: 2408 State: WaitingForInitialization Context: Path: 91->89, Path: Path: 91->89

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:045 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002E53, Ticket: 00002DE8, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:045 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00002E54, Ticket: 00002DE9, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:045 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002E55, Ticket: 00002DEA, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E56, Ticket: 00002DEB, [Empire3], InitiateEmpireActionFleetAction#1851 GameEntity: 12374 State: WaitingForInitialization Context: Tylus (428) (StarSystemNode), Path: Tylus (428) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E57, Ticket: 00002DEC, [Empire3], GoToFleetAction#1852 GameEntity: 8021 State: WaitingForInitialization Context: Path: 60->69, Path: Path: 60->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:084 STACK[Empire 3] OrderTransferShips preprocessor failed: 6th Flaming Embers (12027) cannot be modified (moving, in encounter, or readonly).

    DepartmentOfDefense:TransferShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E58, Ticket: 00002DEE, [Empire3], GoToFleetAction#1853 GameEntity: 7715 State: WaitingForInitialization Context: Path: 11->12, Path: Path: 11->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:335 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E59, Ticket: 00002DEF, [Empire4], GoToFleetAction#4162 GameEntity: 11855 State: WaitingForInitialization Context: Path: 51->8, Path: Path: 51->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:335 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E5A, Ticket: 00002DF0, [Empire15], GoToFleetAction#4992 GameEntity: 4364 State: WaitingForInitialization Context: Path: 80->77, Path: Path: 80->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:335 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E5B, Ticket: 00002DF1, [Empire15], GoToFleetAction#4993 GameEntity: 10800 State: WaitingForInitialization Context: Path: 22->24, Path: Path: 22->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:335 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:335 STACKGoToFleetAction #6145: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:335 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E5C, Ticket: 00002DF3, [Empire2], MoveToFleetAction#6155 GameEntity: 11704 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 1.343262) from 0 to 0.2813564.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:335 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E5D, [Empire2], GuardEmpireLocalAction#6156 GameEntity: 1041 State: WaitingForInitialization Context: Zaurak (341) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:335 STACKCancelling actions on Zaurak (341) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:336 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E5E, [Empire0], SiegeStarSystemAction#672 GameEntity: 12090 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:475 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002E5F, [Empire1], Entity index: 3041

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E60, Ticket: 00002DF4, [Empire2], MoveToFleetAction#6157 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->89 (Cost: 1.930713) from 0 to 0.5018646.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E62, [Empire3], GuardEmpireLocalAction#1854 GameEntity: 1042 State: WaitingForInitialization Context: Tylus (428) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:475 STACKCancelling actions on Tylus (428) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E63, Ticket: 00002DF6, [Empire3], MoveToFleetAction#1855 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->12 (Cost: 2.499938) from 0 to 0.6593024.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:542 STACKBegin encounter simulation ignition 307150

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:542 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E64, Ticket: 00002DF7, [Empire3], MoveToFleetAction#1856 GameEntity: 8021 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 2.260585) from 0 to 0.6627529.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:542 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E65, Ticket: 00002DF8, [Empire4], MoveToFleetAction#4163 GameEntity: 11855 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 5.007267) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:542 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E66, Ticket: 00002DF9, [Empire15], MoveToFleetAction#4994 GameEntity: 10800 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->24 (Cost: 4.047056) from 0 to 0.5530543.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E67, Ticket: 00002DFA, [Empire15], MoveToFleetAction#4995 GameEntity: 4364 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 4.291714) from 0 to 0.8015687.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:53:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E68, [Empire4], SiegeStarSystemAction#4164 GameEntity: 1885 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:54:594 STACKEnd encounter simulation ignition 307153

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:54:666 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:54:812 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:54:812 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:54:882 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:55:324 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002E6E, [Empire4], Entity index: 4162

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:55:371 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:55:371 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:55:927 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:55:927 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E70, Ticket: 00002E02, [Empire2], GoToFleetAction#6158 GameEntity: 12371 State: WaitingForInitialization Context: Path: 33->37, Path: Path: 33->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:55:927 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002E71, Ticket: 00002E03, [Empire2], ShipGUIDs: 12087 , HeroGUID: 0, Position: NodeIndex:36, FleetGUID: 12605

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:55:927 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00002E72, Ticket: 00002E04, [Empire2], ShipsGUID: 12495,12336,11831

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:55:927 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:55:927 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:56:142 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002E73, Ticket: 00002E05, [Empire2], ShipGUIDs: 11220 12085 11072 11013 12332 12491 , HeroGUID: 0, Position: NodeIndex:73, FleetGUID: 12606

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:56:203 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002E74, Ticket: 00002E06, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:56:203 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:56:263 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002E75, Ticket: 00002E07, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:56:263 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:56:313 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002E76, Ticket: 00002E08, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:56:313 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:56:366 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00002E77, Ticket: 00002E09, [Empire3], context guid: 1065, contruction guid: 12583

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:56:401 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00002E78, Ticket: 00002E0A, [Empire3], context guid: 1065, contruction guid: 12599

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:56:507 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:56:507 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:56:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E7C, Ticket: 00002E0D, [Empire2], MoveToFleetAction#6159 GameEntity: 12371 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 2.174474) from 0 to 0.2727553.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:56:639 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E7E, Ticket: 00002E0F, [Empire4], GoToFleetAction#4165 GameEntity: 11853 State: WaitingForInitialization Context: Path: 1->45, Path: Path: 1->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:56:639 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:56:639 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:56:667 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E80, Ticket: 00002E10, [Empire4], MoveToFleetAction#4166 GameEntity: 11853 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 5.144506) from 0 to 0.6511806.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:57:504 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:57:504 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:58:162 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:58:162 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:58:342 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:58:342 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:58:342 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:58:405 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:58:405 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:58:496 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:58:496 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:58:599 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:58:738 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:59:682 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:59:682 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E8A, Ticket: 00002E1A, [Empire2], MoveToFleetAction#6160 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->71 (Cost: 5) from 0 to 0.3865961.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:49:59:949 STACKStart 15 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:49:59:949 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:00:173 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002E8C, Ticket: 00002E1C, [Empire2], GoToFleetAction#6161 GameEntity: 10641 State: WaitingForInitialization Context: Path: 71->69->42, Path: Path: 71->69->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:00:173 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002E8D, Ticket: 00002E1D, [Empire2], ShipGUIDs: 12049 11417 11715 11594 11100 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 12607

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:00:173 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002E8E, Ticket: 00002E1E, [Empire2], ShipGUIDs: 6968 7025 2968 3007 5825 2900 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10473

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:00:233 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002E8F, Ticket: 00002E1F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:00:286 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002E90, Ticket: 00002E20, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:00:330 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002E91, Ticket: 00002E21, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:00:488 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00002E94, Ticket: 00002E24, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:00:488 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00002E96, Ticket: 00002E26, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:00:564 STACKBegin encounter simulation ignition 307309

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:01:500 STACKEnd encounter simulation ignition 307311

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:01:565 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:01:641 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:01:641 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:01:704 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:01:948 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:01:948 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:02:445 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:02:445 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:02:953 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:02:953 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:03:420 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:03:420 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:03:551 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:03:551 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:03:593 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:03:593 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:03:742 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:03:742 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:03:801 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:04:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EA9, Ticket: 00002E39, [Empire2], GoToFleetAction#6162 GameEntity: 12363 State: WaitingForInitialization Context: Path: 33->37, Path: Path: 33->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:04:042 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00002EAA, Ticket: 00002E3A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:04:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EAB, Ticket: 00002E3B, [Empire2], GoToFleetAction#6163 GameEntity: 12130 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:04:042 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:04:042 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:04:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EAC, Ticket: 00002E3C, [Empire2], GoToFleetAction#6164 GameEntity: 12605 State: WaitingForInitialization Context: Path: 36->35, Path: Path: 36->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:04:175 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EAD, Ticket: 00002E3D, [Empire2], GoToFleetAction#6165 GameEntity: 12606 State: WaitingForInitialization Context: Path: 73->70, Path: Path: 73->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:04:178 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002EAE, Ticket: 00002E3E, [Empire2], ShipGUIDs: 12495 12336 11831 , HeroGUID: 0, Position: NodeIndex:71, FleetGUID: 12611

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:04:373 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002EAF, Ticket: 00002E3F, [Empire2], ShipGUIDs: 12049 11417 11715 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 12612

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:04:900 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:04:900 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002EB2, Ticket: 00002E43, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:04:930 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EB3, Ticket: 00002E44, [Empire2], MoveToFleetAction#6166 GameEntity: 12130 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 3.347057) from 0 to 0.7776323.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:05:006 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EB4, Ticket: 00002E45, [Empire2], MoveToFleetAction#6167 GameEntity: 12363 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 0.8615265) from 0 to 0.1080656.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:05:006 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:05:007 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:05:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EB5, Ticket: 00002E46, [Empire2], MoveToFleetAction#6168 GameEntity: 12606 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 0.3024435) from 0 to 0.05712753.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:05:145 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EB6, Ticket: 00002E47, [Empire2], MoveToFleetAction#6169 GameEntity: 12605 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->35 (Cost: 5) from 0 to 0.5901164.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:05:222 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00002EB8, Ticket: 00002E49, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:05:255 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00002EB9, Ticket: 00002E4A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:06:576 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:06:703 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:07:715 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:07:993 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EBA, Ticket: 00002E4B, [Empire1], GoToFleetAction#3053 GameEntity: 10958 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:07:993 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:07:993 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:08:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EBB, Ticket: 00002E4C, [Empire1], TransferResourcesFleetAction#3054 GameEntity: 8465 State: WaitingForInitialization Context: Ingris (ColonizedStarSystem#12090) (ColonizedStarSystem)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:08:626 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EBC, Ticket: 00002E4D, [Empire1], GoToFleetAction#3055 GameEntity: 10958 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:08:653 STACK[Empire 1] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:08:653 STACKGoToFleetAction #3053: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:08:653 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EBF, Ticket: 00002E51, [Empire1], MoveToFleetAction#3056 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 3.575221) from 0 to 0.8777584.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:08:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EC0, Ticket: 00002E52, [Empire2], GoToFleetAction#6170 GameEntity: 4715 State: WaitingForInitialization Context: Path: 51->8, Path: Path: 51->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:08:768 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002EC1, Ticket: 00002E53, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:08:768 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00002EC2, Ticket: 00002E54, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:08:768 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:08:768 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:08:844 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00002EC3, Ticket: 00002E55, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:08:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EC4, Ticket: 00002E56, [Empire3], AttackFleetAction#1857 GameEntity: 12374 State: WaitingForInitialization Context: 10th Rubidium Expedition (3881) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:08:845 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002EC5, Ticket: 00002E57, [Empire3], ShipGUIDs: 11728 11458 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:08:888 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002EC6, Ticket: 00002E58, [Empire4], ShipGUIDs: 9514 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 11854

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:08:953 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EC7, Ticket: 00002E59, [Empire15], AttackFleetAction#4996 GameEntity: 11045 State: WaitingForInitialization Context: 6th Blazing Embers (10319) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:09:159 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EC8, Ticket: 00002E5A, [Empire2], MoveToFleetAction#6171 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 1.97093) from 0 to 0.3936139.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:09:230 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:09:332 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:09:357 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:11:219 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00002ECB, Ticket: 00002E5D, [Empire2], ShipsGUID: 11594,11100

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:11:219 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:11:219 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:11:288 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002ECC, Ticket: 00002E5E, [Empire2], GoToFleetAction#6172 GameEntity: 12611 State: WaitingForInitialization Context: Path: 71->68, Path: Path: 71->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:11:354 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002ECD, Ticket: 00002E5F, [Empire2], GoToFleetAction#6173 GameEntity: 12612 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:11:354 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002ECE, Ticket: 00002E60, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:11:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002ED1, Ticket: 00002E63, [Empire2], MoveToFleetAction#6174 GameEntity: 12611 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 5) from 0 to 0.7558764.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:11:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002ED2, Ticket: 00002E64, [Empire2], MoveToFleetAction#6175 GameEntity: 12612 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 1.547155) from 0 to 0.3594555.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:13:710 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:13:837 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:14:663 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:14:892 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:14:892 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:14:928 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:14:928 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:14:947 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00002ED4, Ticket: 00002E66, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:14:947 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00002ED5, Ticket: 00002E67, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:15:133 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002ED6, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:18:299 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00002ED7, [Empire0], system guid: 12396, contruction guid: 12622, resource name : EmpireMoney, buyout cost: 30542.03

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:18:640 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:18:640 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:18:997 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:18:997 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00002EDB, Ticket: 00002E6C, [Empire3], context guid: 1065, contruction guid: 12613

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:19:030 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00002EDC, Ticket: 00002E6D, [Empire3], context guid: 1065, contruction guid: 12619

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:19:078 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002EDD, Ticket: 00002E6E, [Empire3], ShipGUIDs: 12066 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 12625

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:19:150 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00002EDF, Ticket: 00002E6F, [Empire4], system guid: 1670, contruction guid: 11608, resource name : EmpireMoney, buyout cost: 434.9055

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:19:150 STACKThe construction 11608 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:19:150 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00002EE0, Ticket: 00002E70, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:19:150 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00002EE1, Ticket: 00002E71, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:19:150 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:19:150 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:20:410 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002EE3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:21:007 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:21:127 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:21:994 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:22:397 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:22:397 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:22:604 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EE7, Ticket: 00002E75, [Empire3], GoToFleetAction#1858 GameEntity: 10581 State: WaitingForInitialization Context: Path: 69->60, Path: Path: 69->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:22:644 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EE9, Ticket: 00002E77, [Empire3], MoveToFleetAction#1859 GameEntity: 10581 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->60 (Cost: 3.388891) from 0 to 0.993547.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:22:711 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EEA, [Empire3], SiegeStarSystemAction#1860 GameEntity: 8008 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:22:711 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:22:711 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:22:764 STACKBegin encounter simulation ignition 308161

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:22:764 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00002EEC, [Empire0], system guid: 12396, contruction guid: 12626, resource name : EmpireMoney, buyout cost: 13254.41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:23:713 STACKEnd encounter simulation ignition 308165

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:23:772 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:23:843 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:23:843 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:23:906 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:24:243 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:24:243 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:24:400 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:24:400 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:24:578 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:24:578 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:24:625 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:24:625 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:24:699 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:24:699 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:24:759 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:26:131 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:26:131 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:26:131 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EFB, Ticket: 00002E89, [Empire3], GoToFleetAction#1861 GameEntity: 12625 State: WaitingForInitialization Context: Path: 59->58, Path: Path: 59->58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:26:131 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002EFC, Ticket: 00002E8A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:26:131 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:26:131 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:26:157 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002EFE, Ticket: 00002E8C, [Empire3], MoveToFleetAction#1862 GameEntity: 12625 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->58 (Cost: 2.957532) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:28:231 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002EFF, [Empire3], Entity index: 1861

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:28:665 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:28:778 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:29:569 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:29:974 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F00, Ticket: 00002E8D, [Empire2], InitiateEmpireActionFleetAction#6176 GameEntity: 10473 State: WaitingForInitialization Context: Cetus (496) (StarSystemNode), Path: Cetus (496) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:29:974 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F01, Ticket: 00002E8E, [Empire3], GoToFleetAction#1863 GameEntity: 5887 State: WaitingForInitialization Context: Path: 43->60, Path: Path: 43->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:29:974 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F02, [Empire2], GuardEmpireLocalAction#6177 GameEntity: 1041 State: WaitingForInitialization Context: Cetus (496) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:29:974 STACKCancelling actions on Cetus (496) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:29:974 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:29:974 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:29:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F03, Ticket: 00002E8F, [Empire3], MoveToFleetAction#1864 GameEntity: 5887 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->60 (Cost: 3.793996) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:32:430 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002F04, [Empire3], Entity index: 1863

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:33:235 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:33:235 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:33:545 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002F08, Ticket: 00002E93, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:35:662 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:35:799 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:36:689 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:37:175 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:37:175 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:37:350 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F0B, Ticket: 00002E96, [Empire3], GoToFleetAction#1865 GameEntity: 12625 State: WaitingForInitialization Context: Path: 58->55, Path: Path: 58->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:37:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F0C, Ticket: 00002E97, [Empire15], AttackFleetAction#4997 GameEntity: 11045 State: WaitingForInitialization Context: 7th Peoples Navy (11626) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:37:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F0D, Ticket: 00002E98, [Empire3], MoveToFleetAction#1866 GameEntity: 12625 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 2.042468) from 0 to 0.568132.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:37:421 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:37:510 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:37:533 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:40:101 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:40:101 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00002F10, Ticket: 00002E9C, [Empire3], context guid: 1065, contruction guid: 12630

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:40:101 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:40:101 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:40:136 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00002F11, Ticket: 00002E9D, [Empire3], context guid: 1065, contruction guid: 12633

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:42:580 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:42:710 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:43:750 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:43:990 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:43:990 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:44:033 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:44:034 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:44:709 STACKTrying to add the garrison 'Hangar#12397' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

22:50:44:784 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:44:784 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:45:604 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F16, Ticket: 00002EA1, [Empire0], GoToFleetAction#673 GameEntity: 10301 State: WaitingForInitialization Context: Path: 78->81->83, Path: Path: 78->81->83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:45:669 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F17, Ticket: 00002EA2, [Empire0], MoveToFleetAction#674 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->81 (Cost: 6.199195) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:47:546 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:47:546 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:48:004 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002F1B, Ticket: 00002EA6, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:48:037 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F1D, Ticket: 00002EA7, [Empire0], MoveToFleetAction#675 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->83 (Cost: 3.381974) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:49:535 STACKTrying to add the garrison 'Hangar#12091' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    FleetDockingController:SelectArrivingFleet(System.Reflection.ParameterInfo)
    FleetDockingController:Dock_OnDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:NotifyDockedEntitiesCollectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemNode:DockEntity(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:SetPosition(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnMoveToEnd(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MoveToFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    MoveToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:49:658 STACKTrying to add the garrison 'Hangar#12091' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:50:49:658 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00002F1E, [Empire0], Entity index: 673

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:49:902 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:50:020 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:51:103 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:51:103 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F1F, [Empire0], AttackFleetAction#676 GameEntity: 10301 State: WaitingForInitialization Context: 2nd Blood Purge (8465) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:51:172 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:51:218 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:51:236 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:51:470 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:51:470 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:51:958 STACKBegin encounter simulation ignition 309317

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:53:044 STACKEnd encounter simulation ignition 309322

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:53:115 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:53:287 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:53:287 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:53:334 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:53:595 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:53:595 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:54:320 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:54:320 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:54:922 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:54:922 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:55:466 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:55:466 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:55:593 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:55:593 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:55:593 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002F30, Ticket: 00002EBA, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:55:593 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:55:593 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:55:624 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:55:624 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:55:656 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:55:656 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:55:759 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:55:760 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:55:799 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:58:078 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:58:225 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:59:222 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:50:59:493 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:50:59:493 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:02:972 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:02:972 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:03:276 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00002F3D, Ticket: 00002EC5, [Empire3], context guid: 1065, contruction guid: 12640

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:03:307 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00002F3E, Ticket: 00002EC6, [Empire3], context guid: 1065, contruction guid: 12645

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:05:404 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:05:544 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:06:549 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:07:139 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:07:139 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:07:300 STACKBegin encounter simulation ignition 309864

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:08:343 STACKEnd encounter simulation ignition 309868

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:08:402 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:08:501 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:08:501 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:08:550 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:08:874 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:08:874 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:08:992 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:08:992 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:09:155 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:09:155 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:09:196 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:09:196 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:09:285 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:09:285 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:09:414 STACKTrying to add the garrison 'Hangar#12091' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:51:09:526 STACKTrying to add the garrison 'Hangar#12091' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:51:09:526 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:11:125 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:11:125 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002F55, Ticket: 00002EDB, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:11:126 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:11:126 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:13:674 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:13:801 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:14:872 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:15:177 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:15:177 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:15:337 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00002F56, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:15:364 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F57, Ticket: 00002EDC, [Empire0], MoveToFleetAction#677 GameEntity: 12122 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->16 (Cost: 6) from 0.5216469 to 0.7824703.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:15:364 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F58, Ticket: 00002EDD, [Empire0], MoveToFleetAction#678 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->76 (Cost: 4) from 0.2789031 to 0.8984108.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:15:364 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F59, Ticket: 00002EDE, [Empire0], MoveToFleetAction#679 GameEntity: 2634 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->18 (Cost: 5) from 0.7397222 to 0.989527.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:19:066 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:19:066 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:19:380 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002F5C, Ticket: 00002EE1, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:20:218 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00002F5E, Ticket: 00002EE4, EmpireWhichInitiatedIndex : 0, EmpireWhichReceivesIndex : 1, ContractGUID 12654.

    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:20:218 STACKRegister new contract DiplomaticContract#12654.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:20:266 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00002F5F, ContractGUID 12654 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:20:267 STACKContract 12654 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:21:495 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:21:614 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:22:783 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:23:297 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:23:297 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:26:582 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:26:582 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:26:582 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00002F63, Ticket: 00002EEA, [Empire3], context guid: 1065, contruction guid: 12650

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:26:583 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:26:583 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:26:609 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00002F64, Ticket: 00002EEB, [Empire3], context guid: 1065, contruction guid: 12652

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:28:827 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00002F65, ContractGUID 12654 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:28:827 STACKContract 12654 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:29:112 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:29:238 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:30:497 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:30:710 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:30:710 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:34:898 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:34:898 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:35:180 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002F68, Ticket: 00002EEE, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:35:328 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F6B, Ticket: 00002EF1, [Empire0], GoToFleetAction#680 GameEntity: 10301 State: WaitingForInitialization Context: Path: 83->81->77->80, Path: Path: 83->81->77->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:35:391 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F6C, Ticket: 00002EF2, [Empire0], MoveToFleetAction#681 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->81 (Cost: 3.381974) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:37:082 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F6D, Ticket: 00002EF3, [Empire0], MoveToFleetAction#682 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->77 (Cost: 3.036857) from 0 to 0.4722176.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:37:241 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:37:395 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:38:570 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:39:076 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:39:076 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:42:772 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:42:772 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:42:772 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:42:792 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002F72, Ticket: 00002EF9, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:45:282 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:45:435 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:46:615 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:46:886 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:46:886 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:50:872 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:50:872 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:51:51:189 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00002F75, Ticket: 00002EFC, [Empire3], context guid: 1065, contruction guid: 12658

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:51:221 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00002F76, Ticket: 00002EFD, [Empire3], context guid: 1065, contruction guid: 12664

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:52:468 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:52:686 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:52:706 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:52:824 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:52:973 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:53:213 STACKDisposing ServerEncounter 12547

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:53:213 STACKDisposing ServerEncounter 12597

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:53:213 STACKDisposing ServerEncounter 12618

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:53:213 STACKDisposing ServerEncounter 12637

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:53:213 STACKDisposing ServerEncounter 12642

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:53:213 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:53:242 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:53:490 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:53:564 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:56:057 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:56:057 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:56:057 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:56:581 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:56:581 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:56:581 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:56:581 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:56:581 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:349 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:689 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing Encounter 12520

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing Encounter 12510

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing Encounter 12509

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing Encounter 12508

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing GroundBattle 11636

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACKDisposing GroundBattle 12392

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:58:886 STACK[ChatMessage] RECV: l:/_turn/148 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:59:321 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:59:476 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:59:499 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:59:522 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:59:523 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:59:523 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:59:569 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:51:59:569 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:00:799 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:00:799 STACK[ChatMessage] RECV: l:/_turn/148 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:00:825 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:00:825 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:00:825 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:00:878 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:03:464 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00002F79, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:03:547 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00002F7A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:03:696 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00002F7B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:03:802 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00002F7C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:03:902 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00002F7D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:04:019 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00002F7E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:04:062 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00002F7F, [Empire3], AutomatedDeliveryFleetAction#1867 GameEntity: 12666 State: WaitingForInitialization Context: Path: 63->61->43->55->54, Path: Path: 63->61->43->55->54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:04:062 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00002F80, [Empire3], AutomatedDeliveryFleetAction#1868 GameEntity: 12668 State: WaitingForInitialization Context: Path: 64->66->63->61->43, Path: Path: 64->66->63->61->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:04:062 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00002F81, [Empire3], AutomatedDeliveryFleetAction#1869 GameEntity: 12670 State: WaitingForInitialization Context: Path: 61->63->66->64, Path: Path: 61->63->66->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:04:062 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00002F82, [Empire3], AutomatedDeliveryFleetAction#1870 GameEntity: 12672 State: WaitingForInitialization Context: Path: 59->63->61, Path: Path: 59->63->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:04:062 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00002F83, [Empire3], AutomatedDeliveryFleetAction#1871 GameEntity: 12674 State: WaitingForInitialization Context: Path: 58->55, Path: Path: 58->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:04:062 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00002F84, [Empire3], AutomatedDeliveryFleetAction#1872 GameEntity: 12676 State: WaitingForInitialization Context: Path: 55->43->60, Path: Path: 55->43->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:04:556 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00002F85, [Empire7]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:04:556 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00002F86, [Empire7], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -1120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:04:556 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#00002F87, [Empire8]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:04:628 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00002F88, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -2240

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:04:628 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00002F89, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:04:628 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00002F8A, [Empire8], GUID = 12678, ShipDesigns = MFPrimitiveSmallAttackStrong x 2, MFPrimitiveMediumAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:04:669 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00002F8B, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -931

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:04:754 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:08:395 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:08:432 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:397 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:496 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:496 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:496 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00002F8E, Ticket: 00002EFF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:496 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00002F8F, Ticket: 00002F00

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F90, Ticket: 00002F01, [Empire0], MoveToFleetAction#683 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->18 (Cost: 2) from 0.3899953 to 0.4899172.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F91, Ticket: 00002F02, [Empire2], MoveToFleetAction#6178 GameEntity: 12306 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->48 (Cost: 3) from 0.2365508 to 0.7356097.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F92, Ticket: 00002F03, [Empire2], MoveToFleetAction#6179 GameEntity: 12304 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->39 (Cost: 3) from 0.3943888 to 0.7902706.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F93, Ticket: 00002F04, [Empire2], MoveToFleetAction#6180 GameEntity: 12302 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 2.187607) from 0.6407204 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F94, Ticket: 00002F05, [Empire2], MoveToFleetAction#6181 GameEntity: 12300 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 3) from 0.0572519 to 0.2840776.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F95, Ticket: 00002F06, [Empire2], MoveToFleetAction#6182 GameEntity: 12298 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 3) from 0.6958731 to 0.9278308.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F96, Ticket: 00002F07, [Empire2], MoveToFleetAction#6183 GameEntity: 12296 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.06458) from 0.5203297 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F97, Ticket: 00002F08, [Empire2], MoveToFleetAction#6184 GameEntity: 12294 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 3) from 0.6410376 to 0.8547168.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F98, Ticket: 00002F09, [Empire2], MoveToFleetAction#6185 GameEntity: 12290 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 3) from 0.3394192 to 0.7191528.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F99, Ticket: 00002F0A, [Empire2], MoveToFleetAction#6186 GameEntity: 12288 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 3) from 0.08529986 to 0.5707902.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F9A, Ticket: 00002F0B, [Empire2], MoveToFleetAction#6187 GameEntity: 11678 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->32 (Cost: 3) from 0.2062818 to 0.6174721.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F9B, Ticket: 00002F0C, [Empire2], MoveToFleetAction#6188 GameEntity: 11676 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 3) from 0.4587321 to 0.8226867.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F9C, Ticket: 00002F0D, [Empire2], MoveToFleetAction#6189 GameEntity: 11363 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 3) from 0.0343442 to 0.5270464.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F9D, Ticket: 00002F0E, [Empire2], MoveToFleetAction#6190 GameEntity: 11361 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 3) from 0.3222388 to 0.9506116.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F9E, Ticket: 00002F0F, [Empire2], MoveToFleetAction#6191 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->4 (Cost: 3) from 0.02510801 to 0.6515221.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002F9F, Ticket: 00002F10, [Empire2], MoveToFleetAction#6192 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->7 (Cost: 2.024956) from 0.5771796 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:575 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FA0, Ticket: 00002F11, [Empire3], MoveToFleetAction#1873 GameEntity: 12676 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->43 (Cost: 2.853621) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:575 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FA1, Ticket: 00002F12, [Empire3], MoveToFleetAction#1874 GameEntity: 12674 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 3) from 0 to 0.8344787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:575 STACKStart 136 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:12:575 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:12:575 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:12:575 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:12:575 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:12:575 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderManageManpower:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromOrderMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:12:575 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderManageManpower:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromOrderMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:12:575 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderManageManpower:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromOrderMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:12:575 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:12:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FA2, Ticket: 00002F13, [Empire3], MoveToFleetAction#1875 GameEntity: 12672 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->63 (Cost: 3) from 0 to 0.6487848.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FA3, Ticket: 00002F14, [Empire3], MoveToFleetAction#1876 GameEntity: 12670 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 3) from 0 to 0.7992549.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FA4, Ticket: 00002F15, [Empire3], MoveToFleetAction#1877 GameEntity: 12668 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->66 (Cost: 1.672806) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:611 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FA5, Ticket: 00002F16, [Empire3], MoveToFleetAction#1878 GameEntity: 12666 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3) from 0 to 0.7992549.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:611 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FA6, Ticket: 00002F17, [Empire3], MoveToFleetAction#1879 GameEntity: 12545 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 0.5950587) from 0.8344787 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FA7, Ticket: 00002F18, [Empire3], MoveToFleetAction#1880 GameEntity: 12543 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 3) from 0.01181283 to 0.8462915.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FA8, Ticket: 00002F19, [Empire3], MoveToFleetAction#1881 GameEntity: 12541 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 0.7534959) from 0.7992549 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FA9, Ticket: 00002F1A, [Empire4], MoveToFleetAction#4167 GameEntity: 11564 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->46 (Cost: 4.275841) from 0.8305469 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FAA, Ticket: 00002F1B, [Empire4], MoveToFleetAction#4168 GameEntity: 11562 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->10 (Cost: 2.04277) from 0.8748807 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FAB, Ticket: 00002F1C, [Empire4], MoveToFleetAction#4169 GameEntity: 11187 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 2.529049) from 0.3790889 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FAC, Ticket: 00002F1D, [Empire4], MoveToFleetAction#4170 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->9 (Cost: 3.739946) from 0.4960627 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:706 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FAD, Ticket: 00002F1E, [Empire4], MoveToFleetAction#4171 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->46 (Cost: 1.164408) from 0.9538541 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:707 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00002FAE, Ticket: 00002F20, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 4, ContractGUID 12685.

    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:707 STACKRegister new contract DiplomaticContract#12685.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:12:707 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FAF, Ticket: 00002F21, [Empire1], GoToFleetAction#3057 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FB0, Ticket: 00002F22, [Empire1], GoToFleetAction#3058 GameEntity: 10460 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FB1, Ticket: 00002F23, [Empire1], GoToFleetAction#3059 GameEntity: 7870 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FB2, Ticket: 00002F24, [Empire1], GoToFleetAction#3060 GameEntity: 8606 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FB3, Ticket: 00002F25, [Empire1], GoToFleetAction#3061 GameEntity: 8606 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FB4, Ticket: 00002F26, [Empire1], GoToFleetAction#3062 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FB5, Ticket: 00002F27, [Empire1], GoToFleetAction#3063 GameEntity: 7642 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FB6, Ticket: 00002F28, [Empire1], GoToFleetAction#3064 GameEntity: 11278 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FB7, Ticket: 00002F29, [Empire1], GoToFleetAction#3065 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FB8, Ticket: 00002F2A, [Empire1], GoToFleetAction#3066 GameEntity: 8606 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FB9, Ticket: 00002F2B, [Empire1], GoToFleetAction#3067 GameEntity: 7642 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FBC, Ticket: 00002F2E, [Empire2], GoToFleetAction#6193 GameEntity: 12611 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:074 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FBD, Ticket: 00002F2F, [Empire2], GoToFleetAction#6194 GameEntity: 12363 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:074 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FBE, Ticket: 00002F30, [Empire2], GoToFleetAction#6195 GameEntity: 11871 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:074 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FBF, Ticket: 00002F31, [Empire2], GoToFleetAction#6196 GameEntity: 11835 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:074 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FC0, Ticket: 00002F32, [Empire2], GoToFleetAction#6197 GameEntity: 11231 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:074 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FC1, Ticket: 00002F33, [Empire2], GoToFleetAction#6198 GameEntity: 12612 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:074 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FC2, Ticket: 00002F34, [Empire2], GoToFleetAction#6199 GameEntity: 12606 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FC3, Ticket: 00002F35, [Empire2], GoToFleetAction#6200 GameEntity: 12605 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FC4, Ticket: 00002F36, [Empire2], GoToFleetAction#6201 GameEntity: 12130 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FC5, Ticket: 00002F37, [Empire2], GoToFleetAction#6202 GameEntity: 7531 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FC6, Ticket: 00002F38, [Empire2], GoToFleetAction#6203 GameEntity: 11834 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FC7, Ticket: 00002F39, [Empire2], GoToFleetAction#6204 GameEntity: 11626 State: WaitingForInitialization Context: Path: 69->42, Path: Path: 69->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FC8, Ticket: 00002F3A, [Empire2], GoToFleetAction#6205 GameEntity: 12371 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FC9, Ticket: 00002F3B, [Empire2], GoToFleetAction#6206 GameEntity: 9528 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FCA, Ticket: 00002F3C, [Empire2], GoToFleetAction#6207 GameEntity: 8429 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FCB, Ticket: 00002F3D, [Empire2], GoToFleetAction#6208 GameEntity: 11456 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FCC, Ticket: 00002F3E, [Empire2], GoToFleetAction#6209 GameEntity: 8660 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FCD, Ticket: 00002F3F, [Empire2], GoToFleetAction#6210 GameEntity: 11751 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FCE, Ticket: 00002F40, [Empire2], GoToFleetAction#6211 GameEntity: 10641 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FCF, Ticket: 00002F41, [Empire2], GoToFleetAction#6212 GameEntity: 10485 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FD0, Ticket: 00002F42, [Empire2], GoToFleetAction#6213 GameEntity: 11886 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FD1, Ticket: 00002F43, [Empire2], GoToFleetAction#6214 GameEntity: 12145 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FD2, Ticket: 00002F44, [Empire2], GoToFleetAction#6215 GameEntity: 12106 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FD3, Ticket: 00002F45, [Empire2], GoToFleetAction#6216 GameEntity: 12056 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FD4, Ticket: 00002F46, [Empire2], GoToFleetAction#6217 GameEntity: 11582 State: WaitingForInitialization Context: Path: 8->45, Path: Path: 8->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FD5, Ticket: 00002F47, [Empire2], GoToFleetAction#6218 GameEntity: 11718 State: WaitingForInitialization Context: Path: 69->42, Path: Path: 69->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FD6, Ticket: 00002F48, [Empire2], GoToFleetAction#6219 GameEntity: 11632 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FD7, Ticket: 00002F49, [Empire2], GoToFleetAction#6220 GameEntity: 11759 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FD8, Ticket: 00002F4A, [Empire2], GoToFleetAction#6221 GameEntity: 12100 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FD9, Ticket: 00002F4B, [Empire2], GoToFleetAction#6222 GameEntity: 10654 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:242 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FDA, Ticket: 00002F4C, [Empire2], GoToFleetAction#6223 GameEntity: 11079 State: WaitingForInitialization Context: Path: 48, Path: Path: 48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:242 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FDB, Ticket: 00002F4D, [Empire2], GoToFleetAction#6224 GameEntity: 5451 State: WaitingForInitialization Context: Path: 75, Path: Path: 75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:242 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FDC, Ticket: 00002F4E, [Empire2], GoToFleetAction#6225 GameEntity: 12383 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:242 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002FDD, Ticket: 00002F4F, [Empire2], ShipGUIDs: 11711 11827 12334 12493 , HeroGUID: 0, Position: NodeIndex:70, FleetGUID: 12688

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FDE, Ticket: 00002F50, [Empire2], GoToFleetAction#6226 GameEntity: 11704 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FDF, Ticket: 00002F51, [Empire2], GoToFleetAction#6227 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FE0, Ticket: 00002F52, [Empire2], GoToFleetAction#6228 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FE1, Ticket: 00002F53, [Empire2], GoToFleetAction#6229 GameEntity: 2408 State: WaitingForInitialization Context: Path: 89, Path: Path: 89

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:352 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002FE2, Ticket: 00002F54, [Empire3], ShipGUIDs: 12504 , HeroGUID: 0, Position: NodeIndex:61, FleetGUID: 12689

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:352 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FE3, Ticket: 00002F55, [Empire3], GoToFleetAction#1882 GameEntity: 12625 State: WaitingForInitialization Context: Path: 55, Path: Path: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:428 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FE4, Ticket: 00002F56, [Empire3], GoToFleetAction#1883 GameEntity: 10581 State: WaitingForInitialization Context: Path: 60, Path: Path: 60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:428 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FE5, Ticket: 00002F57, [Empire3], GoToFleetAction#1884 GameEntity: 8021 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:428 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002FE6, Ticket: 00002F58, [Empire3], ShipGUIDs: 12504 , HeroGUID: 0, Position: NodeIndex:61, FleetGUID: 12690

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:464 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FE7, Ticket: 00002F59, [Empire3], GoToFleetAction#1885 GameEntity: 11448 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:529 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00002FE8, Ticket: 00002F5A, [Empire3], ShipGUIDs: 12504 , HeroGUID: 0, Position: NodeIndex:61, FleetGUID: 12691

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:564 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FE9, Ticket: 00002F5B, [Empire3], GoToFleetAction#1886 GameEntity: 7715 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FEA, Ticket: 00002F5C, [Empire4], GoToFleetAction#4172 GameEntity: 10060 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FEB, Ticket: 00002F5D, [Empire4], GoToFleetAction#4173 GameEntity: 11853 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FEC, Ticket: 00002F5E, [Empire4], GoToFleetAction#4174 GameEntity: 12067 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FED, Ticket: 00002F5F, [Empire4], AttackFleetAction#4175 GameEntity: 11854 State: WaitingForInitialization Context: 7th Paragons Navy (11582) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FEE, Ticket: 00002F60, [Empire4], GoToFleetAction#4176 GameEntity: 11732 State: WaitingForInitialization Context: Path: 18, Path: Path: 18

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FEF, Ticket: 00002F61, [Empire14], GoToFleetAction#46 GameEntity: 11555 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FF0, Ticket: 00002F62, [Empire15], GoToFleetAction#4998 GameEntity: 4364 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FF1, Ticket: 00002F63, [Empire15], AttackFleetAction#4999 GameEntity: 11045 State: WaitingForInitialization Context: 7th Peoples Navy (11626) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FF2, Ticket: 00002F64, [Empire15], GoToFleetAction#5000 GameEntity: 10800 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FF3, Ticket: 00002F65, [Empire15], GoToFleetAction#5001 GameEntity: 4364 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FF4, Ticket: 00002F66, [Empire15], GoToFleetAction#5002 GameEntity: 4174 State: WaitingForInitialization Context: Path: 25, Path: Path: 25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FF5, Ticket: 00002F67, [Empire15], GoToFleetAction#5003 GameEntity: 2185 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FF6, Ticket: 00002F68, [Empire15], InitiateEmpireActionFleetAction#5004 GameEntity: 12678 State: WaitingForInitialization Context: Procyon (568) (StarSystemNode), Path: Procyon (568) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:624 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00002FF7, Ticket: 00002F69, [Empire1], ConstructibleElementName: TechnologyDefinitionUnique2Vampirilis, ConstructionGameEntityGUID: 12694, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:624 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002FF8, Ticket: 00002F6A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:624 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00002FFD, Ticket: 00002F6F, [Empire1]: Distressed Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:624 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00002FFE, Ticket: 00002F70, [Empire1], GoToFleetAction#3068 GameEntity: 12033 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:624 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:624 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:624 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00002FFF, Ticket: 00002F73, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:624 STACKOrderAssignHero preprocessing failed: the assignation '9th Peoples Navy (11759)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:624 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003000, Ticket: 00002F75, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:796 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003001, Ticket: 00002F76, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:796 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00003002, Ticket: 00002F77, [Empire2], ShipGUIDs: 12497 , HeroGUID: 0, Position: NodeIndex:36, FleetGUID: 12703

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:796 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003003, Ticket: 00002F78, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:875 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003004, Ticket: 00002F79, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:875 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00003005, Ticket: 00002F7A, [Empire2], system guid: 7150, contruction guid: 12557, resource name : EmpireEmpirePoint, buyout cost: 847.014

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:875 STACKThe construction 12557 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:875 STACK[Empire 2] OrderBuyoutConstruction preprocessor failed: Cannot afford 927.7407 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:875 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003006, Ticket: 00002F7C, [Empire2], GoToFleetAction#6230 GameEntity: 12363 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:875 STACK[Empire 2] OrderTransferShips preprocessor failed: 7th Peoples Navy (11626) cannot be modified (moving, in encounter, or readonly).

    DepartmentOfDefense:TransferShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:988 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00003007, Ticket: 00002F7E, [Empire2], ShipGUIDs: 11711 , HeroGUID: 0, Position: NodeIndex:70, FleetGUID: 12708

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:988 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000300C, Ticket: 00002F83, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:988 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000300D, Ticket: 00002F84, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:13:988 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000300E, Ticket: 00002F85, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:088 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000300F, Ticket: 00002F86, [Empire3], ShipGUIDs: 12515 , HeroGUID: 0, Position: NodeIndex:58, FleetGUID: 12715

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:088 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003010, Ticket: 00002F87, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:089 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00003011, Ticket: 00002F88, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:089 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:164 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00003012, Ticket: 00002F89, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:164 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00003013, Ticket: 00002F8A, [Empire3], ShipsGUID: 10491,10844

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:164 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00003014, Ticket: 00002F8B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:164 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:364 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000301B, Ticket: 00002F92, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:365 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000301D, Ticket: 00002F94, [Empire3], ShipGUIDs: 12504 , HeroGUID: 0, Position: NodeIndex:61, FleetGUID: 12720

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:413 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000301E, Ticket: 00002F95, [Empire4], ConstructibleElementName: TechnologyDefinitionMilitary14, ConstructionGameEntityGUID: 12721, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:413 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000301F, Ticket: 00002F96, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:413 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003020, Ticket: 00002F97, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:413 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003021, Ticket: 00002F98, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:413 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003022, Ticket: 00002F99, [Empire4], GoToFleetAction#4177 GameEntity: 10060 State: WaitingForInitialization Context: Path: 9, Path: Path: 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:503 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:ManageManpowerPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:503 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:ManageManpowerPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:503 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:ManageManpowerPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:503 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00003029, Ticket: 00002FA0, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:591 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:591 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000302B, Ticket: 00002FA2, [Empire3], MoveToFleetAction#1887 GameEntity: 12545 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->43 (Cost: 2.404941) from 0 to 0.8427681.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:591 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000302C, Ticket: 00002FA3, [Empire4], MoveToFleetAction#4178 GameEntity: 11562 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 2.95723) from 0 to 0.6367003.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:591 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000302D, ContractGUID 12685 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:591 STACKContract 12685 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:591 STACK[Empire 1] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:591 STACKGoToFleetAction #3057: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:691 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000302E, Ticket: 00002FA5, [Empire2], MoveToFleetAction#6231 GameEntity: 12296 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 0.93542) from 0 to 0.1513791.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:691 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000302F, Ticket: 00002FA6, [Empire3], MoveToFleetAction#1888 GameEntity: 12541 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->43 (Cost: 2.246504) from 0 to 0.5773429.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:691 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003030, Ticket: 00002FA7, [Empire4], MoveToFleetAction#4179 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->52 (Cost: 3.835592) from 0 to 0.5300625.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:739 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003031, Ticket: 00002FA8, [Empire1], MoveToFleetAction#3069 GameEntity: 7642 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 3.708286) from 0.3073987 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:739 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003032, Ticket: 00002FA9, [Empire1], MoveToFleetAction#3070 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 0.6703905) from 0.8556629 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:739 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003033, Ticket: 00002FAA, [Empire1], MoveToFleetAction#3071 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 0.4979053) from 0.8777584 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:790 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003034, Ticket: 00002FAB, [Empire1], MoveToFleetAction#3072 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->24 (Cost: 5.358119) from 0.267781 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:790 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003035, Ticket: 00002FAC, [Empire1], MoveToFleetAction#3073 GameEntity: 7870 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->12 (Cost: 6.606474) from 0.7168301 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:790 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003036, Ticket: 00002FAD, [Empire1], MoveToFleetAction#3074 GameEntity: 10460 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->78 (Cost: 3.46744) from 0.6903852 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003037, Ticket: 00002FAE, [Empire2], MoveToFleetAction#6232 GameEntity: 12611 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 1.614838) from 0.7558764 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003038, Ticket: 00002FAF, [Empire2], MoveToFleetAction#6233 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->29 (Cost: 0.9750435) from 0 to 0.1652938.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003039, Ticket: 00002FB0, [Empire4], MoveToFleetAction#4180 GameEntity: 11564 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->52 (Cost: 0.7241592) from 0 to 0.1000757.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000303A, Ticket: 00002FB1, [Empire2], MoveToFleetAction#6234 GameEntity: 12056 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 0.4160392) from 0.9478141 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000303B, Ticket: 00002FB2, [Empire2], MoveToFleetAction#6235 GameEntity: 12106 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.881128) from 0.6955768 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000303C, Ticket: 00002FB3, [Empire2], MoveToFleetAction#6236 GameEntity: 12145 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 5) from 0.07145574 to 0.8273321.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:14:945 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000303D, Ticket: 00002FB4, [Empire2], MoveToFleetAction#6237 GameEntity: 11886 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->37 (Cost: 2.443785) from 0.4182848 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:033 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000303E, Ticket: 00002FB5, [Empire2], MoveToFleetAction#6238 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 5) from 0.1009317 to 0.8568081.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:088 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000303F, Ticket: 00002FB6, [Empire2], MoveToFleetAction#6239 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->71 (Cost: 5) from 0.3865961 to 0.7731923.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:088 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003040, Ticket: 00002FB7, [Empire2], MoveToFleetAction#6240 GameEntity: 11751 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->32 (Cost: 2.433877) from 0.5226508 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:088 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003041, Ticket: 00002FB8, [Empire2], MoveToFleetAction#6241 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->70 (Cost: 0.9122181) from 0.8348864 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:195 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003042, Ticket: 00002FB9, [Empire2], MoveToFleetAction#6242 GameEntity: 11456 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 2.119213) from 0.8490561 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:326 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003043, Ticket: 00002FBA, [Empire2], MoveToFleetAction#6243 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->8 (Cost: 1.096613) from 0.9433598 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:419 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003044, Ticket: 00002FBB, [Empire2], MoveToFleetAction#6244 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->1 (Cost: 0.3201109) from 0.9757969 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:501 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003045, Ticket: 00002FBC, [Empire2], MoveToFleetAction#6245 GameEntity: 12371 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 5) from 0.2727553 to 0.8999305.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:561 STACK[Empire 2] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:561 STACKGoToFleetAction #6204: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003046, Ticket: 00002FBE, [Empire2], MoveToFleetAction#6246 GameEntity: 11834 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->33 (Cost: 5) from 0.6112738 to 0.9010987.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003047, Ticket: 00002FBF, [Empire2], MoveToFleetAction#6247 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 2.127175) from 0.6853485 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003048, Ticket: 00002FC0, [Empire2], MoveToFleetAction#6248 GameEntity: 12130 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 0.9571072) from 0.7776323 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:661 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003049, Ticket: 00002FC1, [Empire2], MoveToFleetAction#6249 GameEntity: 12605 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->35 (Cost: 3.472905) from 0.5901164 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:755 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000304A, Ticket: 00002FC2, [Empire2], MoveToFleetAction#6250 GameEntity: 12606 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 4.991738) from 0.05712753 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:862 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000304B, Ticket: 00002FC3, [Empire2], MoveToFleetAction#6251 GameEntity: 12612 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.757009) from 0.3594555 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:15:954 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000304C, Ticket: 00002FC4, [Empire2], MoveToFleetAction#6252 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 3.375665) from 0.5904703 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000304D, Ticket: 00002FC5, [Empire2], MoveToFleetAction#6253 GameEntity: 11835 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 0.3440604) from 0.9564496 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:228 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000304E, Ticket: 00002FC6, [Empire2], MoveToFleetAction#6254 GameEntity: 11871 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 5) from 0.09683009 to 0.7240053.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:279 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:280 STACKGoToFleetAction #6194: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000304F, Ticket: 00002FC8, [Empire2], MoveToFleetAction#6255 GameEntity: 12302 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->4 (Cost: 0.812393) from 0 to 0.1696315.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003050, Ticket: 00002FC9, [Empire4], MoveToFleetAction#4181 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 1.260054) from 0 to 0.2467793.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003051, Ticket: 00002FCA, [Empire2], MoveToFleetAction#6256 GameEntity: 12383 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 5) from 0.09477743 to 0.7013685.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003052, Ticket: 00002FCB, [Empire2], MoveToFleetAction#6257 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->75 (Cost: 2) from 0.4472204 to 0.8090255.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003053, Ticket: 00002FCC, [Empire2], MoveToFleetAction#6258 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 44->48 (Cost: 2.452057) from 0.297364 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:400 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003054, Ticket: 00002FCD, [Empire2], MoveToFleetAction#6259 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->32 (Cost: 0.1155311) from 0.9773412 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:400 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003055, Ticket: 00002FCE, [Empire2], MoveToFleetAction#6260 GameEntity: 12100 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->33 (Cost: 3.235385) from 0.6588186 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:400 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003056, Ticket: 00002FCF, [Empire2], MoveToFleetAction#6261 GameEntity: 11759 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 1.183824) from 0.7249585 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003057, Ticket: 00002FD0, [Empire2], MoveToFleetAction#6262 GameEntity: 11632 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 1.447542) from 0.8243868 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:525 STACK[Empire 2] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:525 STACKGoToFleetAction #6218: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:525 STACK[Empire 2] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:525 STACKGoToFleetAction #6217: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003058, Ticket: 00002FD3, [Empire2], MoveToFleetAction#6263 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->89 (Cost: 1.916367) from 0.5018646 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003059, Ticket: 00002FD4, [Empire2], MoveToFleetAction#6264 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 2) from 0.3936139 to 0.7930334.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000305A, Ticket: 00002FD5, [Empire2], MoveToFleetAction#6265 GameEntity: 11704 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 3.430974) from 0.2813564 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000305B, Ticket: 00002FD6, [Empire3], MoveToFleetAction#1889 GameEntity: 12625 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 1.552591) from 0.568132 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000305C, Ticket: 00002FD7, [Empire3], MoveToFleetAction#1890 GameEntity: 8021 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 1.150316) from 0.6627529 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:607 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000305D, Ticket: 00002FD8, [Empire3], MoveToFleetAction#1891 GameEntity: 10581 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->60 (Cost: 0.02201047) from 0.993547 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:660 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000305E, Ticket: 00002FD9, [Empire3], MoveToFleetAction#1892 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->33 (Cost: 0.9419279) from 0.9006708 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000305F, Ticket: 00002FDA, [Empire3], MoveToFleetAction#1893 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->12 (Cost: 1.291855) from 0.6593024 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:744 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:744 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:744 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003062, [Empire15], GuardEmpireLocalAction#5005 GameEntity: 1054 State: WaitingForInitialization Context: Procyon (568) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:744 STACKCancelling actions on Procyon (568) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:744 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003063, Ticket: 00002FDD, [Empire4], MoveToFleetAction#4182 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->18 (Cost: 1.544678) from 0.9228264 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:744 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003064, Ticket: 00002FDE, [Empire4], MoveToFleetAction#4183 GameEntity: 12067 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->1 (Cost: 1.233182) from 0.9511285 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:869 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003065, Ticket: 00002FDF, [Empire4], MoveToFleetAction#4184 GameEntity: 11853 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->45 (Cost: 2.755769) from 0.6511806 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:918 STACK[Empire 4] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:918 STACKGoToFleetAction #4172: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:918 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003066, Ticket: 00002FE1, [Empire14], MoveToFleetAction#47 GameEntity: 11555 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 3.510903) from 0.6308549 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:918 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003067, Ticket: 00002FE2, [Empire15], MoveToFleetAction#5006 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->27 (Cost: 2.418278) from 0.6347439 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:918 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003068, Ticket: 00002FE3, [Empire15], MoveToFleetAction#5007 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->25 (Cost: 2.036764) from 0.6678926 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:974 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003069, Ticket: 00002FE4, [Empire15], MoveToFleetAction#5008 GameEntity: 4364 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 1.062429) from 0.8015687 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:974 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000306A, Ticket: 00002FE5, [Empire15], MoveToFleetAction#5009 GameEntity: 10800 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->24 (Cost: 3.270591) from 0.5530543 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:16:974 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000306B, Ticket: 00002FE6, [Empire1], MoveToFleetAction#3075 GameEntity: 12033 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->79 (Cost: 0.2511624) from 0.9567853 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:17:041 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000306C, Ticket: 00002FE7, [Empire2], MoveToFleetAction#6266 GameEntity: 12363 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 5) from 0.1080656 to 0.7352408.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:17:041 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000306D, Ticket: 00002FE8, [Empire3], MoveToFleetAction#1894 GameEntity: 12668 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 1.327194) from 0 to 0.5611293.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:17:041 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000306E, Ticket: 00002FE9, [Empire4], MoveToFleetAction#4185 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->9 (Cost: 5.2622) from 0.6310387 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:17:147 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:17:148 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:17:168 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:17:168 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:17:213 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:304 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:304 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003071, [Empire0], SiegeStarSystemAction#684 GameEntity: 5832 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:441 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003072, [Empire0], SiegeStarSystemAction#685 GameEntity: 12396 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:518 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003073, [Empire1], Entity index: 3066

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:518 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003074, [Empire1], Entity index: 3065

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:518 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003075, [Empire1], Entity index: 3064

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:518 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003076, [Empire1], Entity index: 3059

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:518 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003077, [Empire1], Entity index: 3058

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:518 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003078, [Empire2], Entity index: 6229

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:518 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003079, [Empire2], Entity index: 6226

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:518 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000307A, [Empire2], Entity index: 6223

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000307B, [Empire2], Entity index: 6222

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000307C, [Empire2], Entity index: 6221

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000307D, [Empire2], Entity index: 6220

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000307E, [Empire2], Entity index: 6219

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000307F, [Empire2], Entity index: 6216

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003080, [Empire2], Entity index: 6215

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003081, [Empire2], Entity index: 6213

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003082, [Empire2], Entity index: 6210

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003083, [Empire2], Entity index: 6209

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003084, [Empire2], Entity index: 6208

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003085, [Empire2], Entity index: 6206

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003086, [Empire2], Entity index: 6202

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003087, [Empire2], Entity index: 6201

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003088, [Empire2], Entity index: 6200

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003089, [Empire2], Entity index: 6199

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000308A, [Empire2], Entity index: 6198

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000308B, [Empire2], Entity index: 6197

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:575 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000308C, [Empire2], Entity index: 6196

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:575 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000308D, [Empire2], Entity index: 6193

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:575 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000308E, [Empire3], Entity index: 1886

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:575 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000308F, [Empire3], Entity index: 1885

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:575 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003090, [Empire3], Entity index: 1883

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:575 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003091, [Empire3], Entity index: 1882

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:575 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003092, Ticket: 00002FEC, [Empire3], MoveToFleetAction#1895 GameEntity: 12676 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->60 (Cost: 0.1463785) from 0 to 0.03858162.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:575 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003093, [Empire4], Entity index: 4177

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:575 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003094, [Empire4], Entity index: 4176

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:575 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003095, [Empire4], Entity index: 4174

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:575 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003096, [Empire4], SiegeStarSystemAction#4186 GameEntity: 4629 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:18:575 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:18:576 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:18:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003097, [Empire4], SiegeStarSystemAction#4187 GameEntity: 2343 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:155 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003098, [Empire14], Entity index: 46

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:155 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003099, [Empire15], Entity index: 5003

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:155 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000309A, [Empire15], Entity index: 5002

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:155 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000309B, [Empire15], Entity index: 5001

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:155 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000309C, [Empire15], Entity index: 5000

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:155 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000309F, Ticket: 00002FEF, [Empire2], ShipGUIDs: 4604 5014 5263 5614 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 11886

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:211 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000030A0, Ticket: 00002FF0, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:211 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000030A1, Ticket: 00002FF1, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator24:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:262 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030A3, Ticket: 00002FF3, [Empire15], AttackFleetAction#5010 GameEntity: 5299 State: WaitingForInitialization Context: 10th Vermilion Purge (7642) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:263 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030A4, Ticket: 00002FF4, [Empire15], AttackFleetAction#5011 GameEntity: 12019 State: WaitingForInitialization Context: 4th Scarlet Purge (12033) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:319 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:319 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:363 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:363 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:387 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:388 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:19:577 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:19:577 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:22:188 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #9651.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:188 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:22:188 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:22:320 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030AB, Ticket: 00002FFB, [Empire2], GoToFleetAction#6267 GameEntity: 12703 State: WaitingForInitialization Context: Path: 36->70, Path: Path: 36->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:320 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030AC, Ticket: 00002FFC, [Empire2], GoToFleetAction#6268 GameEntity: 11835 State: WaitingForInitialization Context: Path: 45->8, Path: Path: 45->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:320 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030AD, Ticket: 00002FFD, [Empire2], GoToFleetAction#6269 GameEntity: 11231 State: WaitingForInitialization Context: Path: 1->5, Path: Path: 1->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:320 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000030AE, Ticket: 00002FFE, ContractGUID 12685.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:320 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030AF, Ticket: 00002FFF, [Empire2], GoToFleetAction#6270 GameEntity: 11886 State: WaitingForInitialization Context: Path: 37->5, Path: Path: 37->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:320 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030B0, Ticket: 00003000, [Empire2], GoToFleetAction#6271 GameEntity: 11456 State: WaitingForInitialization Context: Path: 33->32, Path: Path: 33->32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:320 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030B2, Ticket: 00003002, [Empire2], GoToFleetAction#6272 GameEntity: 12688 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:362 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030B3, Ticket: 00003003, [Empire2], GoToFleetAction#6273 GameEntity: 9528 State: WaitingForInitialization Context: Path: 1->44, Path: Path: 1->44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:362 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030B4, Ticket: 00003004, [Empire2], GoToFleetAction#6274 GameEntity: 12708 State: WaitingForInitialization Context: Path: 70->73, Path: Path: 70->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:362 STACKOrder preprocessor failed because the law entity (#12686) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:363 STACKOrder preprocessor failed because the law entity (#12687) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:363 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030B6, Ticket: 00003007, [Empire2], MoveToFleetAction#6275 GameEntity: 12688 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 5) from 0 to 0.7395995.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:363 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030B7, Ticket: 00003008, [Empire2], MoveToFleetAction#6276 GameEntity: 11456 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->32 (Cost: 2.880787) from 0 to 0.2051881.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030B8, Ticket: 00003009, [Empire2], MoveToFleetAction#6277 GameEntity: 11886 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 2.556215) from 0 to 0.6084777.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030B9, Ticket: 0000300A, [Empire2], MoveToFleetAction#6278 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 1.624335) from 0 to 0.1970614.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030BA, Ticket: 0000300B, [Empire2], MoveToFleetAction#6279 GameEntity: 11835 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 4.65594) from 0 to 0.7368748.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:540 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:22:540 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:22:643 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030BB, Ticket: 0000300C, [Empire2], MoveToFleetAction#6280 GameEntity: 12703 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->70 (Cost: 5.524792) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:644 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:644 STACKfleet action with feedback 1896 started : ETA 5961.03171539307

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:644 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030BD, Ticket: 0000300F, [Empire3], ExpeditionFleetAction#1896 GameEntity: 12715 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic06 on Betel V(Planet 4) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:723 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030BE, Ticket: 00003010, [Empire3], GoToFleetAction#1897 GameEntity: 12720 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:723 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000030BF, Ticket: 00003011, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:723 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:723 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030C2, Ticket: 00003013, [Empire2], MoveToFleetAction#6281 GameEntity: 12708 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 5) from 0 to 0.9444331.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:723 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030C3, Ticket: 00003014, [Empire2], MoveToFleetAction#6282 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 3.679889) from 0 to 0.2782311.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:22:938 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030C4, [Empire2], SiegeStarSystemAction#6283 GameEntity: 6823 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:23:024 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030C5, Ticket: 00003015, [Empire3], MoveToFleetAction#1898 GameEntity: 12720 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 1.947893) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:24:218 STACKfleet action with feedback 1896 finished : ETA 5961.03171539307, Game.Time 5961.55749511719, true ETA 5961.53171539307

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:24:392 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000030C6, [Empire2], Entity index: 6267

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:24:482 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000030C7, [Empire3], Entity index: 1897

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:24:720 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:24:877 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:25:838 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:130 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030C8, Ticket: 00003016, [Empire1], GoToFleetAction#3076 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14->77, Path: Path: 14->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:131 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030C9, Ticket: 00003017, [Empire1], GoToFleetAction#3077 GameEntity: 7870 State: WaitingForInitialization Context: Path: 12->11, Path: Path: 12->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:131 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030CA, Ticket: 00003018, [Empire1], GoToFleetAction#3078 GameEntity: 8606 State: WaitingForInitialization Context: Path: 10->11, Path: Path: 10->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:131 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030CB, Ticket: 00003019, [Empire1], GoToFleetAction#3079 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14->76, Path: Path: 14->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:131 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030CC, Ticket: 0000301A, [Empire1], GoToFleetAction#3080 GameEntity: 11278 State: WaitingForInitialization Context: Path: 24->27, Path: Path: 24->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:131 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030CD, Ticket: 0000301B, [Empire1], GoToFleetAction#3081 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14->13, Path: Path: 14->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:131 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:26:131 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:26:131 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:26:131 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:26:196 STACKStart 15 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:26:196 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:26:652 STACK[Empire 2] OrderTransferShips preprocessor failed: 7th Peoples Navy (11626) cannot be modified (moving, in encounter, or readonly).

    DepartmentOfDefense:TransferShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030D2, Ticket: 00003021, [Empire2], GoToFleetAction#6284 GameEntity: 12611 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030D3, Ticket: 00003022, [Empire2], GoToFleetAction#6285 GameEntity: 12612 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030D4, Ticket: 00003023, [Empire2], GoToFleetAction#6286 GameEntity: 12606 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030D5, Ticket: 00003024, [Empire2], GoToFleetAction#6287 GameEntity: 12605 State: WaitingForInitialization Context: Path: 35->68, Path: Path: 35->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030D6, Ticket: 00003025, [Empire2], GoToFleetAction#6288 GameEntity: 8660 State: WaitingForInitialization Context: Path: 70->68, Path: Path: 70->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030D7, Ticket: 00003026, [Empire2], GoToFleetAction#6289 GameEntity: 11751 State: WaitingForInitialization Context: Path: 32->33, Path: Path: 32->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030D8, Ticket: 00003027, [Empire2], InitiateEmpireActionFleetAction#6290 GameEntity: 12100 State: WaitingForInitialization Context: Cygnus (235) (StarSystemNode), Path: Cygnus (235) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030D9, Ticket: 00003028, [Empire2], GoToFleetAction#6291 GameEntity: 10654 State: WaitingForInitialization Context: Path: 32->33, Path: Path: 32->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:830 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030DA, Ticket: 00003029, [Empire2], GoToFleetAction#6292 GameEntity: 11079 State: WaitingForInitialization Context: Path: 48->38, Path: Path: 48->38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:830 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030DB, Ticket: 0000302A, [Empire2], GoToFleetAction#6293 GameEntity: 11704 State: WaitingForInitialization Context: Path: 4->3, Path: Path: 4->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:830 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030DC, Ticket: 0000302B, [Empire1], MoveToFleetAction#3082 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->13 (Cost: 4.073126) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:830 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030DD, Ticket: 0000302C, [Empire1], MoveToFleetAction#3083 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->27 (Cost: 1.641881) from 0 to 0.2951277.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:830 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030DE, Ticket: 0000302D, [Empire1], MoveToFleetAction#3084 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 4.644619) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:830 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030DF, Ticket: 0000302E, [Empire1], MoveToFleetAction#3085 GameEntity: 7870 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->11 (Cost: 0.3935261) from 0 to 0.1037836.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030E0, [Empire2], GuardEmpireLocalAction#6294 GameEntity: 1041 State: WaitingForInitialization Context: Cygnus (235) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:831 STACKCancelling actions on Cygnus (235) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030E1, Ticket: 0000302F, [Empire2], MoveToFleetAction#6295 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 4.884469) from 0 to 0.3479032.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030E2, Ticket: 00003030, [Empire2], MoveToFleetAction#6296 GameEntity: 11751 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 2.566123) from 0 to 0.1827757.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:26:956 STACKStart 14 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:26:956 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:27:035 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030E3, Ticket: 00003031, [Empire2], MoveToFleetAction#6297 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 4.087782) from 0 to 0.6046643.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030E4, Ticket: 00003032, [Empire2], MoveToFleetAction#6298 GameEntity: 12605 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 1.527095) from 0 to 0.3547948.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:198 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030E5, Ticket: 00003033, [Empire2], MoveToFleetAction#6299 GameEntity: 12606 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 0.008262157) from 0 to 0.001222137.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:288 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030E6, Ticket: 00003034, [Empire2], MoveToFleetAction#6300 GameEntity: 12612 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 2.242991) from 0 to 0.3629835.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:372 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030E7, Ticket: 00003035, [Empire2], MoveToFleetAction#6301 GameEntity: 12611 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 3.385161) from 0 to 0.7864851.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:455 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030E8, Ticket: 00003036, [Empire2], GoToFleetAction#6302 GameEntity: 2408 State: WaitingForInitialization Context: Path: 89->91, Path: Path: 89->91

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:498 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000030E9, Ticket: 00003037, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030EA, Ticket: 00003038, [Empire3], GoToFleetAction#1899 GameEntity: 12625 State: WaitingForInitialization Context: Path: 55->54, Path: Path: 55->54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030EB, Ticket: 00003039, [Empire3], GoToFleetAction#1900 GameEntity: 11448 State: WaitingForInitialization Context: Path: 33->35, Path: Path: 33->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030EC, Ticket: 0000303A, [Empire3], GoToFleetAction#1901 GameEntity: 7715 State: WaitingForInitialization Context: Path: 12->13, Path: Path: 12->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:548 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030EE, Ticket: 0000303C, [Empire4], GoToFleetAction#4188 GameEntity: 12067 State: WaitingForInitialization Context: Path: 1->0, Path: Path: 1->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:549 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030EF, Ticket: 0000303D, [Empire4], GoToFleetAction#4189 GameEntity: 11732 State: WaitingForInitialization Context: Path: 18->84, Path: Path: 18->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:584 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030F1, Ticket: 0000303F, [Empire15], GoToFleetAction#5012 GameEntity: 4364 State: WaitingForInitialization Context: Path: 77->14, Path: Path: 77->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:584 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030F2, Ticket: 00003040, [Empire15], InitiateEmpireActionFleetAction#5013 GameEntity: 10800 State: WaitingForInitialization Context: Nair (164) (StarSystemNode), Path: Nair (164) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:584 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030F3, Ticket: 00003041, [Empire15], GoToFleetAction#5014 GameEntity: 4364 State: WaitingForInitialization Context: Path: 77->80, Path: Path: 77->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:585 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030F4, Ticket: 00003042, [Empire15], GoToFleetAction#5015 GameEntity: 4174 State: WaitingForInitialization Context: Path: 25->94, Path: Path: 25->94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:585 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030F5, Ticket: 00003043, [Empire15], AttackFleetAction#5016 GameEntity: 2185 State: WaitingForInitialization Context: 1st Protectors Navy (2224) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:585 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030F6, Ticket: 00003044, [Empire2], MoveToFleetAction#6303 GameEntity: 11704 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->3 (Cost: 0.5690255) from 0 to 0.0746844.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030F7, Ticket: 00003045, [Empire2], MoveToFleetAction#6304 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->38 (Cost: 2.547943) from 0 to 0.4238579.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:672 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:27:672 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:27:760 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030F8, Ticket: 00003046, [Empire2], MoveToFleetAction#6305 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->91 (Cost: 2.083633) from 0 to 0.5416141.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030F9, Ticket: 00003047, [Empire3], MoveToFleetAction#1902 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 2.708145) from 0 to 0.5202953.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030FA, Ticket: 00003048, [Empire3], MoveToFleetAction#1903 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 3.058072) from 0 to 0.4948881.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:813 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030FB, Ticket: 00003049, [Empire3], MoveToFleetAction#1904 GameEntity: 12625 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->54 (Cost: 2.677058) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:813 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030FD, Ticket: 0000304B, [Empire4], MoveToFleetAction#4190 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->84 (Cost: 4.915807) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:813 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000030FE, Ticket: 0000304C, [Empire4], MoveToFleetAction#4191 GameEntity: 12067 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->0 (Cost: 4.766818) from 0 to 0.6965224.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:813 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003100, [Empire15], GuardEmpireLocalAction#5017 GameEntity: 1054 State: WaitingForInitialization Context: Nair (164) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:27:813 STACKCancelling actions on Nair (164) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:28:106 STACKBegin encounter simulation ignition 312384

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:28:106 STACKBegin encounter simulation ignition 312384

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:28:106 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003104, Ticket: 0000304F, [Empire15], MoveToFleetAction#5018 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->94 (Cost: 1.963236) from 0 to 0.5135904.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:28:106 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003105, Ticket: 00003050, [Empire15], MoveToFleetAction#5019 GameEntity: 4364 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 3.937571) from 0 to 0.735425.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:28:332 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:28:332 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003107, [Empire1], Entity index: 3081

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:28:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003108, [Empire4], SiegeStarSystemAction#4192 GameEntity: 7637 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:28:556 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003109, [Empire1], Entity index: 3078

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:28:556 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000310A, [Empire4], SiegeStarSystemAction#4193 GameEntity: 7500 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:30:470 STACKEnd encounter simulation ignition 312387

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:30:470 STACKEnd encounter simulation ignition 312387

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:30:514 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:30:514 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000310B, [Empire3], Entity index: 1899

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:30:558 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:30:558 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:30:558 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:30:558 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000310C, [Empire4], Entity index: 4189

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:30:726 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:30:726 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:30:726 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:30:726 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:30:789 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:30:789 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:071 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:071 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:071 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:071 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:071 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00003119, Ticket: 0000305E, ContractGUID 12685 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 281.25 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:071 STACKContract 12685 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:071 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:071 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:31:071 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:31:181 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000311A, Ticket: 00003060, [Empire2], GoToFleetAction#6306 GameEntity: 11632 State: WaitingForInitialization Context: Path: 5->37, Path: Path: 5->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:181 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000311B, Ticket: 00003061, [Empire2], GoToFleetAction#6307 GameEntity: 12106 State: WaitingForInitialization Context: Path: 35->36, Path: Path: 35->36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:181 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000311C, Ticket: 00003062, [Empire2], GoToFleetAction#6308 GameEntity: 12056 State: WaitingForInitialization Context: Path: 33->37, Path: Path: 33->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:181 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000311D, Ticket: 00003063, [Empire2], GoToFleetAction#6309 GameEntity: 12612 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:181 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000311E, Ticket: 00003064, [Empire2], GoToFleetAction#6310 GameEntity: 5452 State: WaitingForInitialization Context: Path: 37->33, Path: Path: 37->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:181 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000311F, Ticket: 00003065, [Empire3], context guid: 1065, contruction guid: 12718

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:181 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003120, Ticket: 00003066, [Empire3], context guid: 1065, contruction guid: 12732

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:181 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:31:181 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:31:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003125, Ticket: 00003069, [Empire2], MoveToFleetAction#6311 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 5) from 0 to 0.6271752.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003126, Ticket: 0000306A, [Empire2], MoveToFleetAction#6312 GameEntity: 12056 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 4.583961) from 0 to 0.5749893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003127, Ticket: 0000306B, [Empire2], MoveToFleetAction#6313 GameEntity: 12106 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->36 (Cost: 3.118872) from 0 to 0.3680995.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003128, Ticket: 0000306C, [Empire2], MoveToFleetAction#6314 GameEntity: 11632 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->37 (Cost: 3.552458) from 0 to 0.845622.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:516 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Proposed).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:31:516 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:31:516 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:32:013 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:32:013 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:32:168 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:32:169 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:32:228 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:32:228 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:32:283 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:32:283 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:32:400 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:32:400 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:32:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003134, Ticket: 00003079, [Empire2], MoveToFleetAction#6315 GameEntity: 11718 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 5) from 0 to 0.7663688.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:32:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003135, Ticket: 0000307A, [Empire2], MoveToFleetAction#6316 GameEntity: 11626 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 5) from 0 to 0.7663688.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:32:609 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:33:241 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:33:241 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:33:654 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:33:878 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:33:878 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:34:043 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:055 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:100 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:100 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:147 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:147 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:262 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:263 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:319 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:361 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:35:362 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:35:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003143, Ticket: 00003088, [Empire2], GoToFleetAction#6317 GameEntity: 12703 State: WaitingForInitialization Context: Path: 70->73, Path: Path: 70->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:437 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00003146, Ticket: 0000308B, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:437 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003147, Ticket: 0000308C, [Empire3], GoToFleetAction#1905 GameEntity: 12715 State: WaitingForInitialization Context: Path: 58->57, Path: Path: 58->57

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:437 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003148, Ticket: 0000308D, [Empire3], AttackFleetAction#1906 GameEntity: 8021 State: WaitingForInitialization Context: 2nd Protectors Navy (10473) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:563 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000314B, Ticket: 00003090, [Empire2], MoveToFleetAction#6318 GameEntity: 11582 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 5) from 0 to 0.7913277.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000314C, Ticket: 00003091, [Empire2], MoveToFleetAction#6319 GameEntity: 12703 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 3.475208) from 0 to 0.6564204.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:687 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000314E, Ticket: 00003093, [Empire3], MoveToFleetAction#1907 GameEntity: 12715 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->57 (Cost: 3) from 0 to 0.3155145.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:727 STACKBegin encounter simulation ignition 312523

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:728 STACKBegin encounter simulation ignition 312523

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:728 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:35:777 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:37:653 STACKEnd encounter simulation ignition 312526

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:37:653 STACKEnd encounter simulation ignition 312526

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:37:653 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:37:731 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:37:731 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:37:890 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:37:890 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:37:890 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:37:890 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:37:890 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:37:890 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:37:935 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:37:935 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:236 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:236 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:236 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:236 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:510 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:511 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:557 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:557 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:681 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:681 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:726 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:726 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:726 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:726 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:782 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:782 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:782 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:782 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:836 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:877 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:877 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:38:933 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:40:721 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000316F, Ticket: 000030B3, ContractGUID 9651.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:40:721 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:40:721 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:40:748 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003172, Ticket: 000030B6, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:40:879 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00003174, Ticket: 000030B7, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:40:880 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:40:880 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:41:312 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00003175, Ticket: 000030B8, ContractGUID 12685 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:312 STACK[Pressure] Added 'PressureAllianceTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:312 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:312 STACK[Pressure] Added 'PressureAllianceTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:312 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:312 STACK[Pressure] Added 'PressureWarTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:312 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:312 STACK[Pressure] Added 'PressureWarTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:312 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:312 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:312 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:312 STACK[Pressure] Added 'PressureWarTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:313 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:313 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:313 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:313 STACK[Pressure] Added 'PressureWarTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:313 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:313 STACKContract 12685 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:562 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00003176, Ticket: 000030B9, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:563 STACK[Order] OrderCreateAlliance::GameServer/OrderCreateAlliance#00003177 #12744 'AllianceName02'

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:563 STACK[Order] OrderCreateWarInstance::GameServer/OrderCreateWarInstance#00003178 #12745

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator19:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:41:598 STACK[Order] OrderCreateWarInstance::GameServer/OrderCreateWarInstance#0000317A #12746

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator19:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:42:934 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:43:081 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:44:070 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:44:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000317C, Ticket: 000030BA, [Empire1], GoToFleetAction#3086 GameEntity: 10958 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:44:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000317D, Ticket: 000030BB, [Empire1], GoToFleetAction#3087 GameEntity: 8606 State: WaitingForInitialization Context: Path: 11->12, Path: Path: 11->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:44:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000317E, Ticket: 000030BC, [Empire1], GoToFleetAction#3088 GameEntity: 10958 State: WaitingForInitialization Context: Path: 13->14, Path: Path: 13->14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:44:596 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:44:596 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:44:831 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003182, Ticket: 000030C0, [Empire2], AttackFleetAction#6320 GameEntity: 8429 State: WaitingForInitialization Context: 9th Rubidium Expedition (11854) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:44:831 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00003183, Ticket: 000030C1, [Empire3], ShipGUIDs: 12066 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 11246

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:44:871 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003184, Ticket: 000030C2, [Empire3], GoToFleetAction#1908 GameEntity: 10581 State: WaitingForInitialization Context: Path: 60->43, Path: Path: 60->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:44:871 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003185, Ticket: 000030C3, [Empire4], GoToFleetAction#4194 GameEntity: 11732 State: WaitingForInitialization Context: Path: 84->85, Path: Path: 84->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:44:871 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003186, Ticket: 000030C4, [Empire1], MoveToFleetAction#3089 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 1.428969) from 0 to 0.3508286.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:44:871 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003187, Ticket: 000030C5, [Empire1], MoveToFleetAction#3090 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->12 (Cost: 0.6849909) from 0 to 0.1806509.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:44:921 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:44:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000318B, Ticket: 000030C9, [Empire3], MoveToFleetAction#1909 GameEntity: 10581 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 3.793996) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:44:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000318C, Ticket: 000030CA, [Empire4], MoveToFleetAction#4195 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 4.539515) from 0 to 0.7095883.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:44:921 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:44:921 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:44:973 STACKBegin encounter simulation ignition 312743

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:44:973 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:44:998 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:45:910 STACKEnd encounter simulation ignition 312745

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:45:984 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:46:094 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:46:094 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:46:140 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:46:497 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:46:497 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:47:230 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:47:230 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:47:317 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003195, [Empire3], Entity index: 1908

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:47:808 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:47:808 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:48:336 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:48:336 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:48:494 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:48:494 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:48:546 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:48:546 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:48:598 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:48:598 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:48:693 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:248 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000319F, Ticket: 000030DC, [Empire1]: NeutralNeedMilitaryHelp To Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:249 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000031A0, Ticket: 000030DD, [Empire1]: Distressed Toward Empire#2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:249 STACKStart 13 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:49:249 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:49:316 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000031A2, Ticket: 000030DF, ContractGUID 9651 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 163.125 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:316 STACKContract 9651 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:316 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:316 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:316 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000031A3, Ticket: 000030E2, [Empire2], GoToFleetAction#6321 GameEntity: 12100 State: WaitingForInitialization Context: Path: 33->37, Path: Path: 33->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:316 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000031A4, Ticket: 000030E3, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:316 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000031A5, Ticket: 000030E4, [Empire3], ShipGUIDs: , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10581

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:507 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000031AA, Ticket: 000030E7, [Empire2], MoveToFleetAction#6322 GameEntity: 12100 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 1.764615) from 0 to 0.2213446.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:544 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#000031AB, Ticket: 000030E9, EmpireWhichInitiatedIndex : 4, EmpireWhichReceivesIndex : 0, ContractGUID 12752.

    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:544 STACKRegister new contract DiplomaticContract#12752.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:544 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000031AC, Ticket: 000030EA, [Empire4]: WarAmAlreadyAtWar To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:544 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000031AD, Ticket: 000030EB, [Empire4]: NeutralHelpingAlly To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:544 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000031AE, Ticket: 000030EC, [Empire4]: Loyal Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:544 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000031AF, ContractGUID 12752 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:544 STACKContract 12752 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:49:544 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:49:545 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:51:739 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:51:882 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:52:870 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:53:153 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:53:154 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:53:462 STACKBegin encounter simulation ignition 313004

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:54:464 STACKEnd encounter simulation ignition 313009

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:54:526 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:54:756 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:54:756 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:54:808 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:55:085 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:55:086 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:55:729 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:55:729 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:56:231 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:56:231 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:56:399 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:56:399 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:56:449 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:56:449 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:56:788 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:56:788 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:56:883 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:57:668 STACKMissing jingle for diplomatic relation state DiplomaticRelationStateTruce

    MusicAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticInteractionNotificationWindow:ContractStateChange_OnBeginShow(System.Reflection.ParameterInfo)
    DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:52:57:891 STACKOrder preprocessing failed because the law 'LawP05L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:57:891 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:57:891 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:58:210 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000031C8, Ticket: 00003105, ContractGUID 12752.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:58:210 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:58:210 STACKOrder preprocessing failed because the law 'LawP05L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:58:210 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000031C9, Ticket: 00003108, [Empire3], context guid: 1065, contruction guid: 12742

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:58:210 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000031CA, Ticket: 00003109, [Empire3], context guid: 1065, contruction guid: 12750

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:58:210 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:58:210 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:52:58:239 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000031CB, Ticket: 0000310A, [Empire3], GoToFleetAction#1910 GameEntity: 12720 State: WaitingForInitialization Context: Path: 60->43, Path: Path: 60->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:52:58:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000031CE, Ticket: 0000310C, [Empire3], MoveToFleetAction#1911 GameEntity: 12720 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 3.052107) from 0 to 0.8044571.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:00:313 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:00:492 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:01:512 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:01:989 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:01:989 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:02:081 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000031D1, Ticket: 0000310F, [Empire3], GoToFleetAction#1912 GameEntity: 10581 State: WaitingForInitialization Context: Path: 43->55, Path: Path: 43->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:02:081 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000031D2, Ticket: 00003110, [Empire3], InitiateEmpireActionFleetAction#1913 GameEntity: 8021 State: WaitingForInitialization Context: Cetus (496) (StarSystemNode), Path: Cetus (496) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:02:081 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000031D3, Ticket: 00003111, [Empire3], GoToFleetAction#1914 GameEntity: 5887 State: WaitingForInitialization Context: Path: 60->69, Path: Path: 60->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:02:081 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000031D5, [Empire3], GuardEmpireLocalAction#1915 GameEntity: 1042 State: WaitingForInitialization Context: Cetus (496) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:02:081 STACKCancelling actions on Cetus (496) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:02:182 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000031D6, Ticket: 00003113, [Empire3], MoveToFleetAction#1916 GameEntity: 5887 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 3.410901) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:02:281 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000031D7, Ticket: 00003114, [Empire3], MoveToFleetAction#1917 GameEntity: 10581 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 1.183994) from 0 to 0.4149092.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:02:333 STACKBegin encounter simulation ignition 313250

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:03:678 STACKEnd encounter simulation ignition 313253

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:03:751 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:03:957 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:03:957 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:04:019 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:04:389 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000031DF, [Empire3], Entity index: 1914

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:04:420 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:04:421 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:05:142 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:05:142 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:05:680 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:05:680 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:05:841 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:05:841 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:05:893 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:05:894 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:06:202 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:06:203 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:06:360 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:06:498 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#000031E9, Ticket: 00003126, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 2, ContractGUID 12758.

    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:06:498 STACKRegister new contract DiplomaticContract#12758.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:06:498 STACK[Empire 3] OrderRetrofitShips preprocessor failed: ShipsArentDocked

    DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:06:498 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000031EB, Ticket: 00003129, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:06:498 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:06:498 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:06:736 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000031EF, ContractGUID 12758 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:06:736 STACKContract 12758 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:06:755 STACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:06:755 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:06:755 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:08:489 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000031F0, ContractGUID 12654 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:08:489 STACKContract 12654 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:08:489 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000031F1, ContractGUID 12654.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:08:489 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000031F2, ContractGUID 12654.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:08:588 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:08:588 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:08:588 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:08:588 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:08:588 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:08:588 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:08:588 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:08:588 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:08:588 STACKCalled StockValue on a term that doesn't have any quantity.

    GuiDiplomaticTerm:get_ResourceStockValue()
    ContributionTermLine:ClampEnteredQuantity()
    ContributionTermLine:ChangeQuantityIfValid()
    ContributionTermLine:OnQuantityFocusLostCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlTextArea:FocusLoss()
    AgeControlTextField:FocusLoss()
    AgeControlTextArea:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

22:53:08:589 STACKCalled StockValue on a term that doesn't have any quantity.

    GuiDiplomaticTerm:get_ResourceStockValue()
    ContributionTermLine:ClampEnteredQuantity()
    ContributionTermLine:ChangeQuantityIfValid()
    ContributionTermLine:OnQuantityFocusLostCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlTextArea:FocusLoss()
    AgeControlTextField:FocusLoss()
    AgeControlTextArea:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

22:53:08:589 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000031F3, ContractGUID 12654.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:08:617 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:08:617 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:08:617 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:08:617 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:09:011 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:09:155 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:10:356 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:10:709 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:10:709 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:12:429 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000031F8, ContractGUID 12654.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:12:461 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:12:462 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:12:462 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:12:462 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:15:041 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000031F9, Ticket: 00003132, Evaluation succeed ContractGUID 12654 Option: 0 Empire 1 AI evaluation 0.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:15:041 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000031FA, Ticket: 00003133, [Empire2], GoToFleetAction#6323 GameEntity: 7531 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:15:041 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000031FB, Ticket: 00003134, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:15:041 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:15:041 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:15:500 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:15:500 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:15:500 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000031FE, Ticket: 00003139, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:15:500 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000031FF, Ticket: 0000313A, [Empire2], MoveToFleetAction#6324 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 1.872825) from 0 to 0.2831248.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:15:500 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00003200, ContractGUID 12654.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:15:536 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:15:536 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:15:536 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:15:536 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:15:536 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00003201, Ticket: 0000313C, ContractGUID 12752.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:17:530 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:17:667 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:18:685 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:19:120 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:19:120 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:19:317 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003204, Ticket: 0000313F, [Empire3], GoToFleetAction#1918 GameEntity: 5887 State: WaitingForInitialization Context: Path: 69->42, Path: Path: 69->42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:19:347 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003205, Ticket: 00003140, [Empire3], MoveToFleetAction#1919 GameEntity: 5887 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 2.589099) from 0 to 0.3968409.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:22:701 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00003206, Ticket: 00003141, Evaluation succeed ContractGUID 12654 Option: 0 Empire 1 AI evaluation 0.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:22:701 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:22:701 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:22:701 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003208, Ticket: 00003145, [Empire3], GoToFleetAction#1920 GameEntity: 11246 State: WaitingForInitialization Context: Path: 54->55, Path: Path: 54->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:22:701 STACKStart 10 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:22:701 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:22:743 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003209, Ticket: 00003146, [Empire3], context guid: 1065, contruction guid: 12759

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:22:776 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000320A, Ticket: 00003147, [Empire3], context guid: 1065, contruction guid: 12765

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:22:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000320E, Ticket: 0000314B, [Empire3], MoveToFleetAction#1921 GameEntity: 11246 State: WaitingForInitialization Context: EntityActionContext_Movement, 54->55 (Cost: 0.7703505) from 0 to 0.28776.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:23:005 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000320F, Ticket: 0000314C, ContractGUID 12752.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:24:789 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00003210, ContractGUID 12654.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:24:820 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:24:820 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:24:820 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:24:820 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:25:236 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:25:373 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:26:615 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:26:969 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:26:969 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:31:079 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:31:079 STACKOrder preprocessing failed because the law 'LawP05L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:31:079 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00003215, Ticket: 00003153, Evaluation succeed ContractGUID 12654 Option: 0 Empire 1 AI evaluation 0.6195076.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:31:079 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:31:080 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:31:098 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:31:164 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003218, Ticket: 00003157, [Empire3], GoToFleetAction#1922 GameEntity: 8025 State: WaitingForInitialization Context: Path: 64->66, Path: Path: 64->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:31:165 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:31:165 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:31:279 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003219, Ticket: 00003158, [Empire3], GoToFleetAction#1923 GameEntity: 12374 State: WaitingForInitialization Context: Path: 60->69, Path: Path: 60->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:31:279 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000321A, Ticket: 00003159, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:31:279 STACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:31:279 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000321B, Ticket: 0000315B, [Empire3], MoveToFleetAction#1924 GameEntity: 8025 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->66 (Cost: 1.672806) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:31:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000321C, Ticket: 0000315C, [Empire3], MoveToFleetAction#1925 GameEntity: 12374 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->69 (Cost: 3.410901) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:32:757 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000321D, [Empire3], Entity index: 1922

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:33:248 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:33:429 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:34:742 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:34:742 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000321E, [Empire3], Entity index: 1923

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:35:250 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:35:250 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:38:764 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:38:765 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:39:115 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00003221, Ticket: 0000315F, Evaluation succeed ContractGUID 12654 Option: 0 Empire 1 AI evaluation 0.6195076.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:39:115 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:39:115 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:39:265 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003223, Ticket: 00003161, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:39:265 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:39:265 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:39:368 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00003227, Ticket: 00003166, ContractGUID 12752.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:40:283 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:40:283 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00003228, ContractGUID 12654.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:40:283 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:40:321 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:40:321 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:41:690 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:41:843 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:43:078 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:43:401 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:43:401 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:43:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000322D, Ticket: 0000316B, [Empire3], GoToFleetAction#1926 GameEntity: 8025 State: WaitingForInitialization Context: Path: 66->63, Path: Path: 66->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:43:578 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000322E, ContractGUID 12654.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:43:578 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000322F, Ticket: 0000316C, [Empire3], MoveToFleetAction#1927 GameEntity: 8025 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 2.327194) from 0 to 0.9839229.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:43:610 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:43:611 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:43:611 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:43:611 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:47:855 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:47:855 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00003230, Ticket: 0000316E, Evaluation succeed ContractGUID 12654 Option: 0 Empire 1 AI evaluation -1.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:47:855 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:47:855 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:47:896 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:47:896 STACKOrder preprocessing failed because the law 'LawP05L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:47:896 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003233, Ticket: 00003173, [Empire3], context guid: 1065, contruction guid: 12773

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:47:945 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003234, Ticket: 00003174, [Empire3], context guid: 1065, contruction guid: 12777

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:48:060 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00003235, Ticket: 00003175, ContractGUID 12752.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:50:016 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:50:166 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:51:337 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:51:759 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:51:759 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:54:552 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00003238, ContractGUID 12654.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:54:583 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:54:583 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:54:583 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:54:583 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:53:55:847 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00003239, Ticket: 00003178, Evaluation succeed ContractGUID 12654 Option: 0 Empire 1 AI evaluation 0.6195076.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:55:847 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:55:847 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:55:847 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000323B, Ticket: 0000317C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:55:847 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:55:847 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:56:050 STACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:56:051 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:56:051 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:53:58:425 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:58:576 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:53:59:815 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:00:227 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:00:227 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:04:918 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:04:918 STACKOrder preprocessing failed because the law 'LawP05L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:04:918 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00003243, Ticket: 00003187, Evaluation succeed ContractGUID 12654 Option: 0 Empire 1 AI evaluation -0.03283842.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:04:918 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:04:919 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:04:939 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:04:940 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003246, Ticket: 0000318B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:04:989 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00003247, Ticket: 0000318D, ContractGUID 12752.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:06:312 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00003248, ContractGUID 12654.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:06:335 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:54:06:335 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:54:06:335 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:54:06:335 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:54:07:066 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:07:206 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:08:369 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:08:869 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:08:869 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:11:059 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000324B, ContractGUID 12654.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:11:090 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:54:11:091 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:54:12:948 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000324C, Ticket: 00003190, Evaluation succeed ContractGUID 12654 Option: 0 Empire 1 AI evaluation 0.6195076.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:12:948 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000324E, Ticket: 00003192, [Empire3], context guid: 1065, contruction guid: 12785

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:12:948 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:12:948 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:12:983 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000324F, Ticket: 00003193, [Empire3], context guid: 1065, contruction guid: 12791

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:13:257 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00003253, Ticket: 00003197, [Empire3], ShipGUIDs: 3108 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 12795

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:13:300 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00003254, Ticket: 00003198, ContractGUID 12752.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:15:474 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:15:625 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:16:795 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:17:086 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:17:086 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:21:414 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:21:414 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00003259, Ticket: 0000319E, Evaluation succeed ContractGUID 12654 Option: 0 Empire 1 AI evaluation 0.1160759.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:21:414 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:21:414 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:21:442 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:21:442 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:21:443 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000325C, Ticket: 000031A3, [Empire3], GoToFleetAction#1928 GameEntity: 12795 State: WaitingForInitialization Context: Path: 69->60, Path: Path: 69->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:21:502 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000325D, Ticket: 000031A4, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:21:603 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000325E, Ticket: 000031A5, [Empire3], ShipGUIDs: 2865 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 12802

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:21:639 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000325F, Ticket: 000031A6, [Empire3], MoveToFleetAction#1929 GameEntity: 12795 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->60 (Cost: 3.410901) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:21:657 STACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:21:657 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:21:657 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:23:613 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:23:797 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:24:984 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:24:985 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003260, [Empire3], Entity index: 1928

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:26:371 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:26:371 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:27:415 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00003263, ContractGUID 12654.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:27:450 STACKCalled StockValue on a term that doesn't have any quantity.

    GuiDiplomaticTerm:get_ResourceStockValue()
    ContributionTermLine:ClampEnteredQuantity()
    ContributionTermLine:ChangeQuantityIfValid()
    ContributionTermLine:OnQuantityFocusLostCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlTextArea:FocusLoss()
    AgeControlTextField:FocusLoss()
    AgeControlTextArea:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

22:54:27:450 STACKCalled StockValue on a term that doesn't have any quantity.

    GuiDiplomaticTerm:get_ResourceStockValue()
    ContributionTermLine:ClampEnteredQuantity()
    ContributionTermLine:ChangeQuantityIfValid()
    ContributionTermLine:OnQuantityFocusLostCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlTextArea:FocusLoss()
    AgeControlTextField:FocusLoss()
    AgeControlTextArea:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

22:54:30:595 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00003264, Ticket: 000031AA, Evaluation succeed ContractGUID 12654 Option: 0 Empire 1 AI evaluation 0.1160759.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:30:595 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:30:595 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:30:595 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00003266, Ticket: 000031AE, [Empire3], ShipsGUID: 2865

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:30:595 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:30:595 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:30:701 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003267, Ticket: 000031AF, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:30:811 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000326B, Ticket: 000031B4, ContractGUID 12752.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:33:171 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:33:320 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:34:459 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:34:758 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:34:758 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:34:846 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:34:846 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:34:965 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003270, Ticket: 000031B9, [Empire3], GoToFleetAction#1930 GameEntity: 12795 State: WaitingForInitialization Context: Path: 60->43, Path: Path: 60->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:34:984 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003271, Ticket: 000031BA, [Empire3], MoveToFleetAction#1931 GameEntity: 12795 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 1.589099) from 0 to 0.4188457.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:39:145 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:39:145 STACKOrder preprocessing failed because the law 'LawP05L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:39:145 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00003272, Ticket: 000031BD, Evaluation succeed ContractGUID 12654 Option: 0 Empire 1 AI evaluation 0.1309364.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:39:145 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:39:145 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:39:183 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:39:183 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003275, Ticket: 000031C1, [Empire3], context guid: 1065, contruction guid: 12800

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:39:223 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003276, Ticket: 000031C2, [Empire3], context guid: 1065, contruction guid: 12805

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:39:339 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00003277, Ticket: 000031C3, ContractGUID 12752.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:41:280 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:41:431 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:42:551 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:43:084 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:43:084 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:45:190 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000327A, ContractGUID 12654 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:45:190 STACKContract 12654 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:47:045 STACKThe contract cannot be evaluated if it is not in negotiation state (state: Inactive).

    GameServer:DiplomaticContractAIEvaluationPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:47:045 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:47:045 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:47:085 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000327C, Ticket: 000031C8, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:47:396 STACKPreprocessor failed because at least one of the involved alliance is locked due to another pending contract.

    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:47:396 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:47:397 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:49:244 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00003280, ContractGUID 9651 DiplomaticContractNewState: Refused Empire which proposes empire point cost: -163.125 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:49:244 STACKContract 9651 pass from state Proposed to state Refused.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:49:616 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:49:750 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:50:992 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:51:322 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:51:322 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:56:116 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:56:117 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:56:117 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:54:56:395 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:56:395 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:56:395 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003287, Ticket: 000031D6, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:56:417 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00003288, Ticket: 000031D8, ContractGUID 12752.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:58:549 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:58:675 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:54:59:875 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:00:407 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:00:407 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:04:398 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:04:398 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:04:475 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:04:475 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:04:475 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000328C, Ticket: 000031DE, [Empire3], context guid: 1065, contruction guid: 12813

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:04:523 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000328D, Ticket: 000031DF, [Empire3], context guid: 1065, contruction guid: 12819

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:04:718 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00003291, Ticket: 000031E3, ContractGUID 12752.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:06:252 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00003292, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:06:282 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003293, Ticket: 000031E4, [Empire0], MoveToFleetAction#686 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->77 (Cost: 3.394197) from 0.4722176 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:06:315 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003294, Ticket: 000031E5, [Empire0], MoveToFleetAction#687 GameEntity: 12122 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->16 (Cost: 5.004066) from 0.7824703 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:06:315 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003295, Ticket: 000031E6, [Empire0], MoveToFleetAction#688 GameEntity: 9943 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->76 (Cost: 0.6559351) from 0.8984108 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:06:315 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003296, Ticket: 000031E7, [Empire0], MoveToFleetAction#689 GameEntity: 2634 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->18 (Cost: 0.2096239) from 0.989527 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:06:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003297, Ticket: 000031E8, [Empire0], MoveToFleetAction#690 GameEntity: 2634 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->19 (Cost: 4.790376) from 0 to 0.2794069.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:06:451 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003298, [Empire0], Entity index: 660

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:06:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003299, [Empire1], SiegeStarSystemAction#3091 GameEntity: 11874 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:06:660 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000329A, [Empire0], Entity index: 662

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:06:787 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000329B, Ticket: 000031E9, [Empire0], MoveToFleetAction#691 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 5.354143) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:06:944 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:07:086 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:08:317 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:08:584 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:08:584 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:12:801 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:12:801 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000032A0, Ticket: 000031EF, [Empire1], ShipGUIDs: 11692 , HeroGUID: 0, Position: NodeIndex:76, FleetGUID: 12827

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:12:802 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:12:802 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:13:357 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:13:357 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000032A3, Ticket: 000031F3, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:13:463 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000032A4, Ticket: 000031F4, ContractGUID 12752 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 398.75 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:13:463 STACKContract 12752 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:13:463 STACKMissing jingle for diplomatic relation state DiplomaticRelationStateTruce

    MusicAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticInteractionNotificationWindow:ContractStateChange_OnBeginShow(System.Reflection.ParameterInfo)
    DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ToggleGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:RecordEventForEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:13:463 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:13:463 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:15:370 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:15:505 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:16:816 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:17:374 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:17:374 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:20:234 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000032A7, ContractGUID 12752 DiplomaticContractNewState: Refused Empire which proposes empire point cost: -398.75 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:20:234 STACKContract 12752 pass from state Proposed to state Refused.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:20:465 STACKAudio bank G_Dialog_Sophons has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:55:21:444 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000032A8, Ticket: 000031F7, [Empire1], GoToFleetAction#3092 GameEntity: 12827 State: WaitingForInitialization Context: Path: 76->78, Path: Path: 76->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:21:444 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000032A9, Ticket: 000031F8, [Empire1], ShipsGUID: 11692

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:21:444 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:21:444 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:21:592 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000032AB, Ticket: 000031FA, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:21:690 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000032AF, Ticket: 000031FE, [Empire1], MoveToFleetAction#3093 GameEntity: 12827 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->78 (Cost: 6.45674) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:22:135 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:55:22:135 STACKThe property BonusPopulationGroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:55:22:135 STACKThe property BonusPopulationGroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

22:55:23:643 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000032B2, [Empire1], Entity index: 3092

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:23:992 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:24:128 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:25:280 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:25:652 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:25:652 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:26:989 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000032B7, Ticket: 00003205, [Empire0], GoToFleetAction#692 GameEntity: 10301 State: WaitingForInitialization Context: Path: 80->77->81->78, Path: Path: 80->77->81->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:30:027 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:30:027 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:30:027 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:30:027 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:30:355 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:30:355 STACKOrder preprocessing failed because the law 'LawP05L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:30:355 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000032BA, Ticket: 0000320C, [Empire3], context guid: 1065, contruction guid: 12828

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:30:404 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000032BB, Ticket: 0000320D, [Empire3], context guid: 1065, contruction guid: 12832

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:32:432 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:32:566 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:33:999 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:34:558 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000032BC, Ticket: 0000320E, [Empire1], GoToFleetAction#3094 GameEntity: 12827 State: WaitingForInitialization Context: Path: 78->81, Path: Path: 78->81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:34:558 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:34:558 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:34:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000032BF, Ticket: 00003211, [Empire1], MoveToFleetAction#3095 GameEntity: 12827 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->81 (Cost: 1.54326) from 0 to 0.2489452.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:38:360 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:38:360 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:38:399 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:38:399 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:38:399 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000032C1, Ticket: 00003215, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:40:948 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:41:052 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:42:510 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:42:894 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:42:894 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:48:468 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:48:468 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:48:468 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:48:744 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:48:745 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000032CB, Ticket: 00003221, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:50:774 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:50:888 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:52:094 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:52:564 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:52:564 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:57:070 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000032CF, Ticket: 00003225, [Empire3], context guid: 1065, contruction guid: 12840

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:57:070 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000032D0, Ticket: 00003226, [Empire3], context guid: 1065, contruction guid: 12846

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:57:070 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:57:070 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:55:59:569 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:55:59:673 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:00:582 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:00:889 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:00:889 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:04:429 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:04:429 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:04:429 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:04:429 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:04:721 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:04:721 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:04:721 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000032DA, Ticket: 00003234, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:06:788 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:06:905 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:07:801 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:08:253 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:08:253 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:10:848 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000032DD, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:11:417 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:11:417 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:11:502 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:11:502 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:11:502 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000032DF, Ticket: 0000323A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:14:008 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:14:129 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:15:059 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:15:321 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:15:321 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:18:522 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000032E7, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:18:901 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:18:901 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:18:901 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:19:173 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:19:173 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000032EA, Ticket: 00003246, [Empire3], context guid: 1065, contruction guid: 12854

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:19:206 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000032EB, Ticket: 00003247, [Empire3], context guid: 1065, contruction guid: 12860

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:21:213 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:21:333 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:22:189 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:22:596 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:22:596 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:22:893 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000032EE, [Empire0], system guid: 12396, contruction guid: 12858, resource name : EmpireMoney, buyout cost: 2600.991

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:25:589 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:25:589 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:25:619 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000032F0, Ticket: 0000324B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:28:161 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:28:285 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:29:121 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:29:344 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:29:344 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:29:733 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

22:56:29:734 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

22:56:30:677 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000032F8, [Empire0], AttackFleetAction#693 GameEntity: 9529 State: WaitingForInitialization Context: 6th Vermilion Purge (5504) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:30:768 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:30:811 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:30:830 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:32:598 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:32:598 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:32:598 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:32:598 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:32:864 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:32:864 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:32:864 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000032FD, Ticket: 0000325B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:34:969 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:35:113 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:36:105 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:36:506 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:36:506 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:39:576 STACKStart 9 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:39:576 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:39:622 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:39:622 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:39:622 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003303, Ticket: 00003261, [Empire3], context guid: 1065, contruction guid: 12870

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:39:654 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003304, Ticket: 00003262, [Empire3], context guid: 1065, contruction guid: 12877

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:42:186 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:42:324 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:43:333 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:56:43:441 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:43:686 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:43:686 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:43:933 STACKBegin encounter simulation ignition 321704

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:45:009 STACKEnd encounter simulation ignition 321708

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:45:091 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:45:274 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:45:274 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:45:369 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:45:706 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:45:706 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:45:956 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:45:956 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:46:127 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:46:127 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:46:176 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:46:176 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:46:263 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:46:263 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:46:355 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:56:46:443 STACKTrying to add the garrison 'Hangar#3301' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

22:56:46:443 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:47:970 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:47:970 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:47:970 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:48:238 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:48:238 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003321, Ticket: 0000327E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:50:343 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:50:475 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:51:467 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:51:977 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:51:977 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:55:372 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:55:373 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:55:515 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003325, Ticket: 00003282, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:57:972 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:58:126 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:59:202 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:56:59:506 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:56:59:506 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:03:518 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:03:518 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:03:518 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:03:518 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:03:826 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:03:827 STACKOrder preprocessing failed because the law 'LawP05L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:03:827 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000332F, Ticket: 00003290, [Empire3], context guid: 1065, contruction guid: 12885

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:03:879 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003330, Ticket: 00003291, [Empire3], context guid: 1065, contruction guid: 12889

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:05:903 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:06:053 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:07:290 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:07:794 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:07:794 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:11:604 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:11:604 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:11:638 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:11:638 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:11:638 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003334, Ticket: 00003297, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:14:205 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:14:362 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:15:691 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:15:922 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:15:922 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:16:070 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:16:070 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:20:284 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:20:284 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:20:284 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:20:547 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:20:547 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000333E, Ticket: 000032A3, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:22:627 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:22:772 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:23:966 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:24:450 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:24:450 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:27:623 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:57:28:394 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:28:394 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:28:463 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003342, Ticket: 000032A7, [Empire3], context guid: 1065, contruction guid: 12897

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:28:496 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003343, Ticket: 000032A8, [Empire3], context guid: 1065, contruction guid: 12903

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:29:907 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003347, [Empire0], context guid: 5836, contruction guid: 10296

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:30:886 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:31:002 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:32:129 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:32:477 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:32:477 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:33:641 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000334C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:36:741 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:36:741 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:36:741 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:36:741 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:37:037 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:37:037 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:37:037 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000334F, Ticket: 000032B6, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:39:177 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:39:298 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:40:454 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:40:955 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:40:955 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:44:745 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003352, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:45:242 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:45:242 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:45:367 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:45:368 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:45:368 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003354, Ticket: 000032BC, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:47:806 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:47:979 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:49:414 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:49:835 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:49:835 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:53:503 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:57:53:958 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:53:958 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:53:958 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:54:247 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:54:247 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000335E, Ticket: 000032C8, [Empire3], context guid: 1065, contruction guid: 12913

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:54:308 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000335F, Ticket: 000032C9, [Empire3], context guid: 1065, contruction guid: 12919

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:56:109 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003360, [Empire0], context guid: 5836, contruction guid: 12911

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:56:322 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:56:458 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:57:857 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:57:857 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003361, [Empire0], context guid: 5836, contruction guid: 12917

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:57:857 STACK[Empire 0] OrderCancelConstruction preprocessor failed: Could not retrieve entity #12917.

    DepartmentOfIndustry:CancelConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:57:58:338 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:57:58:338 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:00:697 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003364, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:01:899 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003365, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:02:309 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:02:309 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:02:346 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003367, Ticket: 000032CD, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:04:078 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000336B, [Empire0], context guid: 5836, contruction guid: 12927

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:04:834 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:04:953 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:06:105 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:06:106 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000336C, [Empire0], context guid: 5836, contruction guid: 12929

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:06:361 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:06:362 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:07:462 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003371, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:08:628 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003372, [Empire0], context guid: 5836, contruction guid: 12937

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:09:951 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003373, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:11:306 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003374, [Empire0], context guid: 5836, contruction guid: 12939

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:11:730 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:11:730 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:11:730 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:11:730 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:12:012 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:12:012 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:12:012 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003377, Ticket: 000032DB, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:14:167 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:14:310 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:15:473 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:15:908 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:15:908 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:19:626 STACKStart 8 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:19:626 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:19:692 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:19:692 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:19:692 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000337B, Ticket: 000032E1, [Empire3], context guid: 1065, contruction guid: 12931

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:19:726 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000337C, Ticket: 000032E2, [Empire3], context guid: 1065, contruction guid: 12941

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:20:096 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003380, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:22:182 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:22:302 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:23:480 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:23:642 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003381, [Empire0], context guid: 5836, contruction guid: 12945

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:23:796 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:23:797 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:27:867 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:27:867 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:27:867 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:28:150 STACKOrder preprocessing failed because the law 'LawP03L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:28:151 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003388, Ticket: 000032EE, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:28:326 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003389, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:29:471 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000338A, [Empire0], context guid: 5836, contruction guid: 12953

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:30:211 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:30:323 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:31:415 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:31:415 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000338B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:31:889 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:31:889 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:32:401 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000338E, [Empire0], context guid: 5836, contruction guid: 12955

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:34:057 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000338F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:34:954 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003390, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:35:632 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:35:632 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:35:773 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003392, Ticket: 000032F2, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:38:229 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:38:407 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:39:818 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:40:153 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:40:153 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:40:224 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:44:364 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:44:364 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:44:364 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:44:364 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:58:44:683 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:44:683 STACKOrder preprocessing failed because the law 'LawP05L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:44:683 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000339C, Ticket: 00003300, [Empire3], context guid: 1065, contruction guid: 12951

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:44:721 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:44:721 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000339D, Ticket: 00003301, [Empire3], context guid: 1065, contruction guid: 12963

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:44:768 STACKChange AI client state from Playing to Sleeping.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:44:854 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:44:993 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:45:423 STACKDisposing ServerEncounter 12692

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:45:423 STACKDisposing ServerEncounter 12693

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:45:423 STACKDisposing ServerEncounter 12729

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:45:423 STACKDisposing ServerEncounter 12730

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:45:423 STACKDisposing ServerEncounter 12736

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:45:423 STACKDisposing ServerEncounter 12741

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:45:423 STACKDisposing ServerEncounter 12749

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:45:423 STACKDisposing ServerEncounter 12876

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:45:423 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:45:441 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:45:750 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:45:816 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:48:360 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:48:360 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:48:360 STACK[DesyncVis] GameClientState_Turn_End IVisibilityService.ForceRefresh()

    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:48:848 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:48:849 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:48:849 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:48:849 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:48:849 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:50:922 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:50:922 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:264 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:601 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:601 STACKDisposing Encounter 12637

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:601 STACKDisposing Encounter 12618

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing Encounter 12597

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing Encounter 12642

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing Encounter 12547

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing GroundBattle 2572

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing GroundBattle 4301

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing GroundBattle 4641

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing GroundBattle 5546

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing GroundBattle 6018

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing GroundBattle 6169

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing GroundBattle 6268

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing GroundBattle 6286

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing GroundBattle 6690

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing GroundBattle 7037

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing GroundBattle 8404

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing GroundBattle 8431

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing GroundBattle 9539

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing GroundBattle 11636

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACKDisposing GroundBattle 12392

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:602 STACK[ChatMessage] RECV: l:/_turn/149 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:51:976 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000339F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:52:014 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000033A2, [Empire4], AutomatedDeliveryFleetAction#4196 GameEntity: 12969 State: WaitingForInitialization Context: Path: 10->51->47->46->52, Path: Path: 10->51->47->46->52

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:52:097 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:52:273 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:52:293 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:52:314 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:52:314 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:52:314 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:52:349 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:52:349 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:54:373 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:54:373 STACK[ChatMessage] RECV: l:/_turn/149 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:AutoSaveGame(System.Reflection.ParameterInfo)
    GameServerState_Autosave+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Autosave:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:54:392 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:54:392 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:54:392 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:54:435 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:56:573 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000033A3, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:56:641 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000033A4, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:56:672 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000033A5, [Empire3], AutomatedDeliveryFleetAction#1932 GameEntity: 12971 State: WaitingForInitialization Context: Path: 64->66->63->59->58, Path: Path: 64->66->63->59->58

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:56:672 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000033A6, [Empire3], AutomatedDeliveryFleetAction#1933 GameEntity: 12973 State: WaitingForInitialization Context: Path: 60->43, Path: Path: 60->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:57:082 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#000033A7, [Empire9]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:57:082 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000033A8, [Empire9], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -4032

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:57:082 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000033A9, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:57:082 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000033AA, [Empire9], GUID = 12975, ShipDesigns = MFAdvancedSmallAttackStrong x 2, MFAdvancedMediumAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:57:082 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000033AB, [Empire9], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -1156.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:57:189 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:59:504 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:58:59:528 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:403 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:481 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:481 STACKChange AI client state from Sleeping to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:481 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000033AF, Ticket: 00003302

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator50:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:509 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033B0, Ticket: 00003303, [Empire0], MoveToFleetAction#694 GameEntity: 10587 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->18 (Cost: 2) from 0.4899172 to 0.5898392.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:509 STACKStart 142 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:03:509 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:03:509 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:03:509 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:03:509 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:03:509 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:03:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033B1, Ticket: 00003304, [Empire2], MoveToFleetAction#6325 GameEntity: 12306 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->48 (Cost: 1.589333) from 0.7356097 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033B2, Ticket: 00003305, [Empire2], MoveToFleetAction#6326 GameEntity: 12304 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->39 (Cost: 1.589334) from 0.7902706 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033B3, Ticket: 00003306, [Empire2], MoveToFleetAction#6327 GameEntity: 12302 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->4 (Cost: 3) from 0.1696315 to 0.7960455.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033B4, Ticket: 00003307, [Empire2], MoveToFleetAction#6328 GameEntity: 12300 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 3) from 0.2840776 to 0.5109033.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:609 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033B5, Ticket: 00003308, [Empire2], MoveToFleetAction#6329 GameEntity: 12298 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->69 (Cost: 0.9333932) from 0.9278308 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033B6, Ticket: 00003309, [Empire2], MoveToFleetAction#6330 GameEntity: 12296 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 3) from 0.1513791 to 0.6368694.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033B7, Ticket: 0000330A, [Empire2], MoveToFleetAction#6331 GameEntity: 12294 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 2.039737) from 0.8547168 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033B8, Ticket: 0000330B, [Empire2], MoveToFleetAction#6332 GameEntity: 12290 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->1 (Cost: 2.21877) from 0.7191528 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033B9, Ticket: 0000330C, [Empire2], MoveToFleetAction#6333 GameEntity: 12288 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 2.652225) from 0.5707902 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033BA, Ticket: 0000330D, [Empire2], MoveToFleetAction#6334 GameEntity: 11678 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->32 (Cost: 2.790883) from 0.6174721 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033BB, Ticket: 0000330E, [Empire2], MoveToFleetAction#6335 GameEntity: 11676 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 1.461556) from 0.8226867 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033BC, Ticket: 0000330F, [Empire2], MoveToFleetAction#6336 GameEntity: 11363 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 2.879754) from 0.5270464 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033BD, Ticket: 00003310, [Empire2], MoveToFleetAction#6337 GameEntity: 11361 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 0.2357919) from 0.9506116 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033BE, Ticket: 00003311, [Empire2], MoveToFleetAction#6338 GameEntity: 11041 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->4 (Cost: 1.668918) from 0.6515221 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033BF, Ticket: 00003312, [Empire2], MoveToFleetAction#6339 GameEntity: 11039 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->29 (Cost: 3) from 0.1652938 to 0.6738674.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033C0, Ticket: 00003313, [Empire3], MoveToFleetAction#1934 GameEntity: 12973 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 3) from 0 to 0.7907231.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033C1, Ticket: 00003314, [Empire3], MoveToFleetAction#1935 GameEntity: 12971 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->66 (Cost: 1.672806) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:871 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033C2, Ticket: 00003315, [Empire3], MoveToFleetAction#1936 GameEntity: 12676 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->60 (Cost: 3) from 0.03858162 to 0.8293048.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:871 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033C3, Ticket: 00003316, [Empire3], MoveToFleetAction#1937 GameEntity: 12674 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 0.5950587) from 0.8344787 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:871 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033C4, Ticket: 00003317, [Empire3], MoveToFleetAction#1938 GameEntity: 12672 State: WaitingForInitialization Context: EntityActionContext_Movement, 59->63 (Cost: 1.624029) from 0.6487848 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:871 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033C5, Ticket: 00003318, [Empire3], MoveToFleetAction#1939 GameEntity: 12670 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->63 (Cost: 0.7534959) from 0.7992549 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:03:871 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033C6, Ticket: 00003319, [Empire3], MoveToFleetAction#1940 GameEntity: 12668 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 1.038026) from 0.5611293 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:031 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033C7, Ticket: 0000331A, [Empire3], MoveToFleetAction#1941 GameEntity: 12666 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 0.7534959) from 0.7992549 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033C8, Ticket: 0000331B, [Empire3], MoveToFleetAction#1942 GameEntity: 12545 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->43 (Cost: 0.4486802) from 0.8427681 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033C9, Ticket: 0000331C, [Empire3], MoveToFleetAction#1943 GameEntity: 12543 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->55 (Cost: 0.5525909) from 0.8462915 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:134 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033CA, Ticket: 0000331D, [Empire3], MoveToFleetAction#1944 GameEntity: 12541 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->43 (Cost: 1.644605) from 0.5773429 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:134 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033CB, Ticket: 0000331E, [Empire4], MoveToFleetAction#4197 GameEntity: 12969 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->51 (Cost: 5) from 0 to 0.3062491.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:134 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033CC, Ticket: 0000331F, [Empire4], MoveToFleetAction#4198 GameEntity: 11564 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->52 (Cost: 5) from 0.1000757 to 0.7910545.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033CD, Ticket: 00003320, [Empire4], MoveToFleetAction#4199 GameEntity: 11562 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->11 (Cost: 1.687389) from 0.6367003 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033CE, Ticket: 00003321, [Empire4], MoveToFleetAction#4200 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->12 (Cost: 3.845941) from 0.2467793 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033CF, Ticket: 00003322, [Empire4], MoveToFleetAction#4201 GameEntity: 10942 State: WaitingForInitialization Context: EntityActionContext_Movement, 46->52 (Cost: 3.400521) from 0.5300625 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033D0, Ticket: 00003323, [Empire1], GoToFleetAction#3096 GameEntity: 12827 State: WaitingForInitialization Context: Path: 81, Path: Path: 81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033D1, Ticket: 00003324, [Empire1], GoToFleetAction#3097 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033D2, Ticket: 00003325, [Empire1], GoToFleetAction#3098 GameEntity: 7870 State: WaitingForInitialization Context: Path: 11, Path: Path: 11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033D3, Ticket: 00003326, [Empire1], GoToFleetAction#3099 GameEntity: 8606 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033D4, Ticket: 00003327, [Empire1], GoToFleetAction#3100 GameEntity: 8606 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033D5, Ticket: 00003328, [Empire1], GoToFleetAction#3101 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033D6, Ticket: 00003329, [Empire1], GoToFleetAction#3102 GameEntity: 11574 State: WaitingForInitialization Context: Path: 9->45, Path: Path: 9->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033D7, Ticket: 0000332A, [Empire1], GoToFleetAction#3103 GameEntity: 11278 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033D8, Ticket: 0000332B, [Empire1], GoToFleetAction#3104 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14, Path: Path: 14

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033D9, Ticket: 0000332C, [Empire1], GoToFleetAction#3105 GameEntity: 8606 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033DC, Ticket: 0000332F, [Empire2], GoToFleetAction#6340 GameEntity: 10485 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033DD, Ticket: 00003330, [Empire2], GoToFleetAction#6341 GameEntity: 12371 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033DE, Ticket: 00003331, [Empire2], GoToFleetAction#6342 GameEntity: 12383 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033DF, Ticket: 00003332, [Empire2], GoToFleetAction#6343 GameEntity: 11871 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033E0, Ticket: 00003333, [Empire2], GoToFleetAction#6344 GameEntity: 7531 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033E1, Ticket: 00003334, [Empire2], GoToFleetAction#6345 GameEntity: 11079 State: WaitingForInitialization Context: Path: 38, Path: Path: 38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033E2, Ticket: 00003335, [Empire2], GoToFleetAction#6346 GameEntity: 8429 State: WaitingForInitialization Context: Path: 8->68, Path: Path: 8->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033E3, Ticket: 00003336, [Empire2], GoToFleetAction#6347 GameEntity: 12605 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033E4, Ticket: 00003337, [Empire2], GoToFleetAction#6348 GameEntity: 12145 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033E5, Ticket: 00003338, [Empire2], GoToFleetAction#6349 GameEntity: 12606 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033E6, Ticket: 00003339, [Empire2], GoToFleetAction#6350 GameEntity: 12100 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033E7, Ticket: 0000333A, [Empire2], GoToFleetAction#6351 GameEntity: 11632 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033E8, Ticket: 0000333B, [Empire2], GoToFleetAction#6352 GameEntity: 12106 State: WaitingForInitialization Context: Path: 36, Path: Path: 36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033E9, Ticket: 0000333C, [Empire2], GoToFleetAction#6353 GameEntity: 11759 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033EA, Ticket: 0000333D, [Empire2], GoToFleetAction#6354 GameEntity: 8660 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033EB, Ticket: 0000333E, [Empire2], GoToFleetAction#6355 GameEntity: 11835 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033EC, Ticket: 0000333F, [Empire2], GoToFleetAction#6356 GameEntity: 5452 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033ED, Ticket: 00003340, [Empire2], GoToFleetAction#6357 GameEntity: 11718 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033EE, Ticket: 00003341, [Empire2], GoToFleetAction#6358 GameEntity: 11834 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033EF, Ticket: 00003342, [Empire2], GoToFleetAction#6359 GameEntity: 12612 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033F0, Ticket: 00003343, [Empire2], GoToFleetAction#6360 GameEntity: 12056 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033F1, Ticket: 00003344, [Empire2], GoToFleetAction#6361 GameEntity: 12363 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033F2, Ticket: 00003345, [Empire2], GoToFleetAction#6362 GameEntity: 11582 State: WaitingForInitialization Context: Path: 45, Path: Path: 45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033F3, Ticket: 00003346, [Empire2], GoToFleetAction#6363 GameEntity: 12708 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033F4, Ticket: 00003347, [Empire2], GoToFleetAction#6364 GameEntity: 9528 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033F5, Ticket: 00003348, [Empire2], GoToFleetAction#6365 GameEntity: 12688 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033F6, Ticket: 00003349, [Empire2], GoToFleetAction#6366 GameEntity: 11456 State: WaitingForInitialization Context: Path: 32, Path: Path: 32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033F7, Ticket: 0000334A, [Empire2], GoToFleetAction#6367 GameEntity: 11886 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033F8, Ticket: 0000334B, [Empire2], GoToFleetAction#6368 GameEntity: 11231 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033F9, Ticket: 0000334C, [Empire2], GoToFleetAction#6369 GameEntity: 10641 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033FA, Ticket: 0000334D, [Empire2], GoToFleetAction#6370 GameEntity: 12703 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033FB, Ticket: 0000334E, [Empire2], GoToFleetAction#6371 GameEntity: 12611 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:715 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000033FC, Ticket: 0000334F, [Empire2], ShipGUIDs: 11594 11100 12570 12710 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 12983

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033FD, Ticket: 00003350, [Empire2], GoToFleetAction#6372 GameEntity: 11751 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033FE, Ticket: 00003351, [Empire2], GoToFleetAction#6373 GameEntity: 10654 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000033FF, Ticket: 00003352, [Empire2], GoToFleetAction#6374 GameEntity: 5451 State: WaitingForInitialization Context: Path: 75, Path: Path: 75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003400, Ticket: 00003353, [Empire2], GoToFleetAction#6375 GameEntity: 11704 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003401, Ticket: 00003354, [Empire2], GoToFleetAction#6376 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003402, Ticket: 00003355, [Empire2], GoToFleetAction#6377 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8, Path: Path: 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003403, Ticket: 00003356, [Empire2], GoToFleetAction#6378 GameEntity: 2408 State: WaitingForInitialization Context: Path: 91, Path: Path: 91

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003404, Ticket: 00003357, [Empire3], GoToFleetAction#1945 GameEntity: 12795 State: WaitingForInitialization Context: Path: 43, Path: Path: 43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003405, Ticket: 00003358, [Empire3], GoToFleetAction#1946 GameEntity: 11246 State: WaitingForInitialization Context: Path: 55, Path: Path: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003406, Ticket: 00003359, [Empire3], GoToFleetAction#1947 GameEntity: 8021 State: WaitingForInitialization Context: Path: 69->60, Path: Path: 69->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003407, Ticket: 0000335A, [Empire3], GoToFleetAction#1948 GameEntity: 10581 State: WaitingForInitialization Context: Path: 55, Path: Path: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003408, Ticket: 0000335B, [Empire3], GoToFleetAction#1949 GameEntity: 12720 State: WaitingForInitialization Context: Path: 43, Path: Path: 43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003409, Ticket: 0000335C, [Empire3], GoToFleetAction#1950 GameEntity: 8025 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:818 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000340A, Ticket: 0000335D, [Empire3], ShipGUIDs: 12588 , HeroGUID: 0, Position: NodeIndex:59, FleetGUID: 12984

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000340B, Ticket: 0000335E, [Empire3], GoToFleetAction#1951 GameEntity: 12715 State: WaitingForInitialization Context: Path: 57, Path: Path: 57

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000340C, Ticket: 0000335F, [Empire3], GoToFleetAction#1952 GameEntity: 5887 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:853 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000340D, Ticket: 00003360, [Empire3], GoToFleetAction#1953 GameEntity: 11448 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000340E, Ticket: 00003361, [Empire3], GoToFleetAction#1954 GameEntity: 7715 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000340F, Ticket: 00003362, [Empire4], GoToFleetAction#4202 GameEntity: 11853 State: WaitingForInitialization Context: Path: 45->8, Path: Path: 45->8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:886 STACK[Empire 4] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003410, Ticket: 00003364, [Empire4], GoToFleetAction#4203 GameEntity: 12067 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003411, Ticket: 00003365, [Empire4], GoToFleetAction#4204 GameEntity: 11732 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003412, Ticket: 00003366, [Empire14], GoToFleetAction#48 GameEntity: 11555 State: WaitingForInitialization Context: Path: 2->15, Path: Path: 2->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003413, Ticket: 00003367, [Empire15], GoToFleetAction#5020 GameEntity: 4364 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003414, Ticket: 00003368, [Empire15], AttackFleetAction#5021 GameEntity: 5299 State: WaitingForInitialization Context: 4th Transcendental Wardens (10301) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003415, Ticket: 00003369, [Empire15], GoToFleetAction#5022 GameEntity: 4364 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003416, Ticket: 0000336A, [Empire15], GoToFleetAction#5023 GameEntity: 4174 State: WaitingForInitialization Context: Path: 94, Path: Path: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003417, Ticket: 0000336B, [Empire15], AttackFleetAction#5024 GameEntity: 2185 State: WaitingForInitialization Context: 1st Protectors Navy (2224) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003418, Ticket: 0000336C, [Empire15], InitiateEmpireActionFleetAction#5025 GameEntity: 12975 State: WaitingForInitialization Context: Aldebaran (535) (StarSystemNode), Path: Aldebaran (535) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:971 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003419, Ticket: 0000336D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:971 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000341A, Ticket: 0000336E, [Empire1], GoToFleetAction#3106 GameEntity: 6782 State: WaitingForInitialization Context: Path: 85->79, Path: Path: 85->79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:04:971 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000341F, Ticket: 00003373, [Empire1], ShipsGUID: 3939

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:012 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:012 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003421, Ticket: 00003376, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:012 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:012 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003422, Ticket: 00003378, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:012 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003423, Ticket: 00003379, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:012 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00003424, Ticket: 0000337A, [Empire2], system guid: 5208, contruction guid: 12565, resource name : EmpireEmpirePoint, buyout cost: 603.5037

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:012 STACKThe construction 12565 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:012 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00003425, Ticket: 0000337B, [Empire2], system guid: 6292, contruction guid: 12561, resource name : EmpireEmpirePoint, buyout cost: 799.6724

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:012 STACKThe construction 12561 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003426, Ticket: 0000337C, [Empire2], GoToFleetAction#6379 GameEntity: 11626 State: WaitingForInitialization Context: Path: 42, Path: Path: 42

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003427, Ticket: 0000337D, [Empire2], GoToFleetAction#6380 GameEntity: 9528 State: WaitingForInitialization Context: Path: 44, Path: Path: 44

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:174 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00003428, Ticket: 0000337E, [Empire2], ShipGUIDs: 12330 12489 12568 , HeroGUID: 0, Position: NodeIndex:36, FleetGUID: 12995

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:373 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#0000342F, Ticket: 00003385, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:373 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003430, Ticket: 00003386, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:457 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003431, Ticket: 00003387, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:457 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003432, Ticket: 00003388, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:457 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003433, Ticket: 00003389, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:457 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003434, Ticket: 0000338A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:457 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003435, Ticket: 0000338B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003436, Ticket: 0000338C, [Empire2], GoToFleetAction#6381 GameEntity: 11632 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003437, Ticket: 0000338D, [Empire2], GoToFleetAction#6382 GameEntity: 10654 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003438, Ticket: 0000338E, [Empire2], GoToFleetAction#6383 GameEntity: 11231 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003439, Ticket: 0000338F, [Empire2], GoToFleetAction#6384 GameEntity: 11079 State: WaitingForInitialization Context: Path: 38, Path: Path: 38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000343A, Ticket: 00003390, [Empire2], GoToFleetAction#6385 GameEntity: 10641 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000343B, Ticket: 00003391, [Empire2], GoToFleetAction#6386 GameEntity: 12056 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000343C, Ticket: 00003392, [Empire2], GoToFleetAction#6387 GameEntity: 12106 State: WaitingForInitialization Context: Path: 36, Path: Path: 36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000343D, Ticket: 00003393, [Empire2], GoToFleetAction#6388 GameEntity: 12363 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000343E, Ticket: 00003394, [Empire2], GoToFleetAction#6389 GameEntity: 12100 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000343F, Ticket: 00003395, [Empire2], GoToFleetAction#6390 GameEntity: 12708 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:525 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003440, Ticket: 00003396, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:525 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003441, Ticket: 00003397, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:525 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00003442, Ticket: 00003398, [Empire3], ShipGUIDs: 12502 , HeroGUID: 0, Position: NodeIndex:55, FleetGUID: 13015

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:525 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003443, Ticket: 00003399, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:569 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00003444, Ticket: 0000339A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:569 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003445, Ticket: 0000339B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:569 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00003446, Ticket: 0000339C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003447, Ticket: 0000339D, [Empire3], GoToFleetAction#1955 GameEntity: 12720 State: WaitingForInitialization Context: Path: 43, Path: Path: 43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:652 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#0000344D, Ticket: 000033A3, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:694 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000344F, Ticket: 000033A5, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:899 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003453, Ticket: 000033A9, [Empire2], MoveToFleetAction#6391 GameEntity: 12294 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 0.9602625) from 0 to 0.1553994.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:945 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003454, Ticket: 000033AA, [Empire2], MoveToFleetAction#6392 GameEntity: 11361 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->7 (Cost: 2.764208) from 0 to 0.5771796.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:946 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003455, Ticket: 000033AB, [Empire2], MoveToFleetAction#6393 GameEntity: 12306 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->44 (Cost: 1.410667) from 0 to 0.404226.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:946 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003456, Ticket: 000033AC, [Empire2], MoveToFleetAction#6394 GameEntity: 12304 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->33 (Cost: 1.410666) from 0 to 0.1487592.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:05:946 STACKStart 14 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:05:946 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:05:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003457, Ticket: 000033AD, [Empire2], MoveToFleetAction#6395 GameEntity: 11676 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->4 (Cost: 1.538444) from 0 to 0.3222388.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:028 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003458, Ticket: 000033AE, [Empire3], MoveToFleetAction#1956 GameEntity: 12670 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->66 (Cost: 2.246504) from 0 to 0.9498076.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003459, Ticket: 000033AF, [Empire3], MoveToFleetAction#1957 GameEntity: 12668 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 1.961974) from 0 to 0.5227059.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000345A, Ticket: 000033B0, [Empire2], MoveToFleetAction#6396 GameEntity: 12290 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 0.78123) from 0 to 0.09477743.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000345B, Ticket: 000033B1, [Empire2], MoveToFleetAction#6397 GameEntity: 12288 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->39 (Cost: 0.3477755) from 0 to 0.036674.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:116 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000345C, Ticket: 000033B2, [Empire2], MoveToFleetAction#6398 GameEntity: 11678 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->7 (Cost: 0.2091174) from 0 to 0.0343442.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:116 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000345D, Ticket: 000033B3, [Empire2], MoveToFleetAction#6399 GameEntity: 11363 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->4 (Cost: 0.1202464) from 0 to 0.02510801.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:116 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000345E, Ticket: 000033B4, [Empire3], MoveToFleetAction#1958 GameEntity: 12672 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 1.375971) from 0 to 0.3665838.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:160 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000345F, Ticket: 000033B5, [Empire3], MoveToFleetAction#1959 GameEntity: 12666 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->43 (Cost: 2.246504) from 0 to 0.5773429.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:160 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003460, Ticket: 000033B6, [Empire3], MoveToFleetAction#1960 GameEntity: 12543 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->54 (Cost: 2.447409) from 0 to 0.9142158.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:160 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003461, Ticket: 000033B7, [Empire3], MoveToFleetAction#1961 GameEntity: 12541 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 1.355395) from 0 to 0.4749736.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:199 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003462, Ticket: 000033B8, [Empire1], MoveToFleetAction#3107 GameEntity: 7870 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->11 (Cost: 3.398268) from 0.1037836 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:199 STACK[Empire 1] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:199 STACKGoToFleetAction #3097: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:199 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003463, Ticket: 000033BA, [Empire1], MoveToFleetAction#3108 GameEntity: 12827 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->81 (Cost: 4.655935) from 0.2489452 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:199 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003464, Ticket: 000033BB, [Empire4], MoveToFleetAction#4205 GameEntity: 10944 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 1.154059) from 0 to 0.2217207.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003465, Ticket: 000033BC, [Empire1], MoveToFleetAction#3109 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->12 (Cost: 3.106803) from 0.1806509 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003466, Ticket: 000033BD, [Empire1], MoveToFleetAction#3110 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->14 (Cost: 2.644157) from 0.3508286 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:241 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003467, Ticket: 000033BE, [Empire1], MoveToFleetAction#3111 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->27 (Cost: 3.921407) from 0.2951277 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:285 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003468, Ticket: 000033BF, [Empire1], MoveToFleetAction#3112 GameEntity: 11574 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->45 (Cost: 5) from 0 to 0.4027701.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:285 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003469, Ticket: 000033C0, [Empire2], MoveToFleetAction#6400 GameEntity: 12605 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->68 (Cost: 2.777069) from 0.3547948 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:285 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000346A, Ticket: 000033C1, [Empire2], MoveToFleetAction#6401 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->68 (Cost: 5) from 0 to 0.1479432.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:372 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:373 STACKGoToFleetAction #6345: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:373 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000346B, Ticket: 000033C3, [Empire2], MoveToFleetAction#6402 GameEntity: 7531 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 4) from 0.2831248 to 0.8878259.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:431 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000346C, Ticket: 000033C4, [Empire2], MoveToFleetAction#6403 GameEntity: 11871 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 2.2003) from 0.7240053 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:431 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000346D, Ticket: 000033C5, [Empire2], MoveToFleetAction#6404 GameEntity: 12383 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 2.461555) from 0.7013685 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:431 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000346E, Ticket: 000033C6, [Empire2], MoveToFleetAction#6405 GameEntity: 12371 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 0.7977796) from 0.8999305 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:530 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000346F, Ticket: 000033C7, [Empire2], MoveToFleetAction#6406 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 0.9471915) from 0.8568081 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:628 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003470, Ticket: 000033C8, [Empire2], MoveToFleetAction#6407 GameEntity: 12611 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 0.9190031) from 0.7864851 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:725 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003471, Ticket: 000033C9, [Empire2], MoveToFleetAction#6408 GameEntity: 12703 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 1.818973) from 0.6564204 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:826 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:826 STACKGoToFleetAction #6369: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:826 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:827 STACKGoToFleetAction #6368: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003472, Ticket: 000033CC, [Empire2], MoveToFleetAction#6409 GameEntity: 11886 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 1.644785) from 0.6084777 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003473, Ticket: 000033CD, [Empire2], MoveToFleetAction#6410 GameEntity: 11456 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->32 (Cost: 5) from 0.2051881 to 0.5613201.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:06:968 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003474, Ticket: 000033CE, [Empire2], MoveToFleetAction#6411 GameEntity: 12688 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 1.760415) from 0.7395995 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:174 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:174 STACKGoToFleetAction #6364: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:174 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:174 STACKGoToFleetAction #6363: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:175 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003475, Ticket: 000033D1, [Empire2], MoveToFleetAction#6412 GameEntity: 11582 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 1.318495) from 0.7913277 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:271 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:272 STACKGoToFleetAction #6361: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:272 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:272 STACKGoToFleetAction #6360: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:272 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003476, Ticket: 000033D4, [Empire2], MoveToFleetAction#6413 GameEntity: 12612 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 3.936329) from 0.3629835 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:371 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003477, Ticket: 000033D5, [Empire2], MoveToFleetAction#6414 GameEntity: 11834 State: WaitingForInitialization Context: EntityActionContext_Movement, 7->33 (Cost: 1.706226) from 0.9010987 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:463 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003478, Ticket: 000033D6, [Empire2], MoveToFleetAction#6415 GameEntity: 11718 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 1.524274) from 0.7663688 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:566 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003479, Ticket: 000033D7, [Empire2], MoveToFleetAction#6416 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 2.972254) from 0.6271752 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:660 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000347A, Ticket: 000033D8, [Empire2], MoveToFleetAction#6417 GameEntity: 11835 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 1.662555) from 0.7368748 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:753 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000347B, Ticket: 000033D9, [Empire2], MoveToFleetAction#6418 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 2.672634) from 0.6046643 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000347C, Ticket: 000033DA, [Empire2], MoveToFleetAction#6419 GameEntity: 11759 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 4) from 0 to 0.9293326.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:942 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:942 STACKGoToFleetAction #6352: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:942 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:942 STACKGoToFleetAction #6351: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:942 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:942 STACKGoToFleetAction #6350: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:942 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000347D, Ticket: 000033DE, [Empire2], MoveToFleetAction#6420 GameEntity: 12606 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->68 (Cost: 5) from 0.001222137 to 0.7408217.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:07:989 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000347E, Ticket: 000033DF, [Empire2], MoveToFleetAction#6421 GameEntity: 12145 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 1.14217) from 0.8273321 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:079 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000347F, Ticket: 000033E0, [Empire2], MoveToFleetAction#6422 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->91 (Cost: 1.763447) from 0.5416141 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:126 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003480, Ticket: 000033E1, [Empire2], MoveToFleetAction#6423 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 51->8 (Cost: 1.036337) from 0.7930334 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:212 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003481, Ticket: 000033E2, [Empire2], MoveToFleetAction#6424 GameEntity: 11704 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->3 (Cost: 4) from 0.0746844 to 0.5996829.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:251 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003482, Ticket: 000033E3, [Empire2], MoveToFleetAction#6425 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->75 (Cost: 1.055676) from 0.8090255 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:251 STACK[Empire 2] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:251 STACKGoToFleetAction #6373: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:251 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003483, Ticket: 000033E5, [Empire2], MoveToFleetAction#6426 GameEntity: 11751 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 5) from 0.1827757 to 0.5389077.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:251 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003484, Ticket: 000033E6, [Empire3], MoveToFleetAction#1962 GameEntity: 5887 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 3.935175) from 0.3968409 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:305 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003485, Ticket: 000033E7, [Empire3], MoveToFleetAction#1963 GameEntity: 12715 State: WaitingForInitialization Context: EntityActionContext_Movement, 58->57 (Cost: 4) from 0.3155145 to 0.7362006.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:344 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003486, Ticket: 000033E8, [Empire3], MoveToFleetAction#1964 GameEntity: 8025 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 0.03802588) from 0.9839229 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:405 STACK[Empire 3] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:405 STACKGoToFleetAction #1949: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:405 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003487, Ticket: 000033EA, [Empire3], MoveToFleetAction#1965 GameEntity: 10581 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 1.669628) from 0.4149092 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:486 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003488, Ticket: 000033EB, [Empire3], MoveToFleetAction#1966 GameEntity: 8021 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->60 (Cost: 3.410901) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:534 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003489, Ticket: 000033EC, [Empire3], MoveToFleetAction#1967 GameEntity: 11246 State: WaitingForInitialization Context: EntityActionContext_Movement, 54->55 (Cost: 1.906708) from 0.28776 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:585 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000348A, Ticket: 000033ED, [Empire3], MoveToFleetAction#1968 GameEntity: 12795 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 2.204897) from 0.4188457 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:636 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000348B, Ticket: 000033EE, [Empire3], MoveToFleetAction#1969 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 3.121248) from 0.4948881 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:678 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000348C, Ticket: 000033EF, [Empire3], MoveToFleetAction#1970 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->13 (Cost: 2.49687) from 0.5202953 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:678 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000348D, Ticket: 000033F0, [Empire4], MoveToFleetAction#4206 GameEntity: 12067 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->0 (Cost: 2.076922) from 0.6965224 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:678 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000348E, Ticket: 000033F1, [Empire4], MoveToFleetAction#4207 GameEntity: 11853 State: WaitingForInitialization Context: EntityActionContext_Movement, 45->8 (Cost: 6.318495) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003491, [Empire15], GuardEmpireLocalAction#5026 GameEntity: 1054 State: WaitingForInitialization Context: Aldebaran (535) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:719 STACKCancelling actions on Aldebaran (535) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:719 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00003492, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003493, Ticket: 000033F4, [Empire4], MoveToFleetAction#4208 GameEntity: 11732 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 1.857877) from 0.7095883 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:758 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:758 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:758 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003494, Ticket: 000033F5, [Empire14], MoveToFleetAction#49 GameEntity: 11555 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->15 (Cost: 6) from 0 to 0.8873819.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:758 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003495, Ticket: 000033F6, [Empire15], MoveToFleetAction#5027 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 25->94 (Cost: 1.859336) from 0.5135904 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:758 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003496, Ticket: 000033F7, [Empire15], MoveToFleetAction#5028 GameEntity: 4364 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->80 (Cost: 1.416572) from 0.735425 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:855 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003497, Ticket: 000033F8, [Empire1], MoveToFleetAction#3113 GameEntity: 6782 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->79 (Cost: 5.464081) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:855 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003498, Ticket: 000033F9, [Empire3], MoveToFleetAction#1971 GameEntity: 12971 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->63 (Cost: 1.327194) from 0 to 0.5611293.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:855 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003499, Ticket: 000033FA, [Empire2], MoveToFleetAction#6427 GameEntity: 9528 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->44 (Cost: 4) from 0.2782311 to 0.5806654.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:908 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000349A, Ticket: 000033FB, [Empire2], MoveToFleetAction#6428 GameEntity: 11626 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->42 (Cost: 1.524274) from 0.7663688 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:909 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000349B, Ticket: 000033FC, [Empire2], MoveToFleetAction#6429 GameEntity: 11632 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->37 (Cost: 0.6485419) from 0.845622 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:08:909 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000349C, Ticket: 000033FD, [Empire2], MoveToFleetAction#6430 GameEntity: 12708 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 0.2941813) from 0.9444331 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:017 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000349D, Ticket: 000033FE, [Empire2], MoveToFleetAction#6431 GameEntity: 12100 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 5) from 0.2213446 to 0.8485198.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:017 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000349E, Ticket: 000033FF, [Empire2], MoveToFleetAction#6432 GameEntity: 12363 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 2.110727) from 0.7352408 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:017 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000349F, Ticket: 00003400, [Empire2], MoveToFleetAction#6433 GameEntity: 12106 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->36 (Cost: 5) from 0.3680995 to 0.9582158.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:017 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000034A0, Ticket: 00003401, [Empire2], MoveToFleetAction#6434 GameEntity: 12056 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 3.388293) from 0.5749893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:017 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000034A1, Ticket: 00003402, [Empire2], MoveToFleetAction#6435 GameEntity: 10641 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->71 (Cost: 2.933393) from 0.7731923 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:017 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000034A2, Ticket: 00003403, [Empire2], MoveToFleetAction#6436 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 48->38 (Cost: 3.463372) from 0.4238579 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000034A3, Ticket: 00003404, [Empire2], MoveToFleetAction#6437 GameEntity: 11231 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->5 (Cost: 5) from 0.1970614 to 0.8036525.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:130 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000034A4, Ticket: 00003405, [Empire2], MoveToFleetAction#6438 GameEntity: 10654 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->33 (Cost: 5) from 0.3479032 to 0.7040352.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:130 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000034A5, Ticket: 00003406, [Empire3], MoveToFleetAction#1972 GameEntity: 12720 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 0.741889) from 0.8044571 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:130 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#000034A6, Ticket: 00003408, EmpireWhichInitiatedIndex : 4, EmpireWhichReceivesIndex : 2, ContractGUID 13025.

    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:130 STACKRegister new contract DiplomaticContract#13025.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:207 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000034A7, Ticket: 00003409, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:207 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000034A8, Ticket: 0000340A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:207 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000034A9, Ticket: 0000340B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:207 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000034AA, Ticket: 0000340C, [Empire4], ShipGUIDs: 12592 , HeroGUID: 0, Position: NodeIndex:24, FleetGUID: 13032

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:207 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000034AB, Ticket: 0000340D, [Empire4], ShipGUIDs: 12594 , HeroGUID: 0, Position: NodeIndex:53, FleetGUID: 13033

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:253 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000034AC, Ticket: 0000340E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:253 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000034AD, Ticket: 0000340F, [Empire4], GoToFleetAction#4209 GameEntity: 10060 State: WaitingForInitialization Context: Path: 9->45, Path: Path: 9->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:253 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000034AE, Ticket: 00003410, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:327 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000034B4, Ticket: 00003416, [Empire4], ShipGUIDs: 11611 , HeroGUID: 0, Position: NodeIndex:49, FleetGUID: 13036

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034B5, [Empire1], Entity index: 3098

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034B6, [Empire1], Entity index: 3096

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034B7, [Empire1], Entity index: 3105

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034B8, [Empire1], Entity index: 3104

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034B9, [Empire1], Entity index: 3103

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034BA, [Empire2], Entity index: 6347

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034BB, [Empire2], Entity index: 6343

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034BC, [Empire2], Entity index: 6342

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034BD, [Empire2], Entity index: 6341

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034BE, [Empire2], Entity index: 6340

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034BF, [Empire2], Entity index: 6371

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034C0, [Empire2], Entity index: 6370

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034C1, [Empire2], Entity index: 6367

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034C2, [Empire2], Entity index: 6365

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034C3, [Empire2], Entity index: 6362

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034C4, [Empire2], Entity index: 6359

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:365 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034C5, [Empire2], Entity index: 6358

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:366 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034C6, [Empire2], Entity index: 6357

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:366 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034C7, [Empire2], Entity index: 6356

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:366 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034C8, [Empire2], Entity index: 6355

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:366 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034C9, [Empire2], Entity index: 6354

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:366 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034CA, [Empire2], Entity index: 6348

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:366 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034CB, [Empire2], Entity index: 6378

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:366 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034CC, [Empire2], Entity index: 6377

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:366 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034CD, [Empire2], Entity index: 6374

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:409 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000034CE, [Empire9], SiegeStarSystemAction#3 GameEntity: 1083 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:409 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034CF, [Empire3], Entity index: 1952

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:409 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034D0, [Empire3], Entity index: 1950

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:437 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034D1, [Empire3], Entity index: 1948

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:437 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034D2, [Empire3], Entity index: 1947

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:437 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034D3, [Empire3], Entity index: 1946

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:437 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034D4, [Empire3], Entity index: 1945

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:437 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034D5, [Empire3], Entity index: 1954

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:437 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034D6, [Empire3], Entity index: 1953

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:437 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034D7, [Empire4], Entity index: 4203

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:477 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000034DA, Ticket: 00003419, [Empire0], MoveToFleetAction#695 GameEntity: 2634 State: WaitingForInitialization Context: EntityActionContext_Movement, 18->19 (Cost: 5) from 0.2794069 to 0.5710405.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:477 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034DB, [Empire4], Entity index: 4204

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:526 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034DC, [Empire4], Entity index: 4202

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:527 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034DD, [Empire15], Entity index: 5023

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:527 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034DE, [Empire15], Entity index: 5022

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:527 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034DF, [Empire2], Entity index: 6390

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:527 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034E0, [Empire2], Entity index: 6381

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:527 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034E1, [Empire2], Entity index: 6379

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:527 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034E2, [Empire2], Entity index: 6388

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:527 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034E3, [Empire2], Entity index: 6386

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:527 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034E4, [Empire2], Entity index: 6385

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:527 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034E5, [Empire2], Entity index: 6384

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:527 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000034E6, ContractGUID 13025 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:527 STACKContract 13025 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:527 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000034E7, [Empire3], Entity index: 1955

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:527 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000034E8, Ticket: 0000341A, [Empire4], MoveToFleetAction#4210 GameEntity: 10060 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->45 (Cost: 8.276019) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:549 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:570 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:570 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:09:591 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:10:700 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:10:700 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:11:447 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:11:447 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:11:576 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000034EC, Ticket: 0000341E, [Empire2], ShipGUIDs: 11411 10971 11074 11413 10668 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 12145

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:11:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000034F0, Ticket: 00003422, [Empire3], AttackFleetAction#1973 GameEntity: 12374 State: WaitingForInitialization Context: 4th Saviors Navy (12298) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:11:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000034F1, Ticket: 00003423, [Empire15], AttackFleetAction#5029 GameEntity: 12678 State: WaitingForInitialization Context: 8th Vermilion Purge (6782) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:11:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000034F2, Ticket: 00003424, [Empire15], AttackFleetAction#5030 GameEntity: 10800 State: WaitingForInitialization Context: 10th Titanium Expedition (13032) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:11:996 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:11:996 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:12:059 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:12:090 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:12:090 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:12:128 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:12:220 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:12:220 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:12:255 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:12:255 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:15:239 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:15:239 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000034FD, Ticket: 0000342C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:15:239 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:15:239 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:15:301 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000034FE, Ticket: 0000342D, [Empire2], GoToFleetAction#6439 GameEntity: 11886 State: WaitingForInitialization Context: Path: 5->37, Path: Path: 5->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:15:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000034FF, Ticket: 0000342E, [Empire2], GoToFleetAction#6440 GameEntity: 11871 State: WaitingForInitialization Context: Path: 37->5, Path: Path: 37->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:15:381 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00003500, Ticket: 0000342F, [Empire2], ShipsGUID: 12710,11594,12570,11100

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:15:465 STACKBegin encounter simulation ignition 327154

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:15:465 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003502, Ticket: 00003431, [Empire2], MoveToFleetAction#6441 GameEntity: 11886 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->37 (Cost: 3.355215) from 0 to 0.7986705.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:15:465 STACKStart 27 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:15:465 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:15:540 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00003503, Ticket: 00003432, ContractGUID 13025.

    GameClient+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:15:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003504, Ticket: 00003433, [Empire2], GoToFleetAction#6442 GameEntity: 10485 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:15:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003505, Ticket: 00003434, [Empire2], GoToFleetAction#6443 GameEntity: 12145 State: WaitingForInitialization Context: Path: 68->71, Path: Path: 68->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:15:645 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003506, Ticket: 00003435, [Empire2], GoToFleetAction#6444 GameEntity: 12371 State: WaitingForInitialization Context: Path: 37->33, Path: Path: 37->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:15:645 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00003507, Ticket: 00003436, [Empire2], ShipsGUID: 11411,10971,11074,11413,10668

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:15:645 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00003508, Ticket: 00003437, [Empire2], ShipsGUID: 12489,12330,12568

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:15:732 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003509, Ticket: 00003438, [Empire2], GoToFleetAction#6445 GameEntity: 12688 State: WaitingForInitialization Context: Path: 68->70, Path: Path: 68->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:15:888 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000350A, Ticket: 00003439, [Empire2], ShipsGUID: 11222,11076,11415

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:16:918 STACKEnd encounter simulation ignition 327159

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:16:918 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000350B, Ticket: 0000343A, [Empire2], GoToFleetAction#6446 GameEntity: 11718 State: WaitingForInitialization Context: Path: 42->69, Path: Path: 42->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:003 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000350C, Ticket: 0000343B, [Empire2], GoToFleetAction#6447 GameEntity: 11834 State: WaitingForInitialization Context: Path: 33->32, Path: Path: 33->32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:003 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000350D, Ticket: 0000343C, [Empire2], GoToFleetAction#6448 GameEntity: 12612 State: WaitingForInitialization Context: Path: 33->35, Path: Path: 33->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:003 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000350E, Ticket: 0000343D, [Empire2], GoToFleetAction#6449 GameEntity: 8660 State: WaitingForInitialization Context: Path: 68->70, Path: Path: 68->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:003 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000350F, Ticket: 0000343E, [Empire2], GoToFleetAction#6450 GameEntity: 5452 State: WaitingForInitialization Context: Path: 33->37, Path: Path: 33->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:003 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003510, Ticket: 0000343F, [Empire2], GoToFleetAction#6451 GameEntity: 11626 State: WaitingForInitialization Context: Path: 42->69, Path: Path: 42->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:003 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00003511, Ticket: 00003440, [Empire2], ShipsGUID: 12087

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:003 STACKOrder preprocessor failed because the law entity (#12981) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:003 STACKOrder preprocessor failed because the law entity (#12982) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:003 STACKfleet action with feedback 1974 started : ETA 6375.3903503418

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:003 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003512, Ticket: 00003443, [Empire3], ExpeditionFleetAction#1974 GameEntity: 13015 State: WaitingForInitialization Context: Curiosity_Loot_Atmospheric_Era2 on Mira I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:003 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:003 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:003 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00003513, Ticket: 00003446, [Empire3], system guid: 12061, contruction guid: 12716, resource name : EmpireMoney, buyout cost: 875.414

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:003 STACKThe construction 12716 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:070 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:070 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003514, Ticket: 00003447, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:070 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00003515, Ticket: 00003448, [Empire3], ShipsGUID: 12588

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:070 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00003516, Ticket: 00003449, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:115 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00003517, Ticket: 0000344A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:115 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003518, Ticket: 0000344B, [Empire3], GoToFleetAction#1975 GameEntity: 12720 State: WaitingForInitialization Context: Path: 43->60, Path: Path: 43->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:115 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003519, Ticket: 0000344C, [Empire4], GoToFleetAction#4211 GameEntity: 13033 State: WaitingForInitialization Context: Path: 53->49, Path: Path: 53->49

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000351B, Ticket: 0000344D, [Empire2], MoveToFleetAction#6452 GameEntity: 11871 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 2.7997) from 0 to 0.6664366.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000351C, Ticket: 0000344E, [Empire2], MoveToFleetAction#6453 GameEntity: 12145 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 3.85783) from 0 to 0.5832084.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:265 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000351D, Ticket: 0000344F, [Empire2], MoveToFleetAction#6454 GameEntity: 10485 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->71 (Cost: 4.052808) from 0 to 0.6126844.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:335 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000351E, Ticket: 00003450, [Empire2], MoveToFleetAction#6455 GameEntity: 12371 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->33 (Cost: 4.20222) from 0 to 0.5271057.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000351F, Ticket: 00003451, [Empire2], MoveToFleetAction#6456 GameEntity: 12688 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 3.239584) from 0 to 0.479199.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003520, Ticket: 00003452, [Empire2], MoveToFleetAction#6457 GameEntity: 11718 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 3.475726) from 0 to 0.5327376.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003522, Ticket: 00003454, [Empire2], MoveToFleetAction#6458 GameEntity: 11626 State: WaitingForInitialization Context: EntityActionContext_Movement, 42->69 (Cost: 3.475726) from 0 to 0.5327376.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003523, Ticket: 00003455, [Empire2], MoveToFleetAction#6459 GameEntity: 5452 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->37 (Cost: 2.027746) from 0 to 0.2543504.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003524, Ticket: 00003456, [Empire2], MoveToFleetAction#6460 GameEntity: 8660 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->70 (Cost: 2.327366) from 0 to 0.3442638.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003525, Ticket: 00003457, [Empire2], MoveToFleetAction#6461 GameEntity: 12612 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->35 (Cost: 1.063671) from 0 to 0.172134.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003526, Ticket: 00003458, [Empire2], MoveToFleetAction#6462 GameEntity: 11834 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->32 (Cost: 3.293774) from 0 to 0.2346037.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003528, Ticket: 0000345A, [Empire3], MoveToFleetAction#1976 GameEntity: 12720 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->60 (Cost: 3.793996) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:581 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003529, Ticket: 0000345B, [Empire4], MoveToFleetAction#4212 GameEntity: 13033 State: WaitingForInitialization Context: EntityActionContext_Movement, 53->49 (Cost: 7.118404) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:639 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:639 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:705 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:785 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:17:928 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:18:550 STACKfleet action with feedback 1974 finished : ETA 6375.3903503418, Game.Time 6375.9054107666, true ETA 6375.8903503418

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:18:924 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:19:029 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:19:029 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:19:230 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:19:230 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:19:285 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000352F, Ticket: 00003460, [Empire1], GoToFleetAction#3114 GameEntity: 10958 State: WaitingForInitialization Context: Path: 14->77, Path: Path: 14->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:19:285 STACKfleet action with feedback 3115 started : ETA 6377.6669921875

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:19:285 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003530, Ticket: 00003461, [Empire1], ExpeditionFleetAction#3115 GameEntity: 7870 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic06 on Wei I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:19:285 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003531, Ticket: 00003462, [Empire1], GoToFleetAction#3116 GameEntity: 8606 State: WaitingForInitialization Context: Path: 12->9, Path: Path: 12->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:19:285 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003532, Ticket: 00003463, [Empire1], GoToFleetAction#3117 GameEntity: 8606 State: WaitingForInitialization Context: Path: 12->11, Path: Path: 12->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:19:285 STACKStart 30 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:19:285 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:19:612 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00003536, Ticket: 00003467, [Empire2], ShipsGUID: 11711

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:19:781 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003537, Ticket: 00003468, [Empire2], GoToFleetAction#6463 GameEntity: 12363 State: WaitingForInitialization Context: Path: 37->5, Path: Path: 37->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:19:781 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003538, Ticket: 00003469, [Empire2], GoToFleetAction#6464 GameEntity: 12056 State: WaitingForInitialization Context: Path: 37->5, Path: Path: 37->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:19:781 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00003539, Ticket: 0000346A, [Empire2], ShipsGUID: 10091,10243,9805,10480

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000353A, Ticket: 0000346B, [Empire2], GoToFleetAction#6465 GameEntity: 11079 State: WaitingForInitialization Context: Path: 38->48, Path: Path: 38->48

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000353B, Ticket: 0000346C, [Empire2], GoToFleetAction#6466 GameEntity: 11632 State: WaitingForInitialization Context: Path: 37->5, Path: Path: 37->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000353C, Ticket: 0000346D, [Empire2], GoToFleetAction#6467 GameEntity: 12383 State: WaitingForInitialization Context: Path: 5->37, Path: Path: 5->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000353D, Ticket: 0000346E, [Empire2], GoToFleetAction#6468 GameEntity: 11835 State: WaitingForInitialization Context: Path: 8->45, Path: Path: 8->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000353E, Ticket: 0000346F, [Empire2], GoToFleetAction#6469 GameEntity: 12703 State: WaitingForInitialization Context: Path: 73->74, Path: Path: 73->74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000353F, Ticket: 00003470, [Empire2], GoToFleetAction#6470 GameEntity: 12611 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:002 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00003540, Ticket: 00003471, [Empire2], ShipGUIDs: 11411 12087 10971 11074 12710 11594 12570 11413 10668 11100 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 13047

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:002 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003541, Ticket: 00003472, [Empire9], GroundBattleStarSystemAction#4 GameEntity: 1083 State: WaitingForInitialization Context: GUID#5451

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:104 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003542, Ticket: 00003473, [Empire2], GoToFleetAction#6471 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8->45, Path: Path: 8->45

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:104 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003543, Ticket: 00003474, [Empire2], GoToFleetAction#6472 GameEntity: 4715 State: WaitingForInitialization Context: Path: 8->51, Path: Path: 8->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:104 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003544, Ticket: 00003475, [Empire2], GoToFleetAction#6473 GameEntity: 2408 State: WaitingForInitialization Context: Path: 91->90, Path: Path: 91->90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:104 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003545, Ticket: 00003476, [Empire3], GoToFleetAction#1977 GameEntity: 12795 State: WaitingForInitialization Context: Path: 43->55, Path: Path: 43->55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:104 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003546, Ticket: 00003477, [Empire3], GoToFleetAction#1978 GameEntity: 8021 State: WaitingForInitialization Context: Path: 60->43, Path: Path: 60->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:104 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003547, Ticket: 00003478, [Empire3], GoToFleetAction#1979 GameEntity: 10581 State: WaitingForInitialization Context: Path: 55->54, Path: Path: 55->54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003548, Ticket: 00003479, [Empire3], GoToFleetAction#1980 GameEntity: 8025 State: WaitingForInitialization Context: Path: 63->61, Path: Path: 63->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003549, Ticket: 0000347A, [Empire3], RootNodeFleetAction#1981 GameEntity: 5887 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000354A, Ticket: 0000347B, [Empire3], GoToFleetAction#1982 GameEntity: 11448 State: WaitingForInitialization Context: Path: 35->36, Path: Path: 35->36

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000354B, Ticket: 0000347C, [Empire1], MoveToFleetAction#3118 GameEntity: 8606 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->11 (Cost: 2.893197) from 0 to 0.7630155.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000354C, Ticket: 0000347D, [Empire1], MoveToFleetAction#3119 GameEntity: 10958 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->77 (Cost: 3.355843) from 0 to 0.4288616.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000354E, Ticket: 0000347F, [Empire2], MoveToFleetAction#6474 GameEntity: 12056 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 1.611707) from 0 to 0.3836484.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000354F, Ticket: 00003480, [Empire2], MoveToFleetAction#6475 GameEntity: 12363 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 2.889273) from 0 to 0.6877584.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:161 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003550, [Empire3], Entity index: 1975

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:161 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003551, [Empire4], Entity index: 4211

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:269 STACKBegin encounter simulation ignition 327220

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:269 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:269 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003553, Ticket: 00003481, [Empire2], MoveToFleetAction#6476 GameEntity: 12611 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 4.080997) from 0 to 0.6604282.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003554, Ticket: 00003482, [Empire2], MoveToFleetAction#6477 GameEntity: 12703 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->74 (Cost: 5.421545) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:269 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:20:269 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:20:366 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003555, Ticket: 00003483, [Empire2], MoveToFleetAction#6478 GameEntity: 11835 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->45 (Cost: 3.337445) from 0 to 0.5282025.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:366 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003556, Ticket: 00003484, [Empire2], MoveToFleetAction#6479 GameEntity: 12383 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->37 (Cost: 2.538445) from 0 to 0.6042477.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:20:366 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003557, Ticket: 00003485, [Empire2], MoveToFleetAction#6480 GameEntity: 11632 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->5 (Cost: 4.201) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:406 STACKEnd encounter simulation ignition 327222

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:406 STACKfleet action with feedback 3115 finished : ETA 6377.6669921875, Game.Time 6378.7230758667, true ETA 6378.1669921875

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003558, Ticket: 00003486, [Empire2], MoveToFleetAction#6481 GameEntity: 11079 State: WaitingForInitialization Context: EntityActionContext_Movement, 38->48 (Cost: 1.536628) from 0 to 0.2556227.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003559, Ticket: 00003487, [Empire2], MoveToFleetAction#6482 GameEntity: 2408 State: WaitingForInitialization Context: EntityActionContext_Movement, 91->90 (Cost: 2.236553) from 0 to 0.4042084.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000355A, Ticket: 00003488, [Empire2], MoveToFleetAction#6483 GameEntity: 4715 State: WaitingForInitialization Context: EntityActionContext_Movement, 8->51 (Cost: 0.9636626) from 0 to 0.1924528.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:502 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:502 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:502 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000355B, Ticket: 00003489, [Empire3], MoveToFleetAction#1983 GameEntity: 10581 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->54 (Cost: 2.677058) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:502 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000355C, Ticket: 0000348A, [Empire3], MoveToFleetAction#1984 GameEntity: 8021 State: WaitingForInitialization Context: EntityActionContext_Movement, 60->43 (Cost: 0.5890987) from 0 to 0.1552713.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:502 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000355D, Ticket: 0000348B, [Empire3], MoveToFleetAction#1985 GameEntity: 12795 State: WaitingForInitialization Context: EntityActionContext_Movement, 43->55 (Cost: 2.795103) from 0 to 0.9794933.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:502 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000355E, Ticket: 0000348C, [Empire3], GoToFleetAction#1986 GameEntity: 7715 State: WaitingForInitialization Context: Path: 13->12, Path: Path: 13->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:502 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000355F, Ticket: 0000348D, [Empire4], InitiateEmpireActionFleetAction#4213 GameEntity: 11853 State: WaitingForInitialization Context: Xanados (49) (StarSystemNode), Path: Xanados (49) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:502 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003560, Ticket: 0000348E, [Empire4], GoToFleetAction#4214 GameEntity: 12067 State: WaitingForInitialization Context: Path: 0->2, Path: Path: 0->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:769 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:769 STACKfleet action with feedback 4215 started : ETA 6379.91920471191

    FleetActionWithFeedback:ServerInitialize()
    ColonizeFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003561, Ticket: 0000348F, [Empire4], ColonizeFleetAction#4215 GameEntity: 11732 State: WaitingForInitialization Context: Triime III(Planet 2) (Planet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003562, Ticket: 00003490, [Empire15], AttackFleetAction#5031 GameEntity: 12975 State: WaitingForInitialization Context: 1st Paragons Navy (5451) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003563, Ticket: 00003491, [Empire3], MoveToFleetAction#1987 GameEntity: 11448 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->36 (Cost: 0.8787522) from 0 to 0.1037132.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:770 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003564, Ticket: 00003492, [Empire3], MoveToFleetAction#1988 GameEntity: 8025 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 3.753496) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:770 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003567, [Empire2], SiegeStarSystemAction#6484 GameEntity: 8480 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:946 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003569, [Empire4], GuardEmpireLocalAction#4216 GameEntity: 1043 State: WaitingForInitialization Context: Xanados (49) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:946 STACKCancelling actions on Xanados (49) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:21:946 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:21:946 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:22:049 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000356A, Ticket: 00003496, [Empire3], MoveToFleetAction#1989 GameEntity: 7715 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->12 (Cost: 1.50313) from 0 to 0.2887849.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:103 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000356B, Ticket: 00003497, [Empire4], MoveToFleetAction#4217 GameEntity: 12067 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->2 (Cost: 3.923078) from 0 to 0.4124822.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:190 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003570, [Empire2], Entity index: 6466

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:222 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:222 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003571, [Empire2], Entity index: 6469

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:222 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003572, [Empire3], Entity index: 1979

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:252 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:252 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:252 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:252 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:312 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:312 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:312 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:312 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:342 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:405 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:405 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000357E, Ticket: 000034A4, [Empire0], MoveToFleetAction#696 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 5.354143) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:492 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:604 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003580, [Empire3], Entity index: 1980

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:712 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:22:712 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:23:165 STACKfleet action with feedback 4215 finished : ETA 6379.91920471191, Game.Time 6380.42484283447, true ETA 6380.41920471191

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:23:165 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:23:165 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:23:165 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizeFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:23:531 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:23:531 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:23:912 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:23:912 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:24:056 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00003585, Ticket: 000034A9, Evaluation succeed ContractGUID 13025 Option: 0 Empire 2 AI evaluation -0.8506286.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:24:056 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00003586, Ticket: 000034AA, [Empire2], ShipGUIDs: 11411 12087 10971 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 13054

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:24:056 STACK[Empire 3] OrderRetrofitShips preprocessor failed: CannotAffordRetrofit RetrofitCost[]

    DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:24:056 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003587, Ticket: 000034AC, [Empire3], context guid: 1065, contruction guid: 13023

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:24:111 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003588, Ticket: 000034AD, [Empire3], context guid: 1065, contruction guid: 13043

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:24:244 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00003589, Ticket: 000034AE, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:24:394 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000358E, Ticket: 000034B2, [Empire4], GoToFleetAction#4218 GameEntity: 13036 State: WaitingForInitialization Context: Path: 49->50, Path: Path: 49->50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:24:394 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000358F, Ticket: 000034B3, ContractGUID 13025 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 398.75 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:24:394 STACKContract 13025 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:24:394 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:24:394 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:24:442 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003592, Ticket: 000034B5, [Empire0], MoveToFleetAction#697 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->81 (Cost: 6.431054) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:24:484 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:24:484 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:24:484 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003593, Ticket: 000034B6, [Empire4], MoveToFleetAction#4219 GameEntity: 13036 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 6.99622) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:24:973 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:24:973 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:25:111 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:25:111 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:25:145 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:25:145 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:25:180 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:25:180 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:25:261 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:26:466 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:26:690 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:27:685 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:27:685 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000359C, Ticket: 000034BF, [Empire0], MoveToFleetAction#698 GameEntity: 10301 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->78 (Cost: 4.214803) from 0 to 0.6798952.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:27:730 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000359D, [Empire4], Entity index: 4218

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:27:999 STACKStart 10 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:27:999 STACKThe given parameters did not allow the function to build the requested context.

    GoToFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:27:999 STACKInvalid null action context. Name=GoToFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:27:999 STACKThe given parameters did not allow the function to build the requested context.

    ExpeditionFleetActionDefinition:BuildEntityActionContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:27:999 STACKInvalid null action context. Name=ExpeditionFleetAction

    OrderProcessors:OrderFromEntityActionMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:28:000 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:28:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035A0, Ticket: 000034C2, [Empire1], GoToFleetAction#3120 GameEntity: 7357 State: WaitingForInitialization Context: Path: 14->13, Path: Path: 14->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:28:198 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035A5, Ticket: 000034C7, [Empire1], MoveToFleetAction#3121 GameEntity: 7357 State: WaitingForInitialization Context: EntityActionContext_Movement, 14->13 (Cost: 4.073126) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:28:237 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:28:237 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:28:292 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035A8, Ticket: 000034CA, [Empire15], GoToFleetAction#5032 GameEntity: 4364 State: WaitingForInitialization Context: Path: 80->77, Path: Path: 80->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:28:292 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035A9, Ticket: 000034CB, [Empire15], GoToFleetAction#5033 GameEntity: 4174 State: WaitingForInitialization Context: Path: 94->25, Path: Path: 94->25

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:28:330 STACKBegin encounter simulation ignition 327442

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:28:330 STACKBegin encounter simulation ignition 327442

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:28:330 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035AC, Ticket: 000034CE, [Empire15], MoveToFleetAction#5034 GameEntity: 4174 State: WaitingForInitialization Context: EntityActionContext_Movement, 94->25 (Cost: 2.140664) from 0 to 0.5600062.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:28:330 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035AD, Ticket: 000034CF, [Empire15], MoveToFleetAction#5035 GameEntity: 4364 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->77 (Cost: 3.583427) from 0 to 0.6692812.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:284 STACKEnd encounter simulation ignition 327445

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:284 STACKEnd encounter simulation ignition 327445

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:319 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000035AE, [Empire1], Entity index: 3120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:359 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:359 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:486 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:486 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:486 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:486 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:530 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:530 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:678 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:30:678 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:30:758 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:758 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:758 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:758 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:904 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:905 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:905 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:905 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:944 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:944 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:944 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:944 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:998 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:998 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:998 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:30:998 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:31:050 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:31:051 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:31:051 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035CB, [Empire1], GoToFleetAction#3122 GameEntity: 6782 State: WaitingForInitialization Context: Path: 79->76, Path: Path: 79->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:31:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035CC, [Empire4], GoToFleetAction#4220 GameEntity: 13032 State: WaitingForInitialization Context: Path: 24->6, Path: Path: 24->6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:31:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035CD, Ticket: 000034EB, [Empire1], MoveToFleetAction#3123 GameEntity: 6782 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 1) from 0 to 0.1720587.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:31:098 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035CE, Ticket: 000034EC, [Empire4], MoveToFleetAction#4221 GameEntity: 13032 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->6 (Cost: 7.95608) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:33:297 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:33:297 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:33:297 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000035CF, Ticket: 000034EF, ContractGUID 13025 DiplomaticContractNewState: Refused Empire which proposes empire point cost: -398.75 Empire which receives empire point cost: 0.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:33:297 STACKContract 13025 pass from state Proposed to state Refused.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:33:297 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035D0, Ticket: 000034F0, [Empire2], GoToFleetAction#6485 GameEntity: 13054 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:33:297 STACKStart 15 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:33:297 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:33:477 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:33:477 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:33:477 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000035D3, Ticket: 000034F3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:33:519 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000035D4, Ticket: 000034F4, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:33:656 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000035D5, Ticket: 000034F5, [Empire2], ShipGUIDs: 12574 10091 10243 , HeroGUID: 0, Position: NodeIndex:71, FleetGUID: 13059

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:34:204 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:34:204 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000035D8, Ticket: 000034F9, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:34:205 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000035D9, Ticket: 000034FA, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:34:284 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035DC, Ticket: 000034FC, [Empire2], MoveToFleetAction#6486 GameEntity: 13054 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 2.222931) from 0 to 0.5164604.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:34:321 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000035DE, [Empire4], Entity index: 4220

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:34:321 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:34:321 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:34:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035DF, [Empire1], GroundBattleStarSystemAction#3124 GameEntity: 11874 State: WaitingForInitialization Context: GUID#9943

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:34:368 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000035E0, Ticket: 000034FE, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:34:368 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#000035E1, Ticket: 000034FF, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:34:413 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:34:414 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:35:801 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:35:932 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:36:140 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:59:36:792 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

22:59:36:901 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:420 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035E4, Ticket: 00003501, [Empire1], GoToFleetAction#3125 GameEntity: 7870 State: WaitingForInitialization Context: Path: 11->10, Path: Path: 11->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:421 STACKStart 11 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:37:421 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:37:633 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035E8, Ticket: 00003505, [Empire2], GoToFleetAction#6487 GameEntity: 11632 State: WaitingForInitialization Context: Path: 5->1, Path: Path: 5->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:633 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000035E9, Ticket: 00003506, [Empire3], ShipsGUID: 12504

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:633 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035EA, Ticket: 00003507, [Empire3], GoToFleetAction#1990 GameEntity: 13015 State: WaitingForInitialization Context: Path: 55->43, Path: Path: 55->43

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:677 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035EB, Ticket: 00003508, [Empire3], InitiateEmpireActionFleetAction#1991 GameEntity: 10581 State: WaitingForInitialization Context: Botha (378) (StarSystemNode), Path: Botha (378) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:677 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035EC, Ticket: 00003509, [Empire1], MoveToFleetAction#3126 GameEntity: 7870 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->10 (Cost: 1.851732) from 0 to 0.3986834.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:677 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035ED, Ticket: 0000350A, [Empire2], MoveToFleetAction#6488 GameEntity: 11632 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->1 (Cost: 0.1504583) from 0 to 0.01825334.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:727 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035EE, Ticket: 0000350B, [Empire3], MoveToFleetAction#1992 GameEntity: 13015 State: WaitingForInitialization Context: EntityActionContext_Movement, 55->43 (Cost: 2.853621) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:728 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:37:728 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:37:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035EF, [Empire3], GuardEmpireLocalAction#1993 GameEntity: 1042 State: WaitingForInitialization Context: Botha (378) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:786 STACKCancelling actions on Botha (378) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035F0, Ticket: 0000350C, [Empire3], GoToFleetAction#1994 GameEntity: 8025 State: WaitingForInitialization Context: Path: 61->60, Path: Path: 61->60

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:858 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035F1, Ticket: 0000350D, [Empire4], GoToFleetAction#4222 GameEntity: 13036 State: WaitingForInitialization Context: Path: 50->51, Path: Path: 50->51

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:858 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035F2, Ticket: 0000350E, [Empire4], GoToFleetAction#4223 GameEntity: 13032 State: WaitingForInitialization Context: Path: 6->24, Path: Path: 6->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:858 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035F3, Ticket: 0000350F, [Empire4], GoToFleetAction#4224 GameEntity: 13033 State: WaitingForInitialization Context: Path: 49->50, Path: Path: 49->50

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:858 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035F5, Ticket: 00003511, [Empire3], MoveToFleetAction#1995 GameEntity: 8025 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->60 (Cost: 0.2084782) from 0 to 0.1070275.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035F6, Ticket: 00003512, [Empire4], MoveToFleetAction#4225 GameEntity: 13033 State: WaitingForInitialization Context: EntityActionContext_Movement, 49->50 (Cost: 3.881596) from 0 to 0.5548133.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035F7, Ticket: 00003513, [Empire4], MoveToFleetAction#4226 GameEntity: 13032 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->24 (Cost: 3.04392) from 0 to 0.3825904.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000035F8, Ticket: 00003514, [Empire4], MoveToFleetAction#4227 GameEntity: 13036 State: WaitingForInitialization Context: EntityActionContext_Movement, 50->51 (Cost: 0.003779888) from 0 to 0.0005725741.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:37:925 STACKBegin encounter simulation ignition 327691

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:38:924 STACKEnd encounter simulation ignition 327694

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:39:034 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:39:183 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:39:183 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:39:245 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:39:627 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:39:627 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:39:704 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003601, [Empire3], Entity index: 1990

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:39:817 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:39:817 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:39:862 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:39:862 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:39:909 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:39:909 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:40:001 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:40:021 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003609, [Empire2], GoToFleetAction#6489 GameEntity: 5451 State: WaitingForInitialization Context: Path: 75->74, Path: Path: 75->74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:40:045 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000360A, Ticket: 00003523, [Empire2], MoveToFleetAction#6490 GameEntity: 5451 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->74 (Cost: 0.9443237) from 0 to 0.1708305.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:41:636 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:41:636 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:41:636 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000360D, Ticket: 00003528, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:41:636 STACKStart 12 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:41:636 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:41:729 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000360E, Ticket: 00003529, [Empire2], GoToFleetAction#6491 GameEntity: 13047 State: WaitingForInitialization Context: Path: 68->35, Path: Path: 68->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:41:882 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:41:882 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:41:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000360F, Ticket: 0000352A, [Empire2], GoToFleetAction#6492 GameEntity: 13059 State: WaitingForInitialization Context: Path: 71->68, Path: Path: 71->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:41:883 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00003610, Ticket: 0000352B, [Empire2], ShipGUIDs: 12051 12338 12576 , HeroGUID: 0, Position: NodeIndex:31, FleetGUID: 13066

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:41:883 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00003611, Ticket: 0000352C, [Empire3], ShipsGUID: 10491,10844

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:42:125 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003615, Ticket: 00003530, [Empire2], MoveToFleetAction#6493 GameEntity: 13047 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->35 (Cost: 4.304164) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:42:200 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003617, Ticket: 00003532, [Empire2], MoveToFleetAction#6494 GameEntity: 13059 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->68 (Cost: 2.066607) from 0 to 0.3124198.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:43:569 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00003618, [Empire2], Entity index: 6491

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:44:170 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:44:305 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:45:268 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:45:584 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:45:584 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:45:667 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000361A, Ticket: 00003534, [Empire1], GoToFleetAction#3127 GameEntity: 7357 State: WaitingForInitialization Context: Path: 13->12, Path: Path: 13->12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:45:732 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000361E, Ticket: 00003538, [Empire1], MoveToFleetAction#3128 GameEntity: 7357 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->12 (Cost: 1.926874) from 0 to 0.3701957.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:49:506 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:49:506 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000361F, Ticket: 0000353A, [Empire2], GoToFleetAction#6495 GameEntity: 13066 State: WaitingForInitialization Context: Path: 31->32, Path: Path: 31->32

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:49:506 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:49:506 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:49:541 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:49:541 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:49:541 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00003622, Ticket: 0000353F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:49:541 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003623, Ticket: 00003540, [Empire2], MoveToFleetAction#6496 GameEntity: 13066 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->32 (Cost: 5) from 0 to 0.9806352.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:49:660 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:49:660 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:51:675 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:51:828 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:52:859 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:53:275 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:53:275 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:53:380 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003627, Ticket: 00003544, [Empire2], GoToFleetAction#6497 GameEntity: 13047 State: WaitingForInitialization Context: Path: 35->33, Path: Path: 35->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:53:457 STACKfleet action with feedback 1996 started : ETA 6411.78877258301

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:53:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003628, Ticket: 00003545, [Empire3], ExpeditionFleetAction#1996 GameEntity: 13015 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic06 on Noverus II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:53:540 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003629, Ticket: 00003546, [Empire2], MoveToFleetAction#6498 GameEntity: 13047 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->33 (Cost: 0.6958356) from 0 to 0.1126072.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:54:937 STACKfleet action with feedback 1996 finished : ETA 6411.78877258301, Game.Time 6412.30103302002, true ETA 6412.28877258301

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:56:614 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:56:614 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

22:59:59:216 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

22:59:59:370 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:00:416 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:00:705 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:00:705 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:04:739 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:04:739 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:04:739 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:04:739 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:05:034 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:07:108 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:07:257 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:08:359 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:08:801 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:08:801 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:09:008 STACKfleet action with feedback 1997 started : ETA 6427.37909698486

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:09:008 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003636, Ticket: 00003556, [Empire3], ExpeditionFleetAction#1997 GameEntity: 13015 State: WaitingForInitialization Context: Curiosity_PlanetAnomalyGuardian on Noverus IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:10:526 STACKfleet action with feedback 1997 finished : ETA 6427.37909698486, Game.Time 6427.88981628418, true ETA 6427.87909698486

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:12:561 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:12:561 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:12:627 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:12:627 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:15:152 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:15:292 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:16:463 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:16:767 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:16:767 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:18:817 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

23:00:20:810 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:20:810 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:20:810 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:21:063 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:21:063 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:23:169 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:23:303 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:24:422 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:24:975 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:24:975 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:25:065 STACKfleet action with feedback 1998 started : ETA 6443.4319229126

    FleetActionWithFeedback:ServerInitialize()
    ExpeditionFleetAction:ServerInitialize()
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:25:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00003643, Ticket: 00003568, [Empire3], ExpeditionFleetAction#1998 GameEntity: 13015 State: WaitingForInitialization Context: Curiosity_Loot_Underground_Era1 on Noverus IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:26:570 STACKfleet action with feedback 1998 finished : ETA 6443.4319229126, Game.Time 6443.93334960938, true ETA 6443.9319229126

    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:26:570 STACK[EmpireImprovement] Failed to apply 'EmpireImprovementStarSystemImprovementUniqueCuriosity1' on Empire 3

    DepartmentOfDevelopment:TryUnlockEmpireImprovement(System.Reflection.ParameterInfo)
    Empire:NotifyUnlock(System.Reflection.ParameterInfo)
    DroppableReferenceUnlock:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:28:822 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:28:822 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:31:405 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:31:529 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:32:777 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:33:204 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:33:204 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:38:161 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:38:161 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:38:161 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:38:161 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:38:492 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

23:00:38:493 STACKThe property DustInflationModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

23:00:38:493 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:38:493 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000364E, Ticket: 00003576, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:40:527 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:40:666 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:41:905 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:42:393 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:42:393 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:45:750 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:45:750 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:45:782 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:45:782 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:45:782 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003652, Ticket: 0000357C, [Empire3], context guid: 1065, contruction guid: 13060

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:48:343 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:48:450 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:49:382 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:49:649 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:49:649 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:53:333 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:53:333 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:53:333 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:53:592 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:53:592 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:55:653 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:55:764 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:56:621 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:00:57:032 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:57:032 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:00:58:706 STACKThe property PlayDeckUnlockedSlotsCount doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

23:00:58:706 STACKThe property MaximumManpowerPerGroundBattleTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

23:01:00:126 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:00:126 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:02:674 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:02:773 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:04:602 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:04:856 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:04:856 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:08:178 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:08:178 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:08:178 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:08:178 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:08:446 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:10:567 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:10:668 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:11:556 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:12:012 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:12:012 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:15:023 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:15:023 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:15:070 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:15:070 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:17:606 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:17:728 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:18:653 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:18:876 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:18:876 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:22:198 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:22:198 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:22:198 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:22:449 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:22:449 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:24:595 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:24:701 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:25:584 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:25:982 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:25:982 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:28:952 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:28:952 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:31:518 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:31:622 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:32:425 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:32:727 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:32:727 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:36:096 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:36:096 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:36:096 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:36:096 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:36:371 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:38:525 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:38:624 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:39:447 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:39:876 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:39:877 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:42:917 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:42:918 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:42:967 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:42:967 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:45:448 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:45:551 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:46:337 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:46:559 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:46:559 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:49:170 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000368A, [Empire0], ConstructibleElementName: TechnologyDefinitionMilitary23, ConstructionGameEntityGUID: 13121, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:49:865 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:49:865 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:49:865 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:50:113 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:50:113 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:52:278 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:52:379 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:53:189 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:53:655 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:53:655 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:56:646 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:56:646 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:01:56:937 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Wonder4

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiQuest:IQuestObjectiveProvider.SetupCurrentObjective(System.Reflection.ParameterInfo)
    PanelFeatureQuestObjective:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

23:01:59:203 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:01:59:296 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:00:206 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:00:506 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:00:506 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:03:781 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:03:781 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:03:781 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:03:781 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:04:040 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:06:214 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:06:326 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:07:096 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:07:467 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:07:467 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:10:481 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:10:481 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:10:533 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:10:533 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:13:027 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:13:164 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:15:133 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:15:329 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:15:329 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:18:655 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:18:655 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:18:655 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:18:901 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:18:901 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:20:988 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:21:089 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:21:919 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:22:365 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:22:365 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:25:464 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:25:464 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:27:934 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:28:068 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:29:020 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:29:325 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:29:325 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:32:657 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:32:658 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:32:658 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:32:658 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:32:929 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:35:033 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:35:170 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:36:061 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:36:489 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:36:489 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:36:669 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000036B3, [Empire0], context guid: 5836, contruction guid: 12959

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:37:320 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000036B4, [Empire0], context guid: 5836, contruction guid: 12961

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:39:728 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:39:728 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:39:779 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:39:779 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:42:258 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:42:375 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:43:301 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:43:582 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:43:582 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:47:360 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:47:360 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:47:360 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:47:695 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:47:695 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:49:663 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:49:797 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:50:733 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:51:157 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:51:157 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:54:324 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:54:324 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:56:904 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:57:023 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:58:053 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:02:58:301 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:02:58:301 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:02:324 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:02:324 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:02:325 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:02:325 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:02:614 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:03:638 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000036CB, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:04:716 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:04:829 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:05:891 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:06:376 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:06:376 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:10:153 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:10:153 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:10:206 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:10:206 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:12:741 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:12:857 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:13:909 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:14:229 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:14:229 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:14:288 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:14:288 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:18:450 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:18:450 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:18:450 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:18:704 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:18:704 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:20:848 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:20:970 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:22:053 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:22:537 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:22:537 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:26:335 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:26:335 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:28:874 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:28:978 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:30:035 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:30:272 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:30:272 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:30:327 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:30:327 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:33:838 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000036E2, [Empire0], context guid: 5836, contruction guid: 13152

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:34:481 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:34:481 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:34:482 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:34:482 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:34:757 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:37:137 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:37:255 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:38:411 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:38:874 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:38:874 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:42:163 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:42:163 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:42:217 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:42:217 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:44:718 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:44:822 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:45:751 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:46:023 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:46:024 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:46:063 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:46:064 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:47:372 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000036EF, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:49:587 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:49:587 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:49:587 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:49:832 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:49:832 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:51:944 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:52:049 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:53:050 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:53:536 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:53:536 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:56:704 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:56:704 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:03:58:473 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000036F8, [Empire0], context guid: 5836, contruction guid: 13172

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:59:298 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:59:298 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000036F9, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:03:59:419 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:00:281 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:00:576 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:00:576 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:04:029 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:04:029 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:04:029 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:04:029 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:04:298 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:04:298 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00003700, [Empire0], context guid: 5836, contruction guid: 13176

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:06:376 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:06:474 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:07:313 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:07:512 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00003701, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:07:739 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:07:739 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:10:888 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:10:888 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:10:939 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:10:939 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:13:399 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:13:531 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:14:384 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:14:629 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:14:629 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:17:707 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000370C, [Empire0], context guid: 5832, contruction guid: 11178

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:18:066 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:18:067 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:18:067 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:18:311 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:18:311 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:20:421 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:20:523 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:21:371 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:21:806 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:21:806 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:24:918 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:24:918 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:24:985 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:24:985 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:27:445 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:27:544 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:28:429 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:28:740 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:28:740 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:28:788 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:28:788 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:32:037 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:32:038 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:32:038 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:32:038 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:32:358 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:32:358 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:32:358 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:34:458 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:34:596 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:35:488 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:35:949 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:35:949 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:39:090 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:39:090 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:39:147 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:39:147 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:41:598 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:41:734 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:42:685 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:42:900 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:42:900 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:46:501 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:46:502 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:46:502 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:46:757 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:46:757 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:48:904 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:49:056 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:51:047 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:51:564 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:51:564 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:54:835 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:54:835 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:57:372 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:57:509 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:58:531 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:04:58:778 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:04:58:779 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:05:02:623 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:02:623 STACKOrder preprocessing failed because the law 'LawP00L04' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:02:623 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:05:02:623 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:05:02:904 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:04:967 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:05:119 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:07:348 STACK[ChatMessage] RECV: l:/_turn/149 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SaveGame(System.Reflection.ParameterInfo)
    GameManager:Save(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:SaveGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LoadSaveModalWindow:OnOverwriteConfirmation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

23:05:07:431 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:07:704 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:05:07:704 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:05:10:402 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:05:10:402 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:05:10:460 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:10:461 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:11:763 STACKGameClientState_DisconnectedFromServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:11:765 STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=ClientLeft,errcode=0

    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:11:812 STACKGameClientState_Release

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:11:812 STACKAudio bank B_Base has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GameClientState_Release:PlayAudioFeedback()
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:23:450 STACKRuntimeState_Lobby.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:450 STACKSessionState_OpenedAndLaunched.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Abort()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:450 STACKDisposing ServerEncounter 12985

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:450 STACKDisposing ServerEncounter 12986

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:450 STACKDisposing ServerEncounter 13041

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:450 STACKDisposing ServerEncounter 13042

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:450 STACKDisposing ServerEncounter 13053

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:450 STACKSteamGameServer is null. Forcing shutdown anyway...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:450 STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:UnregisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:450 STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    MilitaryScreen:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:450 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    ShipDesignModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:450 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroOverviewPanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKUnloading game; destroying the world view technique...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKReleasing the current world view technique...

    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKIn technique Default, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKUnbinding service [IQuadRendererService] with context [GalaxyScanView]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKIn Technique Default, unloading ancillary SpaceRootsRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKIn Technique Default, unloading ancillary FIDSIRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKUnbinding service [IFIDSIRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    FIDSIRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKIn Technique Default, unloading ancillary TradeRouteRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKUnbinding service [IQuadRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKIn Technique Default, unloading ancillary AtlasManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKIn Technique Default, unloading ancillary RenderStatisticsService

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:451 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary GalaxyPositioning

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary PathRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary GalaxyLayerController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary GalaxyEntityCulling

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary GalaxyEntityMapping

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary GalaxyEntityFactory

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary PastEncounterRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary DashRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKUnbinding service [IPlanetoidRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKUnload material SwampPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:452 STACKUnload material SteppesPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material SnowPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material ArcticPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material AshPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material VeldtPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material DesertPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material DesertPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material TundraPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material TundraPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material BarrenPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material BarrenPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material AridPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material MonsoonPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material IcePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material IcePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material GasSilicatePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material LavaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material LavaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material TropicalPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material AtollPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material AtollPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material JunglePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material HomeWorldTimeLordsPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material OceanPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:453 STACKUnload material UniqueBilgeliPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKUnload material GasWaterCloudsPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKUnload material Anomaly_AcidRain

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKUnload material Anomaly_PolarTempest

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKUnload material Anomaly_MetallicWaters

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKUnload material Anomaly_PsychoactiveAir

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKUnload material Anomaly_HadopelagicLife

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKUnload material DefaultPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKUnload material Anomaly_GardenOfEden

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKUnload material HomeWorldVampirilisPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKIn Technique Default, unloading ancillary FOWRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKIn Technique Default, unloading ancillary CurvedLineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKIn Technique Default, unloading ancillary LineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKIn Technique Default, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKUnbinding service [ICircleRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKIn Technique Default, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKUnbinding service [IInstancingRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKIn Technique Default, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKReleasing Technique Default

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKTechnique Default released

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:454 STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACKUnloading game; destroying all...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACKReleasing my game...

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:455 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:456 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:457 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACKDispose Empire 0

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACKDispose Empire 1

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACKDispose Empire 2

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACKDispose Empire 3

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACKDispose Empire 4

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACKDispose Empire 5

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACKDispose Empire 6

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACKDispose Empire 7

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACKDispose Empire 8

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACKDispose Empire 9

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:458 STACKDispose Empire 10

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDispose Empire 11

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDispose Empire 12

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDispose Empire 13

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDispose Empire 14

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDispose Empire 15

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager:UnbindServices(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDisposing Encounter 13053

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDisposing Encounter 13042

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
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    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDisposing Encounter 12749

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDisposing Encounter 12741

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDisposing Encounter 13041

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDisposing Encounter 12736

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDisposing Encounter 12986

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDisposing Encounter 12985

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDisposing Encounter 12730

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDisposing Encounter 12729

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
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    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDisposing Encounter 12693

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDisposing Encounter 12692

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKDisposing Encounter 12876

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
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23:05:23:459 STACKRoot SimulationObject 'ActiveLaw#13207' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKRoot SimulationObject 'ActiveLaw#13206' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKRoot SimulationObject 'ActiveLaw#13205' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKRoot SimulationObject 'ActiveLaw#13204' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKRoot SimulationObject 'ActiveLaw#13203' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKRoot SimulationObject 'ActiveLaw#13202' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKRoot SimulationObject 'ActiveLaw#13201' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKRoot SimulationObject 'ActiveLaw#13200' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKRoot SimulationObject 'ActiveLaw#13199' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKRoot SimulationObject 'ActiveLaw#13198' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKRoot SimulationObject 'ActiveLaw#13197' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKRoot SimulationObject 'ActiveLaw#13196' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKRoot SimulationObject 'ActiveLaw#13195' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:459 STACKRoot SimulationObject 'ActiveLaw#13194' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13193' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13192' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13191' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13190' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13189' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13188' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13187' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13186' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13185' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13184' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13181' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13180' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13179' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13178' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13175' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13174' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13171' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13170' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13169' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13168' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13167' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13166' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13165' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13164' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13163' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13162' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13161' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13160' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13159' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13158' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13157' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13156' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13155' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13154' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13151' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13150' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:460 STACKRoot SimulationObject 'ActiveLaw#13149' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13148' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13147' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13146' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13145' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13144' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13143' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13142' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13141' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13140' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13139' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13138' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13137' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13136' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13135' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13134' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13133' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13132' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13131' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13130' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13129' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13128' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13127' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13126' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13125' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13124' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13123' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13122' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13120' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13119' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13118' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13117' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13116' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13115' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13114' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13113' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13112' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13111' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:461 STACKRoot SimulationObject 'ActiveLaw#13110' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13109' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13108' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13107' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13106' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13105' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13104' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13103' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13102' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13101' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13100' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13099' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13098' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13097' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13096' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13095' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13094' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13093' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13092' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13091' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13088' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13087' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13086' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13085' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13084' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13083' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13082' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13081' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13080' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13079' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13078' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13077' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13076' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:462 STACKRoot SimulationObject 'ActiveLaw#13075' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13074' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13073' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13072' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13071' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13070' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13069' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13068' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13067' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13065' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13064' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13058' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13057' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13056' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13055' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13046' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13045' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13040' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13039' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13038' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#13037' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#12982' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#12981' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#12737' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#12968' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#12967' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#12966' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#12965' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#12958' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:463 STACKRoot SimulationObject 'ActiveLaw#12957' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12950' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12949' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12948' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12947' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12944' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12943' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12936' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12935' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12934' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12933' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12926' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12925' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12924' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12923' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12922' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12921' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12916' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12915' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12910' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12909' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12908' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12907' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12906' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12905' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12902' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12901' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12900' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12899' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12896' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12895' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12894' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12893' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12892' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12891' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12888' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12887' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:464 STACKRoot SimulationObject 'ActiveLaw#12884' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12883' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12882' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12881' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12880' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12879' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12875' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12874' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12873' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12872' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12869' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12868' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12865' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12864' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12863' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12862' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12857' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12856' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12853' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12852' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12851' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12850' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12849' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12848' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12845' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12844' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12843' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12842' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12839' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12838' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12837' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12836' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12835' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12834' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12831' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12830' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:465 STACKRoot SimulationObject 'ActiveLaw#12826' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12825' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12824' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12823' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12822' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12821' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12818' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12817' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12816' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12815' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12812' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12811' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12810' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12809' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12808' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12807' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12804' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12803' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12799' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12798' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12797' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12796' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12794' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12793' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12790' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12789' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12788' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12787' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12784' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12783' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12782' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12781' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12780' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12779' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12776' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12775' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12772' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:466 STACKRoot SimulationObject 'ActiveLaw#12771' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12770' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12769' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12768' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12767' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12764' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12763' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12762' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12761' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12757' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12756' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12663' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12754' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12755' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12753' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12748' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12747' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12740' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12739' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12738' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12735' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12734' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12731' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12728' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12164' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12687' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12686' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12615' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12639' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12662' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12661' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12660' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12624' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12657' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12656' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:467 STACKRoot SimulationObject 'ActiveLaw#12655' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12649' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12648' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12647' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12644' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12643' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12638' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12636' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12635' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12610' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12632' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12629' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12628' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12621' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12617' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12616' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12609' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12608' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12603' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12602' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12596' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12595' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#9536' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12538' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12516' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12540' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12539' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:468 STACKRoot SimulationObject 'ActiveLaw#12532' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12537' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12536' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12535' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12534' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12533' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12524' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12531' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12530' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12529' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12528' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12527' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12526' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12525' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12517' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12523' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12522' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12521' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12519' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12518' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12479' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12513' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12507' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12481' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12349' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12316' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12478' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:469 STACKRoot SimulationObject 'ActiveLaw#12477' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12475' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12476' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12474' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12472' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12473' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12471' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12469' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12470' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12468' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12466' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12467' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12465' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12443' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12464' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12420' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12418' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12419' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12417' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12401' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12402' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12400' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12394' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12395' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12393' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12390' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12391' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12389' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12384' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:470 STACKRoot SimulationObject 'ActiveLaw#12388' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12382' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12368' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12370' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12362' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12317' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12355' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12321' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12287' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12284' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12283' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12286' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12282' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12280' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12279' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12281' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12278' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12274' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12273' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12277' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12270' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12258' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12257' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12263' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12256' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12252' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12251' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12253' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12248' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12244' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12243' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12245' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12238' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12234' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12233' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12237' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:471 STACKRoot SimulationObject 'ActiveLaw#12232' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12228' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12227' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12229' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12226' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12212' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12211' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12213' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12210' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12208' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12207' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12209' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12204' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12202' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12201' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12203' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12198' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12196' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12195' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12197' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12194' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12192' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12191' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12193' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12190' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12188' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12187' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12189' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12186' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12176' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12175' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12177' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12174' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12168' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12167' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12172' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12166' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:472 STACKRoot SimulationObject 'ActiveLaw#12163' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12161' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12160' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12162' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12158' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12157' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12156' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12154' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12153' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12155' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12152' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12151' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12150' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12147' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12146' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12148' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12144' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12142' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12141' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12139' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12138' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12140' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12137' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12136' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12135' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12132' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12131' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12133' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12128' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12126' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:473 STACKRoot SimulationObject 'ActiveLaw#12125' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12118' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12117' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12123' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12115' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12113' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12112' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12109' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12108' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12110' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12105' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12102' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12101' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12097' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12096' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12098' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12083' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12081' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12080' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'StarSystemImprovement#4476' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#11424' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#11869' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12024' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#11887' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12018' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12017' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12016' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12014' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12013' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12012' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12010' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12009' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12008' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12003' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12002' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#12001' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:474 STACKRoot SimulationObject 'ActiveLaw#11998' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11997' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11996' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11995' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11994' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11993' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11992' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11991' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11990' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11989' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11988' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11987' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11986' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11985' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11982' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11979' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11978' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11976' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11975' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11974' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11973' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11972' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11971' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11970' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11969' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11968' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11967' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11966' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11965' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11964' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11962' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11961' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11960' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11959' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11958' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11957' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11956' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11955' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:475 STACKRoot SimulationObject 'ActiveLaw#11954' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11953' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11952' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11951' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11950' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11949' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11948' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11947' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11946' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11945' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11944' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11943' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11942' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11941' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11940' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11939' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11934' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11933' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11928' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11925' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11924' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11923' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11922' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11921' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11920' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11918' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11917' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11916' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11915' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11914' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11913' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11912' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11911' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11910' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11909' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11908' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11907' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11906' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11905' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:476 STACKRoot SimulationObject 'ActiveLaw#11904' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11903' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11902' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11901' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11900' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11899' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11898' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11897' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11896' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11895' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11894' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11893' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11890' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11889' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11888' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11873' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11883' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11882' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11800' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11865' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11864' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11860' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11858' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11857' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11856' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11748' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11799' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11798' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11797' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11796' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11795' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11794' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11793' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11792' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11791' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11790' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11789' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11787' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:477 STACKRoot SimulationObject 'ActiveLaw#11786' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11785' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11784' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11783' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11782' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11781' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11780' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11777' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11776' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11775' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11774' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11773' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11772' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11771' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11770' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11769' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11768' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11767' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11766' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11762' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11765' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11764' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11761' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11758' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11757' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11754' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11755' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11750' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11749' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11744' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11745' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:478 STACKRoot SimulationObject 'ActiveLaw#11737' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11736' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11114' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11697' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11675' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11674' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11673' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11672' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11671' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11670' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11669' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11668' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11667' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11666' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11665' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11664' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11663' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11662' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11661' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11660' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11659' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11658' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11657' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11656' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11655' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11654' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11653' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11652' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11651' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:479 STACKRoot SimulationObject 'ActiveLaw#11650' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11649' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11648' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11647' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11646' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11645' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11642' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11644' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11643' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11621' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11641' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11640' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11638' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11635' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11634' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11620' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11619' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11618' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11569' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11568' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11567' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11566' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11430' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11554' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11553' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11552' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11551' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11550' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11549' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:480 STACKRoot SimulationObject 'ActiveLaw#11548' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11547' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11545' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11544' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11543' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11542' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11541' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11540' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11539' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11538' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11535' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11534' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11533' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11532' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11529' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11528' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11527' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11526' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11525' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11524' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11523' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11522' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11521' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11520' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11519' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11518' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11517' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11516' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11515' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11514' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11513' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11512' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11511' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11510' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11509' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11508' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11507' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:481 STACKRoot SimulationObject 'ActiveLaw#11506' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11505' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11504' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11503' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11502' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11501' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11500' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11499' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11498' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11496' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11495' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11494' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11493' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11492' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11491' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11490' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11489' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11485' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11484' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11483' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11482' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11481' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11480' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11479' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11478' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11474' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11473' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11472' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11471' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11464' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11462' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11461' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11460' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11454' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11452' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11451' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#10382' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11397' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11396' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:482 STACKRoot SimulationObject 'ActiveLaw#11395' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11394' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#10295' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#8321' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#1322' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#6549' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'Senator#8319' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'Senator#8320' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'Senator#8317' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'Senator#8318' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'Senator#8314' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'Senator#8315' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'Senator#8316' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'Senator#8311' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'Senator#8312' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'Senator#8313' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'Senator#8309' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'Senator#8310' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11345' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11344' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11343' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11342' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11339' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11338' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11337' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11336' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11333' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11332' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11331' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11330' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11327' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11326' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11325' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11324' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:483 STACKRoot SimulationObject 'ActiveLaw#11323' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11322' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11321' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11320' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11319' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11318' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11317' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11316' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11315' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11314' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11313' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11312' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11311' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11310' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11309' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11308' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11306' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11305' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11304' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11303' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11302' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11301' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11300' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11299' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11298' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11297' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11296' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:484 STACKRoot SimulationObject 'ActiveLaw#11295' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11294' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11293' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11292' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11291' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11289' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11288' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11287' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11286' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11283' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11282' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11281' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11280' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11273' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11272' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11271' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11270' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11268' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11267' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11266' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11265' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11264' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11263' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11262' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11261' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11260' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11259' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11258' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11257' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11256' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11255' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11254' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11253' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11250' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11249' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:485 STACKRoot SimulationObject 'ActiveLaw#11248' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11247' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11241' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11240' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11239' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11238' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11183' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11182' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11181' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11180' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11171' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11170' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11169' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11168' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11163' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11162' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11161' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11160' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11155' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11154' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11153' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11152' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11151' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11150' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11149' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11148' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11131' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11130' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11129' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11128' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11120' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11119' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11118' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11117' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11105' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11104' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11103' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11102' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:486 STACKRoot SimulationObject 'ActiveLaw#11004' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11095' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11055' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11054' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11052' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11051' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#10866' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11038' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11036' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11035' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11034' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11033' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11032' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11031' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11030' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11029' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11028' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11027' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11022' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11021' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11020' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11019' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11011' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11009' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11008' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11007' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#11006' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#10379' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#10949' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#10948' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#10947' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#10946' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#10937' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#10936' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#10935' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#10934' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#10931' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#10930' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:487 STACKRoot SimulationObject 'ActiveLaw#10929' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10928' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10925' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10924' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10923' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10922' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10919' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10918' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10917' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10916' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10913' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10912' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10911' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10910' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10907' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10906' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10905' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10904' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10901' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10900' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10899' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10898' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10895' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10894' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10893' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10892' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10889' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10888' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10887' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10886' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10883' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10882' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10881' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10880' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10877' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10876' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10875' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10874' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:488 STACKRoot SimulationObject 'ActiveLaw#10865' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10864' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10863' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10862' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10851' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10850' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10849' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10848' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10658' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10797' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10796' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10795' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10794' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10793' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10792' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10791' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10790' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10788' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10787' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10786' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10785' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10784' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10783' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10782' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10781' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10779' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:489 STACKRoot SimulationObject 'ActiveLaw#10778' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10777' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10776' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10774' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10773' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10772' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10771' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10770' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10769' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10768' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10767' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10766' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10765' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10764' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10763' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10762' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10761' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10760' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10759' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10757' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10756' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10755' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10754' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10753' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10752' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10751' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10750' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:490 STACKRoot SimulationObject 'ActiveLaw#10749' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10748' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10747' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10746' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10745' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10744' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10743' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10742' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10739' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10738' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10737' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10736' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10733' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10732' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10731' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10730' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10725' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10724' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10723' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10722' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10721' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10720' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10719' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10718' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10717' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10716' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10715' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10714' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:491 STACKRoot SimulationObject 'ActiveLaw#10713' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10712' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10711' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10710' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10709' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10708' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10707' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10706' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10704' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10703' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10702' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10701' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10700' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10699' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10698' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10697' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10696' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10695' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10694' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10693' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10692' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10691' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10690' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10689' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10688' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10687' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10686' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10685' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:492 STACKRoot SimulationObject 'ActiveLaw#10684' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10683' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10682' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10681' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10680' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10679' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10678' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10677' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10672' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10671' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10670' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10669' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10625' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10624' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10424' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10423' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10612' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10611' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10610' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10609' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10608' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10607' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10606' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10605' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10604' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10603' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10602' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10601' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10600' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10599' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10598' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:493 STACKRoot SimulationObject 'ActiveLaw#10597' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10596' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10595' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10594' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10593' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10592' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10591' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10590' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10589' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10586' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10585' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10584' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10583' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10578' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10577' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10573' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10572' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10569' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10568' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10565' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10564' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10559' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10558' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10553' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10552' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10543' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10542' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10537' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10536' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10533' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10532' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10529' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10528' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10525' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10524' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:494 STACKRoot SimulationObject 'ActiveLaw#10520' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10519' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10510' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10509' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10502' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10501' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10500' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10401' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10393' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10440' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10439' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10436' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10435' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10431' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10430' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10427' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10426' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10421' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10420' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10416' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10414' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10413' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10411' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10410' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10408' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10407' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:495 STACKRoot SimulationObject 'ActiveLaw#10405' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10404' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10391' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10390' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10386' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10375' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10374' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10298' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10119' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10283' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10261' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10290' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10312' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10311' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10310' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10309' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10308' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10307' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10306' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10305' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10303' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10302' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10300' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10299' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10292' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10291' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10286' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10285' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10284' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10282' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#10279' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:496 STACKRoot SimulationObject 'ActiveLaw#9656' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10270' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10269' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10268' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#7801' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#8367' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10129' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10128' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10202' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10201' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10194' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10193' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10186' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10185' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10182' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10181' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10180' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10179' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10178' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10177' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10176' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10175' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10173' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10172' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10171' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10170' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10168' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10167' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10166' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10165' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10164' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10163' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10162' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10161' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10158' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:497 STACKRoot SimulationObject 'ActiveLaw#10157' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10156' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10155' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10154' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10153' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10146' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10145' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10142' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10141' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10140' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10139' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10138' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10137' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10135' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10134' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10133' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10132' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10127' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10044' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10043' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10058' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10050' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10049' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10048' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10047' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10046' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10045' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10041' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10042' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10037' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10038' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10036' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10033' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10032' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10031' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10022' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:498 STACKRoot SimulationObject 'ActiveLaw#10023' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9925' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9970' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9924' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9917' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9921' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9967' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9965' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9964' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9963' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9962' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9961' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9960' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9959' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9958' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9957' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9956' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9955' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9954' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9953' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9952' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9951' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9950' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9949' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9948' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9947' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9945' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9944' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9942' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9939' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9938' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9937' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9936' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9935' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9934' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:499 STACKRoot SimulationObject 'ActiveLaw#9933' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9932' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9930' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9929' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9928' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9927' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9926' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9923' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9922' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9920' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9919' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9918' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9916' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9913' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9912' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9531' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9911' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9910' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9904' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9890' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9812' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9522' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9791' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9841' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9832' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9829' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9828' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9827' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9826' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:500 STACKRoot SimulationObject 'ActiveLaw#9825' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9824' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9823' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9822' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9821' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9820' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9819' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9818' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9813' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9811' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9792' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9790' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9688' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9745' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9744' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9743' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9742' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9741' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9740' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9739' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9738' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9737' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9736' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9735' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9734' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:501 STACKRoot SimulationObject 'ActiveLaw#9733' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9732' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9721' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9720' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9717' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9716' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9715' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9714' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9711' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9710' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9709' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9708' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9695' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9694' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9691' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9690' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9683' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9684' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9499' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9650' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'ActiveLaw#9652' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'StarSystemImprovement#7381' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKRoot SimulationObject 'StarSystemImprovement#2606' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:502 STACKOnSessionChange: Releasing.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose(System.Reflection.ParameterInfo)
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:503 STACKOnSessionChange: Released.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose(System.Reflection.ParameterInfo)
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:503 STACKRuntimeState_OutGame.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:23:503 STACKLoading the outgame view...

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:23:503 STACKForce Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:23:503 STACKRelease AI modules.

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:05:23:503 STACK[AI0] Wait for ai module 'E.N.F.E.R' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:05:23:503 STACK[AI0] AI module 'E.N.F.E.R' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:05:23:503 STACK[AI0] Wait for ai module 'Communication' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:05:23:503 STACK[AI0] AI module 'Communication' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:05:23:503 STACK[AI0] Wait for ai module 'Debug' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:05:23:503 STACK[AI0] AI module 'Debug' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:05:23:503 STACK[AI0] Wait for ai module 'Diagnostics' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:05:23:503 STACK[AI0] AI module 'Diagnostics' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:05:23:503 STACKAI modules released

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:05:23:503 STACKAI modules disposed

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:05:23:503 STACKAI app domain unloaded

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:05:23:503 STACKAI0 has been correctly released

    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:05:27:492 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

23:05:27:492 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

23:05:27:492 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0015008 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.000501 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:492 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:493 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:493 STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:493 STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:493 STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:493 STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:493 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:493 STACKIn Technique Prod, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:493 STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:493 STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0005002 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:493 STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:493 STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0020113 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:493 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:27:493 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:05:28:127 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:05:28:127 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:05:28:127 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:05:28:127 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:05:28:127 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:05:28:127 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:05:28:127 STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

    HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:05:28:127 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:05:28:127 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:05:28:127 STACKRelease Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:30:821 STACKLoading file 'C:\Users\Sam\Documents\Endless Space 2\Save Files\Riftborn.zip'

    GameManager:LoadGame(System.Reflection.ParameterInfo)
    MainMenuScreen:OnClickMainMenuLoadLastSave()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuSubItem:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

23:05:30:867 STACKRuntimeState_OutGame.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:867 STACKRuntimeState_Lobby.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:867 STACKThe session has been created; opening the session in 'Single' mode (default)...

    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:867 STACKOnSessionChange: Opening.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:867 STACKThe session has been opened.

    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:867 STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:867 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:867 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:867 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:867 STACK[ChatMessage] RECV: l:/sbs/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:867 STACK[ChatMessage] RECV: l:/_turn/149 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:868 STACK[ChatMessage] RECV: l:/sessionname/Sammy-Jack's game (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:868 STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:868 STACK[ChatMessage] RECV: l:/owner/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:868 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:868 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:868 STACK[ChatMessage] RECV: l:/sbs/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:868 STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:868 STACK[ILobbySlotProvider] RefreshLobbySlotCount(5)

    Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:868 STACK[ChatMessage] RECV: l:/competitorcount/5 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:868 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:868 STACK[ChatMessage] RECV: l:/gamedifficulty/Easy (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:868 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:869 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:869 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:869 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:869 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:869 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/2 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:869 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:869 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:869 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:869 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:869 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:869 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:869 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:870 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:870 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:870 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:870 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:870 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:870 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:870 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:870 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:870 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:870 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:870 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:870 STACK[ChatMessage] RECV: l:/score/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:870 STACK[ChatMessage] RECV: l:/military/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:871 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:871 STACK[ChatMessage] RECV: l:/conquest/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:871 STACK[ChatMessage] RECV: l:/science/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:871 STACK[ChatMessage] RECV: l:/economy/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:871 STACK[ChatMessage] RECV: l:/wonder/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:871 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:871 STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:871 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:871 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:871 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:871 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:871 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:871 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:871 STACK[ChatMessage] RECV: l:/constellationquantity/One (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:872 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:872 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:872 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:872 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:872 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:872 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:872 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:872 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:872 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:872 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:872 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:873 STACK[ChatMessage] RECV: l:/galaxygenerationseed/4882 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:873 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:873 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:873 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:873 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:873 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:873 STACK[ChatMessage] RECV: l:/owner/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:873 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:873 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:873 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:873 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:873 STACK[ChatMessage] RECV: l:/sessionname/Sammy-Jack's game (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:873 STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:873 STACK[ChatMessage] RECV: l:/owner/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:874 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:874 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:874 STACK[ChatMessage] RECV: l:/sbs/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:874 STACK[ChatMessage] RECV: l:/_turn/149 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:874 STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:874 STACK[ChatMessage] RECV: l:/competitorcount/5 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:874 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:874 STACK[ChatMessage] RECV: l:/gamedifficulty/Easy (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:874 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:874 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:874 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:874 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:874 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:874 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/2 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:875 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:875 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:875 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:875 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:875 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:875 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:875 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:875 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:875 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:875 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:875 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:875 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:875 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:875 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:876 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:876 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:876 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:876 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:876 STACK[ChatMessage] RECV: l:/score/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:876 STACK[ChatMessage] RECV: l:/military/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:876 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:876 STACK[ChatMessage] RECV: l:/conquest/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:876 STACK[ChatMessage] RECV: l:/science/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:876 STACK[ChatMessage] RECV: l:/economy/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:876 STACK[ChatMessage] RECV: l:/wonder/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:876 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:876 STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:877 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:877 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:877 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:877 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:877 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:877 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:877 STACK[ChatMessage] RECV: l:/constellationquantity/One (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:877 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:877 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:877 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:878 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:878 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:878 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:878 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:878 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:878 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:878 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:878 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:878 STACK[ChatMessage] RECV: l:/galaxygenerationseed/4882 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:878 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:879 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:879 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:879 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:879 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:879 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:879 STACK[ILobbySlotProvider] RefreshLobbySlotCount(5)

    Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:879 STACKOnSessionChange: Opened.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:879 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:879 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:879 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:879 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:879 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:879 STACK[ChatMessage] RECV: l:/sbs/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:05:30:879 STACKSessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:879 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:879 STACK[ChatMessage] RECV: l:/sessionname/Sammy-Jack's game (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:879 STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/owner/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/version/281474980118533 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/sbs/0 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/_turn/149 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/competitorcount/5 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/gamedifficulty/Easy (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/2 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:880 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/score/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/military/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/conquest/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/science/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/economy/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/wonder/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/tutorialmode/Advanced (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:881 STACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/constellationquantity/One (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/galaxygenerationseed/4882 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/runtimehash/90FA430FD6747508A396765A28586AE5 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACKSessionState_Opened.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_Opened:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACKSessionState_OpenedAndReady.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:882 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:893 STACKSessionState_OpenedAndReady.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:894 STACKSessionState_OpenedAndCounting.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:917 STACKSessionState_OpenedAndCounting.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:917 STACKSessionState_OpenedAndLaunching.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:917 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:917 STACK[ChatMessage] RECV: r:/0x0110000107003881/q:/ready/0/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Session:SetLocalMemberReady(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:917 STACKLaunchAsync()

    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:937 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:937 STACKGameServerState_InitializeServer

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:937 STACKGameServerState_LaunchGame

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:961 STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:30:961 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:30:961 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:961 STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:961 STACKGameClientState_WaitingForServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:30:961 STACKGameClientState_ConnectingToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:34:029 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:029 STACKLoading from archive 'C:\Users\Sam\Documents\Endless Space 2\Save Files\Riftborn.zip'...

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:029 STACK[ChatMessage] RECV: l:/_turn/149 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:029 STACKUsing path to archive: 'C:\Users\Sam\Documents\Endless Space 2\Save Files\Riftborn.zip'

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:029 STACKLoading my game...

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:029 STACK[ChatMessage] RECV: l:/_turn/149 (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:set_Turn(System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:029 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:029 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:029 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:029 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:029 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:029 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:029 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:029 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:029 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:029 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:030 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:031 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:032 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:033 STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:033 STACKSessionState_OpenedAndLaunching.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:34:033 STACKSessionState_OpenedAndLaunched.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:34:033 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:34:033 STACKInitiate connection to server with steamIDRemote: 0x110000107003881, steamIDUser: 0x110000107003881.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:34:033 STACKGot initiate connection response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:34:033 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:34:139 STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:139 STACKSuccessfully connected to SteamGameServer.

    GameClientState_ConnectingToServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:34:172 STACKThe pathfinding service is ready.

    PathfindingManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:172 STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:172 STACKGameClientState_ConnectedToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:34:172 STACKGameClientState_LaunchGame

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:34:173 STACKDumping method set to 'Text'.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:34:173 STACK0 dump files removed.

    GameManager:ClearDumpFiles()
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:34:173 STACKWaiting for the game server to launch the game...

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:34:196 STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:196 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:34:196 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:34:220 STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:710 STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0.4800721 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:824 STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:34:934 STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:004 STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:023 STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:047 STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:070 STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:090 STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:113 STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:137 STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:156 STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:180 STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:202 STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:222 STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:241 STACKThe game ancillary (type of: Marketplace) has been loaded (in 0.0005034 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:264 STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:284 STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:304 STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:323 STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:347 STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:369 STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:389 STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:409 STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:430 STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:35:452 STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:290 STACKFog of war texture format: RGB24.

    VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo)
    VisibilityController+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:290 STACKThe colonized planet 'ColonizedPlanet#1057' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:290 STACKThe colonized planet 'ColonizedPlanet#1899' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:290 STACKThe colonized planet 'ColonizedPlanet#1896' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:290 STACKThe colonized planet 'ColonizedPlanet#8669' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:290 STACKThe colonized planet 'ColonizedPlanet#1063' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:290 STACKThe colonized planet 'ColonizedPlanet#1754' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:290 STACKThe colonized planet 'ColonizedPlanet#1795' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:290 STACKThe colonized planet 'ColonizedPlanet#4183' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:290 STACKThe colonized planet 'ColonizedPlanet#1066' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:290 STACKThe colonized planet 'ColonizedPlanet#1809' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:290 STACKThe colonized planet 'ColonizedPlanet#3869' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#7484' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#4495' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#1069' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#1072' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#3540' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#4940' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#6238' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#1075' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#6347' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#7926' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#1078' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#1081' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#5423' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#1084' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#1087' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#3306' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#3304' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#1090' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#1093' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#5842' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#5840' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#1096' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#1672' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#1677' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#2173' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#1735' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#3099' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#4267' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#5511' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:291 STACKThe colonized planet 'ColonizedPlanet#6653' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#1769' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#8469' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#8750' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#1887' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2302' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#3667' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#9505' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2341' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#4269' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#5057' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2345' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#5458' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#7368' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#10384' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2456' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2904' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#3617' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#6157' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2503' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#3705' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#4493' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#6244' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2637' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2804' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2806' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2675' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2794' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2792' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2728' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2885' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2883' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#4613' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2874' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:292 STACKThe colonized planet 'ColonizedPlanet#2907' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#3010' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#3104' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#5454' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#7135' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#3065' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#3948' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#5757' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#3073' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#5525' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#3069' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#5591' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#3141' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#3775' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#4434' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#4829' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#3156' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#7639' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#3384' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#4265' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#3549' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#4068' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#7486' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#3565' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#7543' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#3678' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#8161' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#4025' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#4714' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#6799' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#4156' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#4377' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#4668' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#4666' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#4664' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#4661' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#4449' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#4883' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#4881' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:293 STACKThe colonized planet 'ColonizedPlanet#4877' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKThe colonized planet 'ColonizedPlanet#7858' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKThe colonized planet 'ColonizedPlanet#5206' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKThe colonized planet 'ColonizedPlanet#7119' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKThe colonized planet 'ColonizedPlanet#5210' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKThe colonized planet 'ColonizedPlanet#5601' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKThe colonized planet 'ColonizedPlanet#9012' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKThe colonized planet 'ColonizedPlanet#6756' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKThe colonized planet 'ColonizedPlanet#6754' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKThe colonized planet 'ColonizedPlanet#6509' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKThe colonized planet 'ColonizedPlanet#7030' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKThe colonized planet 'ColonizedPlanet#7899' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKThe colonized planet 'ColonizedPlanet#7901' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKThe colonized planet 'ColonizedPlanet#8010' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKThe colonized planet 'ColonizedPlanet#8630' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKThe colonized planet 'ColonizedPlanet#8633' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKThe colonized planet 'ColonizedPlanet#10121' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Game] Empire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Game] Empire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Game] Empire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Game] Empire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Game] Empire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Game] MinorEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Game] MinorEmpire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Game] MinorEmpire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Game] MinorEmpire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Game] MinorEmpire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Game] MinorEmpire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Game] MinorEmpire#6 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Game] MinorEmpire#7 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Game] MinorEmpire#8 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Game] LesserEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Game] PirateEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:InitializeTutorial(System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACKGame has been loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Population] 'PopulationPoliticalEventBuildingConstructionUniquePacifist' LoadGame() failed: Could not find game entity #3422. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Population] 'PopulationPoliticalEventBuildingConstructionUniqueScience1' LoadGame() failed: Could not find game entity #1826. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:294 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:295 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:296 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:297 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #12358. If errors follow, this is a data problem.

    PopulationEventRaisingContext:LoadGame(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationEventModifier:LoadGame(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:LoadPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator15:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Sammy-Jack's game'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '4882'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACKDisabling victory condition 'VictoryScore'.

    VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
    VictoryManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACKDisabling victory condition 'VictoryEconomic'.

    VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
    VictoryManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACKGame created.

    GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACKLoad AI 'AI1'.

    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACKLoad AI plugin Amplitude.AI.Core v1.0.15.121 from file D:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACKAI app domain created

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACKAI module 'E.N.F.E.R' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACKAI module 'Communication' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACKAI module 'Debug' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:298 STACKAI module 'Diagnostics' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:299 STACKInitialize AI modules communication interfaces.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:299 STACKInitialize AI modules.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:299 STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:299 STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:45:299 STACKGameServerState_GameLaunchedAndReady

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:45:299 STACKGameClientState_GameLaunched

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:45:299 STACKChanging the active player controller from 'null' to 'Empire#0'.

    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:45:299 STACK[PlayerRepository] Player 'Sammy-Jack' has been registered (Graphical/Local) on Empire #0.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:45:299 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:45:299 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:45:299 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:45:299 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:47:449 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:449 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:449 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:449 STACKIn technique Prod, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:449 STACKIn Technique Prod, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:449 STACKUnbinding service [ICircleRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:449 STACKIn Technique Prod, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:449 STACKUnbinding service [IInstancingRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:449 STACKIn Technique Prod, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:449 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:449 STACKReleasing Technique Prod

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:449 STACKTechnique Prod released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:449 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:449 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:449 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKInitializing the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:450 STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:451 STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:451 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:451 STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:451 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:05:47:451 STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:Start()

23:05:47:451 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:451 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:451 STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:451 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:451 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:451 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:451 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:451 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:451 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:451 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:451 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:451 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:451 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:451 STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:451 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.000501 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:451 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:451 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

23:05:47:478 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:47:478 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:47:478 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:224 STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:224 STACKLoading the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:224 STACKIn Technique Default, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:224 STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:224 STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0.0005002 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:224 STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:224 STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0005002 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:224 STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:224 STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0005006 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:224 STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:224 STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:224 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:224 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0095065 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:224 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0070049 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.7440262 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005006 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0075051 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0020022 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName60'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 1.1963438 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:225 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, load rendering technique ancillaries PathRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKStill waiting for service [ICurvedLineRendererService]

    PathRenderer+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0005005 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:226 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0005002 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, load rendering technique ancillaries AtlasManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0050039 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0005006 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FIDSIRendererManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0005001 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:51:227 STACKGameClientState_GameLaunchedAndReady

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:51:312 STACK[ChatMessage] RECV: l:/_launching/False (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:51:312 STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x7003881).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:set_GameInProgress(System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:51:312 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:51:693 STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:53:076 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:53:143 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:53:143 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:05:53:613 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000000, [Empire13], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:53:614 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000001, [Empire13], GUID = 13208, ShipDesigns = MFPrimitiveSmallAttackStrong x 2, MFPrimitiveMediumAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:53:614 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000002, [Empire13], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -931

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:53:709 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:56:114 STACKOpen archive C:\Users\Sam\Documents\Endless Space 2\Save Files\Riftborn.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:05:56:300 STACKGet ai serialization file from archive: 'ENFER.xml'.

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:05:56:300 STACKClose archive C:\Users\Sam\Documents\Endless Space 2\Save Files\Riftborn.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:05:59:468 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:05:59:484 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:131 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:175 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:175 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:175 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:175 STACKChange AI client state from None to Playing.

    AIManager:ChangeAIClientState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000005, Ticket: 00000001, [Empire15], GoToFleetAction#5036 GameEntity: 2185 State: WaitingForInitialization Context: Path: 27->26, Path: Path: 27->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000006, Ticket: 00000002, [Empire15], GoToFleetAction#5037 GameEntity: 10800 State: WaitingForInitialization Context: Path: 24->22, Path: Path: 24->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000007, Ticket: 00000003, [Empire15], InitiateEmpireActionFleetAction#5038 GameEntity: 13208 State: WaitingForInitialization Context: Yisel (573) (StarSystemNode), Path: Yisel (573) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000008, Ticket: 00000004, [Empire1], EmpireDiplomaticAction#3129 GameEntity: 1040 State: WaitingForInitialization Context: Empire 7 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:570 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000D, Ticket: 0000000A, [Empire1], GoToFleetAction#3130 GameEntity: 11278 State: WaitingForInitialization Context: Path: 27->26, Path: Path: 27->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000E, Ticket: 0000000B, [Empire1], GoToFleetAction#3131 GameEntity: 9975 State: WaitingForInitialization Context: Path: 16->17, Path: Path: 16->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:570 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:570 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:570 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:571 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:571 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:571 STACKStart 84 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:03:571 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:03:770 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:03:770 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000012, Ticket: 00000015, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:017 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000013, Ticket: 00000016, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:017 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000014, Ticket: 00000017, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:017 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000015, Ticket: 00000018, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000016, Ticket: 00000019, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000017, Ticket: 0000001A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000018, Ticket: 0000001B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000019, Ticket: 0000001C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001A, Ticket: 0000001D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001B, Ticket: 0000001E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001C, Ticket: 0000001F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001D, Ticket: 00000020, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001E, Ticket: 00000021, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001F, Ticket: 00000022, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000020, Ticket: 00000023, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000021, Ticket: 00000024, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000022, Ticket: 00000025, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000023, Ticket: 00000026, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000024, Ticket: 00000027, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000025, Ticket: 00000028, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000026, Ticket: 00000029, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:124 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000027, Ticket: 0000002C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:172 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000028, Ticket: 0000002D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:282 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002D, Ticket: 00000032, [Empire2], GoToFleetAction#6499 GameEntity: 2224 State: WaitingForInitialization Context: Path: 27->24, Path: Path: 27->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:282 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002E, Ticket: 00000033, [Empire2], GoToFleetAction#6500 GameEntity: 2076 State: WaitingForInitialization Context: Path: 41->38, Path: Path: 41->38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:282 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002F, Ticket: 00000034, [Empire3], EmpireDiplomaticAction#1999 GameEntity: 1042 State: WaitingForInitialization Context: Empire 11 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:282 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:387 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000031, Ticket: 00000037, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:387 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000032, Ticket: 00000038, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:387 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000033, Ticket: 00000039, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:387 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000034, Ticket: 0000003A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:388 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000035, Ticket: 0000003B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:388 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000036, Ticket: 0000003C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:388 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000037, Ticket: 0000003D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:388 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000038, Ticket: 0000003E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:388 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000039, Ticket: 0000003F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:388 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000003A, Ticket: 00000040, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:388 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:500 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000003B, Ticket: 00000042, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:500 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000003C, Ticket: 00000043, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:565 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000044, [Empire15], GuardEmpireLocalAction#5039 GameEntity: 1054 State: WaitingForInitialization Context: Yisel (573) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:565 STACKCancelling actions on Yisel (573) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 15

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:565 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000045, Ticket: 0000004B, [Empire1], MoveToFleetAction#3132 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 6.250947) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000046, Ticket: 0000004C, [Empire1], MoveToFleetAction#3133 GameEntity: 11278 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 3.078593) from 0 to 0.4649898.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000047, Ticket: 0000004D, [Empire15], MoveToFleetAction#5040 GameEntity: 10800 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->22 (Cost: 5) from 0 to 0.6832798.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:648 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000048, Ticket: 0000004E, [Empire15], MoveToFleetAction#5041 GameEntity: 2185 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->26 (Cost: 4) from 0 to 0.6041589.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:648 STACKStart 16 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:04:649 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:04:693 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000049, Ticket: 0000004F, [Empire2], MoveToFleetAction#6501 GameEntity: 2076 State: WaitingForInitialization Context: EntityActionContext_Movement, 41->38 (Cost: 4) from 0 to 0.453725.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:693 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000004A, Ticket: 00000050, [Empire2], MoveToFleetAction#6502 GameEntity: 2224 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->24 (Cost: 4) from 0 to 0.7189993.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:693 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000004B, Ticket: 00000051, [Empire4], EmpireDiplomaticAction#4228 GameEntity: 1043 State: WaitingForInitialization Context: Empire 7 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:693 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:693 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:693 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:694 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:694 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000004C, Ticket: 00000056, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:04:694 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000004D, Ticket: 00000057, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:05:690 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:05:846 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:06:998 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:06:998 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000057, [Empire0], SiegeStarSystemAction#699 GameEntity: 4375 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:07:041 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000058, [Empire1], Entity index: 3131

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:07:143 STACKStart 6 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:07:143 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:07:200 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000005D, Ticket: 00000065, [Empire15], GoToFleetAction#5042 GameEntity: 12678 State: WaitingForInitialization Context: Path: 79->76, Path: Path: 79->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:07:200 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000005E, Ticket: 00000066, [Empire15], GoToFleetAction#5043 GameEntity: 12308 State: WaitingForInitialization Context: Path: 23->17, Path: Path: 23->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:07:221 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000005F, Ticket: 00000067, [Empire15], MoveToFleetAction#5044 GameEntity: 12308 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->17 (Cost: 5) from 0 to 0.6177865.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:07:221 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000060, Ticket: 00000068, [Empire15], MoveToFleetAction#5045 GameEntity: 12678 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 5) from 0 to 0.8602934.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:558 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:558 STACKOrder preprocessing failed because the law 'LawP05L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:558 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000061, Ticket: 0000006B, [Empire2], context guid: 1062, contruction guid: 13217

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:558 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000062, Ticket: 0000006C, [Empire2], context guid: 1062, contruction guid: 13237

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:558 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000063, Ticket: 0000006D, [Empire2], context guid: 2595, contruction guid: 13219

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:558 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000064, Ticket: 0000006E, [Empire2], context guid: 2595, contruction guid: 13239

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:558 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000065, Ticket: 0000006F, [Empire2], context guid: 1733, contruction guid: 13229

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:558 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000066, Ticket: 00000070, [Empire2], context guid: 1733, contruction guid: 13241

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:558 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000067, Ticket: 00000071, [Empire2], context guid: 2300, contruction guid: 13227

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:558 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000068, Ticket: 00000072, [Empire2], context guid: 2300, contruction guid: 13243

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:558 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000069, Ticket: 00000073, [Empire2], context guid: 3063, contruction guid: 13231

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:558 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000006A, Ticket: 00000074, [Empire2], context guid: 3063, contruction guid: 13245

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:558 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000006B, Ticket: 00000075, [Empire2], context guid: 3382, contruction guid: 13223

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:558 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000006C, Ticket: 00000076, [Empire2], context guid: 3382, contruction guid: 13247

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:558 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000006D, Ticket: 00000077, [Empire2], context guid: 6292, contruction guid: 13221

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:558 STACKStart 38 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:10:558 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:10:658 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000006E, Ticket: 00000078, [Empire2], context guid: 6292, contruction guid: 13249

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:993 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000006F, Ticket: 00000079, [Empire2], context guid: 4023, contruction guid: 13225

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:993 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000070, Ticket: 0000007A, [Empire2], context guid: 4023, contruction guid: 13251

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:993 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000071, Ticket: 0000007B, [Empire2], context guid: 4447, contruction guid: 13233

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:993 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000072, Ticket: 0000007C, [Empire2], context guid: 4447, contruction guid: 13253

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:10:993 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000073, Ticket: 0000007D, [Empire2], context guid: 5208, contruction guid: 13215

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:163 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000074, Ticket: 0000007E, [Empire2], context guid: 5208, contruction guid: 13255

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:163 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:163 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:163 STACKOrder preprocessing failed because the law 'LawP06L03' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:163 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000075, Ticket: 00000082, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:163 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000076, Ticket: 00000083, [Empire3], context guid: 1065, contruction guid: 13277

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:163 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000077, Ticket: 00000084, [Empire3], context guid: 1065, contruction guid: 13279

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:163 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000078, Ticket: 00000085, [Empire3], context guid: 3139, contruction guid: 13259

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:163 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000079, Ticket: 00000086, [Empire3], context guid: 3139, contruction guid: 13263

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:163 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000007A, Ticket: 00000087, [Empire3], context guid: 3547, contruction guid: 13257

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:163 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000007B, Ticket: 00000088, [Empire3], context guid: 3547, contruction guid: 13265

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:163 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000007C, Ticket: 00000089, [Empire3], context guid: 8631, contruction guid: 13261

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:163 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000007D, Ticket: 0000008A, [Empire3], context guid: 8631, contruction guid: 13267

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:163 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000007E, Ticket: 0000008B, [Empire3], context guid: 11425, contruction guid: 13269

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:163 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000007F, Ticket: 0000008C, [Empire3], context guid: 11425, contruction guid: 13271

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:163 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000080, Ticket: 0000008D, [Empire3], context guid: 12061, contruction guid: 13273

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:226 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000081, Ticket: 0000008E, [Empire3], context guid: 12061, contruction guid: 13275

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:265 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000083, Ticket: 00000090, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:265 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:11:265 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:11:291 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#00000084, Ticket: 00000091, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:11:314 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000085, Ticket: 00000092, [Empire4], context guid: 5532, contruction guid: 13281

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:12:811 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:12:913 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:13:764 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:14:028 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000087, Ticket: 00000094, [Empire1], GoToFleetAction#3134 GameEntity: 9975 State: WaitingForInitialization Context: Path: 17->22, Path: Path: 17->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:14:028 STACKStart 5 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:14:028 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:14:046 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000088, Ticket: 00000095, [Empire1], MoveToFleetAction#3135 GameEntity: 9975 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->22 (Cost: 0.749053) from 0 to 0.1476646.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:17:134 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:17:134 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000008A, Ticket: 00000098, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:17:134 STACKStart 7 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:17:134 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:19:631 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:19:731 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:20:630 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:20:957 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:20:957 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:21:016 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:21:016 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:24:092 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:24:092 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:24:092 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:24:092 STACKStart 3 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:24:092 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:26:660 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:26:762 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:27:826 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:28:169 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:28:169 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:31:497 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:31:497 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:31:497 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:33:987 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:34:088 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:35:133 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:35:401 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:35:401 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:38:665 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:38:665 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:38:665 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:38:665 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:41:202 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:41:304 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:42:303 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:42:627 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:42:627 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:46:178 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:46:178 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:46:178 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:48:729 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:48:831 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:49:969 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:50:366 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:50:367 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:54:657 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:54:657 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:54:657 STACKStart 2 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:54:657 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:57:161 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:57:263 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:58:493 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:06:58:767 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:06:58:767 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:03:990 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:03:991 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:03:991 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:06:529 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:06:630 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:07:781 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:12:025 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:12:025 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:12:025 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:12:026 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:14:556 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:14:669 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:15:993 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:16:279 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:16:279 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:20:380 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:20:380 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:20:380 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:22:903 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:23:013 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:23:148 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:28:292 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:28:292 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:28:292 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:28:292 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:30:832 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:30:943 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:32:258 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:32:629 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:32:629 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:36:671 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:36:671 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:36:671 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:39:245 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:39:347 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:40:661 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:44:897 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:44:897 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:44:898 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:44:898 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:47:484 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:47:594 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:47:755 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:49:186 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:49:186 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:53:335 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:53:335 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:53:335 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:07:55:915 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:56:017 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:07:56:160 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:02:110 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:02:110 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:02:110 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:02:110 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:04:643 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:04:746 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:04:939 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:06:466 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:06:466 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:10:871 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:10:871 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:10:871 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:13:485 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:13:611 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:15:199 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:21:104 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:21:104 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:21:105 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:21:105 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:24:599 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:24:709 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:25:919 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:26:268 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:26:268 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:30:869 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:30:869 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:30:869 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:33:459 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:33:571 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:34:824 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:38:573 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:38:573 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:38:573 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:38:573 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:41:094 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:41:206 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:42:359 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:42:600 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:42:600 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:46:381 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:46:381 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:46:381 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:48:916 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:49:031 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:50:147 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:54:707 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:54:707 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:54:707 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:54:707 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:57:242 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:57:364 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:58:690 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:08:59:063 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:08:59:063 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:03:656 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:03:656 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:03:656 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:06:175 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:06:291 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:06:481 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:12:204 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:12:204 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:12:204 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:12:204 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:14:716 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:14:829 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:16:093 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:16:433 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:16:433 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:20:187 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:20:187 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:20:187 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:22:776 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:22:903 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:23:123 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:28:933 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:28:933 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:28:933 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:28:933 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:31:503 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:31:614 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:32:850 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:33:106 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:33:106 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:36:784 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:36:784 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:36:784 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:39:325 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:39:426 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:40:593 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:45:522 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:45:523 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:45:523 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:45:523 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:48:069 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:48:178 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:49:288 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:49:590 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:49:590 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:53:279 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:53:279 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:53:279 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:09:55:787 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:55:888 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:09:57:015 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:01:143 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:01:143 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:01:143 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:01:143 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:03:734 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:03:838 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:03:976 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:05:428 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:05:428 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:09:773 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:09:773 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:09:773 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:10:282 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

23:10:11:875 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000009C, [Empire0], context guid: 5836, contruction guid: 13182

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:12:357 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:12:487 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:12:640 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:14:700 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000009D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:15:559 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000009E, [Empire0], context guid: 5836, contruction guid: 13301

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:17:745 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:17:745 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:17:745 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:17:745 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:20:276 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:20:413 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:21:530 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:21:778 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:21:778 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:25:327 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:25:327 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:25:327 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:27:906 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:28:015 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:29:105 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:33:072 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:33:072 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:33:072 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:33:072 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:35:620 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:35:721 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:36:758 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:37:043 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:37:043 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:40:491 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:40:491 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:40:491 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:43:041 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:43:151 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:43:302 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:47:972 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:47:972 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:47:972 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:47:972 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:50:582 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:50:692 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:51:750 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:52:087 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:52:087 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:55:475 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:55:475 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:55:475 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:10:58:005 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:10:58:114 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:00:012 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:03:852 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:03:852 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:03:852 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:03:852 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:06:437 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:06:543 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:07:652 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:07:939 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:07:939 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:11:557 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:11:557 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:11:557 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:14:049 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:14:156 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:14:308 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:19:288 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:19:288 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:19:289 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:19:289 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:21:892 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:21:997 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:23:252 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:23:489 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:23:489 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:27:346 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:27:346 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:27:347 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:29:901 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:30:002 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:31:072 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:34:771 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:34:772 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:34:772 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:34:772 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:37:349 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:37:450 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:38:551 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:38:851 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:38:851 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:42:556 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:42:556 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:42:556 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:45:071 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:45:178 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:46:297 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:50:559 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:50:559 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:50:559 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:50:559 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:53:102 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:53:211 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:54:460 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:54:812 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:54:812 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:59:048 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:11:59:048 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:11:59:048 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:12:01:625 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:01:726 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:01:910 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:09:418 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:09:435 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:09:436 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:12:09:436 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:12:11:971 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:12:095 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:13:548 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:13:988 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:12:13:988 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:12:21:134 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:21:135 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:12:21:135 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:12:23:701 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:23:802 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:23:958 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:30:581 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:30:581 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:30:582 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:12:30:582 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:12:33:123 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:33:229 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:33:391 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:34:739 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:12:34:739 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:12:39:439 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:39:439 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:12:39:439 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:12:41:966 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:42:089 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:42:276 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:49:059 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:49:059 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:49:059 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:12:49:059 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:12:51:617 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:51:788 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:53:319 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:12:53:743 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:12:53:744 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:01:531 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:01:531 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:01:531 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:04:092 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:04:227 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:04:457 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:10:752 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:10:752 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:10:752 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:10:752 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:13:336 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:13:460 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:13:630 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:15:480 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:15:480 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:21:514 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:21:514 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:21:514 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:24:099 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:24:210 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:24:376 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:30:565 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:30:565 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:30:566 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:30:566 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:33:167 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:33:297 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:33:460 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:35:308 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:35:308 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:39:767 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:39:767 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:39:767 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:42:321 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:42:428 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:43:878 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:50:511 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:50:511 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:50:511 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:50:511 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:53:007 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:53:108 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:54:315 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:54:631 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:54:631 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:58:728 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:13:58:728 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:13:58:728 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:01:249 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:01:362 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:01:554 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:08:068 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:08:068 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:08:068 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:08:068 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:10:609 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:10:718 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:10:864 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:12:218 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:12:218 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:16:805 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:16:805 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:16:806 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:19:342 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:19:450 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:19:644 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:25:341 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:25:341 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:25:342 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:25:342 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:27:892 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:28:013 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:29:375 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:29:686 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:29:686 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:34:203 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:34:203 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:34:203 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:36:723 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:36:825 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:37:920 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:41:689 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:41:689 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:41:689 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:41:689 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:44:254 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:44:356 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:45:418 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:45:649 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:45:649 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:49:823 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:49:823 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:49:823 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:52:369 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:52:479 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:53:803 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:58:978 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:58:978 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:14:58:978 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:14:58:978 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:01:522 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:01:623 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:02:988 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:03:336 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:03:336 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:07:621 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:07:621 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:07:621 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:10:156 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:10:267 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:12:302 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:16:553 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:16:553 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:16:553 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:16:553 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:19:055 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:19:162 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:20:274 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:20:562 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:20:562 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:25:077 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:25:077 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:25:077 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:27:685 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:27:792 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:29:007 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:34:257 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:34:257 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:34:257 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:34:257 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:36:824 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:36:933 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:37:096 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:38:529 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:38:529 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:42:519 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:42:519 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:42:519 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:45:052 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:45:176 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:46:442 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:51:460 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:51:460 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:51:461 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:51:461 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:53:989 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:54:153 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:54:372 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:15:55:898 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:15:55:898 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:00:526 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:00:526 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:00:526 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:03:129 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:03:230 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:04:140 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:07:460 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:07:460 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:07:460 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:07:460 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:10:041 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:10:142 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:10:924 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:11:142 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:11:142 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:14:170 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:14:170 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:14:170 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:16:764 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:16:865 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:16:996 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:20:762 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:20:762 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:20:762 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:20:762 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:23:289 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:23:391 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:24:130 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:24:383 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:24:383 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:28:074 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:28:074 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:28:075 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:30:594 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:30:696 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:31:471 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:34:691 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:34:691 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:34:691 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:34:691 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:37:301 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:37:402 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:37:535 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:38:408 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:38:408 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:41:262 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:41:262 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:41:262 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:43:827 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:43:929 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:44:055 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:47:655 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:47:655 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:47:655 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:47:655 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:50:249 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:50:350 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:51:174 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:51:359 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:51:359 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:54:135 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:54:135 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:54:135 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:16:56:662 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:56:763 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:16:56:882 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:00:779 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:00:779 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:00:779 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:00:779 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:03:390 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:03:492 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:03:610 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:04:396 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:04:397 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:07:278 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:07:278 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:07:278 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:09:810 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:09:910 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:10:029 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:13:647 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:13:664 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:13:664 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:13:664 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:16:225 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:16:327 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:16:448 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:17:333 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:17:333 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:20:265 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:20:265 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:20:265 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:22:845 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:22:946 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:23:118 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:26:840 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:26:840 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:26:840 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:26:840 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:29:368 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:29:468 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:30:446 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:31:286 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:31:286 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:33:865 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:33:865 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:33:865 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:36:408 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:36:509 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:37:165 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:39:962 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:39:962 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:39:963 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:39:963 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:42:520 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:42:621 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:42:745 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:43:530 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:43:530 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:46:124 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:46:124 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:46:125 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:48:635 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:48:736 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:49:415 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:52:526 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:52:526 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:52:526 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:52:526 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:55:060 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:55:162 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:55:282 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:56:068 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:56:068 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:58:612 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:17:58:612 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:17:58:612 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:01:173 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:01:274 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:01:941 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:04:738 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:04:738 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:04:738 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:04:738 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:07:299 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:07:401 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:07:519 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:08:304 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:08:304 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:10:865 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:10:865 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:10:865 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:13:410 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:13:511 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:14:347 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:17:413 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:17:413 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:17:413 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:17:413 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:19:941 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:20:042 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:20:911 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:21:147 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:21:147 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:23:860 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:23:860 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:23:860 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:26:456 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:26:556 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:27:208 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:30:769 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:30:769 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:30:769 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:30:769 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:33:381 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:33:482 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:33:605 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:34:370 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:34:370 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:36:982 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:36:982 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:36:982 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:39:492 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:39:593 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:40:330 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:43:028 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:43:028 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:43:028 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:43:028 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:45:606 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:45:707 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:46:338 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:46:523 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:46:523 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:49:067 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:49:068 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:49:068 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:51:629 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:51:730 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:51:856 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:55:190 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:55:190 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:55:190 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:55:190 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:57:751 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:57:852 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:58:782 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:18:58:950 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:18:58:951 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:01:562 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:01:562 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:01:562 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:04:073 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:04:174 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:04:853 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:07:549 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:07:549 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:07:549 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:07:549 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:10:077 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:10:178 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:10:904 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:11:089 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:11:089 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:13:622 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:13:623 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:13:623 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:16:209 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:16:312 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:16:960 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:19:731 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:19:731 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:19:731 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:19:731 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:22:326 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:22:427 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:22:550 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:23:318 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:23:318 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:25:913 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:25:913 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:25:913 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:28:441 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:28:543 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:30:025 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:32:840 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:32:840 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:32:840 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:32:840 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:35:384 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:35:485 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:36:103 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:36:272 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:36:272 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:38:816 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:38:816 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:38:816 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:41:394 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:41:496 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:42:321 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:45:034 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:45:034 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:45:034 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:45:034 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:47:612 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:47:713 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:48:335 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:48:521 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:48:521 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:51:100 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:51:100 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:51:100 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:53:626 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:53:728 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:54:366 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:57:180 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:57:180 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:57:180 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:57:180 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:19:59:759 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:59:859 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:19:59:983 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:00:749 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:00:749 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:03:395 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:03:395 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:03:395 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:05:973 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:06:074 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:06:759 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:09:489 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:09:490 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:09:490 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:09:490 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:12:084 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:12:185 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:12:821 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:13:090 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:13:090 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:15:684 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:15:684 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:15:685 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:18:212 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:18:314 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:19:127 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:22:115 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:22:115 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:22:115 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:22:115 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:24:626 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:24:727 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:25:476 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:25:729 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:25:729 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:29:078 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:29:078 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:29:078 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:31:639 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:31:740 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:31:868 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:35:214 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:35:214 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:35:214 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:35:214 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:37:760 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:37:861 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:37:988 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:38:861 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:38:861 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:41:883 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:41:884 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:41:884 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:44:483 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:44:583 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:45:278 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:48:109 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:48:110 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:48:110 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:48:110 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:50:704 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:50:805 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:51:503 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:51:705 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:51:705 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:54:329 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:54:329 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:54:329 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:20:56:924 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:57:025 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:20:57:776 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:00:674 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:00:674 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:00:674 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:00:674 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:03:252 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:03:353 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:03:473 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:04:355 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:04:355 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:07:000 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:07:001 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:07:001 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:09:562 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:09:663 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:09:784 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:13:354 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:13:354 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:13:354 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:13:354 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:15:881 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:15:982 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:16:672 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:16:885 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:16:885 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:19:582 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:19:582 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:19:582 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:22:109 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:22:210 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:22:340 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:25:777 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:25:777 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:25:777 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:25:777 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:28:320 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:28:422 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:28:541 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:30:216 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:30:216 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:32:811 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:32:811 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:32:811 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:35:338 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:35:439 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:36:082 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:38:879 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:38:879 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:38:879 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:38:879 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:41:457 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:41:558 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:41:676 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:42:565 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:42:565 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:45:209 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:45:209 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:45:209 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:47:787 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:47:888 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:48:007 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:51:452 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:51:452 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:51:452 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:51:452 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:53:999 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:54:100 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:54:222 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:55:001 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:55:001 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:57:805 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:21:57:805 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:57:805 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:21:59:696 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000009F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:00:325 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:00:442 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:01:224 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:01:823 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A0, [Empire0], context guid: 5836, contruction guid: 13303

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:03:584 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A1, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:04:444 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:04:444 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:04:444 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:04:444 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:05:630 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A2, [Empire0], context guid: 5836, contruction guid: 13305

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:07:047 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:07:146 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:07:270 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:08:158 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:08:158 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:11:484 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:11:485 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:11:485 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:14:068 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:14:169 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:14:298 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:18:319 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:18:319 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:18:319 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:18:319 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:20:892 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:20:994 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:21:824 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:22:094 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:22:094 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:25:278 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:25:279 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:25:279 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:27:819 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:27:920 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:29:654 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:32:957 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:32:957 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:32:958 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:32:958 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:35:492 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:35:593 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:36:440 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:36:693 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:36:693 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:39:874 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:39:874 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:39:874 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:42:409 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:42:510 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:42:629 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:46:824 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:46:824 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:46:824 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:46:824 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:49:436 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:49:537 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:50:384 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:50:640 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:50:640 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:54:099 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:54:099 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:54:099 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:22:56:661 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:56:762 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:22:56:889 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:01:221 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:01:221 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:01:221 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:01:221 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:03:821 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:03:949 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:04:723 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:04:974 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:04:974 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:07:909 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:07:909 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:07:909 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:10:498 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:10:599 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:11:358 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:14:510 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:14:510 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:14:510 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:14:510 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:17:021 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:17:122 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:17:991 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:18:226 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:18:226 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:21:244 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:21:244 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:21:244 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:23:844 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:23:945 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:24:778 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:28:023 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:28:023 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:28:023 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:28:023 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:30:567 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:30:668 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:31:444 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:31:660 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:31:660 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:35:442 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:35:442 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:35:442 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:37:977 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:38:079 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:38:952 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:42:266 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:42:266 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:42:266 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:42:266 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:44:808 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:44:909 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:45:802 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:46:021 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:46:021 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:48:902 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:48:902 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:48:902 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:51:429 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:51:531 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:51:652 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:55:511 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:55:511 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:55:511 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:55:511 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:58:055 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:58:156 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:58:969 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:23:59:171 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:23:59:171 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:02:263 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:02:264 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:02:264 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:04:781 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:04:881 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:05:657 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:08:757 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:08:757 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:08:757 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:08:758 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:11:302 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:11:403 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:11:522 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:12:316 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:12:316 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:15:249 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:15:249 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:15:249 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:17:827 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:17:928 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:18:047 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:21:673 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:21:673 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:21:673 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:21:673 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:24:251 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:24:352 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:24:482 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:25:252 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:25:252 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:28:067 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:28:067 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:28:067 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:30:662 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:30:763 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:30:883 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:34:610 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:34:610 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:34:610 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:34:610 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:37:216 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:37:346 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:39:017 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:39:265 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:39:265 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:42:721 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:42:721 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:42:722 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:45:262 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:45:377 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:45:524 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:50:228 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:50:229 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:50:229 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:50:229 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:52:783 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:52:885 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:53:006 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:53:988 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:53:989 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:57:004 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:57:005 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:57:005 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:24:59:616 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:59:717 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:24:59:836 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:03:529 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:03:529 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:03:529 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:03:529 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:06:124 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:06:225 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:06:347 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:07:233 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:07:233 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:10:081 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:10:081 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:10:081 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:12:642 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:12:743 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:12:863 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:16:694 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:16:694 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:16:694 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:16:694 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:19:255 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:19:356 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:19:487 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:20:365 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:20:366 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:23:167 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:23:167 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:23:167 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:25:694 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:25:796 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:25:930 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:29:577 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:29:577 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:29:577 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:29:577 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:32:105 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:32:206 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:32:333 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:33:115 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:33:115 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:35:793 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:35:793 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:35:793 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:38:320 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:38:421 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:38:541 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:42:780 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:42:780 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:42:780 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:42:780 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:45:392 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:45:493 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:45:615 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:46:492 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:46:492 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:49:120 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:49:120 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:49:120 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:51:698 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:51:799 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:52:448 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:55:379 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:55:379 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:55:379 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:55:379 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:57:923 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:58:024 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:58:888 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:25:59:124 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:25:59:124 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:01:786 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:01:786 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:01:786 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:04:347 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:04:448 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:04:586 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:07:924 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:07:924 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:07:924 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:07:924 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:10:468 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:10:570 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:10:688 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:11:468 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:11:468 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:14:097 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:14:097 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:14:097 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:16:675 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:16:776 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:17:417 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:20:214 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:20:214 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:20:214 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:20:214 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:22:808 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:22:909 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:23:537 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:23:808 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:23:808 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:26:404 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:26:404 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:26:404 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:28:915 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:29:016 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:29:134 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:32:443 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:32:443 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:32:443 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:32:443 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:35:038 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:35:139 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:35:257 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:35:949 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:35:949 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:39:381 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:39:381 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:39:381 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:41:899 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:42:000 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:42:846 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:45:828 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:45:828 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:45:828 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:45:828 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:48:423 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:48:524 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:49:170 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:49:423 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:49:423 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:52:068 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:52:069 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:52:069 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:54:630 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:54:731 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:55:407 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:58:272 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:58:272 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:26:58:272 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:26:58:272 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:00:850 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:00:951 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:01:081 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:01:853 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:01:853 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:04:464 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:04:464 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:04:464 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:06:975 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:07:076 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:07:732 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:10:562 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:10:563 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:10:563 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:10:563 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:13:090 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:13:192 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:13:320 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:14:097 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:14:097 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:16:709 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:16:709 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:16:709 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:19:321 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:19:422 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:19:545 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:22:894 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:22:895 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:22:895 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:22:895 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:25:439 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:25:541 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:26:208 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:26:443 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:26:443 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:29:039 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:29:039 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:29:039 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:31:651 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:31:751 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:31:876 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:35:269 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:35:269 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:35:270 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:35:270 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:37:864 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:37:966 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:38:083 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:39:735 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:39:735 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:42:314 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:42:314 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:42:314 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:44:858 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:44:959 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:45:581 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:48:310 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:48:310 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:48:310 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:48:310 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:50:871 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:50:973 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:51:615 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:51:868 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:51:868 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:54:698 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:54:698 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:54:698 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:27:57:284 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:57:385 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:27:58:046 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:01:034 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:01:034 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:01:034 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:01:034 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:03:621 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:03:722 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:03:851 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:04:618 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:04:618 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:07:196 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:07:196 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:07:196 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:09:741 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:09:842 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:10:485 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:13:350 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:13:350 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:13:350 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:13:350 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:15:945 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:16:046 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:16:678 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:16:863 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:16:863 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:19:424 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:19:424 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:19:424 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:21:970 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:22:071 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:22:189 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:25:692 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:25:692 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:25:692 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:25:692 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:28:287 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:28:388 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:29:014 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:29:199 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:29:199 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:31:760 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:31:760 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:31:760 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:34:321 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:34:422 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:36:015 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:38:759 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:38:759 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:38:759 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:38:759 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:41:338 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:41:439 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:42:154 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:42:440 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:42:440 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:45:237 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:45:237 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:45:237 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:47:764 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:47:865 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:48:590 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:51:496 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:51:496 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:51:497 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:51:497 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:54:084 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:54:218 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:54:937 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:55:185 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:55:185 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:55:339 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

23:28:58:038 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:28:58:038 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:28:58:038 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:00:608 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:00:725 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:01:561 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:05:025 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:05:026 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:05:026 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:05:026 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:07:618 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:07:718 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:08:455 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:08:723 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:08:724 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:11:724 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:11:724 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:11:724 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:14:250 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:14:351 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:15:319 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:18:592 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:18:592 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:18:592 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:18:592 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:21:165 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:21:262 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:22:192 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:22:475 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:22:475 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:25:683 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:25:683 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:25:683 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:28:182 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:28:283 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:29:149 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:32:632 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:32:633 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:32:633 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:32:633 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:35:220 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:35:321 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:35:447 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:36:417 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:36:418 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:40:320 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:40:320 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:40:320 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:42:827 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:42:928 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:43:690 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:46:959 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:46:960 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:46:960 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:46:960 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:49:551 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:49:652 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:49:770 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:50:760 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:50:760 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:53:726 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:53:726 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:53:726 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:29:56:266 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:56:367 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:29:56:495 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:00:350 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:00:350 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:00:350 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:00:350 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:02:888 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:02:989 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:03:115 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:03:994 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:03:994 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:06:976 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:06:976 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:06:976 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:09:504 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:09:606 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:09:739 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:13:597 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:13:597 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:13:597 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:13:597 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:16:125 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:16:226 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:16:970 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:17:239 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:17:239 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:20:360 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:20:360 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:20:360 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:22:859 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:22:960 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:23:091 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:26:982 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:26:982 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:26:982 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:26:982 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:29:577 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:29:678 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:29:804 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:30:666 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:30:666 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:33:616 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:33:616 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:33:616 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:36:189 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:36:290 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:36:415 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:40:360 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:40:360 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:40:360 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:40:360 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:42:911 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:43:012 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:43:136 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:43:918 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:43:918 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:46:832 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:46:833 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:46:833 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:49:427 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:49:528 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:49:647 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:53:457 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:53:457 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:53:457 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:53:458 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:56:053 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:56:153 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:56:276 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:30:57:151 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:30:57:151 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:00:083 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:00:083 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:00:083 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:02:661 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:02:762 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:02:882 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:06:592 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:06:592 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:06:592 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:06:592 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:09:187 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:09:288 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:10:023 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:10:192 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:10:192 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:13:123 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:13:124 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:13:124 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:15:702 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:15:803 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:15:922 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:19:737 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:19:738 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:19:738 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:19:738 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:22:315 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:22:417 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:22:535 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:23:327 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:23:327 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:26:291 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:26:292 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:26:292 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:28:836 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:28:938 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:29:056 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:32:860 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:32:860 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:32:860 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:32:860 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:35:472 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:35:573 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:36:313 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:36:562 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:36:562 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:39:495 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:39:495 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:39:495 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:42:090 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:42:191 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:43:108 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:46:723 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:46:723 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:46:723 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:46:723 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:49:249 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:49:350 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:49:473 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:50:260 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:50:260 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:53:175 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:53:175 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:53:175 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:55:770 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:55:870 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:55:995 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:59:669 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:59:695 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:31:59:695 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:31:59:695 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:02:194 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:02:295 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:02:421 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:03:287 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:03:287 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:06:217 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:06:217 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:06:217 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:08:812 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:08:912 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:09:043 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:12:796 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:12:813 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:12:813 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:12:813 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:15:324 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:15:425 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:15:554 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:16:334 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:16:334 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:19:234 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:19:234 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:19:234 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:21:845 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:21:946 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:22:072 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:25:822 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:25:822 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:25:822 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:25:823 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:28:367 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:28:468 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:28:587 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:29:362 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:29:362 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:32:308 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:32:308 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:32:308 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:34:886 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:34:987 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:35:108 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:38:721 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:38:721 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:38:721 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:38:721 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:41:299 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:41:400 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:41:519 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:43:233 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:43:233 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:46:131 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:46:131 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:46:131 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:48:659 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:48:760 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:48:878 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:52:515 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:52:515 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:52:515 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:52:515 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:55:076 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:55:177 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:55:314 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:56:271 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:56:271 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:59:456 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:32:59:457 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:32:59:457 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:01:984 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:02:085 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:02:204 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:05:915 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:05:915 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:05:916 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:05:916 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:08:510 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:08:611 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:08:729 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:09:723 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:09:723 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:12:236 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:12:860 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:12:860 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:12:860 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:14:229 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A4, [Empire0], context guid: 5836, contruction guid: 13307

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:15:445 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:15:548 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:16:313 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:19:683 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:19:683 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:19:683 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:19:683 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:22:254 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:22:352 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:22:474 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:23:353 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:23:353 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:26:573 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:26:573 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:26:573 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:28:492 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A5, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:29:076 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:29:179 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:30:069 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:33:429 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:33:429 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:33:429 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:33:429 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:36:003 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:36:099 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:36:239 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:37:100 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:37:100 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:40:286 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:40:286 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:40:286 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:42:822 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:42:923 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:43:051 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:43:241 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A6, [Empire0], context guid: 5836, contruction guid: 13309

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:47:495 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A7, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:47:913 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:47:914 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:47:914 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:47:914 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:50:480 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:50:582 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:51:484 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:51:681 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:51:681 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:54:921 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:54:921 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:54:921 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:33:57:487 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:57:590 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:57:716 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:58:555 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A8, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:33:59:867 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A9, [Empire0], context guid: 5836, contruction guid: 13311

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:01:991 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:01:992 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:01:992 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:01:992 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:04:444 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000AA, [Empire0], context guid: 5836, contruction guid: 13313

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:04:504 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:04:598 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:05:404 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:05:611 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:05:611 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:08:901 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:08:901 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:08:901 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:11:434 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:11:535 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:12:369 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:15:938 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:15:938 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:15:939 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:15:939 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:16:477 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000AB, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:18:458 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:18:559 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:19:411 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:19:650 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:19:650 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:22:215 STACKThe property AssignmentCooldownDecrementPerTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

23:34:22:911 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:22:911 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:22:911 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:25:469 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:25:603 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:26:484 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:30:165 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:30:165 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:30:165 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:30:165 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:32:697 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:32:818 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:33:736 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:33:990 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:33:990 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:37:516 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:37:517 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:37:517 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:40:117 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:40:232 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:41:168 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:45:136 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:45:136 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:45:136 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:45:136 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:47:628 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:47:744 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:47:903 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:49:801 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:49:801 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:53:727 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:53:727 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:53:727 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:34:56:313 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:56:447 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:34:56:593 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:01:890 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:01:890 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:01:890 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:01:890 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:04:442 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:04:575 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:05:806 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:06:073 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:06:073 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:10:297 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:10:298 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:10:298 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:12:879 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:13:024 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:14:184 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:18:730 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:18:730 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:18:730 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:18:730 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:21:289 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:21:411 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:22:533 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:22:775 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:22:775 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:26:862 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:26:862 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:26:862 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:29:398 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:29:516 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:30:618 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:34:918 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:34:919 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:34:919 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:34:919 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:37:519 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:37:643 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:38:710 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:39:032 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:39:032 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:43:163 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:43:163 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:43:163 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:45:751 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:45:886 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:47:068 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:51:604 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:51:604 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:51:604 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:51:604 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:54:171 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:54:299 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:55:542 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:35:55:769 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:35:55:769 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:00:503 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:00:503 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:00:503 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:03:081 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:03:205 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:04:310 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:09:514 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:09:514 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:09:514 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:09:514 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:12:096 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:12:215 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:13:373 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:13:597 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:13:597 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:17:963 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:17:964 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:17:964 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:20:515 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:20:638 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:21:665 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:25:718 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:25:718 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:25:718 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:25:718 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:28:231 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:28:360 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:28:531 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:29:733 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:29:733 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:33:944 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:33:944 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:33:944 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:36:450 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:36:578 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:37:756 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:42:061 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:42:061 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:42:061 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:42:061 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:44:663 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:44:779 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:44:972 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:46:072 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:46:072 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:49:992 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:49:992 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:49:992 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:52:601 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:52:738 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:53:721 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:57:589 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:57:590 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:36:57:590 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:36:57:590 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:00:108 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:00:240 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:00:399 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:01:512 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:01:512 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:05:413 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:05:413 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:05:413 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:07:932 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:08:065 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:08:230 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:13:475 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:13:475 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:13:475 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:13:475 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:16:070 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:16:199 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:18:177 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:18:507 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:18:507 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:22:997 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:22:997 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:22:997 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:25:515 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:25:648 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:26:760 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:31:681 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:31:681 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:31:681 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:31:681 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:34:258 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:34:390 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:35:473 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:35:744 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:35:744 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:40:251 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:40:251 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:40:251 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:42:857 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:42:989 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:43:166 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:48:375 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

23:37:48:420 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:48:420 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:48:420 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:48:420 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:50:979 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:51:089 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:52:227 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:52:485 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:52:485 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:57:405 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:37:57:405 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:57:405 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:37:59:999 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:00:135 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:01:635 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:07:369 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:07:369 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:07:369 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:07:369 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:09:975 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:10:129 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:10:382 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:11:690 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:11:690 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:17:381 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:17:382 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:17:382 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:19:959 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:20:062 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:21:136 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:25:727 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:25:727 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:25:728 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:25:728 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:28:281 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:28:382 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:29:278 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:29:579 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:29:579 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:33:388 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:33:388 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:33:388 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:36:921 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:37:023 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:37:898 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:39:815 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000AC, [Empire0], context guid: 5836, contruction guid: 13315

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:41:570 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:41:570 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:41:570 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:41:570 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:43:724 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000AD, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:44:136 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:44:226 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:45:127 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:45:372 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:45:372 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:45:471 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000AE, [Empire0], context guid: 5836, contruction guid: 13317

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:48:715 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000AF, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:48:895 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:48:895 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:48:895 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:51:462 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:51:563 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:52:397 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:56:017 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:56:017 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:56:017 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:56:017 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:58:069 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000B0, [Empire0], context guid: 5836, contruction guid: 13319

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:58:588 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:58:688 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:58:815 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:38:59:790 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:38:59:790 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:00:273 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B1, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:03:192 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:03:192 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:03:192 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:05:711 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:05:810 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:06:629 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:10:275 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:10:276 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:10:276 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:10:276 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:12:834 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:12:937 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:13:076 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:14:035 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:14:035 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:17:389 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:17:389 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:17:389 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:19:947 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:20:048 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:20:917 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:24:439 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:24:440 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:24:440 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:24:440 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:26:972 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:27:089 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:27:936 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:28:172 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:28:172 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:31:306 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:31:306 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:31:306 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:33:888 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:33:989 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:34:902 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:39:354 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:39:354 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:39:354 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:39:355 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:41:895 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:41:997 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:42:769 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:43:005 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:43:005 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:46:239 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:46:240 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:46:240 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:48:818 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:48:919 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:49:709 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:52:998 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:52:998 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:52:998 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:52:998 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:55:540 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:55:641 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:56:415 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:56:650 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:56:650 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:59:978 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:39:59:978 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:39:59:978 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:02:568 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:02:670 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:03:442 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:06:968 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:06:968 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:06:968 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:06:968 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:09:484 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:09:585 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:10:435 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:10:691 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:10:691 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:13:866 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:13:866 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:13:866 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:16:408 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:16:510 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:17:362 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:20:681 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:20:682 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:20:682 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:20:682 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:23:224 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:23:325 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:23:459 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:24:432 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:24:432 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:27:846 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:27:846 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:27:846 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:30:485 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:30:602 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:30:731 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:34:963 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:34:963 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:34:964 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:34:964 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:37:562 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:37:663 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:37:825 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:39:728 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:39:728 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:42:910 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:42:910 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:42:910 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:45:446 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:45:547 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:46:469 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:49:976 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:49:976 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:49:976 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:49:976 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:52:562 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:52:663 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:53:563 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:53:765 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:53:765 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:56:865 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:56:865 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:56:865 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:40:59:392 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:40:59:492 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:00:360 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:00:360 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000B2, [Empire0], context guid: 5836, contruction guid: 13321

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:03:978 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:03:978 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:03:978 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:03:978 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:04:455 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:06:515 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:06:614 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:07:392 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:07:615 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:07:615 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:09:059 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B4, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:09:994 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000B5, [Empire0], context guid: 5836, contruction guid: 13323

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:11:024 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:11:024 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:11:024 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:12:821 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B6, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:13:638 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:13:737 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:14:589 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:14:589 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000B7, [Empire0], context guid: 5836, contruction guid: 13325

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:18:141 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:18:142 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:18:142 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:18:142 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:20:662 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:20:762 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:21:597 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:21:865 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:21:865 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:25:201 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:25:201 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:25:202 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:27:803 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:27:928 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:29:494 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:33:262 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:33:263 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:33:263 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:33:263 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:35:827 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:35:930 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:36:822 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:37:023 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:37:023 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:40:262 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:40:263 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:40:263 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:42:840 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:42:942 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:44:520 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:47:851 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:47:852 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:47:852 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:47:852 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:50:415 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:50:517 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:50:639 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:51:517 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:51:517 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:55:026 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:55:026 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:55:026 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:41:57:627 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:57:728 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:41:58:473 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:02:115 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:02:115 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:02:116 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:02:116 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:04:662 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:04:764 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:05:596 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:05:865 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:05:865 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:09:318 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:09:318 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:09:318 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:11:875 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:11:977 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:12:792 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:16:595 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:16:595 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:16:595 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:16:595 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:19:198 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:19:299 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:20:502 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:20:805 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:20:805 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:24:729 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:24:730 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:24:730 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:27:335 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:27:436 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:28:365 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:32:110 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:32:111 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:32:111 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:32:111 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:34:660 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:34:762 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:35:599 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:35:852 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:35:852 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:39:104 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:39:104 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:39:104 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:41:680 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:41:781 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:41:917 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:45:872 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:45:872 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:45:872 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:45:872 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:48:399 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:48:500 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:50:264 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:50:568 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:50:568 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:53:802 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:53:803 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:53:803 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:42:56:395 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:56:496 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:42:57:288 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:01:019 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:01:019 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:01:020 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:01:020 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:03:613 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:03:715 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:04:498 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:04:717 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:04:717 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:07:868 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:07:868 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:07:868 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:10:440 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:10:541 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:11:331 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:14:665 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:14:665 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:14:665 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:14:665 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:17:258 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:17:359 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:17:480 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:18:460 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:18:460 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:21:764 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:21:764 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:21:764 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:24:273 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:24:374 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:24:494 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:28:986 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:28:986 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:28:986 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:28:986 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:31:508 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:31:608 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:31:761 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:32:698 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:32:698 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:36:006 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:36:006 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:36:006 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:38:535 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:38:642 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:39:466 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:43:142 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:43:142 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:43:142 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:43:142 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:45:645 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:45:748 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:46:583 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:46:853 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:46:853 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:50:226 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:50:227 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:50:227 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:52:770 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:52:871 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:53:647 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:57:095 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:57:095 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:57:095 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:57:095 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:43:59:688 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:43:59:789 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:00:597 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:00:798 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:00:798 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:04:441 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:04:441 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:04:441 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:07:021 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:07:122 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:08:069 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:11:696 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:11:696 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:11:696 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:11:696 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:14:257 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:14:357 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:15:114 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:15:350 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:15:350 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:18:606 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:18:607 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:18:607 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:21:167 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:21:268 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:21:390 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:25:374 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:25:374 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:25:375 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:25:375 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:27:889 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:27:990 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:28:108 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:29:000 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:29:000 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:32:286 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:32:286 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:32:286 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:34:813 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:34:915 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:35:710 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:39:034 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:39:035 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:39:035 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:39:035 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:41:630 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:41:731 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:42:594 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:42:830 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:42:830 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:45:923 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:45:923 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:45:923 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:48:461 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:48:565 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:48:684 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:53:706 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:53:706 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:53:706 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:53:706 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:56:281 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:56:388 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:57:203 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:44:57:489 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:44:57:490 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:00:898 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:00:898 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:00:898 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:03:410 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:03:511 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:03:641 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:07:761 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:07:761 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:07:761 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:07:761 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:10:339 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:10:440 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:11:320 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:11:539 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:11:539 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:14:846 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:14:846 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:14:846 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:17:358 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:17:459 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:18:207 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:21:930 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:21:930 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:21:930 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:21:930 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:24:473 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:24:574 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:25:349 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:25:585 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:25:585 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:28:975 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:28:975 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:28:975 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:31:494 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:31:595 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:32:326 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:36:004 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:36:004 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:36:004 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:36:004 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:38:613 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:38:715 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:39:533 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:39:819 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:39:819 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:43:004 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:43:004 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:43:004 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:45:532 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:45:633 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:45:754 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:49:706 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:49:706 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:49:706 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:49:706 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:52:250 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:52:351 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:53:228 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:53:479 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:53:479 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:57:381 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:45:57:381 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:57:381 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:45:59:942 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:00:043 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:00:771 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:04:505 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:04:505 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:04:505 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:04:505 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:07:063 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:07:164 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:08:032 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:08:271 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:08:271 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:11:454 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:11:454 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:11:454 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:13:999 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:14:104 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:14:972 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:18:528 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:18:528 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:18:529 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:18:529 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:21:113 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:21:214 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:21:995 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:22:214 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:22:214 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:25:743 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:25:743 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:25:743 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:28:342 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:28:443 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:29:291 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:32:778 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:32:778 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:32:778 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:32:778 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:35:356 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:35:457 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:36:416 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:36:664 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:36:664 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:40:056 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:40:056 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:40:056 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:42:584 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:42:685 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:43:453 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:46:824 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:46:824 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:46:824 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:46:824 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:49:402 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:49:503 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:50:273 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:50:508 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:50:509 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:53:766 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:53:766 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:53:766 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:46:56:329 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:56:452 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:46:58:266 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:01:781 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:01:781 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:01:781 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:01:781 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:04:352 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:04:465 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:05:399 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:05:651 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:05:651 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:08:957 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:08:957 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:08:958 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:11:545 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000B8, [Empire0], context guid: 4375, contruction guid: 10561

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:11:574 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:11:662 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:11:793 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:16:081 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:16:081 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:16:081 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:16:081 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:18:684 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:18:818 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:19:721 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:19:985 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:19:985 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:23:373 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:23:374 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:23:374 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:25:911 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:26:011 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:26:836 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:26:836 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B9, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:30:596 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:30:596 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:30:596 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:30:596 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:33:115 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:33:218 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:34:101 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:34:317 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:34:317 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:37:853 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:37:854 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:37:854 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:40:440 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:40:539 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:41:411 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:45:045 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:45:045 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:45:045 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:45:045 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:47:663 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:47:763 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:48:620 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:48:892 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:48:892 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:52:503 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:52:504 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:52:504 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:47:54:841 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000BA, [Empire0], context guid: 1056, contruction guid: 12004

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:55:089 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:55:188 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:47:56:211 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:00:428 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000BB, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:00:549 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:00:550 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:00:550 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:00:550 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:03:121 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:03:256 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:05:149 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:05:448 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:05:448 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:08:790 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000BC, [Empire0], context guid: 2673, contruction guid: 11999

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:09:002 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:09:002 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:09:002 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:11:553 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:11:664 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:11:830 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:11:830 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000BD, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:12:794 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000BE, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:13:577 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000BF, [Empire0], context guid: 2673, contruction guid: 13333

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:16:245 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:16:245 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:16:245 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:16:245 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:18:376 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000C0, [Empire0], context guid: 3300, contruction guid: 11025

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:18:760 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:18:861 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:19:754 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:19:986 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:19:986 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:21:189 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000C1, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:23:711 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:23:712 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:23:712 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:26:033 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000C2, [Empire0], context guid: 2726, contruction guid: 11536

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:26:285 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:26:387 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:27:279 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:29:106 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000C3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:31:158 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:31:158 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:31:158 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:31:159 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:33:710 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:33:809 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:34:883 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:35:111 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:35:111 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:38:764 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:38:764 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:38:765 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:41:321 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:41:434 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:42:584 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:46:636 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:46:671 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:46:671 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:46:671 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:49:262 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:49:366 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:50:448 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:50:772 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:50:772 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:54:716 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:54:716 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:54:716 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:48:57:262 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:57:363 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:48:58:473 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:02:303 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:02:303 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:02:303 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:02:303 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:04:896 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:05:006 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:05:144 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:07:172 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:07:172 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:11:202 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:11:202 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:11:202 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:13:780 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:13:881 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:14:955 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:19:838 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:19:838 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:19:838 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:19:838 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:22:427 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:22:542 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:23:726 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:24:027 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:24:027 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:28:432 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:28:432 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:28:432 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:30:949 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:31:062 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:31:204 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:36:964 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:36:964 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:36:964 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:36:964 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:39:585 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:39:698 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:40:818 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:41:099 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:41:099 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:45:487 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:45:488 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:45:488 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:48:004 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:48:119 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:49:381 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:54:796 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:54:796 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:54:797 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:54:797 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:57:335 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:57:447 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:57:648 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:49:59:140 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:49:59:140 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:03:977 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:03:977 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:03:977 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:06:556 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:06:673 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:07:905 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:13:162 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:13:162 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:13:163 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:13:163 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:15:694 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:15:796 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:16:955 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:17:300 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:17:300 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:21:639 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:21:639 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:21:639 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:24:299 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:24:422 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:25:629 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:30:379 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:30:379 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:30:380 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:30:380 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:32:924 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:33:025 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:34:134 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:34:442 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:34:442 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:38:843 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:38:844 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:38:844 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:41:368 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:41:471 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:42:657 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:48:341 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:48:341 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:48:341 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:48:341 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:50:881 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:50:995 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:52:094 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:52:417 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:52:418 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:56:598 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:56:598 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:56:599 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:50:59:111 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:59:220 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:50:59:399 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:05:707 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:05:707 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:05:707 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:05:707 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:08:256 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:08:367 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:08:511 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:09:748 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:09:748 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:13:807 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:13:807 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:13:807 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:16:373 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:16:483 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:17:624 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:22:246 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:22:246 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:22:246 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:22:246 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:24:816 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:24:935 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:26:117 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:26:435 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:26:435 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:31:286 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:31:286 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:31:286 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:33:848 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:33:963 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:35:173 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:40:261 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:40:261 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:40:261 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:40:261 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:42:800 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:42:901 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:43:042 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:44:626 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:44:626 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:49:692 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:49:693 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:49:693 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:52:265 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:52:371 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:53:569 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:59:159 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #12758.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:59:159 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:51:59:159 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:51:59:159 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:52:01:699 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:52:01:849 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:52:03:435 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:52:04:148 STACKStart 4 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:52:04:148 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:52:09:334 STACKOrderAssignHero preprocessing failed: the assignation '1st Paragons Navy (11886)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:52:09:334 STACKStart 1 order messages treatment (delayed over 0ms).

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:52:09:334 STACKEnd order messages treatement.

    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

23:52:11:400 STACKGameClientState_DisconnectedFromServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:52:11:400 STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=ClientLeft,errcode=0

    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:52:11:428 STACKGameClientState_Release

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:52:11:428 STACKAudio bank B_Base has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GameClientState_Release:PlayAudioFeedback()
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

23:52:18:250 STACKRuntimeState_Lobby.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKSessionState_OpenedAndLaunched.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Abort()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKSteamGameServer is null. Forcing shutdown anyway...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:UnregisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    MilitaryScreen:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    ShipDesignModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroOverviewPanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKUnloading game; destroying the world view technique...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKReleasing the current world view technique...

    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKIn technique Default, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKUnbinding service [IQuadRendererService] with context [GalaxyScanView]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKIn Technique Default, unloading ancillary SpaceRootsRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKIn Technique Default, unloading ancillary FIDSIRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKUnbinding service [IFIDSIRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    FIDSIRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKIn Technique Default, unloading ancillary TradeRouteRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKUnbinding service [IQuadRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKIn Technique Default, unloading ancillary AtlasManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:251 STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary RenderStatisticsService

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary GalaxyPositioning

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary PathRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary GalaxyLayerController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary GalaxyEntityCulling

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary GalaxyEntityMapping

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary GalaxyEntityFactory

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary PastEncounterRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary DashRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKUnbinding service [IPlanetoidRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:252 STACKUnload material SwampPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material SteppesPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material ArcticPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material AshPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material VeldtPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material DesertPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material TropicalPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material TundraPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material BarrenPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material AridPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material MonsoonPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material IcePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material GasSilicatePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material LavaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material OceanPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material HomeWorldVampirilisPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material AtollPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material JunglePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material HomeWorldTimeLordsPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material Anomaly_AcidRain

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material Anomaly_HadopelagicLife

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material DefaultPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:253 STACKUnload material Anomaly_GardenOfEden

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:254 STACKIn Technique Default, unloading ancillary FOWRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:254 STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:254 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:254 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:254 STACKIn Technique Default, unloading ancillary CurvedLineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:254 STACKIn Technique Default, unloading ancillary LineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:254 STACKIn Technique Default, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:254 STACKUnbinding service [ICircleRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:254 STACKIn Technique Default, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:254 STACKUnbinding service [IInstancingRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:254 STACKIn Technique Default, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:254 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:254 STACKReleasing Technique Default

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:254 STACKTechnique Default released

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:254 STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:254 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACKUnloading game; destroying all...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACKReleasing my game...

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:255 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:256 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:257 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKDispose Empire 0

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKDispose Empire 1

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKDispose Empire 2

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKDispose Empire 3

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKDispose Empire 4

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKDispose Empire 5

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKDispose Empire 6

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKDispose Empire 7

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKDispose Empire 8

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKDispose Empire 9

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKDispose Empire 10

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKDispose Empire 11

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKDispose Empire 12

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKDispose Empire 13

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKDispose Empire 14

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKDispose Empire 15

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager:UnbindServices(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKRoot SimulationObject 'ActiveLaw#13297' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKRoot SimulationObject 'ActiveLaw#13296' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKRoot SimulationObject 'ActiveLaw#13291' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKRoot SimulationObject 'ActiveLaw#13290' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKRoot SimulationObject 'ActiveLaw#13289' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKRoot SimulationObject 'ActiveLaw#13288' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKRoot SimulationObject 'ActiveLaw#13207' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKRoot SimulationObject 'ActiveLaw#13206' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKRoot SimulationObject 'ActiveLaw#13205' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKRoot SimulationObject 'ActiveLaw#13204' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:258 STACKRoot SimulationObject 'StarSystemImprovement#4476' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#7381' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#2606' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'RecipeImprovement#6544' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#9519' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#8983' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#8464' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#8331' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#8274' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#7992' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#7602' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#7458' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#7107' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#6951' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#6859' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#6637' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#6604' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#6572' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#6540' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'RecipeImprovement#4567' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#10631' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#9748' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#10517' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#8605' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#8126' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#7456' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#7105' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#6857' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#6327' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:259 STACKRoot SimulationObject 'StarSystemImprovement#6138' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#5569' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#5433' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#5245' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#5045' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#4928' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#4706' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#4594' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#4634' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'RecipeImprovement#2672' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#10675' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#5316' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#5251' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#4420' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#4326' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#4259' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#4059' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#3896' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#3660' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#3274' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#3171' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#3091' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#2997' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#2949' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#2856' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#2819' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#2749' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#2702' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#2670' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'RecipeImprovement#11476' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#11578' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#11470' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'RecipeImprovement#3432' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#10025' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#6523' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#6325' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#6045' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:260 STACKRoot SimulationObject 'StarSystemImprovement#5971' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#5431' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#4926' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#4814' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#4592' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#4478' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#4226' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#4118' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#3937' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#3853' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#3813' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#3699' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#3535' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#3502' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#3487' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#3426' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'RecipeImprovement#2289' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#11617' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#11058' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#8479' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#5314' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#5249' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#4321' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#4057' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#3855' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#3757' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#3129' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#3089' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#2995' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#2947' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#2897' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#2854' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#2645' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#2619' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#2496' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#2450' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:261 STACKRoot SimulationObject 'StarSystemImprovement#2132' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#1902' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#1829' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#12381' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'RecipeImprovement#2325' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#10456' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#10338' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#6070' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#5436' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#5247' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#4381' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#4178' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#4116' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#4007' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#3811' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#3755' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#3040' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#2999' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#2965' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#2821' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#2621' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#2552' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#2494' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#2377' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#1707' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#1586' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:262 STACKRoot SimulationObject 'StarSystemImprovement#1583' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:263 STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:263 STACKOnSessionChange: Releasing.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose(System.Reflection.ParameterInfo)
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:263 STACKOnSessionChange: Released.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose(System.Reflection.ParameterInfo)
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:263 STACKRuntimeState_OutGame.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

23:52:18:263 STACKLoading the outgame view...

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:52:18:263 STACKForce Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

23:52:18:263 STACKRelease AI modules.

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:52:18:263 STACK[AI1] Wait for ai module 'E.N.F.E.R' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:52:18:263 STACK[AI1] AI module 'E.N.F.E.R' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:52:18:263 STACK[AI1] Wait for ai module 'Communication' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:52:18:263 STACK[AI1] AI module 'Communication' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:52:18:263 STACK[AI1] Wait for ai module 'Debug' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:52:18:263 STACK[AI1] AI module 'Debug' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:52:18:263 STACK[AI1] Wait for ai module 'Diagnostics' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:52:18:263 STACK[AI1] AI module 'Diagnostics' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:52:18:263 STACKAI modules released

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:52:18:263 STACKAI modules disposed

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:52:18:263 STACKAI app domain unloaded

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:52:18:263 STACKAI1 has been correctly released

    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

23:52:20:639 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

23:52:20:639 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

23:52:20:639 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:639 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:639 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010019 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0010007 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKIn Technique Prod, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0010003 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:640 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:641 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

23:52:20:641 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:52:20:641 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:52:20:641 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:52:20:641 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:52:20:641 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:52:20:641 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:52:20:641 STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

    HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:52:20:641 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:52:20:641 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

23:52:21:322 STACKRelease Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:53:17:454 STACKApplication is shutting down...

    Amplitude.Unity.Framework.Application+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:Quit()
    MainMenuScreen:OnConfirmExit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

23:53:18:017 STACKApplication shudown complete.

    Amplitude.Unity.Framework.Application+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:53:18:017 STACKFlushing diagnostics before closing streams...

    Amplitude.Unity.Framework.Application:OnApplicationQuit()
    EndlessSpace2Application:OnApplicationQuit()